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	<title>dragonquest &#8211; Set Side B</title>
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	<title>dragonquest &#8211; Set Side B</title>
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	<item>
		<title>Time Extension: Why Do So Many Japanese RPGs Use European-Style Fantasy Worlds?</title>
		<link>https://setsideb.com/time-extension-why-do-so-many-japanese-rpgs-use-european-style-fantasy-worlds/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 11 Jul 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[dragonquest]]></category>
		<category><![CDATA[dungeonsanddragons]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[garygygax]]></category>
		<category><![CDATA[genericfantasyland]]></category>
		<category><![CDATA[hiromasaiwasaki]]></category>
		<category><![CDATA[johnszczepaniak]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[ricamatsumura]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[tedwoolsey]]></category>
		<category><![CDATA[timeextension]]></category>
		<category><![CDATA[tropes]]></category>
		<category><![CDATA[ultima]]></category>
		<category><![CDATA[wizardry]]></category>
		<category><![CDATA[ys]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5119</guid>

					<description><![CDATA[Time Extension has come up here a lot lately, hasn&#8217;t it? It&#8217;s because they so often do interesting articles! This one&#8217;s about the propensity of Japanese games to use medieval European game worlds, the kinds with a generally agrarian society, royalty, knights, and their folklore counterparts elves, dwarves, fairies, gnomes and associated concepts. They often &#8230; <a href="https://setsideb.com/time-extension-why-do-so-many-japanese-rpgs-use-european-style-fantasy-worlds/" class="more-link">Continue reading<span class="screen-reader-text"> "Time Extension: Why Do So Many Japanese RPGs Use European-Style Fantasy Worlds?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Time Extension has come up here a lot lately, hasn&#8217;t it? It&#8217;s because they so often do interesting articles! This one&#8217;s about the propensity of Japanese games to use medieval European game worlds, the kinds with a generally agrarian society, royalty, knights, and their folklore counterparts elves, dwarves, fairies, gnomes and associated concepts.</p>



<p>They often fudge the exact age they&#8217;re trying to depict, with genuine medieval institutions sitting beside Renaissance improvements like taverns and shops. Nearly of them also put in magic in a general D&amp;D kind of way, sometimes institutionalizing it into a Harry Potter-style educational system.</p>



<p>Notably, they usually choose the positive aspects of that setting. The king is usually a benevolent ruler. It&#8217;s rare that serfdom and plagues come up. The general populace is usually okay with being bound to the land. The Church, when it exists, is sometimes allowed to be evil, in order to give the player a plot road to fighting God at the end.</p>



<p>Hyrule of the Zelda games is likely the most universally-known of these realms, which I once called Generic Fantasylands. The various kingdoms of the Dragon Quest games also nicely fit the bill. Final Fantasy games were among the first to question those tropes, presenting evil empire kingdoms as early at the second game.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img fetchpriority="high" decoding="async" width="544" height="424" src="https://setsideb.com/wp-content/uploads/2023/07/image-8.png" alt="" class="wp-image-5122" style="width:282px;height:220px" srcset="https://setsideb.com/wp-content/uploads/2023/07/image-8.png 544w, https://setsideb.com/wp-content/uploads/2023/07/image-8-300x234.png 300w" sizes="(max-width: 544px) 85vw, 544px" /><figcaption class="wp-element-caption">Dragon Quest<br>(All images here from Mobygames)</figcaption></figure></div>


<p>John Szczepaniak&#8217;s article at Time Extension dives into the question by interviewing a number of relevant Japanese and US figures and developers, including former Squaresoft translator Ted Woolsey. I think the most insightful comments are from Hiromasa Iwasaki, programmer of Ys I and II, who notes that this Japanese conception of a fantasy world mostly comes from movies and the early computer RPGs Wizardry and Ultima, that the literature that inspired Gary Gygax to create Dungeons &amp; Dragons (which in turned inspired Wizardry and Ultima), especially Lord of the Rings and Weird Tales, were generally unknown to Japanese popular culture. Developer Rica Matsumura notices, also, that there is a cool factor in Japan to European folklore that doesn&#8217;t apply, over there, to Japanese folklore.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img decoding="async" width="320" height="200" src="https://setsideb.com/wp-content/uploads/2023/07/image-7.png" alt="" class="wp-image-5121" srcset="https://setsideb.com/wp-content/uploads/2023/07/image-7.png 320w, https://setsideb.com/wp-content/uploads/2023/07/image-7-300x188.png 300w" sizes="(max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">Wizardry: Proving Grounds of the Mad Overlord </figcaption></figure></div>


<p>It&#8217;s a great read, that says a number of things well that have been bubbling up in the back of my head for a long time, especially that JRPGs recreated both RPG mechanics and fantasy tropes at a remove, that they got their ideas second hand and, in a way similar to how a bunch of gaming tables recreated Dungeons &amp; Dragons in their own image to fill in gaps left in Gary Gygax&#8217;s early rulebooks, so too did they make their versions of RPGs to elaborate upon the ideas of Wizardry and Ultima without having seen their bases.</p>



