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	<title>Set Side B</title>
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	<description>The Flipside of Gaming</description>
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	<title>Set Side B</title>
	<link>https://setsideb.com</link>
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	<item>
		<title>VCFSE Day 1</title>
		<link>https://setsideb.com/vcfse-day-1/</link>
					<comments>https://setsideb.com/vcfse-day-1/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 01 Aug 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[2026]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[SFGE]]></category>
		<category><![CDATA[VCFSE]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12780</guid>

					<description><![CDATA[Aaah such has been the rush that apparently I didn&#8217;t make a post yesterday! And today has been so tiring that, while a lot of fun things happened today, I feel like it&#8217;ll take more time to write them up than I do right now, half an hour after midnight on Saturday. VCFSE in Atlanta, &#8230; <a href="https://setsideb.com/vcfse-day-1/" class="more-link">Continue reading<span class="screen-reader-text"> "VCFSE Day 1"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Aaah such has been the rush that apparently I didn&#8217;t make a post yesterday! And today has been so tiring that, while a lot of fun things happened today, I feel like it&#8217;ll take more time to write them up than I do right now, half an hour after midnight on Saturday.</p>



<p class="wp-block-paragraph">VCFSE in Atlanta, while it has many interesting exhibits and lots to see, doesn&#8217;t have quite as much as VCFMW did last year. It makes up for this for being connected to Southern Fried Gaming Expo (SFGE), a convention devoted to all kinds of games-playing, includinng tabletop RPGs, board games, console games, computer games, arcade video games, and especially <em>pinball</em>. There are so many pinball machines! There&#8217;s even very new machines, like Pokemon and Sonic the Hedgehog, and a lab where you can work on building your own, or so the displays seemed to imply, but I&#8217;m not sure such a thing can even be done over a mere weekend.</p>



<p class="wp-block-paragraph">Extracting the photos from my phone is more mental effort than I bring to bear at the moment, but they will be coming. In the meantime, you may be interested to know that I have the #1 score on the Addams Family Gold machine at SFGE, and Grand Champion on it is in my sights: my fourth game on it ended up with me Touring the Mansion twice. It helps a lot that it&#8217;s set up to award extra balls from score, meaning high-scoring games tend to become even <em>more</em> high scoring. By contrast, the Twilight Zone machine they have is set on tournament settings, so it doesn&#8217;t award any extra balls at all.</p>



<p class="wp-block-paragraph">See you soon!</p>
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			</item>
		<item>
		<title>VCFSE 2026!</title>
		<link>https://setsideb.com/vcf-se-2026/</link>
					<comments>https://setsideb.com/vcf-se-2026/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 30 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[LoadstarCompleat]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[VCFSE]]></category>
		<category><![CDATA[VintageComputingFestival]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12774</guid>

					<description><![CDATA[Tomorrow begins is VCFSE, which stands for Vintage Computing Festival SouthEast, a three day celebration of retro computing. Not only will I be there, but I&#8217;ll have a table for Loadstar Compleat and also selling copies of Exploring Roguelike Games (I just brought two though; they&#8217;re heavy!) and ancient issues of Loadstar in their original &#8230; <a href="https://setsideb.com/vcf-se-2026/" class="more-link">Continue reading<span class="screen-reader-text"> "VCFSE 2026!"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Tomorrow begins is VCFSE, which stands for Vintage Computing Festival SouthEast, a three day celebration of retro computing. Not only will I be there, but I&#8217;ll have a table for <a href="https://rodneylives.itch.io/loadstar">Loadstar Compleat</a> and also selling copies of <em><a href="https://www.routledge.com/Exploring-Roguelike-Games/Harris/p/book/9780367482596">Exploring Roguelike Games</a></em> (I just brought two though; they&#8217;re heavy!) and ancient issues of Loadstar in their original packaging. And I&#8217;ll be presenting an encore of my VCF Midwest talk from September! Maybe the recording system won&#8217;t mess up with this one! If you&#8217;re around, please drop by.</p>



<p class="wp-block-paragraph">I&#8217;ll probably be a bit overwhelmed over the weekend with VCF stuff, but I&#8217;ll try to bring you news from the show floor!</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Double the Incremental Fun</title>
		<link>https://setsideb.com/double-the-incremental-fun/</link>
					<comments>https://setsideb.com/double-the-incremental-fun/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 29 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[AstroProspector]]></category>
		<category><![CDATA[incremental]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[LegendsOfDragaea]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12769</guid>

					<description><![CDATA[This is a double review of Astro Prospector and Legends of Dragaea played with a review key and press key respectively. 00:00 Intro00:20&#160;Astro Prospector2:57&#160;Legends of Dragaea]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="An interesting Mix of Idle and Incremental Review | #gamewisdom #idlegame #indiegames" width="840" height="473" src="https://www.youtube.com/embed/fHN3t0I0P90?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">This is a double review of Astro Prospector and Legends of Dragaea played with a review key and press key respectively.</p>



<p class="wp-block-paragraph">00:00 Intro<br>00:20&nbsp;<a href="https://store.steampowered.com/app/3503440/Astro_Prospector/">Astro Prospector</a><br>2:57&nbsp;<a href="https://store.steampowered.com/app/2712380/Legends_of_Dragaea_Idle_Dungeons/">Legends of Dragaea</a></p>
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			</item>
		<item>
		<title>A Reimplementation of DOS King&#8217;s Bounty</title>
		<link>https://setsideb.com/a-reimplementation-of-classic-kings-bounty/</link>
					<comments>https://setsideb.com/a-reimplementation-of-classic-kings-bounty/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DanHeskett]]></category>
		<category><![CDATA[dos]]></category>
		<category><![CDATA[kingsbounty]]></category>
		<category><![CDATA[NewWorldComputing]]></category>
		<category><![CDATA[openbounty]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[TimeManagement]]></category>
		<category><![CDATA[wargame]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12755</guid>

					<description><![CDATA[While it&#8217;s seen more than one revival since its original release by New World Computing (the Heroes of Might &#38; Magic series, and the 2008 series titled King&#8217;s Bounty by Katauri Interactive), that first version is still a fine game to play even today. Players explore four continents raising armies, fighting hordes of monsters, building &#8230; <a href="https://setsideb.com/a-reimplementation-of-classic-kings-bounty/" class="more-link">Continue reading<span class="screen-reader-text"> "A Reimplementation of DOS King&#8217;s Bounty"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While it&#8217;s seen more than one revival since its original release by New World Computing (the Heroes of Might &amp; Magic series, and the 2008 series titled King&#8217;s Bounty by Katauri Interactive), that first version is still a fine game to play even today. Players explore four continents raising armies, fighting hordes of monsters, building income and leadership, collecting artifacts and bringing a variety of colorful villains to justice.</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_title.png" alt="" class="wp-image-12757" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_title.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_title-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_title-768x480.png 768w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">The game simulates the passing of time, which affects a number of things. Every week (five game days) you get income from the king of the realm, but also must pay your troops and other miscellaneous expenses. There is a time limit (determined by the game&#8217;s difficulty level), preventing you from passing weeks for income. While you&#8217;ll probably fight hundreds of battles in a typical game, technically speaking you can win without fighting any: bringing villains to justice earns you pieces of a map, a depiction of one screen of the game&#8217;s vast scrolling area, and the win condition is to find that screen and search for a lost scepter on its center location. While the maps are the same every game, nearly all the locations of the wandering monsters, treasures, villains and other important elements are randomly placed each game, giving King&#8217;s Bounty tremendous replayability.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_battle2.png" alt="" class="wp-image-12758" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_battle2.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_battle2-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_battle2-768x480.png 768w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">A true classic strategy wargame, King&#8217;s Bounty was widely ported, to DOS, the Mac, the Atari ST, even to the Commodore 64 (that must have been a difficult job), and there&#8217;s also a surprisingly good rendition for the Sega Genesis/Mega Drive that might be the best version, and was implemented in-house by New World Computing themselves (they did a similarly great version of Might &amp; Magic II for that system).</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_gnomes.png" alt="" class="wp-image-12759" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_gnomes.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_gnomes-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_gnomes-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">Dan Heskett has <a href="https://danheskett.com/projects/openbounty/"><strong>recreated the engine of King&#8217;s Bounty</strong></a> and <a href="https://github.com/dannyheskett/openbounty">put the code on Github</a>. You&#8217;ll need the files of the original DOS disks to use his code, but if you don&#8217;t care to go that route you can instead <a href="https://danheskett.com/dist/openbounty/">play it in your web browser</a>. The keys are the same as the DOS version; <a href="https://www.mocagh.org/nwc/kingsbounty-manual.pdf">use this PDF of the manual</a> to learn how to play. The Github Readme has a wealth of information, not just on how to build the recreation but of the internals of King&#8217;s Bounty. It even includes two autoplayers, one that simulates a game as a human would play it, the other a game played with perfect knowledge of the game world.</p>



<p class="wp-block-paragraph"><em>Note: I have noticed a couple of bugs in this project. I am giving this project the benefit of the doubt that it was not generated by an AI system. If I discover otherwise, I will mention that fact here.</em></p>



<p class="wp-block-paragraph">Here&#8217;s a few more screenshots:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_foes.png" alt="" class="wp-image-12760" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_foes.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_foes-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_foes-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_siege.png" alt="" class="wp-image-12761" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_siege.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_siege-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_siege-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_town.png" alt="" class="wp-image-12762" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_town.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_town-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_town-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_treasure.png" alt="" class="wp-image-12763" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_treasure.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_treasure-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_treasure-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_town-1.png" alt="" class="wp-image-12764" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_town-1.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_town-1-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_town-1-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
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		<title>The Bad Game Hall of Fame Covers Sonic Jam: Game.com Version</title>
		<link>https://setsideb.com/the-bad-game-hall-of-fame-covers-sonic-jam-game-com-version/</link>
					<comments>https://setsideb.com/the-bad-game-hall-of-fame-covers-sonic-jam-game-com-version/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[badgamehalloffame]]></category>
		<category><![CDATA[GameCom]]></category>
		<category><![CDATA[hasbro]]></category>
		<category><![CDATA[SonicJam]]></category>
		<category><![CDATA[TigerElectronics]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12740</guid>

					<description><![CDATA[The world is full of traps for the unwary. There&#8217;s a whole genre of movie, mockbusters, that exists purely to try to catch people who are only vaguely familiar with some media property, and they make enough money that by cutting their costs extremely thin they can be profitable. Mobile app stores are full of &#8230; <a href="https://setsideb.com/the-bad-game-hall-of-fame-covers-sonic-jam-game-com-version/" class="more-link">Continue reading<span class="screen-reader-text"> "The Bad Game Hall of Fame Covers Sonic Jam: Game.com Version"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The world is full of traps for the unwary. There&#8217;s a whole genre of movie, mockbusters, that exists purely to try to catch people who are only vaguely familiar with some media property, and they make enough money that by cutting their costs extremely thin they can be profitable. Mobile app stores are full of games that try to trick people in a similar way, making themselves look as closely to some popular game as they can get without becoming legally actionable.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="775" src="https://setsideb.com/wp-content/uploads/2026/07/image-27-1024x775.png" alt="" class="wp-image-12743" style="aspect-ratio:1.3204778703425752;width:464px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-27-1024x775.png 1024w, https://setsideb.com/wp-content/uploads/2026/07/image-27-300x227.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-27-768x582.png 768w, https://setsideb.com/wp-content/uploads/2026/07/image-27-1536x1163.png 1536w, https://setsideb.com/wp-content/uploads/2026/07/image-27-1200x909.png 1200w, https://setsideb.com/wp-content/uploads/2026/07/image-27.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Let us all spare a thought for the poor kids who opened up a bright package on Christmas Day to find <strong>this</strong>. (Image from Wikipedia)</figcaption></figure>
</div>


<p class="wp-block-paragraph">A similar kind of trap was the <a href="https://en.wikipedia.org/wiki/Game.com">Game.com</a>, Tiger Electronics&#8217; bid to compete with the Game Boy. It made a kind of sense, sure. Nintendo got into portable gaming with the Game &amp; Watch series, from there spreading into a more flexible system with replaceable cartridges. Tiger made Game &amp; Watch-style LCD games too, so why couldn&#8217;t they do the same thing?</p>



<p class="wp-block-paragraph">Thing is, Tiger was doing this through most of the 1990s! They kept their costs and prices down and managed to make them profitable by just putting out the most barest games possible, Game &amp; Watch-like LCD games in the era of the Sony Playstation. (Ernie Smith at the excellent blog Tedium <a href="https://tedium.co/2016/08/23/tiger-electronics-lcd-games-history/">wondered at their success too</a>.)</p>



<p class="wp-block-paragraph">Tiger released their Game Boy competitor, Game.com, in September 1997. It was absurdly cheap at $30, but at that time a Game Boy Pocket was only a little more expensive at $55. I think it&#8217;s safe to say the only people who were buying up Game.com devices were extremely low information buyers. But they found 300,000 such buyers. I expect a majority of them were grandparents.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="200" height="160" src="https://setsideb.com/wp-content/uploads/2026/07/image-28.png" alt="" class="wp-image-12746" style="width:402px;height:auto"/><figcaption class="wp-element-caption">Surprise! Your birthday has been ruined!</figcaption></figure>
</div>


