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		<title>Obscure Extra Lives in Super Mario World</title>
		<link>https://setsideb.com/obscure-extra-lives-in-super-mario-world/</link>
					<comments>https://setsideb.com/obscure-extra-lives-in-super-mario-world/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[supermarioworld]]></category>
		<category><![CDATA[TheGameDisplay]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12454</guid>

					<description><![CDATA[The Game Display tells us of an interesting kind of secret in Super Mario World that few know about. Once in a while in that game, a 1-up Mushroom just randomly seems to appear, flung into the air, sometimes in such a way as to seem to encourage you to leap off a cliff to &#8230; <a href="https://setsideb.com/obscure-extra-lives-in-super-mario-world/" class="more-link">Continue reading<span class="screen-reader-text"> "Obscure Extra Lives in Super Mario World"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The Game Display tells us of an interesting kind of secret in Super Mario World that few know about. Once in a while in that game, a 1-up Mushroom just randomly seems to appear, flung into the air, sometimes in such a way as to seem to encourage you to leap off a cliff to go after it. <a href="https://www.youtube.com/watch?v=GX53EQdawJk"><strong>Here is their video explaining what&#8217;s going on with those</strong></a> (9½ minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Super Mario&amp;apos;s Most Unseen Secrets" width="840" height="473" src="https://www.youtube.com/embed/GX53EQdawJk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">There are some locations in a few levels that have four invisible spots in the background that can detect your presence. If you touch the four <em>in order</em>, the extra life appears. They&#8217;re found throughout the game, and they&#8217;re supported in code to the extent that, if you find one in a level, the game sets a flag for that level so it won&#8217;t appear again in that play session. You have to exit your game and load it back up again before you can get another extra life by this means from that level.</p>



<p class="wp-block-paragraph">Many of these locations are arranged so that to trigger them in order, you&#8217;ll have to move in a loop around some location. This is similar in concept to the stakes in Super Mario 64 that, if you run around them a few times, cause them to generate coins to collect. Another kind of weird secret in a Mario game. I feel like Shigeru Miyamoto must have been lying awake at night brainstorming ever more obscure things to put into them.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Who Owns Softdisk and Big Blue Disk Now?</title>
		<link>https://setsideb.com/who-owns-softdisk-and-big-blue-disk/</link>
					<comments>https://setsideb.com/who-owns-softdisk-and-big-blue-disk/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bigbluedisk]]></category>
		<category><![CDATA[CatacombGames]]></category>
		<category><![CDATA[FlatRock]]></category>
		<category><![CDATA[GamersEdge]]></category>
		<category><![CDATA[loadstar]]></category>
		<category><![CDATA[preservation]]></category>
		<category><![CDATA[softdisk]]></category>
		<category><![CDATA[SoftdiskPublishing]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12427</guid>

					<description><![CDATA[I&#8217;ve talked here before about my efforts to preserve and make available the archives of the long-lived disk magazine Loadstar. Please forgive me for linking to that once again, but sales of it help me obtain food: Loadstar Compleat. If you want to see more past posts on Loadstar, you can check the helpful Loadstar &#8230; <a href="https://setsideb.com/who-owns-softdisk-and-big-blue-disk/" class="more-link">Continue reading<span class="screen-reader-text"> "Who Owns Softdisk and Big Blue Disk Now?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I&#8217;ve talked here before about my efforts to preserve and make available the archives of the long-lived disk magazine Loadstar. Please forgive me for linking to that once again, but sales of it help me obtain food: <a href="https://rodneylives.itch.io/loadstar">Loadstar Compleat</a>. If you want to see more past posts on Loadstar, you can check <a href="https://setsideb.com/tag/loadstar/">the helpful Loadstar tag</a>.</p>



<p class="wp-block-paragraph">Loadstar and its side project Loadstar 128 were made for the Commodore 64 and 128 home microcomputers. They were <em>disk magazines</em>, a niche of publisher Softdisk, distributed by mail, and for a while even on newsstands. Even after it became untenable to keep distributing by retail Loadstar managed to retain enough subscribers to keep going for a while longer.</p>



<p class="wp-block-paragraph">Loadstar lasted 22 years, from 1985 to 2007, an amazing run lasting well into the Internet Age. It hasn&#8217;t been 22 years since 2007 yet. In that time they published more than 6,700 items. Sure, it had its ups and downs, and towards its end its last editor, Rev. Dave Moorman, had to struggle to find things to fill its four disk sides with. Its last year only saw two issues, but Dave was determined to keep it going, aiming for 256, the number of possible values in a byte. Sadly a tornado hit his home and destroyed his issue-making setup. (We talk sometimes about reviving Loadstar and making the last six or seven issues ourselves to fulfill Dave&#8217;s ambition. We have most of the tools, and it&#8217;s much easier to find new Commodore software now than in 2007.)</p>



<p class="wp-block-paragraph">Loadstar wasn&#8217;t Softdisk&#8217;s only product. I can legally distribute Loadstar because of a special carve-out for it. Loadstar is still owned by its longest-running editor, Fender Tucker, who used to sell physical CDs of the issues, with an old version of <a href="https://vice-emu.sourceforge.io/">VICE</a> on it to run them in emulation. I have one of those CDs myself, and it serves as the base of the version of Loadstar Compleat we sell with Fender&#8217;s permission.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="291" height="67" src="https://setsideb.com/wp-content/uploads/2026/06/softdisklogo.png" alt="" class="wp-image-12429" style="width:516px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph">The company that originally published Loadstar was called Softdisk Publishing. Founded in 1981 by Jim Mangham, it was a similar product to Loadstar but for computers in the Apple II line. It was also successful, lasting (I believe) for 166 issues (Loadstar went for 249), and given the popularity of Apple IIs could probably have lasted a bit longer, but for a lamentable fact: Apple IIs were refreshed several times during the series&#8217; life, as Apple II+s, Apple IIes. Apple IIcs and then Apple IIGSes. Early issues don&#8217;t even run on Apple IIs after the + line; later machines, especially the GS, have much greater capabilities than the original, so a stock II owner would have to upgrade to get the most use out of the final issues. Unlike Commodore 64s which cost $200 for most of their life, Apple IIs were always pricey, and eventually an owner would have to decide whether to invest more money in a line of computers even its manufacturer didn&#8217;t seem too interested in anymore, or switch to one of the teeming IBM PCs types that were everywhere by then.</p>



<p class="wp-block-paragraph">I&#8217;d like to tell you more about Softdisk the magazine, but I&#8217;ve never used it! Just now, today, I&#8217;ve finally been able to obtain a mostly complete set of issues from the Internet Archive, in <a href="https://archive.org/details/SoftdiskSupreme">Softdisk Supreme</a>. Doing so was an adventure involving an ISO using the Mac HFS filesystem (so standard ISO-manipulation tools proclaim the disk image to be corrupt), the website <a href="https://infinitemac.org/">Infinite Mac</a>, and having to dodge several annoying quirks of both Infinite Mac and Classic Mac OS itself.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="349" height="78" src="https://setsideb.com/wp-content/uploads/2026/06/image-8.png" alt="" class="wp-image-12430" style="width:509px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-8.png 349w, https://setsideb.com/wp-content/uploads/2026/06/image-8-300x67.png 300w" sizes="auto, (max-width: 349px) 85vw, 349px" /></figure>
</div>


<p class="wp-block-paragraph">Softdisk Supreme was the product of a company called Syndicomm. Distributed on CD much as Loadstar Compleat was, Syndicomm was owned by Eric Shepherd, who transferred it to Tony Diaz in 2011. Diaz passed away in 2021 (<a href="https://eamon.wiki/Syndicomm">source</a>), leaving ownership of Softdisk&#8217;s properties uncertain.</p>



<p class="wp-block-paragraph">Or are they? There is a note in a PDF supplied with Softdisk Supreme that tells us that Syndicomm didn&#8217;t own Softdisk the Magazine, but just licensed it from the company:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="696" height="115" src="https://setsideb.com/wp-content/uploads/2026/06/image-9.png" alt="" class="wp-image-12431" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-9.png 696w, https://setsideb.com/wp-content/uploads/2026/06/image-9-300x50.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption"><a href="https://en.wikipedia.org/wiki/Softdisk">According to Wikipedia</a>, &#8220;Softdisk, LLC&#8221; is another name for the company of Softdisk Publishing, probably adopted after they stopped making disk magazines and settled into their late life as an ISP.</figcaption></figure>



<p class="wp-block-paragraph">So then, who owns it now? No less a figure than John Romero himself, <em>the</em> John Romero, game designer of Wolf 3D, Doom and Quake and former Softdisk employee, <a href="https://bsky.app/profile/johnromero.bsky.social/post/3mo25dzrlmk2n">tells us that a company called Flat Rock Software owns the Softdisk IP now</a>.</p>



<p class="wp-block-paragraph">Softdisk made more magazines than just Softdisk and Loadstar. For the PC they made Big Blue Disk and Gamer&#8217;s Edge. I&#8217;ve found a mention online that parts of Softdisk&#8217;s legacy were sold in pieces to other companies. My Abandonware doesn&#8217;t distribute several notable games from BBD&#8217;s issues that were made by the id Software people, like <a href="https://www.myabandonware.com/game/catacomb-3-d-1kh">Catacomb 3D</a>, pointing people (but not directly) to GOG. <a href="https://www.gog.com/en/game/catacombs_pack">Here is a direct link</a>. It&#8217;s $6 for six games, and in the style of GOG retro releases they&#8217;re packaged with an emulator capable of playing them out of the box.</p>



<p class="wp-block-paragraph">Catacomb 3D is listed as made by &#8220;id Software, Softdisk Publishing&#8221; and &#8220;Catacomb Games.&#8221; It&#8217;s the only product by Catacomb Games on GOG. <a href="https://catacomb.games/">They have a website</a>. They&#8217;ve opened the source code to the whole series and <a href="https://github.com/CatacombGames">uploaded it to Github</a>. While their website doesn&#8217;t list a point of contact, their Github account page has an email address, which I sent a polite request to just a few minutes ago. I hope they can clear up the question of ownership, and if they can, that it&#8217;ll illuminate a path towards offering a package similar to Loadstar Compleat for Softdisk&#8217;s other products.</p>



<p class="wp-block-paragraph">I believe that all software has value, but Softdisk&#8217;s output easily exceeds that low bar. The Catacomb games don&#8217;t need my pitiful efforts at preservation, but Softdisk published lots of other stuff that&#8217;s in serious danger of being lost forever. In addition to the work of their in-house programmers they accepted submissions, and bought software from a wide range of programmers. Many of those coders are aging, or are no longer with us. Attention must be paid! They cared about their work, and so must we. Wish me luck. </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>The First Console RPG</title>
		<link>https://setsideb.com/the-first-console-rpg/</link>
					<comments>https://setsideb.com/the-first-console-rpg/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[Arcadia]]></category>
		<category><![CDATA[Dragonstomper]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Starpath]]></category>
		<category><![CDATA[Supercharger]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12419</guid>

					<description><![CDATA[Proclaiming something for sure in the realm of vidyagaems is just asking to be challenged and possibly humbled. Yet it seems likely that the first true video RPG, as pointed out by -Eclipse14- in this video (10½ minutes), is the Atari 2600/Supercharger game Dragonstomper. I have played Dragonstomper, in fact I wrote about it in &#8230; <a href="https://setsideb.com/the-first-console-rpg/" class="more-link">Continue reading<span class="screen-reader-text"> "The First Console RPG"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Proclaiming something for sure in the realm of vidyagaems is just asking to be challenged and possibly humbled. Yet it seems likely that the first true video RPG, <a href="https://www.youtube.com/watch?v=Tq_VVzQ0K0Q"><strong>as pointed out by -Eclipse14- in this video</strong></a> (10½ minutes), is the Atari 2600/Supercharger game Dragonstomper.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="This Is The VERY FIRST Console RPG" width="840" height="473" src="https://www.youtube.com/embed/Tq_VVzQ0K0Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">I have played Dragonstomper, in fact <a href="https://rodneylives.itch.io/ataribook">I wrote about it in an ebook on 2600 games here</a>, and it&#8217;s quite an interesting game. Defining an RPG these days is rife with complication, but then it a bit more obvious: statistics, character building, equipment, exploration and turn-based combat. Dragonstomper has all of these things and more.</p>



<p class="wp-block-paragraph">The Supercharger was a peripheral that allowed games to be loaded off of cassette tape. The unit itself housed an amount of RAM that held the games that the system would run. The Atari 2600 didn&#8217;t have write lines leading out to the cartridge, so the Supercharger had to load the code itself, which looked like normal inflexible ROM to the Atari. But the Supercharger could handle multiload games, making it much easier to make large games for the console. Dragonstomper was stored on the tape in three segments, corresponding to three stages of the quest.</p>



<p class="wp-block-paragraph">The first section, and the most open-ended, involved exploring the kingdom, fighting monsters, finding items and trying to build your character&#8217;s power. A complication to this is that five magic items, a Charm, a Cross, a Potion, a Ring, a Staff, have randomized functions that change every time you begin a game. (There is no saving; the Atari has no way of writing to the tape.)</p>



