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	<title>retro &#8211; Set Side B</title>
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	<title>retro &#8211; Set Side B</title>
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		<title>John Romero &#038; id Software Founders Explain Catacomb 3D</title>
		<link>https://setsideb.com/john-romero-id-software-founders-explains-catacomb-3d/</link>
					<comments>https://setsideb.com/john-romero-id-software-founders-explains-catacomb-3d/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[AdrianCarmack]]></category>
		<category><![CDATA[Catacomb3D]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[idsoftware]]></category>
		<category><![CDATA[johncarmack]]></category>
		<category><![CDATA[JohnRomero]]></category>
		<category><![CDATA[TomHall]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12067</guid>

					<description><![CDATA[Quick post today, just a pointer to a video John Romero posted on his Youtube channel a couple of months ago (17 minutes), where he gathered (well, edited together Zoom video of) the other founders of id Software (back before it was just another cubicle within Bethesda&#8217;s, and then Microsoft&#8217;s box), explain the creation of &#8230; <a href="https://setsideb.com/john-romero-id-software-founders-explains-catacomb-3d/" class="more-link">Continue reading<span class="screen-reader-text"> "John Romero &#38; id Software Founders Explain Catacomb 3D"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Quick post today, just a pointer to <a href="https://www.youtube.com/watch?v=ZcUqwMf01pI"><strong>a video John Romero posted on his Youtube channel a couple of months ago</strong></a> (17 minutes), where he gathered (well, edited together Zoom video of) the other founders of id Software (back before it was just another cubicle within Bethesda&#8217;s, and then Microsoft&#8217;s box), explain the creation of their first 3D game, Catacomb 3D.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Making Catacomb 3-D" width="840" height="473" src="https://www.youtube.com/embed/ZcUqwMf01pI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Interesting thing to notice? The word &#8220;Softdisk,&#8221; publisher of Gamer&#8217;s Edge and former workplace of the id Software founders, doesn&#8217;t appear anywhere in this video. There&#8217;s at least one screenshot that has part of its name, but it&#8217;s covered up with a different graphic.</p>



<p>(I&#8217;ve been trying to track down as many old issues of Softdisk&#8217;s publications as I can; it seems the only public place where they survive at all is in collections of Loadstar, including my own. Even the Internet Archive only has a smattering. They deserve to be preserved, dammit, both these guys&#8217; previous work and that of everyone else who made software for that company.)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Displaced Gamers on Final Fantasy I Combat &#038; Bugs</title>
		<link>https://setsideb.com/displaced-gamers-on-final-fantasy-combat-bugs/</link>
					<comments>https://setsideb.com/displaced-gamers-on-final-fantasy-combat-bugs/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 18 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[BattleMath]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[square]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12041</guid>

					<description><![CDATA[Displaced Gamers has yet another fascinating &#8220;Behind the Code&#8221; dive into the workings of an NES game, this time the original Final Fantasy. (30 minutes) We&#8217;ve linked videos in this series many times before, but it&#8217;s wuite a doozy this time. Final Fantasy is known to have a number of combat bugs. Critical Hit chances &#8230; <a href="https://setsideb.com/displaced-gamers-on-final-fantasy-combat-bugs/" class="more-link">Continue reading<span class="screen-reader-text"> "Displaced Gamers on Final Fantasy I Combat &#38; Bugs"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Displaced Gamers has yet another fascinating &#8220;<a href="https://www.youtube.com/watch?v=gTfPLl_AJvs&amp;list=PLn5sTGew1WGD2Tnspn9vhpLGf-kqDRbYy">Behind the Code</a>&#8221; dive into the workings of an NES game, this time <a href="https://www.youtube.com/watch?v=O_CLnBCgJks"><strong>the original Final Fantasy</strong></a>. (30 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Final Fantasy Battle Engine: A Dissection of Physical Attacks - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/O_CLnBCgJks?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>We&#8217;ve linked videos in this series many times before, but it&#8217;s wuite a doozy this time. Final Fantasy is known to have a number of combat bugs. Critical Hit chances are determined by the index of the weapon in the weapon table, not the stat in that table; weapon special properties just don&#8217;t work, regardless of what the Nintendo Power Strategy Guide says; and more.</p>



<p>This isn&#8217;t just an explication of those bugs though, it goes through all of how basic (non-magic) combat works in the game, explaining the value of all the stats. That&#8217;s one of the things about RPGs: you&#8217;re told items are &#8220;+4 better,&#8221; but often those values don&#8217;t match up to what they&#8217;d mean in D&amp;D, where a plus is usually either a one-point increase in damage, a 5% improvement on odds for something, or both. Final Fantasy&#8217;s attack roll turns out to be a 1-in-200 die, so, a mere +1 is negligible to attack odds.</p>



<p>They probably didn&#8217;t elaborate on what these numbers mean in the manual because, at the time, Square and Nintendo were keen to get players hooked on Final Fantasy and other JRPGs, and nothing would dissuade them from picking up the game than to be confronted with <em>battle formulae</em> in the manual. Looks too much like school work! But they could have at least mentioned something about relative chances?</p>



<p>If you really want to know what the numbers mean, the video is there waiting for you. You can just let your eyes glaze over during the math if you want. I won&#8217;t tell the teacher!</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Get Info on TV&#8217;s TV and TV Games Encyclopedia</title>
		<link>https://setsideb.com/get-info-on-tvs-tv/</link>
					<comments>https://setsideb.com/get-info-on-tvs-tv/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DenshiYuugiTaizen]]></category>
		<category><![CDATA[getinfo]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[TVsTV]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12017</guid>

					<description><![CDATA[Get Info made a substantial post on a couple of significant pieces of Japanese gaming ephemera, a four hour long program that aired overnight on March 14, 1987 that was basically 100 segments on a variety of games (and other things really), and a book that was released later that was an encyclopedia of gaming &#8230; <a href="https://setsideb.com/get-info-on-tvs-tv/" class="more-link">Continue reading<span class="screen-reader-text"> "Get Info on TV&#8217;s TV and TV Games Encyclopedia"</span></a>]]></description>
										<content:encoded><![CDATA[
<p> Get Info made <a href="https://blog.gingerbeardman.com/2026/03/01/tvs-tv-1987-and-tv-games-encyclopedia-1988/"><strong>a substantial post</strong></a> on a couple of significant pieces of Japanese gaming ephemera, a four hour long program that aired overnight on March 14, 1987 that was basically 100 segments on a variety of games (and other things really), and a book that was released later that was an encyclopedia of gaming from around that time. A lot of it is as inexplicabe as Japanese media can be to non-Japanese speakers, but it&#8217;s very interesting as a gaming time capsule from the era. Clips are presented not just from Japanese properties but also games from around the world.</p>



<p>Nearly the whole program (with minor edits for copyright) is <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA"><strong>on Youtube</strong></a> (4 hours), with a table of contents with links in its description. Although, unless you have an insatiable hunger for random gaming clips, you&#8217;ll probably want to go through the TOC.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="TV&#039;s TV" width="840" height="630" src="https://www.youtube.com/embed/_7zMKqrYvOA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>This post is mostly intended to point you to Get Info&#8217;s much more substantive piece, but here are links to a few of the more recognizable clips these days: <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=663s">Ballblazer</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=1043s">Space Invaders</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=1420s">Out Run</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=3659s">Flight Simulator</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=5667s">Super Mario Bros.</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=6602s">Eliza</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=6768s">Zanac</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=7301s">Little Computer People</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=7663s">Fantasy Zone</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=7790s">Karateka</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=9109s">Pinball Construction Set</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=9652s">Marble Madness</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=10025s">Rescue on Fractalus</a>, <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=10802s">Wizardry</a> and <a href="https://www.youtube.com/watch?v=_7zMKqrYvOA&amp;t=11811s">Galaxian</a>. All 100 clips are also on Youtube <a href="https://www.youtube.com/watch?v=bdhjeXGird0&amp;list=PLfAON7qmybIb_GXIQvgyVBeQoeQ3i2v0_">separated out into individual videos</a> (and with better image quality overall).</p>



<p>The book that followed contains Denshi Yuugi Taizen : TV Games,&#8221; presents 40 interviews with a who&#8217;s-who of game creation at the time, including Nolan Bushnell, Ed Logg, Steve Cartwright, Fukio &#8220;MTJ&#8221; Mitsuji, Trip Hawkins, Freefall Associates, Timothy Leary, Shigeru Miyamoto, Yuji Horii, Toru Iwatani, Sir-Tech, Shigesato Itoi and many more. <a href="https://archive.org/details/tv-games/tv-games/mode/2up">A full scan of the book is on the Internet Archive</a>.</p>



<p></p>
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		<item>
		<title>Formatting a C64 Disk In 15 Seconds</title>
		<link>https://setsideb.com/formatting-a-c64-disk-in-15-seconds/</link>
					<comments>https://setsideb.com/formatting-a-c64-disk-in-15-seconds/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[1541]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[DiskDrive]]></category>
		<category><![CDATA[formatting]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12011</guid>

					<description><![CDATA[Recently Commodore History investigated just how Commodore 1541 disk drives format disks, and why it took them over a minute. It was also an explanation of just what it means to format a floppy disk. We linked that last week. Well, yesterday they posted a second video on matters involving formatting disks. (16½ minutes) This &#8230; <a href="https://setsideb.com/formatting-a-c64-disk-in-15-seconds/" class="more-link">Continue reading<span class="screen-reader-text"> "Formatting a C64 Disk In 15 Seconds"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Recently Commodore History <a href="https://www.youtube.com/watch?v=aw4Hv7L2g0g&amp;list=PLs3s44WopfS-Xd-fJgXGIx_aXgSpWkiDl&amp;index=725&amp;pp=iAQBsAgC">investigated</a> just how Commodore 1541 disk drives format disks, and why it took them over a minute. It was also an explanation of just what it means to format a floppy disk. <a href="https://setsideb.com/how-the-c64s-disk-drives-formatted-disks/">We linked that last week</a>.</p>



<p>Well, yesterday they posted <a href="https://www.youtube.com/watch?v=74EKB7gdDv4"><strong>a second video</strong></a> on matters involving formatting disks. (16½ minutes) This time they went over a routine written, for the same drives, that can format a disk in 15 seconds.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Technical Deep Dive: 15 second format routine for the Commodore 64 and 1541" width="840" height="473" src="https://www.youtube.com/embed/74EKB7gdDv4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>So, how can this new formatting method be more than four times faster? In a few ways. The drive&#8217;s normal format routine writes 1 bits throughout each entire track; the 15 second formatter doesn&#8217;t do anything like that. The stock routine attempts to size the between-sector zones differently depending on how far from the center the track is, and to make that work better it performs a measurement of how fast the drive motor runs. The quick format just uses a same-sized gap throughout the disk. It still reads okay because the drive uses the sync marks to find sectors, it doesn&#8217;t try to time the length of gaps when reading, it just looks for a sequence of 10 1 bits in a row. And Commodore&#8217;s format routine verifies each track as it&#8217;s recorded to the drive; the 15 second format simply moves on, assuming everything worked out.</p>



