<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>FFIV &#8211; Set Side B</title>
	<atom:link href="https://setsideb.com/tag/ffiv/feed/" rel="self" type="application/rss+xml" />
	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
	<lastBuildDate>Fri, 20 Feb 2026 07:36:40 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.1</generator>

<image>
	<url>https://setsideb.com/wp-content/uploads/2022/04/cropped-mascot512-32x32.png</url>
	<title>FFIV &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>CRPG Combat &#038; What a Combat Round Means</title>
		<link>https://setsideb.com/crpg-combat-what-a-combat-round-means/</link>
					<comments>https://setsideb.com/crpg-combat-what-a-combat-round-means/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 20 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[FFIV]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[VG101]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11681</guid>

					<description><![CDATA[Never let it be said that I&#8217;m not alert to the benefits of reusing work. I was just watching the beginning of Video Games 101&#8217;s first video, of four, of Final Fantasy IV née II, which was such a substantial jump over the first Final Fantasy that it instantly gained a bunch of admirers back &#8230; <a href="https://setsideb.com/crpg-combat-what-a-combat-round-means/" class="more-link">Continue reading<span class="screen-reader-text"> "CRPG Combat &#038; What a Combat Round Means"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Never let it be said that I&#8217;m not alert to the benefits of reusing work.</p>



<p>I was just watching the beginning of Video Games 101&#8217;s first video, of four, of Final Fantasy IV <a href="https://www.merriam-webster.com/dictionary/n%C3%A9e">née</a> II, which was such a substantial jump over the first Final Fantasy that it instantly gained a bunch of admirers back then, including myself. It came out early in the SNES&#8217; lifespan too, and I&#8217;d say it was instrumental to getting players interested in the system. Of course, it only seemed like such a great jump because Japanese Final Fantasy games II and III never made it to the US, and back then were barely even heard of at the time.</p>



<p>Around the 19 minute mark in <a href="https://youtu.be/Mu__ZbPFxw8&amp;t=1131">the video</a> (which I&#8217;m not embedding because it&#8217;s not actually the subject of this post), Professor Brigands mentioned how much better it was that FFIV, unlike the first game, didn&#8217;t adhere to a convention of earlier C/JRPGs: if a character tries to attack a monster that an earlier character to act has targeted and defeated, then that character&#8217;s turn is wasted. In FFIV and most games to follow, the character will instead pick another random opponent. FFIV marked a change in behavior for CRPGs in this, and it&#8217;s rare that you&#8217;ll find a later game where characters will waste turns like this.</p>



<p>I happen to know the justification behind those wasted turns, and in fact I think the change was for the worse, and being of an argumentative mood I made a comment on the video explaining it. That is what follows (edited slightly) below.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img fetchpriority="high" decoding="async" width="264" height="240" src="https://setsideb.com/wp-content/uploads/2026/02/image-4.png" alt="" class="wp-image-11685" style="aspect-ratio:1.0999825697373962;width:547px;height:auto"/><figcaption class="wp-element-caption">Combat in FFIV. Image from retroachievements.</figcaption></figure>
</div>


<p>Brigands called this ridiculous, and most people would agree with him, but I don&#8217;t. RPGs have, for a long time, decreased the function of actual strategy over time. This isn&#8217;t true just of turn-based games or JRPGs, but in general. They keep getting easier and simpler.</p>



<p>Losing a turn is, against most opponents, a really minor penalty anyway. It&#8217;s an incentive to spread out your attacks against weak foes, allowing the player to conserve a small amount of HP (from potential attacks from other monsters) through the use of good tactics, and it means you can&#8217;t just completely turn off your brain even against groups of the weakest foes. If you just pound the A button, you risk giving the other monsters free hits against you. It increases player engagement, not by a huge amount, granted, but by a smidge.</p>



<p>Before FFIV, <em>most</em> games applied this turn-wasting concept. So, why did so many games do this?</p>



<p>In some of the earliest days of RPGs, those of 1st Dungeons &amp; Dragons*, a combat round was intended to be a full minute of time. This was explained in that attacks were intended to actually a sequence of combat moves: thrusts, slashes, feints, dodges and the like, that were elided in play in terms of just getting to the numerical effect of those actions.</p>



<p>That&#8217;s why fighters in those games could gain extra attacks per round: it wasn&#8217;t that they got more swings, but that they were more efficient in their actions, and could get in more telling blows. This is also why Armor Class doesn&#8217;t reduce damage, but instead decreases the enemy chance to hit. Damage came from the accumulation of telling blows.</p>



<p>And HP loss itself was also an abstraction, not entirely being directly hurt, but more like scratches, welts, getting worn out, the results of pressing your luck a bit too far, and then actual wounds. If staging an attack against a monster takes a full minute, it makes more sense that one character killing it would cause a following attack that turn to be wasted. In 1E D&amp;D, players had to declare their actions at the start of a round before anyone acted, and the DM was also expected to record each monster&#8217;s plans at the start of the round and follow through with them when their turn came.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="750" height="1024" src="https://setsideb.com/wp-content/uploads/2026/02/page61-750x1024.jpg" alt="" class="wp-image-11683" srcset="https://setsideb.com/wp-content/uploads/2026/02/page61-750x1024.jpg 750w, https://setsideb.com/wp-content/uploads/2026/02/page61-220x300.jpg 220w, https://setsideb.com/wp-content/uploads/2026/02/page61-768x1048.jpg 768w, https://setsideb.com/wp-content/uploads/2026/02/page61-1126x1536.jpg 1126w, https://setsideb.com/wp-content/uploads/2026/02/page61.jpg 1149w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">The page in question</figcaption></figure>



<p>The justification for all of this can be found on page 61 of the 1st edition Dungeons &amp; Dragons <em>DM&#8217;s Guide</em>. Now I mention this not to say if it&#8217;s good or bad. It&#8217;s obvious that current-day D&amp;D doesn&#8217;t adhere to this mental model of combat, probably because most players themselves didn&#8217;t understand Gary Gygax&#8217;s theory of play, but also because it made the game more complicated if everyone had to plan their actions ahead, at the start of each round.</p>



<p>But it does mean that video games from that era did tend to adopt those concepts. The original Final Fantasy is known to have copied many things from D&amp;D, including many of its monsters, and other ideas too, and this seems to have been one of them. I mention all of this just to shed some light on why the original FF did this, and also that, in this one area, it makes the game slightly less thoughtful.</p>



<p>* This wasn&#8217;t actually true of the <em>very</em> earliest days of Original D&amp;D, or <em>OD&amp;D</em>, for it didn&#8217;t actually have a set combat system at all! Players were intended to use Chainmail, a previous system of medieval combat, to simulate battle. The system that we would recognize as the root of current-day D&amp;D&#8217;s combat began in <em>Greyhawk</em>, OD&amp;D&#8217;s first supplement.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/crpg-combat-what-a-combat-round-means/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