<p class="wp-block-paragraph">To get to stage two, you must get past the guard to town, either by showing him an ID, by bribing him, or by defeating him in combat. (They have more health than the dragon!) Town is kind of a break area where you shop for items to help you in the final part of the quest: the tunnel to and fight against a dragon waiting for you in its cave.</p>



<p class="wp-block-paragraph">There&#8217;s all kinds of interesting things you can do, that helps give the game a lot of replayability. For example, you can hire fighters in town to accompany you against the dragon. There are traps around but also items that can reveal their locations to you. You can fight the dragon in melee, or by firing a longbow at it, or you can even avoid fighting it all together by figuring out how to get the gem its guarding without fighting it. <a href="https://gamefaqs.gamespot.com/atari2600/584695-dragonstomper/faqs/80848">There is a GameFAQs guide to it</a> (contributed as late as 2023) that gives a good rundown of how to play and win.</p>



<p class="wp-block-paragraph"></p>
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		<title>Romhack Thursday: Zelda II: The Adventure of Mario</title>
		<link>https://setsideb.com/romhack-thursday-zelda-ii-the-adventure-of-mario/</link>
					<comments>https://setsideb.com/romhack-thursday-zelda-ii-the-adventure-of-mario/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[crossover]]></category>
		<category><![CDATA[jroweboy]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[zelda2]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12357</guid>

					<description><![CDATA[We&#8217;ve not done a Romhack Thursday* for a while. Found by way of a Bluesky post by bro3256, of the website Famibro, this is a brilliant romhack by jroweboy (SMBArena page) that not only puts Mario into Zelda II, but also subtly remixes the game to allow for his different moveset. While this is a &#8230; <a href="https://setsideb.com/romhack-thursday-zelda-ii-the-adventure-of-mario/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Zelda II: The Adventure of Mario"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p class="wp-block-paragraph">We&#8217;ve not done a Romhack Thursday* for a while. Found by way of <a href="https://bsky.app/profile/bro3256.com">a Bluesky post by bro3256</a>, of the website <a href="https://famibro.com/home">Famibro</a>, this is a brilliant romhack by jroweboy (<a href="https://smbarena.com/public/hack?id=3774"><strong>SMBArena page</strong></a>) that not only puts Mario into Zelda II, but also subtly remixes the game to allow for his different moveset.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/vlcsnap-2026-06-04-05h01m08s417-1.png" alt="" class="wp-image-12373" style="width:498px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph">While this is a hack to Zelda II, not Super Mario Bros., Mario&#8217;s physics and jump have been faithfully recreated in the engine. Mario doesn&#8217;t have Link&#8217;s sword, and without certain spells his only means of attack is his trademark jump! But all of the enemies that Link could employ his downthrust move against Mario can stomp. This makes some enemies much easier to beat, like the Dairas in Death Mountain, but it makes Stalfos and Ironknuckles almost impossible to defeat without some aid. It takes a lot of familiarity with the original game to notice it, but a couple of enemies have been removed in order to provide a better play experience.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/vlcsnap-2026-06-04-05h04m03s404-1.png" alt="" class="wp-image-12374" style="aspect-ratio:1.1428786061723128;width:491px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph">I&#8217;ve found it to be unusually well-balanced and implemented for a romhack, especially one with such a unique premise. The game plays a lot like if Nintendo had made it themselves. When Mario is reduced to two bars of health he loses his Super status and becomes small, just like in the SMB games. There are certain advantages to being small; a few keys require a difficult running ducking jump/slide to get when Mario&#8217;s big, but if he&#8217;s small it&#8217;s simple to collect them.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/vlcsnap-2026-06-04-05h05m34s815-1.png" alt="" class="wp-image-12375" style="width:471px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph">The spells have been redone to fit Mario&#8217;s abilities, and the implications of the new rules make the game seem fresh even to Zelda II obsessives like me. The Shield spell doesn&#8217;t reduce damage taken, but instead gives Mario a floating shield that acts like Link&#8217;s shield. Mario already has a great jump, so the Jump spell is replaced with a spell called Tanooki. Tanooki gives Mario his tail from SMB3; he can&#8217;t fly with it, but he can float down from jumps and, crucially, he can use it like Link&#8217;s sword if it were limited to low attacks. Unlike all of Link&#8217;s spells, Mario&#8217;s Tanooki and Fire powerups don expire when the scene changes, but instead lasts until Mario becomes small. I think there are other changes too but I haven&#8217;t gotten far enough to find them.</p>



<p class="wp-block-paragraph">On top of all of that, the music has been slightly Mariofied too, and the soundtrack is really good! <a href="https://youtu.be/I98Svf687XA">Here&#8217;s some footage of me playing through some early portions of the hack</a>. (1 hour 23 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Zelda II: The Adventure of Mario gameplay" width="840" height="630" src="https://www.youtube.com/embed/I98Svf687XA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">I do need to warn you of one issue though. On my first attempt at playing the game, one of the keys in the first dungeon didn&#8217;t register when I collected it, softlocking me and making it impossible to finish the Parapa Palace (the first dungeon). I suggest you save often in case something like this happens to you. It was lucky for me that it happened so early in the game, and starting over didn&#8217;t lose me much progress. There&#8217;s another place where you <em>appear</em> to be softlocked, in the third palace, but I managed to overcome it by getting the item out of it then setting it aside and exploring ahead, and sure enough, soon after I got an ability that let me go back and finish it.</p>



<p class="wp-block-paragraph">Despite those issues I&#8217;m having a great time trying to puzzle through Zelda II&#8217;s huge challenges with this different moveset. If you&#8217;re a Zelda II fan too (I hear there are a few of your out there at least) you should check it out!</p>



<p class="wp-block-paragraph">* Why, you may ask, a Romhack Thursday? It&#8217;s because I wanted to do a weekly romhack feature but there aren&#8217;t any days of the week beginning with the letter R! You may also ask, why a picture of a frog wearing sunglasses for its header image? They&#8217;re the cool frog of the swamp, they know how to edit rom files and give them to all their friends. If you look closely at the cartridge in its hand, the label may look slightly familiar if you&#8217;ve played a lot of classic arcade games….</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/vlcsnap-2026-06-04-05h07m04s917-1.png" alt="" class="wp-image-12376" style="width:534px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph"><a href="https://smbarena.com/public/hack?id=3774"><strong>Zelda II: The Adventure of Mario</strong></a> (hack of Zelda II by jroweboy)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<item>
		<title>Gamefinds: Sophie Houlden&#8217;s Picotron Remake of Lemmings</title>
		<link>https://setsideb.com/sophie-houldens-picotron-remake-of-lemmings/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[dmadesign]]></category>
		<category><![CDATA[lemmings]]></category>
		<category><![CDATA[picotron]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[Sophie]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12350</guid>

					<description><![CDATA[It&#8217;s got every level of the original Lemmings, including variants from different versions, and the first Holiday demo collection, along with a smattering of extras with more on the way. Picotron of course is the successor to the popular Pico-8 fantasy console, more of a fantasy workstation, but you can still play Picotron Lemmings without &#8230; <a href="https://setsideb.com/sophie-houldens-picotron-remake-of-lemmings/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: Sophie Houlden&#8217;s Picotron Remake of Lemmings"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p class="wp-block-paragraph"><a href="https://sophiehoulden.com/ohno.html"><strong>It&#8217;s got every level of the original Lemmings</strong></a>, including variants from different versions, and the first Holiday demo collection, along with a smattering of extras with more on the way. <a href="https://www.lexaloffle.com/picotron.php">Picotron</a> of course is the successor to the popular <a href="https://www.lexaloffle.com/pico-8.php">Pico-8</a> fantasy console, more of a fantasy workstation, but you can still play Picotron Lemmings without buying the $20 tools.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2026/06/image-1024x576.png" alt="" class="wp-image-12352" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/image-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/06/image-768x432.png 768w, https://setsideb.com/wp-content/uploads/2026/06/image-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/image.png 1440w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">It doesn&#8217;t have music or many of the sound effects (including any digitized voices), but it does play very well. It&#8217;s smoother than the original and even has visual indicators for Climbers and Floaters, which the originals didn&#8217;t have.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2026/06/image-1-1024x576.png" alt="" class="wp-image-12353" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/image-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/06/image-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2026/06/image-1-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/image-1.png 1440w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">Lemmings is a true classic from the 16-bit era and even without music this version is a fine remake. And it&#8217;s free to play!</p>



<p class="wp-block-paragraph">One of those ports we mentioned was a web-based port from 2004, <a href="https://www.elizium.nu/scripts/lemmings/">DHTML Lemmings</a>, still online after all these years. Back then it was amazing to see a game like that without even needing Shockwave or Flash. We&#8217;ve come a long way, for better or worse, but Sophie&#8217;s version is destined to be a highlight among the legends of the Lemmings.</p>



<p class="wp-block-paragraph">What is that? Some of you may not know what Lemmings is? It&#8217;s a classic computer game from DMA Design in the early 90s, originally for the Commodore Amiga but ported to many other systems including the SNES. A bunch of green-haired numbskulls march forward through a huge variety of dangerous landscapes. As kind of their benevolent god, you give them skills to help them get through the terrain and also prepare the way for their friends. In the original you had to have a certain percentage survive to progress to the next level, but in this version you can play them in any order you choose. Give it a try, it&#8217;s just as brilliant now as when it was first released in 1991. </p>



<p class="wp-block-paragraph"><a href="https://sophiehoulden.com/ohno.html"><strong>Sophie&#8217;s Picotron remake of Lemmings</strong></a> (Picotron, Web, $0)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>@Play: Larn Turns 40</title>
		<link>https://setsideb.com/larn-turns-40-can-run-everywhere/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[@play]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[ClassicRoguelike]]></category>
		<category><![CDATA[Gibbon]]></category>
		<category><![CDATA[Larn]]></category>
		<category><![CDATA[NoahMorgan]]></category>
		<category><![CDATA[terminal]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12332</guid>

					<description><![CDATA[Larn, created by Noah Morgan, may his name be sung by the bards forever, is a venerable classic roguelike game, from the same era as Moria and the first Hacks. It&#8217;s always been more obscure than the other games but was still popular, and it&#8217;s still played today. atsb, aka Gibbon, made a GitHub post &#8230; <a href="https://setsideb.com/larn-turns-40-can-run-everywhere/" class="more-link">Continue reading<span class="screen-reader-text"> "@Play: Larn Turns 40"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="128" height="128" src="https://setsideb.com/wp-content/uploads/2023/05/a_at1.png" alt="" class="wp-image-4609"/></figure>
</div>


<p class="wp-block-paragraph"><em>‘<a href="https://setsideb.com/tag/play/">@Play</a>‘ is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.</em></p>



<p class="wp-block-paragraph"><strong>Larn</strong>, created by Noah Morgan, may his name be sung by the bards forever, is a venerable classic roguelike game, from the same era as Moria and the first Hacks. It&#8217;s always been more obscure than the other games but was still popular, and it&#8217;s still played today. atsb, aka Gibbon, made a GitHub post commemorating <a href="https://github.com/atsb/RL_M/releases/tag/26.40"><strong>its 40th anniversary</strong></a>, and noting the code has been ported to run on many systems, like Windows, Mac, Linux, DOS, OS/2, 68000, Alpha and many others. There they have both its source code and many precompiled binaries. We covered Larn once back on GameSetWatch, but GSW&#8217;s now only accessible through the Wayback Machine, and my Larn article from there is in the book <em><a href="https://www.routledge.com/Exploring-Roguelike-Games/Harris/p/book/9780367482596">Exploring Roguelike Games</a></em>, so it seems a good opportunity to write of it again here.</p>



<p class="wp-block-paragraph">You can download it from that page, but note that after unpacking it you should copy the files in the <strong>larnfiles</strong> directory into that of the executable, then edit <strong>larnopts</strong> to suit your playstyle (I&#8217;d change the player name, turn on color and pick a suitable gender.) If you don&#8217;t copy the files you won&#8217;t have in-game help; if you don&#8217;t edit larnopts your player will default to a male character named Gibbon.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="597" src="https://setsideb.com/wp-content/uploads/2026/06/dungeon3-1024x597.png" alt="" class="wp-image-12335" srcset="https://setsideb.com/wp-content/uploads/2026/06/dungeon3-1024x597.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3-300x175.png 300w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3-768x448.png 768w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3-1536x895.png 1536w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3-1200x699.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3.png 1582w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">I&#8217;ve only played a little of this version, but what I&#8217;ve seen is in keeping with the style of olde. Larn is a great game and worth trying. It makes a lot of different choices from its colleague games, which gives it a different feel. By default it&#8217;s easier than Rogue or Hack, but you can pick a higher difficulty if you want. High-difficulty games are ranked higher on the scoreboard. </p>



<p class="wp-block-paragraph">Larn has a town level like Moria, but it includes features like a college that can teach you skills (but cost money and time) and a bank to save money at. It has two dungeons: a main dungeon that&#8217;s ten levels long, and a volcano that&#8217;s three levels and much stronger monsters. It has many random features, akin to Nethack&#8217;s fountains and thrones, that can do various things to your character, and it uses a code-based spell system. Press <strong>Shift-I</strong> from the spellcasting prompt (the <strong>c</strong> key) to be told what spells you know and what their codes are.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="597" src="https://setsideb.com/wp-content/uploads/2026/06/town-1-1024x597.png" alt="" class="wp-image-12341" srcset="https://setsideb.com/wp-content/uploads/2026/06/town-1-1024x597.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/town-1-300x175.png 300w, https://setsideb.com/wp-content/uploads/2026/06/town-1-768x448.png 768w, https://setsideb.com/wp-content/uploads/2026/06/town-1-1536x895.png 1536w, https://setsideb.com/wp-content/uploads/2026/06/town-1-1200x699.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/town-1.png 1582w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">In the land of Larn many items cost lots of money, but you also find lots of money in the dungeon, there are lots of valuable gems there, and enemies frequently drop more. There are some things that are different from the Rogue and the Hack line of roguelikes that will need some adjustment:</p>