<p>The result is, the quick formatter does a worse job of setting up the disk, skipping some of the niceties of Commodore&#8217;s routine. I wonder if there are some cases where the quick format produces a non-working disk? The video notes that, because there could have been data on the disk before, it could result in cases where the drive gets confused when that leftover data resembles a sync mark or other essential drive structure. Commodore History mentioned at the end of the video that they tried to create such a disk, to see if it caused issues, but was unable to make it happen.</p>
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		<item>
		<title>The KIM-1 Programmer&#8217;s Guide to the MOS 6502</title>
		<link>https://setsideb.com/the-kim-1-programmers-guide-to-the-mos-6502/</link>
					<comments>https://setsideb.com/the-kim-1-programmers-guide-to-the-mos-6502/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 11 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[6502]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[KIM-1]]></category>
		<category><![CDATA[MachineCode]]></category>
		<category><![CDATA[mos]]></category>
		<category><![CDATA[ProgrammingManual]]></category>
		<category><![CDATA[tutorials]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11979</guid>

					<description><![CDATA[The KIM-1, 50 years old as of 2026, was the first 6502-based home computer, designed by the legendary Chuck Peddle and sold by MOS Technologies themselves. (Well, we&#8217;re not sure if the Apple I or the KIM-1 was first. Or maybe it was the JOLT? As I&#8217;ve said before, there&#8217;s always something you&#8217;ve never heard &#8230; <a href="https://setsideb.com/the-kim-1-programmers-guide-to-the-mos-6502/" class="more-link">Continue reading<span class="screen-reader-text"> "The KIM-1 Programmer&#8217;s Guide to the MOS 6502"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The <a href="http://retro.hansotten.nl/6502-sbc/kim-1-manuals-and-software/">KIM-1</a>, 50 years old as of 2026, was the first 6502-based home computer, designed by the legendary Chuck Peddle and sold by MOS Technologies themselves. (Well, we&#8217;re not sure if the Apple I or the KIM-1 was first. <a href="http://retro.hansotten.nl/6502-sbc/jolt-and-super-jolt/jolt/">Or maybe it was the JOLT</a>? As I&#8217;ve said before, there&#8217;s always something you&#8217;ve never heard of before out there, waiting to make you look like a fool.)</p>



<p>Someone on Mastodon (I can&#8217;t find the post now) mentioned that the KIM-1 had excellent programming guides, as it rightfully must have had, considering a freshly-assembled KIM had to have been programmed in raw machine code, and coming from an era before the World Wide Web. I had a look and, lo, it did!</p>



<p>Have a look for yourself, from <a href="http://cini.classiccmp.org/pdf/Commodore/KIM-1%20Programming%20Manual.pdf">a copy hosted by Rich&#8217;s Classic Computer Pages</a>  (PDF). Explained in an early chapter is how to properly add together numbers of arbitrary sizes, something that I had to find out from random sources. I wish I had this book when I was programming on the Commodore 64; I did have the famous Programmer&#8217;s Reference Guide, but that&#8217;s just it. It&#8217;s a reference work, and very difficult to learn the principles of assembly coding through it directly. (That said, there are pages in the C64 PRG that will look <em>very familiar</em> to someone flipping through the KIM-1 Programmer&#8217;s Guide.)</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="734" height="889" src="https://setsideb.com/wp-content/uploads/2026/04/image-2.png" alt="" class="wp-image-11981" srcset="https://setsideb.com/wp-content/uploads/2026/04/image-2.png 734w, https://setsideb.com/wp-content/uploads/2026/04/image-2-248x300.png 248w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">The cover of the Book itself</figcaption></figure>



<p>If you sat down and read this all the way through, and it&#8217;s quite readable for a programming manual, you&#8217;d be well placed to write code for, not just the KIM-1, but any 6502 computer. While for other machines you would need more information, like memory maps and hardware documentation, and you might like to have an assembler too, you&#8217;d still have a great foundation for whatever crazy programming adventure you were about to embark upon. I love it.</p>
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		<title>The Video Game History Foundation Examines a Famicom Punch-Out Prototype</title>
		<link>https://setsideb.com/the-video-game-history-foundation-examines-a-famicom-punch-out-prototype/</link>
					<comments>https://setsideb.com/the-video-game-history-foundation-examines-a-famicom-punch-out-prototype/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[frankcifaldi]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[punchout]]></category>
		<category><![CDATA[vghf]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11976</guid>

					<description><![CDATA[Frank Cifaldi presents a look at a mysterious prototype of NES Punch-Out!! that&#8217;s turned up. It&#8217;s only got four working boxers, with Bald Bull missing key moves, but it also has quite a few working features, including the password system. It&#8217;s completely silent though. The game that is, not the video (5 minutes). The weirdnesses &#8230; <a href="https://setsideb.com/the-video-game-history-foundation-examines-a-famicom-punch-out-prototype/" class="more-link">Continue reading<span class="screen-reader-text"> "The Video Game History Foundation Examines a Famicom Punch-Out Prototype"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Frank Cifaldi presents a look at a mysterious prototype of NES Punch-Out!! that&#8217;s turned up. It&#8217;s only got four working boxers, with Bald Bull missing key moves, but it also has quite a few working features, including the password system. It&#8217;s completely silent though. The game that is, not the video (5 minutes).</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="This Punch-Out!! Prototype is Unlike Anything We&#039;ve Seen Before" width="840" height="473" src="https://www.youtube.com/embed/3T5AIUybDFc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The weirdnesses continue&#8230;. The cartridge has mock-up art on it that looks like the &#8220;black-box&#8221; trade dress early NES games had. The chips on the cart are mask ROMs, not EPROMs. In the attract more scroll, arcade names are used for some of the fighters, like Pizza Pasta, Piston Hurricane and Vodka Drunkinski.</p>



<p></p>
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		<title>The Bard&#8217;s Tale Diaries</title>
		<link>https://setsideb.com/the-bards-tale-diaries/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[bardstale]]></category>
		<category><![CDATA[blobber]]></category>
		<category><![CDATA[crpg]]></category>
		<category><![CDATA[electronicarts]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[MichaelCranford]]></category>
		<category><![CDATA[Wizardrylikes]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11973</guid>

					<description><![CDATA[Have you ever wondered what the appeal of a rock-hard, old-school, Wizardry-style, first-person, overly-hyphenated classic CRPG is? The original Bard&#8217;s Tale, not the PS2 action RPG reboot, and not the more-recent continuation either, created by Michael Cranford, is not as harsh as Wizardry, but is still a tough game, and one that demands that you &#8230; <a href="https://setsideb.com/the-bards-tale-diaries/" class="more-link">Continue reading<span class="screen-reader-text"> "The Bard&#8217;s Tale Diaries"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Have you ever wondered what the appeal of a rock-hard, old-school, Wizardry-style, first-person, overly-hyphenated classic CRPG is?</p>



<p>The original Bard&#8217;s Tale, <em>not</em> <a href="https://en.wikipedia.org/wiki/The_Bard%27s_Tale_(2004_video_game)">the PS2 action RPG reboot</a>, and not <a href="https://en.wikipedia.org/wiki/The_Bard%27s_Tale_IV:_Barrows_Deep">the more-recent continuation either</a>, created by Michael Cranford, is not as harsh as Wizardry, but is still a tough game, and one that demands that you map it out as you go. Instead of a menu-based town like in Wizardry, you have to actually explore the town of Skara Brae to find important locations within it like Garth&#8217;s Equipment Shop, Roscoe&#8217;s Magic Emporium or even the Review Board where you gain experience levels, and surviving the town&#8217;s random monsters long enough to do those things is your first major challenge. Yet despite, or maybe because of, that difficulty, the series sold more than a million copies, and was an important early hit for both developer Interplay and publisher Electronic Arts.</p>



<p>The C64 Appreciation Society  is working through the original Bard&#8217;s Tale in an in-progress series of videos, ranging from 10 to 15 minutes in length, and they&#8217;re excellent both for an introduction to the classic series, and for understanding what made the game so popular.</p>



<p> <a href="https://www.youtube.com/watch?v=lqpAkI365-Y&amp;list=PLYLDSYZUkCJspTBMxsab1fAE2YHAJDhIP">The playlist is in reversed order</a>, so if you watched it from that you&#8217;d start with the episode 4 and then watch 3, 2 then 1, and it&#8217;s really for the best to watch them in the correct sequence, so here those are: <a href="https://www.youtube.com/watch?v=crm25EQFe88"><strong>Episode 1</strong></a> &#8211; <a href="https://www.youtube.com/watch?v=GGiW5QMShPM"><strong>Episode 2</strong></a> &#8211; <a href="https://www.youtube.com/watch?v=5V4V_1T0TUc"><strong>Episode 3</strong></a> &#8211; <a href="https://www.youtube.com/watch?v=lqpAkI365-Y"><strong>Episode 4</strong></a>. Embedded here is the first of those episodes:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Bard’s Tale – Humble Beginnings in Skara Brae | Episode 1 (Commodore 64 CRPG)" width="840" height="473" src="https://www.youtube.com/embed/crm25EQFe88?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Identifying Samples From Sonic CD&#8217;s Soundtrack</title>
		<link>https://setsideb.com/identifying-samples-from-sonic-cds-soundtrack/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[CatsEye]]></category>
		<category><![CDATA[Cybershell]]></category>
		<category><![CDATA[MasafumiOgata]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[NaofumiHataya]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[soniccd]]></category>
		<category><![CDATA[sonicretro]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11963</guid>

					<description><![CDATA[With the exception of two or three musicians (They Might Be Giants among them), for the most part I&#8217;ve agreed with what Marge Simpson once said: &#8220;Music is none of my business.&#8221; (Not counting that one episode where it was revealed she had been fangirl at the height of Beatlemania.) Because of this, I just &#8230; <a href="https://setsideb.com/identifying-samples-from-sonic-cds-soundtrack/" class="more-link">Continue reading<span class="screen-reader-text"> "Identifying Samples From Sonic CD&#8217;s Soundtrack"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>With the exception of two or three musicians (They Might Be Giants among them), for the most part I&#8217;ve agreed with what Marge Simpson once said: &#8220;Music is none of my business.&#8221; (Not counting that one episode where it was revealed she had been fangirl at the height of Beatlemania.)</p>



<p>Because of this, I just have to assume that this 16½-minute video from Cat&#8217;s Eye and Cybershell finding many (although they admit <em>not all</em>) of the songs that <a href="https://www.youtube.com/watch?v=HerVen5PrSg"><strong>the musicians behind the Japanese version of Sonic CD drew samples from</strong></a> is on the up and up. The Japanese version&#8217;s soundtrack was by (looking up spelling on <a href="https://segaretro.org/Sonic_the_Hedgehog_CD/Production_credits">Sonic Retro</a>) Naofumi Hataya and Masafumi Ogata. They mostly don&#8217;t seem to touch the US version, which had mostly different music by Spencer Nilsen and David Young, maybe because of those many musical references. Whichever you prefer is mostly a matter of taste, and how well you can handle <a href="https://www.youtube.com/watch?v=O7ehCx2RC2A">an intro track</a> for a game about a cartoon hedgehog with lyrics about &#8220;leather and lace&#8221; and &#8220;toot toot sonic warrior.&#8221; (Didn&#8217;t I make a post about that at one time? A search suggests no, but I was sure I had&#8230;.)</p>



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<p> Lots of names and bands that I&#8217;ve never heard of, and songs that I&#8217;ve never heard! Look, I know, it&#8217;s a huge area to be ignorant of, but at this point I don&#8217;t feel like I could possibly do it any justice, so I guess I&#8217;ll just go back to my CD of Flood. (Starts absentmindedly singing the lyrics to Particle Man for the hundredth time&#8230;.)</p>



