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	<title>DrewMackey &#8211; Set Side B</title>
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	<description>The Flipside of Gaming</description>
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	<title>DrewMackey &#8211; Set Side B</title>
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		<title>TToOVG: Mario&#8217;s Death Animation</title>
		<link>https://setsideb.com/ttoovg-marios-death-animation/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 08 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[DrewMackey]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[thrillingtalesofoldvideogames]]></category>
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					<description><![CDATA[TToOVG is the initialism I&#8217;m trying out for Drew Mackey&#8217;s blog Thrilling Tales of Old Video Games, and they have an excellent post up about Mario&#8217;s death animation, in fact the death animation of lots of platformer characters, where the fall off the screen. They turn to face the player, as if acknowledging for the &#8230; <a href="https://setsideb.com/ttoovg-marios-death-animation/" class="more-link">Continue reading<span class="screen-reader-text"> "TToOVG: Mario&#8217;s Death Animation"</span></a>]]></description>
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<p>TToOVG is the initialism I&#8217;m trying out for Drew Mackey&#8217;s blog Thrilling Tales of Old Video Games, and they have an excellent post up about <a href="https://www.thrillingtalesofoldvideogames.com/blog/mario-death-animation-origin">Mario&#8217;s death animation</a>, in fact the death animation of lots of platformer characters, where the fall off the screen.</p>



<p>They turn to face the player, as if acknowledging for the first time that there&#8217;s a space alongside the strictly 2D in-profile world through which he traveled before the Nintendo 64 existed, and leaps out like an ant escaping an ant farm. Like this:</p>



<figure class="wp-block-image size-full"><a href="https://www.thrillingtalesofoldvideogames.com/blog/mario-death-animation-origin"><img fetchpriority="high" decoding="async" width="960" height="512" src="https://setsideb.com/wp-content/uploads/2025/11/image-3.png" alt="" class="wp-image-11048" srcset="https://setsideb.com/wp-content/uploads/2025/11/image-3.png 960w, https://setsideb.com/wp-content/uploads/2025/11/image-3-300x160.png 300w, https://setsideb.com/wp-content/uploads/2025/11/image-3-768x410.png 768w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></a><figcaption class="wp-element-caption">Image from linked blog (there, however, it&#8217;s animated)</figcaption></figure>



<p>Mario isn&#8217;t the only character to die this way. Other faller-deathers include Milon, the Doki Doki Panickers, Wonder Boy, Master Higgins, the Mice Mickey and Minnie, Little Nemo, Kid Dracula, Kirby, Sonic the Hedgehog, and even Scrooge McDuck, who really should be able to afford a more unique animation.</p>



<p>Think about how odd it is that <em>so many games</em> use this leaping out of the screen idea, and that we rarely question it. Then go read the post, where they interrogate the idea even further.</p>
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