<ul class="wp-block-list">
<li>One key that works the same is <strong>Question Mark</strong> for <strong>Help</strong>, which should give you enough information to start you on your way.</li>



<li>I haven&#8217;t tried using a numpad to play yet, but the help text doesn&#8217;t mention it. You <em>might</em> have to use the vi keys plus diagonals to move: <strong>h</strong>&#8211;<strong>j</strong>&#8211;<strong>k</strong>&#8211;<strong>l</strong> for <strong>left</strong>&#8211;<strong>down</strong>&#8211;<strong>up</strong>&#8211;<strong>right</strong>, and <strong>y</strong>&#8211;<strong>u</strong>&#8211;<strong>b</strong>&#8211;<strong>n</strong> for <strong>up&amp;left</strong>&#8211;<strong>up&amp;right</strong>&#8211;<strong>down&amp;left</strong>&#8211;<strong>down&amp;right</strong>.</li>



<li>While the standard keys <strong>&lt;</strong> and <strong>></strong> go up and down levels, to enter places from down you have to press <strong>Shift-E</strong>.</li>



<li>Monsters don&#8217;t follow you between dungeon levels, but the stairs, going both up and down, deposit you at a random place on the next level, so you can&#8217;t just retreat up if you find a dangerous monster on the next level.</li>



<li>Some dungeon features use letters of the alphabet in addition to monsters: a deep blue P is a pit you might fall down.</li>



<li>There is no key to put on or remove a ring, for they take effect automatically as you carry them. They&#8217;re identified immediately too.</li>



<li>Potions and books don&#8217;t get individual descriptions when unknown, like &#8220;scroll titled KIRJE&#8221; or &#8220;plaid potions,&#8221; but they do still have underlying identities, and get identified when you use them.</li>



<li>Lots of items, not just weapons and armor, have plusses, and you can even see them when the item type is unknown. What they mean, you&#8217;ll have to figure that out for yourself.</li>



<li>When you find gems, don&#8217;t sell them in the trading post. Take them to the bank and have them appraised there.</li>



<li>The flow of your quest is unusual to players expecting to collect an Amulet of Yendor some ways down and escape with it. The Eye of Larn is at the bottom of the main dungeon, but it won&#8217;t cure your daughter. But there is a way it can greatly further your quest, if you can figure out what that is.</li>
</ul>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="597" src="https://setsideb.com/wp-content/uploads/2026/06/dungeon5-1024x597.png" alt="" class="wp-image-12337" srcset="https://setsideb.com/wp-content/uploads/2026/06/dungeon5-1024x597.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5-300x175.png 300w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5-768x448.png 768w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5-1536x895.png 1536w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5-1200x699.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5.png 1582w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">A really distinctive thing about Larn is its time limit. Larn doesn&#8217;t use a food clock like many other classic roguelikes, but instead your daughter is dying of a mysterious disease whose cure is rumored to be somewhere in the land. As long as you progress slowly enough you can usually handle the monsters, and you can learn new skills in the College of Larn, but if you take more than 350 &#8220;mobils&#8221; you&#8217;ll fail your quest, although there is an item that can give you more time. If you manage to win the game, the Larn Revenue Service assesses you taxes based on your score before you can use the stores in subsequent games, and you can set a difficulty level before playing that affects the game in many ways: use the command-line option -# where # is the level, with 0 being the easiest.</p>



<p class="wp-block-paragraph">Larn has its own wiki with many play tips <em>(a lot of them spoilers)</em> at <a href="https://wiki.larn.org/wiki/Main_Page"><strong>wiki.larn.org</strong></a>.</p>
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			</item>
		<item>
		<title>Obscure Arcade Games, Presented By Gary</title>
		<link>https://setsideb.com/obscure-arcade-games-presented-by-gary/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 23 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[GaryRetroGamer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12279</guid>

					<description><![CDATA[Used to be there were many thousands of different arcade games that you could find nearly, in arcades, convenience stores, grocery stores, gas stations and sometimes even just on a street corner. In the US (the country that originated arcade games somehow), those days have been gone for a long time, unless you count video &#8230; <a href="https://setsideb.com/obscure-arcade-games-presented-by-gary/" class="more-link">Continue reading<span class="screen-reader-text"> "Obscure Arcade Games, Presented By Gary"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Used to be there were many thousands of different arcade games that you could find nearly, in arcades, convenience stores, grocery stores, gas stations and sometimes even just on a street corner. In the US (the country that originated arcade games somehow), those days have been gone for a long time, unless you count video poker machines as arcade games, and I don&#8217;t, as doing so would send me into a profound depression.</p>



<p class="wp-block-paragraph">More than that, arcade games in the days of their ascendance had a breadth and variety that no other style of video game has ever had. Even home microcomputers, to my eyes, didn&#8217;t see games as ludicrously <em>peculiar</em> as arcade games could be, especially in their early days.</p>



<p class="wp-block-paragraph">Somebody on Youtube with the user name <a href="https://www.youtube.com/@GaryRetroGamer">GaryRetroGamer</a> has made a three videos showing off obscure but interesting arcade games from the 80s, ranging in length from 20 to 25 minutes, 127 games from <a href="https://www.youtube.com/watch?v=JtfzdfXDMNY"><strong>1983-1984</strong></a> (25 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Obscure Arcade Games Of The 80&amp;apos;s: 1983-1984" width="840" height="630" src="https://www.youtube.com/embed/JtfzdfXDMNY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">133 from <strong><a href="https://www.youtube.com/watch?v=kFLy4eQ6kwo">1985-1986</a></strong> (22 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Obscure Arcade Games of the 80&amp;apos;s:  1985 - 1986" width="840" height="473" src="https://www.youtube.com/embed/kFLy4eQ6kwo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">and 100 from <strong><a href="https://www.youtube.com/watch?v=RDh-p0R1MzY">the late 80s</a></strong>:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="100 Obscure Arcade Games -  Late 80s Edition!" width="840" height="630" src="https://www.youtube.com/embed/RDh-p0R1MzY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">To help you track down individual games, the ones in each video are presented here, in order. Please excuse errors, these lists were compiled with the aid of text processing tools. (For any bashheads out there, of particular use: <strong>cut</strong>, <strong>tr</strong>, <strong>wl-paste</strong>, <strong>wl-copy</strong>)</p>



<p class="wp-block-paragraph"><strong>1983-4</strong></p>



<p class="wp-block-paragraph">Dr. Micro, Exerion, Guzzler, Harem, High Way Race, Hoccer, Hopper Robo, I Robot, Intrepid, Joinem, Joyful Road, Jump Coaster, Kick Boy, Lover Boy, Markham, Marvin&#8217;s Maze, Money Money, Mouser, Mr. TNT, New Sinbad, Nova 2001, Phozon, Popper, Raiders, Regulus, Roc&#8217;n&#8217;Rope, Saturn, Scrambled Egg, Senjyo, SF, Sinbad Mystery, Sky Lancer, Star Jacker, Stinger, Super Doubles Tennis, Super Glob, Tin Star, The, Traverse USA, Tropical Angel, Uncle Poo, Van, Vastar, Yamato, Acrobatic Dog Fight, Appoooh, BanBam, Bank Panic, Battle, Ben Bero Beh, Bull Fighter, Bullfight, B-Wings, Champion Boxing, Cheyenne, Chicken Shift, Chinese Hero, Circus Charlie, Complex X, Country Girl, Crater Raider, Crowns Golf, Cycle Mabou, D-Day, Demolition Derby, Do Run Run, Dragon Buster, Drakton, Driving Force, Eeekk!, Eight Ball Action, Equites, Field Day, Fighting Basketball, Fire Battle, Freeze, Future Spy, Gladiator 1984, Goalie Ghost, Great Swordsman, Grobda, Gyrodine, Hero, Hole Land, Hunchback Olympics, Imago, Itazura Tenshi, Jack Rabbit, Jumping Cross, Jumping Jack, Kamikaze Cabbie, Kick Rider, Kick Start, Liberation, Lode Runner, Mad Crasher, Mister Viking, Mr. Kougar, Mysterious Stones, Ninjakun Majou No Bouken, Off The Wall, Pandora&#8217;s Palace, Peter Pack Rat, Pinbo, Pirate Ship Higemaru, Progress, Revenger &#8217;84, Roller Jammer, Rumba Lumber, Sea Fighter Poseidon, Seicross, Snacks&#8217;n&#8217;Jaxson, Snake Pit, Son Son, Spatter, Star Force, Super Bag Man, Super Basketball, SWAT, Three Stooges in Brides Is Brides, Timber, Tube Panic, Two Tigers, Wai Wai Jockey Gate, Wanted, Wily Tower, Zaviga, Zwackery</p>



<p class="wp-block-paragraph"><strong>1985-6</strong><br>4-D Warriors, Alien Sector, Arm Wrestling, Bogey Manor, Boulder Dash, Canvas Croquis, Cerberus, Chanbara, City Connection, Combat, Cop 01, Crazy Rally, Crowns Golf in Hawaii, Doki Doki Penguin Land, Field Combat, Finalizer, Flashgal, Galactic Warriors, Go Go Mr. Yamaguchi, HAL21, Heavy Metal, High Voltage, I&#8217;m Sorry, Ikki, Knuckle Joe, Lady Master of Kung Fu, Lizard Wizard, Lode Runner III, Lot Lot, Mat Mania, Mayhem 2002, Metal Clash, Mirax, Motos, N.Y. Captor, Penguin, Performan, Pinball Action, Pitfall 2, Porky, Powerplay, Raiders 5, Repulse, Samurai Nihon, Sarge, Scooter Shooter, Sega Ninja, Shanghai Kid, Shoot Out, Shot Rider, Sky Destroyer, Sky Kid, Special Forces, Spelunker, Splendor Blast, Street Heat, Submarine, Super Speed Race Junior, Tank Busters, Team Hat Trick, Teddy Boy Blues, The FairyLand Story, Typhoon Gal, Wink, Wiz, Wyvern F, Argus, Baluba, Battle Lane! Vol 5, Big Event Golf, Body Slam, Brain, Calorie Kun vs Moguranian, Chiller, Clash Road, Clay Pigeon, Competition Golf Final Round, Danger Zone, Darwin 4078, Empire City 1931, Fire Trap, Flower, Gardia, Genpei ToumaDen, Gigas, Gladiator, Guardian, Halley&#8217;s Comet, Hopping Mappy, Joust 2, Kiki KaiKai, Land Sea Air Squad, Legend, Lock, Lost Castle In Darkmist, The, Mania Challenge, Max RPM, Merlin&#8217;s Money Maze, Mighty Guy, Mission 660, Mr. Goemon, Night Stocker, Ninja Emaki, Noboranka, Omega, Power Drive, Prebillian, Rack + Roll, Rafflesia, Red Robin, Return of Ishar, The, Riddle of Pythagoras, Robo Wres 2001, Rock &#8216;n Rage, S.R.D Mission, Shackled, Sky Kids Deluxe, Slap Shooter, Soldier Girl Amazon, Space Position, Spiker, Stompin, Super Stingary, Thunder Ceptor, Tokio, Top Gunner, Top Secret, Toypop, Transformer, Ufo Robo Dangar, Up Scope, XX Mission, Youjyuden</p>



<p class="wp-block-paragraph"><strong>Late 80s</strong><br>Aaargh, Act Fancer, Bakutotsu Kijuutei, Battle Shark, Black Panther, Block Hole, Bonze Adventure, Buccaneers, Burning Force, Champion Wrestler, China Gate, Chopper, Chuka Taisen, Crazy Climber 2, Crime City, Crime Fighters, Cue Brick, Dead Angle, The Deep, Demon&#8217;s World Horror Story, Devastators, Devil World, Diamond Run, Don Doko Don, Dr. Topper&#8217;s Adventures, Dragon Punch, Dragon Unit Castle of Dragon, Dynamite Duke, Enforce, Extermination, Exterminator, Exzisus, Fast Lane, Final Round, The, Finest Hour, Gang Wars, Garyo Retsudent, Ginga NinkyouDen, Gold Medalist, Gondomania, Gorodki, Hachoo, Hard Head, Hippodrome, Hot Chase, Hyper Crash, InsectorX, Kabuk, Kageki, Kitten Kaboodle, Konek, Kozure Ookami, Kuri Kunton, Kyros, Legend of Hero Tonma, Legend of Makai, Legion, Mad Gear, The Main Event, Marchen Maze, Maze of Flott, Metal Freezer, Metal Hawk, Mirai Ninja, Mustache Boy, Mutant Night, Night Striker, Ninja Kazan, Ninja Kid II, Ninja Mission, Pig and Bombers, Plump Pop, Poker Ladies, Psychic 5, Psycho, Python, Rabbit Punch, Racing Hero, Raimais, Reikai Doushi, Rompers, Shingen Samurai, Skull &amp; Crossbones, Sky Robo, Snezhnaja Koroleva, SOS, Spark Man, Special Project Y, Star Guards, Street Smart, Super Ranger, Shadowland, Tough Turf, Trick Trap, Tricky Doc, Trio The Punch, Ufo Senshi Yohko Chan, Viper, Wild Fang, Wit&#8217;s, Wonder Momo</p>