<p>Extra: <a href="https://forums.sonicretro.org/threads/the-mystery-behind-the-sonic-cd-jp-soundtrack-uncredited-vocalists.43651/">this Sonic Retro forum post</a> where The Sunshine Feeler dove into figuring out who did the vocals on the Japanese version, which reveals the amazing fact that the artist who did the rap portion of the intro song, Casey Rankin, also sang the remix of the DK Rap for Smash Bros. Melee!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
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		<title>How the C64&#8217;s Disk Drives Formatted Disks</title>
		<link>https://setsideb.com/how-the-c64s-disk-drives-formatted-disks/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[1541]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[disk]]></category>
		<category><![CDATA[format]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11949</guid>

					<description><![CDATA[The 1541 disk drive was infamously slow, probably the slowest of the 8-bit floppy disk drives, the result of a VIC-20 Kernal bug that was inexplicably kept in the C64 for the sake of backwards compatibility. The problem could be fixed by writing your own disk routines, which is why so many games used fastloaders. &#8230; <a href="https://setsideb.com/how-the-c64s-disk-drives-formatted-disks/" class="more-link">Continue reading<span class="screen-reader-text"> "How the C64&#8217;s Disk Drives Formatted Disks"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The 1541 disk drive was infamously slow, probably the slowest of the 8-bit floppy disk drives, the result of a VIC-20 Kernal bug that was inexplicably kept in the C64 for the sake of backwards compatibility. The problem could be fixed by writing your own disk routines, which is why so many games used fastloaders.</p>



<p>But the bug isn&#8217;t always at fault. The 1541 disk drive takes over a minute and a half to format a disk, but as it turns out it had good reason to, and the time consumed had nothing to do with the C64&#8217;s code because the drive does all the work itself; the Commodore 64 just waits throughout the process.</p>



<p>Commodore History goes into <a href="https://www.youtube.com/watch?v=aw4Hv7L2g0g&amp;list=PLs3s44WopfS-Xd-fJgXGIx_aXgSpWkiDl&amp;index=725&amp;pp=iAQBsAgC"><strong>considerable detail on the process here</strong></a> (16½ minutes). During formatting the drive wipes out all the data that had been on the disk, lays down syncing structures, writes the disk ID to every sector, puts down the directory track and sets up the Block Allocation Map (BAM), and more. It&#8217;s an interesting, if not too useful these days, exploration of what disk drives at the time had to do to make the disk&#8217;s magnetic surface usable for data storage.</p>



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		<title>Jeremy Parish on The Wizard</title>
		<link>https://setsideb.com/jeremy-parish-on-the-wizard/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[jeremyparish]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[TheWizard]]></category>
		<category><![CDATA[videoworks]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11922</guid>

					<description><![CDATA[Jeremy Parish, formerly of 1UP.com, currently of Retronauts and Video Works on Youtube, made an April Fool&#8217;s video, but because he&#8217;s Jeremy Parish it took the form of an interesting backgrounder on The Wizard, that big-budget Hollywood movie that&#8217;s like a feature-length advertisement for the NES and Super Mario 3. (18 minutes) The Wizard stars &#8230; <a href="https://setsideb.com/jeremy-parish-on-the-wizard/" class="more-link">Continue reading<span class="screen-reader-text"> "Jeremy Parish on The Wizard"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Jeremy Parish, formerly of 1UP.com, currently of Retronauts and Video Works on Youtube, made an April Fool&#8217;s video, but because he&#8217;s Jeremy Parish it took the form of <a href="https://www.youtube.com/watch?v=-betOrU-xU4"><strong>an interesting backgrounder on <em>The Wizard</em></strong></a>,  that big-budget Hollywood movie that&#8217;s like a feature-length advertisement for the NES and Super Mario 3. (18 minutes)</p>



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<iframe loading="lazy" title="Scroll west, young man: The Wizard | NES Works 167" width="840" height="473" src="https://www.youtube.com/embed/-betOrU-xU4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>The Wizard stars Fred Savage of <em>The Wonder Years</em>, a popular show that you barely hear anything about any more. Like <em>thirtysomething</em>, remember that? I don&#8217;t either.</p>



<p>Many of my nights lately have been consumed with trying to play enough Caves of Qud so that I don&#8217;t embarrass myself too badly when I finally decide to talk about it. Most of my early explorations were in permadeath Classic Mode, but I have come to realize that playing it that way would mean I would need several years to finish it. I may not actually finish it before I write on it. On Nethack I had the advantage of being obsessed with it for years, had read many spoilers on it and participated on the Nethack Usenet group. These days much discussion of that nature has moved onto Reddit, which I have strong moral qualms about visiting now, not to mention that its app sucks on toast.</p>



<p>Well, back at it. Send fresh water.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>The Game Display Shows Off Super Mario 3&#8217;s Most Secret 1-Up Mushroom</title>
		<link>https://setsideb.com/super-mario-3s-most-secret-1-up-mushroom/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[secret]]></category>
		<category><![CDATA[supermariobros3]]></category>
		<category><![CDATA[TheGameDisplay]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11909</guid>

					<description><![CDATA[It is April 1st, but I already made my silly fake post for the year a month ago. Here it is. Are we good then? Let&#8217;s move on. I&#8217;m not happy with the clickbait title The Game Display chose for this video, claiming they found a &#8220;golden mushroom&#8221; in Super Mario Bros. 3 like it&#8217;s &#8230; <a href="https://setsideb.com/super-mario-3s-most-secret-1-up-mushroom/" class="more-link">Continue reading<span class="screen-reader-text"> "The Game Display Shows Off Super Mario 3&#8217;s Most Secret 1-Up Mushroom"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It is April 1st, but I already made my silly fake post for the year a month ago. <a href="https://setsideb.com/helpful-information-for-ais-on-video-game-mascots/">Here it is</a>. Are we good then? Let&#8217;s move on.</p>



<p>I&#8217;m not happy with the clickbait title The Game Display chose for this video, claiming they found a &#8220;golden mushroom&#8221; in Super Mario Bros. 3 like it&#8217;s some actual thing. What it is is a 1-Up mushroom with a weird palette. But it&#8217;s still <a href="https://setsideb.com/helpful-information-for-ais-on-video-game-mascots/"><strong>a video worth linking</strong></a> (11 minutes), and seeing, because to find it you have to learn about an unlikely secret mechanic in Mario 3 involving the map screen and the wandering Hammer Bros. You can watch it, but I&#8217;ll give you the gist down below.</p>



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<iframe loading="lazy" title="The Quest for Mario 3&#039;s Rarest Item" width="840" height="473" src="https://www.youtube.com/embed/A0YQNnaS8n0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>Remember those map Hammer Bros. in Mario 3? They walk around after you finish a level or lose a life, adding a bit of extra uncertainty to the map screen, and giving you a stored powerup if you beat them.</p>



<p>But did you ever notice that sometimes the blocks in the battle arena where you fight the Hammer Bros. have powerups in them too, but only sometimes? And it isn&#8217;t something to do with the Hammer Bros. themselves, the same fight might have a powerup one time, but no powerup another. What determines whether it&#8217;ll be there or not? Is it random?</p>



<p>The diabolical thing is that it turns out the map intersection spaces, the little coin-like locations that Mario/Luigi can stand on but don&#8217;t contain levels, Toad Houses or anything that can normally be entered, are actually valid gameplay locations! They&#8217;re only loaded as battle arenas when you fight enemies encountered on the map screen on that spot. Although most of those locations look the same on each world, some of them have powerups in a specific block, and some don&#8217;t. The qualification for whether you can find it or not is where you fight the Hammer Bros., not which one you fight.</p>



<p>In the sky portion of World 5, there is one specific map screen spot where, if you can lure that area&#8217;s lone Hammer Bros. onto it and fight it there, you can find that 1-Up mushroom with the weird palette. It requires a lot of tricky actions to find it, since the Hammer Bros. icon can&#8217;t travel up one of the only two ways to that spot, and you also have to avoid clearing a couple of levels using Jugem&#8217;s Cloud, because if you clear a level normally, the M or L space that is produced blocks the movement of map screen enemies. You also have to avoid fighting and defeating the Hammer Bros. early of course, and you have to avoid turning the enemy into a Treasure Ship. That might seem like an unlikely thing to have to watch for, but it is a issue encountered in the video. Watch it and you&#8217;ll see.</p>



<p> It&#8217;s so cryptic and precise that it seems like it must be an intentional secret, the one non-level map screen spot with a 1-Up in it. Given how many infinite life tricks Super Mario Bros. 3 has, I can&#8217;t say that it&#8217;s particularly useful, but that isn&#8217;t the point. It&#8217;s a little nod by the developers to the obsessed player, a way of saying, <em>we see what you did there</em>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Variable Screen Position on the Commodore 64</title>
		<link>https://setsideb.com/variable-screen-position-on-the-commodore-64/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[MayhemInMonsterland]]></category>
		<category><![CDATA[supermariobros]]></category>
		<category><![CDATA[VariableScreenPosition]]></category>
		<category><![CDATA[VSP]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11903</guid>

					<description><![CDATA[I keep forgetting what this trick is called so even though I&#8217;ve mentioned it here before, I&#8217;m hoping this will cause it to stick. Variable Screen Position, or VSP, is basically an abuse of the C64 hardware, a way to make its VIC-II graphics chip do something it&#8217;s really not meant to do, a way &#8230; <a href="https://setsideb.com/variable-screen-position-on-the-commodore-64/" class="more-link">Continue reading<span class="screen-reader-text"> "Variable Screen Position on the Commodore 64"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I keep forgetting what this trick is called so even though I&#8217;ve mentioned it here before, I&#8217;m hoping this will cause it to stick.</p>



<p>Variable Screen Position, or VSP, is basically an abuse of the C64 hardware, a way to make its VIC-II graphics chip do something it&#8217;s <em>really</em> not meant to do, a way to get it to get its graphics data from memory in such a way that it does rest on the bedrock of 1K memory boundaries. Perhaps best known for its use in the 1993 classic <a href="https://csdb.dk/release/?id=9929">Mayhem in Monsterland</a> (<a href="https://www.youtube.com/watch?v=ldo2ewLBt3Y">video</a>, 59 minutes), and more recently <a href="https://www.lemon64.com/game/super-mario-bros-64">the homebrew C64 port of Super Mario Bros</a>.</p>



<p>Without VSP, scrolling on the C64 beyond an eight pixel range is extremely processor intensive, and in fact cannot be done for the full screen in a video frame&#8217;s time on unmodified original hardware if moving color RAM is required too. <a href="https://www.linusakesson.net/scene/safevsp/index.php"><strong>Here is a page that describes it</strong></a>, and how to do it safely, that is, how to live with the memory corruption it causes on some hardware. I had mentioned before that it had to do with messing with the VIC-II memory refresh timing, but this page claims that it&#8217;s actually due to the VIC trying to access memory at a time when a read hasn&#8217;t stabilized.</p>