<p><a href="https://www.timeextension.com/features/talking-point-why-do-so-many-japanese-rpgs-take-place-in-european-fantasy-settings">Why Do So Many Japanese RPGs Take Place In European Fantasy Settings?</a> (timeextension.com)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="currentColor" d="M459.37 151.716c.325 4.548.325 9.097.325 13.645 0 138.72-105.583 298.558-298.558 298.558-59.452 0-114.68-17.219-161.137-47.106 8.447.974 16.568 1.299 25.34 1.299 49.055 0 94.213-16.568 130.274-44.832-46.132-.975-84.792-31.188-98.112-72.772 6.498.974 12.995 1.624 19.818 1.624 9.421 0 18.843-1.3 27.614-3.573-48.081-9.747-84.143-51.98-84.143-102.985v-1.299c13.969 7.797 30.214 12.67 47.431 13.319-28.264-18.843-46.781-51.005-46.781-87.391 0-19.492 5.197-37.36 14.294-52.954 51.655 63.675 129.3 105.258 216.365 109.807-1.624-7.797-2.599-15.918-2.599-24.04 0-57.828 46.782-104.934 104.934-104.934 30.213 0 57.502 12.67 76.67 33.137 23.715-4.548 46.456-13.32 66.599-25.34-7.798 24.366-24.366 44.833-46.132 57.827 21.117-2.273 41.584-8.122 60.426-16.243-14.292 20.791-32.161 39.308-52.628 54.253z"></path></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>U Can Beat Video Games: Dragon Warrior III</title>
		<link>https://setsideb.com/u-can-beat-video-games-dragon-warrior-iii/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 24 Feb 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[dragonquest]]></category>
		<category><![CDATA[dragonwarrior]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[ucanbeatvideogames]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3965</guid>

					<description><![CDATA[I&#8217;ve been waiting for this one for a long time! U Can Beat Video Games has finally covered the best NES Dragon Warrior, the third game in the series. It was Dragon Quest III in Japan, due to some trademark issue with TSR I think. IV isn&#8217;t bad, and has fun characters, but there aren&#8217;t &#8230; <a href="https://setsideb.com/u-can-beat-video-games-dragon-warrior-iii/" class="more-link">Continue reading<span class="screen-reader-text"> "U Can Beat Video Games: Dragon Warrior III"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I&#8217;ve been waiting for this one for a long time! <a href="https://www.youtube.com/@UCanBeatVideoGames">U Can Beat Video Games</a> has finally covered the best NES Dragon Warrior, the third game in the series. It was Dragon Quest III in Japan, due to some trademark issue with TSR I think. IV isn&#8217;t bad, and has fun characters, but there aren&#8217;t as many variant strategies in it, and in the last chapter you don&#8217;t get to control the actions of most of your party members. DWIII always gives you full control of your characters, plus it lets you create characters with names and classes of your choosing, meaning, like the first Final Fantasy, you can make completely custom parties and play the game in many different ways. It was the game that spawned the urban legend that the Japanese government requested that Enix release Dragon Quest games on weekends, because so many people ditched work to stand in line to buy it. (I don&#8217;t know if it&#8217;s true, but the story has often been passed around.)</p>



<p>It&#8217;s also the first Dragon Quest/Warrior game that allows for class changing, which resets a character to Level 1 (similar to an human AD&amp;D character who dual-classed), but only halves their stats, and lets them keep all the spells they learned. Since they&#8217;re Level 1 again, they gain levels very rapidly for a while, allowing them to quickly surpass their previous heights. It&#8217;s kind of an early version of the &#8220;prestige&#8221; mode of clicker games, where you reset all your progress in exchange for faster progress afterward!</p>



<p>It also has a cool story that eventually connects with the first two games, and has a good variety of activity, including growing a town from scratch like 25 years before Breath of the Wild and betting on monster fights! It&#8217;s also got all the challenge of the early Dragon Quest games, with later monsters who can cast instant death spells on everyone in your party at once, as well as doing other horrible things to them.</p>



<p>Because Dragon Warrior III doesn&#8217;t pull its punches against the player, the various tricks that the narrator does to use the engine&#8217;s bugs against it feel like playing fair, and yet, even with full knowledge of the game and multiple player leveling and cash gaining strategies he still has problems once in a while. It&#8217;s a really tough game!</p>



<p>This may end up being U Can Beat Video Games&#8217; magnum opus, at least of the NES era, it&#8217;s a really long game that takes three videos, of almost 12 hours total length, to cover in its entirety! Here they are:</p>



<p><a href="https://www.youtube.com/watch?v=e93dJThobC4&amp;t=5s">EPISODE ONE: Creating Your Party Through to Getting the Ship</a> (3 hours, 59 minutes)</p>