<p class="wp-block-paragraph"><br></p>
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		<title>Nerdly Pleasures Breaks Down The History of Wizardry</title>
		<link>https://setsideb.com/nerdly-pleasures-breaks-down-the-history-of-wizardry/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 22 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[crpg]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[NerdlyPleasures]]></category>
		<category><![CDATA[sirtech]]></category>
		<category><![CDATA[wizardry]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12268</guid>

					<description><![CDATA[NOTE: WordPress has malfunctioned and isn&#8217;t allowing me to use the Visual Editor right now, so I&#8217;m writing this with the code editor. I don&#8217;t have much experience with this, and I don&#8217;t know how to add images using it other than a featured image (which might not even show on the web). It&#8217;s a &#8230; <a href="https://setsideb.com/nerdly-pleasures-breaks-down-the-history-of-wizardry/" class="more-link">Continue reading<span class="screen-reader-text"> "Nerdly Pleasures Breaks Down The History of Wizardry"</span></a>]]></description>
										<content:encoded><![CDATA[<p>NOTE: WordPress has malfunctioned and isn&#8217;t allowing me to use the Visual Editor right now, so I&#8217;m writing this with the code editor. I don&#8217;t have much experience with this, and I don&#8217;t know how to add images using it other than a featured image (which might not even show on the web). It&#8217;s a good thing I can write HTML code.</p>
<p>Wizardry was the first popular (actually, mega-popular) CRPG, though as with many CRPGs from the time it&#8217;s much forgotten about now, even if its legacy is truly gigantic. It is indeed fortunate that Digital Eclipse has released that modern remake of Wizardry I, <a href="https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord/">Proving Grounds of the Mad Overlord</a>, which is a lot more than you can say about Ultima, Phantasy, Might &#038; Magic or a bunch of other games.</p>
<p>Nerdly Pleasures has posted <b><a href="http://nerdlypleasures.blogspot.com/2026/03/observations-on-early-versions-of.html">a detailed history of the original games and their microcomputer ports</a></b>, breaking down versions, features and bugs. It reminds of a number of interesting things, like that the original Apple II Wizardry would write to the Scenario Disk if you defeated a certain encounter, and thus make it permanently impossible to encounter it again on later playthroughs. Or that character growth was badly broken in the original PC version, with stats going down when they should have gone up. Or that the Commodore 64 version came out so late that it not only includes support for the C128&#8217;s extra memory, but even Commodore&#8217;s bankswitching RAM expansion modules.</p>
<p>I have come to realize that I much prefer the gameplay in these early CRPGs to those of more recent takes like Skyrim. The simulationist depth of those founding games has largely been replaced with gamish fluff, and in place of the imagination that the first CRPGs asked players to bring to the experience, everything has been made literal, explicitly rendered on your screen just as you&#8217;re <i>supposed</i> to perceive it. I know this comes across as nostalgia talking, but I don&#8217;t think it necessarily is. There&#8217;s a whole approach to making RPGs that has been lost, and I think we&#8217;re all poorer for it.</p>
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		<title>A Bunch Of C64 Music Remixes</title>
		<link>https://setsideb.com/a-bunch-of-c64-music-remixes/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 15 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[OCRemix]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[RemixKwedOrg]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12219</guid>

					<description><![CDATA[Still working on various other things, but fortunately I found out today about remix.kwed.org, which is kind of a version of OCRemix that focuses (but I don&#8217;t think is exclusive to) Commodore 64 music remixes. These aren&#8217;t also not all played by a C64, but are remixes of songs from them, so, not all chiptunes. &#8230; <a href="https://setsideb.com/a-bunch-of-c64-music-remixes/" class="more-link">Continue reading<span class="screen-reader-text"> "A Bunch Of C64 Music Remixes"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Still working on various other things, but fortunately I found out today about <a href="https://remix.kwed.org/"><strong>remix.kwed.org</strong></a>, which is kind of a version of <a href="https://ocremix.org/">OCRemix</a> that focuses (but I don&#8217;t think is exclusive to) Commodore 64 music remixes. These aren&#8217;t also not all played by a C64, but are remixes of songs <em>from</em> them, so, not all chiptunes. If you need a jam to get you started, try <a href="https://remix.kwed.org/files/RKOfiles/Phillip%20Gross%20-%20M.U.L.E.%20(Mexico%2086%20Mix).mp3">this remix of M.U.L.E</a>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="515" src="https://setsideb.com/wp-content/uploads/2026/05/image-3-1024x515.png" alt="" class="wp-image-12222" srcset="https://setsideb.com/wp-content/uploads/2026/05/image-3-1024x515.png 1024w, https://setsideb.com/wp-content/uploads/2026/05/image-3-300x151.png 300w, https://setsideb.com/wp-content/uploads/2026/05/image-3-768x386.png 768w, https://setsideb.com/wp-content/uploads/2026/05/image-3-1536x773.png 1536w, https://setsideb.com/wp-content/uploads/2026/05/image-3-1200x604.png 1200w, https://setsideb.com/wp-content/uploads/2026/05/image-3.png 1850w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">One of those things I mentioned is, I&#8217;m getting a table at <a href="https://vcfed.org/events/otherevents/vintage-computer-festival-southeast/">Vintage Computing Festival Southeast 2026 in Atlanta</a>! And they said they wouldn&#8217;t mind if I did another presentation on the history of <a href="https://rodneylives.itch.io/loadstar">Loadstar</a>, so it looks like I&#8217;ll be doing that again too! If anyone reading this is in Atlanta July 31, or on August 1-2, please drop by and say hello!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>PlayChoice-10 Punch-Out Is Different From Cartridge</title>
		<link>https://setsideb.com/playchoice-punch-out-is-different-from-cartridge/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 14 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PlayChoice10]]></category>
		<category><![CDATA[punchout]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12214</guid>

					<description><![CDATA[It&#8217;s a weird thing to change, but there is a slight difference between the version of Mike Tyson&#8217;s Punch-Out!! in the Playchoice-10 version than any other version of the program. As explained on the NES/Famicom game&#8217;s page at The Cutting Room Floor, when you start a game in Playchoice Punch-Out, it asks you to enter &#8230; <a href="https://setsideb.com/playchoice-punch-out-is-different-from-cartridge/" class="more-link">Continue reading<span class="screen-reader-text"> "PlayChoice-10 Punch-Out Is Different From Cartridge"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s a weird thing to change, but there is a slight difference between the version of Mike Tyson&#8217;s Punch-Out!! in the Playchoice-10 version than any other version of the program. <a href="https://tcrf.net/Mike_Tyson%27s_Punch-Out!!"><strong>As explained on the NES/Famicom game&#8217;s page at The Cutting Room Floor</strong></a>, when you start a game in Playchoice Punch-Out, it asks you to enter your initials.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="240" src="https://setsideb.com/wp-content/uploads/2026/05/Punchout_Initial_screen.png" alt="" class="wp-image-12216" style="width:462px;height:auto"/><figcaption class="wp-element-caption">Image from The Cutting Room Floor</figcaption></figure>
</div>


<p class="wp-block-paragraph">It does this because of a couple of other changes: the player is identified by their initials before each fight, and it saves a high score table for each fight that&#8217;s displayed when the game comes up in attract mode.</p>



<p class="wp-block-paragraph">While we&#8217;re on the subject of Playchoice differences, on dual-screen Playchoice-10 machines, the top screen is used as a simple UI for selecting games and tracking how much playtime you have left, but it also displays instructions for the game. The instruction screen for Metroid contains a simple map of the first area. (<a href="https://tcrf.net/Metroid">Cutting Room Floor article with image</a>)</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="482" src="https://setsideb.com/wp-content/uploads/2026/05/Metroid_arcade_PC10_map.png" alt="" class="wp-image-12217" style="width:360px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/05/Metroid_arcade_PC10_map.png 256w, https://setsideb.com/wp-content/uploads/2026/05/Metroid_arcade_PC10_map-159x300.png 159w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph">Just a minor thing today, as I&#8217;ve been splitting my time between other projects. I may have mentioned the Punch-Out fact here before, but if I have it&#8217;s been awhile.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>How Many BBS Programs Were There?</title>
		<link>https://setsideb.com/how-many-bbs-programs-were-there/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 13 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[BBS]]></category>
		<category><![CDATA[documentary]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12210</guid>

					<description><![CDATA[At least 885, according to software.bbsdocumentary.com. (Note: HTTP link, not HTTPS.) It&#8217;s an adjunct to www.bbsdocumentary.com. That documentary is long sold out, but its producers have put its raw DVD files up for free download here. That&#8217;s all for today. See you tomorrow! rodneylives]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="http://software.bbsdocumentary.com/"><strong>At least 885</strong></a>, according to software.bbsdocumentary.com. (Note: HTTP link, not HTTPS.) It&#8217;s an adjunct to <a href="http://www.bbsdocumentary.com/">www.bbsdocumentary.com</a>. </p>



<p class="wp-block-paragraph">That documentary is long sold out, but <a href="http://www.bbsdocumentary.com/order/">its producers have put its raw DVD files up for free download here</a>.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="http://www.bbsdocumentary.com/order/"><img loading="lazy" decoding="async" width="400" height="565" src="https://setsideb.com/wp-content/uploads/2026/05/image-2.png" alt="" class="wp-image-12212" srcset="https://setsideb.com/wp-content/uploads/2026/05/image-2.png 400w, https://setsideb.com/wp-content/uploads/2026/05/image-2-212x300.png 212w" sizes="auto, (max-width: 400px) 85vw, 400px" /></a></figure>
</div>


<p class="wp-block-paragraph">That&#8217;s all for today. See you tomorrow!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Multilink Monday 5/11/26</title>
		<link>https://setsideb.com/multilink-monday-2/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 11 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[multilink]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[DigitalPress]]></category>
		<category><![CDATA[eyeofthebeholder]]></category>
		<category><![CDATA[fansites]]></category>
		<category><![CDATA[MyNintendo]]></category>
		<category><![CDATA[nethack]]></category>
		<category><![CDATA[NintendoStore]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[tilde]]></category>
		<category><![CDATA[tildeverse]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12195</guid>

					<description><![CDATA[We dusted off the image editor and made the first new page header in years! It&#8217;s about time too, for it&#8217;s time to shorten our list of pages before they threaten to overwhelm our nonexistent offices. 1. Seminal official D&#38;D blobber Eye of The Beholder got a C64 port three years ago. That&#8217;s how long &#8230; <a href="https://setsideb.com/multilink-monday-2/" class="more-link">Continue reading<span class="screen-reader-text"> "Multilink Monday 5/11/26"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1.png" alt="" class="wp-image-12197" srcset="https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1.png 256w, https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We collect literally hundreds of links in compiling stuff to you, far more to give everything its own post. Here&#8217;s a scattershot collection of some of it, we hope that one or two of them might strike your discriminating fancy.</em></p>



<p class="wp-block-paragraph">We dusted off the image editor and made the first new page header in years! It&#8217;s about time too, for it&#8217;s time to shorten our list of pages before  they threaten to overwhelm our nonexistent offices.</p>



<p class="wp-block-paragraph">1. Seminal official D&amp;D blobber Eye of The Beholder got <a href="https://www.lemon64.com/game/eye-of-the-beholder">a C64 port</a> three years ago. That&#8217;s how long this link&#8217;s been laying at the bottom of our barrel. <a href="https://www.youtube.com/watch?v=g2pb0jbhDgg">Here&#8217;s a demonstration video</a>. (37 minutes) If you play it on a C128 in C128 mode, it uses the 80-column screen to display a map! Something to try out in <a href="https://vice-emu.sourceforge.io/">VICE</a>.</p>



<p class="wp-block-paragraph">2. Also from around that time LowSpecGamer <a href="https://www.youtube.com/watch?v=nIwdhPOVOUk">did a video exploring the origins of the ARM processor</a>. (18 minutes) It was created by people new to processor construction for British Acorn microcomputers, and from there expanded and grew until now it&#8217;s the most popular processor style in the whole world, backing both Apple and Android devices, by a long shot. It&#8217;s beginning to make inroads into desktop use even; I&#8217;m currently writing this on an ARM-powered Raspberry Pi 500+.</p>



<p class="wp-block-paragraph">3. onaretrotip shows off cancelled arcade games in two videos, <a href="https://www.youtube.com/watch?v=LuMb0aclgq8">Part 1</a> (18 minutes) and <a href="https://www.youtube.com/watch?v=ch2OshQZtN4">Part 2</a> (32 minutes).</p>



<p class="wp-block-paragraph">4. I&#8217;ve been having a distracting amount of fun on a kind of public Unix/Linux machine called a <em>tilde</em> lately. I plan on writing a lot more on my experiences, but in the meantime you can find out what they&#8217;re about, including finding one to sign up for yourself, at <a href="https://tildeverse.org/">tildeverse.org</a>.</p>