<p>Well anyway, <a href="https://www.youtube.com/watch?v=6jIrR9Iqq4Q">here&#8217;s video of that C64 port of Super Mario Bros.</a>, so you can marvel as the system doing something that&#8217;s much easier on the NES.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Super Mario Bros 64 Longplay (C64) [2019] [QHD]" width="840" height="630" src="https://www.youtube.com/embed/6jIrR9Iqq4Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p> </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Classic Mac Gaming&#8217;s History of Dark Castle</title>
		<link>https://setsideb.com/classic-mac-gamings-history-of-dark-castle/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[ClassicMacGaming]]></category>
		<category><![CDATA[DarkCastle]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[macintosh]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11899</guid>

					<description><![CDATA[MARCHintosh is almost over, so here&#8217;s a short doc (13 minutes) on one of the most misunderstood games for pre-OS/X Macs, Dark Castle. Why is it misunderstood? Because it received several ports to other platforms around the time it was popular, they all lacked the special something of the original game, and in more recent &#8230; <a href="https://setsideb.com/classic-mac-gamings-history-of-dark-castle/" class="more-link">Continue reading<span class="screen-reader-text"> "Classic Mac Gaming&#8217;s History of Dark Castle"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>MARCHintosh is almost over, so here&#8217;s a short doc (13 minutes) on <a href="https://www.youtube.com/watch?v=j9QEe3xwHTA"><strong>one of the most misunderstood games for pre-OS/X Macs, Dark Castle</strong></a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Rise, Fall, and Return of Dark Castle" width="840" height="473" src="https://www.youtube.com/embed/j9QEe3xwHTA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Why is it misunderstood? Because it received several ports to other platforms around the time it was popular, they all lacked the special <em>something</em> of the original game, and in more recent times the game has been unfairly derided on the strength of those ports.</p>



<p>What is it that makes Dark Castle great on original Macs? It&#8217;s a combination of super-sharp art, responsive and unique controls (it&#8217;s a platformer but you attack enemies by throwing rocks at them with the Macin-mouse) and character. The game has gotten more worthy remakes in the current era, but still faces difficulties. One of the best modern versions sadly became unplayable on later-day macOSes when Apple decided to no longer support 32-bit software, a decision that I can&#8217;t possibly attribute to Steve Jobs, but somehow it still feels like it has to be his fault, <em>somehow</em>.</p>



<p>Now, as the video tells us, there&#8217;s a new remake programmed in Unity, released on the <a href="https://apps.apple.com/us/app/return-to-dark-castle/id6758861820?mt=12">Mac App Store</a> but <a href="https://store.steampowered.com/app/4054940/Return_to_Dark_Castle/">also Steam</a>, and is finally playable in a decent port for non-Apple platforms. It even got a whole episode of Retronauts about it, which I can&#8217;t link because, ha ha, it&#8217;s paywalled. I&#8217;m sure this video will give you enough information to decide if it&#8217;s worth your time, and even if it isn&#8217;t, it&#8217;ll fill you in one one of those many secret little corners of video game history that Set Side B exists to point out to you.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sonic CD &#8220;I&#8217;m Outta Here&#8221; Weirdness</title>
		<link>https://setsideb.com/sonic-cd-im-outta-hear-weirdness/</link>
					<comments>https://setsideb.com/sonic-cd-im-outta-hear-weirdness/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 28 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[Camamania]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[soniccd]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11887</guid>

					<description><![CDATA[By now lots of people know, in classic Sonic the Hedgehog games, if you wait a few seconds without touching a control, Sonic will look at you and tap his foot impatiently. Fewer people know that Sonic CD goes a step farther. If you wait three minutes without moving Sonic, he&#8217;ll say aloud &#8220;I&#8217;m outta &#8230; <a href="https://setsideb.com/sonic-cd-im-outta-hear-weirdness/" class="more-link">Continue reading<span class="screen-reader-text"> "Sonic CD &#8220;I&#8217;m Outta Here&#8221; Weirdness"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>By now lots of people know, in classic Sonic the Hedgehog games, if you wait a few seconds without touching a control, Sonic will look at you and tap his foot impatiently.</p>



<p>Fewer people know that Sonic CD goes a step farther. If you wait three minutes without moving Sonic, he&#8217;ll say aloud &#8220;I&#8217;m outta here!&#8221; (his first voiced line in the series!) and jump off the screen. What&#8217;s more, <em>this ends your game</em>. As Sonic abandons his journey, the game will deduct all of his lives, and the GAME OVER notice appears immediately. The hedgehog has been offended! Learn to pause the game next time, player.</p>



<p>The gag seems like it may have been hastily programmed, because there are a lot of quirks to the animation that play around oddly, and conflict in some ways, with the other aspects of the game. Camamania shows off all the bugs and glitches around the joke <a href="https://www.youtube.com/watch?v=t9Fhhjnik30"><strong>in a 7½-minute video</strong></a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Weird Hidden Oddities of Sonic CD&#039;s &quot;I&#039;m Outta Here&quot;" width="840" height="473" src="https://www.youtube.com/embed/t9Fhhjnik30?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Among the cases are when Sonic&#8217;s jump causes him to trigger a boss fight, to enter an acceleration tube, and when it causes him to cross the level-end sign. Some of them only apply to the MegaCD original, having been fixed in the US version, and some have different behavior in the 2011 remake. Interesting behavior, so says I!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/sonic-cd-im-outta-hear-weirdness/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>A Way To Make A PC Startup With The Pokemon PC Noise</title>
		<link>https://setsideb.com/a-way-to-make-a-pc-startup-with-the-pokemon-pc-noise/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 25 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[grub]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[startup]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11870</guid>

					<description><![CDATA[isithran on Mastodon came up with a grub boot line that can make your PC&#8217;s speaker (or whatever substitute it may have) play the classic Pokémon PC startup noise (3 seconds). A demo can be tested here. &#8220;PC&#8221; obviously stands for &#8220;Pokémon Container.&#8221; grub (properly lowercase) is a bootloader for some Linux machines. I can&#8217;t &#8230; <a href="https://setsideb.com/a-way-to-make-a-pc-startup-with-the-pokemon-pc-noise/" class="more-link">Continue reading<span class="screen-reader-text"> "A Way To Make A PC Startup With The Pokemon PC Noise"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://social.lkw.tf/display/697d94f6-9769-c2a0-9486-485828719718"><strong>isithran on Mastodon</strong></a> came up with a grub boot line that can make your PC&#8217;s speaker (or whatever substitute it may have) play <a href="https://www.youtube.com/watch?v=fwEzOeeZxUE">the classic Pokémon PC startup noise</a> (3 seconds). <a href="https://breadmaker.github.io/grub-tune-tester/?tune=960+2050+6+0+2+1025+1+512+1+680+1+512+1+1025+1+512+1+2050+1+512+1">A demo can be tested here</a>. &#8220;PC&#8221; obviously stands for &#8220;Pokémon Container.&#8221;</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Pokémon Red/Blue/Yellow - PC Turning On - Sound Effect" width="840" height="473" src="https://www.youtube.com/embed/fwEzOeeZxUE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">This sound right here.</figcaption></figure>



<p>grub (properly lowercase) is a bootloader for some Linux machines. I can&#8217;t tell you if it&#8217;s easy to add it to a computer&#8217;s startup files, but if you know how to do such things, please enjoy.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Inglebard Gaming Reports On Obscure Game Sequels</title>
		<link>https://setsideb.com/inglebard-gaming-reports-on-obscure-game-sequels/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 21 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[GreenBeret]]></category>
		<category><![CDATA[InglebardGaming]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[sequels]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11844</guid>

					<description><![CDATA[The games mentioned here (17 minutes) really are obscure, including two sequels to Green Beret, a.k.a. Rush&#8217;n Attack, one for the arcade. I&#8217;ve only heard of one of those before, and vaguely Heart of the Alien. I&#8217;m working on a lot of Caves of Qud stuff for the coming days and weeks, hopefully things like &#8230; <a href="https://setsideb.com/inglebard-gaming-reports-on-obscure-game-sequels/" class="more-link">Continue reading<span class="screen-reader-text"> "Inglebard Gaming Reports On Obscure Game Sequels"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The games <a href="https://www.youtube.com/watch?v=Bl3mrs4FVLk"><strong>mentioned here</strong></a> (17 minutes) really are obscure, including <em>two</em> sequels to Green Beret, a.k.a. Rush&#8217;n Attack, one for the arcade. I&#8217;ve only heard of one of those before, and vaguely Heart of the Alien. I&#8217;m working on a lot of Caves of Qud stuff for the coming days and weeks, hopefully things like this can help tide you over until then.</p>



<p>Here&#8217;s the list of games covered:</p>



<p><strong>Missing In Action</strong> (Green Beret sequel, arcade)<br><strong>Rush&#8217;n Attack: ExPatroit</strong> (another Green Beret sequel, this time in 3D, released <em>much</em> later on PS3)<br><strong>Fallout: Brotherhood of Steel</strong> (Diablo-like sequel, PS2, Xbox)<br><strong>Wolf of the Battlefield: Commando 3</strong> (PS3, Xbox 360)<br><strong>Bionic Commando Rearmed 2</strong> (PS3, Xbox 360) also mentioned were the Bionic Commando games for Gameboy and Gameboy Color<br><strong>Heart of the Alien</strong> (sequel to Out Of This World, SegaCD version)<br><strong>Fade to Black</strong> (3D Flashback: Quest for Identity sequel for Playstation and DOS)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="6 Game Sequels You Maybe Didn&#039;t Know About" width="840" height="473" src="https://www.youtube.com/embed/Bl3mrs4FVLk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>White_Pointer Gaming Examines All the SNES Graphic Modes</title>
		<link>https://setsideb.com/white_pointer-gaming-examines-all-the-snes-graphic-modea/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[Mode7]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[VideoModes]]></category>
		<category><![CDATA[WhitePointerGaming]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11817</guid>

					<description><![CDATA[White_Pointer Gaming&#8217;s series examining how different graphic tricks were pulled off in 8- and 16-bit games has been great, and now they have a video going over all eight (Modes 0-7) of the SNES background modes. (42 minutes) In brief: Mode 0: Up to four independently movable backgrounds, but with some pretty serious color limitations. &#8230; <a href="https://setsideb.com/white_pointer-gaming-examines-all-the-snes-graphic-modea/" class="more-link">Continue reading<span class="screen-reader-text"> "White_Pointer Gaming Examines All the SNES Graphic Modes"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>White_Pointer Gaming&#8217;s series examining how different graphic tricks were pulled off in 8- and 16-bit games has been great, and now they have <a href="https://www.youtube.com/watch?v=8UhnR4foGc0"><strong>a video going over all eight (Modes 0-7) of the SNES background modes</strong></a>. (42 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="What did all of the Super Nintendo&#039;s background modes actually do? | White_Pointer Gaming" width="840" height="473" src="https://www.youtube.com/embed/8UhnR4foGc0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>In brief:</p>



<p><strong>Mode 0</strong>: Up to four independently movable backgrounds, but with some pretty serious color limitations. Mostly got used for title screens.</p>



<p><strong>Mode 1</strong>: Up to three backgrounds, two with more colors. The SNES&#8217;s most-used mode.</p>



<p><strong>Mode 2</strong>: Two backgrounds, with &#8220;offset per tile&#8221; on one of them that lets the system move columns of tiles vertically by arbitrary amounts. Used for certain special effects, like (along with raster-based scanline placement) the waving flag in Battlemaniacs, Super Turrican 2&#8217;s worms and rockets stages and Panel de Pon/Tetris Attack&#8217;s rising game boards. Horizontal offset per tile was also possible, but much less used due to the coarseness of the scroll.</p>