<p class="wp-block-paragraph">So, what were those lucky enough to get a Game.com in for? <a href="https://en.wikipedia.org/wiki/Game.com#Games">The system got a total of 21 games</a>. One of its games was Sonic Jam. <a href="https://www.badgamehalloffame.com/sonic-jam-game-com/"><strong>The website Bad Game Hall of Fame had a look at it</strong></a>, and it was quite the thing. I call it a thing because it barely qualifies as a game.</p>



<p class="wp-block-paragraph">It was named after a Saturn release of the Genesis Sonic the Hedgehog games, and claimed to have Sonics 2, 3 and &#8220;and Knuckles,&#8221; but not only were all the games strained through the Game.com&#8217;s small monochrome screen, they all were drastically cut down. Each has only one level! And it&#8217;s barely playable at that!</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="200" height="160" src="https://setsideb.com/wp-content/uploads/2026/07/image-29.png" alt="" class="wp-image-12747" style="width:435px;height:auto"/><figcaption class="wp-element-caption">I&#8217;m loving the optimism of that six digit score counter. Screenshot from Mobygames.</figcaption></figure>
</div>


<p class="wp-block-paragraph"><a href="http://badgamehalloffame.com/tiger-game-com/"><strong>Bad Game Hall of Fame did a general retrospective on the Game.com</strong></a>. I personally love terrible janky systems like this, but it&#8217;s not because I think they&#8217;re secretly good, it&#8217;s because, like the mockbuster output of <a href="https://www.theasylum.cc/">The Asylum</a>, I think they&#8217;re hilarious. But I&#8217;m not laughing at the kids who were expecting a Game Boy but ended up with this instead.</p>



<p class="wp-block-paragraph">These days Tiger Electronics exists, as many other game companies from past decades like Milton-Bradley, Parker Brothers, Avalon Hill and Wizards of the Coast, as merely one organ out of the many that comprise the grotesque Frankenstein&#8217;s Monster of Hasbro, Inc. Hasbro paid $335 million dollars for them, possibly because they saw something in their then-new Furby product. Nowadays I don&#8217;t think Tiger&#8217;s name is being applied to any current products, and that&#8217;s probably for the best.</p>
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			</item>
		<item>
		<title>Sundry Sunday: Seinfeld Stufffeld</title>
		<link>https://setsideb.com/sundry-sunday-seinfeld-stufffeld/</link>
					<comments>https://setsideb.com/sundry-sunday-seinfeld-stufffeld/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[Seinfeld]]></category>
		<category><![CDATA[soundfont]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12735</guid>

					<description><![CDATA[This week it&#8217;s simple. It&#8217;s easy. I won&#8217;t say it&#8217;s pure, I won&#8217;t insult your intelligence by going that far, but I will insult your intelligence with a video game music done in the Seinfeld theme song style round up. Let&#8217;s go. Note that these are game music compositions done in the style of the &#8230; <a href="https://setsideb.com/sundry-sunday-seinfeld-stufffeld/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Seinfeld Stufffeld"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p class="wp-block-paragraph">This week it&#8217;s simple. It&#8217;s easy. I won&#8217;t say it&#8217;s pure, I won&#8217;t insult your intelligence by going that far, but I <em>will</em> insult your intelligence with a video game music done in the Seinfeld theme song style round up. Let&#8217;s go.</p>



<p class="wp-block-paragraph">Note that these are game music compositions done in the style of the Seinfeld theme. A different category would be the Seinfeld theme done in the style of different games. That I will leave for some other time.</p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=3d2hv5VRpcw"><strong>Super Mario Bros. Underworld Theme</strong></a> (36 seconds):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Super Seinfeld Bros." width="840" height="630" src="https://www.youtube.com/embed/3d2hv5VRpcw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=Su0TE4aeU3Q"><strong>Super Metroid Norfair</strong></a> (2 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Super Metroid (Seinfeld Remix)" width="840" height="473" src="https://www.youtube.com/embed/Su0TE4aeU3Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=CPT-kSURaJo"><strong>Gameboy Tetris</strong></a> (1 minute):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Tetris (Seinfeld Remix)" width="840" height="630" src="https://www.youtube.com/embed/CPT-kSURaJo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=dbdcmjKa2sg"><strong>Sonic the Hedgehog Chemical Plant Zone</strong></a> (2 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Seinfeld the Hedgehog: Costanza Plant Zone" width="840" height="473" src="https://www.youtube.com/embed/dbdcmjKa2sg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=1a_qd6-EVyE"><strong>The Legend of Zelda: Ocarina of Time Gerudo Valley</strong></a> (3 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gerudo Valley (Seinfeld Remix)" width="840" height="473" src="https://www.youtube.com/embed/1a_qd6-EVyE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
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		<item>
		<title>Gamefinds: The Pac-Man Brothers</title>
		<link>https://setsideb.com/gamefinds-the-pac-man-brothers/</link>
					<comments>https://setsideb.com/gamefinds-the-pac-man-brothers/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 25 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[ThatLeftHandMan]]></category>
		<category><![CDATA[ThePacManBrothers]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12716</guid>

					<description><![CDATA[Three finds on consecutive days. This is another in a particularly beloved genre for me, the elaboration upon Pac-Man, which I like so much I wrote one myself back in 2013. This one&#8217;s interesting in that it takes the most after Jr. Pac-Man, the last of the Pac-Man versions in the old style in arcades. &#8230; <a href="https://setsideb.com/gamefinds-the-pac-man-brothers/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: The Pac-Man Brothers"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p class="wp-block-paragraph">Three finds on consecutive days. This is another in a particularly beloved genre for me, the elaboration upon Pac-Man, which I like so much <a href="https://rodneylives.itch.io/octropolis">I wrote one myself back in 2013</a>.</p>



<p class="wp-block-paragraph">This one&#8217;s interesting in that it takes the most after Jr. Pac-Man, the last of the Pac-Man versions in the old style in arcades. Like Ms. Pac-Man, Jr. Pac-Man was made by GCC and released by Bally-Midway, and like his mother isn&#8217;t recognized by Bandai-Namco, though his circumstance is different because Namco never really supported him, while Ms. Pac-Man sold so well that Namco themselves sold Ms. Pac-Man/Galaga arcade units for a long time.</p>



<p class="wp-block-paragraph">Jr. Pac-Man differs from prior Pac-games by having large scrolling mazes. Most Jr. Pac-Man mazes have six energizers instead of the usual four, but if their wandering fruit reach an energizer it could potentially destroy it. Jr. Pac-Man is also much more difficult that most other arcade Pac-Man titles, actually it may be the hardest of them all.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="256" src="https://setsideb.com/wp-content/uploads/2026/07/image-25-1024x256.png" alt="" class="wp-image-12718" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-25-1024x256.png 1024w, https://setsideb.com/wp-content/uploads/2026/07/image-25-300x75.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-25-768x192.png 768w, https://setsideb.com/wp-content/uploads/2026/07/image-25-1536x384.png 1536w, https://setsideb.com/wp-content/uploads/2026/07/image-25-1200x300.png 1200w, https://setsideb.com/wp-content/uploads/2026/07/image-25.png 1944w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph"><a href="https://thatlefthandman.itch.io/the-pac-man-brothers"><strong>The Pac-Man Brothers</strong></a> starts from Jr. Pac-Man and gives him a sibling, makes them both greasers, and arrays the four (or five) ghosts against them, making them greasers too. It&#8217;s kind of if the Fonz, or maybe Kunio-kun, ran around a haunted maze eating dots.</p>



<p class="wp-block-paragraph">Pac-Man Brothers can be played either in one or two player modes. It&#8217;s not as difficult as Jr. Pac-Man, not only is it more forgiving in its ghost chase routines (they go into scatter mode more often and reverse direction when it happens as in Pac-Man), but they have a dodge move. Pressing the button causes your Pac-kid to rush ahead. When dodging no dots or energizers are eaten, but you can also pass through ghosts. If the ghosts are vulnerable dodging still still eat them, and it still eats fruits, so it&#8217;s a good way to catch up with a fleeting morsel. If a dodge runs your Pac into a wall, he&#8217;ll bounce backwards, which can easily cause you to rebound into a pursuing ghost. That can be frustrating, but it&#8217;s an acceptable balance for such a powerful ability.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="807" height="1024" src="https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235835-807x1024.png" alt="" class="wp-image-12719" style="aspect-ratio:0.7880910442325444;width:332px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235835-807x1024.png 807w, https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235835-236x300.png 236w, https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235835-768x974.png 768w, https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235835.png 841w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p class="wp-block-paragraph">The ghost behavior, as I said, is a lot more forgiving than Jr. Pac-Man. They seem to scatter more often, and for longer times. The scatter phase at the beginning of a board seems quite long.</p>



<p class="wp-block-paragraph">One of the coolest aspects of Pac-Man Brothers is that the mazes are randomly generated. Random mazes have their drawbacks; they tend not to contain the one-way routes that made Pac-Man a much fairer game, and even if they did, if the mazes are different every time the player won&#8217;t know where they are, and can&#8217;t make effective use of them. But they do make it resistant to patterns (although Pac-Man Brothers seems to use Ms. Pac-Man&#8217;s random scatter periods anyway), and help to enliven the early game by giving a player who might be playing through level 1-1 for the hundredth time some different terrain to wind through.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="807" height="1024" src="https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235946-807x1024.png" alt="" class="wp-image-12720" style="aspect-ratio:0.7880910442325444;width:320px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235946-807x1024.png 807w, https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235946-236x300.png 236w, https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235946-768x974.png 768w, https://setsideb.com/wp-content/uploads/2026/07/Screenshot_20260723_235946.png 841w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p class="wp-block-paragraph">One more interesting difference here from Pac-Normal is that Pac-Man Brothers uses a Universal-style extend system, where sometimes a vulnerable ghost will bear a letter in PACMAN, and if you collect them all you get an extra life. The update log gives the history of this feature, mentioning that it went through some revisions. Now the ghosts only generate PACMAN letters sometimes, at random, making them an unreliable way to earn bonuses.</p>



<p class="wp-block-paragraph">While The Pac-Man Brothers is made for Windows, I played it on a Linux machine through WINE and it seemed to work okay. It requires Mono, but WINE prompted me to install it automatically. However, keyboard input didn&#8217;t work at all. I had to use a USB Xbox controller to play. I also found using the joypad to move caused Johnny Pac-Man to control a bit stiffly. Using an analog stick allowed J.P.M. to move with more smoothness. My high score so far is a little north of 100K, and my game ended on the eighth board. You may consider that a challenge score to aim for.</p>



<p class="wp-block-paragraph"><a href="https://thatlefthandman.itch.io/the-pac-man-brothers"><strong>The Pac-Man Brothers</strong></a>, by ThatLeftHandMan (for Windows on itch.io, $0)</p>
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		<title>Gamefinds: Samuel&#8217;s Sickoban</title>
		<link>https://setsideb.com/gamefinds-samuels-sickoban/</link>
					<comments>https://setsideb.com/gamefinds-samuels-sickoban/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[Cogito]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[SamuelsSickoban]]></category>
		<category><![CDATA[spratt]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12707</guid>

					<description><![CDATA[Another little fun indie puzzle game! And it&#8217;s based on Sokoban too, and it was also pointed out on Metafilter, this time by user Cogito in a comment. So let&#8217;s get our warehouse gloves on and get back to pushin&#8217;. It&#8217;s Samuel&#8217;s Sickoban! It&#8217;s implemented in Pico-8, and should run wherever it runs. As typical &#8230; <a href="https://setsideb.com/gamefinds-samuels-sickoban/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: Samuel&#8217;s Sickoban"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p class="wp-block-paragraph">Another little fun indie puzzle game! And it&#8217;s based on Sokoban too, and it was also pointed out on Metafilter, this time by user Cogito <a href="https://www.metafilter.com/213648/#8853026">in a comment</a>. So let&#8217;s get our warehouse gloves on and get back to pushin&#8217;. It&#8217;s <a href="https://spratt.itch.io/samuels-sickoban"><strong>Samuel&#8217;s Sickoban</strong></a>!</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://spratt.itch.io/samuels-sickoban"><img loading="lazy" decoding="async" width="128" height="128" src="https://setsideb.com/wp-content/uploads/2026/07/image-21.png" alt="" class="wp-image-12709" style="width:512px;height:auto"/></a><figcaption class="wp-element-caption">Depicting <a href="https://knowyourmeme.com/memes/sickos-haha-yes">the famous Onion cartoon</a> was pretty much mandatory.</figcaption></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="512" height="512" src="https://setsideb.com/wp-content/uploads/2026/07/image-22.png" alt="" class="wp-image-12710" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-22.png 512w, https://setsideb.com/wp-content/uploads/2026/07/image-22-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-22-150x150.png 150w" sizes="auto, (max-width: 512px) 85vw, 512px" /></figure>
</div>


<p class="wp-block-paragraph">It&#8217;s implemented in Pico-8, and should run wherever it runs. As typical in this burgeoning puzzle genre, you have a pusher character (of boxes not drugs), whose job is to set objects in the right places. Here the objects you move are round spheres, a fact that becomes important later on&#8230;.</p>



