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	<title>coding &#8211; Set Side B</title>
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	<title>coding &#8211; Set Side B</title>
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	<item>
		<title>Chipwits Remake Released</title>
		<link>https://setsideb.com/chipwits-remake-released/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 15 Jul 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[Chipwits]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[steam]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10315</guid>

					<description><![CDATA[Some time ago on Game Developer I did an interview with the creator of the classic Mac, Apple II and C64 programming game Chipwits, who were working on a modernized version. Well their efforts have been released to the public now: Chipwits 1.0 is now out on Steam! You devise programs using a graphic interface &#8230; <a href="https://setsideb.com/chipwits-remake-released/" class="more-link">Continue reading<span class="screen-reader-text"> "Chipwits Remake Released"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Some time ago on Game Developer I did an interview with the creator of the classic Mac, Apple II and C64 programming game Chipwits, who were working on a modernized version. Well their efforts have been released to the public now: <a href="https://chipwits.com/">Chipwits</a> 1.0 is now <a href="https://store.steampowered.com/app/2330720/ChipWits/">out on Steam</a>!</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_222112_1280p-1024x640.png" alt="" class="wp-image-10320" srcset="https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_222112_1280p-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_222112_1280p-300x188.png 300w, https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_222112_1280p-768x480.png 768w, https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_222112_1280p-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_222112_1280p.png 1280w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>You devise programs using a graphic interface to get a robot character through a maze-like grid world to do various things. The original Chipwits was written for the original Mac, in Forth, with ports for different machines of the time. The new game has a nice tutorial as well as new scenarios, in addition to the scenarios that came with the original game.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_232907_1280p-1024x640.png" alt="" class="wp-image-10321" srcset="https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_232907_1280p-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_232907_1280p-300x188.png 300w, https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_232907_1280p-768x480.png 768w, https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_232907_1280p-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2025/07/Screenshot_20250711_232907_1280p.png 1280w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>The thing I like about Chipwits is, it isn&#8217;t always about solving specific puzzles. Many of the maps are open-ended. The robots have a limited amount of fuel, which translates into machine cycles to run your programs. Additional fuel can be replenished by objects found in their exploration, as well as objects worth score, but the objects are frequently randomly placed. These scenarios aren&#8217;t about tailoring a program to a specific placement objects, but devising a more generalized exploration routine that can adapt to a variety of placements. There are online leaderboards so you can see how your coding skill compares with that of other players.</p>



<p>Chipwits usually goes for $15, but for launch is currently 10% off <a href="https://store.steampowered.com/app/2330720/ChipWits/">on Steam</a>. (Disclaimer: I interviewed the Chipwits people for Game Developer previously, and did a little beta testing, but I bought my own copy of the game for these screenshots. They deserve the money!)</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Why Is NES Strider So Janky?</title>
		<link>https://setsideb.com/why-is-nes-strider-so-janky/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 08 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[glitches]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[internals]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[strider]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5308</guid>

					<description><![CDATA[There are a number of NES games that feel like they&#8217;re held together with paperclips and chewing gum. Some of them are almost endearing for their glitchiness. When it comes to janky NES games, a few that I tend to think of are those made by Micronics (who implemented Ghosts N&#8217; Goblins, which has an &#8230; <a href="https://setsideb.com/why-is-nes-strider-so-janky/" class="more-link">Continue reading<span class="screen-reader-text"> "Why Is NES Strider So Janky?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>There are a number of NES games that feel like they&#8217;re held together with paperclips and chewing gum. Some of them are almost endearing for their glitchiness. When it comes to janky NES games, a few that I tend to think of are those made by Micronics (who implemented Ghosts N&#8217; Goblins, which has an awful frame rate) and Athena (where one boss has a death animation that causes it to flip through many of the sprites in the game).</p>



<p>A company that usually did a lot better with their internally-developed games was Capcom, makers of Mega Man, 1943, Bionic Commando, and all the Disney Afternoon games from the time, all of which have slick 60 fps update rates and smooth animation. One game they made of which that is definitely not true, however, is NES Strider.</p>



<p>If you&#8217;re only familiar with Strider from the beautiful arcade version, you might wonder what even NES Strider has to do with it. It&#8217;s not proper to say <em>Famicom</em> Strider, because Capcom never released it in their home territory, perhaps because they were too embarrassed to.</p>



