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	<title>Commando &#8211; Set Side B</title>
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	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
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	<title>Commando &#8211; Set Side B</title>
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	<item>
		<title>Wherefore Commando&#8217;s Jank?</title>
		<link>https://setsideb.com/wherefore-commandos-jank/</link>
					<comments>https://setsideb.com/wherefore-commandos-jank/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 07 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Commando]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[glitches]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11612</guid>

					<description><![CDATA[Displaced Gamers&#8217; Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts &#38; Goblins and Strider, links are to our previous pointers to their peerless product. G&#38;G was implemented by popular early NES anonymous developer and target of player recrimination Micronics, but Commando can&#8217;t use &#8230; <a href="https://setsideb.com/wherefore-commandos-jank/" class="more-link">Continue reading<span class="screen-reader-text"> "Wherefore Commando&#8217;s Jank?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Displaced Gamers&#8217; <a href="https://www.youtube.com/playlist?list=PLn5sTGew1WGD2Tnspn9vhpLGf-kqDRbYy">Behind the Code</a> series is back, with an under-the-hood  look at another NES Capcom game, following their examinations of <a href="https://setsideb.com/displaced-gamers-reprograms-ghosts-goblins-to-hit-60fps/">Ghosts &amp; Goblins</a> and <a href="https://setsideb.com/why-is-nes-strider-so-janky/">Strider</a>, links are to our previous pointers to their peerless product.</p>



<p>G&amp;G was implemented by popular early NES anonymous developer and target of player recrimination Micronics, but Commando can&#8217;t use them as an excuse, as it was developed in-house at Capcom. They were still learning the ropes of the NES at the time (Strider has no such excuse), and it shows. Displaced Gamers thinks that the game was shipped while the programmers were still working on optimizing it. As they do sometimes, DG implemented their own optimizations, improving the game substantially. <a href="https://www.youtube.com/watch?v=OauZmS0Klxw"><strong>You can see the product of their work in a 31-minute video they made about it, here</strong></a>. There is a substantial amount of 6502 assembly code involved, but if you skip around I think you might be able to get the gist of why the glitches happen, and how Displaced Gamers fixes them.</p>



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<p>As was often the case with your jankier NES games, the scroll stutters and character chaos were caused by the game failing to make its VBLANK timing targets. Thing is, despite the glitches, NES Commando is arguably the best version of the game! Characters sometimes disappear from the screen and backgrounds turn into garbage, but there&#8217;s so many cool secrets and things to find in it that I can forgive Capcom for it.</p>



<p>Note that Displaced Gamers doesn&#8217;t release patches with their fixes, preferring to focus on making videos. Their code is presented on-screen though, so it&#8217;s possible for others to insert the changed programming on their own. I hope someone does this soon, as a fixed version of NES Commando would be nice to play.</p>
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			</item>
		<item>
		<title>Luxocrates&#8217; Project to Get C64 Commando Music Running On Arcade</title>
		<link>https://setsideb.com/luxocrates-project-to-get-c64-commando-music-running-on-arcade/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 02 Sep 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Commando]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[RonHubbard]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10645</guid>

					<description><![CDATA[I am back from DragonCon, but got hit by a staggering blow from life (which I will not mention the details of here) that&#8217;s going to take me a long time to recover from. So in the meantime, please enjoy this 19 minute video in which someone on Youtube describes his plan to get arcade &#8230; <a href="https://setsideb.com/luxocrates-project-to-get-c64-commando-music-running-on-arcade/" class="more-link">Continue reading<span class="screen-reader-text"> "Luxocrates&#8217; Project to Get C64 Commando Music Running On Arcade"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I am back from DragonCon, but got hit by a staggering blow from life (which I will not mention the details of here) that&#8217;s going to take me a long time to recover from. So in the meantime,  please enjoy <a href="https://www.youtube.com/watch?v=ewyzM-H286U">this 19 minute video</a> in which someone on Youtube describes his plan to get arcade Commando (a.k.a. &#8220;Wolf of the Battlefield&#8221;) to play Ron Hubbard&#8217;s excellent soundtrack from the C64 port.</p>



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<iframe title="Can I port C64 Commando music to arcade hardware?" width="840" height="473" src="https://www.youtube.com/embed/ewyzM-H286U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>Arcade Command didn&#8217;t have bad music at all, but Ron Hubbard&#8217;s score is generally regarded to outshine it. The two hardware platforms are really different: the C64 has a 6502-workalike and the legendary SID chip, while the arcade version used a custom platform. This is a first video in a projected series, so at this point we don&#8217;t even know if he&#8217;ll be successful. Let&#8217;s hope.</p>
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