<p class="wp-block-paragraph">In the screenshot above, the striped spot is a button, of the video game type with a broken spring, that must be held down in order to keep being pressed. The black square is a pit. You shouldn&#8217;t step on that part. Holding down the button with the ball causes the wall to the north to vanish, allowing you to move into the next room.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="512" height="512" src="https://setsideb.com/wp-content/uploads/2026/07/image-23.png" alt="" class="wp-image-12711" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-23.png 512w, https://setsideb.com/wp-content/uploads/2026/07/image-23-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-23-150x150.png 150w" sizes="auto, (max-width: 512px) 85vw, 512px" /></figure>
</div>


<p class="wp-block-paragraph">Already Sickoban seeks to earn its name. This might seem like a simple room to pass, there isn&#8217;t even anything to push. But something is amiss&#8230; there are walls that don&#8217;t line up with the checkerboard. The exit is half off your movement grid vertically. You&#8217;ll have to find a way to get yourself off of it too, by pushing against a half-aligned wall.</p>



<p class="wp-block-paragraph">Actually, you&#8217;ll have to do that more than once to compete this puzzle, and the large pit won&#8217;t help in that. Fortunately, you only fall into a pit if you&#8217;re <em>completely</em> over it. You&#8217;re allowed to hang on by just a sliver of your square, if your movement allows for it.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="512" height="512" src="https://setsideb.com/wp-content/uploads/2026/07/image-24.png" alt="" class="wp-image-12712" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-24.png 512w, https://setsideb.com/wp-content/uploads/2026/07/image-24-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-24-150x150.png 150w" sizes="auto, (max-width: 512px) 85vw, 512px" /></figure>
</div>


<p class="wp-block-paragraph">Figure that one out and you&#8217;ll probably feel pretty pleased with yourself. But Samuel&#8217;s Sickoban wants to make sure you&#8217;re learned your lesson, so this horror is next. And that&#8217;s only room three! What will follow after this? I won&#8217;t tell, but it&#8217;ll probably make you break out in tears. &#8220;Happy&#8221; solving!</p>



<p class="wp-block-paragraph"><a href="https://spratt.itch.io/samuels-sickoban"><strong>Samuel&#8217;s Sickoban</strong></a>, by spratt (itch.io, $0)</p>
]]></content:encoded>
					
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			</item>
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		<title>Gamefinds: Soko Striker</title>
		<link>https://setsideb.com/gamefinds-soko-striker/</link>
					<comments>https://setsideb.com/gamefinds-soko-striker/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 23 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[Axylaric]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[pwnguin]]></category>
		<category><![CDATA[sokoban]]></category>
		<category><![CDATA[SokoStriker]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12699</guid>

					<description><![CDATA[Pointed out in a post on Metafilter by long-time user pwnguin, Soko Striker is fun, and not excessively challenging, free Soccer-themed Sokoban game by Axylaric on itch.io. The idea is to get all the balls (up to three in a level) into the goal net. The ball slides when you kick it, continuing to move &#8230; <a href="https://setsideb.com/gamefinds-soko-striker/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: Soko Striker"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p class="wp-block-paragraph">Pointed out in <a href="https://www.metafilter.com/213904/Just-dont-call-it-Soccer-ban">a post on Metafilter</a> by long-time user pwnguin, <a href="https://axylaric.itch.io/soko-striker"><strong>Soko Striker</strong></a> is fun, and not excessively challenging, free Soccer-themed Sokoban game by Axylaric on itch.io.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://axylaric.itch.io/soko-striker"><img loading="lazy" decoding="async" width="960" height="540" src="https://setsideb.com/wp-content/uploads/2026/07/image-20.png" alt="" class="wp-image-12704" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-20.png 960w, https://setsideb.com/wp-content/uploads/2026/07/image-20-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-20-768x432.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></a></figure>



<p class="wp-block-paragraph">The idea is to get all the balls (up to three in a level) into the goal net. The ball slides when you kick it, continuing to move until something interacts with it. We could call these &#8220;ice block&#8221; style Sokoban pieces. One wrinkle in this is that the balls can&#8217;t cross the white lines at the edges of the board, or it&#8217;s a foul and you have to start over. <em>There is no undo command</em>, only a retry, so think carefully before making a move. You yourself can walk outside the line freely, and will often have to.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="540" src="https://setsideb.com/wp-content/uploads/2026/07/image-17.png" alt="" class="wp-image-12701" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-17.png 960w, https://setsideb.com/wp-content/uploads/2026/07/image-17-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-17-768x432.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">Those yellow barriers in the screenshot above are simple blockers, mere walls that the ball will collide with and come to a halt.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="540" src="https://setsideb.com/wp-content/uploads/2026/07/image-18.png" alt="" class="wp-image-12702" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-18.png 960w, https://setsideb.com/wp-content/uploads/2026/07/image-18-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-18-768x432.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">Later on you find these other players on the checkerboard pitch. If the ball rolls into an arrow, the player will automatically kick it in that arrow&#8217;s facing direction. You can adjust the direction a player faces by kicking them, a trick you&#8217;ll have to use a lot.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="540" src="https://setsideb.com/wp-content/uploads/2026/07/image-19.png" alt="" class="wp-image-12703" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-19.png 960w, https://setsideb.com/wp-content/uploads/2026/07/image-19-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-19-768x432.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">Near the end of the game&#8217;s 30 puzzles you&#8217;ll find these traffic cones. You can push them a single space at a time by kicking them, much like how one would move a Sokoban crate. Other players can kick crates too. A cone can block a ball and stop it a single time.</p>



<p class="wp-block-paragraph">There&#8217;s a few other tricks you&#8217;ll have to learn too, but Soko Striker introduces them to you itself fairly gradually. Many of its puzzles are simple tutorials, and the difficulty doesn&#8217;t get very high until near the end. The last puzzle will take you at least a few minutes to figure out, but I think you can probably handle it. One note that might be helpful: the scoreboard that shows you the level number looks as if it might be solid and block soccer balls, but it doesn&#8217;t. You can even walk through it! That&#8217;ll be helpful to you eventually.</p>



<p class="wp-block-paragraph"><a href="https://axylaric.itch.io/soko-striker"><strong>Soko Striker</strong></a> by Axylaric (itch.io, $0)</p>
]]></content:encoded>
					
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		<title>Behind The Code Examines NES Double Dribble&#8217;s Shot Code</title>
		<link>https://setsideb.com/behind-the-code-examines-nes-double-dribbles-shot-code/</link>
					<comments>https://setsideb.com/behind-the-code-examines-nes-double-dribbles-shot-code/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Basketball]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[doubledribble]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nes]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12694</guid>

					<description><![CDATA[Displaced Gamers&#8216; Behind the Code series, and its companion Talkin&#8217; Code, are probably the best technical examinations of NES games on Youtube. They take games that were the bread and butter of the Famicom/NES in its heyday, products of skilled programmers some of whom had gotten started working on arcade games, and disassemble them, revealing &#8230; <a href="https://setsideb.com/behind-the-code-examines-nes-double-dribbles-shot-code/" class="more-link">Continue reading<span class="screen-reader-text"> "Behind The Code Examines NES Double Dribble&#8217;s Shot Code"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="https://www.youtube.com/@DisplacedGamers">Displaced Gamers</a>&#8216; <a href="https://www.youtube.com/watch?v=gTfPLl_AJvs&amp;list=PLn5sTGew1WGD2Tnspn9vhpLGf-kqDRbYy">Behind the Code</a> series, and its companion <a href="https://www.youtube.com/watch?v=EhO_iHkUkE0&amp;list=PLn5sTGew1WGD5NUstpfwYdLfrmLJOHCSw">Talkin&#8217; Code</a>, are probably the best technical examinations of NES games on Youtube. They take games that were the bread and butter of the Famicom/NES in its heyday, products of skilled programmers some of whom had gotten started working on arcade games, and disassemble them, revealing both their the tricks of their trade and the quirks, and sometimes glitches, that made their work unique.</p>



<p class="wp-block-paragraph">Their most recent examination is the best NES basketball game, Double Dribble. If you&#8217;re not familiar with it, it plays and feels an awful lot like it were an early version of NBA Jam, without the teams or players or personality sure, but it does play a mean arcade-style game, which makes sense since it was a port of an arcade game (one that plays, I should say, <a href="https://www.youtube.com/watch?v=LG2AXbYDHBs">a <em>hideous</em> vocalized version of the Star Spangled Banner</a> at game start).</p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=P_iWYyssJ0g"><strong>Here is the video</strong></a>. (32 minutes) Discussion of the discussion is below it.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Get to the Hoop! 3D Ball Physics and Corner Three Exploit of NES Double Dribble - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/P_iWYyssJ0g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Okay, the first surprise is that it that whether the ball goes in or not depends entirely on physics. The game takes the angle of the player to the basket (gotten from the X and Y position of the shot on screen) and sends the ball towards the basket using a lookup table to tell how the ball should move. When the ball arrives, whether it goes in depends on whether the ball is close enough to the center of the basket.</p>



<p class="wp-block-paragraph">Double Dribble actually just sends the ball towards the basket, and if it&#8217;s close enough to the hoop (less than four pixels away), it goes in. Basically, the spot on screen the ball leaves from is what determines whether it scores. Affecting that is that there&#8217;s a limited number of discrete angles the ball can be thrown at. Displaced Gamers runs through the math, which is fairly involved, but in short, if you throw at the wrong combination of angle and distance, the ball just won&#8217;t go in.</p>



<p class="wp-block-paragraph">More than that. The big discovery made by Displaced Gamers is that the two hoops aren&#8217;t the same! Due to flaw in the math, both hoops&#8217; centers are essentially shifted to the right slightly, and both are also easier to hit when shots are made from the top of the screen, above the basket.</p>



<p class="wp-block-paragraph">This is only a couple of points from the video. It&#8217;s full of the kinds of shortcuts that time-pressed programmers from the age of 8-bit consoles often had to use to make their code work. If you&#8217;re allergic to discussions of math (especially trigonometry) you might want to skip this one, but I think it&#8217;s worth a look.</p>
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		<title>Webdepths: Pac-Man Fever Forever</title>
		<link>https://setsideb.com/webfinds-pac-man-fever-forever/</link>
					<comments>https://setsideb.com/webfinds-pac-man-fever-forever/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 21 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[oldweb]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[BucknerAndGarcia]]></category>
		<category><![CDATA[LeeSeitz]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[PacManFever]]></category>
		<category><![CDATA[PacManFeverForever]]></category>
		<category><![CDATA[webdepths]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12686</guid>

					<description><![CDATA[A recent Retronauts episode looked back upon the history of Buckner and Garcia&#8217;s 45-year-old video game novelty song Pac-Man Fever. Host Drew Mackie also runs Thrilling Tales of Old Video Games, and it just as recently linked in passing a pair of ancient websites devoted to its album, Lee Seitz&#8217;s Pac-Man Fever Forever and 52 &#8230; <a href="https://setsideb.com/webfinds-pac-man-fever-forever/" class="more-link">Continue reading<span class="screen-reader-text"> "Webdepths: Pac-Man Fever Forever"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big.png" alt="" class="wp-image-3726" width="274" height="274" srcset="https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big.png 512w, https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big-300x300.png 300w, https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big-150x150.png 150w" sizes="auto, (max-width: 274px) 85vw, 274px" /></figure>
</div>


<p class="wp-block-paragraph"><em>The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the <a href="https://archive.org/web/">Wayback Machine</a>. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot&#8230;.</em></p>



<p class="wp-block-paragraph"><a href="https://retronauts.com/article/2528/retronauts-episode-780-pac-man-fever">A recent Retronauts episode</a> looked back upon the history of <a href="https://www.youtube.com/watch?v=XY_ESTnBlS0">Buckner and Garcia&#8217;s 45-year-old video game novelty song Pac-Man Fever</a>. Host Drew Mackie also runs Thrilling Tales of Old Video Games, and it just as recently linked in passing a pair of ancient websites devoted to its album, Lee Seitz&#8217;s <a href="https://home.hiwaay.net/~lkseitz/cvg/PacmanFever/"><strong>Pac-Man Fever Forever</strong></a> and <a href="https://52ofpmf.blogspot.com/"><strong>52 Weeks of Pac-Man Fever</strong></a>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="601" src="https://setsideb.com/wp-content/uploads/2026/07/image-16-1024x601.png" alt="" class="wp-image-12688" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-16-1024x601.png 1024w, https://setsideb.com/wp-content/uploads/2026/07/image-16-300x176.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-16-768x451.png 768w, https://setsideb.com/wp-content/uploads/2026/07/image-16-1536x901.png 1536w, https://setsideb.com/wp-content/uploads/2026/07/image-16-1200x704.png 1200w, https://setsideb.com/wp-content/uploads/2026/07/image-16.png 1670w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">We here at Set Side B do everything we can to encourage the kind of unhealthy obsession with video game ephemera that is epitomized by these sites. And carrying a torch for a novelty song dating back to the height of the arcade era, that sounds even crazier (&#8220;It&#8217;s drivin&#8217; me cray-zee!&#8221;) than my own obsession with Rampart.</p>