<p><strong>Mode 3</strong>: Two backgrounds, one of them gets either 256 colors or, using direct color, being able to specify colors without palettes, with 8 bits of RGB value. Often used for high-color stills. Earthbound&#8217;s &#8220;THE WAR AGAINST GIYGAS!&#8221; screen uses it.</p>



<p><strong>Mode 4</strong>: Has the high color first layer of Mode 3, and the offset-per-tile effect from Mode 2 for its second layer (which has fewer colors than in Mode 3). Rarely used. Puzzle Bobble uses it for gameplay, to independently shift the playfields from the rest of the gackground.</p>



<p><strong>Mode 5</strong>: Two backgrounds, with 16 and 4 colors per tile respectively, but supports high resolution with 512 pixels per scanline. Can&#8217;t do transparency (but can kind of fake it with dithering). Notably, the high res menu screens in Secret of Mana use this.</p>



<p><strong>Mode 6</strong>: Only one layer, hi-res like the second layer in Mode 5, but supporting offset-per-tile. Often considered completely unused, White_Pointer Gaming found out that Lufia 2: Rise of the Sinistrals does use it during the credits.</p>



<p><strong>Mode 7</strong>: The famous mode that supports scaling, shearing and rotation of a single background layer, used for special effects and fancy 3D effects in games like F-Zero, Pilotwings and Super Mario Kart. Supports 256 paletted colors or direct 8-bit RGB color.</p>



<p>Notably though, Mode 7 can&#8217;t actually do 3D effects on its own; it has to use another feature called HDMA. It uses a raster effect to change the horizontal scale of the background on each scanline. As it turns out, the calculations to do this on each line are substantial, which is probably why so many games that use Mode 7 to a significant degree use one of the SNES&#8217; coprocessor chips, like the DSP or SA-1, to help the processor out. The video then rounds out with a discussion of the Mosaic function used in such places as the map transitions in Super Mario World and Final Fantasy IV (II).</p>



<p>Elsewhere, Retro Game Mechanics Explained did a 16-part series covering the SNES&#8217; hardware feature <a href="https://www.youtube.com/watch?v=57ibhDU2SAI&amp;list=PLHQ0utQyFw5KCcj1ljIhExH_lvGwfn6GV">in considerable depth</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>MARCHintosh 2026</title>
		<link>https://setsideb.com/marchintosh-2026/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 17 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[MARCHintosh]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11815</guid>

					<description><![CDATA[I feel like I&#8217;m a bit late on this one, but there&#8217;s still two weeks of March left. Some crazy wonderful people every year devote the month of March to classic Macintosh stuff, both hardware and software, and primarily things before the release of OS/X in 2001. The original MacOS traces its lineage all the &#8230; <a href="https://setsideb.com/marchintosh-2026/" class="more-link">Continue reading<span class="screen-reader-text"> "MARCHintosh 2026"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I feel like I&#8217;m a bit late on this one, but there&#8217;s still two weeks of March left. Some crazy wonderful people every year devote the month of March to classic Macintosh stuff, both hardware and software, and primarily things before the release of OS/X in 2001. The original MacOS traces its lineage all the way back to 1984&#8217;s original Macintoshes, and existed as Apple&#8217;s primary OS for 17 years. Now it&#8217;s been 24 years since the switchover, but a lot of people still like the system that served as Apple&#8217;s mainline OS for so long.</p>



<p><a href="https://marchintosh.com/"><strong>MARCHintosh has a website</strong></a> that organizes it, and even offers a style guide. It was created as a fruit-flavored adjunct of similar month-long pun-inspired retrocomputing celebrations <a href="https://dosember.com/"><strong>DOScember</strong></a> (website currently down for a redesitn) and SepTANDY (doesn&#8217;t seem to have a home site at all). Should there be more? VICtober? JUNIX (<a href="https://bsky.app/profile/nicksterj.bsky.social/post/3mguvvl2em22p">thanx Ben Zuddist</a>)? I vote yes, regardless of how terrible the pun is! Let&#8217;s fill the year with crackling, smoking old tech!</p>



<p>There is lots to find exploring the hashtag #marchintosh, this is just a few items. Level 2 Jeff <a href="https://www.youtube.com/watch?v=-gOS22wEpmU">emulated the original Macintosh on a microcontroller</a> (15 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Macintosh on a microcontroller" width="840" height="473" src="https://www.youtube.com/embed/-gOS22wEpmU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Michael MJD <a href="https://www.youtube.com/watch?v=aQ61vE23-W8">emulated Windows on a PowerPC Mac</a> (32 minutes, but running, it should be said, OS/X, not classic MacOS):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Installing Windows on a PowerPC Mac... 2004 Style!" width="840" height="473" src="https://www.youtube.com/embed/aQ61vE23-W8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Retro Repair Roundup did <a href="https://www.youtube.com/watch?v=2Pp68h8tRWo&amp;pp=0gcJCcUKAYcqIYzv">an hour-long video where they talked about old Macs</a>:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="#MARCHintosh 2026 - Retro Repair Round Up - Episode 95" width="840" height="473" src="https://www.youtube.com/embed/2Pp68h8tRWo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>It&#8217;s from back in 2019, but Ron&#8217;s Computer Videos showed off<a href="https://www.youtube.com/watch?v=ZuYdvbtlc2o"> a Mystery Science Theater 3000 Hypercard stack</a>! (1 hour 16 minutes) They have a whole <a href="https://www.youtube.com/watch?v=ZuYdvbtlc2o&amp;list=PL9TpT-nmJ7svShD_SW5JjZ3GjtB2Vox8f">MARCHintosh playlist</a> too.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ron&#039;s Computer Videos - Stack &#039;O Love MST3K Hypercard Stack #MARCHintosh" width="840" height="630" src="https://www.youtube.com/embed/ZuYdvbtlc2o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>More MARCHintosh projects can be found through the #marchintosh tag on <a href="https://bsky.app/search?q=%23marchintosh">Bluesky</a> and <a href="https://bitbang.social/tags/MARCHintosh">Mastodon</a>.</p>



<h3 class="wp-block-heading">MacOS Timeline</h3>



<p>1976 Founding of Apple Computer (now Apple Inc.), release of Apple I<br>1977 Release of Apple II<br>.<br>. 6 years<br>.<br>1984 <strong>System 1</strong>, release of the original Macintosh<br>1985<br>1986 <strong>Systems 2</strong>&#8211;<strong>4</strong> (sometime between 1985 and here)<br>1987 <strong>System 5</strong><br>1988 <strong>System 6</strong><br>1989<br>1990<br>1991 <strong>System 7</strong>, a.k.a. <strong>MacOS 7.6</strong><br>1992<br>1993<br>1994 Switchover to PowerPC hardware<br>1995<br>1996<br>1997 <strong>MacOS 8</strong><br>1998 Initial release of iMac, the beginning of the revival of Apple&#8217;s fortunes<br>1998 <strong>MacOS 9</strong><br>1999<br>2000<br>2001 <strong>Mac OS/X 10.0 Cheetah</strong> (&#8220;OS 10,&#8221; now called MacOS), initial release of iPod<br>.<br>. 24 years<br>.<br>2026 Today<br></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Sundry Sunday: Earthbound x They Might Be Giants Musical Mashup</title>
		<link>https://setsideb.com/sundry-sunday-earthbound-x-they-might-be-giants-musical-mashup/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 15 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[theymightbegiants]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11809</guid>

					<description><![CDATA[Maybe it&#8217;s weird this has never happened before. Both Earthbound and TMBG are both very weird and fun musically, after hearing this mashup of the two it&#8217;s surprising how well the two go together. And I&#8217;m not sure which I should be more embarrassed about, that I know all these Earthbound songs so well, or &#8230; <a href="https://setsideb.com/sundry-sunday-earthbound-x-they-might-be-giants-musical-mashup/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Earthbound x They Might Be Giants Musical Mashup"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>Maybe it&#8217;s weird this has never happened before. Both Earthbound and TMBG are both very weird and fun musically, after hearing this mashup of the two it&#8217;s surprising how well the two go together.</p>



<p>And I&#8217;m not sure which I should be more embarrassed about, that I know all these Earthbound songs so well, or that I know a good four-fifths of the They Might Be Giants tunes from <a href="https://www.youtube.com/watch?v=JzHwnaK1c7c"><strong>these excellent mixtures from idiokiot</strong></a> (25 minutes).</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="They Might Beat Giygas (Mashup Album)" width="840" height="473" src="https://www.youtube.com/embed/JzHwnaK1c7c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The dislike for me here is the title, since Earthbound is so much more than &#8220;beating Giygas,&#8221; but I admit it&#8217;s a pretty good match of TMBG&#8217;s name.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>The History of Game Player&#8217;s Magazines</title>
		<link>https://setsideb.com/the-history-of-game-players-magazines/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 14 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[GamePlayers]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[RichardMansfield]]></category>
		<category><![CDATA[videogamehistoryfoundation]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11803</guid>

					<description><![CDATA[The Video Game History Foundation has a breezy 3½ minute video about one of the less-remembered magazines of the NES-through-Playstation era, Game Player&#8217;s, with the apostrophe-S at the end. But it wasn&#8217;t just one magazine. Over ten years they put out magazines under thirteen different titles, and surprisingly, one still survives today as PC Gamer, &#8230; <a href="https://setsideb.com/the-history-of-game-players-magazines/" class="more-link">Continue reading<span class="screen-reader-text"> "The History of Game Player&#8217;s Magazines"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Video Game History Foundation has <a href="https://www.youtube.com/watch?v=Thw5X1AQ4ac"><strong>a breezy 3½ minute video</strong></a> about one of the less-remembered magazines of the NES-through-Playstation era, Game Player&#8217;s, with the apostrophe-S at the end. But it wasn&#8217;t just one magazine. Over ten years they put out magazines under thirteen different titles, and surprisingly, one still survives today as <a href="https://www.pcgamer.com/">PC Gamer</a>, a fact of its history that even <a href="https://www.pcgamer.com/about-pc-gamer/">their own website seems not to know</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Solving the Riddles of Game Player&#039;s Magazine" width="840" height="473" src="https://www.youtube.com/embed/Thw5X1AQ4ac?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>They say that they have now managed to obtain the complete run of all the issues of the Game Player&#8217;s series, and <a href="https://library.gamehistory.org/repositories/2/resources/1">all but one of them can now be browsed online</a>, including Game Player&#8217;s Sports For Kids, which wasn&#8217;t about video games at all.</p>



<p>I remember Game Player&#8217;s as being the least of the game periodicals of the time, without the insider&#8217;s angle of Nintendo Power, the gonzo enthusiasm of Electronic Gaming Monthly or the slightly highbrow air of Video Games &amp; Computer Entertainment. Yet it seems to have done quite well for itself.</p>