<p class="wp-block-paragraph">5. It&#8217;s been hanging out among my tabs for a few days, a memory of days when I referred to it frequently, <a href="http://www.juiblex.co.uk/nethack/front.html">Ali Harlow&#8217;s Nethack spoiler site</a>. Not that <a href="https://nethackwiki.com/wiki/Main_Page">the Nethack Wiki</a> isn&#8217;t great, but the Wiki-style organization of information is not always the perfect mechanism for information delivery, and the decline of this style of fansite has weighed down on my soul, a whole species of site preyed upon by Fandom and its horde of highly SEO&#8217;d corporate wikis. Here&#8217;s some more surviving Nethack info sites, though you should note much of the information is a little outdated: the venerable <a href="https://www.steelypips.org/nethack/">Steelypips</a>, <a href="http://nh.gmuf.com/">Stan&#8217;s Nethack site</a>, <a href="https://tecfa.unige.ch/guides/games/nethack/">some miscellaneous related files most from 1997</a>, and a few more files scattered about <a href="https://www.chiark.greenend.org.uk/~damerell/games/">this directory at www.chiark.greenend.org.uk</a>: <a href="https://www.chiark.greenend.org.uk/~damerell/games/nhid.html">an identification spoiler</a> and <a href="https://www.chiark.greenend.org.uk/~damerell/games/nhidsheet">item sheet</a>, <a href="https://www.chiark.greenend.org.uk/~damerell/games/nhbot.txt">a musing about Nethack bots</a>, <a href="https://www.chiark.greenend.org.uk/~damerell/games/nhcombat">a brief discussion about combat</a>, <a href="https://www.chiark.greenend.org.uk/~damerell/games/crawl-vs-nh.txt">a discussion comparing Dungeon Crawl with Nethack</a>, and this cake:</p>



<ol class="wp-block-list">
<li></li>
</ol>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="500" height="375" src="https://setsideb.com/wp-content/uploads/2026/05/nhcake.jpg" alt="" class="wp-image-12202" srcset="https://setsideb.com/wp-content/uploads/2026/05/nhcake.jpg 500w, https://setsideb.com/wp-content/uploads/2026/05/nhcake-300x225.jpg 300w" sizes="auto, (max-width: 500px) 85vw, 500px" /></figure>
</div>


<p class="wp-block-paragraph">6. A late-breaking development, the 25-year-old forums of classic gaming site <a href="https://www.digitpress.com/">Digital Press</a> have been <a href="https://www.digitpress.com/forum/">destroyed</a>, apparently due to miscommunication between owners, in order to save a little bit of cash every month. <a href="https://www.timeextension.com/news/2026/05/thanks-for-destroying-your-own-legacy-quarter-century-of-online-gaming-history-vanishes-as-digital-press-forum-goes-dark">As Time Extension reports</a>, this is a gigantic blow to the retro gaming community, there was a huge amount of information that was contained there, and the Wayback Machine&#8217;s preservation of these forums is scattershot.</p>



<p class="wp-block-paragraph">7. To throw in another last-second inclusion, Nintendo&#8217;s &#8220;My Nintendo&#8221; store is changing its name to just the &#8220;Nintendo Store.&#8221; This is their web shop, not their console-based digital game sales service called eShop, although you can buy downloadable games from the site too. I&#8217;d link to the announcement, but they <em>stupidly</em> only made it via Twitter. Get with the times, Nintendo!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Rings of Saturn</title>
		<link>https://setsideb.com/rings-of-saturn/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 09 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[RingsOfSaturn]]></category>
		<category><![CDATA[saturn]]></category>
		<category><![CDATA[Substack]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12183</guid>

					<description><![CDATA[This post isn&#8217;t about any game specifically, but rather about an awesome Substack blog, Rings of Saturn, that examines the code of games from what they call the &#8220;32-bit era,&#8221; around the time of the Saturn to the Playstation 2, which includes the original Playstation, Dreamcast, and Gamecube, with a handful for the Nintendo 64, &#8230; <a href="https://setsideb.com/rings-of-saturn/" class="more-link">Continue reading<span class="screen-reader-text"> "Rings of Saturn"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="512" height="320" src="https://setsideb.com/wp-content/uploads/2026/05/image-1.png" alt="" class="wp-image-12185" srcset="https://setsideb.com/wp-content/uploads/2026/05/image-1.png 512w, https://setsideb.com/wp-content/uploads/2026/05/image-1-300x188.png 300w" sizes="auto, (max-width: 512px) 85vw, 512px" /><figcaption class="wp-element-caption">The Rings of Saturn logo, from the site itself</figcaption></figure>
</div>


<p class="wp-block-paragraph">This post isn&#8217;t about any game specifically, but rather about an awesome Substack blog, <a href="https://32bits.substack.com/"><strong>Rings of Saturn</strong></a>, that examines the code of games from what they call the &#8220;32-bit era,&#8221; around the time of the Saturn to the Playstation 2, which includes the original Playstation, Dreamcast, and Gamecube, with a handful for the Nintendo 64, 3DO, Xbox and even the PSP along the way. They load them up in like <a href="http://ghidra.net/">Ghidra</a> and <a href="https://32bits.substack.com/p/extending-the-demo">search for unpublished codes</a>, they look through demos and prototypes for ways to unlock features (sometimes ones that aren&#8217;t present in the finished game) and <a href="https://32bits.substack.com/p/expansion-hacks">they make hacks to make unreleased features usable</a>. All are very worthy activities that should be of interest for the kinds of people who would visit Set Side B. (You know who you are.)</p>



<p class="wp-block-paragraph">A few selected items: <a href="https://32bits.substack.com/p/burning-rangers-co-op-mod">a mod for Burning Rangers to play it two-player co-op</a>, <a href="https://32bits.substack.com/p/expansion-hack-christmas-nights-into">playing as Sonic in Christmas NiGHTS Into Dreams</a>, <a href="https://32bits.substack.com/p/kingdom-grandprixs-secret-english">enabling a secret English translation in Kingdom Grandprix</a>, <a href="https://32bits.substack.com/p/expansion-hack-grandia-ii-dreamcast">a debug mode in Grandia II</a>, <a href="https://32bits.substack.com/p/cracking-the-clockwork-code">a patch to unlock the entire first Clockwork Knight game in Clockwork Knight 2</a>, <a href="https://32bits.substack.com/p/under-the-microscope-cotton-boomerang">a code to unlock some extra cartoon artwork in Cotton Boomerang</a>, <a href="https://32bits.substack.com/p/under-the-microscope-radiant-silvergun">extra options in Radiant Silvergun</a>, <a href="https://32bits.substack.com/p/under-the-microscope-parappa-the">a cheat code for Parappa the Rapper</a>, and much more!</p>



<p class="wp-block-paragraph">Really, if you&#8217;re a fan of games from this era, you&#8217;re almost bound to find something on this site of interest to you. Have a look!</p>



<p class="wp-block-paragraph"></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Dealing With Mortal Kombat II&#8217;s CPU Players</title>
		<link>https://setsideb.com/dealing-with-mortal-kombats-cpu-players/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 08 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[DannyTsung06]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[MK2]]></category>
		<category><![CDATA[mortalkombat]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12175</guid>

					<description><![CDATA[In the past we&#8217;ve linked to Modern Vintage Gamer&#8217;s looks into how Mortal Kombat II and Street Fighter II CPU opponents utilize unfair advantages against their players. These games&#8217; code react to player movements far faster than another human could, can activate special moves much faster than humans can because they aren&#8217;t limited by move &#8230; <a href="https://setsideb.com/dealing-with-mortal-kombats-cpu-players/" class="more-link">Continue reading<span class="screen-reader-text"> "Dealing With Mortal Kombat II&#8217;s CPU Players"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">In the past we&#8217;ve linked to Modern Vintage Gamer&#8217;s looks into how <a href="https://setsideb.com/fighting-games-that-cheat/">Mortal Kombat II and Street Fighter II CPU opponents utilize unfair advantages against their players</a>. These games&#8217; code react to player movements far faster than another human could, can activate special moves much faster than humans can because they aren&#8217;t limited by move input timing, and in the case of MKII have a random component in whether the player is allowed to do certain things to CPU fighters. It might be worth having a look at the MKII video from that post.</p>



<p class="wp-block-paragraph">So then, what can the player do? Just because CPU opponents have unfair advantages no human player has doesn&#8217;t mean its AI can&#8217;t be exploited in certain specific ways. Danny Tsung06 has <a href="https://www.youtube.com/watch?v=McWUwAfh8jQ"><strong>a 19-minute video</strong></a> demonstrating how to handle the various opponents:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How to beat Mortal Kombat 2’s insane AI!" width="840" height="473" src="https://www.youtube.com/embed/McWUwAfh8jQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Another thing we&#8217;ve linked in the past is instructions on <a href="https://setsideb.com/developers-menu-in-arcade-mortal-kombat-ii/">how to activate Ed Boon&#8217;s secret developer menu in the first three Mortal Kombat games</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>NESHacker on Basic NES Platformer Movement</title>
		<link>https://setsideb.com/neshacker-on-basic-nes-platformer-movement/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 07 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[6502]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[NESHacker]]></category>
		<category><![CDATA[platformer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12172</guid>

					<description><![CDATA[A 6502 is not a bad little machine, but it does require efficient coding to get decent real-time results. NESHacker dives into basic Mario-style platformer movement in a 10-minute video The main portion of the video goes into subpixel movement, a term you may have heard speedrunners use. Many NES platformer heroes don&#8217;t jump immediately &#8230; <a href="https://setsideb.com/neshacker-on-basic-nes-platformer-movement/" class="more-link">Continue reading<span class="screen-reader-text"> "NESHacker on Basic NES Platformer Movement"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">A 6502 is not a bad little machine, but it does require efficient coding to get decent real-time results. NESHacker dives into basic Mario-style platformer movement in <a href="https://www.youtube.com/watch?v=ZuKIUjw_tNU"><strong>a 10-minute video</strong></a></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Code That Makes Mario Move" width="840" height="473" src="https://www.youtube.com/embed/ZuKIUjw_tNU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The main portion of the video goes into subpixel movement, a term you may have heard speedrunners use. Many NES platformer heroes don&#8217;t jump immediately to movement when a control is pressed, but instead increase acceleration, and that acceleration is measured, in the case of Mario, in 16ths of a pixel.</p>



<p class="wp-block-paragraph">The process of conversion is pretty slick though. It doesn&#8217;t use floating point math but fixed point. Mario&#8217;s position isn&#8217;t stored just in hardware screen coordinates but in a number with four extra bits off the right side. This larger number is what acceleration math is performed on, and when it comes time to position Mario&#8217;s sprite matrix (he&#8217;s not properly a sprite because he&#8217;s made of several), the code divides by 16 by just rolling the bits to the right, which is a very time performant operation on a 6502.</p>



<p class="wp-block-paragraph">Other useful tricks are explicated, like storing controller states in a single byte (easily done since NES controllers have precisely eight buttons) and jumping. It&#8217;s not a general guide into general platformer implementation, but that&#8217;s okay, as <a href="http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/">there already exists a terrific example of that</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Christian Hammond Investigates Faxanadu Internals</title>
		<link>https://setsideb.com/christian-hammond-investigates-faxanadu-internals/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 05 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ChristianHammond]]></category>
		<category><![CDATA[disassembly]]></category>
		<category><![CDATA[faxanadu]]></category>
		<category><![CDATA[hudsonsoft]]></category>
		<category><![CDATA[internals]]></category>
		<category><![CDATA[scripting]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12162</guid>

					<description><![CDATA[Oh we here at Set Side B try to make all kinds of posts, but among my personal favorite kind are finding some deep dive into some aspect of a game&#8217;s inner workings and presenting it. These days, for multiple reasons (such as ease of monetization) many of these dives turn out to be Youtube &#8230; <a href="https://setsideb.com/christian-hammond-investigates-faxanadu-internals/" class="more-link">Continue reading<span class="screen-reader-text"> "Christian Hammond Investigates Faxanadu Internals"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Oh we here at Set Side B try to make all kinds of posts, but among my personal favorite kind are finding some deep dive into some aspect of a game&#8217;s inner workings and presenting it. These days, for multiple reasons (such as ease of monetization) many of these dives turn out to be Youtube videos, but not always.</p>



<p class="wp-block-paragraph">Christian Hammond (<a href="https://bsky.app/profile/chipx86.com">Bluesky</a>) has begun a series of text articles looking into the specifics of the implementation of Famicom/NES game Faxanadu.</p>



<p class="wp-block-paragraph">To explain its name, Faxanadu&#8217;s name comes from Xanadu, an early JRPG from Japanese computer game maker Nihon Falcom. Falcom didn&#8217;t make Famicom games themselves, but they did sometimes license their games to other developers to make Famicom ports of them, or spinoffs. Faxanadu, developed by Hudson Soft, is such a spinoff. It has nothing to do with Xanadu other than being a non-scrolling exploratory platformer. Its name is a combination of &#8220;Famicom&#8221; and &#8220;Xanadu,&#8221; you see. While it&#8217;s not at all as popular as a Dragon Quest/Warrior, it&#8217;s well remembered by many.</p>