<p class="wp-block-paragraph">Started in 1994, when readers would have had to browse the page in Mosaic, the length of the site Pac-Man Fever Forever&#8217;s legacy now begins to rival that of the song itself. Like all good websites it refers to other pages on this Widest of World Webs, but alas most, if not all, of the sites it refers and links to are defunct now, saddest being that of the song&#8217;s creators, Buckner and Garcia themselves.</p>



<p class="wp-block-paragraph">As countless kids on social media remind me nearly every minute, I am <em>old</em>, and yet I still dimly remember 1981, the year of Pac-Man&#8217;s release, which now might as well be the Stone Age. Social Media, the Web, the public Internet and, I seem to remember, electricity didn&#8217;t exist back then. But people still listen to Pac-Man Fever, and they still play Pac-Man today, and Bandai-Namco continues to squeeze the hungry lemon-wedge for every final drop of its juice. I maintain that Bally-Midway, R.I.P., was at least as responsible for its worldwide success as Namco was, and it would have been them who&#8217;d have sub-licensed the game&#8217;s sounds for a novelty song, as they would have for <a href="https://www.youtube.com/playlist?list=PLLhOnau-tupQnp490S6NoIHSvU6t26wtp">the Pac-Man Saturday morning cartoon show</a>, <a href="https://www.ivghof.info/45-years-of-the-best-and-weirdest-pac-man-merchandise/">a whole landfill of tatty merch</a>, and most of the other instances of Pac-mania from the classic age of arcades. (But not <a href="https://pacman.fandom.com/wiki/Pac-Mania">Pac-Mania</a>: Atari published that in the US) </p>



<p class="wp-block-paragraph">We know Gary Garcia has since passed away. Jerry Buckner (<a href="https://www.imdb.com/name/nm2535974/">IMDB</a>) continues to roam the neon-blue tunnels of the Earth, and he wrote a song for Wreck-In Ralph. We here hope he continues giving breath as long as he wants. Thanks for the tunes, and to Lee Seitz, thanks for remembering them.</p>
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		<item>
		<title>Incremental Fun With Progress Racer RPG and Maktala</title>
		<link>https://setsideb.com/incremental-fun-with-progress-racer-rpg-and-maktala/</link>
					<comments>https://setsideb.com/incremental-fun-with-progress-racer-rpg-and-maktala/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 20:55:21 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[incremental]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Maktala]]></category>
		<category><![CDATA[ProgressRacerRPG]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12674</guid>

					<description><![CDATA[This is a review and preview of two incremental games,&#160;Progress Racer RPG&#160;and&#160;Maktala. Played with a retail key and demo build, respectively.]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Incremental Fun With Progress Racer RPG and Maktala | #gamewisdom #idle #incrementalgame" width="840" height="473" src="https://www.youtube.com/embed/In67Z-XxbPs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">This is a review and preview of two incremental games,&nbsp;<a href="https://store.steampowered.com/app/3346820/Progress_Racer_RPG/">Progress Racer RPG</a>&nbsp;and&nbsp;<a href="https://store.steampowered.com/app/4005560/Maktala_Slime_Lootfest/">Maktala</a>. Played with a retail key and demo build, respectively.</p>
]]></content:encoded>
					
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		<item>
		<title>Sundry Sunday: Gruntilda&#8217;s Revenge</title>
		<link>https://setsideb.com/sundry-sunday-gruntildas-revenge/</link>
					<comments>https://setsideb.com/sundry-sunday-gruntildas-revenge/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 19 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[banjokazooie]]></category>
		<category><![CDATA[GruntildasRevenge]]></category>
		<category><![CDATA[PorkyDraws]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12683</guid>

					<description><![CDATA[Porky Draws gives us (by which I mean, gives the world, not us particularly, we&#8217;re just pointing to it as usual) an epilogue to the Banjo-Kazooie games (2 minutes) where persistent enemy Gruntilda (who is active and alive and everything) casts spells on Banjo and Kazooie&#8217;s internet connections. It&#8217;s pretty short, but I feel the &#8230; <a href="https://setsideb.com/sundry-sunday-gruntildas-revenge/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Gruntilda&#8217;s Revenge"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p class="wp-block-paragraph">Porky Draws gives us <em>(by which I mean, gives the world, not us particularly, we&#8217;re just pointing to it as usual)</em> <a href="https://www.youtube.com/watch?v=fih2a20OLC0"><strong>an epilogue to the Banjo-Kazooie games</strong></a> (2 minutes) where persistent enemy Gruntilda (who is active and alive and everything) casts spells on Banjo and Kazooie&#8217;s internet connections. It&#8217;s pretty short, but I feel the effort should be recognized for the excellent Gruntilda voice and keeping her words in rhyme. (The worst thing about Banjo-Tooie, other than it being way too big and convoluted as well was that they dropped Gruntilda&#8217;s rhyming dialogue.)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gruntilda&amp;apos;s Revenge" width="840" height="473" src="https://www.youtube.com/embed/fih2a20OLC0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
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		<title>A Speedrun of a Joke Donkey Kong Romhack</title>
		<link>https://setsideb.com/a-speedrun-of-a-joke-donkey-kong-romhack/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 18 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[Darkman425]]></category>
		<category><![CDATA[donkeykong]]></category>
		<category><![CDATA[Kayinworks]]></category>
		<category><![CDATA[plourples]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[speedrun]]></category>
		<category><![CDATA[Spikestuff]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12678</guid>

					<description><![CDATA[I hope you&#8217;re ready for something pleasingly pointless. Let&#8217;s review. I&#8217;m only sad they didn&#8217;t do the version with the Conveyor Belt level.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I hope you&#8217;re ready for something pleasingly pointless. Let&#8217;s review.</p>



<ol class="wp-block-list">
<li><a href="https://kayin.moe/toyification#but-how-does-this-apply-t">In 2024 Kayinworks wrote an essay about games as models vs. toys</a>. I&#8217;d describe the same dichotomy as simulationism vs gamism. Neither are necessarily bad, but their aims are different. Models, like model trains, take some real-world thing and try to give you its essence. Toys use a real-world thing to lend flavor to a friendlier, more accessible, but in some cases more pandering experience. That&#8217;s an oversimplification, it&#8217;s a great article, well-thought and full of nuance, but it gets across what you need for item 2. (It also mentions and links to the preposterous and awesome <a href="https://www.crazygames.com/game/ginormo-sword">Ginormo Sword</a>.)</li>



<li>Taking inspiration from that essay&#8217;s description of changing old games, modernizing their looks and in some cases changing game rules to be more acceptable to players, although sometimes in ways that miss the point of why those old games do things they way they do, plourples created <a href="https://romhack.ing/database/content/entry/Bq5wx9MnSAioZqgi5hRM5g/donkey-kong-qol-improvement-anniversary-edition-fix-the">a romhack for NES Donkey Kong</a> that does away with such quaint notions like Mario having a jump that&#8217;s only his own height tall. &#8220;What’s that? This ruins the entire game? But it’s for Quality of Life!&#8221;</li>



<li> <a href="https://tasvideos.org/10586S">Darkman425 and Spikestuff speedran that game</a>. (<a href="https://www.youtube.com/watch?v=qlbtyGTmjuo">Youtube link</a>, <em>48 seconds</em>)</li>
</ol>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="[TAS] Donkey Kong QOL Improvement Anniversary Edition by Darkman425 &amp; Spikestuff in 0:35.259" width="840" height="630" src="https://www.youtube.com/embed/qlbtyGTmjuo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">I&#8217;m only sad they didn&#8217;t do the version with the Conveyor Belt level.</p>
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		<title>White_Pointer Gaming Explains SNES Enhancement Chips</title>
		<link>https://setsideb.com/white-pointer-gaming-explains-snes-enhancement-chips/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[sa1]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[superfx]]></category>
		<category><![CDATA[WhitePointerGaming]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12669</guid>

					<description><![CDATA[White Pointer Gaming is the Youtube channel that examines games and figures out how they pull off the graphical tricks they do, and we&#8217;ve linked them to those several times before because they almost always find some interesting tricks to explain, like when the Genesis/Mega Drive pulls off something which looks like scaling, which happens &#8230; <a href="https://setsideb.com/white-pointer-gaming-explains-snes-enhancement-chips/" class="more-link">Continue reading<span class="screen-reader-text"> "White_Pointer Gaming Explains SNES Enhancement Chips"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="https://www.youtube.com/c/WhitePointerGaming">White Pointer Gaming</a> is the Youtube channel that examines games and figures out how they pull off the graphical tricks they do, and we&#8217;ve linked them to those several times before because they almost always find some interesting tricks to explain, like when the Genesis/Mega Drive pulls off something which looks like scaling, which happens more often than you&#8217;d think.</p>



<p class="wp-block-paragraph">This video is a bit more general than that, <a href="https://www.youtube.com/watch?v=DcdD4gASDnA"><strong>describing the various kinds of extra chips included in SNES carts</strong></a>. (11 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="All SNES enhancement chips and what they did | White_Pointer Gaming" width="840" height="473" src="https://www.youtube.com/embed/DcdD4gASDnA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">It didn&#8217;t have as many different kinds of mappers as the NES did, since its processor had a much larger address space, but it still had a few helper chips included in cartridges through the system&#8217;s life. Most of these were essentially co-processors. The most famous one was, of course, the <a href="https://jsgroth.dev/blog/posts/snes-coprocessors-part-7/">Super FX</a>, which supplemented the unit&#8217;s relatively pokey 5A22, providing it enough extra muscle to rapidly draw polygons. But there were other chips, like the <a href="https://snes.nesdev.org/wiki/DSP_Expansion">DSP line</a>, and the <a href="https://jsgroth.dev/blog/posts/snes-coprocessors-part-4/">SA-1</a>, which was essentially another processor of the same kind as in the SNES, with its own memory and clocked at a much higher speed, and additional aids.</p>



<p class="wp-block-paragraph">The use of these chips allowed the SNES to perform feats it was incapable of out of the box. Unlike the NES, which I&#8217;m pretty sure wasn&#8217;t intended to be used with mapper chips in its initial design, at least one SNES launch title, Pilotwings, used a DSP-1 chip. I have to wonder if Nintendo&#8217;s affection for including extra hardware in cartridges played a role in their ill-fated decision to go with cartridge media for the N64?</p>
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		<title>Shmuplations Translates N64-Era Interview Between Kenji Eno and Shigeru Miyamoto</title>
		<link>https://setsideb.com/shmuplations-translates-n64-era-interview-between-kenji-eno-and-shigeru-miyamoto/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[gunpeiyokoi]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[KenjiEno]]></category>
		<category><![CDATA[mario64]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shigerumiyamoto]]></category>
		<category><![CDATA[shmuplations]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12661</guid>

					<description><![CDATA[The interview, presented in the glorious text medium, is here. shmuplations&#8217; Bluesky linked it from here. Kenji Eno (Wikipedia), the creator of horror games D and Enemy Zero, and other iconoclastic games like You, Me and the Cubes (Wikipedia). He passed away from a heart attack in 2013. Shigeru Miyamoto (for form&#8217;s sake, Wikipedia) is &#8230; <a href="https://setsideb.com/shmuplations-translates-n64-era-interview-between-kenji-eno-and-shigeru-miyamoto/" class="more-link">Continue reading<span class="screen-reader-text"> "Shmuplations Translates N64-Era Interview Between Kenji Eno and Shigeru Miyamoto"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="https://shmuplations.com/miyamotoxeno/"><strong>The interview, presented in the glorious text medium, is here</strong></a>. <a href="https://bsky.app/profile/shmuplations.bsky.social/post/3mqpcsgmbv62l">shmuplations&#8217; Bluesky linked it from here</a>.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="250" height="168" src="https://setsideb.com/wp-content/uploads/2026/07/image-13.png" alt="" class="wp-image-12663"/><figcaption class="wp-element-caption"><a href="https://en.wikipedia.org/wiki/Kenji_Eno#/media/File:KenjiEnoJI2.jpg">Kenji Eno</a> (image from Wikipedia)</figcaption></figure>
</div>


<p class="wp-block-paragraph">Kenji Eno (<a href="https://en.wikipedia.org/wiki/Kenji_Eno">Wikipedia</a>), the creator of horror games D and Enemy Zero, and other iconoclastic games like You, Me and the Cubes (<a href="https://en.wikipedia.org/wiki/You,_Me,_and_the_Cubes">Wikipedia</a>). He passed away from a heart attack in 2013.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="250" height="325" src="https://setsideb.com/wp-content/uploads/2026/07/image-14.png" alt="" class="wp-image-12664" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-14.png 250w, https://setsideb.com/wp-content/uploads/2026/07/image-14-231x300.png 231w" sizes="auto, (max-width: 250px) 85vw, 250px" /><figcaption class="wp-element-caption"><a href="https://en.wikipedia.org/wiki/Shigeru_Miyamoto#/media/File:Shigeru_Miyamoto_20150610_(cropped_4).jpg">Shigeru Miyamoto</a> (image from Wikipedia)</figcaption></figure>
</div>


<p class="wp-block-paragraph">Shigeru Miyamoto (for form&#8217;s sake, <a href="https://en.wikipedia.org/wiki/Shigeru_Miyamoto">Wikipedia</a>) is of course the legendary game designer and producer at Nintendo, creator of Donkey Kong and Mario, and designer of Super Mario 64, among other titles. He&#8217;s still with us.</p>



