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	<title>creation &#8211; Set Side B</title>
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	<description>The Flipside of Gaming</description>
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	<title>creation &#8211; Set Side B</title>
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	<item>
		<title>Sega&#8217;s Amazing Island for Gamecube</title>
		<link>https://setsideb.com/segas-amazing-island-for-gamecube/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 22 Jul 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[AmazingIsland]]></category>
		<category><![CDATA[Camobot]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7897</guid>

					<description><![CDATA[I remember seeing this game for sale back then. It looked, on store shelves, a whole lot like a Pokemon clone. It&#8217;s not like we had any lack for them at the time. Reading the back of the case made it clear something else was going on. Amazing Island was actually an early form of &#8230; <a href="https://setsideb.com/segas-amazing-island-for-gamecube/" class="more-link">Continue reading<span class="screen-reader-text"> "Sega&#8217;s Amazing Island for Gamecube"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I remember seeing this game for sale back then. It looked, on store shelves, a whole lot like a Pokemon clone. It&#8217;s not like we had any lack for them at the time.</p>



<p>Reading the back of the case made it clear something else was going on. Amazing Island was actually an early form of creativity game, like Drawn to Life, or Spore for that matter. Instead of collecting pre-made monsters, you made your own! Starting from one of a number of skeleton types, you used the Gamecube controller to draw shapes around it, that the game would then animate to bring your creation to life. Not a bad concept!</p>



<p>Worse was the execution, what you&#8217;d actually do with your creatures after they were made. Ideally the game would somehow use the contours and colors you attached to your newborn monstrosity to give it statistics, and then you could command it into full-animated battle against other monsters. Instead, you were given a variety of minigames to use your monster in, which didn&#8217;t have the same appeal. Rather than having Pokemon-style moves, they played a number of variations on volleyball, or racing, or some such.</p>



<p>Youtuber Camobot put the game through its paces in <a href="https://www.youtube.com/watch?v=uQej98WkJbc">a 14-minute review</a>. Here it is:</p>



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<iframe title="SEGA&#039;s Strangest Gamecube Game" width="840" height="473" src="https://www.youtube.com/embed/uQej98WkJbc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>I think the video has its faults, but it mostly serves its purpose of presenting a noble experiment that never got a rerelease, and might earn a cult following today if it were. I wonder especially, if the Dreamcast hadn&#8217;t failed, if Amazing Island might have seen release on it, or on its successor if one had happened. It didn&#8217;t seem to sell too well on the Gamecube, and it probably would have done even worse on the PS2 or Xbox.</p>



<p>The failure of games like Amazing Island at market is why most games are largely similar by-the-numbers products nowadays, that don&#8217;t take risks but are made to ensure a modest yet predictable profit. This is why, when you see a game that you might like that looks like it might really try something different, you should take the plunge, if you are able, and check it out. Until developers are better incentivized for taking chances making novel and unique games, they&#8217;ll have to stick to churning out the bland gruel that still moves copies, and no one really likes that, not the players, and not even the devs.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Decker</title>
		<link>https://setsideb.com/decker/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 27 Nov 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[decker]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itch]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[macintosh]]></category>
		<category><![CDATA[macosclassic]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[tool]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6356</guid>

					<description><![CDATA[The history of computers is filled with great transformative ideas that never took off, or sometimes, were even actively sabotaged. One of those ideas was Hypercard, a &#8220;multimedia authoring system&#8221; for Mac OS Classic. One way to describe it is like an individual website, contained within a file on your computer, that you could click &#8230; <a href="https://setsideb.com/decker/" class="more-link">Continue reading<span class="screen-reader-text"> "Decker"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="683" src="https://setsideb.com/wp-content/uploads/2023/11/decker_title-1024x683.png" alt="" class="wp-image-6357" srcset="https://setsideb.com/wp-content/uploads/2023/11/decker_title-1024x683.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/decker_title-300x200.png 300w, https://setsideb.com/wp-content/uploads/2023/11/decker_title-768x512.png 768w, https://setsideb.com/wp-content/uploads/2023/11/decker_title-1536x1025.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/decker_title-1200x801.png 1200w, https://setsideb.com/wp-content/uploads/2023/11/decker_title.png 2043w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>The history of computers is filled with great transformative ideas that never took off, or sometimes, were even actively sabotaged.</p>



