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	<title>book &#8211; Set Side B</title>
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	<description>The Flipside of Gaming</description>
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	<title>book &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
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	<item>
		<title>Romhack Thursday: Kirby&#8217;s Dream Land in Color!</title>
		<link>https://setsideb.com/romhack-thursday-kirbys-dream-land-in-color/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 10 Nov 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[gameboycolor]]></category>
		<category><![CDATA[greenandacat]]></category>
		<category><![CDATA[kirby]]></category>
		<category><![CDATA[kirbysdreamland]]></category>
		<category><![CDATA[romhack]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2538</guid>

					<description><![CDATA[Kirby&#8217;s first adventure was, famously, a Gameboy game. Since that system is black and white, it&#8217;s been heard that Shigeru Miyamoto didn&#8217;t know Kirby was supposed to be pink until his second major game, Kirby&#8217;s Adventure, was released as a swan song for the Famicom/NES. The last main world in Kirby&#8217;s Adventure, as a nod &#8230; <a href="https://setsideb.com/romhack-thursday-kirbys-dream-land-in-color/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Kirby&#8217;s Dream Land in Color!"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img fetchpriority="high" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="(max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>Kirby&#8217;s first adventure was, famously, a Gameboy game. Since that system is black and white, it&#8217;s been heard that Shigeru Miyamoto didn&#8217;t know Kirby was supposed to be pink until his second major game, Kirby&#8217;s Adventure, was released as a swan song for the Famicom/NES. The last main world in Kirby&#8217;s Adventure, as a nod to its Gameboy roots, is monochrome.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="160" height="144" src="https://setsideb.com/wp-content/uploads/2022/10/kdldx_title.png" alt="" class="wp-image-2540" style="width:620px;height:558px"/></figure>
</div>


<p>Kirby games tend to have distinctive graphics, and Dream Land is no exception even if it is monochrome. But what would they look like if they were in color? Well we don&#8217;t have to wonder any longer, because of <a href="https://www.romhacking.net/hacks/5213/">a romhack constructed by GreenAndACat</a>. It ports the game to the Gameboy Color hardware, and it looks pretty darn great! They resisted the urge to make it too fancy, instead giving background elements broad swaths of primary color that look great when applied to the game&#8217;s simple yet iconic graphics. Have a look:</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="160" height="144" src="https://setsideb.com/wp-content/uploads/2022/10/kdldx_1.png" alt="" class="wp-image-2541" style="width:418px;height:376px"/><figcaption class="wp-element-caption">Green Greens is looking pretty sharp!</figcaption></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="160" height="144" src="https://setsideb.com/wp-content/uploads/2022/10/kdldx_water.png" alt="" class="wp-image-2542" style="width:422px;height:380px"/><figcaption class="wp-element-caption">The water may look slightly glitchy, but its clarity is really appealing!</figcaption></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="160" height="144" src="https://setsideb.com/wp-content/uploads/2022/10/kdldx_4.png" alt="" class="wp-image-2543" style="width:410px;height:369px"/><figcaption class="wp-element-caption">Nice color combinations inside Castle Lololo</figcaption></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="160" height="144" src="https://setsideb.com/wp-content/uploads/2022/10/kdldx_7.png" alt="" class="wp-image-2544" style="width:414px;height:372px"/><figcaption class="wp-element-caption">No games do starry skies like Kirby does.</figcaption></figure>
</div>


<p><a href="https://www.romhacking.net/hacks/5213/">Kirby&#8217;s Dream Land DX</a>, on romhacking.net.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Romhack Thursday: Amida&#8217;s Curse (Zelda II)</title>
		<link>https://setsideb.com/romhack-thursday-amidas-curse-zelda-ii/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 03 Nov 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[amidascurse]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[zelda]]></category>
		<category><![CDATA[zeldaII]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2473</guid>

					<description><![CDATA[For a game notorious for its difficulty, Zelda II: The Adventure of Link has a lot of romhacks, most of which up the challenge level still more. Amida&#8217;s Curse is more of a difficulty level in keeping with the original, which is nice, and has some interesting ideas in it. Due to controller issues (PowerA&#8217;s &#8230; <a href="https://setsideb.com/romhack-thursday-amidas-curse-zelda-ii/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Amida&#8217;s Curse (Zelda II)"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/amidascursetitle.png" alt="" class="wp-image-2474" width="621" height="543"/></figure>
</div>


<p>For a game notorious for its difficulty, Zelda II: The Adventure of Link has a lot of romhacks, most of which up the challenge level still more. Amida&#8217;s Curse is more of a difficulty level in keeping with the original, which is nice, and has some interesting ideas in it.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/amidascurse_mazura.png" alt="" class="wp-image-2477"/><figcaption class="wp-element-caption">The Zelda II bosses are used mostly without change, although their new environments throw in some wrinkles.</figcaption></figure>
</div>


<p>Due to controller issues (PowerA&#8217;s cheaper wired version of the Switch Pro Controller has decided to mess up in frustrating ways) I have yet to play through the whole thing, but what I&#8217;ve seen has some interesting decisions. Amida&#8217;s Curse throws out the wandering monster encounters completely; there is no reason I can see to not wander around the landscape wherever you want. In fact you definitely should try to wander around a fair bit, for the game has bunches of secret areas waiting to be found throughout the landscape, hiding heart and magic containers, experience gems (which are a reskinned version of the original game&#8217;s P-bags) and sometimes required things.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/amidascurse_dungeon1.png" alt="" class="wp-image-2478"/><figcaption class="wp-element-caption">Fall off the elevator before descending to the ground and you might have to reset the room to go back up.</figcaption></figure>
</div>


<p>Amida&#8217;s Curse has a bit more terrain to cover than stock Zelda II. It&#8217;s got more towns (which are much smaller, a good change) and dungeons, and is split up more by item gating than before. In the first town you have to find a key, this lets you get the candle out of a cave, this lets you see in a cave leading to the next area, which has a dungeon with a Power Bracelet that lets you break blocks, that allows you to go through the next cave, and so on. It feels a bit like you&#8217;re being led by the nose, but that is often the style with these kinds of games, and it&#8217;s not like Zelda II itself didn&#8217;t have a fair amount of it.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/Zelda-II-Amidas-Curse-v1.8-13.png" alt="" class="wp-image-2479"/><figcaption class="wp-element-caption">If you find interesting spots in the overworld, it&#8217;s worth it to check them out!</figcaption></figure>
</div>


<p>The overworld map takes a cue from the Famicom Disk System version of the game and has animated tiles, but instead of just animating the water, <em>most</em> of the tiles in the overworld are animated now. Towns have smoke coming up from them, and grass blows around. The combat scene graphics have been upgraded a little bit too.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/amidascurse_bagubagu.png" alt="" class="wp-image-2482"/></figure>
</div>


<p>The difficulty balancing is pretty good. Romhacks that resist the urge to make you fight through gauntlets of enemies every step of the way should be lauded. It&#8217;s not perfect, I would say, there are places like where you have to jump over a skeleton on a collapsing passage, or make a big jump while being harassed by birds. And there are places where the design could use a little more work: it&#8217;s easy to get stranded in some rooms by falling off an elevator, requiring you to reset it, or in one notable case purposely die, to get yourself unstuck. And if you&#8217;re jumping water or lava that comes right up to the landing platform, make sure you clear it by a fair margin, as the game loves to kill you if your foot even grazes the perilous liquid.</p>



<p>Usefully, extra lives found don&#8217;t give you a one-time extra try, but increase the number you start each session with, which is a handy little improvement. I think a non-obsessive player can make it through, or at least from what I&#8217;ve managed to see. I look forward to trying to get further into this, when my controller isn&#8217;t fighting me every step of the way.</p>



<p><a href="https://www.okimpala.net/zelda-ii-amida-s-curse">Zelda II: Amida&#8217;s Curse Homepage</a> &#8211; <a href="https://www.romhacking.net/hacks/6292/">Romhacking.net</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Romhack Thursday: Dragon Warrior x10</title>
		<link>https://setsideb.com/romhack-thursday-dragon-warrior-x10/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 27 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[dragonquest]]></category>
		<category><![CDATA[dragonwarrior]]></category>
		<category><![CDATA[enix]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[yujihori]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2445</guid>

					<description><![CDATA[The early days of JRPGs contain many games that are kind of difficult to play today. The genre was just getting formulated, and while there was a lot of ingenuity and interesting ideas being played with, there were also many games where difficulty, and grind, were the entire point. When a game as simple as &#8230; <a href="https://setsideb.com/romhack-thursday-dragon-warrior-x10/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Dragon Warrior x10"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>The early days of JRPGs contain many games that are kind of difficult to play today. The genre was just getting formulated, and while there was a lot of ingenuity and interesting ideas being played with, there were also many games where difficulty, and grind, were the entire point. When a game as simple as Dragon Quest, known first in the US by its localized title Dragon Warrior, had to justify its sale price, it had to present players with an experience that would be as long as a challenging NES platformer, or longer, within its limited memory space, and it did so with grind, asking players to accept fighting hundreds of monsters one-on-one in a basic menu-based combat simulation as fun enough to make up for most of the game.</p>



<p>At the time, in Japan, it worked, but it&#8217;s telling that Dragon Quest II has much deeper combat, and many more kinds of monsters, than its predecessor had. Dragon Warrior had a tough time breaking into the US market because of its simple gameplay, enough so that eventually Nintendo, who published the game in North America, resorted to giving away copies as a subscription premium for Nintendo Power.</p>



<p>What was a tough sell to Western players even then is <em>much</em> more difficult to enjoy now. Compare it to the much deeper, not to mention longer and better animated, titles made later in the series. It&#8217;s mostly enjoyable only for nostalgia factor and historical interest.</p>



<p>I&#8217;m not going to claim it fixes everything the game, but <a href="https://www.romhacking.net/hacks/7172/">this hack</a> improves its play a lot by decreasing gold prices and experience requirements ten-fold. It decreases costs: changing the earn rate of these quantities would very quickly hit Dragon Warrior&#8217;s fairly low variable caps, since the game stores both in 16-bit values. You can take the 120 gold you get from the King&#8217;s chest, buy an 18 gold Copper Sword in Brecconary, then run to the north-west to Garinham and buy the sturdy Half Plate armor for 100! With these items, even at low levels, you should be able to vanquish all of the enemies in this section of the map, except perhaps Magicians, whose Hurt spells bypass armor. But it only takes defeating one Slime to reach Level 2, two more for Level 3, and two more than that for Level 4. Slimes won&#8217;t suffice for long, but by that point you can munch on much stronger foes. This greatly reduces the number of fights a player must win to complete the game, and makes it possible to finish in less than two hours.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/dw10x_stats.png" alt="" class="wp-image-2449" width="616" height="539"/><figcaption class="wp-element-caption">You can very quickly rise to decent levels of power in the starting area! You&#8217;ll still be humbled if you try to rush late-game enemies, but you don&#8217;t have to spend long building your character at all.</figcaption></figure>
</div>

<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/dw10x_refillguy.png" alt="" class="wp-image-2451"/><figcaption class="wp-element-caption">This guy is the Magic Refill Wizard. Don&#8217;t pay those exorbitant Inn prices, use your Heal spell repeatedly and talk to him!</figcaption></figure>
</div>


<p>Preserving some modest amount of challenge, the gold costs of Inns are left the same, making them effectively ten times more expensive. Inns were never very expensive in the unmodified game, so this makes staying the night to restore your HP and MP more of a strategic choice. A tip: remember there&#8217;s a guy in Tantegel Castle who will restore all your MP for free!</p>



<p>If even a two-hour Dragon Warrior is too much effort for you, you could watch this playthrough of the hack on Youtube, which is about an hour and a half in length:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Dragon Warrior (1989) Full Game Walkthrough (10x Experience and 10x Gold Hack) [NES]" width="840" height="630" src="https://www.youtube.com/embed/uu643YT9WCA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.romhacking.net/hacks/7172/">romhacking.net: Dragon Warrior &#8211; 10x Experience and 10x Gold</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>@Play: Angband Variant, Zangband</title>
		<link>https://setsideb.com/play-angband-variant-zangband/</link>
					<comments>https://setsideb.com/play-angband-variant-zangband/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 26 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[@play]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[angband]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[variant]]></category>
		<category><![CDATA[zangband]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2492</guid>

					<description><![CDATA[I&#8217;ve been lagging behind a bit with @Play, which I apologize for. There are a lot of Angband variants, and even just covering important ones, there&#8217;s a lot to go over, and I&#8217;ve suffered from many distractions lately. So I figured I&#8217;d just take a more leisurely pace for a bit, which works out because &#8230; <a href="https://setsideb.com/play-angband-variant-zangband/" class="more-link">Continue reading<span class="screen-reader-text"> "@Play: Angband Variant, Zangband"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="128" height="128" src="https://setsideb.com/wp-content/uploads/2022/04/a_at1.png" alt="" class="wp-image-126"/></figure>
</div>


<p><em>&#8216;<a href="https://setsideb.com/tag/play/">@Play</a>&#8216; is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.</em></p>



<p>I&#8217;ve been lagging behind a bit with @Play, which I apologize for. There are a lot of Angband variants, and even just covering important ones, there&#8217;s a lot to go over, and I&#8217;ve suffered from many distractions lately. So I figured I&#8217;d just take a more leisurely pace for a bit, which works out because many variants have quite a bit to say about them. So let&#8217;s start out with what&#8217;s probably the most important Angband variant of them all:</p>



<p><strong>Zangband</strong></p>



<p>Lineage: PC Angband 1.3 &gt; Angband&#8211; &gt; Zangband</p>



<p>First released in 1994. Last update 4/2003</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="803" height="394" src="https://setsideb.com/wp-content/uploads/2022/10/zangband_title.png" alt="" class="wp-image-2511" srcset="https://setsideb.com/wp-content/uploads/2022/10/zangband_title.png 803w, https://setsideb.com/wp-content/uploads/2022/10/zangband_title-300x147.png 300w, https://setsideb.com/wp-content/uploads/2022/10/zangband_title-768x377.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p>We could consider Zangband to be the first major Angband variant. It forked directly off of frogknows, but contains modifications to Angband dating after that. Its <a href="https://web.archive.org/web/20211107053318/http://www.zangband.org/people.html">list of maintainers</a> includes Angband maintainers Ben Harrison, and Robert Rühlmann, who took over as lead maintainer Zangband from Topi Ylinen. Of note is that he stopped being the maintainer of Angband at around the same time that Zangband entered stasis, and previous Angband fansite Thangorodrim went dark. Maybe Morgoth finally got him.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/zangband_town.png" alt="" class="wp-image-2512" width="302" height="148" srcset="https://setsideb.com/wp-content/uploads/2022/10/zangband_town.png 805w, https://setsideb.com/wp-content/uploads/2022/10/zangband_town-300x148.png 300w, https://setsideb.com/wp-content/uploads/2022/10/zangband_town-768x378.png 768w" sizes="auto, (max-width: 302px) 85vw, 302px" /><figcaption class="wp-element-caption">The standard Angband starting town can be shapes other than rectangular, have a wilderness outside its walls, and if you go far enough you can find other towns, with other kinds of shops.</figcaption></figure>
</div>


<p>It&#8217;s a tradition to name Angband variants with some variation upon its name. The Z in Zangband stands for Roger Zelazny, the author of the Chronicles of Amber series, and contains monsters and items from that series. Cribbing from fantasy literature has long been a way that roguelike authors have paid homage to their favorite stories.</p>



<p>An interesting aspect of Zangband is its version of the Angband character auto-roller. Instead of going until it hits minimum stats that you specify, asks you to &#8220;weight&#8221; various stats on a scale of 1-100, and then rolls 500 characters and picks the best one rolled as judged by those weights. This means you can&#8217;t just set your character to roll dice indefinitely until you get the perfect character&#8211;or at least, you can&#8217;t do that <em>automatically</em>. Nothing stops you from killing the process if you don&#8217;t get a character with stats you like and trying again, as many times as you like. Statistical cheese has, after all, long been part of the flavor of rolling up character stats, dating back to all those D&amp;D house rules groups used to make characters more powerful/interesting than typically produced by the old roll-3D6-six-times-then-assign system.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/zangband_dungeon.png" alt="" class="wp-image-2513" width="343" height="168" srcset="https://setsideb.com/wp-content/uploads/2022/10/zangband_dungeon.png 805w, https://setsideb.com/wp-content/uploads/2022/10/zangband_dungeon-300x148.png 300w, https://setsideb.com/wp-content/uploads/2022/10/zangband_dungeon-768x378.png 768w" sizes="auto, (max-width: 343px) 85vw, 343px" /><figcaption class="wp-element-caption">Standard dungeon levels look like classic Angband for the most part.</figcaption></figure>
</div>


<p>In addition to adding a lot of new character classes and monsters based on the Amber books, and other sources as well because why not, Zangband opens up the world outside the starter town. You can step past the walls of Angband&#8217;s town and see the outside world! That world works rather like a horizontal dungeon: instead of diving down into the earth, you can explore outward in all directions through the wilderness, which is filled with varied terrain kind of in the style of Minecraft. A new character can die very quickly that way, however; unexpectedly, the first levels of the main dungeon are rather easier to survive than just outside the town&#8217;s gates. If you have a means of defeating strong monsters, though, it&#8217;s possible to gain levels very rapidly without traveling too far from the starting town.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/zangband_dungeonplants.png" alt="" class="wp-image-2514" width="307" height="150" srcset="https://setsideb.com/wp-content/uploads/2022/10/zangband_dungeonplants.png 805w, https://setsideb.com/wp-content/uploads/2022/10/zangband_dungeonplants-300x148.png 300w, https://setsideb.com/wp-content/uploads/2022/10/zangband_dungeonplants-768x378.png 768w" sizes="auto, (max-width: 307px) 85vw, 307px" /><figcaption class="wp-element-caption">Some of the overworld terrain elements can also appear in dungeons. These green marsh plants do damage if you wade through them.</figcaption></figure>
</div>


<p>Out in the wilderness there are other towns to find, some of them with their own entrances into the dungeon (which work just as if you had entered it from the main town). As you progress out further from what we might call Point Zero, the monsters found in the wilderness get more dangerous. Some towns have special kinds of shops that are not to be found in the starting shop. The game&#8217;s bosses, which have been changed to the Amber-flavored Oberon on Level 99 and the Serpent of Chaos on level 100, are only found down in the dungeon.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/zangband_swamp.png" alt="" class="wp-image-2515" width="286" height="140" srcset="https://setsideb.com/wp-content/uploads/2022/10/zangband_swamp.png 805w, https://setsideb.com/wp-content/uploads/2022/10/zangband_swamp-300x148.png 300w, https://setsideb.com/wp-content/uploads/2022/10/zangband_swamp-768x378.png 768w" sizes="auto, (max-width: 286px) 85vw, 286px" /><figcaption class="wp-element-caption">In addition to various kinds of room template designs, sometimes you find a whole themed level, like this huge swamp area.</figcaption></figure>
</div>


<p>While it did pick up some of Angband&#8217;s later advancements, it still halted development nearly two decades ago. Angband has changed a fair bit in the time since Zangband became frozen, so to speak, in Amber. Playing it requires getting used to the many little things that Angband has abandoned in more recent years, like having to actively search for secret doors and traps. If you&#8217;re playing a magic-using class, it&#8217;s possible for your starting spellbooks to get incinerated by a fire attack, then for you to head back to town and find that it&#8217;s not for sale. Once you&#8217;re alert to the danger of this, you&#8217;ll know to buy extras when you can and keep them in your house. It&#8217;s the kind of affliction that affects most players exactly once, which is a common enough experience in the world of classic roguelikes.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/zangband_silver.png" alt="" class="wp-image-2516" width="269" height="131" srcset="https://setsideb.com/wp-content/uploads/2022/10/zangband_silver.png 805w, https://setsideb.com/wp-content/uploads/2022/10/zangband_silver-768x378.png 768w" sizes="auto, (max-width: 269px) 85vw, 269px" /><figcaption class="wp-element-caption">We&#8217;re back to classic Angband rules here, so selling things you find in the dungeon is an important source of money.</figcaption></figure>
</div>


<p>Zangband is notable for itself inspiring a bunch of variants, in fact a lot of Angband variants get those genes through Zangband as an intermediate parent. Its inclusionist philosophy of adding a whole bunch of monsters and things, and its inclusion of a persistent overworld (which it originally borrowed from Kangband) might explain the attraction.</p>



<p>While Zangband hasn&#8217;t been updated in nearly twenty years, its website persisted doggedly until just earlier this year, at zangband.org. Sadly, it has finally succumbed to linkrot, and now can only be found through the graces of <a href="https://web.archive.org/web/20220101222000/http://www.zangband.org/">the Internet Archive</a>. Its Sourceforge repository still exists however, meaning you can still obtain the game through a living site, at: <a href="https://sourceforge.net/projects/zangband">https://sourceforge.net/projects/zangband</a></p>
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		<title>Romhack Thursday: Castlevania II Retranslated &#038; Improved</title>
		<link>https://setsideb.com/romhack-thursday-castlevania-ii-retranslated-improved/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 20 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[bisqwit]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[castlevaniaii]]></category>
		<category><![CDATA[improvement]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[translation]]></category>
		<category><![CDATA[whatahorriblenighttohaveacurse]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2327</guid>

					<description><![CDATA[Castlevania II is an infamous entry in the series. While it&#8217;s the first Castlevania game to use the &#8220;Metroidvania&#8221; structure that would be more solidly associated with it after Symphony of the Night, there were a lot of&#8230; controversial elements? Townsfolk often lied to the player (in all versions of the game), and sometimes their &#8230; <a href="https://setsideb.com/romhack-thursday-castlevania-ii-retranslated-improved/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Castlevania II Retranslated &#038; Improved"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>Castlevania II is an infamous entry in the series. While it&#8217;s the first Castlevania game to use the &#8220;Metroidvania&#8221; structure that would be more solidly associated with it after Symphony of the Night, there were a lot of&#8230; <em>controversial</em> elements? Townsfolk often lied to the player (in all versions of the game), and sometimes their hints were badly translated. A few places required the player to do arbitrary things without much prompting to proceed. And there were the timed scene transitions, between day and night, which some people have (rather unfairly I think) fixated upon as a major flaw.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/11/20-CV2-Retranslation-title.png" alt="" class="wp-image-3082" width="577" height="427" srcset="https://setsideb.com/wp-content/uploads/2022/11/20-CV2-Retranslation-title.png 353w, https://setsideb.com/wp-content/uploads/2022/11/20-CV2-Retranslation-title-300x222.png 300w" sizes="auto, (max-width: 577px) 85vw, 577px" /></figure>
</div>


<p>There&#8217;s more. The Japanese version of the game came with a map of the countryside that was left out of the U.S. release, meaning, some locations in the game were not even given names that a player could discover in the game, which in a couple of places required them to guess which location was meant by a clue.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="353" height="270" src="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092240.png" alt="" class="wp-image-2330" srcset="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092240.png 353w, https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092240-300x229.png 300w" sizes="auto, (max-width: 353px) 85vw, 353px" /><figcaption class="wp-element-caption">Part of the new prologue</figcaption></figure>
</div>


<p>To the rescue of a player trying to appreciate this game now comes Bisqwit, a.k.a. Joel Yliluoma, and his Castlevania II Retranslation project. It doesn&#8217;t remove the townspeople telling incorrect things (which was intended by the developers-why should a random villager happen to know for certain anything to do with destroying Dracula?), but it does make their hints more comprehensible, remove the reliance on guidebooks and FAQs that have interfered with the efforts of many to enjoy the game, and it greatly speeds the transitions between day and night. It even offers an animated prologue (wait from the title screen) and an in-game map, based on the one in the Japanese manual, to lend context to the player&#8217;s explorations.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="353" height="270" src="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092501.png" alt="" class="wp-image-2331" srcset="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092501.png 353w, https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092501-300x229.png 300w" sizes="auto, (max-width: 353px) 85vw, 353px" /><figcaption class="wp-element-caption">The map. Pretty nice!</figcaption></figure>
</div>