<p class="wp-block-paragraph">The interview happened shortly after the release of Mario 64, and is interesting because Eno is not unduly laudatory of it. He says it&#8217;s a good game, but feels it was missing something from its Space World presentation. Miyamoto agrees somewhat, that the free exploration of the prototype version was not as much in evidence, and thought it lost something by giving the player more direction, but that the demands of the marketplace, and the need for Nintendo to have a big hit to promote their new console, forced their hand. (Aside: the Space World version of SM64 has never turned up, not even in the infamous &#8220;Gigaleak&#8221; from 2020. shmuplations notes that The Preservation project (<a href="https://sm64romhacks.com/hacks/the-preservation-project">patch</a>, <a href="https://github.com/OmegaN64/tpp">github</a>) is a fan attempt to recreate it.)</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="987" height="731" src="https://setsideb.com/wp-content/uploads/2026/07/image-15.png" alt="" class="wp-image-12665" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-15.png 987w, https://setsideb.com/wp-content/uploads/2026/07/image-15-300x222.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-15-768x569.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Screenshot from The Preservation Project (image from romhacking.com)</figcaption></figure>



<p class="wp-block-paragraph">It&#8217;s an incredibly revealing interview, not the least reason being it discusses Nintendo&#8217;s hopes for the 64DD. I think you&#8217;ll find it very interesting, if you&#8217;re the kind of person I think you are.</p>



<p class="wp-block-paragraph">shmuplations also did <a href="https://shmuplations.com/yokoixeno/"><strong>an interview Kenji Eno did with toy inventor and early video game producer for Nintendo Gunpei Yokoi</strong></a>.</p>
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		<item>
		<title>Gameboy Tetris Music Change &#038; Things Heard at SGDQ 2026</title>
		<link>https://setsideb.com/things-heard-at-sgdq-2026/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[2026]]></category>
		<category><![CDATA[alexzandra]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[Korobeiniki]]></category>
		<category><![CDATA[mastodon]]></category>
		<category><![CDATA[Minuet]]></category>
		<category><![CDATA[overheard]]></category>
		<category><![CDATA[sgdq]]></category>
		<category><![CDATA[tetris]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12652</guid>

					<description><![CDATA[The Cutting Room Floor&#8217;s article on Gameboy Tetris has an interesting fact. The first 25,000 copies sold in Japan, distributed as part of a bundle, had different music! Instead of the now-iconic Russian tune Korobeiniki, a different, somewhat calmer song was used. You can either follow that link and find it on the page, or &#8230; <a href="https://setsideb.com/things-heard-at-sgdq-2026/" class="more-link">Continue reading<span class="screen-reader-text"> "Gameboy Tetris Music Change &#38; Things Heard at SGDQ 2026"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><a href="https://tcrf.net/Tetris_(Game_Boy)#Revisional_Differences">The Cutting Room Floor&#8217;s article on Gameboy Tetris</a></strong> has an interesting fact. The first 25,000 copies sold in Japan, distributed as part of a bundle, had different music! Instead of the now-iconic Russian tune Korobeiniki, a different, somewhat calmer song was used. You can either follow that link and find it on the page, or <a href="https://tcrf.net/File:Tetris10ATYPE.ogg">go here</a>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph">Here&#8217;s an extra, one last piece of SDGQ 2026 content&#8230;.</p>



<p class="wp-block-paragraph">Every year (well, twice a year) <a href="https://mastodon.social/@zandra">the Mastodon account of Alex Zandra</a> posts a thread of fun out-of-context things heard during Games Done Quick. <a href="https://mastodon.social/@zandra/116868374841048796"><strong>Here is the thread for the recently-concluded program</strong></a>. A few call-outs, but mind I&#8217;ve left out a lot of good ones on purpose:</p>



<p class="wp-block-paragraph"><em>I was told to keep this short because I&#8217;m a yapper</em></p>



<p class="wp-block-paragraph"><em>who here had a childhood?</em></p>



<p class="wp-block-paragraph"><em>the hexahedron, more commonly known as the cube</em></p>



<p class="wp-block-paragraph"><em>sometimes you wanna change your hair color to match the elf that lives inside your head</em></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="420" height="180" src="https://setsideb.com/wp-content/uploads/2026/07/image-11.png" alt="" class="wp-image-12654" style="width:514px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-11.png 420w, https://setsideb.com/wp-content/uploads/2026/07/image-11-300x129.png 300w" sizes="auto, (max-width: 420px) 85vw, 420px" /><figcaption class="wp-element-caption">Good to know</figcaption></figure>
</div>


<p class="wp-block-paragraph"><em>I think a helicopter could be an egg</em></p>



<p class="wp-block-paragraph"><em>before fighting shaft and dracula I&#8217;m gonna equip buffalo stars in both hands</em></p>



<p class="wp-block-paragraph"><em>who&#8217;s ready for the overstimulation chamber?</em></p>



<p class="wp-block-paragraph"><em>it&#8217;s like a cat face, but very determined</em></p>



<p class="wp-block-paragraph"><em>shoutout to easy bosses named François</em></p>



<p class="wp-block-paragraph"><em>what will happen when armadillos inevitably spread to the NBA</em></p>



<p class="wp-block-paragraph"><em>you can drive either a kangaroo or a dinosaur</em></p>



<p class="wp-block-paragraph"><em>we love glitched meat here</em></p>



<p class="wp-block-paragraph"><em>wark or kweh?</em></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="458" height="180" src="https://setsideb.com/wp-content/uploads/2026/07/image-12.png" alt="" class="wp-image-12655" style="width:536px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-12.png 458w, https://setsideb.com/wp-content/uploads/2026/07/image-12-300x118.png 300w" sizes="auto, (max-width: 458px) 85vw, 458px" /></figure>
</div>


<p class="wp-block-paragraph"><em>there could not be a more deserving stack of fifteen animals</em></p>



<p class="wp-block-paragraph"><em>thanks to your donations, we will be eating the drywall</em></p>



<p class="wp-block-paragraph"><em>please don&#8217;t hit me jerk bird o/~<br>please don&#8217;t hit me jerk bird o/~<br>please don&#8217;t hit me jerk bird o/~<br>please don&#8217;t hiiiit me o/~</em></p>
]]></content:encoded>
					
		
		<enclosure url="https://tcrf.net/File:Tetris10ATYPE.ogg" length="0" type="audio/ogg" />

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		<title>Vampire&#8217;s Best Friend is an Adorably Challenging Platformer</title>
		<link>https://setsideb.com/vampires-best-friend-is-an-adorably-challenging-platformer/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 22:03:30 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[VampiresBestFriend]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12609</guid>

					<description><![CDATA[This is a review of Vampire&#8217;s Best Friend played with a retail key.]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Vampire&amp;apos;s Best Friend is an Adorably Challenging Platformer | #gamewisdom #indiegames #platformer" width="840" height="473" src="https://www.youtube.com/embed/Mwj_93P0WPQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">This is a review of <a href="https://store.steampowered.com/app/3583530/Vampires_Best_Friend/">Vampire&#8217;s Best Friend</a> played with a retail key. </p>
]]></content:encoded>
					
		
		
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		<title>Multilink Monday: A Buncha SGDQ 2026 Runs</title>
		<link>https://setsideb.com/multilink-monday-a-buncha-sgdq-2026-runs/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[multilink]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[2026]]></category>
		<category><![CDATA[gdq]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[speedruns]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12647</guid>

					<description><![CDATA[SGDQ 2026 has concluded, having raised $2,400,000 this year for Doctors Without Borders. Each event there are many runs of possible interest for people—and I must remind you, GDQ is far more than just AGDQ and SGDQ*. I&#8217;ve collected a number of them in the list below. Of course I&#8217;ve picked and chosen those I &#8230; <a href="https://setsideb.com/multilink-monday-a-buncha-sgdq-2026-runs/" class="more-link">Continue reading<span class="screen-reader-text"> "Multilink Monday: A Buncha SGDQ 2026 Runs"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1.png" alt="" class="wp-image-12197" srcset="https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1.png 256w, https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We collect literally hundreds of links in compiling stuff to you, far more to give everything its own post. Here&#8217;s a scattershot collection of some of it, we hope that one or two of them might strike your discriminating fancy.</em></p>



<p class="wp-block-paragraph">SGDQ 2026 has concluded, having raised $2,400,000 this year for Doctors Without Borders.</p>



<p class="wp-block-paragraph">Each event there are many runs of possible interest for people—and I must remind you, <a href="https://crowd.gamesdonequick.com/">GDQ</a> is far more than just AGDQ and SGDQ*.</p>



<p class="wp-block-paragraph">I&#8217;ve collected a number of them in the list below. Of course I&#8217;ve picked and chosen those I found the most appealing, but they all can be found in <a href="https://www.youtube.com/@gamesdonequick/videos"><strong>their video archive on Youtube</strong></a>. Times gives are the video length, not the length of the run.</p>



<p class="wp-block-paragraph"><strong>The Legend of Zelda</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=q4vXYQeWD_Y">A Link to the Past</a> (no major glitches, 1h33m)<br><a href="https://www.youtube.com/watch?v=zA6-lU6P_nc">The Wind Waker Randomizer Race</a> (2h41m)<br><a href="https://www.youtube.com/watch?v=64kkmokdyKQ">Tears of the Kingdom</a> (1h7m)<br><a href="https://www.youtube.com/watch?v=NDdufY2ttKs">The Wand of Gamelon</a> (silly block, 58m)</p>



<p class="wp-block-paragraph"><strong>Arcade Games</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=Hp2Xj442H2Q">Ghosts &#8216;n Goblins</a> (20m)<br><a href="https://www.youtube.com/watch?v=Cb0YUb4wa8w">Vs. Super Mario Bros</a> (24m)<br><a href="https://www.youtube.com/watch?v=4FHv0KH94ys">Total Nuclear Annihilation</a> (pinball, 39m)</p>



<p class="wp-block-paragraph"><strong>NES Games</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=7iWN8-v-QkI">Castlevania</a> (1HKO, 15m)<br><a href="https://www.youtube.com/watch?v=IrC_z0EDcB0">Gauntlet</a> (16m)<br><a href="https://www.youtube.com/watch?v=RhfJctD-3pw">Clash at Demonhead</a> (30m)</p>



<p class="wp-block-paragraph"><strong>16-Bit</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=iDz9IyXkX4k">Ogre Battle: March of the Black Queen</a> (1h13m)<br><a href="https://www.youtube.com/watch?v=YeR1Laks_Y4">Donkey Kong Country 2: Diddy&#8217;s Kong Quest</a> (1h44m)<br><a href="https://www.youtube.com/watch?v=vIaPTIghV-Q">SNES Teenage Mutant Ninja Turtles 4: Turtles in Time</a> (23m)<br><a href="https://www.youtube.com/watch?v=_hK-a-OsWeE">Sonic 3 &amp; Knuckles</a> (40m)</p>



<p class="wp-block-paragraph"><strong>Kirby</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=oAFHR5Yjpbc">Kirby Air Riders</a> (Air Ride races, 43m)<br><a href="https://www.youtube.com/watch?v=35Vwil7Rwvs">Kirby&#8217;s Dream Land 2</a> (42m)<br><a href="https://www.youtube.com/watch?v=ck7zzg99f3w">Kirby: Nightmare in Dreamland race</a> (48m)</p>



<p class="wp-block-paragraph"><strong>UFO 50</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=S_wcLslgPK8">Rail Heist</a> (19m)<br><a href="https://www.youtube.com/watch?v=Y548Ker1cmE">Vainger</a> (Cherry goal, 35m)<br><a href="https://www.youtube.com/watch?v=89ITvcjK2Hc">Mystery Tournament</a> (offstage, 3h22m)</p>



<p class="wp-block-paragraph"><strong>Indies</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=pW6Hbxjipf0">Pizza Tower</a> (tag-team Peppino &amp; Noise, 1h11m)<br><a href="https://www.youtube.com/watch?v=jUf7ZLCpong">Hollow Knight Silksong</a> (1h54m)<br><a href="https://www.youtube.com/watch?v=wDglIkrmnTQ">Rift of the Necrodancer</a> (48m)<br><a href="https://www.youtube.com/watch?v=4Z0cpb9btfQ">Environmental Station Alpha</a> (31m)<br><a href="https://www.youtube.com/watch?v=5WgKJpKFk9A">Slay the Spire II</a> (55m)<br><a href="https://www.youtube.com/watch?v=EMKfnVHUA6Q">Yooka-Laylee and the Impossible Lair</a> (22m)<br><a href="https://www.youtube.com/watch?v=QjzmXpw7D90">Supraland</a> (48m)<br><a href="https://www.youtube.com/watch?v=jY-sZ4gkZ5c">VVVVVV</a> (16m)<br><a href="https://www.youtube.com/watch?v=aVPM6GsbjVY">Stardew Valley</a> (race, 47m)</p>