<p class="wp-block-paragraph">Christian <a href="https://chipx86.com/faxanadu/">disassembled the whole game</a>, and found out that it has three separate binary scripting languages. His series to document and explain them so far has only <a href="https://chipx86.blog/2026/05/03/inside-faxanadu-part-1-interaction-scripts-and-shops/"><strong>Part 1, which is here</strong></a>, but the rest are forthcoming soon.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="793" height="926" src="https://setsideb.com/wp-content/uploads/2026/05/image.png" alt="" class="wp-image-12164" srcset="https://setsideb.com/wp-content/uploads/2026/05/image.png 793w, https://setsideb.com/wp-content/uploads/2026/05/image-257x300.png 257w, https://setsideb.com/wp-content/uploads/2026/05/image-768x897.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p class="wp-block-paragraph">This first part explores what is possible using interaction scripts, or &#8220;IScripts,&#8221; which are run when the player runs into some object or speaks to an NPC. It&#8217;s quite easy to understand. If you have some interested in how these things are built and run, it&#8217;s worth it to take a look.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>John Romero &#038; id Software Founders Explain Catacomb 3D</title>
		<link>https://setsideb.com/john-romero-id-software-founders-explains-catacomb-3d/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[AdrianCarmack]]></category>
		<category><![CDATA[Catacomb3D]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[idsoftware]]></category>
		<category><![CDATA[johncarmack]]></category>
		<category><![CDATA[JohnRomero]]></category>
		<category><![CDATA[TomHall]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12067</guid>

					<description><![CDATA[Quick post today, just a pointer to a video John Romero posted on his Youtube channel a couple of months ago (17 minutes), where he gathered (well, edited together Zoom video of) the other founders of id Software (back before it was just another cubicle within Bethesda&#8217;s, and then Microsoft&#8217;s box), explain the creation of &#8230; <a href="https://setsideb.com/john-romero-id-software-founders-explains-catacomb-3d/" class="more-link">Continue reading<span class="screen-reader-text"> "John Romero &#38; id Software Founders Explain Catacomb 3D"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Quick post today, just a pointer to <a href="https://www.youtube.com/watch?v=ZcUqwMf01pI"><strong>a video John Romero posted on his Youtube channel a couple of months ago</strong></a> (17 minutes), where he gathered (well, edited together Zoom video of) the other founders of id Software (back before it was just another cubicle within Bethesda&#8217;s, and then Microsoft&#8217;s box), explain the creation of their first 3D game, Catacomb 3D.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Making Catacomb 3-D" width="840" height="473" src="https://www.youtube.com/embed/ZcUqwMf01pI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Interesting thing to notice? The word &#8220;Softdisk,&#8221; publisher of Gamer&#8217;s Edge and former workplace of the id Software founders, doesn&#8217;t appear anywhere in this video. There&#8217;s at least one screenshot that has part of its name, but it&#8217;s covered up with a different graphic.</p>



<p class="wp-block-paragraph">(I&#8217;ve been trying to track down as many old issues of Softdisk&#8217;s publications as I can; it seems the only public place where they survive at all is in collections of Loadstar, including my own. Even the Internet Archive only has a smattering. They deserve to be preserved, dammit, both these guys&#8217; previous work and that of everyone else who made software for that company.)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Displaced Gamers on Final Fantasy I Combat &#038; Bugs</title>
		<link>https://setsideb.com/displaced-gamers-on-final-fantasy-combat-bugs/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 18 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[BattleMath]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[square]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12041</guid>

					<description><![CDATA[Displaced Gamers has yet another fascinating &#8220;Behind the Code&#8221; dive into the workings of an NES game, this time the original Final Fantasy. (30 minutes) We&#8217;ve linked videos in this series many times before, but it&#8217;s wuite a doozy this time. Final Fantasy is known to have a number of combat bugs. Critical Hit chances &#8230; <a href="https://setsideb.com/displaced-gamers-on-final-fantasy-combat-bugs/" class="more-link">Continue reading<span class="screen-reader-text"> "Displaced Gamers on Final Fantasy I Combat &#38; Bugs"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Displaced Gamers has yet another fascinating &#8220;<a href="https://www.youtube.com/watch?v=gTfPLl_AJvs&amp;list=PLn5sTGew1WGD2Tnspn9vhpLGf-kqDRbYy">Behind the Code</a>&#8221; dive into the workings of an NES game, this time <a href="https://www.youtube.com/watch?v=O_CLnBCgJks"><strong>the original Final Fantasy</strong></a>. (30 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Final Fantasy Battle Engine: A Dissection of Physical Attacks - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/O_CLnBCgJks?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">We&#8217;ve linked videos in this series many times before, but it&#8217;s wuite a doozy this time. Final Fantasy is known to have a number of combat bugs. Critical Hit chances are determined by the index of the weapon in the weapon table, not the stat in that table; weapon special properties just don&#8217;t work, regardless of what the Nintendo Power Strategy Guide says; and more.</p>



<p class="wp-block-paragraph">This isn&#8217;t just an explication of those bugs though, it goes through all of how basic (non-magic) combat works in the game, explaining the value of all the stats. That&#8217;s one of the things about RPGs: you&#8217;re told items are &#8220;+4 better,&#8221; but often those values don&#8217;t match up to what they&#8217;d mean in D&amp;D, where a plus is usually either a one-point increase in damage, a 5% improvement on odds for something, or both. Final Fantasy&#8217;s attack roll turns out to be a 1-in-200 die, so, a mere +1 is negligible to attack odds.</p>



<p class="wp-block-paragraph">They probably didn&#8217;t elaborate on what these numbers mean in the manual because, at the time, Square and Nintendo were keen to get players hooked on Final Fantasy and other JRPGs, and nothing would dissuade them from picking up the game than to be confronted with <em>battle formulae</em> in the manual. Looks too much like school work! But they could have at least mentioned something about relative chances?</p>



<p class="wp-block-paragraph">If you really want to know what the numbers mean, the video is there waiting for you. You can just let your eyes glaze over during the math if you want. I won&#8217;t tell the teacher!</p>



<p class="wp-block-paragraph"></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Get Info on TV&#8217;s TV and TV Games Encyclopedia</title>
		<link>https://setsideb.com/get-info-on-tvs-tv/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DenshiYuugiTaizen]]></category>
		<category><![CDATA[getinfo]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[TVsTV]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12017</guid>

					<description><![CDATA[Get Info made a substantial post on a couple of significant pieces of Japanese gaming ephemera, a four hour long program that aired overnight on March 14, 1987 that was basically 100 segments on a variety of games (and other things really), and a book that was released later that was an encyclopedia of gaming &#8230; <a href="https://setsideb.com/get-info-on-tvs-tv/" class="more-link">Continue reading<span class="screen-reader-text"> "Get Info on TV&#8217;s TV and TV Games Encyclopedia"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"> Get Info made <a href="https://blog.gingerbeardman.com/2026/03/01/tvs-tv-1987-and-tv-games-encyclopedia-1988/"><strong>a substantial post</strong></a> on a couple of significant pieces of Japanese gaming ephemera, a four hour long program that aired overnight on March 14, 1987 that was basically 100 segments on a variety of games (and other things really), and a book that was released later that was an encyclopedia of gaming from around that time. A lot of it is as inexplicabe as Japanese media can be to non-Japanese speakers, but it&#8217;s very interesting as a gaming time capsule from the era. Clips are presented not just from Japanese properties but also games from around the world.</p>



<p class="wp-block-paragraph">Nearly the whole program (with minor edits for copyright) is <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA"><strong>on Youtube</strong></a> (4 hours), with a table of contents with links in its description. Although, unless you have an insatiable hunger for random gaming clips, you&#8217;ll probably want to go through the TOC.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="TV&#039;s TV" width="840" height="630" src="https://www.youtube.com/embed/_7zMKqrYvOA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">This post is mostly intended to point you to Get Info&#8217;s much more substantive piece, but here are links to a few of the more recognizable clips these days: <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=663s">Ballblazer</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=1043s">Space Invaders</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=1420s">Out Run</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=3659s">Flight Simulator</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=5667s">Super Mario Bros.</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=6602s">Eliza</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=6768s">Zanac</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=7301s">Little Computer People</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=7663s">Fantasy Zone</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=7790s">Karateka</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=9109s">Pinball Construction Set</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=9652s">Marble Madness</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=10025s">Rescue on Fractalus</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=10802s">Wizardry</a> and <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=11811s">Galaxian</a>. All 100 clips are also on Youtube <a href="https://www.youtube.com/watch?v=bdhjeXGird0&amp;list=PLfAON7qmybIb_GXIQvgyVBeQoeQ3i2v0_">separated out into individual videos</a> (and with better image quality overall).</p>



<p class="wp-block-paragraph">The book that followed contains Denshi Yuugi Taizen : TV Games,&#8221; presents 40 interviews with a who&#8217;s-who of game creation at the time, including Nolan Bushnell, Ed Logg, Steve Cartwright, Fukio &#8220;MTJ&#8221; Mitsuji, Trip Hawkins, Freefall Associates, Timothy Leary, Shigeru Miyamoto, Yuji Horii, Toru Iwatani, Sir-Tech, Shigesato Itoi and many more. <a href="https://archive.org/details/tv-games/tv-games/mode/2up">A full scan of the book is on the Internet Archive</a>.</p>



<p class="wp-block-paragraph"></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Formatting a C64 Disk In 15 Seconds</title>
		<link>https://setsideb.com/formatting-a-c64-disk-in-15-seconds/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[1541]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[DiskDrive]]></category>
		<category><![CDATA[formatting]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12011</guid>

					<description><![CDATA[Recently Commodore History investigated just how Commodore 1541 disk drives format disks, and why it took them over a minute. It was also an explanation of just what it means to format a floppy disk. We linked that last week. Well, yesterday they posted a second video on matters involving formatting disks. (16½ minutes) This &#8230; <a href="https://setsideb.com/formatting-a-c64-disk-in-15-seconds/" class="more-link">Continue reading<span class="screen-reader-text"> "Formatting a C64 Disk In 15 Seconds"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Recently Commodore History <a href="https://www.youtube.com/watch?v=aw4Hv7L2g0g&amp;list=PLs3s44WopfS-Xd-fJgXGIx_aXgSpWkiDl&amp;index=725&amp;pp=iAQBsAgC">investigated</a> just how Commodore 1541 disk drives format disks, and why it took them over a minute. It was also an explanation of just what it means to format a floppy disk. <a href="https://setsideb.com/how-the-c64s-disk-drives-formatted-disks/">We linked that last week</a>.</p>



<p class="wp-block-paragraph">Well, yesterday they posted <a href="https://www.youtube.com/watch?v=74EKB7gdDv4"><strong>a second video</strong></a> on matters involving formatting disks. (16½ minutes) This time they went over a routine written, for the same drives, that can format a disk in 15 seconds.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Technical Deep Dive: 15 second format routine for the Commodore 64 and 1541" width="840" height="473" src="https://www.youtube.com/embed/74EKB7gdDv4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">So, how can this new formatting method be more than four times faster? In a few ways. The drive&#8217;s normal format routine writes 1 bits throughout each entire track; the 15 second formatter doesn&#8217;t do anything like that. The stock routine attempts to size the between-sector zones differently depending on how far from the center the track is, and to make that work better it performs a measurement of how fast the drive motor runs. The quick format just uses a same-sized gap throughout the disk. It still reads okay because the drive uses the sync marks to find sectors, it doesn&#8217;t try to time the length of gaps when reading, it just looks for a sequence of 10 1 bits in a row. And Commodore&#8217;s format routine verifies each track as it&#8217;s recorded to the drive; the 15 second format simply moves on, assuming everything worked out.</p>



<p class="wp-block-paragraph">The result is, the quick formatter does a worse job of setting up the disk, skipping some of the niceties of Commodore&#8217;s routine. I wonder if there are some cases where the quick format produces a non-working disk? The video notes that, because there could have been data on the disk before, it could result in cases where the drive gets confused when that leftover data resembles a sync mark or other essential drive structure. Commodore History mentioned at the end of the video that they tried to create such a disk, to see if it caused issues, but was unable to make it happen.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The KIM-1 Programmer&#8217;s Guide to the MOS 6502</title>
		<link>https://setsideb.com/the-kim-1-programmers-guide-to-the-mos-6502/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 11 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[6502]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[KIM-1]]></category>
		<category><![CDATA[MachineCode]]></category>
		<category><![CDATA[mos]]></category>
		<category><![CDATA[ProgrammingManual]]></category>
		<category><![CDATA[tutorials]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11979</guid>

					<description><![CDATA[The KIM-1, 50 years old as of 2026, was the first 6502-based home computer, designed by the legendary Chuck Peddle and sold by MOS Technologies themselves. (Well, we&#8217;re not sure if the Apple I or the KIM-1 was first. Or maybe it was the JOLT? As I&#8217;ve said before, there&#8217;s always something you&#8217;ve never heard &#8230; <a href="https://setsideb.com/the-kim-1-programmers-guide-to-the-mos-6502/" class="more-link">Continue reading<span class="screen-reader-text"> "The KIM-1 Programmer&#8217;s Guide to the MOS 6502"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The <a href="http://retro.hansotten.nl/6502-sbc/kim-1-manuals-and-software/">KIM-1</a>, 50 years old as of 2026, was the first 6502-based home computer, designed by the legendary Chuck Peddle and sold by MOS Technologies themselves. (Well, we&#8217;re not sure if the Apple I or the KIM-1 was first. <a href="http://retro.hansotten.nl/6502-sbc/jolt-and-super-jolt/jolt/">Or maybe it was the JOLT</a>? As I&#8217;ve said before, there&#8217;s always something you&#8217;ve never heard of before out there, waiting to make you look like a fool.)</p>