<p>There are plenty of other new features too, such as an end-game report that gives your win time and SRAM-based (battery-backed) save games. Some of the new features require better hardware than the original game had, which may limit what devices can run it, so Bisqwit thoughtfully provides <a href="https://bisqwit.iki.fi/cv2fin/">a website that allows the player to customize the modification to their liking</a>. Go there, choose the options you want (which includes language &#8211; if the site isn&#8217;t in English click the button to the left) then click the Download button to get a version with features set to your requirements and/or liking.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="353" height="270" src="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-094535.png" alt="" class="wp-image-2332" srcset="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-094535.png 353w, https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-094535-300x229.png 300w" sizes="auto, (max-width: 353px) 85vw, 353px" /><figcaption class="wp-element-caption">Towns get more helpful signposts!</figcaption></figure>
</div>


<p>Lots of romhacks seem superfluous relative to the original game, but Bisqwit&#8217;s translation patches substantively improve upon the original game in many ways. It really is the best way to experience Castlevania II. If you&#8217;ve played it before you should give it a try; if you haven&#8217;t, I strongly suggest playing this version, instead of having to suffering through the original&#8217;s quirks. At the very least you it&#8217;ll mean won&#8217;t end up having to resort hunting up a thirty-five-year-old FAQ before the end.</p>



<p>And if you like the patch, why not have a look at <a href="https://www.youtube.com/c/Bisqwit/videos">Bisqwit&#8217;s Youtube channel</a>, which has a lot of interesting technical content on it, much of it unrelated to video games?</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="353" height="270" src="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-095624.png" alt="" class="wp-image-2333" srcset="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-095624.png 353w, https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-095624-300x229.png 300w" sizes="auto, (max-width: 353px) 85vw, 353px" /><figcaption class="wp-element-caption">The hidden clubeooks get more useful advice, and you can even enable a hint viewer that records the books you&#8217;ve found during the game!</figcaption></figure>
</div><div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Stuff About Last Year&#8217;s Zelda Game &#038; Watch Device</title>
		<link>https://setsideb.com/stuff-about-last-years-zelda-game-watch-device/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 11 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[gadget]]></category>
		<category><![CDATA[gameandwatch]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[latetotheparty]]></category>
		<category><![CDATA[linksawakening]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[triforce]]></category>
		<category><![CDATA[zelda]]></category>
		<category><![CDATA[zelda2]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2420</guid>

					<description><![CDATA[Forever late to the party, I splurged a bit and got the Zelda Game &#38; Watch Nintendo made last year, and you can still find on sale in some places. It doesn&#8217;t seem to have been as popular as the Super Mario Bros. version, despite being a somewhat better value for the money. It&#8217;s hackable, &#8230; <a href="https://setsideb.com/stuff-about-last-years-zelda-game-watch-device/" class="more-link">Continue reading<span class="screen-reader-text"> "Stuff About Last Year&#8217;s Zelda Game &#038; Watch Device"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Forever late to the party, I splurged a bit and got the Zelda Game &amp; Watch Nintendo made last year, and you can still find on sale in some places. It doesn&#8217;t seem to have been as popular as the Super Mario Bros. version, despite being a somewhat better value for the money. It&#8217;s hackable, but it requires opening it up and doing some soldering, and has so little storage that to really make use of it you have to replace its Flash memory chip too.</p>



<p>But even if you don&#8217;t hack it, it&#8217;s a nice thing just to have? It&#8217;s got a great screen for one thing. And as reports were on release, there is a light-up LED Triforce that shows up through the back case when it&#8217;s on that&#8217;s just a nice touch. The games are largely as they were on their original release, although with flashing effects toned down to avoid triggering seizures in photo-sensitive sufferers of epilepsy.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2022/10/zgw_triforce-1024x768.jpg" alt="" class="wp-image-2426" srcset="https://setsideb.com/wp-content/uploads/2022/10/zgw_triforce-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/10/zgw_triforce-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2022/10/zgw_triforce-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2022/10/zgw_triforce-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/10/zgw_triforce-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2022/10/zgw_triforce-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">This is such an unnecessary addition, but I love it. Nintendo is really calling out to Zelda fans here.</figcaption></figure>



<p>Of new features though, the standout is the clock mode, which I&#8217;ve not seen a lot of people talking about! It self-plays a kind of weird version of The Legend of Zelda via AI. Monsters are generated, the AI destroys them, then more monsters are generated. They drop items, but rupees don&#8217;t seem to matter. Every two minutes, Link moves to a new screen. Every 30 minutes or so he changes location between the overworld or a dungeon. He finds items, he beats bosses, he gets heart containers, he slowly collects Triforce pieces, and at noon and midnight he defeats Gannon and starts all over again. There are even secret staircases to find, although the AI seems to know where they are.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="796" src="https://setsideb.com/wp-content/uploads/2022/10/zgw_clock-1024x796.jpg" alt="" class="wp-image-2427" srcset="https://setsideb.com/wp-content/uploads/2022/10/zgw_clock-1024x796.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/10/zgw_clock-300x233.jpg 300w, https://setsideb.com/wp-content/uploads/2022/10/zgw_clock-768x597.jpg 768w, https://setsideb.com/wp-content/uploads/2022/10/zgw_clock-1536x1194.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/10/zgw_clock-1200x933.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/10/zgw_clock.jpg 1715w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The rupees serving as the colon in the time can be collected!</figcaption></figure>



<p>At any time during this show, you can press A and B at the same time to take control of Link yourself. He controls exactly like he does in the NES version, with enough nuance (like, the edges of the screen are a safe zone like in the console version) that I wonder if this isn&#8217;t a hugely hacked-up version of the game&#8217;s rom that&#8217;s providing the show. The sound is just ticking by default, but if you hold the A button down for five seconds it enables the sound from the game too.</p>



<p>If you choose to control Link, you can&#8217;t access the subscreen, but you can switch items using the Select button. If you run out of hearts Link respawns almost immediately. Also you can&#8217;t move to a new screen yourself, instead the game advances to a new area after two minutes regardless of how well either you or the AI player does. If you leave the controls alone for a couple of seconds the AI will take back over for you.</p>



<p>I don&#8217;t know if the world map that Link travels through is mappable. I&#8217;d be very interested to know if it&#8217;s a hack, and if it is, if someone could break it out of the software. If it isn&#8217;t, maybe the game world could be recreated in a hack of the original Zelda rom?</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2022/10/zgw_timergame-1024x768.jpg" alt="" class="wp-image-2428" srcset="https://setsideb.com/wp-content/uploads/2022/10/zgw_timergame-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/10/zgw_timergame-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2022/10/zgw_timergame-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2022/10/zgw_timergame-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/10/zgw_timergame-1200x900.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/10/zgw_timergame.jpg 1778w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The Zelda II timer game is rather fun in small doses</figcaption></figure>



<p>There is also a special version of Zelda II. When you activate the Timer function, the version of Link from that game will automatically fight enemies, and you can take over from its AI too. This version is more explicitly game-like: it tracks high scores earned (by either human or AI) in each of its ten time limits and on each of three enemy sets, plus one more, a special mode where it records the time a human player can defeat a number of enemies. (Hold A for five seconds from the timer set screen to activate it.) And there&#8217;s a version of the old Game &amp; Watch title Vermin included, with Link instead of its generic character that was later christened Mr. Game &amp; Watch.</p>



<p>A note about the combat implementation of Zelda II in the timer game. Ironknuckles show up here, but the trick familiar to people who have played a lot of the NES game, of jumping before an Ironknuckle and stabbing as you&#8217;re coming down, as of slashing through the top of the enemy&#8217;s head, which always gets past the shield, does <em>not</em> work in it. Instead, to get past an Ironknuckle&#8217;s defenses, you must rely on the fact (in this game) that they can&#8217;t movie their shield while they&#8217;re attacking with their own sword.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2022/10/zgw_linksawakening-1024x768.jpg" alt="" class="wp-image-2429" srcset="https://setsideb.com/wp-content/uploads/2022/10/zgw_linksawakening-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/10/zgw_linksawakening-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2022/10/zgw_linksawakening-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2022/10/zgw_linksawakening-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/10/zgw_linksawakening-1200x900.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/10/zgw_linksawakening.jpg 1908w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Oh, it&#8217;s got three emulated Zelda games too, although I&#8217;ve played them so much before that the new stuff is much more interesting to me</figcaption></figure>



<p>So, it&#8217;s time to make an embarrassing admission. This is at least the seventh time I have <em>legally</em> owned the original Legend of Zelda. I had its NES cartridge, the Virtual Console rereleases for Wii, Wii-U and 3DS, the GBA rerelease, and the one on the Gamecube bonus disk for pre-ordering Wind Waker. I&#8217;ve probably forgotten at least one other version along the way-I had Gamecube Animal Crossing, which has the rom of The Legend of Zelda on its disk too, although it was never made available without hacking, and I subscribe to Nintendo Switch Online, meaning I can also play it there if I were to be of that mind. Now, I own a yet another device that can play The Legend of Zelda. Most of that time I could have played it for free via emulation, yet I keep buying it.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2022/10/zgw_zeldadeathless-1024x768.jpg" alt="" class="wp-image-2430" srcset="https://setsideb.com/wp-content/uploads/2022/10/zgw_zeldadeathless-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/10/zgw_zeldadeathless-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2022/10/zgw_zeldadeathless-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2022/10/zgw_zeldadeathless-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/10/zgw_zeldadeathless-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2022/10/zgw_zeldadeathless-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Yes, on the day I got it, I did a deathless run of Legend of Zelda on it. It was mandatory.</figcaption></figure>



<p>My response to people who are somehow in favor of Nintendo&#8217;s draconian legal response to pirates is, why do I keep doing that, continually giving them money for a game I&#8217;ve bought many times, when if I had the mind I could probably have gotten a hundred copies off the internet? Am I just stupid, or is there some other motive at work here? I am open to either possibility.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Secret of SMB&#8217;s Hidden 1UP Blocks</title>
		<link>https://setsideb.com/the-secret-of-smbs-hidden-1up-blocks/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 10 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[1upmushroom]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[supermariobros]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2306</guid>

					<description><![CDATA[Super Mario Bros. has 10 &#8220;1UP&#8221; blocks throughout its eight worlds. One of them is in World 1-2, and another is in world 8-2. These are visible (although they appear to be ordinary bricks when hit), and always produce a 1UP Mushroom when hit. But also, there are a total of eight other 1UP Mushroom &#8230; <a href="https://setsideb.com/the-secret-of-smbs-hidden-1up-blocks/" class="more-link">Continue reading<span class="screen-reader-text"> "The Secret of SMB&#8217;s Hidden 1UP Blocks"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Super Mario Bros. has 10 &#8220;1UP&#8221; blocks throughout its eight worlds. One of them is in World 1-2, and another is in world 8-2. These are visible (although they appear to be ordinary bricks when hit), and always produce a 1UP Mushroom when hit.</p>



<p>But also, there are a total of eight other 1UP Mushroom blocks in the game. These are hidden, invisible and intangible unless struck from beneath. That causes them to appear and produce a 1UP Mushroom&#8230; <em>sometimes</em>.</p>



<p>The 1UP blocks are always in the first level of each world (1-1, 2-1, 3-1, and so on.). They also always appear if you start on that level (say, using the level selection feature unlocked after finishing 8-4) or if the player has just warped to that level. But in other situations, the block <em>usually</em> <em>doesn&#8217;t</em> appear.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="362" src="https://setsideb.com/wp-content/uploads/2022/09/mariomisinfo.jpeg" alt="" class="wp-image-2307" srcset="https://setsideb.com/wp-content/uploads/2022/09/mariomisinfo.jpeg 1024w, https://setsideb.com/wp-content/uploads/2022/09/mariomisinfo-300x106.jpeg 300w, https://setsideb.com/wp-content/uploads/2022/09/mariomisinfo-768x272.jpeg 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Image from Stephen Lindholm&#8217;s website. Text is from Nintendo&#8217;s &#8220;How to Win at Super Mario Bros.&#8221;</figcaption></figure>



<p>What causes them to appear? Even Nintendo&#8217;s guide authors at the time didn&#8217;t know. Depending on the source, it either had to do with whether Mario was big when he hit it, or whether he found all the coins in the previous world.</p>



<p><a href="https://www.stephenlindholm.com/super_mario_1-up.html">Stephen Lindholm&#8217;s website has the details on the true criteria</a>, and you should read it there, but to summarize:</p>



<ul class="wp-block-list">
<li>There is a flag in the game that is set when a game is begun, when the player warps, or <em>if the player has collected a certain number of coins in the third level of the previous world</em>. 1-3, 2-3, 3-3, etc. That is the deciding factor.</li>



<li>How many coins is needed? In World 1-3, it&#8217;s all but two. In all the other X-3 levels, you must collect every coin! The game has a short table in its code for the minimum number of coins necessary to earn the mushroom on each level.</li>



<li>If you do this, the flag is set. When you get to the following world&#8217;s first level, when the 1UP Mushroom block would be generated by the game&#8217;s world building code (which operates off the screen to the right of the player&#8217;s location), if the flag is set, the invisible block is placed and the flag is unset.</li>



<li>If the player dies before collecting it, or never hits it, either way the mushroom is lost.</li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Romhack Thursday: Vs. Super Mario Bros on NES</title>
		<link>https://setsideb.com/romhack-thursday-vs-super-mario-bros-on-nes/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 06 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[bmf54123]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[supermariobros]]></category>
		<category><![CDATA[unisystem]]></category>
		<category><![CDATA[vs]]></category>
		<category><![CDATA[vssupermariobros]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2281</guid>

					<description><![CDATA[Nintendo is a company with a long history, having gotten started making playing cards. They jumped into the video gaming market, like a lot of companies, making dedicated consoles that were released only in Japan. It was the release of the arcade game Donkey Kong that started them on the path to becoming the worldwide &#8230; <a href="https://setsideb.com/romhack-thursday-vs-super-mario-bros-on-nes/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Vs. Super Mario Bros on NES"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>Nintendo is a company with a long history, having gotten started making playing cards. They jumped into the video gaming market, like a lot of companies, making dedicated consoles that were released only in Japan. It was the release of the arcade game Donkey Kong that started them on the path to becoming the worldwide success they are today.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/10-VSSuperMarioBros-title.png" alt="" class="wp-image-2282" width="625" height="478"/><figcaption class="wp-element-caption">Title screen for the Vs. Super Mario Bros hack</figcaption></figure>
</div>


<p>The sales of Donkey Kong, and successor games like Donkey Kong Kr., Donkey Kong 3, and Mario Bros., put a lot of Nintendo cabinets out there. In the mid 80s there arose a market for upgrade kits, an alternate set of internal components for an arcade machine that could make it into a new game for players to enjoy. Simultaneous with the success of the Famicom and NES, Nintendo sold a kit called the &#8220;Vs. System&#8221; that their old cabinets could be converted into, as well as dedicated cabinets that used it.</p>



<p>Among the software Nintendo made for their Vs. cabinets, so they made special arcade versions of many of their NES cartridges for it. Many of these are expanded versions of the originals, with new features. We&#8217;ve already looked at Vs. Castlevania, a version of Castlevania remixed for the Vs. Unisystem by Konami. One of these updated versions was of Nintendo&#8217;s first huge Famicom hit, called Vs. Super Mario Bros.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="293" height="224" src="https://setsideb.com/wp-content/uploads/2022/09/10-VSSuperMarioBros-170722-011650.png" alt="" class="wp-image-2283"/><figcaption class="wp-element-caption">Hey, that flower&#8217;s supposed to be a 1 Up Mushroom!</figcaption></figure>
</div>


<p>Vs. Super Mario Bros. seems, at first, a lot like the original game. It&#8217;s got a high score screen and some other minor changes. Players familiar with the Famicom/NES version will find that it changes significantly as they get further into it. Many later levels are completely changed, and much harder. When Nintendo released the Japan sequel to Super Mario Bros., they used levels from the Vs. System port to help flesh it out.</p>



<p>Many changes were made to the game to support arcade play. &#8220;Loops&#8221; where players could farm extra lives were toned down or removed, extra lives in general were reduced in number, and warp zones don&#8217;t take the player nearly as far into the game. Another change made was to add operator adjustable difficulty, allowing the cabinet owner to set how many coins were needed for an extra life.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="293" height="224" src="https://setsideb.com/wp-content/uploads/2022/09/10-VSSuperMarioBros-170722-011433.png" alt="" class="wp-image-2284"/><figcaption class="wp-element-caption">SUPER PLAYER&#8217;S</figcaption></figure>
</div>


<p>Through emulation, Vs. Super Mario Bros is completely supported in MAME. But for technical reasons, you can&#8217;t just play MAME roms in an NES emulator. If you&#8217;d like to play it in the emulator of your choice, or have a means to get it running on actual hardware, creator BMF54123 applied all of the play changes of the arcade version back into the NES version of Super Mario Bros., and even added a title screen that allows you to apply the same difficulty settings that were available to an arcade operator.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="293" height="224" src="https://setsideb.com/wp-content/uploads/2022/09/10-VSSuperMarioBros-170722-012753.png" alt="" class="wp-image-2285"/><figcaption class="wp-element-caption">Expect a number of tricks that would later get reused in the Japanese sequel to Super Mario Bros.</figcaption></figure>
</div>


<p>If you&#8217;ve never played Super Mario Bros before&#8230; then wow, I&#8217;m impressed you even found this blog. But also, this is perhaps not the best way to experience the game now. The demands of arcade design make for a much more challenging experience than the original. If you&#8217;re very familiar with the home versions, though, it can be an interesting new way to experience it.</p>



<p><a href="http://www.romhacking.net/hacks/1014/">Vs. Super Mario Bros for NES</a> (romhacking.net)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Remembering Orisinal</title>
		<link>https://setsideb.com/remembering-orisinal/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 01 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[ferryhalim]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[orisinal]]></category>
		<category><![CDATA[web]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2199</guid>

					<description><![CDATA[We&#8217;ve been remembering old game sites lately, not the big ones like Newgrounds, but the little ones. Specifically, Ferry Halim&#8217;s Orisinal. I hesitate to offer that link because everything on Orisinal is programmed in Flash, and not in way that works great with secure Flash emulator Ruffle, but the site survives today, even if it&#8217;s &#8230; <a href="https://setsideb.com/remembering-orisinal/" class="more-link">Continue reading<span class="screen-reader-text"> "Remembering Orisinal"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;ve been remembering old game sites lately, not the big ones like Newgrounds, but the little ones. Specifically, Ferry Halim&#8217;s <a href="https://space.bilibili.com/1562896062/">Orisinal</a>.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/orisinal_.wcapng.png" alt="" class="wp-image-2200" width="328" height="322" srcset="https://setsideb.com/wp-content/uploads/2022/09/orisinal_.wcapng.png 660w, https://setsideb.com/wp-content/uploads/2022/09/orisinal_.wcapng-300x295.png 300w" sizes="auto, (max-width: 328px) 85vw, 328px" /><figcaption class="wp-element-caption"><a href="http://www.ferryhalim.com/orisinal/g2/around.htm">What Comes Around</a></figcaption></figure>
</div>


<p>I hesitate to offer that link because everything on Orisinal is programmed in Flash, and not in  way that works great with secure Flash emulator <a href="https://ruffle.rs/">Ruffle</a>, but the site survives today, even if it&#8217;s difficult to play anything on it. The games to the bottom of the list are more likely to work well with Ruffle.</p>



<p>Orisinal is a collection of very simple games with a laid-back vibe. Nothing too demanding or upsetting. Just a lot of clean and fun amusements for passing a few minutes in a pleasant way.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="875" height="437" src="https://setsideb.com/wp-content/uploads/2022/09/orisinal_bubblebees.png" alt="" class="wp-image-2201" srcset="https://setsideb.com/wp-content/uploads/2022/09/orisinal_bubblebees.png 875w, https://setsideb.com/wp-content/uploads/2022/09/orisinal_bubblebees-300x150.png 300w, https://setsideb.com/wp-content/uploads/2022/09/orisinal_bubblebees-768x384.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption"><a href="http://www.ferryhalim.com/orisinal/g2/bubble.htm">Bubble Bees</a></figcaption></figure>



<p>In internet terms, Orisinal is <em>ancient</em>, and the internet is not forever. Quite the opposite in fact. The oldest games on it date to around 2000. That it&#8217;s still up, even if it hasn&#8217;t seen much new content in over a decade, is a miracle. I keep harping on this I feel like, but things vanish from the internet every day, and the Wayback Machine can&#8217;t catch all of them (and itself isn&#8217;t guaranteed to not disappear someday). Enjoy it while you can.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="749" height="547" src="https://setsideb.com/wp-content/uploads/2022/09/orisinal_cats.png" alt="" class="wp-image-2202" srcset="https://setsideb.com/wp-content/uploads/2022/09/orisinal_cats.png 749w, https://setsideb.com/wp-content/uploads/2022/09/orisinal_cats-300x219.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption"><a href="http://www.ferryhalim.com/orisinal/g3/cats.htm">Cats</a></figcaption></figure>



<p><a href="http://www.ferryhalim.com/orisinal/">Orisinal</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Romhack Thursday: Junkoid</title>
		<link>https://setsideb.com/romhack-thursday-junkoid/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 29 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[junkoid]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[nes]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2216</guid>

					<description><![CDATA[A hack of NES Metroid, Junkoid doesn&#8217;t offer many changes to the original game besides graphics and area maps. Most of the engine changes it has are pre-existing patches made by other people. It uses the Metroid map and save game patch, but only offers a map for the starting region. Fortunately, while it has &#8230; <a href="https://setsideb.com/romhack-thursday-junkoid/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Junkoid"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid_title.png" alt="" class="wp-image-2217" width="627" height="549"/></figure>
</div>


<p></p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid6.png" alt="" class="wp-image-2218"/></figure>
</div>


<p>A hack of NES Metroid, <a href="https://www.romhacking.net/hacks/6618/">Junkoid</a> doesn&#8217;t offer many changes to the original game besides graphics and area maps. Most of the engine changes it has are pre-existing patches made by other people. <a href="https://www.romhacking.net/hacks/1186/">It uses the Metroid map and save game patch</a>, but only offers a map for the starting region. Fortunately, while it has some cool secret areas to find, its mazes aren&#8217;t particularly complex, and I was able to complete it without keeping any maps on paper.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid2.png" alt="" class="wp-image-2219"/></figure>
</div>


<p>Junkoid&#8217;s premise is that the game world is a dream had by its protagonist, which is its excuse to provide a variety of imagery without any great coherency to it. One area seems like it&#8217;s drenched in blood, which I am not usually a fan of) Another like it&#8217;s a cloning factory, dedicated to making clones of the heroine, but its boss is a penguin that acts mostly like Ridley.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid3.png" alt="" class="wp-image-2220"/></figure>
</div>


<p>For the most part it&#8217;s not too difficult going, but I found that the final boss could be very frustrating. It uses Mother Brain&#8217;s coding most as-is, and doesn&#8217;t have the Zebetite gates immediately before it so you can get by with fewer missiles, but it&#8217;s very easy to get tossed around by the various hazards of the final area, and the boss&#8217;s weak spot, which can only be harmed by missiles, was a bit too finicky when registering hits. Still though, I can vouch that it&#8217;s possible.</p>



<p>Have some more screenshots:</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid4.png" alt="" class="wp-image-2221" width="432" height="378"/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid5.png" alt="" class="wp-image-2222" width="431" height="377"/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid7.png" alt="" class="wp-image-2223" width="431" height="377"/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid8.png" alt="" class="wp-image-2224" width="432" height="378"/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/junktroid1.png" alt="" class="wp-image-2225" width="427" height="374"/></figure>
</div>


<p><a href="https://www.romhacking.net/hacks/6618/">Junkoid&#8217;s Romhacking.net page</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Remember EYEZMAZE and GROW?</title>
		<link>https://setsideb.com/remember-eyezmaze-and-grow/</link>
					<comments>https://setsideb.com/remember-eyezmaze-and-grow/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 28 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[eyezmaze]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[grow]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[on]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[ruffle]]></category>
		<category><![CDATA[web]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2195</guid>