<p class="wp-block-paragraph"><strong>Miscellaneous</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=hkIwSRSIRGU">Super Mario Maker 2</a> (1h34m)<br><a href="https://www.youtube.com/watch?v=9JhYbnx_h0w">Mario 64</a> (120 star TAS, 1h19m)<br><a href="https://www.youtube.com/watch?v=y4xygz_zcU0">Metroid Dread</a> (1h12m)<br><a href="https://www.youtube.com/watch?v=S0kR-n2q6mg">Elden Ring</a> (3h16m)<br><a href="https://www.youtube.com/watch?v=ttJw9Wm1Bvg">Kingdom Hearts II: Final Mix</a> (2h24m)<br><a href="https://www.youtube.com/watch?v=64yj6yukXWc">Banjo-Tooie</a> (54m)<br><a href="https://www.youtube.com/watch?v=m-U9KVXeyDM">Pokémon FireRed</a> (3h47m)<br><a href="https://www.youtube.com/watch?v=Yx8vq2lLXLg">Super Princess Peach</a> (1h38m)<br><a href="https://www.youtube.com/watch?v=mVY3eCOQVvk">Wario World</a> (53m)<br><a href="https://www.youtube.com/watch?v=au1S7EOHuCs">No More Heroes</a> (1h35m)<br><a href="https://www.youtube.com/watch?v=eaSrhSRfVPQ">Fire Emblem: Three Houses</a> (1h29m)<br><a href="https://www.youtube.com/watch?v=KYh-jQgxOaY">Wii Sports</a> (28m)<br><a href="https://www.youtube.com/watch?v=3zmmG0FIDN4">Earthbound Beginnings</a> (35m)<br><a href="https://www.youtube.com/watch?v=Ux75QLnoMhw">Crash Bandicoot 4: It&#8217;s About Time</a> (1h33m)<br><a href="https://www.youtube.com/watch?v=mVY3eCOQVvk">Wario World</a> (54m)<br><a href="https://www.youtube.com/watch?v=i4Zk2lA3KLE">Resident Evil 3: Nemesis</a> (with a guitar controller, 56m)</p>



<p class="wp-block-paragraph"><strong>Silly Block</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=W1-PxuybZaw">DOS Mega Man</a> (silly block, 13m)<br><a href="https://www.youtube.com/watch?v=HaNZEnloy_U">C64 Snoopy, 9 loops</a> (silly block, 17m)<br><a href="https://www.youtube.com/watch?v=rlR7fLqV70Q">Grandma, No!</a> (silly block, 22m)<br><a href="https://www.youtube.com/watch?v=4WS4eUIko-Q">Dryway Eating Simulator</a> (silly block, 21m)<br><a href="https://www.youtube.com/watch?v=lZBrqh7x-OQ">Power Shovel</a> (silly block, 13m)<br><a href="https://www.youtube.com/watch?v=PUP5xasXEH4">Bait &amp; Tackle</a> (silly block, 18m)<br><a href="https://www.youtube.com/watch?v=kVPxRH85m8Y">WHAT THE GOLF?</a> (silly block, 19m)</p>



<p class="wp-block-paragraph">For the embedded video, which will become the video included in the social media posts, I choose <a href="https://www.youtube.com/watch?v=Hp2Xj442H2Q">DingoYabuki&#8217;s Ghosts &#8216;n Goblins arcade run</a>, because it&#8217;s short and impressive:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ghosts &amp;apos;n Goblins by DingoYabuki in 15:50 - Summer Games Done Quick 2026" width="840" height="473" src="https://www.youtube.com/embed/Hp2Xj442H2Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">When AGDQ 2027 comes around it&#8217;ll be in Atlanta, and I hope to be able to bring you coverage live, on the ground from the event itself! Let&#8217;s keep our fingers crossed and our expectations low!</p>



<p class="wp-block-paragraph">* As an aside, just today GDQ was doing a stream with SNK, which <a href="https://tech.yahoo.com/gaming/articles/games-done-quick-cancels-snk-235340412.html">they abruptly cancelled 30 minutes in</a>, when they learned about SNK&#8217;s relationship with the Saudi Arabia Public Investment Fund. I&#8217;ve heard some people react bitterly that they were going to do the stream at all, but I have to say <em>wow</em>, calling it off while it&#8217;s in progress takes rather a lot of guts! I think cutting people like GDQ at the first iota of disapproval might be going too far, that people who realize their mistakes should be cut some slack, especially when it&#8217;s so rapid. I say, be prepared for positive action and reward it appropriately.</p>
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		<title>Sundry Sunday: Charming Zelda Animation</title>
		<link>https://setsideb.com/sundry-sunday-6/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 12 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[OUSM.C]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[TheHyruleFantasy]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12644</guid>

					<description><![CDATA[It&#8217;s another Legend of Zelda related video. The subtitle (in Japanese) of the Famicom game was &#8220;The Hyrule Fantasy,&#8221; and so is the title of this two minute animation from OUSM.C. (2 minutes) Fantasy is a devalued currency these days. Light and beauty have given way to swords and fighting monsters. It&#8217;s hard not to &#8230; <a href="https://setsideb.com/sundry-sunday-6/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Charming Zelda Animation"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p class="wp-block-paragraph">It&#8217;s another Legend of Zelda related video. The subtitle (in Japanese) of the Famicom game was &#8220;The Hyrule Fantasy,&#8221; and so is the title of <a href="https://www.youtube.com/watch?v=y0G3_iu4fGQ"><strong>this two minute animation from OUSM.C</strong></a>. (2 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Hyrule Fantasy" width="840" height="473" src="https://www.youtube.com/embed/y0G3_iu4fGQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Fantasy is a devalued currency these days. Light and beauty have given way to swords and fighting monsters. It&#8217;s hard not to blame Dungeons &amp; Dragons for at least part of this, but The Lord of the Rings series put a heavy weight on war and battles over wonder, and the many other things people have appreciated about J.R.R. Tolkien for decades.</p>



<p class="wp-block-paragraph">I appreciate this video for being focusing on the small moments of the Zelda series, even though, as a video game, it&#8217;s mostly been about slaying monsters and collecting items than taking a moment out to enjoy an alternate world, at least until Breath of the Wild came out.</p>
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		<title>SGDQ 2026: Stressful Balatro naneinf Run On Stage</title>
		<link>https://setsideb.com/sgdq-2026-balatro-naneinf-run-on-stage/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 11 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[2026]]></category>
		<category><![CDATA[adef]]></category>
		<category><![CDATA[Balatro]]></category>
		<category><![CDATA[Roffle]]></category>
		<category><![CDATA[roguelite]]></category>
		<category><![CDATA[sgdq]]></category>
		<category><![CDATA[speedrun]]></category>
		<category><![CDATA[ThingsGoWrong]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12635</guid>

					<description><![CDATA[As you read this SGDQ 2026 is on its last day, and as always there have been a number of interesting runs, including last night a full deathless run of arcade Ghosts &#8216;n Goblins: it&#8217;s always good to see a player make flying monkeys out of those damn Red Arremers. Certainly a memorable run was &#8230; <a href="https://setsideb.com/sgdq-2026-balatro-naneinf-run-on-stage/" class="more-link">Continue reading<span class="screen-reader-text"> "SGDQ 2026: Stressful Balatro naneinf Run On Stage"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As you read this SGDQ 2026 is on its last day, and as always there have been a number of interesting runs, including last night a full deathless run of arcade Ghosts &#8216;n Goblins: it&#8217;s always good to see a player make flying monkeys out of those damn Red Arremers.</p>



<p class="wp-block-paragraph">Certainly a memorable run was <a href="https://www.youtube.com/watch?v=A7Go7IXlYLg"><strong>Friday&#8217;s play by adef earning a &#8220;naneinf&#8221; in the solitaire poker roguelite Balatro</strong></a> (1 hour 16 minutes), a score high enough to overflow the game&#8217;s floating point math and become, for practical purposes, infinity. The word for this scoring bug is produced by another bug in Balatro&#8217;s string output function: it&#8217;s NaN (Not a Number) e (as  in exponent) Inf (for Infinity), all together in lowercase with no spaces.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Balatro by adef in 1:04:49 - Summer Games Done Quick 2026" width="840" height="473" src="https://www.youtube.com/embed/A7Go7IXlYLg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">A standard game of Balatro goes for 24 Rounds (though some can be skipped) over eight Antes, of exponentially increasing score targets. After the player clears the last Ante, requiring usually 100,000 points, they may choose to keep going in &#8220;Endless Mode,&#8221; where the goals increase yet faster. In Ante 33 the goal reaches naneinf, a number that&#8217;s impossible to reach even if you earn a naneinf score yourself. By Balatro&#8217;s math code, Not a Number can never be greater than or equal to anything, even another Not a Number, so despite the literal words <em>Endless Mode</em>, all games of Balatro end there. Even the joker Mr. Bones won&#8217;t help, for it only saves the player&#8217;s run if they earn at least a quarter of the score requirement, and one-fourth of naneinf is still naneinf. It is the inescapable black hole of Balatro scoring, from which no value can escape.</p>



<p class="wp-block-paragraph">The requirement for this game is a bit less than that. It&#8217;s to reach naneinf with the score somewhere along the way, not to reach Ante 33. There&#8217;s only a few ways to do this, and most of them require Perkeo, a Legendary joker that allows for building up unlimited free copies of consumable cards. Even</p>



<p class="wp-block-paragraph"> Perkeo isn&#8217;t enough to do it by itself, it needs help from a bunch of other cards, and because Balatro&#8217;s joker selection is entirely random, they may show up immediately, or never. Since Perkeo is a nearly essential element, to make the game marathon safe the run begins with a mod that searches for a random seed with an Ante 1 Perkeo and a guaranteed Overstock in the first shops. Everything else, as will eventually become painfully evident, is chance.</p>



<p class="wp-block-paragraph">Despite <a href="https://www.youtube.com/@adef">adef</a> having tons of play experience, and also having Youtube Balatro expert <a href="https://www.youtube.com/Roffle">Roffle</a> on his couch to advise, the tone of the run slowly decays from a jolly &#8220;let&#8217;s beat this as fast as possible&#8221; to a panicked &#8220;holy crap this is some bad luck how can we salvage this?&#8221; That&#8217;s much more drama than is typical for the SGDQ stage!</p>
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		<title>DEF CON Talk on Getting Started in IoT Hacking</title>
		<link>https://setsideb.com/getting-started-in-iot-hacking/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[AndrewBellini]]></category>
		<category><![CDATA[DEFCON]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[IoT]]></category>
		<category><![CDATA[presentation]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12630</guid>

					<description><![CDATA[We&#8217;re mostly games here at Set Side B, the whole &#8220;retro, niche and indie&#8221; thing ya kno, but what is a game really? This is to say, we&#8217;re not against linking to other kinds of computer, and even electronic, entertainment. That&#8217;s the excuse reason I give for doing posts on old websites sometimes, and new &#8230; <a href="https://setsideb.com/getting-started-in-iot-hacking/" class="more-link">Continue reading<span class="screen-reader-text"> "DEF CON Talk on Getting Started in IoT Hacking"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">We&#8217;re mostly games here at Set Side B, the whole &#8220;retro, niche and indie&#8221; thing ya kno, but what is a game really? This is to say, we&#8217;re not against linking to other kinds of computer, and even electronic, entertainment. That&#8217;s the <s>excuse</s> reason I give for doing posts on old websites sometimes, and new sites done in the OldWeb style.</p>



<p class="wp-block-paragraph">And that&#8217;s also the excuse I&#8217;m using for this one, which is about as far afield as you can get concerning computer &#8220;entertainment&#8221;: learning how to hack devices like smart cameras and routers.</p>



<p class="wp-block-paragraph">This video, <a href="https://www.youtube.com/watch?v=YPcOwKtRuDQ"><strong>a presentation given by Andrew Bellini on this subject given at DEF CON 32</strong></a> (54 minutes), is an inspiring pep talk that makes me want to go out and find some old device, rip its PCB out of its case, fin some likely unpopulated UART points, attach them into a USB plug and plug that into a computer, and snoop on the output messages that come in over the line. At least it makes <em>me</em> want to try such a thing; could you be the same? Whether I&#8217;d get any further than that seems unlikely, but it&#8217;d be nice to give it a shot.</p>



<p class="wp-block-paragraph">It seems entertaining to me. That&#8217;s an advantage of posting daily: tomorrow there&#8217;ll be something else, and practically speaking, you&#8217;ll probably find it much more entertaining to <em>you</em>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="DEF CON 32 - Anyone can hack IoT- Beginner’s Guide to Hacking Your First IoT Device - Andrew Bellini" width="840" height="473" src="https://www.youtube.com/embed/YPcOwKtRuDQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Strong Bad Plays Mini Golf in VR</title>
		<link>https://setsideb.com/strong-bad-plays-mini-golf-in-vr/</link>
					<comments>https://setsideb.com/strong-bad-plays-mini-golf-in-vr/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[homestarrunner]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[strongbad]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[WalkaboutMiniGolf]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12626</guid>

