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	<title>
	Comments on: Eamon	</title>
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	<link>https://setsideb.com/eamon/</link>
	<description>The Flipside of Gaming</description>
	<lastBuildDate>Mon, 24 Nov 2025 05:20:55 +0000</lastBuildDate>
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		<title>
		By: rodneylives		</title>
		<link>https://setsideb.com/eamon/#comment-12421</link>

		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 05:20:55 +0000</pubDate>
		<guid isPermaLink="false">https://setsideb.com/?p=11109#comment-12421</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://setsideb.com/eamon/#comment-12420&quot;&gt;Andrew&lt;/a&gt;.

I think it&#039;s rather a mind-blowing idea even now! I think it&#039;s an idea whose time has come again.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://setsideb.com/eamon/#comment-12420">Andrew</a>.</p>
<p>I think it&#8217;s rather a mind-blowing idea even now! I think it&#8217;s an idea whose time has come again.</p>
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		<title>
		By: Andrew		</title>
		<link>https://setsideb.com/eamon/#comment-12420</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 05:16:00 +0000</pubDate>
		<guid isPermaLink="false">https://setsideb.com/?p=11109#comment-12420</guid>

					<description><![CDATA[Thanks for the memories. I had Eamon on the Apple][ and at least one other adventure. That title graphic screen with the dragon is a classic. 

I remember the games being a bit glitchy with odd bugs but the idea of moving a character from one game to another just blew my mind at the time.]]></description>
			<content:encoded><![CDATA[<p>Thanks for the memories. I had Eamon on the Apple][ and at least one other adventure. That title graphic screen with the dragon is a classic. </p>
<p>I remember the games being a bit glitchy with odd bugs but the idea of moving a character from one game to another just blew my mind at the time.</p>
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		<title>
		By: rodneylives		</title>
		<link>https://setsideb.com/eamon/#comment-12320</link>

		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 21:27:07 +0000</pubDate>
		<guid isPermaLink="false">https://setsideb.com/?p=11109#comment-12320</guid>

					<description><![CDATA[Ah, thanks for the info! I&#039;m so happy that Eamon is still around and played today. (I have come to understand that it&#039;s not an acronym, so properly it&#039;s &quot;Eamon,&quot; not in all-caps, I should correct the post.)]]></description>
			<content:encoded><![CDATA[<p>Ah, thanks for the info! I&#8217;m so happy that Eamon is still around and played today. (I have come to understand that it&#8217;s not an acronym, so properly it&#8217;s &#8220;Eamon,&#8221; not in all-caps, I should correct the post.)</p>
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		<title>
		By: Jason Dyer		</title>
		<link>https://setsideb.com/eamon/#comment-12317</link>

		<dc:creator><![CDATA[Jason Dyer]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 15:58:50 +0000</pubDate>
		<guid isPermaLink="false">https://setsideb.com/?p=11109#comment-12317</guid>

					<description><![CDATA[You can keep fleeing. The movement dynamic is actually one of the parts that makes the Eamon system &quot;click&quot;; pretty much all of the text-adventure-style RPGs at this time otherwise had combat systems that fell flat (just type KILL MONSTER until they die, or you do)  but this one had the potential for dynamic action (if you read my post right after the one you linked on Lair of the Minotaur there&#039;s a pretty good example).

You can also have situations where you chase monsters or have monsters actually have friendly reactions. It ends up sometimes feeling like a pitched battle in Doom where you can have encounters collide with each other.]]></description>
			<content:encoded><![CDATA[<p>You can keep fleeing. The movement dynamic is actually one of the parts that makes the Eamon system &#8220;click&#8221;; pretty much all of the text-adventure-style RPGs at this time otherwise had combat systems that fell flat (just type KILL MONSTER until they die, or you do)  but this one had the potential for dynamic action (if you read my post right after the one you linked on Lair of the Minotaur there&#8217;s a pretty good example).</p>
<p>You can also have situations where you chase monsters or have monsters actually have friendly reactions. It ends up sometimes feeling like a pitched battle in Doom where you can have encounters collide with each other.</p>
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