					<description><![CDATA[There was a time when these short Flash games were the toast of the internet. There is very little cultural memory online for anything that isn&#8217;t absolutely huge (and almost no quality control over the things that become huge) so no one talks about GROW anymore, or its Japanese creator On, which is a tremendous &#8230; <a href="https://setsideb.com/remember-eyezmaze-and-grow/" class="more-link">Continue reading<span class="screen-reader-text"> "Remember EYEZMAZE and GROW?"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="575" height="728" src="https://setsideb.com/wp-content/uploads/2022/09/eyezmaze_grow.png" alt="" class="wp-image-2196" srcset="https://setsideb.com/wp-content/uploads/2022/09/eyezmaze_grow.png 575w, https://setsideb.com/wp-content/uploads/2022/09/eyezmaze_grow-237x300.png 237w" sizes="auto, (max-width: 575px) 85vw, 575px" /></figure>



<p>There was a time when these short Flash games were the toast of the internet. There is very little cultural memory online for anything that isn&#8217;t absolutely huge (and almost no quality control over the things that <em>become</em> huge) so no one talks about GROW anymore, or its Japanese creator On, which is a tremendous shame.</p>



<p>EYEZMAZE took a tremendous blow when Flash shut down. I really hate how people generally accepted its demise as good and necessary when it obliterated so many great things, like <a href="https://homestarrunner.com/main">Homestar Runner&#8217;s original website</a>, that are only now sort of becoming available again. There were serious problems with Flash, it&#8217;s true, but not all the reasons it was shoved out the airlock were good ones. Fortunately On has converted many of his games to work with HTML5.</p>



<p>The art is great for its own sake, but the games, available by clicking on the icons at the top of <a href="https://www.eyezmaze.com/sp/">the site</a>, are the highlights, and foremost of those are the GROW series. I was going to link them individually here, but most of them are GROW in some form of other. You should probably start with <a href="https://www.eyezmaze.com/sp/2002/02/growPlanet.html">the first</a>.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/eyezmaze_grow2.png" alt="" class="wp-image-2197" width="335" height="438" srcset="https://setsideb.com/wp-content/uploads/2022/09/eyezmaze_grow2.png 575w, https://setsideb.com/wp-content/uploads/2022/09/eyezmaze_grow2-229x300.png 229w" sizes="auto, (max-width: 335px) 85vw, 335px" /></figure>
</div>


<p>The object is to figure out the best order to click on the various items to add to the GROW planet. Every time you add something, things that were already on the planet may &#8220;level up&#8221; depending on the other things that are with it there. Some things being added too early may harm the development of other things. Usually there&#8217;s one specific order that will result in a perfect score (and an animation that goes with it). Figuring it out, using the visual clues from your failed attempts, will usually take many tries, but a run through only takes a couple of minutes at most. All off the GROW games take this general form, although most of them aren&#8217;t as complex as the first.</p>



<p>Bitrot has not been kind to GROW. There was an Android version of Grow RPG that appears to have succumbed to Google&#8217;s awful app culling policy, where if something isn&#8217;t updated, for whatever reason, in a certain time they just delete it. (Not nearly enough has been said about his hostile this is to software preservation. It&#8217;s horrendous.)</p>



<p>On has had health struggles over the years, which have interfered with his creation of new amusements. He still seems to be up and active though, and we hope he continues creating both his games and his art for a while to come.</p>



<p><a href="https://www.eyezmaze.com/sp/">EYEZMAZE</a> (some games may require <a href="https://ruffle.rs/">Ruffle</a>)</p>



<p><a href="https://twitter.com/EYEZMAZE">On&#8217;s Twitter feed</a></p>



<p><a href="https://space.bilibili.com/1562896062/">On&#8217;s Bilibili page</a> (Bilibili is a Chinese video site)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<item>
		<title>Romhack Thursday: Advanced NES Rom Utility</title>
		<link>https://setsideb.com/advanced-nes-rom-utility/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 22 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[advancednesromutility]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[utility]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2140</guid>

					<description><![CDATA[On Romhack Thursdays, we bring you interesting items from the world of game modifications. We&#8217;re starting another weekly feature on Set Side B, where we try to regularly bring you news on new romhacks and romhack-related items. Big websites sometimes seem like they try to appease publishers, whose good graces they rely upon for news &#8230; <a href="https://setsideb.com/advanced-nes-rom-utility/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Advanced NES Rom Utility"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2.png" alt="" class="wp-image-2232" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /><figcaption class="wp-element-caption">Edit the Frog would like you to know that he has no relationship with that meme frog going around.</figcaption></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting items from the world of game modifications.</em></p>



<p>We&#8217;re starting another weekly feature on Set Side B, where we try to regularly bring you news on new romhacks and romhack-related items. Big websites sometimes seem like they try to appease publishers, whose good graces they rely upon for news and review copies, by not mentioning hacks too prominently, at least if they&#8217;re of console games. Whether this happens, or if it merely seems like it may happen, we don&#8217;t ask big publishers for review copies so we don&#8217;t have to avoid talking about them, and are free to tell you about the most interesting of these game edits that we can find.</p>



<p>To start us out though, something you&#8217;ll find you&#8217;ll need if you make heavy use of hacks, are good rom patchers. To shield themselves from legal liability, hack authors usually distribute their modifications through the use of patches, which are in essence lists of modifications that can be applied in an automated way to a source rom file, which you&#8217;ll have to source by some other means.</p>



<p>Two good such utilities are <a href="https://www.romhacking.net/utilities/1040/">Floating IPS</a>, which can apply IPS patches, and (the sadly departed) Near&#8217;s <a href="https://www.romhacking.net/utilities/893/">beat</a>, which can apply BPS patch files. IPS is the most commonly-used utility, and functions mostly as a kind of binary diff, but it&#8217;s limited to source files of a maximum size of 16 megabytes, and doesn&#8217;t offer any error detection features, so if the file you&#8217;re patching isn&#8217;t exactly what the patch expects (which happens frequently, as bad dumps or headerless roms often turn up), not only will you end up with a corrupted file, but you won&#8217;t even have any indication something has gone wrong-in most cases, you&#8217;ll still be told the file patched successfully. BPS is a more intelligently-designed system, and has some error detection built-in.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/anru.png" alt="" class="wp-image-2143" width="315" height="265" srcset="https://setsideb.com/wp-content/uploads/2022/09/anru.png 835w, https://setsideb.com/wp-content/uploads/2022/09/anru-300x253.png 300w, https://setsideb.com/wp-content/uploads/2022/09/anru-768x648.png 768w" sizes="auto, (max-width: 315px) 85vw, 315px" /></figure>
</div>


<p>A new utility that can be of use is &#8220;<a href="https://www.romhacking.net/utilities/1699/">Advanced NES Rom Utility</a>,&#8221; a program that can not only apply both IPS and BPS patches but several other types as well, and can also fix many common problems with NES dumps in particular, including fixing checksums and metadata. But patches are usually source platform agnostic, so you might get some use out of it even if NES romhacks are not interesting to you.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sonic 2 Boss Hit Box Bug</title>
		<link>https://setsideb.com/sonic-2-boss-hit-box-bug/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 19 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[chemicalplant]]></category>
		<category><![CDATA[classicsonicdeconstructed]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[lapper]]></category>
		<category><![CDATA[megadrive]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[sonic2]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2057</guid>

					<description><![CDATA[While we&#8217;re on the topic of 16-bit Sonic, revealed last year by Lapper on Twitter, and recently boosted by Classic Sonic Deconstructed, it turns out that, because of a misplaced hitbox, you&#8217;re completely immune to the bomb attacks of the boss of Chemical Plant in Sonic the Hedgehog 2 if you&#8217;re crouching. This is the &#8230; <a href="https://setsideb.com/sonic-2-boss-hit-box-bug/" class="more-link">Continue reading<span class="screen-reader-text"> "Sonic 2 Boss Hit Box Bug"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>While we&#8217;re on the topic of 16-bit Sonic, revealed last year by <a href="https://twitter.com/LapperDev">Lapper</a> on Twitter, and recently boosted by <a href="https://twitter.com/SonicPhysics">Classic Sonic Deconstructed</a>, it turns out that, because of a misplaced hitbox, you&#8217;re completely immune to the bomb attacks of the boss of Chemical Plant in Sonic the Hedgehog 2 if you&#8217;re crouching.</p>



<figure class="wp-block-video"><video height="720" style="aspect-ratio: 1028 / 720;" width="1028" controls src="https://setsideb.com/wp-content/uploads/2022/08/sonicchemicalplantbossbug.mp4"></video></figure>



<p>This is the boss&#8217;s only attack. If you&#8217;re standing on the middle platform and just duck when he&#8217;s attacking, you&#8217;re completely safe.</p>



<p><a href="https://twitter.com/LapperDev/status/1454063311222452227?s=20&amp;t=dLBE49RpGI_BJLUR_hGosg">Original tweet</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		<enclosure url="https://setsideb.com/wp-content/uploads/2022/08/sonicchemicalplantbossbug.mp4" length="2285061" type="video/mp4" />

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		<title>The Final Fantasy IV Door Stack Glitch</title>
		<link>https://setsideb.com/the-final-fantasy-iv-door-stack-glitch/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 13 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[finalfantasyiv]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[speedrunning]]></category>
		<category><![CDATA[stack]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1980</guid>

					<description><![CDATA[The Final Fantasy series is loaded with bugs throughout. A full recounting would be much more than a longpost&#8217;s worth, but here is a quick description of one specific example, from Final Fantasy IV (originally II in the US, but most people now will probably think of it by the Japanese numbering anyway). Some RPGs, &#8230; <a href="https://setsideb.com/the-final-fantasy-iv-door-stack-glitch/" class="more-link">Continue reading<span class="screen-reader-text"> "The Final Fantasy IV Door Stack Glitch"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Final Fantasy series is loaded with bugs throughout. A full recounting would be much more than a longpost&#8217;s worth, but here is a quick description of one specific example, from Final Fantasy IV (originally II in the US, but most people now will probably think of it by the Japanese numbering anyway).</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="553" height="612" src="https://setsideb.com/wp-content/uploads/2022/08/lalihopub_ffiv.png" alt="" class="wp-image-1982" srcset="https://setsideb.com/wp-content/uploads/2022/08/lalihopub_ffiv.png 553w, https://setsideb.com/wp-content/uploads/2022/08/lalihopub_ffiv-271x300.png 271w" sizes="auto, (max-width: 553px) 85vw, 553px" /><figcaption class="wp-element-caption">The door to the pub is push-type, potentially causing Problems.<br>Image from mynockx&#8217;s guide on GameFAQs.</figcaption></figure>



<p>Some RPGs, instead of coding area transitions all as a sequence of doors and destinations, instead use a form of stack to record where the player was when they entered the door. &#8220;Stack&#8221; here is a term from computer science, a data structure consisting of a region of memory and a pointed within it. Data can be &#8220;pushed&#8221; onto the stack, which means putting some number of bytes onto it and advancing the stack pointed by that number. Stacks can &#8220;grow&#8221; either up or down, meaning when the pointer advances, it&#8217;ll go in that direction. When the data is needed again, it&#8217;s read off the top of the stack, then the pointer is pulled back to its original position.</p>



<p>So how the door stack works is, when a player enters a location, say enters a town from the overworld, their location before entering is &#8220;pushed&#8221; onto the stack and they are then moved into the town&#8217;s entrance. When they exit the town, their old location is &#8220;pulled&#8221; from the stack, leaving it empty. (Actually, the data is still there, but because the stack pointer has been decremented, it&#8217;ll be overwritten the next time the player enters an area.)</p>



<p>Why use a stack? Well mostly it&#8217;s a convenience thing for the programmers. A door&#8217;s location can either be &#8220;into&#8221; an area, or &#8220;out of&#8221; it. &#8220;In&#8221; doors have to know where they&#8217;re going, but &#8220;out&#8221; doors just have to know they&#8217;re going outside. But it helps in one particular instance; if a game has a spell or item like &#8220;Exit,&#8221; &#8220;Outside,&#8221; or &#8220;Warp,&#8221; it can work simply by pulling every location off the stack until it gets to the last one. This means the programmers don&#8217;t have to have every location &#8220;know&#8221; where a given area is on the World Map. Just rewind the door stack until you get to the last location on it, that must be it.</p>



<p>Well there&#8217;s a subtle bug in some locations in Final Fantasy IV where some transitions that push when they should pull. One such transition is the one to the pub in the Dwarven Castle. When you enter the pub, the way in is pushed onto the stack; when you exit, instead of pulling that location off, the way <em>out</em> is pushed onto the stack.</p>



<p>There&#8217;s only so much memory reserved in a stack, which for old games is usually implemented as a single page (256 bytes) of memory. The pointer into it is thus one byte long, and so if the stack fills up, it wraps around. If you find such a door, and go through it enough times, you can cause it to overflow on purpose, with unexpected results.</p>



<p>This can be taken advantage of in Final Fantasy IV by overflowing the stack, then going through a pull-door, which causes the game state to be read from unexpected memory. Speedrunners (you just knew they&#8217;d be involved) use this to flip rapidly to the end of the game. Most players will never notice this very subtle bug, since when you return to the world map the game knows enough to completely clear the stack.</p>



<p>Something I&#8217;ve noticed about the 8- and 16-bit Final Fantasy games is, if there is a potential for an obscure bug somewhere, there is almost certainly going to be an example of that bug somewhere in that code. A lot of these bugs are only visible to a player with obsessive observation or repetition. This results in spells with unexpected effects, stats with no function, features that don&#8217;t operate, and item duplication bugs. Truly, it was an age before unit testing.</p>



<p><a href="https://finalfantasy.fandom.com/wiki/64_door_hierarchy_glitch">Final Fantasy Wiki: 64 Door Hierarchy Glitch</a></p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>1,000 Blank White Cards and Dvorak</title>
		<link>https://setsideb.com/1000-blank-white-cards-and-dvorak/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 12 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[1000blankwhitecards]]></category>
		<category><![CDATA[1kbc]]></category>
		<category><![CDATA[customizable]]></category>
		<category><![CDATA[dvorak]]></category>
		<category><![CDATA[earlyweb]]></category>
		<category><![CDATA[indexcards]]></category>
		<category><![CDATA[partygames]]></category>
		<category><![CDATA[physical]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1959</guid>

					<description><![CDATA[We&#8217;re getting into some weird elements of electronic gaming here, in the form of games that are not actually electronic, but spread amongst the World Wide Web. These are two similar games that became semi-popular-ish, relatively speaking, in the naughts. To play either, you need a deck of blank index cards, practically-speaking at least two &#8230; <a href="https://setsideb.com/1000-blank-white-cards-and-dvorak/" class="more-link">Continue reading<span class="screen-reader-text"> "1,000 Blank White Cards and Dvorak"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;re getting into some weird elements of electronic gaming here, in the form of games that are not actually electronic, but spread amongst the World Wide Web. These are two similar games that became semi-popular-ish, relatively speaking, in the naughts.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="598" src="https://setsideb.com/wp-content/uploads/2022/08/1kbwc-1024x598.png" alt="" class="wp-image-1961" srcset="https://setsideb.com/wp-content/uploads/2022/08/1kbwc-1024x598.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/1kbwc-300x175.png 300w, https://setsideb.com/wp-content/uploads/2022/08/1kbwc-768x448.png 768w, https://setsideb.com/wp-content/uploads/2022/08/1kbwc.png 1103w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Sadly, Pikachulu&#8217;s (?) card is cut off in this archived version. Nice rendition of a playing card though.</figcaption></figure>



<p>To play either, you need a deck of blank index cards, practically-speaking at least two available friends (the more the better), writing implements for everyone, and some quantity of alcohol also helps. It technically can be played by only two people, but they&#8217;re both party games, and two people makes for a rather poor party.</p>



<p>1,000 Blank White Cards was one of the victims of the shutdown of Geocities (R.I.P. 1994-2009), that bastion of early web culture, or whatever substituted for it. These days <a href="https://neocities.org/">Neocities</a> is a useful replacement for it, and really deserves its own post, but that&#8217;s neither here nor at a spot roughly 30 feet from me that I&#8217;m going to call &#8220;there.&#8221;</p>



<p>An archive of the site in PDF form was saved by someone in academia and <a href="http://www.math.stonybrook.edu/~gaston/barbelith/bwcards.pdf">can be found here</a>. Warning: contains edgy early-internet comedy. Content warning for mentions of tentacle rape, ass thorns, Hitler as a car mechanic, and a crude drawing of someone simultaneously experiencing diarrhea and vomiting. You had to have been there, but in retrospect, you&#8217;re better off for not being there. None of it is intended seriously at all. It&#8217;s exactly the kind of vibe Cards Against Humanity goes for, for whatever that&#8217;s worth, although crucially you don&#8217;t actually have to play it that way, and index cards tend to be cheaper.</p>



<p>The point of both 1,000 Blank White Cards and Dvorak is that you customize the game as you play, building a deck for your group that grows larger the more times you play one of them.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="362" src="https://setsideb.com/wp-content/uploads/2022/08/dvorakexamples-1024x362.gif" alt="" class="wp-image-1962" srcset="https://setsideb.com/wp-content/uploads/2022/08/dvorakexamples-1024x362.gif 1024w, https://setsideb.com/wp-content/uploads/2022/08/dvorakexamples-300x106.gif 300w, https://setsideb.com/wp-content/uploads/2022/08/dvorakexamples-768x271.gif 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Dvorak example cards, from the website.</figcaption></figure>



<p>Both games involve people drawing upon their inner Magic: The Gathering designer, and both making up and illustrating cards. 1KBWC is the sillier of the two, but Dvorak seems only slightly more serious. Both games lend themselves to cross-referential cards, like the one in the first image that refers to other monkey cards. It&#8217;s possible to get really complex with cards (&#8220;All cards with an L in the name have all the numbers written on them effectively doubles for the rest of the game, if it&#8217;s a weekday.&#8221;) but that seems like it&#8217;s going against the spirit of the play. If a particular kind of card in the Permanent Deck turns out to be really powerful, it&#8217;s just begging for someone to take it down with a later card, so games like these tend to be self-correcting over time.</p>



<p><a href="http://www.math.stonybrook.edu/~gaston/barbelith/bwcards.pdf">1,000 Blank White Cards</a> (PDF archive) &#8211; <a href="https://web.archive.org/web/20050801081355/http://www.geocities.com/nconner23/bwcards.html">Wayback Link</a> &#8211; <a href="http://dh.elsewhere.org/discordian/bwcards.html/">Surviving Mirror</a></p>



<p><a href="http://www.dvorakgame.co.uk/index.php/Rules">Dvorak Wiki: Rules</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Find The Spam</title>
		<link>https://setsideb.com/find-the-spam/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 10 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[earlyweb]]></category>
		<category><![CDATA[findthespam]]></category>
		<category><![CDATA[hiddenobject]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[joke]]></category>
		<category><![CDATA[smalltime]]></category>
		<category><![CDATA[spam]]></category>
		<category><![CDATA[spamspamspamspamspam]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1964</guid>

					<description><![CDATA[Find The Spam is an internet legend at this point, like zombo.com and Homestar Runner, although it&#8217;s much less well-known. It is a game, sort of. It is fun to play, for a couple of seconds at least. I won&#8217;t spoil any more, go see it now. You could see it as a riff on &#8230; <a href="https://setsideb.com/find-the-spam/" class="more-link">Continue reading<span class="screen-reader-text"> "Find The Spam"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Find The Spam is an internet legend at this point, like <a href="https://www.zombo.com/">zombo.com</a> and <a href="https://homestarrunner.com/">Homestar Runner</a>, although it&#8217;s much less well-known. It is a game, sort of. It is fun to play, for a couple of seconds at least. I won&#8217;t spoil any more, <a href="http://www.smalltime.com/findthespam.html">go see it now</a>.</p>



<p>You could see it as a riff on hidden object games, although it predates them by two decades. While the <a href="https://web.archive.org/">Wayback Machine</a>&#8216;s  earliest archive of the site is from 2001, it already had over 1.3 million views by that point. My own recollection is of seeing the site on a Windows 3.1 installation, meaning it may go as far back as 1994.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="403" src="https://setsideb.com/wp-content/uploads/2022/08/findthespam-1-1024x403.png" alt="" class="wp-image-1965" srcset="https://setsideb.com/wp-content/uploads/2022/08/findthespam-1-1024x403.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/findthespam-1-300x118.png 300w, https://setsideb.com/wp-content/uploads/2022/08/findthespam-1-768x302.png 768w, https://setsideb.com/wp-content/uploads/2022/08/findthespam-1-1536x604.png 1536w, https://setsideb.com/wp-content/uploads/2022/08/findthespam-1-1200x472.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/findthespam-1.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">A recreation showing how the site would have been presented at the time.</figcaption></figure>



<p>The joke is slightly ruined on current machines. Viewed on older graphics cards (with resolutions of 800&#215;600 or even less) the user would have to scroll down a little to see the image, and so would have time to read the intro text before it is revealed. Weirdly, on my Samsung tablet even more of the page is visible on first load, the screen seems positively anxious to spoil the joke for me.</p>



<p>By the way, can you tell I&#8217;ve been on an early web binge lately? You can expect more old-timey game sites in the near future&#8230;.</p>



<p><a href="http://www.smalltime.com/findthespam.html">Find The Spam</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Zelda Classic &#038; ZQuest</title>
		<link>https://setsideb.com/zelda-classic-zquest/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 09 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[constructionset]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[fangames]]></category>
		<category><![CDATA[longlived]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[zelda]]></category>
		<category><![CDATA[zeldaclassic]]></category>
		<category><![CDATA[zquest]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1947</guid>

					<description><![CDATA[It&#8217;s hard to believe that Legend of Zelda fangame construction system Zelda Classic and ZQuest is 23 years old. Many such systems have fallen by the wayside during that time, but Zelda Classic continues on. Its first versions were made for DOS, but it continues to see improvements to this day. Zelda Classic and ZQuest &#8230; <a href="https://setsideb.com/zelda-classic-zquest/" class="more-link">Continue reading<span class="screen-reader-text"> "Zelda Classic &#038; ZQuest"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s hard to believe that Legend of Zelda fangame construction system Zelda Classic and ZQuest is 23 years old. Many such systems have fallen by the wayside during that time, but Zelda Classic continues on. Its first versions were made for DOS, but it continues to see improvements to this day.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="800" height="600" src="https://setsideb.com/wp-content/uploads/2022/08/zquest_funky.png" alt="" class="wp-image-1948" srcset="https://setsideb.com/wp-content/uploads/2022/08/zquest_funky.png 800w, https://setsideb.com/wp-content/uploads/2022/08/zquest_funky-300x225.png 300w, https://setsideb.com/wp-content/uploads/2022/08/zquest_funky-768x576.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">ZQuest has this weird interface where they rolled their own controls for everything. The dev system seems to be rendered in Allegro.</figcaption></figure>



<p>Zelda Classic and ZQuest are made <em>specifically</em> to make overhead view action-adventures in the Legend of Zelda style, to the extent that it has graphic sets taken directly from the games and many items that work like their console counterparts.</p>



<p>It even simulates many of the quirks from the various Zelda series titles. And yet, it doesn&#8217;t require you to abide by them. Pretty much every technical or creative limitation of the 2D Zelda series has an option to disable it if you like, but if for some reason you consider it intrinsic to the experience you can keep it too.</p>



<p>The graphics can be completely changed out. With it, you can make a game that doesn&#8217;t look anything like a Zelda title, which I suspect is why it&#8217;s been able to survive 23 years in a legal landscape overseen by a Nintendo increasingly draconian in its approach to guarding its intellectual property. Still, it&#8217;s pretty heavily aimed at making Zelda fangames, right down to having pages and pages of checkboxes for every known quirk of Zelda engine behavior.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="800" height="600" src="https://setsideb.com/wp-content/uploads/2022/08/zquest_options.png" alt="" class="wp-image-1949" srcset="https://setsideb.com/wp-content/uploads/2022/08/zquest_options.png 800w, https://setsideb.com/wp-content/uploads/2022/08/zquest_options-300x225.png 300w, https://setsideb.com/wp-content/uploads/2022/08/zquest_options-768x576.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Look at that gloriously pedantic list of quirks! The ZQuest developers are awesome.</figcaption></figure>