					<description><![CDATA[Once upon a time the types of people on the Internet skewed much smaller in number, and you could be reasonably assured that if you made, say, a Monty Python or a Hitchhiker&#8217;s Guide to the Galaxy joke in forum company, nearly everyone reading it would get it, and probably also find it funny. Those &#8230; <a href="https://setsideb.com/strong-bad-plays-mini-golf-in-vr/" class="more-link">Continue reading<span class="screen-reader-text"> "Strong Bad Plays Mini Golf in VR"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Once upon a time the types of people on the Internet skewed much smaller in number, and you could be reasonably assured that if you made, say, a Monty Python or a Hitchhiker&#8217;s Guide to the Galaxy joke in forum company, nearly everyone reading it would get it, and probably also find it funny. Those days are long past, and in some ways it&#8217;s for the better, but the near certainly that people would just <em>know</em> what you mean did make it easier to find accord with folk you met online. </p>



<p class="wp-block-paragraph">One of those universal early net touchstones was the Flash cartoon site <a href="https://homestarrunner.com/">Homestar Runner</a>, and its true star Strong Bad. His name and look inspired by the early NES game <a href="https://en.wikipedia.org/wiki/Tag_Team_Wrestling">Tag Team Wrestling</a>, yes everyone knew about Strong Bad, and waited with bated breath for the weekly cartoon where he answered viewer email.</p>



<p class="wp-block-paragraph">Email is much less of a thing now than it had been then, and the site updates much more sporadically these days, but Homestar and Strong Bad are still kicking for now, lovingly maintained by their creators the Brothers Chaps, Mike and Mark Chapman. The Chaps chaps have done other work since then: they once made a website (with a couple of cartoons) for the pizza chain Mellow Mushroom, collaborated with Telltale Games to make <a href="https://en.wikipedia.org/wiki/Strong_Bad%27s_Cool_Game_for_Attractive_People">an excellent series of adventures</a>, they created the Youtube series Two More Eggs (and we&#8217;re almost done following all of their <a href="https://setsideb.com/tag/eggpo/">Eggpo subseries</a> here on SSB), they contributed to the Aquabats show back on pastel horse network The Hub, they wrote for incredibly awesome Disney Channel cartoon Gravity Falls, and more recently made <a href="https://trogdorboardgame.homestarrunner.com/">a board game</a> based on their breakout pretend <s>man</s> dragon Trogdor and a few computer games like <a href="https://homestarrunner.com/dangeresque-the-roomisode-triungulate">Dangeresque: The Roomisode Triungulate</a>.</p>



<p class="wp-block-paragraph">Now we come to their most recent electrowork, an add-on pack for VR putt-putt sim <a href="https://www.mightycoconut.com/minigolf">Walkabout Mini Golf</a> called the <a href="https://www.mightycoconut.com/homestar-runner">Homestar Runner Distraction Pack</a>, that features 18 H*R-themed holes and a whole lot of in-jokes.</p>



<p class="wp-block-paragraph">But if you are like me, and not only have you never heard of Walkabout Mini Golf before, but don&#8217;t even have a VR headset, this might seem like a great pile of interesting content that you have no hope of ever seeing.</p>



<p class="wp-block-paragraph">Well I can&#8217;t say that it&#8217;ll cease your longing for all that forbidden golf, but they did release <a href="https://www.youtube.com/watch?v=orvr1xYOrrU"><strong>a 53-minute promo play of the game</strong></a>, with WMG creator Lucas Martell playing with Matt Chapman and Strong Bad himself, as represented by a floating head.</p>



<p class="wp-block-paragraph">No, not <a href="https://homestarrunner.com/sbzone">that floating head</a>. You get that reference, right? &#8216;Course you do, this is the internet. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Strong Bad Plays Walkabout Mini Golf&amp;apos;s Homestar Runner Distraction Pack!" width="840" height="473" src="https://www.youtube.com/embed/orvr1xYOrrU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>
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					<wfw:commentRss>https://setsideb.com/strong-bad-plays-mini-golf-in-vr/feed/</wfw:commentRss>
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		<title>The Nine Endings of Star For Command</title>
		<link>https://setsideb.com/the-endings-of-star-for-command/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[Endings]]></category>
		<category><![CDATA[hardcoregaming101]]></category>
		<category><![CDATA[Kursed]]></category>
		<category><![CDATA[starfox]]></category>
		<category><![CDATA[StarFoxCommand]]></category>
		<category><![CDATA[VGMuseum]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12614</guid>

					<description><![CDATA[This post contains spoilers for the various endings of Star Fox Command. The always-excellent Hardcore Gaming 101 is currently working through the Star Fox series, due to the well-received remake of (the remake of) Star Fox 64, still generally regarded as the high-point of the series. Star Fox has gone through a lot of variation &#8230; <a href="https://setsideb.com/the-endings-of-star-for-command/" class="more-link">Continue reading<span class="screen-reader-text"> "The Nine Endings of Star For Command"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>This post contains spoilers for the various endings of Star Fox Command.</em></p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="256" height="384" src="https://setsideb.com/wp-content/uploads/2026/07/image-10.png" alt="" class="wp-image-12620" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-10.png 256w, https://setsideb.com/wp-content/uploads/2026/07/image-10-200x300.png 200w" sizes="auto, (max-width: 256px) 85vw, 256px" /><figcaption class="wp-element-caption">Old&#8230; man? (Images in this post come from vgmuseum)</figcaption></figure>
</div>


<p class="wp-block-paragraph">The always-excellent Hardcore Gaming 101 is currently working through the Star Fox series, due to the well-received remake of (the remake of) Star Fox 64, still generally regarded as the high-point of the series.</p>



<p class="wp-block-paragraph"><a href="https://www.hardcoregaming101.net/star-fox/">Star Fox</a> has gone through a lot of variation through its life. Rail shooters, strategy dogfighting, whatever <a href="https://www.hardcoregaming101.net/star-fox-assault/">Assault</a> was, and even <a href="https://www.hardcoregaming101.net/star-fox-adventures/">Zelda-style adventure</a>. The strategy dogfighting is interesting as it plays out completely differently from the original game, becoming a kind of RTS. It&#8217;s a really interesting style, and one that I don&#8217;t think I&#8217;ve seen anywhere else. I&#8217;m a little upset that it&#8217;s not as popular as the rail shooter Star Foxes, because it&#8217;s really interesting from a design standpoint.</p>



<p class="wp-block-paragraph">The original of this type, <a href="https://www.hardcoregaming101.net/star-fox-2/">Star Fox 2</a> back on the SNES, was long known as an infamous unreleased game, shelved due to the immanent release of the impending release of the Sega Saturn and Sony Playstation, and the flat polygons and low framerate of SuperFX Star Fox would have looked insufficient in comparison to soon-to-come 3D titles like Panzer Dragoon and Tomb Raider.</p>



<p class="wp-block-paragraph">While it didn&#8217;t get released until the SNES Mini in 2017, it did get a sequel, <em>before</em> the original had been seen by anyone who didn&#8217;t either work at Nintendo or played one of two leaked prototypes. <a href="https://www.hardcoregaming101.net/star-fox-command/">Star Fox Command</a> for the Nintendo DS featured the return of series co-creator Dylan Cuthbert, and elaborated upon the gameplay in its nearly forgotten predecessor.</p>



<p class="wp-block-paragraph">Star Fox Command served as a conclusion to the story thread began in Star Fox 64, and perhaps realizing that whatever became of Star Fox after that would involve rebooting the series, it takes some pretty major liberties with the story. In Star Fox Command, it&#8217;s revealed that Andross actually had valid reasons for leaving Corneria, and that General Pepper forced him into exile for political reasons. By the end (spoilers!) former team member Peppy takes over command of the Cornerian military. Kurt Kalata of HG102 expresses some displeasure about this revisionist take on the story, and I have to agree, but oh well, they&#8217;re just games, and it&#8217;s not like Pepper served much of a role before, other than to deliver mission briefings, or reacting in hilarious dismay if you sent him a huge bill by getting a high score in SF64.</p>



<p class="wp-block-paragraph">But even weirder than that&#8230;.</p>



<p class="wp-block-paragraph">Star Fox Command has nine endings, depending on which two characters you play the game with, and each of them serving as its own conclusion to the Star Fox 64 saga. It&#8217;s kind of a choose-your-own-future setup. Depending on your selection, Pepper&#8217;s heel turn isn&#8217;t the only reversal in the offing.</p>



<p class="wp-block-paragraph"><a href="https://www.vgmuseum.com/end/nds/a/starfoxcom.htm"><strong>The nine different conclusions</strong></a> are all shown off on vgmuseum.com, and as Kurt notes, some of them are <em>insane</em>. Some of the story outcomes are a bit odd, but at least they&#8217;re interesting! In one, you take Falco on a side mission, resulting in Fox and company saving the day in your absense, causing him to leave Star Fox in disgrace, team up with Kitt, and start his own team. In another, Star Wolf saves Corneria, gets their fugitive status lifted, and become the toast of Corneria.</p>



<p class="wp-block-paragraph">Krystal, the rescuee from Star Fox Adventures, is the focus of many of the endings. At the start of the story she&#8217;s left the team due to strife with Fox. In a couple of endings she and Fox get back together; in a couple more she joins up with Wolf! In one she leaves the team, and the galaxy all together, goes all emo and changes her name to &#8220;Kursed,&#8221; and becomes a bounty hunter.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="256" height="384" src="https://setsideb.com/wp-content/uploads/2026/07/image-8.png" alt="" class="wp-image-12618" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-8.png 256w, https://setsideb.com/wp-content/uploads/2026/07/image-8-200x300.png 200w" sizes="auto, (max-width: 256px) 85vw, 256px" /><figcaption class="wp-element-caption">She also started wearing black and listening to My Chemical Romance. </figcaption></figure>
</div>


<p class="wp-block-paragraph">Probably the greatest ending is the one where Fox and Falco give up being space fighters and get into high-speed hovercraft racing called &#8220;G-Zero.&#8221; I remind you that one of the drivers in F-Zero X and GX is <a href="https://mutecity.org/wiki/James_McCloud">James McCloud</a>, the name of Fox&#8217;s father, as a human but piloting a vehicle that looks an awful lot like an Arwing. The Super Mario Galaxy Movie isn&#8217;t the only one of their properties to cross into Nintendo&#8217;s Furry Universal Century. </p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="256" height="384" src="https://setsideb.com/wp-content/uploads/2026/07/image-9.png" alt="" class="wp-image-12619" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-9.png 256w, https://setsideb.com/wp-content/uploads/2026/07/image-9-200x300.png 200w" sizes="auto, (max-width: 256px) 85vw, 256px" /><figcaption class="wp-element-caption">How many planets are in the Lylat system anyway?</figcaption></figure>
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		<title>Steam NextFest 2025 Coverage, Part 9</title>
		<link>https://setsideb.com/steam-nextfest-2025-coverage-part-9/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indiedevshowcase]]></category>
		<category><![CDATA[indies]]></category>
		<category><![CDATA[2025]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indiegameshowcase]]></category>
		<category><![CDATA[nextfest]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12602</guid>

					<description><![CDATA[The ninth part of our (Josh Bycer&#8217;s) coverage of Steam NextFest 2025 October edition. 00:00 Intro00:26&#160;Curtains the Clown2:16&#160;Archon Soul4:09&#160;Homura Hime5:59&#160;Malleus Maleficarum6:52&#160;Bottom Up Beatdown: Hostile Takeover8:37&#160;Smash it Wild9:58&#160;Broomstick Exorcist12:03&#160;Earth Must Die13:38&#160;Funky Heart]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Our Penultimate Look at #steamnextfest (9) | #indiegame Showcase 331, #gamewisdom," width="840" height="473" src="https://www.youtube.com/embed/9YBoERIZS3c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The ninth part of our (Josh Bycer&#8217;s) coverage of Steam NextFest 2025 October edition.</p>



<p class="wp-block-paragraph">00:00 Intro<br>00:26&nbsp;<a href="https://store.steampowered.com/app/3766820/Curtains_The_Clown/">Curtains the Clown</a><br>2:16&nbsp;<a href="https://store.steampowered.com/app/3799470/Archon_Soul/">Archon Soul</a><br>4:09&nbsp;<a href="https://store.steampowered.com/app/1820000/Homura_Hime/">Homura Hime</a><br>5:59&nbsp;<a href="https://store.steampowered.com/app/3964560/Malleus_Maleficarum/">Malleus Maleficarum</a><br>6:52&nbsp;<a href="https://store.steampowered.com/app/3822860/BottomUp_Beatdown_Hostile_Takeover/">Bottom Up Beatdown: Hostile Takeover</a><br>8:37&nbsp;<a href="https://store.steampowered.com/app/2432240/Smash_it_Wild/">Smash it Wild</a><br>9:58&nbsp;<a href="https://store.steampowered.com/app/3411060/Broomstick_Exorcist/">Broomstick Exorcist</a><br>12:03&nbsp;<a href="https://store.steampowered.com/app/3639780/Earth_Must_Die/">Earth Must Die</a><br>13:38&nbsp;<a href="https://store.steampowered.com/app/3457940/FUNKYHEART/">Funky Heart</a></p>
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		<title>Monster Maze on Unused Zelda Maps</title>
		<link>https://setsideb.com/multilink-monday-4/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[glitches]]></category>
		<category><![CDATA[MonsterMaze]]></category>
		<category><![CDATA[UnusedContent]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12594</guid>