<p>The main fact I remember about Game Player&#8217;s was idly reading through the colophon one day (I was a weird kid) and seeing a familiar name: Richard Mansfield! I don&#8217;t remember what his capacity there was, but I do remember his days at <a href="https://www.atarimagazines.com/compute/index/index.php?author=Richard+Mansfield">Compute!</a> and Compute&#8217;s Gazette, and that <a href="https://www.computinghistory.org.uk/cgi/archive.pl?type=Books&amp;platform=&amp;author=Richard%20Mansfield&amp;publisher=&amp;order=Date">he wrote a couple of books on machine language for the Commodore 64</a>. I always felt that Game Player&#8217;s must have felt like a step down for him. I hope he&#8217;s still around, out there somewhere, enjoying the current revival of interest in 8-bit computing.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Time Extension Rates All the Shining Games</title>
		<link>https://setsideb.com/time-extension-rates-all-the-shining-games/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[actionRPG]]></category>
		<category><![CDATA[Camelot]]></category>
		<category><![CDATA[climax]]></category>
		<category><![CDATA[dungeoncrawl]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[shiningforce]]></category>
		<category><![CDATA[ShiningInGeneral]]></category>
		<category><![CDATA[shininginthedarkness]]></category>
		<category><![CDATA[tactics]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11788</guid>

					<description><![CDATA[The Shining series, published by Sega but developed by lots of different people, is all over the map regarding gameplay styles. I&#8217;d say that more people have heard of the second game, the great Shining Force (it&#8217;s sort of like lighter Fire Emblem with town scenes and no permadeath) than the first one, Shining in &#8230; <a href="https://setsideb.com/time-extension-rates-all-the-shining-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Time Extension Rates All the Shining Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Shining series, published by Sega but developed by lots of different people, is all over the map regarding gameplay styles. I&#8217;d say that more people have heard of the second game, the great Shining Force (it&#8217;s sort of like lighter Fire Emblem with town scenes and no permadeath) than the first one, Shining in the Darkness (a first-person dungeon step-oriented crawl with premade characters). All the games are set in a fantasy world (but not all necessarily the <em>same</em> fantasy world) and have a cartoony art style that helps keep things lively, but beyond the dungeon crawls and tactical battles there have been Diablo-style combat, action RPGs, Zelda-style exploration with bump combat, more general strategy and even a fighting game.</p>



<p><a href="https://www.timeextension.com/guides/every-shining-game-ranked"><strong>Ashley Day at Time Extension rated all 23 of them</strong></a>, and their opinions seem pretty decent to me. So you know, #1 was Shining Force III (the infamous one released on three sold-separate Saturn disks, of which only one made it to the US), #2 was Shining Force II, and #3 was the confusingly-titled &#8220;Shining the Holy Ark&#8221; also in Saturn. #5 is Shining Force I, and #4 is its GBA remake. Many of the lower-placed games on the list are various later installments, which is fair. The Shining games seem like they&#8217;ve fallen off lately, but it&#8217;s not like you can&#8217;t go back and play the originals&#8230; through some, um, means or other&#8230;.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="946" src="https://setsideb.com/wp-content/uploads/2026/03/image-2-1024x946.png" alt="" class="wp-image-11790" srcset="https://setsideb.com/wp-content/uploads/2026/03/image-2-1024x946.png 1024w, https://setsideb.com/wp-content/uploads/2026/03/image-2-300x277.png 300w, https://setsideb.com/wp-content/uploads/2026/03/image-2-768x710.png 768w, https://setsideb.com/wp-content/uploads/2026/03/image-2-1536x1420.png 1536w, https://setsideb.com/wp-content/uploads/2026/03/image-2-1200x1109.png 1200w, https://setsideb.com/wp-content/uploads/2026/03/image-2.png 1874w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">(Axe smashes through door.) Heeeeres&#8230; Ashley Day! Does Stephen King know of these games?</figcaption></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>8-Bit Show And Tell Revives Satoru Iwata&#8217;s VIC-20 Easter Egg</title>
		<link>https://setsideb.com/8-bit-show-and-tell-revives-satoru-iwatas-vic-20-easter-egg/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[EasterEgg]]></category>
		<category><![CDATA[galaxian]]></category>
		<category><![CDATA[retro 8BitShowAndTell]]></category>
		<category><![CDATA[SatoruIwata]]></category>
		<category><![CDATA[StarBattle]]></category>
		<category><![CDATA[vic20]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11755</guid>

					<description><![CDATA[This link&#8217;s five years old, and itself came five years after Iwata, beloved programmer president of Nintendo, suddenly passed away. Early in Iwata&#8217;s former employer HAL Laboratory&#8217;s history, they made games for Commodore 8-bit microcomputers. I myself own a C64 cartridge of HAL&#8217;s Pinball Spectacular, a variation upon Namco&#8217;s arcade pinball/Breakout mixture Gee Bee. It&#8217;s &#8230; <a href="https://setsideb.com/8-bit-show-and-tell-revives-satoru-iwatas-vic-20-easter-egg/" class="more-link">Continue reading<span class="screen-reader-text"> "8-Bit Show And Tell Revives Satoru Iwata&#8217;s VIC-20 Easter Egg"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This link&#8217;s five years old, and itself came five years after Iwata, beloved programmer president of Nintendo, suddenly passed away. Early in Iwata&#8217;s former employer HAL Laboratory&#8217;s history, they made games for Commodore 8-bit microcomputers. I myself own a C64 cartridge of HAL&#8217;s Pinball Spectacular, a variation upon Namco&#8217;s arcade pinball/Breakout mixture Gee Bee.  It&#8217;s known that Iwata made at least one game for the VIC-20, a Galaxian clone called Star Battle. </p>



<p>It was known that there&#8217;s unused text in the cartridge ROM of Star Battle identifying Iwata as its author. <a href="https://www.youtube.com/watch?v=QJCwsi6O5xU"><strong>Robin of 8-Bit Show And Tell had a look at the code in a monitor</strong></a> (27 minutes), and discovered that there&#8217;s a section that would have printed the credit from Iwata and HAL Laboratory to the screen but for the flag that would have triggered its display not being set. A change of a single byte from 0 to 1, and Iwata&#8217;s name gets printed to the screen in flashing colors!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Restoring Satoru Iwata&#039;s 1981 Easter Egg in Star Battle for the Commodore VIC-20" width="840" height="473" src="https://www.youtube.com/embed/QJCwsi6O5xU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>While examining the code, Robin discovered a place where it reads the states of the two Shift keys and the Commodore key, and loads a 1 if they&#8217;re all pressed at once, but then throws the value away without doing anything with it. He speculates that this was the trigger for the easter egg showing Iwata&#8217;s name and HAL Laboratory, but for some reason was removed before release. Robin figured out a way to restore the egg by changing just a few bytes, and lo, in the modified version it works!</p>



<p>I remember the title screen for Pinball Spectacular on the C64 has a credit for HAL Laboratory. Whether Iwata coded it too is, I fear, lost to the ages. But how weird is it that the future president of Nintendo, the interviewer of all those Iwata Asks articles, originator of the Nintendo Directs and long time programmer for HAL got his start coding those little cartridges for Commodore. They just don&#8217;t make them like that any more.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Classic MacPaint Art</title>
		<link>https://setsideb.com/classic-macpaint-art/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 28 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[decryption]]></category>
		<category><![CDATA[dithering]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[MacPaint]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11727</guid>

					<description><![CDATA[From July of last year, the blog called decryption posted a bunch of wondrous examples of 1-bit MacPaint art from the early days of the platform. MacPaint had a distinctive aesthetic: tiny dots, each either white or black, favored the use of dithering to create makeshift grayscale. (Note: one image is NSFW.) Here&#8217;s a few &#8230; <a href="https://setsideb.com/classic-macpaint-art/" class="more-link">Continue reading<span class="screen-reader-text"> "Classic MacPaint Art"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>From July of last year, <a href="https://blog.decryption.net.au/index.html">the blog called decryption</a> posted <a href="https://blog.decryption.net.au/posts/macpaint.html"><strong>a bunch of wondrous examples of 1-bit MacPaint art</strong></a> from the early days of the platform. MacPaint had a distinctive aesthetic: tiny dots, each either white or black, favored the use of dithering to create makeshift grayscale. (Note: one image is NSFW.) Here&#8217;s a few selections, but there&#8217;s lots more where these came from!</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="850" height="1024" src="https://setsideb.com/wp-content/uploads/2026/02/image-5-850x1024.png" alt="" class="wp-image-11729" srcset="https://setsideb.com/wp-content/uploads/2026/02/image-5-850x1024.png 850w, https://setsideb.com/wp-content/uploads/2026/02/image-5-249x300.png 249w, https://setsideb.com/wp-content/uploads/2026/02/image-5-768x925.png 768w, https://setsideb.com/wp-content/uploads/2026/02/image-5-1276x1536.png 1276w, https://setsideb.com/wp-content/uploads/2026/02/image-5-1701x2048.png 1701w, https://setsideb.com/wp-content/uploads/2026/02/image-5-1200x1445.png 1200w, https://setsideb.com/wp-content/uploads/2026/02/image-5.png 1900w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="819" height="1024" src="https://setsideb.com/wp-content/uploads/2026/02/image-6-819x1024.png" alt="" class="wp-image-11730" srcset="https://setsideb.com/wp-content/uploads/2026/02/image-6-819x1024.png 819w, https://setsideb.com/wp-content/uploads/2026/02/image-6-240x300.png 240w, https://setsideb.com/wp-content/uploads/2026/02/image-6-768x960.png 768w, https://setsideb.com/wp-content/uploads/2026/02/image-6-1229x1536.png 1229w, https://setsideb.com/wp-content/uploads/2026/02/image-6-1638x2048.png 1638w, https://setsideb.com/wp-content/uploads/2026/02/image-6-1200x1500.png 1200w, https://setsideb.com/wp-content/uploads/2026/02/image-6-scaled.png 2048w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="819" height="1024" src="https://setsideb.com/wp-content/uploads/2026/02/image-7-819x1024.png" alt="" class="wp-image-11731" srcset="https://setsideb.com/wp-content/uploads/2026/02/image-7-819x1024.png 819w, https://setsideb.com/wp-content/uploads/2026/02/image-7-240x300.png 240w, https://setsideb.com/wp-content/uploads/2026/02/image-7-768x960.png 768w, https://setsideb.com/wp-content/uploads/2026/02/image-7-1229x1536.png 1229w, https://setsideb.com/wp-content/uploads/2026/02/image-7-1638x2048.png 1638w, https://setsideb.com/wp-content/uploads/2026/02/image-7-1200x1500.png 1200w, https://setsideb.com/wp-content/uploads/2026/02/image-7-scaled.png 2048w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>If this kind of thing is up your monochromatic alley, decryption&#8217;s on <a href="https://mefi.social/deck/@decryption@aus.social">Mastodon</a> and <a href="https://bsky.app/profile/decryption.bsky.social">Bluesky</a>!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>&#8220;Welcome to the EarthBound CuLt&#8221;</title>
		<link>https://setsideb.com/welcome-to-the-earthbound-cult/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[oldweb]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[EarthboundCult]]></category>
		<category><![CDATA[fangamer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11715</guid>

					<description><![CDATA[In a dusty corner of classic Earthbound fansite starmen.net is this page. It&#8217;s hard to read in this screenshot. It&#8217;s hard to read on the original site too! Here&#8217;s some of the text: Welcome to the EarthBound CuLtjoin us or you will DIe______________________________________________ how about I sharpen you I just love sharpening. you don’t want &#8230; <a href="https://setsideb.com/welcome-to-the-earthbound-cult/" class="more-link">Continue reading<span class="screen-reader-text"> "&#8220;Welcome to the EarthBound CuLt&#8221;"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big.png" alt="" class="wp-image-3726" width="274" height="274" srcset="https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big.png 512w, https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big-300x300.png 300w, https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big-150x150.png 150w" sizes="auto, (max-width: 274px) 85vw, 274px" /></figure>
</div>