<p>While it does offer a scripting facility (which it&#8217;s difficult to find documentation for), ZQuest is mostly a construction set type of program. You place tiles and enemies, lay out overworlds and dungeons, decide what items to include, and go. The program itself has little in the way of documentation but the site has <a href="http://zcguides.celestialrealm.net/tutorials/main/ch01-01">a tutorial</a> that should help one get started. I strongly suggest, if you are interested in creating for this system, that you read it.</p>



<p>Fan projects going on for this long suggests a kind of mania, but the ZQuest people are serious. <a href="https://github.com/ArmageddonGames/allegro5/tree/4.4-ZCFixes">They even forked Allegro to fix bugs and adapt it for their purposes</a>. May they keep it going for another 23 years and beyond.</p>



<p><a href="https://www.zeldaclassic.com/">Zelda Classic &amp; ZQuest</a></p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>RenoProject.org: Documenting Habitat and its descendants</title>
		<link>https://setsideb.com/renoproject-org-documenting-habitat-and-its-descendants/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 06 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[aol]]></category>
		<category><![CDATA[chipmorningstar]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[fujitsu]]></category>
		<category><![CDATA[habitat]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[quantumlink]]></category>
		<category><![CDATA[randyfarmer]]></category>
		<category><![CDATA[renoproject]]></category>
		<category><![CDATA[there]]></category>
		<category><![CDATA[virtualworld]]></category>
		<category><![CDATA[worldsaway]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1689</guid>

					<description><![CDATA[Long, long ago, three full ages before Zuckerberg&#8217;s doomed Metaverse, there was Lucasarts, formerly Lucasfilm Games, and Maniac Mansion, and the SCUMM engine. Lucasarts went on to have a long legacy of adventure games, and while it&#8217;s gone now and most of its progeny is owned by some mouse creature, it survives in a number &#8230; <a href="https://setsideb.com/renoproject-org-documenting-habitat-and-its-descendants/" class="more-link">Continue reading<span class="screen-reader-text"> "RenoProject.org: Documenting Habitat and its descendants"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Long, long ago, three full ages before Zuckerberg&#8217;s doomed Metaverse, there was Lucasarts, formerly Lucasfilm Games, and Maniac Mansion, and the SCUMM engine.</p>



<p>Lucasarts went on to have a long legacy of adventure games, and while it&#8217;s gone now and most of its progeny is owned by some mouse creature, it survives in a number of forms, like <a href="https://returntomonkeyisland.com/">the upcoming Monkey Island re-revival</a>.</p>



<p>Another legacy of Lucasarts and SCUMM is what is possibly the first graphical MUD, called Habitat.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/habitat_title.png" alt="" class="wp-image-1690" width="569" height="427" srcset="https://setsideb.com/wp-content/uploads/2022/07/habitat_title.png 320w, https://setsideb.com/wp-content/uploads/2022/07/habitat_title-300x225.png 300w" sizes="auto, (max-width: 569px) 85vw, 569px" /><figcaption class="wp-element-caption">Even though it&#8217;s blurry, it deserves the head spot on a blog post, just one more time.</figcaption></figure>
</div>


<p>What? You don&#8217;t know what a <a href="https://en.wikipedia.org/wiki/MUD">MUD</a> is, or a <a href="https://en.wikipedia.org/wiki/MOO">MOO</a> or a <a href="https://en.wikipedia.org/wiki/TinyMUCK">MUCK</a>? A lot of knowledge is in danger of being lost, but we don&#8217;t have time to remind you of rudiments here.</p>



<p><a href="https://en.wikipedia.org/wiki/Habitat_(video_game)">Habitat</a> was an early experiment in online communities, a server-based virtual world whose clients were Commodore 64s. In appearance it looks a whole lot like a multiplayer version of Maniac Mansion.</p>



<p>It never went public, but did eventually become a paid feature, in modified form. on the C64 online service QuantumLink under the name Club Caribe. Then, with the wane of the Commodore 64 as a viable platform, QuantumLink closed their servers and rebranded as America On-Line, a.k.a. AOL. And that is not only history at this point, but ancient history. <a href="https://en.wikipedia.org/wiki/AOL">Read more about it here</a>.</p>



<p>While there was still competition in the dial-up online service space, two creators of Habitat, Randy Farmer and Chip Morningstar, partnered with Fujitsu to have another go at a Habitat-style service, this time called WorldsAway. They partnered with AOL competitor CompuServe, and didn&#8217;t do badly for a while.</p>



<p>There&#8217;s all kinds of things to talk about here, and I have rather more knowledge than most because I was involved with this, I was volunteer staff at the flagship WorldsAway world, called Dreamscape. I was a participant in the CompuServe forum before the main service even opened, I spend an entire night on the phone as a teen, our old 486DX running Windows 3.11 downloading the client software.</p>



<p>WorldsAway was basically my life for a few years. It could be incredibly addicting, and spirits were high in the early days. There was a feeling of being at the forefront of something. The Internet was just starting to become really big. Who knew what it would become?</p>



<p>What happened to WorldsAway is a story, one that I&#8217;m probably not qualified to tell. I know there were problems with business management even from the start. The world staff was constantly said to be fighting with higher-ups, who wanted to cheapen or diminish the project. In size, certainly, the initial world Dreamscape never got anywhere as large as what we hoped for. Even compared to the size of its Commodore 64 predecessor Club Caribe, it was pretty small.</p>



<p>It&#8217;s said that they were a west coast operation, and many of their staffers were queer. One of the eventual spinoff worlds that WorldsAway would spawn was explicitly queer-friendly. Given the successes and continued struggles of queer-friendly media on the internet today, I feel like WA&#8217;s acceptance of alternate lifestyles should probably be better known.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="580" height="435" src="https://setsideb.com/wp-content/uploads/2022/07/wacomingsoon.png" alt="" class="wp-image-1693" srcset="https://setsideb.com/wp-content/uploads/2022/07/wacomingsoon.png 580w, https://setsideb.com/wp-content/uploads/2022/07/wacomingsoon-300x225.png 300w" sizes="auto, (max-width: 580px) 85vw, 580px" /></figure>
</div>


<p>I still have a couple of friends from those days. Others I&#8217;ve sadly lost touch with. A few friends from that time, notably Tiggles, Esme, and Rosaleah, have departed our physical world as well. Maybe some comfort could be had in the idea that maybe they&#8217;re users in some higher-order reality, who may have logged-off of our world, but are still out there in a more profound form. If they&#8217;re out there and somehow seeing this: please spare a thought for me. I&#8217;ll be back out there some day.</p>



<p><a href="https://www.renoproject.org/">The Reno Project</a> is a website devoted to preserving as much of those early projects, those ancient times, as possible. <a href="https://www.renoproject.org/imagearchive/">You could immerse yourself in the screenshots there</a>, and dream of a past era that barely was. One of its competitors at the time, which is a bit better known today, is <a href="https://en.wikipedia.org/wiki/The_Palace_(computer_program)">The Palace</a>. One other service that still exists that competed with it is <a href="https://www.there.com/">There</a>, although good luck making an account (I tried). And <a href="https://secondlife.com/">Second Life</a> of course continues to chug along. All of these things seem to me like more worthy projects than Zuckerberg&#8217;s latest progeny.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The MOS 7600/7601 Pong Chips</title>
		<link>https://setsideb.com/the-mos-7600-7601-pong-chips/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 02 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[7600]]></category>
		<category><![CDATA[7601]]></category>
		<category><![CDATA[dedicatedconsoles]]></category>
		<category><![CDATA[firstgen]]></category>
		<category><![CDATA[mos]]></category>
		<category><![CDATA[oldvintagecomputingresearch]]></category>
		<category><![CDATA[pong]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1886</guid>

					<description><![CDATA[In a bygone age, the video game industry largely consisted of &#8220;dedicated&#8221; machines, that could play the games they were made to play and nothing else. Customers would buy devices costing $100 or more in 1970s dollars that could only play Pong and maybe a handful of other games, and that was it. It was &#8230; <a href="https://setsideb.com/the-mos-7600-7601-pong-chips/" class="more-link">Continue reading<span class="screen-reader-text"> "The MOS 7600/7601 Pong Chips"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2022/08/commodorepong-1024x768.jpg" alt="" class="wp-image-1887" srcset="https://setsideb.com/wp-content/uploads/2022/08/commodorepong-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/08/commodorepong-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2022/08/commodorepong-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2022/08/commodorepong-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/08/commodorepong-1200x900.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/08/commodorepong.jpg 2048w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Now here&#8217;s a Commodore console I&#8217;d wager you haven&#8217;t heard of.<br>(Images from Old Vintage Computing Research.)</figcaption></figure>



<p>In a bygone age, the video game industry largely consisted of &#8220;dedicated&#8221; machines, that could play the games they were made to play and nothing else. Customers would buy devices costing $100 or more in 1970s dollars that could only play Pong and maybe a handful of other games, and that was it. It was a weird time.</p>



<p>There was a whole cottage industry of special chips devised by fabricators back then, that a manufacturer could buy from them, build a plastic shell around with AV connections, a few switches, and controllers (often hard-wired to the machine), and just like that have a console read to sell. The company General Instruments in particular sold a lot of these chips. Many of the details of this era can be read on the website <a href="https://www.pong-story.com/gi.htm">Pong Story</a>.</p>



<p>In addition to GI, Texas Instruments, National Semiconductor, and even MOS Technologies, makers of the 6502, got in on the dedicated video game chip business. MOS&#8217;s angle was to make customized chips that had a bit of built-in ROM that could run small programs without having to have a separate chip to store game code.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2022/08/bignumpong-1024x640.png" alt="" class="wp-image-1888" srcset="https://setsideb.com/wp-content/uploads/2022/08/bignumpong-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/bignumpong-300x188.png 300w, https://setsideb.com/wp-content/uploads/2022/08/bignumpong-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/08/bignumpong-1536x960.png 1536w, https://setsideb.com/wp-content/uploads/2022/08/bignumpong-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/bignumpong.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">My, what big numbers you have.</figcaption></figure>



<p>This was a fairly brief in the history of video gaming, and only a few consoles were made using these chips, all of them very obscure today. The always great blog <a href="http://oldvcr.blogspot.com/">Old Vintage Computing Research</a> <a href="http://oldvcr.blogspot.com/2022/08/the-pong-you-could-program-possibly-mos.html">recently hunted down some of these consoles and tried them out</a>. It&#8217;s a big article, and it makes for fascinating reading, to those of a certain mind. Of those, I am one. I suspect that you might be one too!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>@Play: Angband Version History</title>
		<link>https://setsideb.com/play-angband-version-history/</link>
					<comments>https://setsideb.com/play-angband-version-history/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 01 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[@play]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[long]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[angband]]></category>
		<category><![CDATA[frogknows]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[versions]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2003</guid>

					<description><![CDATA[Back in the GameSetWatch era, I focused more on a general kind of audience for @Play. No, really! I notice that I&#8217;ve gotten a fair bit more detailed so far in the Set Side B era. That&#8217;s especially the case this time, which is a dive into the history of Angband. But there&#8217;s a purpose &#8230; <a href="https://setsideb.com/play-angband-version-history/" class="more-link">Continue reading<span class="screen-reader-text"> "@Play: Angband Version History"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="128" height="128" src="https://setsideb.com/wp-content/uploads/2022/04/a_at1.png" alt="" class="wp-image-126"/></figure>
</div>


<p><em>&#8216;<a href="https://setsideb.com/tag/play/">@Play</a>&#8216; is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.</em></p>



<p>Back in the GameSetWatch era, I focused more on a general kind of audience for @Play. No, really! I notice that I&#8217;ve gotten a fair bit more detailed so far in the Set Side B era. That&#8217;s especially the case this time, which is a dive into the history of Angband. But there&#8217;s a purpose to this: after knowing where Angband&#8217;s been, it&#8217;ll help us when, next time, we finally look at its huge number of variants. That should be a lot of fun, and I&#8217;m looking forward to it. I hope it&#8217;ll make up for all the time I had to spend building this one.</p>



<p>Angband has a long and somewhat convoluted history. There aren&#8217;t many open source games with its longevity. It&#8217;s managed to keep going by changing ownership somewhat regularly, with each maintainer adding their own stamp to its play.</p>



<p>The <a href="Sources:http://www.roguebasin.com/index.php/Angband_version_historyhttps://rephial.org/release">Release section</a> of the current Angband homepage rephial.org goes into exacting detail over what was introduced when, but it&#8217;s a lot to sift through, and in terms of volume most changes are just bugfixes. </p>



<p>I have gone through all the pages and tried to render down the essence of each change, and what effect it had upon Angband. In this article, we follow along with the various changes that have been made since its origin, and in the end try to note the best version to play, for people interested (or not) in its various aspects.</p>



<p>Our previous articles on Angband are <a href="https://setsideb.com/play-a-reintroduction-to-angband/">this general introduction</a>, and <a href="https://setsideb.com/play-wading-into-the-pits-of-angband/">this description of its features and early going</a>.</p>



<h2 class="wp-block-heading">AnteAngband</h2>



<p>Some of this will be familiar to people who have been reading @Play on Angband so far, so I&#8217;ll keep it brief. MORIA was created by Robert Koeneke in 1983, and may be the first true &#8220;roguelike&#8221; that wasn&#8217;t Rogue itself.</p>



<p>Moria was written in Pascal, a fine language that, sadly, isn&#8217;t nearly as popular as C. UMORIA (5/3/1987) is a reimplementation of Moria in C. It was updated until July 7, 1994, with one last gasp on 10/13/2008 by a different developer.</p>



<p>ANGBAND was based on UMoria 5.2.1, and is where our story really begins.</p>



<p>Other variants of Moria include Morgul (1993), PC Moria (unknown years), and VMS Moria (1983-1985).</p>



<h2 class="wp-block-heading">Early History</h2>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1024" height="239" src="https://setsideb.com/wp-content/uploads/2022/09/angbandtimeline-2-1024x239.png" alt="" class="wp-image-2072" srcset="https://setsideb.com/wp-content/uploads/2022/09/angbandtimeline-2-1024x239.png 1024w, https://setsideb.com/wp-content/uploads/2022/09/angbandtimeline-2-300x70.png 300w, https://setsideb.com/wp-content/uploads/2022/09/angbandtimeline-2-768x180.png 768w, https://setsideb.com/wp-content/uploads/2022/09/angbandtimeline-2-1200x281.png 1200w, https://setsideb.com/wp-content/uploads/2022/09/angbandtimeline-2.png 1510w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">It&#8217;s hard to see this zoomed out, but this is a timeline of the development of some prominent roguelikes from Moria to current Angband (4.2.4). Some positions are fudged a little where I have no precise date.<br><a href="https://setsideb.com/wp-content/uploads/2022/09/angbandtimeline-1.png">Full resolution version</a></figcaption></figure>
</div>


<p><strong>Angband 1.0</strong> (1990): The first version of Angband was derived from UMoria by Alex Cutler and Andy Astrand. My indications are that Angband was largely a bigger version of Moria back then: 100 levels instead of 50, beat up Sauron and Morgoth at the end instead of a balrog. This version probably doesn&#8217;t survive, and doesn&#8217;t seem to have been widely distributed outside the University of Warwick.</p>



<h2 class="wp-block-heading">What The Frog?</h2>



<p><strong>Angband 2.4.frogknows</strong> (April 11, 1993): This version was called (right on its title screen) &#8220;2.4.frogknows,&#8221; was produced by Steve Marsh and Geoff Hill after Angband&#8217;s creators graduated, and was the first version with a wide release. This version put a definite stamp on the game, and founded aspects of what many consider iconic about Angband. Amazingly, binary and source versions of frogknows are available from <a href="https://rephial.org/release/2.4.fk">the current-day Angband Home Site</a>.</p>



<p>How does it differ from UMoria?</p>



<ul class="wp-block-list">
<li>Added more Tolkien, D&amp;D and Rolemaster monsters</li>



<li>More object types, including rods, which don&#8217;t have limited charges, but instead have a timeout between uses</li>



<li>More races</li>



<li>Special dungeon rooms</li>



<li>Monsters can be generated in groups</li>



<li>Monsters have more spells and abilities</li>



<li>Special monsters based on defeated players (&#8220;ghosts&#8221;) can appear in the dungeon and attack you</li>



<li>Treasure pits, a predecessor of vaults, appear. These are large rooms with lots of treasure but also out-of-depth monsters</li>



<li>Artifacts and level feelings are added</li>
</ul>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2022/08/pcangband10-1024x640.png" alt="" class="wp-image-2038" srcset="https://setsideb.com/wp-content/uploads/2022/08/pcangband10-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/pcangband10-300x188.png 300w, https://setsideb.com/wp-content/uploads/2022/08/pcangband10-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/08/pcangband10-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/pcangband10.png 1240w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">While this title screen identifies it as 2.4.frogknows, this is PC version 1.0.</figcaption></figure>



<p>frogknows got ported to classic Macintosh, Atari ST, and Amiga. The CRPG Addict played this version of Angband and <a href="http://crpgaddict.blogspot.com/2021/12/game-439-angband-24-1993.html">reported on the experience on his blog</a>.</p>



<p>It helps, when giving dates, to give some idea of what else was going on in the world at the time. In the same year as frogknows, Bill Clinton was inaugurated as U.S. President, and child sexual abuse allegations were made against Michael Jackson. It was the 16-bit era in console video gaming. Secret of Mana came out for the SNES. Arcades saw the release of Mortal Kombat II and Super Street Fighter II. Among roguelikes, the NetHack DevTeam would release 3.1.0, the beginning of modern NetHack, but they hadn&#8217;t yet gotten to the venerable 3.1.3 version.</p>



<p>If you&#8217;re only used to 4.2.4, there are some specific things to be aware of. Mages are <em>much</em> more fragile starting out in older versions, with very slow spell point regeneration, while warriors can be played in a much more direct, hacky-smacky style. It you get stuck on a dungeon level, there&#8217;s probably a secret door you didn&#8217;t find; use the &#8216;s&#8217; key in corridors and along walls to search for them. You must remember to wield torches to use them, you don&#8217;t start with anything equipped. Artifacts and ego items look just like normal items until identified. You don&#8217;t find stacks of useful potions and scrolls at once, but have to find across them one at a time.</p>



<h2 class="wp-block-heading">PC Angband</h2>



<p>Seemingly on the same day as the release of frogknows, Charles Teague (who helped with frogknows) released <strong>PC Angband 1.0</strong>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2022/08/angbandfk_jackals-1024x640.png" alt="" class="wp-image-2039" srcset="https://setsideb.com/wp-content/uploads/2022/08/angbandfk_jackals-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angbandfk_jackals-300x188.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angbandfk_jackals-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angbandfk_jackals-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angbandfk_jackals.png 1240w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>PC Angband went on its own for awhile. In the year 1993: April 20: 1.1; May 20: 1.2. August 18: 1.3; August 28: 1.3.1; it switched hands to Charges Teague. Then, March 7 1994: 1.4; and then, by Phil Yellott, on February 18 1995: 1.4.1b. After that, the line seems to have been merged back into mainline Angband.</p>



<p>Most versions of Angband before 2.8.0 are lost, and those that survive are usually only available in source form, but <a href="https://rephial.org/release/pcangband-1.2">1.2</a>, <a href="https://rephial.org/release/pcangband-1.3">1.3</a>, and <a href="https://rephial.org/release/pcangband-1.4">1.4</a> of the the PC Angband line survive and are playable in DOSbox. 1.0 and 1.1 also survive, but their closeness to frogknows means that the Angband site links them from <a href="https://rephial.org/release/2.4.fk">its page</a>.</p>



<p><strong>PC Angband 1.2</strong> (5/20/1993): Players could look at monsters to determine how wounded they are, and a stat autoroller was added.</p>



<p><strong>PC Angband 1.3</strong>, <strong>1.3.1</strong> (8/28/1993): Targeting was added, allowing players to launch missiles and magic in arbitrary directions, not just in the orthogonal and diagonal ones. (You still can&#8217;t do this in NetHack, since it would materially affect other aspects of the game.) And players could gain more than one level at a time.</p>



<p>1.3.1 is an auspicious release, as the base of Angband&#8217;s first variants. One of these is Angband&#8211;, which seems to be lost, but would serve as the foundation of ZAngband, a mega-variant that itself saw a lot of iteration. It would inspire CthAngband, ToME, and Hengband, all variants that continue to see a lot of interest even now. Hengband is a Japanese variant with several notable children itself, and ToME has been rewritten several times, and now is basically its own separate, full-fledged game. You can even get it on Steam. We&#8217;ll talk more about variants, a huge topic, next time.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2022/08/angband10_recall-1024x640.png" alt="" class="wp-image-2043" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband10_recall-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband10_recall-300x188.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband10_recall-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband10_recall-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband10_recall.png 1240w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">While the Angband site mentions a later version originating the &#8220;Monster Memory&#8221; feature, there was some form of recall of abilities, even extending between games as far back as Angband 1.0, as shown here.</figcaption></figure>



<h2 class="wp-block-heading">Mainline Angband, 2.X</h2>



<p><strong>Angband 2.5.0</strong> (12/8/1993): Charles Swiger took over as maintainer. Versions from this to 2.5.9 were released with many technical and miscellaneous changes that I won&#8217;t bore you with. Targeting was ported into mainline Angband with 2.5.6.</p>



<p><a href="https://rephial.org/release/2.5.8">2.5.8</a> is the only of these versions that is available on the Angband home site, and even that only in the form of source code.</p>



<p><strong>PC Angband 1.4</strong> (3/7/1994): The last version of PC Angband, and Charles Teague&#8217;s last contribution to the game. Many of its changes were merged with the core game. It added a new speed system, and other miscellaneous adjustments.</p>



<p><strong>Angband 2.6.0</strong> (9/4/1994): More miscellaneous changes over three versions, and the end of Charles Swiger&#8217;s tenure. <a href="https://rephial.org/release/2.6.1">2.6.1</a> and <a href="https://rephial.org/release/2.6.2">2.6.2</a> are available as source code.</p>



<p>The Macintosh port of 2.6.1 marked a notable addition to the roster of people who have worked on Angband….</p>



<p><strong>Angband 2.7.0</strong> (1/14/1995): Ah! With this version, Angband legend Ben Harrison began his work. <a href="https://rephial.org/">The current Angband homesite</a> calls it the beginning of the Second Age of Angband.</p>



<p>Ben Harrison cleaned up the code greatly, almost rewriting it, and fixed lots of bugs, resulting in the 2.8 line being the foundation for many variants. A lot of Angband&#8217;s reputation for spawning variants is due to this version, both directly and by its successors. Ben Harrison also founded a notable <a href="http://www.phial.com/angband/">Angband Home Page</a> on the World Wide Web, that survives today. (The successor to it, thangorodrim.net, has not been so lucky.) And, Ben Harrison invented the <a href="http://www.phial.com/angborg/">Angband Borg</a>, in which one&#8217;s computer plays Angband itself, learning about the game as it goes.</p>



<p>2.7.2 added the Scroll of *Identify* to the game, which offers complete information on an artifact&#8217;s properties. (Angband loves emphasizing words with asterisks.)</p>



<p>2.7.4 is notable because it&#8217;s one of the few versions of Angband from back then that&#8217;s still available in compiled form, and <a href="https://rephial.org/release/2.7.4">downloadable</a> from the Angband site. Its Windows version doesn&#8217;t work well for me, producing a garbled display on Windows 10. The DOS version appears to be salvaged from someone&#8217;s playfield; it has a valid save file for a character named Whopper, a Human Paladin, who is in the middle of exploring the dungeon, and carries the artifact &#8220;Sting.&#8221;</p>



<p>2.7.5 rewrote dungeon generation. 2.7.6 added a health bar for monsters. And 2.7.7. removed player ghosts &#8220;temporarily,&#8221; but they have yet to return even today. This is the version that rephial.org says added Angband&#8217;s famed monster memory, a set of spoilers that the game creates and maintains as you play, collecting all the information that your characters have learned on their adventures. However, some form of this extends back as far as PC Angband 1.0.</p>