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<p><a href="https://www.youtube.com/watch?v=rr3tcbKd2qk">EPISODE TWO: Getting the Ship through to Defeating Archfiend Baramos</a> (4 hours, 22 minutes)</p>



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<p><a href="https://www.youtube.com/watch?v=UR7Wzcx7LEA">EPISODE THREE: The Dark World to the Final Boss, Plus Extras</a> (3 hours, 35 minutes)</p>



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</div></figure>



<p>Please enjoy, and Rubiss help us all!</p>
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		<title>Romhack Thursday: Dragon Warrior x10</title>
		<link>https://setsideb.com/romhack-thursday-dragon-warrior-x10/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 27 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[dragonquest]]></category>
		<category><![CDATA[dragonwarrior]]></category>
		<category><![CDATA[enix]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[yujihori]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2445</guid>

					<description><![CDATA[The early days of JRPGs contain many games that are kind of difficult to play today. The genre was just getting formulated, and while there was a lot of ingenuity and interesting ideas being played with, there were also many games where difficulty, and grind, were the entire point. When a game as simple as &#8230; <a href="https://setsideb.com/romhack-thursday-dragon-warrior-x10/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Dragon Warrior x10"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="(max-width: 256px) 85vw, 256px" /></figure></div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>The early days of JRPGs contain many games that are kind of difficult to play today. The genre was just getting formulated, and while there was a lot of ingenuity and interesting ideas being played with, there were also many games where difficulty, and grind, were the entire point. When a game as simple as Dragon Quest, known first in the US by its localized title Dragon Warrior, had to justify its sale price, it had to present players with an experience that would be as long as a challenging NES platformer, or longer, within its limited memory space, and it did so with grind, asking players to accept fighting hundreds of monsters one-on-one in a basic menu-based combat simulation as fun enough to make up for most of the game.</p>



<p>At the time, in Japan, it worked, but it&#8217;s telling that Dragon Quest II has much deeper combat, and many more kinds of monsters, than its predecessor had. Dragon Warrior had a tough time breaking into the US market because of its simple gameplay, enough so that eventually Nintendo, who published the game in North America, resorted to giving away copies as a subscription premium for Nintendo Power.</p>



<p>What was a tough sell to Western players even then is <em>much</em> more difficult to enjoy now. Compare it to the much deeper, not to mention longer and better animated, titles made later in the series. It&#8217;s mostly enjoyable only for nostalgia factor and historical interest.</p>



<p>I&#8217;m not going to claim it fixes everything the game, but <a href="https://www.romhacking.net/hacks/7172/">this hack</a> improves its play a lot by decreasing gold prices and experience requirements ten-fold. It decreases costs: changing the earn rate of these quantities would very quickly hit Dragon Warrior&#8217;s fairly low variable caps, since the game stores both in 16-bit values. You can take the 120 gold you get from the King&#8217;s chest, buy an 18 gold Copper Sword in Brecconary, then run to the north-west to Garinham and buy the sturdy Half Plate armor for 100! With these items, even at low levels, you should be able to vanquish all of the enemies in this section of the map, except perhaps Magicians, whose Hurt spells bypass armor. But it only takes defeating one Slime to reach Level 2, two more for Level 3, and two more than that for Level 4. Slimes won&#8217;t suffice for long, but by that point you can munch on much stronger foes. This greatly reduces the number of fights a player must win to complete the game, and makes it possible to finish in less than two hours.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/dw10x_stats.png" alt="" class="wp-image-2449" width="616" height="539"/><figcaption class="wp-element-caption">You can very quickly rise to decent levels of power in the starting area! You&#8217;ll still be humbled if you try to rush late-game enemies, but you don&#8217;t have to spend long building your character at all.</figcaption></figure></div>

<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/dw10x_refillguy.png" alt="" class="wp-image-2451"/><figcaption class="wp-element-caption">This guy is the Magic Refill Wizard. Don&#8217;t pay those exorbitant Inn prices, use your Heal spell repeatedly and talk to him!</figcaption></figure></div>


<p>Preserving some modest amount of challenge, the gold costs of Inns are left the same, making them effectively ten times more expensive. Inns were never very expensive in the unmodified game, so this makes staying the night to restore your HP and MP more of a strategic choice. A tip: remember there&#8217;s a guy in Tantegel Castle who will restore all your MP for free!</p>



<p>If even a two-hour Dragon Warrior is too much effort for you, you could watch this playthrough of the hack on Youtube, which is about an hour and a half in length:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Dragon Warrior (1989) Full Game Walkthrough (10x Experience and 10x Gold Hack) [NES]" width="840" height="630" src="https://www.youtube.com/embed/uu643YT9WCA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.romhacking.net/hacks/7172/">romhacking.net: Dragon Warrior &#8211; 10x Experience and 10x Gold</a></p>
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