<p>One of those ideas was <a href="https://arstechnica.com/gadgets/2019/05/25-years-of-hypercard-the-missing-link-to-the-web/">Hypercard</a>, a &#8220;multimedia authoring system&#8221; for Mac OS Classic. One way to describe it is like an individual website, contained within a file on your computer, that you could click around and explore. Unlike websites, instead of learning a special language to create documents in it, it has its own creation system that allowed users to wield the Macintosh&#8217;s powerful UI to make things.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="683" src="https://setsideb.com/wp-content/uploads/2023/11/decker_example3-1024x683.png" alt="" class="wp-image-6359" srcset="https://setsideb.com/wp-content/uploads/2023/11/decker_example3-1024x683.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/decker_example3-300x200.png 300w, https://setsideb.com/wp-content/uploads/2023/11/decker_example3-768x512.png 768w, https://setsideb.com/wp-content/uploads/2023/11/decker_example3-1536x1025.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/decker_example3-1200x801.png 1200w, https://setsideb.com/wp-content/uploads/2023/11/decker_example3.png 2043w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Hypercard was an early version of several different things. Of course its concept of linking between different &#8220;cards&#8221; of information was influential to the design of the World Wide Web. Its method of placing controls onto cards and attaching code to them is reminiscent of RAD development environments like Delphi and Visual Basic. And its multimedia capabilities allowed for the creation of full games, the most prominent example of which, of course, is Cyan&#8217;s <a href="https://cyan.com/games/myst/">Myst</a>. Hypercard also could be seen as the inspiration, with varying degrees of directness, of a swath of creations ranging from <a href="https://twinery.org/">TWINE</a> to alienmelon&#8217;s <a href="https://alienmelon.itch.io/electric-zine-maker">Electric Zine Maker</a>.</p>



<p>But wait! Don&#8217;t we live in something rich people call the &#8220;free market?&#8221; Aren&#8217;t superior products supposed to make their creators (and, of course, investors) billions of dollars? Why aren&#8217;t we all making Hypercard stacks now, on our Macintosh System 29 computers? Of course: it&#8217;s because good things are not necessarily profitable, that corporate politics matter much more than the intrinsic worth of a technology, marketing is grotesquely powerful yet also somehow overvalued, and finally, the World Wide Web came out and essentially did it one better.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="683" src="https://setsideb.com/wp-content/uploads/2023/11/decker_canvases-1024x683.png" alt="" class="wp-image-6360" srcset="https://setsideb.com/wp-content/uploads/2023/11/decker_canvases-1024x683.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/decker_canvases-300x200.png 300w, https://setsideb.com/wp-content/uploads/2023/11/decker_canvases-768x512.png 768w, https://setsideb.com/wp-content/uploads/2023/11/decker_canvases-1536x1025.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/decker_canvases-1200x801.png 1200w, https://setsideb.com/wp-content/uploads/2023/11/decker_canvases.png 2043w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Yet Hypercard still has its fans even today. Decker (<em>not</em> Docker), the subject of this post, is a kind of homage to Hypercard made for current OSes. It looks, <em>on purpose</em>, like it&#8217;s a program for early versions of Classic Mac OS, with 1-bit graphics and copious use of dithering. Yet despite that it&#8217;s still reasonably powerful. So, rediscover the promise of computing circa the late 80s, with Decker.</p>



<p><a href="https://internet-janitor.itch.io/decker">Decker</a> (itch.io, $0, for Windows, Mac and Linux)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="683" src="https://setsideb.com/wp-content/uploads/2023/11/decker_actions-1024x683.png" alt="" class="wp-image-6361" srcset="https://setsideb.com/wp-content/uploads/2023/11/decker_actions-1024x683.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/decker_actions-300x200.png 300w, https://setsideb.com/wp-content/uploads/2023/11/decker_actions-768x512.png 768w, https://setsideb.com/wp-content/uploads/2023/11/decker_actions-1536x1025.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/decker_actions-1200x801.png 1200w, https://setsideb.com/wp-content/uploads/2023/11/decker_actions.png 2043w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="683" src="https://setsideb.com/wp-content/uploads/2023/11/decker_drawing-1024x683.png" alt="" class="wp-image-6362" srcset="https://setsideb.com/wp-content/uploads/2023/11/decker_drawing-1024x683.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/decker_drawing-300x200.png 300w, https://setsideb.com/wp-content/uploads/2023/11/decker_drawing-768x512.png 768w, https://setsideb.com/wp-content/uploads/2023/11/decker_drawing-1536x1025.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/decker_drawing-1200x801.png 1200w, https://setsideb.com/wp-content/uploads/2023/11/decker_drawing.png 2043w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
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