<p class="wp-block-paragraph">Someone on Mastodon (I can&#8217;t find the post now) mentioned that the KIM-1 had excellent programming guides, as it rightfully must have had, considering a freshly-assembled KIM had to have been programmed in raw machine code, and coming from an era before the World Wide Web. I had a look and, lo, it did!</p>



<p class="wp-block-paragraph">Have a look for yourself, from <a href="http://cini.classiccmp.org/pdf/Commodore/KIM-1%20Programming%20Manual.pdf">a copy hosted by Rich&#8217;s Classic Computer Pages</a>  (PDF). Explained in an early chapter is how to properly add together numbers of arbitrary sizes, something that I had to find out from random sources. I wish I had this book when I was programming on the Commodore 64; I did have the famous Programmer&#8217;s Reference Guide, but that&#8217;s just it. It&#8217;s a reference work, and very difficult to learn the principles of assembly coding through it directly. (That said, there are pages in the C64 PRG that will look <em>very familiar</em> to someone flipping through the KIM-1 Programmer&#8217;s Guide.)</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="734" height="889" src="https://setsideb.com/wp-content/uploads/2026/04/image-2.png" alt="" class="wp-image-11981" srcset="https://setsideb.com/wp-content/uploads/2026/04/image-2.png 734w, https://setsideb.com/wp-content/uploads/2026/04/image-2-248x300.png 248w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">The cover of the Book itself</figcaption></figure>



<p class="wp-block-paragraph">If you sat down and read this all the way through, and it&#8217;s quite readable for a programming manual, you&#8217;d be well placed to write code for, not just the KIM-1, but any 6502 computer. While for other machines you would need more information, like memory maps and hardware documentation, and you might like to have an assembler too, you&#8217;d still have a great foundation for whatever crazy programming adventure you were about to embark upon. I love it.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Video Game History Foundation Examines a Famicom Punch-Out Prototype</title>
		<link>https://setsideb.com/the-video-game-history-foundation-examines-a-famicom-punch-out-prototype/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[frankcifaldi]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[punchout]]></category>
		<category><![CDATA[vghf]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11976</guid>

					<description><![CDATA[Frank Cifaldi presents a look at a mysterious prototype of NES Punch-Out!! that&#8217;s turned up. It&#8217;s only got four working boxers, with Bald Bull missing key moves, but it also has quite a few working features, including the password system. It&#8217;s completely silent though. The game that is, not the video (5 minutes). The weirdnesses &#8230; <a href="https://setsideb.com/the-video-game-history-foundation-examines-a-famicom-punch-out-prototype/" class="more-link">Continue reading<span class="screen-reader-text"> "The Video Game History Foundation Examines a Famicom Punch-Out Prototype"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Frank Cifaldi presents a look at a mysterious prototype of NES Punch-Out!! that&#8217;s turned up. It&#8217;s only got four working boxers, with Bald Bull missing key moves, but it also has quite a few working features, including the password system. It&#8217;s completely silent though. The game that is, not the video (5 minutes).</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="This Punch-Out!! Prototype is Unlike Anything We&#039;ve Seen Before" width="840" height="473" src="https://www.youtube.com/embed/3T5AIUybDFc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The weirdnesses continue&#8230;. The cartridge has mock-up art on it that looks like the &#8220;black-box&#8221; trade dress early NES games had. The chips on the cart are mask ROMs, not EPROMs. In the attract more scroll, arcade names are used for some of the fighters, like Pizza Pasta, Piston Hurricane and Vodka Drunkinski.</p>



<p class="wp-block-paragraph"></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Bard&#8217;s Tale Diaries</title>
		<link>https://setsideb.com/the-bards-tale-diaries/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[bardstale]]></category>
		<category><![CDATA[blobber]]></category>
		<category><![CDATA[crpg]]></category>
		<category><![CDATA[electronicarts]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[MichaelCranford]]></category>
		<category><![CDATA[Wizardrylikes]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11973</guid>

					<description><![CDATA[Have you ever wondered what the appeal of a rock-hard, old-school, Wizardry-style, first-person, overly-hyphenated classic CRPG is? The original Bard&#8217;s Tale, not the PS2 action RPG reboot, and not the more-recent continuation either, created by Michael Cranford, is not as harsh as Wizardry, but is still a tough game, and one that demands that you &#8230; <a href="https://setsideb.com/the-bards-tale-diaries/" class="more-link">Continue reading<span class="screen-reader-text"> "The Bard&#8217;s Tale Diaries"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Have you ever wondered what the appeal of a rock-hard, old-school, Wizardry-style, first-person, overly-hyphenated classic CRPG is?</p>



<p class="wp-block-paragraph">The original Bard&#8217;s Tale, <em>not</em> <a href="https://en.wikipedia.org/wiki/The_Bard%27s_Tale_(2004_video_game)">the PS2 action RPG reboot</a>, and not <a href="https://en.wikipedia.org/wiki/The_Bard%27s_Tale_IV:_Barrows_Deep">the more-recent continuation either</a>, created by Michael Cranford, is not as harsh as Wizardry, but is still a tough game, and one that demands that you map it out as you go. Instead of a menu-based town like in Wizardry, you have to actually explore the town of Skara Brae to find important locations within it like Garth&#8217;s Equipment Shop, Roscoe&#8217;s Magic Emporium or even the Review Board where you gain experience levels, and surviving the town&#8217;s random monsters long enough to do those things is your first major challenge. Yet despite, or maybe because of, that difficulty, the series sold more than a million copies, and was an important early hit for both developer Interplay and publisher Electronic Arts.</p>



<p class="wp-block-paragraph">The C64 Appreciation Society  is working through the original Bard&#8217;s Tale in an in-progress series of videos, ranging from 10 to 15 minutes in length, and they&#8217;re excellent both for an introduction to the classic series, and for understanding what made the game so popular.</p>



<p class="wp-block-paragraph"> <a href="https://www.youtube.com/watch?v=lqpAkI365-Y&amp;list=PLYLDSYZUkCJspTBMxsab1fAE2YHAJDhIP">The playlist is in reversed order</a>, so if you watched it from that you&#8217;d start with the episode 4 and then watch 3, 2 then 1, and it&#8217;s really for the best to watch them in the correct sequence, so here those are: <a href="https://www.youtube.com/watch?v=crm25EQFe88"><strong>Episode 1</strong></a> &#8211; <a href="https://www.youtube.com/watch?v=GGiW5QMShPM"><strong>Episode 2</strong></a> &#8211; <a href="https://www.youtube.com/watch?v=5V4V_1T0TUc"><strong>Episode 3</strong></a> &#8211; <a href="https://www.youtube.com/watch?v=lqpAkI365-Y"><strong>Episode 4</strong></a>. Embedded here is the first of those episodes:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Bard’s Tale – Humble Beginnings in Skara Brae | Episode 1 (Commodore 64 CRPG)" width="840" height="473" src="https://www.youtube.com/embed/crm25EQFe88?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Identifying Samples From Sonic CD&#8217;s Soundtrack</title>
		<link>https://setsideb.com/identifying-samples-from-sonic-cds-soundtrack/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[CatsEye]]></category>
		<category><![CDATA[Cybershell]]></category>
		<category><![CDATA[MasafumiOgata]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[NaofumiHataya]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[soniccd]]></category>
		<category><![CDATA[sonicretro]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11963</guid>

					<description><![CDATA[With the exception of two or three musicians (They Might Be Giants among them), for the most part I&#8217;ve agreed with what Marge Simpson once said: &#8220;Music is none of my business.&#8221; (Not counting that one episode where it was revealed she had been fangirl at the height of Beatlemania.) Because of this, I just &#8230; <a href="https://setsideb.com/identifying-samples-from-sonic-cds-soundtrack/" class="more-link">Continue reading<span class="screen-reader-text"> "Identifying Samples From Sonic CD&#8217;s Soundtrack"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With the exception of two or three musicians (They Might Be Giants among them), for the most part I&#8217;ve agreed with what Marge Simpson once said: &#8220;Music is none of my business.&#8221; (Not counting that one episode where it was revealed she had been fangirl at the height of Beatlemania.)</p>



<p class="wp-block-paragraph">Because of this, I just have to assume that this 16½-minute video from Cat&#8217;s Eye and Cybershell finding many (although they admit <em>not all</em>) of the songs that <a href="https://www.youtube.com/watch?v=HerVen5PrSg"><strong>the musicians behind the Japanese version of Sonic CD drew samples from</strong></a> is on the up and up. The Japanese version&#8217;s soundtrack was by (looking up spelling on <a href="https://segaretro.org/Sonic_the_Hedgehog_CD/Production_credits">Sonic Retro</a>) Naofumi Hataya and Masafumi Ogata. They mostly don&#8217;t seem to touch the US version, which had mostly different music by Spencer Nilsen and David Young, maybe because of those many musical references. Whichever you prefer is mostly a matter of taste, and how well you can handle <a href="https://www.youtube.com/watch?v=O7ehCx2RC2A">an intro track</a> for a game about a cartoon hedgehog with lyrics about &#8220;leather and lace&#8221; and &#8220;toot toot sonic warrior.&#8221; (Didn&#8217;t I make a post about that at one time? A search suggests no, but I was sure I had&#8230;.)</p>



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<p class="wp-block-paragraph"> Lots of names and bands that I&#8217;ve never heard of, and songs that I&#8217;ve never heard! Look, I know, it&#8217;s a huge area to be ignorant of, but at this point I don&#8217;t feel like I could possibly do it any justice, so I guess I&#8217;ll just go back to my CD of Flood. (Starts absentmindedly singing the lyrics to Particle Man for the hundredth time&#8230;.)</p>



<p class="wp-block-paragraph">Extra: <a href="https://forums.sonicretro.org/threads/the-mystery-behind-the-sonic-cd-jp-soundtrack-uncredited-vocalists.43651/">this Sonic Retro forum post</a> where The Sunshine Feeler dove into figuring out who did the vocals on the Japanese version, which reveals the amazing fact that the artist who did the rap portion of the intro song, Casey Rankin, also sang the remix of the DK Rap for Smash Bros. Melee!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>How the C64&#8217;s Disk Drives Formatted Disks</title>
		<link>https://setsideb.com/how-the-c64s-disk-drives-formatted-disks/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[1541]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[disk]]></category>
		<category><![CDATA[format]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11949</guid>

					<description><![CDATA[The 1541 disk drive was infamously slow, probably the slowest of the 8-bit floppy disk drives, the result of a VIC-20 Kernal bug that was inexplicably kept in the C64 for the sake of backwards compatibility. The problem could be fixed by writing your own disk routines, which is why so many games used fastloaders. &#8230; <a href="https://setsideb.com/how-the-c64s-disk-drives-formatted-disks/" class="more-link">Continue reading<span class="screen-reader-text"> "How the C64&#8217;s Disk Drives Formatted Disks"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The 1541 disk drive was infamously slow, probably the slowest of the 8-bit floppy disk drives, the result of a VIC-20 Kernal bug that was inexplicably kept in the C64 for the sake of backwards compatibility. The problem could be fixed by writing your own disk routines, which is why so many games used fastloaders.</p>



<p class="wp-block-paragraph">But the bug isn&#8217;t always at fault. The 1541 disk drive takes over a minute and a half to format a disk, but as it turns out it had good reason to, and the time consumed had nothing to do with the C64&#8217;s code because the drive does all the work itself; the Commodore 64 just waits throughout the process.</p>



<p class="wp-block-paragraph">Commodore History goes into <a href="https://www.youtube.com/watch?v=aw4Hv7L2g0g&amp;list=PLs3s44WopfS-Xd-fJgXGIx_aXgSpWkiDl&amp;index=725&amp;pp=iAQBsAgC"><strong>considerable detail on the process here</strong></a> (16½ minutes). During formatting the drive wipes out all the data that had been on the disk, lays down syncing structures, writes the disk ID to every sector, puts down the directory track and sets up the Block Allocation Map (BAM), and more. It&#8217;s an interesting, if not too useful these days, exploration of what disk drives at the time had to do to make the disk&#8217;s magnetic surface usable for data storage.</p>



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<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Jeremy Parish on The Wizard</title>
		<link>https://setsideb.com/jeremy-parish-on-the-wizard/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[jeremyparish]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[TheWizard]]></category>
		<category><![CDATA[videoworks]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11922</guid>