<p><strong>2.8.0</strong> (10/12/1996): 2.8.1 expanded dungeon spaces so more than one item can fit in a space. Up until then, any dungeon space could only hold one object on the ground. This sometimes caused enemies to leave less treasure than they would otherwise have if they were being fought in a corridor, since there simply wouldn&#8217;t be enough room for it all. (The Mystery Dungeon games abide by this restriction, where it adds some unexpected wrinkles to its gameplay.) It also made it so any player race can try to play as any class, although some are probably not good ideas with the stats the game assigns to them.</p>



<p>The 2.8 series on Windows contains rudimentary graphics, but several of its releases don&#8217;t like to work on current Windows. </p>



<p>2.8.2 removed the prompt for the number of items to drop, sell, or destroy at once. Instead, players could specify a count before the command, similar to Rogue and NetHack&#8217;s repeat systems. After vocal outcry from some players, 2.8.3 added it right back again.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="805" height="395" src="https://setsideb.com/wp-content/uploads/2022/08/angband283_play.png" alt="" class="wp-image-2023" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband283_play.png 805w, https://setsideb.com/wp-content/uploads/2022/08/angband283_play-300x147.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband283_play-768x377.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Angband 2.8.3 for Windows, with font graphics enabled</figcaption></figure>



<p>2.8.3 was Harrison&#8217;s last official version, although he&#8217;d release a version of a prospective 2.8.5 for testing. This version seems to be the first version with support for Allegro tile-based graphics on Windows, but it&#8217;s not enabled in the supplied binary. It contains the font-based graphics of the other 2.8 versions, but they have to be enabled in ANGBAND.INI, by setting the variable Graphics therein to 1. Although the tiles are tiny and hard to make out, it&#8217;s recommended to play this way, as the terminal graphics are messed up on current Windows. You can somewhat get around this by use the Look command (&#8216;l&#8217;) to identify characters in sight. This version does not have compiled DOS binaries on the Angband home site. This (the garbled terminal graphics and Graphics=1 in ANGBAND.INI) is also true of several of its successors.</p>



<p><strong>2.9.0</strong> (4/11/2000): A new Angband for the year 2000. Robert Ruhlman took over the reins of Angband with this version and created the <a href="https://web.archive.org/web/20210406091002/http://www.thangorodrim.net/">thangorodrim.net website</a> (Wayback link). 2.9 added birth options (see <a href="https://setsideb.com/play-wading-into-the-pits-of-angband/">the previous article</a> for more on those), one of them being a way to enforce the &#8220;ironman&#8221; playstyle, where characters are disallowed from ever using upstairs. Other birth options remove shops or artifacts from the game, or else replace the built-in set of artifacts with randomly-generated replacements. Font graphics can be enabled in ANGBAND.INI on Windows, but are on by default on DOS.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="805" height="395" src="https://setsideb.com/wp-content/uploads/2022/08/angband290w_play.png" alt="" class="wp-image-2024" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband290w_play.png 805w, https://setsideb.com/wp-content/uploads/2022/08/angband290w_play-300x147.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband290w_play-768x377.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Angband 2.9.0 for Windows, with graphics enabled.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="500" src="https://setsideb.com/wp-content/uploads/2022/08/angband290d_play-1024x500.png" alt="" class="wp-image-2025" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband290d_play-1024x500.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband290d_play-300x146.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband290d_play-768x375.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband290d_play-1200x585.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband290d_play.png 1240w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Angband 2.9.0 for DOS, check out the marble border</figcaption></figure>



<h2 class="wp-block-heading">Angband 3.X</h2>



<p><strong>3.0.0</strong> (3/30/2002): A notable change with this version was the addition of Lua scripting to the game. You might think that sounds like it&#8217;d be a great idea, after all lots of other games have used Lua, but it actually didn&#8217;t see much use, and would be removed from the code with 3.0.8.</p>



<p>It&#8217;s minor from a play standpoint, but 3.0.2 removed the term &#8220;Genocide&#8221; from the game, in order to disassociate a mere computer pastime from real-life horrors. The effect was renamed to Banishment, although this meant that the pre-existing Priest spell Banishment had to itself be renamed to Banish Evil to avoid nominal confusion.</p>



<p>3.0.4 marked two significant changes. With this version junk items, which were included as dungeon flavor but served no real game purpose, were no longer generated in the dungeon. And this was the version to, finally, remove haggling over prices to buy or sell from shops, which I have to say, after experiencing Moria, is probably my own personal favorite change. (Up until this point, the game had already been shortening haggling a lot.)</p>



<p>Robert Ruhlmann stopped maintaining Angband with 3.0.6 (6/8/2005). It&#8217;s also the last version supplied with DOS support.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="500" src="https://setsideb.com/wp-content/uploads/2022/08/angband306d_jackals-1024x500.png" alt="" class="wp-image-2030" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband306d_jackals-1024x500.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband306d_jackals-300x146.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband306d_jackals-768x375.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband306d_jackals-1200x585.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband306d_jackals.png 1240w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The last DOS Angband: 3.0.6</figcaption></figure>



<p><strong>3.0.8p1</strong> (prerelease, 6/24/2007): Anna Sidwell takes the fiery spikéd torch from Robert Ruhlmann, and removes Lua support. This is the first version to have item &#8220;squelching,&#8221; allowing the player to set the game to automatically ignore items they aren&#8217;t interested in. Mouse support is added, and the code cleaned up again.</p>



<p><strong>3.1.0</strong> (beta, 1/24/2009): This version marked fairly large changes to gameplay. Monsters here ceased to drop so many items, potions began tending to appear in stacks, and healing became proportional to wounds taken. (I&#8217;m not quite sure what that means.) A &#8220;bad&#8221; class of items from previous versions, that reduce a stat and provide no upside, was replaced with alternate items that lower one stat but raise another. Gold generation was toned down in the later dungeon, and traps start out only generating relative safe types, with the worse ones saved for getting progressively deeper in the dungeon.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="803" height="396" src="https://setsideb.com/wp-content/uploads/2022/08/angband310w_tty.png" alt="" class="wp-image-2031" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband310w_tty.png 803w, https://setsideb.com/wp-content/uploads/2022/08/angband310w_tty-300x148.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband310w_tty-768x379.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Angband 3.1.0, TTY mode</figcaption></figure>



<p>Graphics here, by default, are TTY-based, but can be switch to tiled graphics from the Options menu fairly easily. If the window is too small for you (easily possible), the size of the screen can be adjusted in steps from the Window menu.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="803" height="396" src="https://setsideb.com/wp-content/uploads/2022/08/angband310w_ab_bigtiles.png" alt="" class="wp-image-2032" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband310w_ab_bigtiles.png 803w, https://setsideb.com/wp-content/uploads/2022/08/angband310w_ab_bigtiles-300x148.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband310w_ab_bigtiles-768x379.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Angband 3.1.0, Adam Bolt&#8217;s tiles, in bigtile mode<br>Note: from here, Angband comes with multiple tilesets, so how the game looks depends on the tiles selected. If you have the time/energy/artistic skill you could make your own.</figcaption></figure>



<p><strong>3.1.1</strong> (beta, 7/29/2009): Another auspicious moment for the game of Angband. For many years Angband had suffered, after being worked on for so long and by so many hands, of not having a clear line of copyright for all its code, which prevented it from going full GPL. While everyone generally agreed that the game should have fully open source and no one was really against it, the community&#8217;s inability to contact everyone who contributed to the source code meant they couldn&#8217;t fully relicense it. With this version, the last of these rights issues was finally cleared up, and Angband became available under a dual license, both GPL and its own Angband source license.</p>



<p>3.1.2v2 is credited to the Angband Development Team, I think signalling them taking over from Anna Sidwell.</p>



<p><strong>3.2.0</strong> (12/24/2010): Armor Class, the game statistic indicating how protected a character is from harm, was changed to make heavy armor more worth it relative to their weight. The speed system was changed again. Element resistances was extended to cover carried items. With this version, all artifacts became immediately recognizable: items with names are instantly known, although your character still won&#8217;t know what their abilities are until discovered in play. Until that point, you would eventually get a good feeling about a specific item if it was an unrecognized artifact that had been carried for awhile.</p>



<p>Starting in this version, I notice, you can resize the window to get more of a view of the world.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="619" src="https://setsideb.com/wp-content/uploads/2022/08/angband320_fang-1024x619.png" alt="" class="wp-image-2033" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband320_fang-1024x619.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband320_fang-300x181.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband320_fang-768x465.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband320_fang-1536x929.png 1536w, https://setsideb.com/wp-content/uploads/2022/08/angband320_fang-1200x726.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband320_fang.png 1592w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Angband 3.2.0, David Gervais&#8217;s tiles, with the window expanded a bit</figcaption></figure>



<p><strong>3.3.0</strong> (7/31/2011): Dungeon generation got another long-overdue overhaul. New cavern and labyrinth special level types were introduced. Level feelings, a part of the game going back to frogknows, were redesigned, separating the danger level of a level from the treasures on it. Resistances were revamped. This version made the spiking of doors, in order to slow down pursuing monsters, a feature that had long been in the game and derived from tactics in classic D&amp;D, more effective.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="619" src="https://setsideb.com/wp-content/uploads/2022/08/angband330_nomadtiles-1024x619.png" alt="" class="wp-image-2034" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband330_nomadtiles-1024x619.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband330_nomadtiles-300x181.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband330_nomadtiles-768x465.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband330_nomadtiles-1200x726.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband330_nomadtiles.png 1493w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Angband 3.3.0, nomad&#8217;s tiles</figcaption></figure>



<p><strong>3.4.0</strong> (9/14/2012): Development pace slowed for a bit here. Various changes over the years had resulted in Angband becoming easier, and this version attempt to restore some of its classic difficulty.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/angband351_variantofmoria.png" alt="" class="wp-image-2036" width="300" height="265" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband351_variantofmoria.png 525w, https://setsideb.com/wp-content/uploads/2022/08/angband351_variantofmoria-300x265.png 300w" sizes="auto, (max-width: 300px) 85vw, 300px" /><figcaption class="wp-element-caption">3.5.1 proudly identifies itself as a variant of Moria</figcaption></figure>
</div>


<p><strong>3.5.0</strong> (12/24/2013): Changed the game a fair bit. Charisma, often the dump stat in D&amp;D-derived games, was removed entirely. Item generation was rebalanced, ego items redistributed by level, and shops by default no longer buy items from the player; you can instead donate an item to a shop to be identified or recharged. Money in dungeons was made more plentiful to compensate. (Shops will buy items again, and less money will be generated, if enabled with a birth option.) Random monster generation was toned down, and continuing the trend towards removing bad items, Scrolls of Curse Armor and Curse Weapon were removed. And with this version, door spiking was removed entirely, along with jammed doors and bashing them down. I guess people didn&#8217;t like it as much as it was thought they would.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="552" src="https://setsideb.com/wp-content/uploads/2022/08/angband351_jackals-1-1024x552.png" alt="" class="wp-image-2037" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband351_jackals-1-1024x552.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband351_jackals-1-300x162.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband351_jackals-1-768x414.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband351_jackals-1-1536x828.png 1536w, https://setsideb.com/wp-content/uploads/2022/08/angband351_jackals-1-1200x647.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband351_jackals-1.png 1911w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Angband 3.5.1, with multiple windows</figcaption></figure>



<p>By this point Angband on Windows had come to default to offering the multi-headed display. (One of the Ben Harrison released versions also turned it on by default, I forget which one.) It also offers current-day Angband&#8217;s choices for tile size. At a glance, it looks a lot like the 4.0 series.</p>



<h2 class="wp-block-heading">Modern Angband (4.X)</h2>



<p><strong>4.0.0</strong> (6/29/2015): Nick McConnell takes over maintaining Angband. A new rewriting of the code begins, with the intent of not making game changes until it is finished.</p>



<p><strong>4.1.0</strong> (6/25/2017): Big changes are made to the game after extensive forum discussion. I described many of these aspects in more detail last time. Active searching (with the &#8216;s&#8217; key) is removed entirely after 24 years; stepping next to a secret door now always reveals it immediately. Identification of equipment properties and curses takes on its current rune-based form, and classic roguelike &#8220;sticky&#8221; curses are removed entirely. All potions, scrolls, and mushrooms are immediately identified on first use, and wands, staves, and rods usually identify when used, unless they only work by affecting monsters and none are present when tried. Conversely however, Scrolls of Identify and *Identify* are now gone, replaced with Scrolls of Identify Rune. More level generation types are added, including a &#8220;Moria level&#8221; in homage to the original game. Status ailments that could be inflicted by monsters were made more interesting.</p>



<p><strong>4.1.1</strong> added a birth option to make dungeon levels <em>persistent</em>, not being regenerated when left and returned to. It&#8217;s still in as an experimental feature today.</p>



<p><strong>4.2.0</strong> (8/17/2019): As of this writing, it&#8217;s the current major release of Angband. (The newest minor version. 4.2.4, was released 2/22/2022.) This version revamped the magic system, adding two more types to make for four major varieties, and added druids and necromancers that specialize in them. The number of spellbooks was reduced so players don&#8217;t have to lug as many around. Shapechanging is added for players and monsters. Many new mechanics are added to the game with this version.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="510" src="https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-1024x510.png" alt="" class="wp-image-1858" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-1024x510.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-300x150.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-768x383.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-1200x598.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers.png 1535w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Angband 4.2.4 (main window only)</figcaption></figure>



<h2 class="wp-block-heading">What Flavor Of Doom Is Right For You?</h2>



<p>Some of these versions of Angband are still available to download, so you can play the one that&#8217;s in the most accord with your personal preferences. Over the years, some features have been toned down or removed entirely, and others introduced and given prominence. Generally speaking, later versions of Angband are easier than earlier ones, and also put more of the focus on combat than dungeon exploration, but this not a universal trend.</p>



<ul class="wp-block-list">
<li>If you want an experience as close to Moria, and Rogue, as possible, you&#8217;ll want to seek out 2.4.frogknows. You&#8217;ll get an authentic, but sometimes annoying, game.</li>



<li>2.7.5 removed player ghosts. It also added, or at least improved, the monster memory. Memory is a great help, over many games, towards recognizing which monsters are the most dangerous and why. (The full history of the monster ability recall function will probably have to wait for another time.) 2.7.6 is the first version after this point that survives.</li>



<li>For graphics, 2.7.6 and successive versions have tile graphics if you change Graphics=0 to Graphics=1 in ANGBAND.INI, which will also ungarble the console on modern Windows. For Windows tile graphics, version 2.8.3 is likely the earliest version with Allegro support, but you&#8217;ll have to build it yourself.</li>



<li>2.9.0 added birth options, letting you customize the game more to your liking.</li>



<li>3.0.0 added Lua scripting, which might be interesting to modders.</li>



<li>3.0.2 added item squelching, helping streamline the exploration of the dungeon.</li>



<li>3.0.4 is when haggling with shopkeepers, a long-standing feature going back to Moria, was finally removed.</li>



<li>3.0.8 removed the problematic &#8220;genocide&#8221; terminology, and Lua scripting.</li>



<li>3.1.1 is when Angband&#8217;s rights issues were worked out.</li>



<li>With 3.2.0, artifacts became known on sight, greatly reducing the possibility of missing out on something great, and dungeon generation was overhauled.</li>



<li>Like the idea of spiking doors to delay pursuers? That was in the game from all the way back in frogknows, but was made more effective in 3.3.0.</li>



<li>Hate that idea? It was excised from the play entirely in 3.5.0.</li>



<li>3.5.0 is also when shopkeepers stopped buying items from players without enabling that as a birth option.</li>



<li>Hate tapping the &#8216;s&#8217; key to find doors? That was removed in 4.1.0. Up until then, if you didn&#8217;t have a magic aid to searching, you could get stuck in parts of the dungeon where all the doors out were hidden. With this version, stepping next to a hidden door is enough to reveal it.</li>



<li>Hate cursed items that make it hard to stop using them? Like the rune-based ID system? Both aspects also changed in 4.1.0. That&#8217;s also when identification was changed: identify scrolls were removed, but it became less dangerous to ID things from use, and dungeon generation was overhauled again.</li>



<li>If you like magic other than just Arcane and Divine, you&#8217;ll have to play the most recent line, and thus probably should go with the current version, 4.2.4. If you have no other preferences you should also go with this version to get the latest features and play niceties.</li>
</ul>



<p>Well that was certainly a long and dry description, but it&#8217;s definitely shorter than what I had to read through to get it here. I think it&#8217;s still interesting for a look back at <em>a twenty-nine year old game</em> that has been through many different hands. After all that, while it&#8217;s changed a lot, Angband still feels a lot like it did in 1993: it&#8217;s a tactics-heavy dungeon exploration and combat game, with a lot of area to explore, but with occasional heart-stopping moments of terror.</p>



<p>Next time will be the end of our Angband discussion for now, where we embark on the long-promised exploration into the world of its variants. Angband variants are based on different versions throughout its long history, so having this version key to refer to will be very useful. See you then!</p>



<p>EDIT: Explained frogknows a bit better. Made a few other clarifications. This was a hard article to write.</p>



<p>Sources:<br><a href="http://www.roguebasin.com/index.php/Angband_version_history">http://www.roguebasin.com/index.php/Angband_version_history</a><br><a href="https://rephial.org/release">https://rephial.org/release</a><br>Use of the various versions available from rephial.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/play-angband-version-history/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Weird Moments in Video Games: Star Force and Cleopatra</title>
		<link>https://setsideb.com/weird-moments-in-video-games-star-force-and-cleopatra/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 30 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[weirdmoments]]></category>
		<category><![CDATA[cleopatra]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[starforce]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1817</guid>

					<description><![CDATA[The Museum Monster presents:a WEIRD MOMENT IN VIDEO GAMES. About halfway through the arcade version of Star Force, a prominent early shooter made by Tehkan (later renamed Tecmo, and now half of Tecmo-Koei) something weird happens. Shooters were in a kind of odd phase right then. The enormously influential Xevious was fresh in memory, and &#8230; <a href="https://setsideb.com/weird-moments-in-video-games-star-force-and-cleopatra/" class="more-link">Continue reading<span class="screen-reader-text"> "Weird Moments in Video Games: Star Force and Cleopatra"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/08/museummonster_big-1.png" alt="" class="wp-image-1824" srcset="https://setsideb.com/wp-content/uploads/2022/08/museummonster_big-1.png 256w, https://setsideb.com/wp-content/uploads/2022/08/museummonster_big-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>The Museum Monster presents:<br>a WEIRD MOMENT IN VIDEO GAMES.</em></p>



<p>About halfway through the arcade version of Star Force, a prominent early shooter made by Tehkan (later renamed Tecmo, and now half of Tecmo-Koei) something weird happens.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/xevious_nazca.png" alt="" class="wp-image-1819" width="224" height="288"/><figcaption class="wp-element-caption">Whatever could it mean??</figcaption></figure>
</div>


<p>Shooters were in a kind of odd phase right then. The enormously influential Xevious was fresh in memory, and it presented, as a striking and memorable background element, the Nazca lines from Peru. It lent the game an air of mystery that impressed many Japanese players.</p>



<p>Perhaps inspired by that, Tehkan&#8217;s developers put something similarly bizarre in Star Force, but it&#8217;s a lot better hidden. First, you have to get about halfway through the game. Once there, on the ground of the weird space continents that float by serenely beneath your craft, you can spot a coelacanth, a whopping-great space fish.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/starforce1.png" alt="" class="wp-image-1820" width="519" height="593"/><figcaption class="wp-element-caption">You don&#8217;t see that every day Chauncy.</figcaption></figure>
</div>


<p> Then, if you aim your ship&#8217;s guns at the spot at the right side of the screen that it&#8217;s looking at, and fire your guns <em>a whole bunch of times</em>, you&#8217;ll make the golden head you can see in the above screenshot appear. Then, fire at it a whole bunch <em>more</em>. If you&#8217;re relying on autofire it won&#8217;t do, you must actually pound away at the fire button yourself to have any hope of unloading as much firepower as needed to destroy it. If you do, <em>this </em>happens:</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/starforce2.png" alt="" class="wp-image-1821" width="537" height="614"/><figcaption class="wp-element-caption">CONGRATULATION<em>!</em></figcaption></figure>
</div>


<p>Here is a recording I made of this being done in gameplay. Note, I had an invincibility cheat on, because not only is the game extremely hard at this point, but unloading enough shots into it requires you to stay in one place for a while. In a real gameplay situation your only hope is to encounter Cleo during the lull between enemy waves.</p>



<figure class="wp-block-video"><video height="720" style="aspect-ratio: 1280 / 720;" width="1280" controls src="https://setsideb.com/wp-content/uploads/2022/08/cleopatra.mp4"></video></figure>



<p>Huh. So, what is that about anyway? It like triples your score! There is no mention of Cleopatra anywhere else in the game, and no hint as to what she&#8217;s doing sleeping on a big purple island floating out in deep space. This doesn&#8217;t occur anywhere else. It just a thing that happens.</p>



<p>A VERY WEIRD THING!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		<enclosure url="https://setsideb.com/wp-content/uploads/2022/08/cleopatra.mp4" length="5274996" type="video/mp4" />

			</item>
		<item>
		<title>Romhack: Elvira&#8217;s Monster Party</title>
		<link>https://setsideb.com/romhack-elviras-monster-party/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 27 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[elvira]]></category>
		<category><![CDATA[elvirasmonsterparty]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[monsterparty]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[romhackingnet]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1986</guid>

					<description><![CDATA[Most, maybe like 90%, of romhacks are pretty dumb. Of the remaining 10%, nine out of ten are somewhat intersting. Then you have that last percentile that achieves greatness. The jury is out, but this one could be in that category. This hack changes the cult NES classic Monster Party and repurposes it as an &#8230; <a href="https://setsideb.com/romhack-elviras-monster-party/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack: Elvira&#8217;s Monster Party"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/elviramonsterparty.png" alt="" class="wp-image-1987" width="584" height="548"/><figcaption class="wp-element-caption">Someone worked hard to make that pixel art.</figcaption></figure>



<p>Most, maybe like 90%, of romhacks are pretty dumb. Of the remaining 10%, nine out of ten are somewhat intersting. Then you have that last percentile that achieves greatness. The jury is out, but this one could be in that category.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/ElvirasmonsterpartyBig-1024x768.jpg" alt="" class="wp-image-1988" width="307" height="229" srcset="https://setsideb.com/wp-content/uploads/2022/08/ElvirasmonsterpartyBig-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/08/ElvirasmonsterpartyBig-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2022/08/ElvirasmonsterpartyBig-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2022/08/ElvirasmonsterpartyBig-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/08/ElvirasmonsterpartyBig-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2022/08/ElvirasmonsterpartyBig-1200x900.jpg 1200w" sizes="auto, (max-width: 307px) 85vw, 307px" /></figure>
</div>


<p>This hack changes the cult NES classic Monster Party and repurposes it as an episode of Elvira&#8217;s B-movie show! It also changes game graphics to make the main character Elvira, and many of the bosses and their text to make them into classic horror movie monsters. It seems like it should be worth a look from that pixel art image of Elvira alone.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/ElviraPainting-1-791x1024.jpeg" alt="" class="wp-image-1991" width="265" height="342" srcset="https://setsideb.com/wp-content/uploads/2022/08/ElviraPainting-1-791x1024.jpeg 791w, https://setsideb.com/wp-content/uploads/2022/08/ElviraPainting-1-232x300.jpeg 232w, https://setsideb.com/wp-content/uploads/2022/08/ElviraPainting-1-768x994.jpeg 768w, https://setsideb.com/wp-content/uploads/2022/08/ElviraPainting-1-1187x1536.jpeg 1187w, https://setsideb.com/wp-content/uploads/2022/08/ElviraPainting-1-1582x2048.jpeg 1582w, https://setsideb.com/wp-content/uploads/2022/08/ElviraPainting-1-1200x1553.jpeg 1200w, https://setsideb.com/wp-content/uploads/2022/08/ElviraPainting-1-scaled.jpeg 1978w" sizes="auto, (max-width: 265px) 85vw, 265px" /></figure>
</div>


<p>Beyond that, the patch file&#8217;s ZIP has some other bits of artwork in it, including a poster, and box art:</p>