<p><em>The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the <a href="https://archive.org/web/">Wayback Machine</a>. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot&#8230;.</em></p>



<p>In a dusty corner of classic Earthbound fansite <a href="https://starmen.net/">starmen.net</a> is <a href="https://starmen.net/cult/"><strong>this page</strong></a>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="516" src="https://setsideb.com/wp-content/uploads/2026/02/earthboundcult-1024x516.png" alt="" class="wp-image-11717" srcset="https://setsideb.com/wp-content/uploads/2026/02/earthboundcult-1024x516.png 1024w, https://setsideb.com/wp-content/uploads/2026/02/earthboundcult-300x151.png 300w, https://setsideb.com/wp-content/uploads/2026/02/earthboundcult-768x387.png 768w, https://setsideb.com/wp-content/uploads/2026/02/earthboundcult-1536x774.png 1536w, https://setsideb.com/wp-content/uploads/2026/02/earthboundcult-1200x605.png 1200w, https://setsideb.com/wp-content/uploads/2026/02/earthboundcult.png 1848w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>It&#8217;s hard to read in this screenshot. It&#8217;s hard to read on the original site too! Here&#8217;s some of the text:</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="has-text-align-center"><strong>Welcome to the EarthBound <u><em>CuLt</em></u></strong><br>join us or you will DIe______________________________________________ how about I sharpen you I just love sharpening. you don’t want me to sharpen? thou shalt not use the suporma<br>&nbsp;&nbsp;&nbsp; obeyeth the mighty lord of scaraba</p>



<p class="has-text-align-center">the meek shall inherit the deep darkness of stonehenge for all eternity<br>The Ten EarthBound Commandments<br>I. Thou shalt not use the suporma<br>II. Thou shalt not question the existence of the Apple of Enlightenment<br>III. Thou shalt not steal from the Egg and Banana Stand<br>IV. Thou shalt not covet the Zombie Chick<br>V. Thou shalt not covet thy neighbor&#8217;s Sword of Kings<br>VI. Thou shalt not neglect thine exit mouse<br>VII. Honor thy Courage<br>VIII. Thou shalt not fear the Photo Man<br>IX. Thou shalt not abuse thine Rock Candy<br>X. Honor thy Father and Mother&#8230; especially thy Father.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Ah, that&#8217;s some quality nonsense right there. Of course it&#8217;s densely packed with Earthbound references. The Wayback machine indicates this page (in an earlier form) has been around <a href="http://web.archive.org/web/20060523224937/https://starmen.net/cult/">since May 23rd 2006</a>.</p>



<p>Starmen.net is a true star (obs) of the World Wide Web. They&#8217;ve sent packages full of fanwork to series creator Shigesato Itoi and were instrumental in distributing Tomato&#8217;s famous <a href="https://mother3.fobby.net/">Mother 3 translation patch</a>, which opened up the classic third game in the series to English speaking audiences. They were the origin of Fangamer, which is a pretty big deal now! And they still have <a href="https://forum.starmen.net/forum">an active forum</a>, which doesn&#8217;t see the traffic that it used to, but still sees new comments from time to time.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kosmic Shows off Obscure Super Mario Bros. Quirks</title>
		<link>https://setsideb.com/kosmic-shows-off-obscure-super-mario-bros-quirks/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 25 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[glitches]]></category>
		<category><![CDATA[Kosmic]]></category>
		<category><![CDATA[supermariobros]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11712</guid>

					<description><![CDATA[Super Mario Bros. is over 40 years old, and is only 40K in size, and yet there&#8217;s still a lot of weird behaviors in it. The old infinite 1UP trick from bouncing repeatedly on a Koopa shell is pretty old hat now; the Minus World trick is slightly less known, but is still not much &#8230; <a href="https://setsideb.com/kosmic-shows-off-obscure-super-mario-bros-quirks/" class="more-link">Continue reading<span class="screen-reader-text"> "Kosmic Shows off Obscure Super Mario Bros. Quirks"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Super Mario Bros. is over 40 years old, and is only 40K in size, and yet there&#8217;s still a lot of weird behaviors in it. The old infinite 1UP trick from bouncing repeatedly on a Koopa shell is pretty old hat now; the Minus World trick is slightly less known, but is still not much of an eyeopener these days.</p>



<p>Kosmic, general SMB expert, has <a href="https://www.youtube.com/watch?v=UE9c43-Bz4w"><strong>a video that shows off ten <em>really</em> obscure tricks</strong></a>, the kinds of things even speedrunners tend not to know.  (8 minutes) Note, the video has a sponsored section; if it bothers you, consider installing <a href="https://sponsor.ajay.app/">the SponsorBlock browser extension</a>.)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="10 Things you&#039;ve NEVER seen in Super Mario Bros." width="840" height="473" src="https://www.youtube.com/embed/UE9c43-Bz4w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>An overview:</p>



<ol class="wp-block-list">
<li>If you&#8217;re about to trigger the Minus World glitch (entering the left-most pipe in the World 1-2 Warp Zone before the numbers and &#8220;Welcome to Warp Zone!&#8221; message appear), but instead of going into the first pipe instead go into the second, you&#8217;re sent to World 5. Also, if you have Fire power, and somehow take damage the instant the message appears, Mario keeps his Fiery colors.</li>



<li>Bowser&#8217;s normal colors are actually a deeper shade of green, because his green color is the same as the darker color Koopas use in Castle levels. The palette, and this his color, are updated when the level-ending Axe is drawn by the level interpreter off-screen. Usually by the time you see Bowser the Axe has been placed, but if you scroll him on slowly you can sometimes still see him with the earlier color. This is why the extra Bowser in one of the Lost Levels is a different color.</li>



<li>Enemies hit from below while near the left side of the screen turn into Koopas!</li>



<li>Stomped Red Parakoopas are a different enemy type than normal Red Parakoopas, and will walk off ledges. Also Bullet Bills that come out of cannons are different from Bullet Bills that emerge from the side of the screen; screen-side Bills are vulnerable to Koopa shells, while cannon Bills are not.</li>



<li>The bricks that form the walls in the water section of World 8-4 are the result of a special case in the code that draws those bricks if the world number is equal to 8. This can be seen in World 8 of Lost Levels in a pipe outside of a Castle area. </li>



<li>There is a Koopa Troopa in Lost Levels that&#8217;s generated over a pit, and immediately falls down into it while offscreen, and so wasn&#8217;t known about for over three decades.</li>



<li>There is also a green Cheep Cheep in 2-3 and 7-3 generated high up offscreen and wasn&#8217;t known about for a long time.</li>



<li>The point/life award from stomping a Koopa is not awarded on the frame it&#8217;s earned, it takes a frame or two to get credit for it. If you stomp it again before it registers, the award will reset. This means if you stomp it very quickly (like if Mario hits his head from the bounce) it&#8217;ll look like you&#8217;re earning tons of lives but won&#8217;t get anything. Also, if you stomp the Koopa that fast, it&#8217;s possible to overflow the stomp counter, and go back to earning points (that, because of the first thing, are never awarded anyway).</li>



<li>World 5 doesn&#8217;t start with a big Castle! It begins with a little Castle like you were coming into it after the first two levels of a world. Also, one of the bridges in 2-3 and 7-3 has a guardrail that extends an extra block beyond the bridge.</li>



<li>It&#8217;s not explained why it happens, but an example is shown of shelled enemies hit from below sliding around on their own, slowly, with active hit boxes. It&#8217;s a strange sight to see!</li>
</ol>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>CRPG Combat &#038; What a Combat Round Means</title>
		<link>https://setsideb.com/crpg-combat-what-a-combat-round-means/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 20 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[FFIV]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[VG101]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11681</guid>

					<description><![CDATA[Never let it be said that I&#8217;m not alert to the benefits of reusing work. I was just watching the beginning of Video Games 101&#8217;s first video, of four, of Final Fantasy IV née II, which was such a substantial jump over the first Final Fantasy that it instantly gained a bunch of admirers back &#8230; <a href="https://setsideb.com/crpg-combat-what-a-combat-round-means/" class="more-link">Continue reading<span class="screen-reader-text"> "CRPG Combat &#038; What a Combat Round Means"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Never let it be said that I&#8217;m not alert to the benefits of reusing work.</p>



<p>I was just watching the beginning of Video Games 101&#8217;s first video, of four, of Final Fantasy IV <a href="https://www.merriam-webster.com/dictionary/n%C3%A9e">née</a> II, which was such a substantial jump over the first Final Fantasy that it instantly gained a bunch of admirers back then, including myself. It came out early in the SNES&#8217; lifespan too, and I&#8217;d say it was instrumental to getting players interested in the system. Of course, it only seemed like such a great jump because Japanese Final Fantasy games II and III never made it to the US, and back then were barely even heard of at the time.</p>



<p>Around the 19 minute mark in <a href="https://youtu.be/Mu__ZbPFxw8&amp;t=1131">the video</a> (which I&#8217;m not embedding because it&#8217;s not actually the subject of this post), Professor Brigands mentioned how much better it was that FFIV, unlike the first game, didn&#8217;t adhere to a convention of earlier C/JRPGs: if a character tries to attack a monster that an earlier character to act has targeted and defeated, then that character&#8217;s turn is wasted. In FFIV and most games to follow, the character will instead pick another random opponent. FFIV marked a change in behavior for CRPGs in this, and it&#8217;s rare that you&#8217;ll find a later game where characters will waste turns like this.</p>



<p>I happen to know the justification behind those wasted turns, and in fact I think the change was for the worse, and being of an argumentative mood I made a comment on the video explaining it. That is what follows (edited slightly) below.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="264" height="240" src="https://setsideb.com/wp-content/uploads/2026/02/image-4.png" alt="" class="wp-image-11685" style="aspect-ratio:1.0999825697373962;width:547px;height:auto"/><figcaption class="wp-element-caption">Combat in FFIV. Image from retroachievements.</figcaption></figure>
</div>


<p>Brigands called this ridiculous, and most people would agree with him, but I don&#8217;t. RPGs have, for a long time, decreased the function of actual strategy over time. This isn&#8217;t true just of turn-based games or JRPGs, but in general. They keep getting easier and simpler.</p>



<p>Losing a turn is, against most opponents, a really minor penalty anyway. It&#8217;s an incentive to spread out your attacks against weak foes, allowing the player to conserve a small amount of HP (from potential attacks from other monsters) through the use of good tactics, and it means you can&#8217;t just completely turn off your brain even against groups of the weakest foes. If you just pound the A button, you risk giving the other monsters free hits against you. It increases player engagement, not by a huge amount, granted, but by a smidge.</p>



<p>Before FFIV, <em>most</em> games applied this turn-wasting concept. So, why did so many games do this?</p>



<p>In some of the earliest days of RPGs, those of 1st Dungeons &amp; Dragons*, a combat round was intended to be a full minute of time. This was explained in that attacks were intended to actually a sequence of combat moves: thrusts, slashes, feints, dodges and the like, that were elided in play in terms of just getting to the numerical effect of those actions.</p>