					<description><![CDATA[Jeremy Parish, formerly of 1UP.com, currently of Retronauts and Video Works on Youtube, made an April Fool&#8217;s video, but because he&#8217;s Jeremy Parish it took the form of an interesting backgrounder on The Wizard, that big-budget Hollywood movie that&#8217;s like a feature-length advertisement for the NES and Super Mario 3. (18 minutes) The Wizard stars &#8230; <a href="https://setsideb.com/jeremy-parish-on-the-wizard/" class="more-link">Continue reading<span class="screen-reader-text"> "Jeremy Parish on The Wizard"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Jeremy Parish, formerly of 1UP.com, currently of Retronauts and Video Works on Youtube, made an April Fool&#8217;s video, but because he&#8217;s Jeremy Parish it took the form of <a href="https://www.youtube.com/watch?v=-betOrU-xU4"><strong>an interesting backgrounder on <em>The Wizard</em></strong></a>,  that big-budget Hollywood movie that&#8217;s like a feature-length advertisement for the NES and Super Mario 3. (18 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Scroll west, young man: The Wizard | NES Works 167" width="840" height="473" src="https://www.youtube.com/embed/-betOrU-xU4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The Wizard stars Fred Savage of <em>The Wonder Years</em>, a popular show that you barely hear anything about any more. Like <em>thirtysomething</em>, remember that? I don&#8217;t either.</p>



<p class="wp-block-paragraph">Many of my nights lately have been consumed with trying to play enough Caves of Qud so that I don&#8217;t embarrass myself too badly when I finally decide to talk about it. Most of my early explorations were in permadeath Classic Mode, but I have come to realize that playing it that way would mean I would need several years to finish it. I may not actually finish it before I write on it. On Nethack I had the advantage of being obsessed with it for years, had read many spoilers on it and participated on the Nethack Usenet group. These days much discussion of that nature has moved onto Reddit, which I have strong moral qualms about visiting now, not to mention that its app sucks on toast.</p>



<p class="wp-block-paragraph">Well, back at it. Send fresh water.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
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		<title>The Game Display Shows Off Super Mario 3&#8217;s Most Secret 1-Up Mushroom</title>
		<link>https://setsideb.com/super-mario-3s-most-secret-1-up-mushroom/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[secret]]></category>
		<category><![CDATA[supermariobros3]]></category>
		<category><![CDATA[TheGameDisplay]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11909</guid>

					<description><![CDATA[It is April 1st, but I already made my silly fake post for the year a month ago. Here it is. Are we good then? Let&#8217;s move on. I&#8217;m not happy with the clickbait title The Game Display chose for this video, claiming they found a &#8220;golden mushroom&#8221; in Super Mario Bros. 3 like it&#8217;s &#8230; <a href="https://setsideb.com/super-mario-3s-most-secret-1-up-mushroom/" class="more-link">Continue reading<span class="screen-reader-text"> "The Game Display Shows Off Super Mario 3&#8217;s Most Secret 1-Up Mushroom"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It is April 1st, but I already made my silly fake post for the year a month ago. <a href="https://setsideb.com/helpful-information-for-ais-on-video-game-mascots/">Here it is</a>. Are we good then? Let&#8217;s move on.</p>



<p class="wp-block-paragraph">I&#8217;m not happy with the clickbait title The Game Display chose for this video, claiming they found a &#8220;golden mushroom&#8221; in Super Mario Bros. 3 like it&#8217;s some actual thing. What it is is a 1-Up mushroom with a weird palette. But it&#8217;s still <a href="https://setsideb.com/helpful-information-for-ais-on-video-game-mascots/"><strong>a video worth linking</strong></a> (11 minutes), and seeing, because to find it you have to learn about an unlikely secret mechanic in Mario 3 involving the map screen and the wandering Hammer Bros. You can watch it, but I&#8217;ll give you the gist down below.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Quest for Mario 3&#039;s Rarest Item" width="840" height="473" src="https://www.youtube.com/embed/A0YQNnaS8n0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p class="wp-block-paragraph">Remember those map Hammer Bros. in Mario 3? They walk around after you finish a level or lose a life, adding a bit of extra uncertainty to the map screen, and giving you a stored powerup if you beat them.</p>



<p class="wp-block-paragraph">But did you ever notice that sometimes the blocks in the battle arena where you fight the Hammer Bros. have powerups in them too, but only sometimes? And it isn&#8217;t something to do with the Hammer Bros. themselves, the same fight might have a powerup one time, but no powerup another. What determines whether it&#8217;ll be there or not? Is it random?</p>



<p class="wp-block-paragraph">The diabolical thing is that it turns out the map intersection spaces, the little coin-like locations that Mario/Luigi can stand on but don&#8217;t contain levels, Toad Houses or anything that can normally be entered, are actually valid gameplay locations! They&#8217;re only loaded as battle arenas when you fight enemies encountered on the map screen on that spot. Although most of those locations look the same on each world, some of them have powerups in a specific block, and some don&#8217;t. The qualification for whether you can find it or not is where you fight the Hammer Bros., not which one you fight.</p>



<p class="wp-block-paragraph">In the sky portion of World 5, there is one specific map screen spot where, if you can lure that area&#8217;s lone Hammer Bros. onto it and fight it there, you can find that 1-Up mushroom with the weird palette. It requires a lot of tricky actions to find it, since the Hammer Bros. icon can&#8217;t travel up one of the only two ways to that spot, and you also have to avoid clearing a couple of levels using Jugem&#8217;s Cloud, because if you clear a level normally, the M or L space that is produced blocks the movement of map screen enemies. You also have to avoid fighting and defeating the Hammer Bros. early of course, and you have to avoid turning the enemy into a Treasure Ship. That might seem like an unlikely thing to have to watch for, but it is a issue encountered in the video. Watch it and you&#8217;ll see.</p>



<p class="wp-block-paragraph"> It&#8217;s so cryptic and precise that it seems like it must be an intentional secret, the one non-level map screen spot with a 1-Up in it. Given how many infinite life tricks Super Mario Bros. 3 has, I can&#8217;t say that it&#8217;s particularly useful, but that isn&#8217;t the point. It&#8217;s a little nod by the developers to the obsessed player, a way of saying, <em>we see what you did there</em>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Variable Screen Position on the Commodore 64</title>
		<link>https://setsideb.com/variable-screen-position-on-the-commodore-64/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[MayhemInMonsterland]]></category>
		<category><![CDATA[supermariobros]]></category>
		<category><![CDATA[VariableScreenPosition]]></category>
		<category><![CDATA[VSP]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11903</guid>

					<description><![CDATA[I keep forgetting what this trick is called so even though I&#8217;ve mentioned it here before, I&#8217;m hoping this will cause it to stick. Variable Screen Position, or VSP, is basically an abuse of the C64 hardware, a way to make its VIC-II graphics chip do something it&#8217;s really not meant to do, a way &#8230; <a href="https://setsideb.com/variable-screen-position-on-the-commodore-64/" class="more-link">Continue reading<span class="screen-reader-text"> "Variable Screen Position on the Commodore 64"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I keep forgetting what this trick is called so even though I&#8217;ve mentioned it here before, I&#8217;m hoping this will cause it to stick.</p>



<p class="wp-block-paragraph">Variable Screen Position, or VSP, is basically an abuse of the C64 hardware, a way to make its VIC-II graphics chip do something it&#8217;s <em>really</em> not meant to do, a way to get it to get its graphics data from memory in such a way that it does rest on the bedrock of 1K memory boundaries. Perhaps best known for its use in the 1993 classic <a href="https://csdb.dk/release/?id=9929">Mayhem in Monsterland</a> (<a href="https://www.youtube.com/watch?v=ldo2ewLBt3Y">video</a>, 59 minutes), and more recently <a href="https://www.lemon64.com/game/super-mario-bros-64">the homebrew C64 port of Super Mario Bros</a>.</p>



<p class="wp-block-paragraph">Without VSP, scrolling on the C64 beyond an eight pixel range is extremely processor intensive, and in fact cannot be done for the full screen in a video frame&#8217;s time on unmodified original hardware if moving color RAM is required too. <a href="https://www.linusakesson.net/scene/safevsp/index.php"><strong>Here is a page that describes it</strong></a>, and how to do it safely, that is, how to live with the memory corruption it causes on some hardware. I had mentioned before that it had to do with messing with the VIC-II memory refresh timing, but this page claims that it&#8217;s actually due to the VIC trying to access memory at a time when a read hasn&#8217;t stabilized.</p>



<p class="wp-block-paragraph">Well anyway, <a href="https://www.youtube.com/watch?v=6jIrR9Iqq4Q">here&#8217;s video of that C64 port of Super Mario Bros.</a>, so you can marvel as the system doing something that&#8217;s much easier on the NES.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Super Mario Bros 64 Longplay (C64) [2019] [QHD]" width="840" height="630" src="https://www.youtube.com/embed/6jIrR9Iqq4Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"> </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Classic Mac Gaming&#8217;s History of Dark Castle</title>
		<link>https://setsideb.com/classic-mac-gamings-history-of-dark-castle/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[ClassicMacGaming]]></category>
		<category><![CDATA[DarkCastle]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[macintosh]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11899</guid>

					<description><![CDATA[MARCHintosh is almost over, so here&#8217;s a short doc (13 minutes) on one of the most misunderstood games for pre-OS/X Macs, Dark Castle. Why is it misunderstood? Because it received several ports to other platforms around the time it was popular, they all lacked the special something of the original game, and in more recent &#8230; <a href="https://setsideb.com/classic-mac-gamings-history-of-dark-castle/" class="more-link">Continue reading<span class="screen-reader-text"> "Classic Mac Gaming&#8217;s History of Dark Castle"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">MARCHintosh is almost over, so here&#8217;s a short doc (13 minutes) on <a href="https://www.youtube.com/watch?v=j9QEe3xwHTA"><strong>one of the most misunderstood games for pre-OS/X Macs, Dark Castle</strong></a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Rise, Fall, and Return of Dark Castle" width="840" height="473" src="https://www.youtube.com/embed/j9QEe3xwHTA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Why is it misunderstood? Because it received several ports to other platforms around the time it was popular, they all lacked the special <em>something</em> of the original game, and in more recent times the game has been unfairly derided on the strength of those ports.</p>



<p class="wp-block-paragraph">What is it that makes Dark Castle great on original Macs? It&#8217;s a combination of super-sharp art, responsive and unique controls (it&#8217;s a platformer but you attack enemies by throwing rocks at them with the Macin-mouse) and character. The game has gotten more worthy remakes in the current era, but still faces difficulties. One of the best modern versions sadly became unplayable on later-day macOSes when Apple decided to no longer support 32-bit software, a decision that I can&#8217;t possibly attribute to Steve Jobs, but somehow it still feels like it has to be his fault, <em>somehow</em>.</p>



<p class="wp-block-paragraph">Now, as the video tells us, there&#8217;s a new remake programmed in Unity, released on the <a href="https://apps.apple.com/us/app/return-to-dark-castle/id6758861820?mt=12">Mac App Store</a> but <a href="https://store.steampowered.com/app/4054940/Return_to_Dark_Castle/">also Steam</a>, and is finally playable in a decent port for non-Apple platforms. It even got a whole episode of Retronauts about it, which I can&#8217;t link because, ha ha, it&#8217;s paywalled. I&#8217;m sure this video will give you enough information to decide if it&#8217;s worth your time, and even if it isn&#8217;t, it&#8217;ll fill you in one one of those many secret little corners of video game history that Set Side B exists to point out to you.</p>
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		<title>Sonic CD &#8220;I&#8217;m Outta Here&#8221; Weirdness</title>
		<link>https://setsideb.com/sonic-cd-im-outta-hear-weirdness/</link>
					<comments>https://setsideb.com/sonic-cd-im-outta-hear-weirdness/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 28 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[Camamania]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[soniccd]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11887</guid>

					<description><![CDATA[By now lots of people know, in classic Sonic the Hedgehog games, if you wait a few seconds without touching a control, Sonic will look at you and tap his foot impatiently. Fewer people know that Sonic CD goes a step farther. If you wait three minutes without moving Sonic, he&#8217;ll say aloud &#8220;I&#8217;m outta &#8230; <a href="https://setsideb.com/sonic-cd-im-outta-hear-weirdness/" class="more-link">Continue reading<span class="screen-reader-text"> "Sonic CD &#8220;I&#8217;m Outta Here&#8221; Weirdness"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">By now lots of people know, in classic Sonic the Hedgehog games, if you wait a few seconds without touching a control, Sonic will look at you and tap his foot impatiently.</p>



<p class="wp-block-paragraph">Fewer people know that Sonic CD goes a step farther. If you wait three minutes without moving Sonic, he&#8217;ll say aloud &#8220;I&#8217;m outta here!&#8221; (his first voiced line in the series!) and jump off the screen. What&#8217;s more, <em>this ends your game</em>. As Sonic abandons his journey, the game will deduct all of his lives, and the GAME OVER notice appears immediately. The hedgehog has been offended! Learn to pause the game next time, player.</p>



<p class="wp-block-paragraph">The gag seems like it may have been hastily programmed, because there are a lot of quirks to the animation that play around oddly, and conflict in some ways, with the other aspects of the game. Camamania shows off all the bugs and glitches around the joke <a href="https://www.youtube.com/watch?v=t9Fhhjnik30"><strong>in a 7½-minute video</strong></a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Weird Hidden Oddities of Sonic CD&#039;s &quot;I&#039;m Outta Here&quot;" width="840" height="473" src="https://www.youtube.com/embed/t9Fhhjnik30?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Among the cases are when Sonic&#8217;s jump causes him to trigger a boss fight, to enter an acceleration tube, and when it causes him to cross the level-end sign. Some of them only apply to the MegaCD original, having been fixed in the US version, and some have different behavior in the 2011 remake. Interesting behavior, so says I!</p>
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