<p>I should point out that this is not actually a hack of the release version of Monster Party, but of <a href="https://tcrf.net/Proto:Monster_Party">the prototype of the Japanese version</a> that showed up a few years ago. So you&#8217;ll have to hunt that down if you want to try it. And it is worth noting that that version had been held by some time by collectors who were unwilling to let it be dumped. So the construction of this particle of greatness was effectively blocked for an age by their greed. Please remember that.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/elvira1.png" alt="" class="wp-image-1992" width="481" height="421"/><figcaption class="wp-element-caption">In monster form, Elvira&#8217;s black gown switches to something rather more revealing, which is kind of keeping in character honestly.</figcaption></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/elvira2.png" alt="" class="wp-image-1993" width="486" height="425"/><figcaption class="wp-element-caption">Monster Party&#8217;s collection of B-movie goofballs have been replaced, with a <em>new</em> series of B-movie goofballs. I love the Statue of Liberty&#8217;s face in the background.</figcaption></figure>
</div>


<p>One of the folk responsible for this patch is <a href="https://twitter.com/TygerbugGarrett">Garrett Gilchrist</a> (<a href="https://twitter.com/TygerbugGarrett">Twitter</a>), who as it turns out was also one of the people behind the Raggedy Ann and Andy patch <a href="https://setsideb.com/romhack-raggedy-land-with-ann-andy/">we reported on a few weeks ago</a>. They&#8217;ve made <a href="https://www.romhacking.net/community/6297/">a number of other patches hosted on Romhacking.net</a> that, if you have an interest in such things, you may want to take a look at.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/elvira3.png" alt="" class="wp-image-1994" width="485" height="424"/><figcaption class="wp-element-caption">It wouldn&#8217;t be Elvira without a heaping helping of playful innuendo.</figcaption></figure>
</div>


<p><a href="https://www.romhacking.net/hacks/5423/">Elvira&#8217;s Monster Party, at romhacking.net</a> (via <a href="https://twitter.com/frankcifaldi/status/1563215427764858883">Frank Cifaldi&#8217;s Twitter feed</a>)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>The World Record In Hatetris</title>
		<link>https://setsideb.com/the-world-record-in-hatetris/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 19 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[bastet]]></category>
		<category><![CDATA[hatetris]]></category>
		<category><![CDATA[highscore]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[tetris]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1865</guid>

					<description><![CDATA[Let&#8217;s start by getting you up to speed. It&#8217;s one of the most well-known video games in the whole world at this point, but people who&#8217;ve lived under rocks might not know about Tetris, the block falling puzzle game created in Russia and popularized first by Spectrum Holobyte, then by Nintendo. Favorite game of both &#8230; <a href="https://setsideb.com/the-world-record-in-hatetris/" class="more-link">Continue reading<span class="screen-reader-text"> "The World Record In Hatetris"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Let&#8217;s start by getting you up to speed. It&#8217;s one of the most well-known video games in the whole world at this point, but people who&#8217;ve lived under rocks might not know about Tetris, the block falling puzzle game created in Russia and popularized first by Spectrum Holobyte, then by Nintendo. Favorite game of both diehard Japanese arcade players and Steve Wozniak.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/08/tetrisblocks.png" alt="" class="wp-image-1867" srcset="https://setsideb.com/wp-content/uploads/2022/08/tetrisblocks.png 256w, https://setsideb.com/wp-content/uploads/2022/08/tetrisblocks-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /><figcaption class="wp-element-caption">Tetris blocks, a.k.a. Woz&#8217;s Bane</figcaption></figure>
</div>


<p>While the increasing speed and rising pile are what directly end games, a lot of the difficulty of Tetris comes from the pieces that are generated by the software. Famously, it&#8217;s known that completely random Tetris is doomed to failure, that it&#8217;s been mathematically proven that there exist sequences of blocks that are unsolvable, but aside from that nearly all sequences are survivable.</p>



<p>One thing that can help a player survive is the sequence of the blocks that are generated by the game, which is really getting into the weeds. A consistently varied collection of pieces helps out a lot. Early versions of Tetris just picked any block, and sequences of the same piece could easily happen. Recent years have seen an effort by the official stewards of the game, The Tetris Company, <a href="https://tetris.wiki/Tetris_Guideline">to standardize it</a>, and one of their edicts is to use a &#8220;bag&#8221; system, where the game tries to ensure that all pieces will appear over a short period of time, to try to keep the game fair while still acceptably random-seeming.</p>



<p>At the other end of the field, <a href="https://qntm.org/files/hatetris/hatetris.html">Hatetris</a> is a fan-made form of Tetris that seeks to increase difficulty by picking the least-survivable block, the one least able to fit in with the rest of the bit. (It&#8217;s not the only such version, another is <a href="https://fph.altervista.org/prog/bastet.html">Bastet</a>.) Casual players usually find it impossible more than one or two lines.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="785" height="569" src="https://setsideb.com/wp-content/uploads/2022/08/HATETRIS_PRs.png" alt="" class="wp-image-1868" srcset="https://setsideb.com/wp-content/uploads/2022/08/HATETRIS_PRs.png 785w, https://setsideb.com/wp-content/uploads/2022/08/HATETRIS_PRs-300x217.png 300w, https://setsideb.com/wp-content/uploads/2022/08/HATETRIS_PRs-768x557.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Warning sign of obsession: making graphs<br>Image credit: <a href="https://hallofdreams.org/posts/hatetris/">https://hallofdreams.org/posts/hatetris/</a></figcaption></figure>



<p>Yet recently there has been surprising progress in surviving this worst-universe version Tetris. <a href="https://hallofdreams.org/posts/hatetris/">Getting the World Record in HATETRIS</a> explains the work done to maximize scores in this version; the current record is 86 lines. Helping their work is that the Hatetris isn&#8217;t random at all, but actually completely deterministic. The piece that must stack the bin the highest is always chosen, so it can be predicted and, to some extent, accounted for.</p>



<p>And with an ocean of computing power out there now, sloshing about over everything, it was probably only a matter of time that someone would look into optimizing adverse Tetris. What, I ask you with growing concern, is next?</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>@Play: Wading Into the Pits of Angband</title>
		<link>https://setsideb.com/play-wading-into-the-pits-of-angband/</link>
					<comments>https://setsideb.com/play-wading-into-the-pits-of-angband/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 18 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[@play]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[long]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[angband]]></category>
		<category><![CDATA[tips]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1845</guid>

					<description><![CDATA[Last time we re-introduced Angband. This time, we go more into what it&#8217;s like to play its current versions. Our aim here is, as with one of the the Omega articles, to get you to a point where you can play enough of the game to tell if you&#8217;ll enjoy it more long-term. Angband is &#8230; <a href="https://setsideb.com/play-wading-into-the-pits-of-angband/" class="more-link">Continue reading<span class="screen-reader-text"> "@Play: Wading Into the Pits of Angband"</span></a>]]></description>
										<content:encoded><![CDATA[
<p></p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="128" height="128" src="https://setsideb.com/wp-content/uploads/2022/04/a_at1.png" alt="" class="wp-image-126"/></figure>
</div>


<p><em>&#8216;<a href="https://setsideb.com/tag/play/">@Play</a>&#8216; is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.</em></p>



<p>Last time we re-introduced Angband. This time, we go more into what it&#8217;s like to play its current versions. Our aim here is, as with <a href="https://setsideb.com/play-omega-in-overview/">one of the the Omega articles</a>, to get you to a point where you can play enough of the game to tell if you&#8217;ll enjoy it more long-term. Angband is nowhere near as obscure as Omega is, but despite its influence on gaming, it&#8217;s still well off the radar of most players. My hope is that this article will serve as an introductory blip at the edge of the screen.</p>



<h2 class="wp-block-heading">Window Mania</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="552" src="https://setsideb.com/wp-content/uploads/2022/08/angbandwindows-1024x552.png" alt="" class="wp-image-1846" srcset="https://setsideb.com/wp-content/uploads/2022/08/angbandwindows-1024x552.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angbandwindows-300x162.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angbandwindows-768x414.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angbandwindows-1536x828.png 1536w, https://setsideb.com/wp-content/uploads/2022/08/angbandwindows-1200x647.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angbandwindows.png 1911w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Suddenly, your whole desktop is full of terminal windows.<br>These labels are for default settings.</figcaption></figure>



<p>When you begin a game of modern Angband on Windows, you might be slighty overwhelmed. The screen fills up with terminals! This &#8220;multi-headed&#8221; approach seeks to keep more useful game information available at once. There are keystrokes that make that other information available on the main screen, so at first everything but the main game window can be ignored. As you get into the dungeon, you&#8217;ll find the other windows more useful.</p>



<p>If you&#8217;ve come back to Angband after a long absence, you might be dismayed by this appearance. All of these windows can be individually closed by clicking the close-window button in the corner. If you want them back, go under the Window menu and select Reset Layout.</p>



<p>All of the windows are fully configurable; to decide what each does, you can go under Term Options in the Window menu, but this stuff is for players who want to customize everything.</p>



<p>If you were used to, or prefer, the old ASCII display, it can be activated by going under Options | Graphics | None. There are other tile options there, and you can also choose tile scaling under &#8220;Tile Multiplier,&#8221; although explaining too much about that is getting into the weeds.</p>



<p>Changing the graphics settings will cause the game to try to set them back up as you had them on later plays, which you might not appreciate if you were trying to get the game back to how it was before you played around with the settings! If you really want to return to the old system, then close all the other windows and set the graphics to None, and then close the other windows. To get it back use the Reset Layout option, although you should know that you must actually be in a game to do it, it won&#8217;t work from the title screen.</p>



<h2 class="wp-block-heading">Piecing By Parts Your Pretend Person</h2>



<p>Starting a new game in Angband puts you into character creation. You can spend a lot of time picking a race and class, spending points or rerolling stats, all in order to have all that effort wiped away by a drunk mercenary in town before you even enter the dungeon. My advice is, just pick something fun and get started, because your first game will probably end pretty quickly. Classes that the developers judge doesn&#8217;t play well with your chosen race will be printed in a darker color, so just try to steer away from those. When the game asks if you want to do stats with point buy or with a roller, I suggest you go with point buy and stick with the defaults. Customizing these things is more for players who already know the game well and know the consequences of high (and low) stats.</p>



<p>There are two major &#8220;types&#8221; of character in Angband: those who fight in melee and with missiles, and those who cast spells. All characters but Warriors can do at least a bit of both. Magic users can do some hand-to-hand fighting when needed, but conversely Warriors won&#8217;t be able to use magic at all.</p>



<p>If you&#8217;re used to Dungeon Crawl Stone Soup, It should be said that, unlike as in that game, your class determines some essential and unchangeable aspects of your character. These are listed for you when you press, by default, Shift-S. Each character that can use magic only avail themselves of one type. In previous versions that was either Arcane Magic, which you might think of as <em>magic</em> magic, and Divine Magic, or what the game calls &#8220;Prayers.&#8221; Each was the domain of either wizards and allied classes, or priests and their relatives. Recent versions have also added Nature Magic, for Druids, and Necromancy, for Necromancers. In the game, this means you can buy and find spellbooks that your character cannot use.</p>



<h2 class="wp-block-heading">Initial Interests</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="510" src="https://setsideb.com/wp-content/uploads/2022/08/angband_town-1024x510.png" alt="" class="wp-image-1853" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband_town-1024x510.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband_town-300x150.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband_town-768x383.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband_town-1200x598.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband_town.png 1535w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Welcome to Town!</figcaption></figure>



<p>When you actually begin playing, you&#8217;ll be dumped into a Town that, for some reason, has sprung up above this deadly deadly dungeon. You might not expect this on your first game, but the Town Level has is own dangers: at Level 1, you can be easily killed by its more disorderly residents, and in fact you will probably find the first level of the dungeon to be safer. The monsters in Town disappear when you go downstairs, so you could lose all your assailants at once by just dipping downstairs then back up again.</p>



<p>You start out with some gold for buying basic supplies. If you&#8217;re playing modern Angband, by default the game will start you out with okay equipment with which you can jump right into the first level of the dungeon.</p>



<p>Following this paragraph is a chart of the most-used keys. You can use the ? key, then &#8216;a&#8217;, to get a list of all the keypresses. Angband is extremely adjustable and all of these keys can be changed, and in fact there is a &#8220;roguelike&#8221; keyset that uses more traditional keys. You can switch to the roguelike set by going into game options (by pressing the equal key, &#8216;=&#8217;), pressing &#8216;a&#8217; to go into User Interface options, then &#8216;a&#8217; again. There are a <em>ton</em> of things you can change in these menus, including defining all the other keys. This chart assumes that they are unmodified:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="815" height="627" src="https://setsideb.com/wp-content/uploads/2022/08/angbandkeys-3.png" alt="" class="wp-image-1855" srcset="https://setsideb.com/wp-content/uploads/2022/08/angbandkeys-3.png 815w, https://setsideb.com/wp-content/uploads/2022/08/angbandkeys-3-300x231.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angbandkeys-3-768x591.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">NOTES<br>Keys that are different between Angband and Roguelike styles are in boldface.<br>An alternate way to use items, without having to learn so many keys, is to go into inventory then press the item&#8217;s inventory letter, which offers a list of things you can do with it.<br>In modern Angband there is no &#8216;s&#8217;earch key; searching is automatic when you step near something that can be searched for.<br>There are three kinds of &#8216;zap&#8217; function, for wands, staves and rods; there&#8217;s more information on these items further down.<br>Even once you learn a spell (with Shift-G), to cast it you still must have the book.<br>Modern Angband lets you save without quitting, but it still marks your character as deceased if they die.</figcaption></figure>



<h2 class="wp-block-heading">Stabby-Stabby vs. Whoosy-Sparkly</h2>



<p>When getting started, it&#8217;s useful to keep in mind the difference between fighting and magic-using characters. There are nine classes in modern Angband. The first on the list, Warrior, is the only class with no magic at all, other than the magic devices and artifacts they may find. The next four in the list are the &#8220;pure&#8221; spellcasters, and the last four are the hybrid classes, with fighting and magic.</p>



<p>To attack with a melee weapon, well, this is a classic-style roguelike. Just make sure it&#8217;s equipped using the &#8216;w&#8217; key, which stands both for (W)ear and (W)ield, then walk into a monster you want to attack. To use missile weapons it&#8217;s a little more complicated. Equip the right kind of launcher (a bow if you have arrows, a crossbow if you have bolts) then use the &#8216;f&#8217; key, for Fire, to launch it. You can rapidly switch between weapons you&#8217;re carrying with the x key. In previous versions you would have both a primary and a secondary weapon and &#8216;x&#8217; would switch between them, and you might still end up playing a variant that does things that way. In Angband though the x key just switches weapons. Missiles automatically go into a special section of your inventory called the quiver.</p>



<p>Using magic is a completely different process. For your main spells, you buy a magic book in the Temple in town. Each book contains a number of spells, of various difficulty levels. To see what&#8217;s in a book, you [b]rowse it, with the &#8216;b&#8217; key; to learn a spell out of a book, you [g]ain it, with the &#8216;g&#8217; key. Depending on your level you&#8217;ll have a different chance of learning or casting it, and you can only know so many spells. To cast a known spell, use the &#8216;m&#8217; key, for [m]agic. Unlike as in NetHack, even when you know a spell from a book, you still need a copy of the book to cast it! Casting a spell both has a chance to fail and costs spell points, but at least spell points regenerate over time, unlike in Omega.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="510" src="https://setsideb.com/wp-content/uploads/2022/08/angband_eyes-1024x510.png" alt="" class="wp-image-1852" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband_eyes-1024x510.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband_eyes-300x150.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband_eyes-768x383.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband_eyes-1200x598.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband_eyes.png 1535w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">I feel seen.</figcaption></figure>



<h2 class="wp-block-heading">Exploring the Pits</h2>



<p>Recent versions of Angband begin you with everything you need to jump right into the dungeon if you so choose. While you may want to use your starting funds to buy a few healing potions or Scrolls of Phase Door to use in emergencies, many players choose to begin by diving right in. The first few levels are pretty boring; the quality of stuff you find increases rapidly over the first few levels, although some care should be taken with the tougher monsters. It is an exciting way to play.</p>



<p>So you&#8217;re in the dungeon, what now? You need a light source; the game defaults to giving you a few torches, one of them equipped, which don&#8217;t provide great light but it&#8217;s something. You light a torch just by equipping it; using it other than that is unnecessary. You might consider upgrading to a lantern later; those are reusable by refueling them with oil. A prominent early artifact, the Phial of Galadrial, if you can find it, provides light that never runs out.</p>



<p>On top of depleting light, you also need to eat periodically; this can be done by either eating food (you start with a little) or reading a scroll of &#8220;Remove Hunger.&#8221; The scroll is more effective, but only gets you up to 50% fullness, and is vulnerable to fire attacks.</p>



<p>Aside from such basic outfitting, what you&#8217;re mainly here for is to kill monsters, lots of monsters. Once you&#8217;re in the dungeon it won&#8217;t be long before you find them. Some monsters shouldn&#8217;t be engaged with, at least in melee. This is often the case for molds and jellies, which sometimes have things they can do to you or your equipment. If a stat gets drained, it&#8217;ll be restored when you gain an experience level, so try to hold on that long. If your equipment gets damaged, there&#8217;s not much you can do other than switch to something else.</p>



<p><strong>Your inventory in Angband is your life.</strong> Not literally, but very much so figuratively. Nearly all situations can be escaped if you carry the right items with you. Particularly useful is things of &#8220;Teleport Other,&#8221; that let you send a monster away from you, as in the current version of the game (4.2.4) no monster resists this.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-1024x510.png" alt="" class="wp-image-1858" width="298" height="148" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-1024x510.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-300x150.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-768x383.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers-1200x598.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband_soldiers.png 1535w" sizes="auto, (max-width: 298px) 85vw, 298px" /></figure>
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<p>It&#8217;s a balance, writing an introduction like this; a lot of the experiencing of playing a new game is in discovering things for yourself. There&#8217;s a lot of things I feel like I shouldn&#8217;t spoil, and it&#8217;s not like I&#8217;m an expert on playing Angband myself, but I think it&#8217;ll help to tell you that the basic play loop is: explore down into the dungeon until either your resources run low, things get too toasty for your, or your inventory fills up, then read a Scroll of Word of Recall to return to town and dispose of/utilize your acquisitions in a safer setting and replenish your supplies in the stores. Shops in the town always contain a lot of certain basic items, especially those Recall scrolls. Word of Recall always takes some turns to activate, so you can&#8217;t rely on it to get you out of immediate danger. Also, scrolls are not fireproof, and having multiples can really help you out should something happen to one of them.</p>



<p>As if they somehow know the details of your efforts, shops stock better and better items depending on the deepest level of the dungeon you&#8217;ve been to. It&#8217;s a good idea to keep checking in with the shops whenever you return to Town. Money serves no game purpose other than to spend in Town shops, so you might as well use it.</p>



<p>You&#8217;ll find the usual basic types of roguelike magic items: potions, scrolls, rings, and amulets. It&#8217;s worth keeping in mind the limits of each type of item. Magic and scrolls can&#8217;t be used while you&#8217;re confused; scrolls additionally can&#8217;t be used while you&#8217;re blind; potions are heavier but can be drunk whenever you have a spare turn. So if you&#8217;re confused a Scroll of Phase Door can&#8217;t help you, unless you cure the confusion by drinking a healing potion first.</p>



<p>There are three kinds of &#8220;charged&#8221; items: wands, staves, and rods. Confusingly, using default keys, wands are used with the &#8216;a&#8217; key (Apply), staves with the &#8216;u&#8217; key (Use), and rods with the z key (Zap). Each tends to have their own uses. Wands and staves have limited number of charges, times they can be used; some magic can recharge them, but also risks destroying the item. Rods are the odd item out; instead of limited charges, they have a timeout between times they can be used.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/angband_wormtongue-1024x510.png" alt="" class="wp-image-1857" width="307" height="152" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband_wormtongue-1024x510.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband_wormtongue-300x150.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband_wormtongue-768x383.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband_wormtongue-1200x598.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband_wormtongue.png 1535w" sizes="auto, (max-width: 307px) 85vw, 307px" /></figure>
</div>


<p>On top of this, some items you find in the dungeon can also be used, with Shift-A. Particularly keep this in mind if you find dragon scale armor, as their breath weapons can be quite powerful! The strongest items in the game, called <em>artifacts</em>, tend to have these kinds of abilities. Artifacts are the items that have names, usually in quotation marks.</p>



<p>Many of the strong items have functions that must be identified. Old versions of Angband used an identification system not unlike that of Rogue and Hack, but more recent iterations have overhauled this entirely. Now, equipment items bear <em>runes</em> that you identify independently. While it may take several identifications to find out all of an item&#8217;s runes, once you know a rune you&#8217;ll recognize it on other items for the rest of the game. Known runes can be seen with the Inspect command, Shift-I. If there are any unknown runes, there will be a couple of question marks after the item&#8217;s name: (??). Runes can be identified with one of the spells, or by reading a Scroll of Identify Rune, but if something in play causes a rune&#8217;s effect to function, like if it&#8217;s a rune of Resist Fire and you get hit by a fire attack, the game will immediately identify the rune for you.</p>



<p>Another thing that got overhauled in recent versions is the game&#8217;s curses. No longer are there the traditional &#8220;sticky&#8221; curses, which prevent you from equipping the item until the curse is removed. Now, you can freely remove a cursed item if you like.</p>



<p>Your character has an inventory limit, and can only carry a maximum of 23 items on them. Multiple items of the same type &#8220;stack together,&#8221; occupying a single inventory space, but item stacks are limited to 40 items before further items will spill over into another space. There are some weird nuances to this: arrows in your quiver, even of different types, appear to take up one stack unless you have more than 40. The game also keeps track of the weight of items you&#8217;re carrying. There is no limit to how much weight you can bear, but depending on your Strength you&#8217;ll get slowed by carrying excess weight.</p>



<p>Don&#8217;t forget to keep checking the contents of the shops in town. They change periodically while you&#8217;re exploring the dungeon, and tend to improve in what they carry the deeper you&#8217;ve been (although with commensurately higher prices). Money is good for nothing else in the game than buying things from these shops, so go ahead and spend it. In addition to identification, charged items you sell to shops get recharged, so if you have the money you can then buy it back with its improved capacity.</p>



<p>You&#8217;ll notice that some items tend to get printed with dark gray text. These items tend to have some negative effect for your character, or are possibly useless. Magic using characters will see a lot of the heavier armor is printed in gray, to indicate that they will suffer from reduced Mana when wearing it. However, wearing armor might be worth it for the protection it offers. It is a tradeoff kind of thing, don&#8217;t you see.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/angband_l16-1024x510.png" alt="" class="wp-image-1859" width="310" height="154" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband_l16-1024x510.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/angband_l16-300x150.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband_l16-768x383.png 768w, https://setsideb.com/wp-content/uploads/2022/08/angband_l16-1200x598.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/angband_l16.png 1535w" sizes="auto, (max-width: 310px) 85vw, 310px" /></figure>
</div>


<p>Speed deserves special mention. Your character&#8217;s speed is rated using a score that&#8217;s displayed in the sidebar. In general, every ten points of speed above 0 is an extra turn relative to the average monster, and every ten points below is an extra turn they get relative to you. This measure breaks down beyond +/-20, but it&#8217;s difficult to get that far.</p>



<p>When you fight monsters, you&#8217;ll notice the window that is by default in the lower-right fills in with information about them. This window is your view into Angband&#8217;s vaunted &#8220;monster memory.&#8221; As you play, not just your current game but many games, the game keeps records of all the statistics of the monsters you fight that your characters have deduced. This information is saved to a file as you play and isn&#8217;t reset when you start over.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="922" height="633" src="https://setsideb.com/wp-content/uploads/2022/08/angband_424_omens.png" alt="" class="wp-image-1851" srcset="https://setsideb.com/wp-content/uploads/2022/08/angband_424_omens.png 922w, https://setsideb.com/wp-content/uploads/2022/08/angband_424_omens-300x206.png 300w, https://setsideb.com/wp-content/uploads/2022/08/angband_424_omens-768x527.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Uh-oh.</figcaption></figure>