					<description><![CDATA[I started this post out intending to do a Multilink Monday, but within a few seconds of starting this video I came to realize, nah, this one deserves the spotlight all to itself. It&#8217;s well made, seems to be constructed with a stable eye and doesn&#8217;t seem hugely pandery&#8230; other than the big BACKROOMs intro &#8230; <a href="https://setsideb.com/multilink-monday-4/" class="more-link">Continue reading<span class="screen-reader-text"> "Monster Maze on Unused Zelda Maps"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I started this post out intending to do a Multilink Monday, but within a few seconds of starting this video I came to realize, nah, this one deserves the spotlight all to itself. It&#8217;s well made, seems to be constructed with a stable eye and doesn&#8217;t seem hugely pandery&#8230; other than the big BACKROOMs intro card, I&#8217;m not a fan of that. But other than that, I appreciate the style. Creator <a href="https://www.youtube.com/@MonsterMaze">Monster Maze</a> seems to make good videos.</p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=OPKAAZB9RLA"><strong>This video is on unused spaces in Legend of Zelda games</strong></a>. (24 minutes) If you want to see some weird developmental crap, it&#8217;ll fill the bill. Look and see:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Strange World of Unused Zelda Maps" width="840" height="473" src="https://www.youtube.com/embed/OPKAAZB9RLA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">There are <em>loads</em> of unused rooms in Zelda games! This video, despite being 24 minutes long, is more a highlight real than an exhaustive listing, but they do find some really interesting places, like an abandoned haunted house in Link to the Past, and the unused inside of the head at the top of Tingle&#8217;s Tower in The Wind Waker.</p>
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		<title>Sundry Sunday: Needlemouse the Musical</title>
		<link>https://setsideb.com/sundry-sunday-needlemouse-the-musical/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 05 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[DrEggman]]></category>
		<category><![CDATA[musical]]></category>
		<category><![CDATA[Needlemouse]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12590</guid>

					<description><![CDATA[From Random Encounters fifteen years ago, it&#8217;s a four-minute musical starring people dressed up as Sonic the Hedgehog characters, though a full minute of it is credits. There is no guarantee that this will entertain you, but then there&#8217;s no guarantee that it won&#8217;t awaken something within you either. Extra: Dr. Eggman has a hilarious &#8230; <a href="https://setsideb.com/sundry-sunday-needlemouse-the-musical/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Needlemouse the Musical"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p class="wp-block-paragraph">From Random Encounters fifteen years ago, it&#8217;s <a href="https://www.youtube.com/watch?v=09gDAnMXQoM"><strong>a four-minute musical starring people dressed up as Sonic the Hedgehog characters</strong></a>, though a full minute of it is credits. There is no guarantee that this will entertain you, but then there&#8217;s no guarantee that it won&#8217;t awaken something within you either.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="NEEDLEMOUSE: THE MUSICAL - A Sonic the Hedgehog Song [by Random Encounters]" width="840" height="630" src="https://www.youtube.com/embed/09gDAnMXQoM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Extra: Dr. Eggman has <a href="https://bsky.app/profile/hatethathedgehog.bsky.social">a hilarious Bluesky account</a> (not for kids).</p>
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		<title>SGDQ 2026 Begins Sunday</title>
		<link>https://setsideb.com/sgdq-2026-begins-sunday/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 04 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[2026]]></category>
		<category><![CDATA[gdq]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[speedrun]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12585</guid>

					<description><![CDATA[It&#8217;s one of those two times of year again. Games Done Quick, the bi-annual week-long charity speedrunning marathon, begins at 12:30 PM (&#8220;Noon Thirty&#8221;) Eastern Time on Sunday, July 5th, that&#8217;s tomorrow. The day after today, the 250th occurrence of that particular US holiday some people make a fuss about. This one is SGDQ, where &#8230; <a href="https://setsideb.com/sgdq-2026-begins-sunday/" class="more-link">Continue reading<span class="screen-reader-text"> "SGDQ 2026 Begins Sunday"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="340" height="255" src="https://setsideb.com/wp-content/uploads/2026/07/image-7.png" alt="" class="wp-image-12587" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-7.png 340w, https://setsideb.com/wp-content/uploads/2026/07/image-7-300x225.png 300w" sizes="auto, (max-width: 340px) 85vw, 340px" /></figure>
</div>


<p class="wp-block-paragraph">It&#8217;s one of those two times of year again. <a href="https://gamesdonequick.com/"><strong>Games Done Quick</strong></a>, the bi-annual week-long charity speedrunning marathon, begins at 12:30 PM (&#8220;Noon Thirty&#8221;) Eastern Time on Sunday, July 5th, that&#8217;s <em>tomorrow</em>. The day after today, the 250th occurrence of that particular US holiday some people make a fuss about.</p>



<p class="wp-block-paragraph">This one is SGDQ, where the S stands for Summer. If my recollection is accurate, AGDQ, the one that happens in January, is the home of Awful Block, speedruns while SGDQ hosts Silly Block. You can keep track of them by the first letter: AGDQ for Awful, SGDQ for Silly. Even so though there&#8217;s a lot of leakage between the two, and many of the games in Silly Block this time would fit in well in its Awful relative, including the infamous Snoopy game on Commodore 64, Mega Man for DOS and The Legend of Zelda: The Wand of Gamelon.</p>



<p class="wp-block-paragraph"><a href="https://gamesdonequick.com/schedule/66">The schedule is here</a>. A few games of interest, I think, are Castlevania: Symphony of the Night, Kirby Air Riders (only Air Ride mode though), No More Heroes, a couple of games from UFO 50, the SNES version of Ogre Battle, Sonic 3 &amp; Knuckles, Paper Mario: The Thousand Year Door, Vs. Super Mario Bros, Earthbound Beginnings, What The Golf?, The Legend of Zelda: The Wind Waker Randomizer, Gauntlet and Castlevania both for NES, and a naneinf run of Balatro, among many others.</p>
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		<title>1960s Navy Training Film on Computers</title>
		<link>https://setsideb.com/1960s-navy-training-film-on-computers/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DigitalComputerTechniques]]></category>
		<category><![CDATA[LogicGates]]></category>
		<category><![CDATA[PeriscopeFilms]]></category>
		<category><![CDATA[USNavy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12575</guid>

					<description><![CDATA[Surprise! Today&#8217;s post is about a video from Periscope Films from sixty years ago on the fundamental building blocks of computers from way back then. Right off we&#8217;re told that computers no longer rely on primative things like electromechanical relays (gags) or vacuum tubes (wretches). NOW computers are made of TRANSITORS, and we truly are &#8230; <a href="https://setsideb.com/1960s-navy-training-film-on-computers/" class="more-link">Continue reading<span class="screen-reader-text"> "1960s Navy Training Film on Computers"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Surprise! Today&#8217;s post is about <a href="https://www.youtube.com/watch?v=GNCz0_7whbU"><strong>a video from Periscope Films from sixty years ago</strong></a> on the fundamental building blocks of computers from way back then. Right off we&#8217;re told that computers no longer rely on <em>primative</em> things like <em>electromechanical relays</em> (gags) or <em>vacuum tubes</em> (wretches). NOW computers are made of TRANSITORS, and we truly are living in <em>the future</em>! (18 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="“ DIGITAL COMPUTER TECHNIQUES / LOGIC ELEMENT CIRCUITS ”  1960s U.S. NAVY TRAINING FILM XD60194" width="840" height="473" src="https://www.youtube.com/embed/GNCz0_7whbU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The cool thing is, while they&#8217;re much faster now denser now, and faster, and we have much simpler ways of interacting with them, and storage, both chip and magnetic, hold much more data, and each of these things has improved by a factor of billions or even trillions, computers still basically operate on these same principles.</p>



<p class="wp-block-paragraph">This video mostly concerns itself with explaining how basic computer circuts are made. It makes for fairly dry viewing if you don&#8217;t know anything about electronics or circuit diagrams, but maybe it&#8217;ll be interesting anyway, from a historical perspective.</p>



<p class="wp-block-paragraph"></p>
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		<title>Extra: Four Bluesky Image Posts, Sure</title>
		<link>https://setsideb.com/six-bluesky-image-posts-sure/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 18:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Bluesky]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12551</guid>

					<description><![CDATA[It&#8217;s a bit light, maybe, to be a day&#8217;s sole post, so I&#8217;m throwing this in as an extra. I was looking through my saved post list on Bluesky and found a few entertaining images that speak to me. Largely they say, &#8220;@!#?@!&#8220;, just like Q*bert does. Please enjoy, if you are capable of that. &#8230; <a href="https://setsideb.com/six-bluesky-image-posts-sure/" class="more-link">Continue reading<span class="screen-reader-text"> "Extra: Four Bluesky Image Posts, Sure"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s a bit light, maybe, to be a day&#8217;s sole post, so I&#8217;m throwing this in as an extra. I was looking through my saved post list on Bluesky and found a few entertaining images that speak to me. Largely they say, &#8220;<strong>@!#?@!</strong>&#8220;, just like Q*bert does. Please enjoy, if you are capable of that. I won&#8217;t hold it against you if you aren&#8217;t. Links are provided so that you can follow these fine arteests/screenshooters/shitpostors.</p>



<p class="wp-block-paragraph">From <a href="https://bsky.app/profile/nickisonlinet.bsky.social/post/3mpjojmmcbk25">Nick C</a>:</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://bsky.app/profile/nickisonlinet.bsky.social/post/3mpjojmmcbk25"><img loading="lazy" decoding="async" width="856" height="740" src="https://setsideb.com/wp-content/uploads/2026/07/image.png" alt="" class="wp-image-12553" style="aspect-ratio:1.1567414781549326;width:347px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/image.png 856w, https://setsideb.com/wp-content/uploads/2026/07/image-300x259.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-768x664.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></a><figcaption class="wp-element-caption">Where does Pac-Man, um, pack the stuff he eats? If soy sauce existed in Pac-World this would definitely happen, and Miru would play along, that enabler. Meanwhile Pac-Man&#8217;s blood pressure is 3,000/a million.</figcaption></figure>
</div>


<p class="wp-block-paragraph">From <a href="https://bsky.app/profile/bleakvision.info/post/3mpjnzmj4ms2c">Ammnontet</a> (this is just image 1 of 2):</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><a href="https://bsky.app/profile/bleakvision.info/post/3mpjnzmj4ms2c"><img loading="lazy" decoding="async" width="745" height="1024" src="https://setsideb.com/wp-content/uploads/2026/07/image-1-745x1024.png" alt="" class="wp-image-12554" style="aspect-ratio:0.7275386729061709;width:483px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-1-745x1024.png 745w, https://setsideb.com/wp-content/uploads/2026/07/image-1-218x300.png 218w, https://setsideb.com/wp-content/uploads/2026/07/image-1-768x1056.png 768w, https://setsideb.com/wp-content/uploads/2026/07/image-1.png 800w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></a><figcaption class="wp-element-caption">This is exactly what all creepypasta sounds like to me. I only enjoy media where nothing bad ever happens and at the end you&#8217;re handed a free puppy.</figcaption></figure>
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<p class="wp-block-paragraph">From &#8220;<a href="https://bsky.app/profile/stevenduffysstuffy.bsky.social/post/3mpenu4bgqk2p">Steeeve Duffy</a>,&#8221; who has many great comics, but whose name has too many e&#8217;s:</p>


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<figure class="aligncenter size-large is-resized"><a href="https://bsky.app/profile/stevenduffysstuffy.bsky.social/post/3mpenu4bgqk2p"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://setsideb.com/wp-content/uploads/2026/07/image-4-1024x1024.png" alt="" class="wp-image-12557" style="width:423px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-4-1024x1024.png 1024w, https://setsideb.com/wp-content/uploads/2026/07/image-4-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-4-150x150.png 150w, https://setsideb.com/wp-content/uploads/2026/07/image-4-768x768.png 768w, https://setsideb.com/wp-content/uploads/2026/07/image-4-1536x1536.png 1536w, https://setsideb.com/wp-content/uploads/2026/07/image-4-1200x1200.png 1200w, https://setsideb.com/wp-content/uploads/2026/07/image-4.png 2000w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></a><figcaption class="wp-element-caption">It&#8217;s easy to imagine the voices from the N64 game speaking the characters&#8217; lines. Later games established that Peppy Hare is getting on in years, and I like to think that inspired his scruffy depiction here.</figcaption></figure>
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<p class="wp-block-paragraph">And from Deltarune, &#8220;<a href="https://bsky.app/profile/newvgadvisor.bsky.social/post/3lusgzyjazc2c">New Video Game Advisor</a>&#8220;:</p>


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<figure class="aligncenter size-large is-resized"><a href="https://bsky.app/profile/newvgadvisor.bsky.social/post/3lusgzyjazc2c"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2026/07/image-5-1024x768.png" alt="" class="wp-image-12558" style="width:436px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-5-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2026/07/image-5-300x225.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-5-768x576.png 768w, https://setsideb.com/wp-content/uploads/2026/07/image-5-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2026/07/image-5.png 1280w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></a><figcaption class="wp-element-caption">Susie&#8217;s severed head has to put up with a lot. The way her right eye shows through her hair, anime-style, makes her look like a David Bowie-style glam rock star: Susie Stardust.</figcaption></figure>
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