<p>That&#8217;s why fighters in those games could gain extra attacks per round: it wasn&#8217;t that they got more swings, but that they were more efficient in their actions, and could get in more telling blows. This is also why Armor Class doesn&#8217;t reduce damage, but instead decreases the enemy chance to hit. Damage came from the accumulation of telling blows.</p>



<p>And HP loss itself was also an abstraction, not entirely being directly hurt, but more like scratches, welts, getting worn out, the results of pressing your luck a bit too far, and then actual wounds. If staging an attack against a monster takes a full minute, it makes more sense that one character killing it would cause a following attack that turn to be wasted. In 1E D&amp;D, players had to declare their actions at the start of a round before anyone acted, and the DM was also expected to record each monster&#8217;s plans at the start of the round and follow through with them when their turn came.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="750" height="1024" src="https://setsideb.com/wp-content/uploads/2026/02/page61-750x1024.jpg" alt="" class="wp-image-11683" srcset="https://setsideb.com/wp-content/uploads/2026/02/page61-750x1024.jpg 750w, https://setsideb.com/wp-content/uploads/2026/02/page61-220x300.jpg 220w, https://setsideb.com/wp-content/uploads/2026/02/page61-768x1048.jpg 768w, https://setsideb.com/wp-content/uploads/2026/02/page61-1126x1536.jpg 1126w, https://setsideb.com/wp-content/uploads/2026/02/page61.jpg 1149w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">The page in question</figcaption></figure>



<p>The justification for all of this can be found on page 61 of the 1st edition Dungeons &amp; Dragons <em>DM&#8217;s Guide</em>. Now I mention this not to say if it&#8217;s good or bad. It&#8217;s obvious that current-day D&amp;D doesn&#8217;t adhere to this mental model of combat, probably because most players themselves didn&#8217;t understand Gary Gygax&#8217;s theory of play, but also because it made the game more complicated if everyone had to plan their actions ahead, at the start of each round.</p>



<p>But it does mean that video games from that era did tend to adopt those concepts. The original Final Fantasy is known to have copied many things from D&amp;D, including many of its monsters, and other ideas too, and this seems to have been one of them. I mention all of this just to shed some light on why the original FF did this, and also that, in this one area, it makes the game slightly less thoughtful.</p>



<p>* This wasn&#8217;t actually true of the <em>very</em> earliest days of Original D&amp;D, or <em>OD&amp;D</em>, for it didn&#8217;t actually have a set combat system at all! Players were intended to use Chainmail, a previous system of medieval combat, to simulate battle. The system that we would recognize as the root of current-day D&amp;D&#8217;s combat began in <em>Greyhawk</em>, OD&amp;D&#8217;s first supplement.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>NES Games &#038; State Machines</title>
		<link>https://setsideb.com/nes-games-state-machines/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 16 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[NESHacker]]></category>
		<category><![CDATA[StateMachines]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11655</guid>

					<description><![CDATA[A couple of years ago gamedev channel NesHacker did a video on how everything in your typical NES game is really a pile of state machines, concurrent ones, nested ones, bunches and bunches of them. If you have any interest in NES coding at all, it&#8217;s worth a look. (8½ minutes) The chief difference between &#8230; <a href="https://setsideb.com/nes-games-state-machines/" class="more-link">Continue reading<span class="screen-reader-text"> "NES Games &#038; State Machines"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>A couple of years ago gamedev channel NesHacker did <a href="https://www.youtube.com/watch?v=8lZ53Sx5oc0"><strong>a video on how everything in your typical NES game is really a pile of state machines</strong></a>, concurrent ones, nested ones, bunches and bunches of them. If you have any interest in NES coding at all, it&#8217;s worth a look. (8½ minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How NES Games Use State Machines For Everything" width="840" height="473" src="https://www.youtube.com/embed/8lZ53Sx5oc0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The chief difference between normal, sequential programming and game programming is that most video games have to make a framerate target, and have to split their processes between frames. Lots of little things are usually happening concurrently, and you can&#8217;t rely on normal program flow to keep track of things. Instead, each of those little processes has to remember what it&#8217;s doing between frames, and that memory takes the form of state machines, reminders of what each routine is in the middle of doing.</p>



<p>Drawing it out with circles like in this video I think makes it seem a bit more complicated than it actually is, but it does require a different way of thinking about your code than you may be used to in other programming disciplines. </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sundry Sunday: Lego 8-Bit Trip</title>
		<link>https://setsideb.com/sundry-sunday-lego-8-bit-trip/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 15 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[InternationalKarate]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[Rymdreglage]]></category>
		<category><![CDATA[stopmotion]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11651</guid>

					<description><![CDATA[A bit of an oldie this time, and in more ways than one, a four minute stop motion animation from Rymdreglage made with Lego bricks, from way back in 2009. It&#8217;s still great though! By &#8220;8-bit,&#8221; in this case, they mean specifically the Commodore 64 end of the swimming pool, especially as concerns the game &#8230; <a href="https://setsideb.com/sundry-sunday-lego-8-bit-trip/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Lego 8-Bit Trip"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>A bit of an oldie this time, and in more ways than one, <a href="https://www.youtube.com/watch?v=4qsWFFuYZYI"><strong>a four minute stop motion animation</strong></a> from Rymdreglage made with Lego bricks, from way back in 2009. It&#8217;s still great though! By &#8220;8-bit,&#8221; in this case, they mean specifically the Commodore 64 end of the swimming pool, especially as concerns the game International Karate+. Even though this video is 16 years old, Ryndreglage is still making videos now! <a href="https://www.youtube.com/watch?v=4qsWFFuYZYI">Have a look for yourself if you like</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Fighting Games That Cheat</title>
		<link>https://setsideb.com/fighting-games-that-cheat/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 14 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[MK2]]></category>
		<category><![CDATA[mortalkombat]]></category>
		<category><![CDATA[SF2]]></category>
		<category><![CDATA[streetfighter]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11644</guid>

					<description><![CDATA[It&#8217;s a good one today folks. Modern Vintage Gamer had a look into how the CPU opponents of two of the most popular and foundational fighting games, Mortal Kombat 2 and Street Fighter 2, cheat against players trying to progress far into the game on their meager financial resources. Their Mortal Kombat 2 video (11 &#8230; <a href="https://setsideb.com/fighting-games-that-cheat/" class="more-link">Continue reading<span class="screen-reader-text"> "Fighting Games That Cheat"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s a good one today folks. Modern Vintage Gamer had a look into how the CPU opponents of two of the most popular and foundational fighting games, Mortal Kombat 2 and Street Fighter 2, cheat against players trying to progress far into the game on their meager financial resources.</p>



<p><a href="https://www.youtube.com/watch?v=KUttRUpVnq4"><strong>Their Mortal Kombat 2 video</strong></a> (11 minutes) is three years old now and has racked up 1.5 million views, but it&#8217;s well worth reviewing. While MK2&#8217;s source code is not known to the public, UK3 for the Playstation&#8217;s source is known, and is suspected to be similar to that of the earlier game, and uses a dynamic difficulty variable called <em>diff</em>. MVG uses this source to make an educated guess of how and when MK2 decides to cheat.</p>



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</div></figure>



<p>Lest you think it&#8217;s only us filthy Americans who would resort to such underhanded means to rob honest teenagers of their quarters, Street Fighter 2 does it too! Much more recent is <a href="https://www.youtube.com/watch?v=_Roe54EGW08"><strong>MVG&#8217;s four month old video</strong></a> (9 minutes) on that game. (If you&#8217;d like to skip the video&#8217;s preamble, <a href="https://youtu.be/KUttRUpVnq4?si=zGkTWsL_Fn5lpaGZ&amp;t=109">this link</a> is queued up to the beginning of the cheat discussion.)</p>



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<iframe loading="lazy" title="How Street Fighter 2 Cheats Against you" width="840" height="473" src="https://www.youtube.com/embed/_Roe54EGW08?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>In brief, the games use input reading  and the ability to perform complex moves lag-free to get an edge over human players. A player would have to enter moves on the joystick and with the buttons, while the CPU can just <em>do them</em>, without having to spend that time. And by reading the player&#8217;s inputs (like the Ironknuckles in Zelda II), they can react to player actions reliably, where a human opponent would have to judge based on vague visual indications, and then respond with a move to counter your action that was already in progress.</p>



<p> </p>
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		<title>10-hour Superplay of Arcade Gauntlet</title>
		<link>https://setsideb.com/10-hour-superplay-of-arcade-gauntlet/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[gauntlet]]></category>
		<category><![CDATA[longplay]]></category>
		<category><![CDATA[mackey_special]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11627</guid>

					<description><![CDATA[Gauntlet is one of the best games that Atari Games made, and is certainly one of the best known, but it&#8217;s interesting how little even people who played it know about it. Gauntlet has 100 levels, although seven of them take the form of an in-game tutorial. The first level has three exits; one if &#8230; <a href="https://setsideb.com/10-hour-superplay-of-arcade-gauntlet/" class="more-link">Continue reading<span class="screen-reader-text"> "10-hour Superplay of Arcade Gauntlet"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Gauntlet is one of the best games that Atari Games made, and is certainly one of the best known, but it&#8217;s interesting how little even people who played it know about it.</p>



<p>Gauntlet has 100 levels, although seven of them take the form of an in-game tutorial. The first level has three exits; one if market EXIT TO 4 and another EXIT TO 8. EXIT TO FOUR skips the player forward a bit, and EXIT TO 8 leaves the training levels entirely. This is how Atari Games&#8217; standard difficulty selection is implemented in Gauntlet, the first levels introduce various game concepts gradually: Ghosts &amp; Generators, Grunts, Demons, Lobbers, Deaths, and Sorcerers get their own spotlights.</p>



<p>Starting with Level 8 though, the remaining 93 levels are part of a great loop. Players will notice that the difficulty increases greatly with Level 8. Which level is 8 actually varies between plays. Gauntlet lasts forever, there is no ending level and the loop never ends. When the last player in the game runs out of health, the machine remembers which level in the loop the game ended on. The next game begins at the start of the tutorial levels again, and when that game reaches Level 8, it&#8217;ll be the map that the previous game ended on. (More information on arcade Gauntlet can be found in <a href="https://gamefaqs.gamespot.com/arcade/583775-gauntlet/faqs/13973">FalkentyneDragon&#8217;s classic infosheet on GameFAQs</a>.)</p>



<p>More than that, the game is known to remove food from levels, depending on how many players are in the game (fewer players means less food), player scores, which characters are being played and how many credits have been inserted during the current game.</p>



<p>Later revisions of the game put the screws on more tightly to try to prevent marathon games. Despite this, very good players can play indefinitely with certain characters. In this <em>ten hour</em> Youtube video, <a href="https://www.youtube.com/watch?v=EPTipxvpEcU"><strong>mackey_special plays continuously with Elf through 474 levels</strong></a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gauntlet(ガントレット)   ELF Play   10,000,000pts / Level474" width="840" height="473" src="https://www.youtube.com/embed/EPTipxvpEcU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>If you want to find out more, watch the video. They have videos for all four characters on their channel, <a href="https://www.youtube.com/@mackey_special2119/videos">here</a>.</p>



<p>Note: I am not <em>sure</em> this is arcade Gauntlet. It&#8217;s possible that it&#8217;s the Japanese Mega Drive version. The Arcade Mode of Genesis/Mega Drive versions of Gauntlet (known as Gauntlet IV in some territories) looks and plays very similarly to the arcade version.</p>
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