<p>At first experience levels come quickly. Angband lets you progress through the dungeon at your own pace. When you enter a level, most of the time, you&#8217;ll get a message indicating the game&#8217;s opinion of how dangerous the monsters are on it relative to how deep that level is. This message is called the <em>level feeling</em>. Much of the time you&#8217;ll see messages like the level seems safe or tame, but once in a while you&#8217;ll get a more dangerous-seeming message. In particular look out for the message &#8220;Omens of death haunt this place,” that&#8217;s the worst possible message and means bad news lurks about. There is also a second message, called the <em>object feeling</em>, that gives a sense of the quality of treasure on the level, but it only shows up after you&#8217;ve been on the level for a bit.</p>



<p>Your character has the ability to &#8216;t&#8217;unnel (Shift-T) through walls with the right implement. There&#8217;s sometimes money embedded in walls, which can be detected with Detect Treasure magic or just spotted in a corridor wall. Weapons generally are used to do this, although most weapons really suck at it. There exist in the game special weapons, shovels and picks, that are made specifically for digging. They&#8217;re awful at combat, but good for striking the earth, although it still takes a long time to do it in terms of turns. Current-day Angband automatically uses your best digging item when you try to tunnel, so you don&#8217;t have to bother changing your equipped weapon.</p>



<h2 class="wp-block-heading">Recent Revisions</h2>



<p>Angband has changed a lot since then. Like Dungeon Crawl Stone Soup, its developers have worked on it, removed some other elements, added others, and what was left has sometimes been modified greatly. Current-day Angband is not really the same game as the old version, so it&#8217;s worth throwing out any old assumptions. Of special note, I&#8217;ve seen players mention the game seems to be easier than it used to be.</p>



<p>Some of the specific things that have changed:</p>



<ul class="wp-block-list">
<li>The magic system has been reworked, to need fewer books. Angband magic requires you keep a spell&#8217;s book in your inventory to cast it, so this opens up inventory slots for other items.</li>



<li>People who played Moria will remember how you had to go through a rigamarole of haggling with merchants whenever buying or selling something. It may have been interesting once in a while, but it really could wear on your patience over the course of a long game. Thank the Valar it is no more.</li>



<li>As stated earlier, the magic equipment system has been changed. Instead of identifying wearable items individually, you effectively identify them in parts now. Each item bears a number of runes that determine what its properties are, and you identify those individually. Once you&#8217;ve identified all the runes, you know the item.</li>



<li>Curses are runes too now, there are many types of them, and items can have more than one. The traditional roguelike &#8220;sticky&#8221; curses, that prevented you from taking items off, are gone. Instead, many curses are subtle and not obvious in what they&#8217;re doing until the curse rune has been identified, and other items offer tradeoffs between good properties with curses. Some curses may even be of situational use. The removal of sticky curses (of which I&#8217;ll have more to say some time) removes most of the danger, but also much of the frustration, of using the equipment you find lying around.</li>



<li>There are still individual magic items, potions, scrolls, wands, staves, and rods, that must be identified individually. Now you can give up an example of each item to a shop that deals in it and in exchange it&#8217;ll be identified for you. Because of this, the old Scrolls of Identify and *Identify* are gone, although there are now scrolls that identify a rune.</li>



<li>To do away with the loop of lugging items back to town to sell, most of which are otherwise useless to you, now shops don&#8217;t buy items from players. If the item is useless, you can just leave it in the dungeon, as there is no monetary benefit to having it. To make up for the loss of funds, money found in the dungeon tends to be greater in value. (But see below, on &#8220;birth options.&#8221;)</li>



<li>What was once known as &#8220;preserve mode,&#8221; in which artifacts you never find on a level before you leave it are put back into the item generation pool and can be found at a later time, is now the default.</li>
</ul>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="842" height="338" src="https://setsideb.com/wp-content/uploads/2022/08/birthoptions.png" alt="" class="wp-image-1850" srcset="https://setsideb.com/wp-content/uploads/2022/08/birthoptions.png 842w, https://setsideb.com/wp-content/uploads/2022/08/birthoptions-300x120.png 300w, https://setsideb.com/wp-content/uploads/2022/08/birthoptions-768x308.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">A few of these really change the game!<br>&#8220;Generate a new, random artifact set&#8221; upends the game quite a bit<br>&#8220;Force player descent&#8221; and &#8220;Word of Recall has no effect&#8221; duplicates &#8220;Ironman mode&#8221; from previous versions<br>&#8220;Monsters learn from their mistakes&#8221; sounds hilarious</figcaption></figure>



<p>Some previous features have been changed to &#8220;birth options.&#8221; These are options that can only be changed at the start of the game, by entering Options (again, by pressing the Equal key, &#8220;=&#8221;) during character creation. One of these birth options reverts shops to once again buying items from players, in exchange for finding less cash in the dungeon. &#8220;Preserve mode&#8221; can be disabled, which improves level feelings to compensate. And an option in older versions called &#8220;Ironman mode,&#8221; which prevented you from returning to dungeon depths you&#8217;ve been to before, always forcing you to explore deeper and deeper, has become a pair of birth options. And there&#8217;s even a birth option now that will cause Angband&#8217;s levels to persist once you leave them. There&#8217;s other interesting birth options too, including one that replaces all the built-in artifacts with randomized alternatives!</p>



<p>There&#8217;s much more to say about Angband, especially about its history, and perhaps its greatest legacy: <em>it has a vast number of variants</em>. People modifying the source code have made more than 100 alternate versions of Angband over the years! This seems to be in large part thanks to the efforts of previous maintainer Ben Harrison, who cleaned up the code greatly, making it relatively simple, by roguelike standards, to make meaningful changes. But let&#8217;s save those matters for next time.</p>
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		<title>Arcade Mermaid: Vs. Castlevania</title>
		<link>https://setsideb.com/arcade-mermaid-vs-castlevania/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 15 Aug 2022 14:00:00 +0000</pubDate>
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		<category><![CDATA[vscastlevania]]></category>
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					<description><![CDATA[You are reading the words of a Castlevania fanatic. Your standard fan who came into the series with the Igavanias will tell you its pinnacles are Symphony of the Night or, if they&#8217;re really trying to impress, Rondo of Blood. Truthfully, both of those are fine games. But I am of the opinion that the &#8230; <a href="https://setsideb.com/arcade-mermaid-vs-castlevania/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Vs. Castlevania"</span></a>]]></description>
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<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
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<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>You are reading the words of a Castlevania fanatic. Your standard fan who came into the series with the Igavanias will tell you its pinnacles are Symphony of the Night or, if they&#8217;re really trying to impress, Rondo of Blood. Truthfully, both of those are fine games. But I am of the opinion that the best the series has ever been was the first and third Famicom/NES games, and that series creator Hitoshi Akamatsu got a raw deal. The first game particularly is an especially brilliant gem among the jewels of the early Famicom&#8217;s library. Every moment of it shows care and attention to detail.</p>



<p>Just a few examples. While many people curse the stream of Medusa Heads that harry Simon Belmont at several places in the game, the game is actually quite sparing with their use, easing up with them at certain telling moments. One particular place this happens is climbing the staircases in the second stage of Block 3: while you&#8217;re on the staircases there, interestingly, the Medusa Heads don&#8217;t attack.</p>



<p>Also, the Fish Men in the first and fourth blocks, on the first loop, are kind enough never to jump from beneath the player&#8217;s location. And while on the second and later loops through the game they will happily emerge right beneath your feet and bump you into the water, there is a tell even for this: except for a brief section where there are no candles, <em>Fish Men only emerge from the water directly beneath candle locations. </em>(I gained a small amount of internet notoriety when an online friend pointed out where I had observed this fact in a Metafilter thread.)</p>



<p>I could go on, and will for a few more sentences, even though this kind of stuff makes for boring writing. The subweapons are very precisely designed, each filling a specific role in the game. All of the game&#8217;s platforms are supported by background elements, and when the player climbs stairs to a new area, background pillars in the upper area mostly line up with those from the lower area. You can see the crumbling spire that&#8217;s the site of the Dracula fight far in the background in block 3, half of the game before you get to climb up there yourself, and it&#8217;s such an iconic piece of level design that almost every Castlevania game that follows includes it. Much of its brilliance is recounted by Jeremy Parish in <a href="https://www.goodreads.com/book/show/20602900-the-anatomy-of-castlevania">his book on the NES Castlevania games</a>. (<a href="https://web.archive.org/web/20121024102421/http://telebunny.net/toastyblog/anatomy-of-a-game/">An earlier version of the Castlevania material can be seen linked here on the Internet Archive</a>, but please consider his book if you are able to buy it.)</p>



<p>All of this is just preamble though, to the true subject of this post: the port for Nintendo&#8217;s Unisystem arcade hardware, Vs. Castlevania.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/cstlevna-220809-190110.png" alt="" class="wp-image-1809" width="480" height="450"/></figure>
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<p>Castlevania is renowned as a tough game. While it only has six &#8220;blocks,&#8221; broken down into 19 stages, the game ramps up in difficulty pretty quickly through that thin territory. I&#8217;ve played through it all dozens of times. I&#8217;ve completed the game on one life before, but I still find the last level challenging. Even so, I&#8217;ve rolled both the score counter and stage counter. I&#8217;m <em>good</em> at Castlevania, not speedrunner-level, but, no offense intended to those who are, I have other things that I have to do. I cannot devote huge blocks of time to mastering individual games like I could as a teenager.</p>



<p>If you enjoy the original Castlevania, you might want to have a look at the Vs. variant, which is available via the Arcade Archives series for current consoles. Especially if you count yourself a master at it, this version will probably put you in your place.</p>



<p>In terms of hardware, the Unisystem is very close to a NES, and Vs. Castlevania doesn&#8217;t use any tricks that its home version doesn&#8217;t. Here is video of me playing through the first level:</p>



<figure class="wp-block-video"><video height="240" style="aspect-ratio: 256 / 240;" width="256" controls src="https://setsideb.com/wp-content/uploads/2022/08/vscastlevania_1.mp4"></video><figcaption class="wp-element-caption">The first block of Vs. Castlevania (Stages 00-03)</figcaption></figure>



<p>People familiar with the original will notice that the game looks slightly different. The colors are different, which is something that was frequently the case of the arcade versions of NES software. It&#8217;s likely that the Unisystem&#8217;s hardware is responsible for this: as a protection against bootlegging, which was rife in the arcade industry, each Unisystem arcade board had, in addition to the ROMs with the code for each game, a specific, custom PPU chip with the palette for that game embedded within it. People who copied the ROM chips into EPROMs in order to run a game without buying it from Nintendo would have something that could technically run, but the palette would be for the original game, not the copied one, and make the colors look funny. While I don&#8217;t know if this is true for Vs. Castlevania, it might explain the difference if the whole game had to use a single palette set.</p>



<p>Two major differences between Vs. Castlevania and its home version are immediately evident. One, in the first level enemies do four bars of damage on each hit to protagonist Simon Belmont. The first couple of levels of NES Castlevania are mostly just a warmup. Enemies in both blocks only do two bars of damage, meaning even without health powerups Simon can take seven hits without dying. The increased damage is the same as on the game&#8217;s second loop, after finishing the whole thing and starting from the beginning. The arcade sensibility, to keep players putting in money in order to learn the game and see its later stages, means it doesn&#8217;t have time to let the player acclimate themselves to its heated waters. The fire is lit; the soup is boiling.</p>



<figure class="wp-block-video"><video height="240" style="aspect-ratio: 256 / 240;" width="256" controls src="https://setsideb.com/wp-content/uploads/2022/08/vscastlevania_2.mp4"></video><figcaption class="wp-element-caption">Block 4 (Stages 10-12)</figcaption></figure>



<p>Even worse though is that, for each of the first three blocks of the game, <em>the player only has 170 seconds to finish</em>. It&#8217;s quite a shock if you&#8217;re used to the original, where time is practically never an issue! Even if you&#8217;ve mastered the levels on the NES, you&#8217;ll find, if you don&#8217;t constantly work towards reaching the door of each stage, you will easily run out of time. Expect the warning alarm to be ringing through the boss fights until you get used to the constant progress the game demands.</p>



<p>I don&#8217;t know what it is about the later blocks, but they have much more generous time limits, along the lines of the NES version. For these levels, the challenge goes back to surviving enemy attacks. Starting with Block 3, the game increases the damage done by enemies to levels never seen in the NES game even at its hardest: six bars, enough to kill Simon in just three hits. This makes Dracula at the end of the game quite a challenge.</p>



<p>If you manage to loop the game, you get to see something quite amazing. Desperate to end the player&#8217;s credit now, the game increases the damage done by enemies to <em>eight bars</em>, killing Simon Belmont in just <em>two hits</em>. More than that, the game pulls off the stops with nuisance enemies. You even have to face bats in the outside area before entering the castle! Take a look at <em>this</em>:</p>



<figure class="wp-block-video"><video height="240" style="aspect-ratio: 256 / 240;" width="256" controls src="https://setsideb.com/wp-content/uploads/2022/08/vscastlevania_4.mp4"></video><figcaption class="wp-element-caption">Block 1 revisited and the beginning of Block 2 (Stages 19-23)</figcaption></figure>



<p> The extra nuisance enemies are an especially interesting addition, since NES Castlevania never uses so many, even on the second loop and beyond. It&#8217;s exactly the kind of ludicrous challenge that people who have mastered the original game should seek out!</p>



<p>Castlevania is not the only Vs. game with substantial differences from the arcade version. Vs. Excitebike has many niceties over the home version, including some clever bonus stages. Vs. Balloon Fight in the arcade is a vertically-scrolling game, that played with two players gives each its own monitor. There&#8217;s lots mot to say about these games, but I&#8217;ve got to save some material for later.</p>
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		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 13 Aug 2022 23:23:00 +0000</pubDate>
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		<category><![CDATA[quantumlinkreloaded]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1793</guid>

					<description><![CDATA[This isn&#8217;t intended to be a big meaty article, but it&#8217;s worth noting that three online services from the 80s through early 2000s, the old Commodore 64 service QuantumLink, and both its successor America On-Line and AOL&#8217;s rival Prodigy, have experiences something of a revival in recent years. The QuantumLink experience can be had with &#8230; <a href="https://setsideb.com/revivals-of-old-online-services/" class="more-link">Continue reading<span class="screen-reader-text"> "Revivals of Old Online Services"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This isn&#8217;t intended to be a big meaty article, but it&#8217;s worth noting that three online services from the 80s through early 2000s, the old Commodore 64 service QuantumLink, and both its successor America On-Line and AOL&#8217;s rival Prodigy, have experiences something of a revival in recent years.</p>



<p>The QuantumLink experience can be had with new servers using client software available from the <a href="https://orrtech.us/qlink/">QuantumLink Reloaded project</a>. It provides software that can be used to interface with their servers running on either a real Commodore 64 (with PC software acting as an intermediary) or the VICE emulator.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="948" height="280" src="https://setsideb.com/wp-content/uploads/2022/08/quantumlinkreloaded.png" alt="" class="wp-image-1794" srcset="https://setsideb.com/wp-content/uploads/2022/08/quantumlinkreloaded.png 948w, https://setsideb.com/wp-content/uploads/2022/08/quantumlinkreloaded-300x89.png 300w, https://setsideb.com/wp-content/uploads/2022/08/quantumlinkreloaded-768x227.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Snazzy banner!</figcaption></figure>
</div>


<p>For AOL, the AOL Reloaded project (who, fittingly, has an announcement post on Livejournal) is still in the early days, but <a href="https://g.livejournal.com/10829.html">have managed to get the AOL 3.0 client interfacing with their server</a>. And gaming and tech journalist Benj Edwards is helping with the <a href="https://www.prodigyreloaded.com/">Prodigy Reloaded</a> project, which seeks to provide something for its old clients to talk to. If you&#8217;re interested on some of the details of how this worked, you should take a look at <a href="https://www.prodigyreloaded.com/project/">Prodigy Reloaded&#8217;s project page</a>.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="520" height="320" src="https://setsideb.com/wp-content/uploads/2022/08/aolloginpage.png" alt="" class="wp-image-1796" srcset="https://setsideb.com/wp-content/uploads/2022/08/aolloginpage.png 520w, https://setsideb.com/wp-content/uploads/2022/08/aolloginpage-300x185.png 300w" sizes="auto, (max-width: 520px) 85vw, 520px" /><figcaption class="wp-element-caption">Image source: https://g.livejournal.com/10829.html<br>The brutal JPEG artifacts in this screenshot edit are all part of the aesthetic.</figcaption></figure>
</div>


<p>I must emphasize that none of these services are hosted by their original companies or any rights-holders. They are all fanwork, and because of the ridiculous extents of copyright in this era could easily be wiped off the map without even a lawsuit, with a simple Cease and Desist. But until that happens (if ever), please enjoy.</p>



<p>Sadly, there is no word of a similar revival for former online leader CompuServe, which was my own early online hangout. AOL bought them in the late 90s, and, bizarrely, still puppets a <a href="https://www.compuserve.com/">compuserve.com</a> site, which it loads with generic news for people who have yet to figure out that a much wider internet exists.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1024" height="687" src="https://setsideb.com/wp-content/uploads/2022/08/compuservehome2022-1024x687.png" alt="" class="wp-image-1795" srcset="https://setsideb.com/wp-content/uploads/2022/08/compuservehome2022-1024x687.png 1024w, https://setsideb.com/wp-content/uploads/2022/08/compuservehome2022-300x201.png 300w, https://setsideb.com/wp-content/uploads/2022/08/compuservehome2022-768x515.png 768w, https://setsideb.com/wp-content/uploads/2022/08/compuservehome2022-1200x805.png 1200w, https://setsideb.com/wp-content/uploads/2022/08/compuservehome2022.png 1219w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Their About page reads, &#8220;CompuServe: The Value Leader in Cyberspace.&#8221;<br>I feel deeply sorry for whoever still loads this page on the regular.</figcaption></figure>
</div>


<p>In any event, none of these projects or sites can hold a candle to <a href="https://www.cyber1.org/">cyber1</a>, which seeks to recreate the experience and the software of the old PLATO systems from the 1970s.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Developer&#8217;s Menu in Arcade Mortal Kombat Games</title>
		<link>https://setsideb.com/developers-menu-in-arcade-mortal-kombat-ii/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 11 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[codes]]></category>
		<category><![CDATA[developermenu]]></category>
		<category><![CDATA[edboon]]></category>
		<category><![CDATA[ejbmenu]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortalkombat]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1787</guid>

					<description><![CDATA[The news about this broke some time ago, but Set Side B is only a few months old at the moment and we weren&#8217;t around then. It&#8217;s still worth mentioning though! Ed Boon put secret codes in a number of his games to allow him to check on individual machines while out in the public. &#8230; <a href="https://setsideb.com/developers-menu-in-arcade-mortal-kombat-ii/" class="more-link">Continue reading<span class="screen-reader-text"> "Developer&#8217;s Menu in Arcade Mortal Kombat Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The news about this broke some time ago, but Set Side B is only a few months old at the moment and we weren&#8217;t around then. It&#8217;s still worth mentioning though!</p>



<p>Ed Boon put secret codes in a number of his games to allow him to check on individual machines while out in the public. He revealed his code for Mortal Kombat II some time back, <a href="https://tcrf.net/Mortal_Kombat_II_(Arcade)">which is listed on The Cutting Room Floor</a>. The code is entered entirely with the 1P and 2P Block buttons: P1 Block 5 times, P2 Block 10 times, P1 Block 2 times, P2 Block 8 times, and P1 Block 2 times. The timing is tight, so keep trying.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/MK2EJBMenu.png" alt="" class="wp-image-1788" width="594" height="377" srcset="https://setsideb.com/wp-content/uploads/2022/08/MK2EJBMenu.png 400w, https://setsideb.com/wp-content/uploads/2022/08/MK2EJBMenu-300x191.png 300w" sizes="auto, (max-width: 594px) 85vw, 594px" /><figcaption class="wp-element-caption">All image credits for this post: The Cutting Room Floor</figcaption></figure>
</div>


<p>One way to remember part of the code is in the menu&#8217;s name, the EJB Menu. The E and B of that stand for Ed Boon. E is the 5th letter of the alphabet, J is the 10th, and B is the second, and those are the number of button pressed needed for the first three parts of the code.. The whole code would thus be EJBHB. Using initials as part of a code seems to have been part of the culture at Bally and Williams at the time. A number of pinball games have hidden displays that can be called up from attract mode if you press buttons as if you were entering a developer&#8217;s initials in the high score screen.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/MK2ExtraAudits.png" alt="" class="wp-image-1789" width="614" height="390" srcset="https://setsideb.com/wp-content/uploads/2022/08/MK2ExtraAudits.png 400w, https://setsideb.com/wp-content/uploads/2022/08/MK2ExtraAudits-300x191.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p>The EJB menu offers a lot of information on how a machine has been performing on location! It&#8217;s much like the operator&#8217;s menu, but with even more options! You can even call up the ending for any character, would certainly would have made any kid who knew that code back then the star of the arcade.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/MK2EndingsMenu.png" alt="" class="wp-image-1790" width="611" height="388" srcset="https://setsideb.com/wp-content/uploads/2022/08/MK2EndingsMenu.png 400w, https://setsideb.com/wp-content/uploads/2022/08/MK2EndingsMenu-300x191.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p>Of particular note is, a couple of the items in the menus are red herrings. The developers loved taunting kids by putting fake hidden features in the operator menus. &#8220;Shawn Attacks&#8221; is one of them (there is no character called Shawn in the game); &#8220;Kano Transformations&#8221; is another (Kano is not playable in MKII).</p>



<p>Other EJB menu codes:</p>



<p><a href="https://tcrf.net/Mortal_Kombat_(Arcade)">Mortal Kombat 1</a>, it&#8217;s 1PB x 5, 2PB x`10, 1PB x 2, 2PB once, 1PB x 2, 2 PB x 3, then 1 PB x 4. The page notes that, converted to letters, this code would be EJBABCD.</p>



<p>In <a href="https://tcrf.net/Mortal_Kombat_3_(Arcade)">Mortal Kombat 3</a>, it&#8217;s 1PB x 5, 2PB x 10, 1PB x <strong>3</strong> (it&#8217;s EJC this time!), then 2PB once, 1PB x 2, 2PB x 2, 1PB x 3, and 2PB x 3. EJCABBCC. This code also works in Mortal Kombat 3 Ultimate.</p>



<p>The Cutting Room Floor does not list a EJB code for Mortal Kombat 4. <a href="https://tcrf.net/Smash_T.V._(Arcade)">Smash T.V.</a> does have a code for a developer&#8217;s menu.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Alternate Title for Cobra Command</title>
		<link>https://setsideb.com/alternate-title-for-cobra-command/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 04 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[cobracommand]]></category>
		<category><![CDATA[dataeast]]></category>
		<category><![CDATA[deco]]></category>
		<category><![CDATA[jeremyparish]]></category>
		<category><![CDATA[nesworks]]></category>
		<category><![CDATA[stiffenwolf]]></category>
		<category><![CDATA[tcrf]]></category>
		<category><![CDATA[thecuttingroomfloor]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1746</guid>

					<description><![CDATA[Just learned today from Jeremy Parish&#8217;s NES Works, Data East&#8217;s Cobra Command had an alternate title planned in case they ran with trouble releasing under that title, possibly due to its name&#8217;s similarity to that of the bad guys from the G.I. Joe cartoon show. According to The Cutting Room Floor, that title was, well, &#8230; <a href="https://setsideb.com/alternate-title-for-cobra-command/" class="more-link">Continue reading<span class="screen-reader-text"> "Alternate Title for Cobra Command"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Just learned today from <a href="https://www.youtube.com/watch?v=wQH3AZTqd0Y">Jeremy Parish&#8217;s NES Works</a>, Data East&#8217;s Cobra Command had an alternate title planned in case they ran with trouble releasing under that title, possibly due to its name&#8217;s similarity to that of the bad guys from the G.I. Joe cartoon show. According to <a href="https://tcrf.net/Cobra_Command_(NES)">The Cutting Room Floor</a>, that title was, well, not so great:</p>


