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	<title>disassembly &#8211; Set Side B</title>
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	<title>disassembly &#8211; Set Side B</title>
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		<title>Christian Hammond Investigates Faxanadu Internals</title>
		<link>https://setsideb.com/christian-hammond-investigates-faxanadu-internals/</link>
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		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 05 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ChristianHammond]]></category>
		<category><![CDATA[disassembly]]></category>
		<category><![CDATA[faxanadu]]></category>
		<category><![CDATA[hudsonsoft]]></category>
		<category><![CDATA[internals]]></category>
		<category><![CDATA[scripting]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12162</guid>

					<description><![CDATA[Oh we here at Set Side B try to make all kinds of posts, but among my personal favorite kind are finding some deep dive into some aspect of a game&#8217;s inner workings and presenting it. These days, for multiple reasons (such as ease of monetization) many of these dives turn out to be Youtube &#8230; <a href="https://setsideb.com/christian-hammond-investigates-faxanadu-internals/" class="more-link">Continue reading<span class="screen-reader-text"> "Christian Hammond Investigates Faxanadu Internals"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Oh we here at Set Side B try to make all kinds of posts, but among my personal favorite kind are finding some deep dive into some aspect of a game&#8217;s inner workings and presenting it. These days, for multiple reasons (such as ease of monetization) many of these dives turn out to be Youtube videos, but not always.</p>



<p>Christian Hammond (<a href="https://bsky.app/profile/chipx86.com">Bluesky</a>) has begun a series of text articles looking into the specifics of the implementation of Famicom/NES game Faxanadu.</p>



<p>To explain its name, Faxanadu&#8217;s name comes from Xanadu, an early JRPG from Japanese computer game maker Nihon Falcom. Falcom didn&#8217;t make Famicom games themselves, but they did sometimes license their games to other developers to make Famicom ports of them, or spinoffs. Faxanadu, developed by Hudson Soft, is such a spinoff. It has nothing to do with Xanadu other than being a non-scrolling exploratory platformer. Its name is a combination of &#8220;Famicom&#8221; and &#8220;Xanadu,&#8221; you see. While it&#8217;s not at all as popular as a Dragon Quest/Warrior, it&#8217;s well remembered by many.</p>



<p>Christian <a href="https://chipx86.com/faxanadu/">disassembled the whole game</a>, and found out that it has three separate binary scripting languages. His series to document and explain them so far has only <a href="https://chipx86.blog/2026/05/03/inside-faxanadu-part-1-interaction-scripts-and-shops/"><strong>Part 1, which is here</strong></a>, but the rest are forthcoming soon.</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="793" height="926" src="https://setsideb.com/wp-content/uploads/2026/05/image.png" alt="" class="wp-image-12164" srcset="https://setsideb.com/wp-content/uploads/2026/05/image.png 793w, https://setsideb.com/wp-content/uploads/2026/05/image-257x300.png 257w, https://setsideb.com/wp-content/uploads/2026/05/image-768x897.png 768w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>This first part explores what is possible using interaction scripts, or &#8220;IScripts,&#8221; which are run when the player runs into some object or speaks to an NPC. It&#8217;s quite easy to understand. If you have some interested in how these things are built and run, it&#8217;s worth it to take a look.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<title>Computer Archeology&#8217;s Page On Space Invaders</title>
		<link>https://setsideb.com/computer-archeologys-page-on-space-invaders/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 27 Jun 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ComputerArcheology]]></category>
		<category><![CDATA[disassem]]></category>
		<category><![CDATA[disassembly]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[spaceinvaders]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10215</guid>

					<description><![CDATA[This one&#8217;s for the hardcore techies out there. Computer Archeology is a terrific site with information on the inner workings of several prominent games. One of their most complete and detailed is on the code and hardware of arcade Space Invaders, including a disassembly. While it is not, as the page says, &#8220;one of the &#8230; <a href="https://setsideb.com/computer-archeologys-page-on-space-invaders/" class="more-link">Continue reading<span class="screen-reader-text"> "Computer Archeology&#8217;s Page On Space Invaders"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This one&#8217;s for the hardcore techies out there. <a href="https://computerarcheology.com/">Computer Archeology</a> is a terrific site with information on the inner workings of several prominent games. One of their most complete and detailed is on <a href="https://computerarcheology.com/Arcade/SpaceInvaders/">the code and hardware of arcade Space Invaders</a>, including a disassembly. While it is not, as the page says, &#8220;one of the first&#8221; arcade video games, not unless you count everything manufactured between 1972 and 1978 as unimportant, there&#8217;s a vast amount of good information there.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="657" src="https://setsideb.com/wp-content/uploads/2025/06/image-11-1024x657.png" alt="" class="wp-image-10217" srcset="https://setsideb.com/wp-content/uploads/2025/06/image-11-1024x657.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/image-11-300x192.png 300w, https://setsideb.com/wp-content/uploads/2025/06/image-11-768x492.png 768w, https://setsideb.com/wp-content/uploads/2025/06/image-11-1536x985.png 1536w, https://setsideb.com/wp-content/uploads/2025/06/image-11-2048x1313.png 2048w, https://setsideb.com/wp-content/uploads/2025/06/image-11-1200x769.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Some of the info revealed:</p>



<ul class="wp-block-list">
<li>The game tracks five objects every frame. The player&#8217;s base, their shot, and three invader shots. The invaders don&#8217;t &#8220;count&#8221; as moving objects; the Mystery Ship temporarily replaces one of the shots, meaning, while it&#8217;s on-screen the aliens can only have two shots on-screen instead of three.</li>



<li>Only one of the shots is &#8220;aimed&#8221; to fall on or near the player. The others are just dropped wherever.</li>



<li>There is a bug where the player&#8217;s shot hitting the rightmost shield on the right edge of the screen can be misinterpreted as hitting the last invader on the very left edge.</li>



<li>The reason the invaders speed up as their numbers are diminished is because the game draws the new position of exactly one invader into the framebuffer per frame. Fewer invaders means each gets to move more often, until the last one gets to move every frame.</li>
</ul>
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