<p>Other than the first stage being set in generally the same fictional location in Russia (even if it doesn&#8217;t look at all the same), its story has absolutely nothing to do with it. Jeremy Parish looked at it (and remarked on its glitchiness) in <a href="https://www.youtube.com/watch?v=tUPbmrg0MKw">an episode of Metroidvania Works</a> from a couple of weeks ago. Some people, like Kid Fenris of the self-titled blog, <a href="http://www.kidfenris.com/2020/07/in-defense-of-nes-strider.html">actually likes it</a>, although acknowledges its many issues.</p>



<p>Behind the Code, one of the best game internals series on Youtube, had a look at the implementation of NES Strider. It&#8217;s an interesting 15 minutes to my taste, but if you want a tl;dr, NES Strider often doesn&#8217;t make its framerate target, and instead of slowing the game down as most games do, it plows ahead forward into the next frame, leaving the incomplete data in its update buffer to be copied into the PPU. This causes the individual hardware sprites that compose enemy characters to sometimes have only one of their coordinates updated, or even causing data remaining from previous frames to be copied over.</p>



<p>Why does it does this instead of just slowing the game down? Possibly the coding was so crappy that it would have caused excessive slowdown; the scene chosen as an example in the video has the problem occur when there&#8217;s only two basic enemies on the screen in the game&#8217;s first area! Not the best engine on the system there Capcom.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Garbage Sprites in Strider (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/01aBYq91KnA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=01aBYq91KnA">The Garbage Sprites in Strider (NES)</a> (Behind the Code on Youtube, 15 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Issues With NES Teenage Mutant Ninja Turtles</title>
		<link>https://setsideb.com/the-issues-with-nes-teenage-mutant-ninja-turtles/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 22 Nov 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[teenagemutantninjaturtles]]></category>
		<category><![CDATA[tmnt]]></category>
		<category><![CDATA[ultra]]></category>
		<category><![CDATA[video]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=2417</guid>

					<description><![CDATA[The title refers to the original NES TMNT, not the arcade version or the NES game based on it. This is the version that Konami released under their Ultra label. It sold well (real well!) but is widely considered an inferior game for a number of reasons. Those reasons are the subject of these three &#8230; <a href="https://setsideb.com/the-issues-with-nes-teenage-mutant-ninja-turtles/" class="more-link">Continue reading<span class="screen-reader-text"> "The Issues With NES Teenage Mutant Ninja Turtles"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The title refers to the <em>original</em> NES TMNT, not the arcade version or the NES game based on it. This is the version that Konami released under their Ultra label. It sold well (real well!) but is widely considered an inferior game for a number of reasons. Those reasons are the subject of these three videos, from Youtube channel <a href="https://www.youtube.com/c/DisplacedGamers">Displaced Gamers</a>. I recommend them, even if I think every place they say <em>gamer</em> it would be more proper to say <em>player</em>.</p>



<p>The first video:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/PHiFNWJXWgI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>In a long and difficult game, one of the hardest sections comes relatively early. The only swimming section in the entire game, players must maneuver their supposedly-aquatic surrogates through a difficult course that has imprecise movement, water currents, high damage, instant kill hazards, a strict time limit, and, as the video shows, buggy implementation. Many players in the NES era gave up at this point, which is rather a shame considering it&#8217;s only at the end of level two. This video examines the code and demonstrates why it&#8217;s so challenging, and how it could be made fairer.</p>



<p>The second video:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/A_edefG5lfs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>TMNT has notoriously floaty jumps, a low frame rate, and a fairly weird implementation of gravity. Any platform game that allows players to adjust their jump height according to how long the hold down the jump button is fudging its physics behind the scenes, but TMNT does it rather poorly. </p>



<p>The third video:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/f6E8YmQUkdo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>Displaced Gamers examines additional problems with the game&#8217;s timing, particular with that of its input reading and attack animation. Like the other two videos, they suggest code changes (sometimes in the form of Game Genie codes) that fix the problem, if you happen to have a fondness for 6502 assembly. (I do!)</p>



<p>If you&#8217;d like to try NES Teenage Mutant Turtles, it&#8217;s included in the &#8220;Cowabunga Collection&#8221; that was released for Switch, Xbox X/S and Playstations 4 and 5. Fortunately, it also includes twelve much more playable titles.</p>
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