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		<title>Games With Blobber Mazes</title>
		<link>https://setsideb.com/play-addendum-games-with-blobber-mazes/</link>
					<comments>https://setsideb.com/play-addendum-games-with-blobber-mazes/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 02 Aug 2022 14:00:00 +0000</pubDate>
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					<description><![CDATA[In @Play yesterday I mentioned a number of games that use Wizardry&#8217;s weird world metaphor. They&#8217;re sort of like roguelikes in that the world is divided into a grid of discrete spaces, but instead of viewing them from overhead, you are given a first-person view from the center of that space. You don&#8217;t move with &#8230; <a href="https://setsideb.com/play-addendum-games-with-blobber-mazes/" class="more-link">Continue reading<span class="screen-reader-text"> "Games With Blobber Mazes"</span></a>]]></description>
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<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="562" height="386" src="https://setsideb.com/wp-content/uploads/2022/08/wizardry_apple.gif" alt="" class="wp-image-1718"/><figcaption class="wp-element-caption">Apple II Wizardry. All images in this post are from <a href="https://www.mobygames.com/game/apple2/wizardry-proving-grounds-of-the-mad-overlord/screenshots/gameShotId,43910/">MobyGames</a>.</figcaption></figure>
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<p>In @Play <a href="https://setsideb.com/play-a-reintroduction-to-angband/">yesterday</a> I mentioned a number of games that use Wizardry&#8217;s weird world metaphor. They&#8217;re sort of like roguelikes in that the world is divided into a grid of discrete spaces, but instead of viewing them from overhead, you are given a first-person view from the center of that space.</p>



<p>You don&#8217;t move with the same kind of smoothly-adjusting motion as Wolfenstein 3D would bring a while later, but movement instead jerks along one space at a time, and you turn in 90 degree increments. These games all disorient the player just enough that mapping them becomes important, but can be easily mapped on graph paper. Your more fiendish RPG dungeons of the type have tricks they play on you as you explore specifically to disorient you, like teleporting you to an identical-looking corridor without telling you, or spinning you around randomly. Wizardry and Bard&#8217;s Tale in particular delight in doing this.</p>



<p>It&#8217;s such a distinctive and immediately recognizable way to represent dungeon exploration that I&#8217;m surprised there isn&#8217;t a fan name for it, like &#8220;shmup&#8221; or &#8220;belt scroller.&#8221; I&#8217;ve calling them <em>blobbers</em>, but those actually get their name from the fact that, if you are commanding a party of characters, they&#8217;re all considered to inhabit that one space. The term doesn&#8217;t really apply to the mode of movement, only the atomicity of your group.</p>



<p>I gave a list of a good number of games that offer this kind of movement, but shortly after I thought of a bunch more, and they&#8217;re such a weird and varied bunch that I figured I&#8217;d take it as an excuse to catalogue as many examples as come to mind, and say some words about them in passing.</p>



<p>In the beginning there&#8217;s the <strong>Wizardry</strong> games, of course. I don&#8217;t actually know if it&#8217;s the first of the type, but it&#8217;s the earliest I can think of. Wizardry games using this format include, I believe, the first seven in the series; the 8th (and last in the core series) finally switched to a full 3D engine. There&#8217;s also some Japanese Wizardry games, and some of them use the style as well, but I can only personally vouch for one. That&#8217;s eight in total.</p>



<p>There&#8217;s some games that use Wizardry-style mazes as only a part of the experience. Some of the Ultima games do this. The Ultima predecessor <strong>Akalabeth</strong> uses them, and I know <strong>Ultima III</strong> does too for its dungeons. That&#8217;s two more.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/mightandmagicgenesis.gif" alt="" class="wp-image-1719" width="512" height="358"/><figcaption class="wp-element-caption">Might &amp; Magic II for Genesis, image from MobyGames.</figcaption></figure>
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<p>There&#8217;s two major series of Wizardly-inspired games. The original <strong>Bard&#8217;s Tale</strong> series were blobbers in the truest sense of the term. That&#8217;s four: I, II, III and Construction Set. The hugely underrated <strong>Might &amp; Magic</strong> series also used them for both dungeons and their game worlds up to V. That&#8217;s nine more, for a running total of 19.</p>



<p>On the NES there are some surprising examples of the form. I already mentioned Interplay&#8217;s <strong>Swords &amp; Serpents</strong>, a unique and probably doomed attempt to make a Bard&#8217;s Tale RPG on a ROM-based system. There&#8217;s multiple oodles (boodles! froodles! zoodles! poodles!) of interesting things about that game, like its character-specific password system and its four-player support, but we don&#8217;t have the time here to get into that. In fact, I could say that about nearly this entire list.</p>



<p>Two of the most ridiculous kinds of characters to explore 1st-person dungeons are a super spy (as in <strong>Golgo 13: Top Secret Episode</strong>) and lightbulb-tonguing uncle to a weird and macabre family (as in <strong>Fester&#8217;s Quest</strong>), both also on NES. Adding them to the pile brings us up to 22.</p>



<p>I mentioned <strong>Phantasy Star</strong> on Sega Master System and <strong>Arcana</strong> on SNES.  There&#8217;s also <strong>Shining in the Darkness</strong> on Genesis and <strong>Double Dungeons</strong> on the TG16. There&#8217;s at least one <strong>Madou Monogatari</strong> game that uses the system, but I&#8217;m only adding games that I can remember without Googling or looking anything up, so I&#8217;m only counting it once. We&#8217;re now at 27.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/xybots.png" alt="" class="wp-image-1720" width="606" height="433" srcset="https://setsideb.com/wp-content/uploads/2022/08/xybots.png 336w, https://setsideb.com/wp-content/uploads/2022/08/xybots-300x214.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Xybots</figcaption></figure>
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<p>There&#8217;s <strong>3D Bomberman</strong> on the MSX, an early experiment in the Bomberman series where the mazes you&#8217;re in are 3D. In the arcade there&#8217;s Ed Logg&#8217;s <strong>Xybots</strong>, which was intended to be a Gauntlet sequel but the play ended up being different enough that he changed it to a sci-fi game. Xybots breaks the rules slightly because your character is visible, but it&#8217;s still that kind of grid-based, first-person maze. More recently there&#8217;s, hm&#8230; at least five <strong>Etrian Odyssey</strong> games? That brings the count up to 34.</p>



<p>Some more miscellaneous RPGs I mentioned last time: <strong>Dragon Wars</strong>, <strong>Eye of the Beholder</strong>, and <strong>Dungeon Hack</strong>. I particularly like Dragon Wars and Dungeon Hack, although for completely different reasons.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/dungeonhack.gif" alt="" class="wp-image-1725" width="552" height="345"/><figcaption class="wp-element-caption">Dungeon Hack</figcaption></figure>
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<p>Oh! Let&#8217;s not forget about the D&amp;D Gold Box series, which use 1st person grid mazes for dungeon exploration. That includes <strong>Pool of Radiance</strong>, <strong>Curse of the Azure Bonds</strong>, <strong>Secret of the Silver Blades</strong>, <strong>Pools of Darkness</strong>, <strong>Champions of Krynn</strong>, <strong>Death Knights of Krynn</strong>, <strong>Unlimited Adventures</strong>, and the <strong>Buck Rodgers</strong> game made in that style. There are other computer D&amp;D games from the time, but they didn&#8217;t use that engine. These games also had other modes of exploration, and overhead-view combat, so they aren&#8217;t as tied to the format.</p>



<p>Finally there are some other miscellaneous games. Blobber-style mazes were a low-resource way of immersing the player in a labyrinth, even if there was nothing else in there of interest. My first exposure to the field was a C64 BASIC game called, natch, <strong>Labyrinth</strong>. I remember seeing a shareware DOS game called <strong>3-Demon</strong>. The game that Strong Bad poked around in the Friendlyware video I linked last time is <strong>Killer Maze</strong>, and definitely fits the discretely granular bill.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Disk 4 of 12 - FriendlyWare" width="840" height="473" src="https://www.youtube.com/embed/yvscxQN1JlA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">It&#8217;s a good excuse to embed the video. (14 minutes)</figcaption></figure>



<p>So, all in all that&#8217;s 48 games completely from memory! But I&#8217;m sure there&#8217;s more; can you think of any others?</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="800" height="500" src="https://setsideb.com/wp-content/uploads/2022/08/wolf3d.jpg" alt="" class="wp-image-1726" srcset="https://setsideb.com/wp-content/uploads/2022/08/wolf3d.jpg 800w, https://setsideb.com/wp-content/uploads/2022/08/wolf3d-300x188.jpg 300w, https://setsideb.com/wp-content/uploads/2022/08/wolf3d-768x480.jpg 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Wolfenstein 3D</figcaption></figure>
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<p>When Wolfenstein 3D came out this entire style of world presentation immediately fell out of favor. Wolf 3D has very much that same kind of grid-based world, but no longer is your position locked to the center of each space. You can turn in angles of less than 90 degrees, and there&#8217;s more of a real-time immediacy to the game that&#8217;s a lot more engaging.</p>



<p>Wolf 3D pretty easily destroyed this genre. Almost no blobber mazes show up from that point on except for some edge cases that are explicitly calling back to the old style, like the later Japanese Wizardry games and Etrian Odyssey. It is interesting that, once computers became powerful enough to render worlds in a more fluid and immediate kind of way, it made these kinds of distinctive presentation shortcuts irrelevant. It&#8217;s kind of saddening.</p>



<p>EDIT: One I had intended to include but somehow left out is <strong>Dungeon Master</strong>, which xot reminded me of in comments!</p>
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		<title>@Play: A Reintroduction to Angband</title>
		<link>https://setsideb.com/play-a-reintroduction-to-angband/</link>
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		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 01 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[@play]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[long]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[angband]]></category>
		<category><![CDATA[jrrtolkien]]></category>
		<category><![CDATA[moria]]></category>
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					<description><![CDATA[Of all the @Play columns, which begin to approach 100 in number, I have only directly tackled Angband once. I admit, that&#8217;s a huge oversight. Our first treatment of Angband was on GameSetWatch, which now only exists on the Wayback Machine. A reprint of that column is in my @Play collection Exploring Roguelike Games, out &#8230; <a href="https://setsideb.com/play-a-reintroduction-to-angband/" class="more-link">Continue reading<span class="screen-reader-text"> "@Play: A Reintroduction to Angband"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Of all the @Play columns, which begin to approach 100 in number, I have only directly tackled Angband once. I admit, that&#8217;s a huge oversight. Our first treatment of Angband was on GameSetWatch, which now only exists on the Wayback Machine. A reprint of that column is in my @Play collection <a href="https://www.routledge.com/Exploring-Roguelike-Games/Harris/p/book/9780367482596">Exploring Roguelike Games</a>, out in print through CRC Press, but that&#8217;s admittedly kind of expensive.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="680" height="472" src="https://setsideb.com/wp-content/uploads/2022/07/angbandtitle.png" alt="" class="wp-image-1696" srcset="https://setsideb.com/wp-content/uploads/2022/07/angbandtitle.png 680w, https://setsideb.com/wp-content/uploads/2022/07/angbandtitle-300x208.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Don&#8217;t let this retro title screen fool you, these days, on Windows at least, Angband has full-color graphical tiles.</figcaption></figure>
</div>


<h3 class="wp-block-heading">An Angle on Angband</h3>



<p>If you&#8217;ve played a Hack-like, Angband (<a href="https://rephial.org/">home page</a>) will probably look fairly similar at first. It, too, is a grid-based dungeon exploration game where you fight lots of monsters and find objects with unknown properties that you must discover as you play. Both games have randomized maps, dangerous monsters with fearsome abilities, powerful magic items to use against them, spells you can learn and cast, and traps you must look out for. Both standard-bearer for the Hack series, NetHack, and Angband now feature graphical tiles by default, although they can also be played in the old ASCII-based format.</p>



<p>Where the games differ is in their general philosophy of what dungeon exploration means. While NetHack has lots of strong monsters, it seems to take the view that the dungeon itself is your greatest opponent. The puzzle of figuring out item identities is a larger part of the game, and NetHack offers both more uncertainty in identification and more ways to identify. NetHack has more set locations that offer specific puzzles players must overcome, like finding the Luckstone at the bottom of the Gnomish Mines, or getting past Medusa, or crossing the moat around the Castle; Angband has only one set location, its Town, although there are lots of special areas that can be randomly found within its dungeon levels.</p>



<p>NetHack&#8217;s dungeon cannot be exited without giving up the game, for even once you get the Amulet and escape, you&#8217;re thrown into an End Game that functions as a coda to your adventure; in Angband, you&#8217;ll probably leave the dungeon many times in order to avail yourself of the Town&#8217;s useful services. In Angband, this Town offers shops where you can buy and identify items, but the shops are all menus. NetHack&#8217;s shops have a physicality, in that they&#8217;re rooms in the dungeons, overseen by a Shopkeeper character, which allows players to steal from shops if they can survive the shopkeeper&#8217;s eyes and wrath. And, of course, NetHack has its iconic pets that can help you explore the dungeon and provide other services, while in Angband you fight alone.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1024" height="510" src="https://setsideb.com/wp-content/uploads/2022/07/angbandtown-1024x510.png" alt="" class="wp-image-1697" srcset="https://setsideb.com/wp-content/uploads/2022/07/angbandtown-1024x510.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/angbandtown-300x150.png 300w, https://setsideb.com/wp-content/uploads/2022/07/angbandtown-768x383.png 768w, https://setsideb.com/wp-content/uploads/2022/07/angbandtown-1200x598.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/angbandtown.png 1535w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>NetHack&#8217;s has a stronger sense of place than Angband, where dungeon levels are much larger but also less distinctive, and anyway are forgotten once you leave a level. If you go downstairs then right back upstairs in Angband, you&#8217;ll find a completely different map waiting for you, with new monsters and items. NetHack&#8217;s dungeons <em>persist</em> so long as your character survives, and you can go back to a level after a long time and find it&#8217;s largely as you left it.</p>



<p>It&#8217;s possible to see a kind of rivalry between NetHack and Angband, but I think this is largely an illusion. Both games know what they&#8217;re about and are content to pursue it in their own way.</p>



<p>While NetHack has more name recognition, <em>lots</em> of people like Angband! It&#8217;s spawned several popular variants all its own. One of them, ZAngband, is basically its own game by now, with a ton of variants and other notable branch-offs.</p>



<h3 class="wp-block-heading">The Legacy of Moria</h3>



<p>While Beneath Apple Manor has many aspects of a roguelike, Rogue is still at the center of the roguelike genre. Rogue inspired Hack, and then, NetHack.</p>



<p>But also, Rogue inspired Moria, and in fact Moria predates Hack by several years. Moria may be the first &#8220;roguelike&#8221; game, in that it&#8217;s not Rogue itself but was clearly inspired by and derived from Rogue. Even the &#8220;direct&#8221; descendants of Rogue, like URogue and SuperRogue, came along after Moria. If there is another character-based game played on university computing terminals between Rogue&#8217;s release and Moria&#8217;s, word of it has not come down to me.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="712" height="479" src="https://setsideb.com/wp-content/uploads/2022/07/umoriadungeon-1.png" alt="" class="wp-image-1698" srcset="https://setsideb.com/wp-content/uploads/2022/07/umoriadungeon-1.png 712w, https://setsideb.com/wp-content/uploads/2022/07/umoriadungeon-1-300x202.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">UMoria</figcaption></figure>



<p>Moria was created by (the <a href="https://setsideb.com/breaking-creator-of-moria-r-i-p/">recently deceased</a>) Richard Koeneke. First written in a dialect of BASIC, then converted to one of Pascal, he left university and, like many other roguelike authors who exited academia, appears never to have worked on their game again. But he opened the game&#8217;s source, and some other people ported it to C, and called the new version UMoria. UMoria still exists, and <a href="https://umoria.org/">can be downloaded to play locally or via a web browser</a>.</p>



<p>The significance of Moria and UMoria on the history of computer gaming cannot be overstated. Rogue was popular yes, and has inspired a legion of games taking one or more of its aspects and running with them. But there is something fundamental to the core of Moria that has seeped even more deeply into CRPGs. Diablo&#8217;s credits mention UMoria as a direct inspiration, but more than that, the basic sense of Moria has become pervasive.</p>



<p>It is easy to forget now that there used to be all freaking kinds of RPGs, and early on games in the genre looked very different from how they look today. dnd and Oublette on PLATO systems have a slightly familiar kind of overhead view, with the walls of the dungeon around you drawn in lines, but monsters don&#8217;t exist outside of your immediate interactions with them. Wizardry, what is now weirdly called a &#8220;blobber,&#8221; has a grid-based world that is experienced in first-person, and this became a very common means of presentation, inspiring… well, all of these are purely from memory: The Bard&#8217;s Tale series, the Might &amp; Magic series, Dragon Wars, Dungeon Magic, Eye of the Beholder, Dungeon Hack, Swords &amp; Serpents on the NES, the dungeons of Phantasty Star on the SMS, Arcana over on the SNES, a funky 3D version of the original Bomberman on MSX, and countless other games that presented the mazes without the monsters. <a href="https://youtu.be/yvscxQN1JlA">Even Strong Bad has wrestled against one of the blobber ilk with his begloved hands</a>. (&#8220;Who&#8217;s Strong Bad,&#8221; asks half of my audience. I know, I&#8217;m old.)</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="662" height="466" src="https://setsideb.com/wp-content/uploads/2022/07/umoria2.png" alt="" class="wp-image-1700" srcset="https://setsideb.com/wp-content/uploads/2022/07/umoria2.png 662w, https://setsideb.com/wp-content/uploads/2022/07/umoria2-300x211.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">UMoria</figcaption></figure>



<p>In particular, it should be remembered that Dungeons &amp; Dragons, which inspired this whole category, was not a solo game. Despite promises of solitaire play in the 1st Edition AD&amp;D <em>DM&#8217;s Guide</em>, you really <em>needed</em> at least two people, a player and a referee, or &#8220;DM,&#8221; to play; most groups had multiple players, each playing one or more characters. This is still how D&amp;D is most commonly played today. Rogue was one of the games that, by attempting to offer a solo version of the experience, put the emphasis on the <em>solo</em>.</p>



<p>But Rogue has other things going on in it. Its identification game is a work of genius by itself, and the way its systems work together make it special in ways other than just being a D&amp;D simulation. Its descendant Moria, on the other hand, offers a more generalized RPG framework, and that is what has come to suffuse and infect nearly the entire rest of video gaming. What Moria did was generalize the solo fantasy RPG experience. Moria has multiple attack types, like fire, cold, and electricity, and resistances to them, has equipment items with add-on special properties, and has a bunch of generally plain monsters but with colors that identify their properties like they were palette-swapped.</p>



<p>In fact, I do not think I am being hyperbolic when I say that, due to Moria&#8217;s influence on Diablo, nearly every game now that features what they call a &#8220;loot system,&#8221; is actually offering a <em>Moria-style</em> loot system. It is that pervasive. And Angband, as UMoria&#8217;s direct descendant, has kept up that system and elaborated upon it for over 30 years now.</p>



<h3 class="wp-block-heading">J.R.R. Tokens</h3>



<p>Angband started out as mostly a themed version of UMoria. If the name <em>Moria</em> sounds familiar, like you might have heard it in a movie once, that&#8217;s because it comes right out of Tolkien. The Mines of Moria* are the dungeons of the game, and that&#8217;s why at level 50 the player fights a Balrog, trying to do a better job of it than Gandalf did.</p>



<p><em>* Off the subject. A fun game to play if you&#8217;re of a frame of mind is, when watching the relevant scenes in the movie of </em>The Fellowship of the Ring<em>, to refer to random things as &#8220;the Something… of Moria!&#8221; You can start from outside with &#8220;The Gates of Moria!&#8221; Say it like Gimli, with a gruff voice, and it helps if you can rouse yourself to try a Scottish accent. It&#8217;s more entertaining if it&#8217;s a bad one. Then: The Halls… of Moria! The Goblins… of Moria! The Hasty Retreat… of Moria! The Panicked Screaming… of Moria! I find that one can amuse themselves for quite some time this way.</em></p>



<p>Well you might have heard that there are other Middle Earth books than <em>The Hobbit</em> and the <em>Lord of the Rings</em> trilogy. One of these, cobbled together by John Ronald Reuel&#8217;s son Christopher Tolkien, is <em>The Silmarillion</em>. It&#8217;s a big collection of backstories and myths and legends of questionable canonicity.</p>



<p>You might remember that the Mines of Moria were not the final destination of the LotR books, but merely a stop along the way. If you read <em>The Silmarillion</em>, you&#8217;ll know that there were once even worse places in Middle Earth than that. One of them was a stronghold of Morgoth, called the pits of Angband.</p>



<p>That&#8217;s why you fight Morgoth in the game of Angband, on level 100, and his lieutenant Sauron, the same entity that was the big baddie in <em>The Lord of the Rings</em>, on Level 99. And what&#8217;s more, all of Angband is deeply drenched in token Tolkienness. It&#8217;s got a bunch of Tolkien monsters, both unique types, from the afore-mentioned end bosses down to Farmer Maggot and his dogs, to representatives of species like goblins, orcs, Ainur, and Maiar. A lot of the items have add-on properties like being a weapon &#8220;of Westernesse,&#8221; which in game terms means it&#8217;s quite good.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="864" height="475" src="https://setsideb.com/wp-content/uploads/2022/07/lotrcovers.jpg" alt="" class="wp-image-1699" srcset="https://setsideb.com/wp-content/uploads/2022/07/lotrcovers.jpg 864w, https://setsideb.com/wp-content/uploads/2022/07/lotrcovers-300x165.jpg 300w, https://setsideb.com/wp-content/uploads/2022/07/lotrcovers-768x422.jpg 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">LotR inspired some iconic fantasy book covers.<br><a href="https://www.reddit.com/r/lotr/comments/14xudv/these_are_the_lotr_book_covers_i_grew_up_with/">These were scavenged off of Reddit</a>.</figcaption></figure>



<p>Despite how deeply it plumbs the pits, If you approach it as a full adventure in Middle Earth where you can visit the Shire, smoke a pipe with Frodo and hang out with Strider, Angband will disappoint you. It takes the wonder and beauty <em>of The Hobbit</em>, the <em>Lord of the Rings</em> series, and the <em>Silmarillion</em>, and uses them as basically a list of monsters and items. Some of the variants that I&#8217;ll get to later try to restore a bit of that, but for the most part Angband is a game of tactical combat, map exploration, and loot collection, and anything from the literature that doesn&#8217;t fit that purpose is left out. There&#8217;s no Land of Mordor, Where the Shadows Lie; no Gondor with its rich history, except where it involves special monsters and items; and no sad departure of the Elves to the West. (Writing about Tolkien involves capitalizing a lot of seemingly random terms.)</p>



<p>It&#8217;s not that Angband seeks to balderize Tolkien, but that it just has no place to use those aspects of his work. These are generic fantasy exploration and tactics games that have been given a coat of Tolkien Paint, probably by Tom Bombadil, who has had difficulty finding work lately.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="1000" height="750" src="https://setsideb.com/wp-content/uploads/2022/07/tombombadil.jpg" alt="" class="wp-image-1701" srcset="https://setsideb.com/wp-content/uploads/2022/07/tombombadil.jpg 1000w, https://setsideb.com/wp-content/uploads/2022/07/tombombadil-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2022/07/tombombadil-768x576.jpg 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">&#8220;<a href="https://www.youtube.com/watch?v=RRVIVJjuaHE">Hey dol! merry dol! ring a dong dillo!</a>&#8220;<br>Painting by the Brothers Hildebrandt, borrowed from <a href="https://lotr.fandom.com/wiki/Tom_Bombadil">this page</a>.</figcaption></figure>
</div>


<p>What Angband gets from the <em>Lord of the Rings</em> and its subsidiary books is a rich lore that it can just do with as it pleases. It lends weight to the games. Instead of just making up a bunch of monsters, which often falls flat, it puts on an Elven Cloak and seems richer for it. It&#8217;s not just Angband itself; there&#8217;s a whole family of Angband variants that work by replacing (or sometimes, just supplementing) the Tolkien stuff with material from some other author, from Roger Zelazny to Anne McCaffery to H.P.Lovecraft to Terry Pratchett.</p>



<p>That makes a good enough introduction! Next time, in a week, we&#8217;ll offer some early playing advice, then maybe a timeline of Angband and its versions, and after that will come the Herculean task of looking at some of those many variants. See you soon-adillo!</p>
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