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	<title>glitch &#8211; Set Side B</title>
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	<title>glitch &#8211; Set Side B</title>
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	<item>
		<title>Sonic CD &#8220;I&#8217;m Outta Here&#8221; Weirdness</title>
		<link>https://setsideb.com/sonic-cd-im-outta-hear-weirdness/</link>
					<comments>https://setsideb.com/sonic-cd-im-outta-hear-weirdness/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 28 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[Camamania]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[soniccd]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11887</guid>

					<description><![CDATA[By now lots of people know, in classic Sonic the Hedgehog games, if you wait a few seconds without touching a control, Sonic will look at you and tap his foot impatiently. Fewer people know that Sonic CD goes a step farther. If you wait three minutes without moving Sonic, he&#8217;ll say aloud &#8220;I&#8217;m outta &#8230; <a href="https://setsideb.com/sonic-cd-im-outta-hear-weirdness/" class="more-link">Continue reading<span class="screen-reader-text"> "Sonic CD &#8220;I&#8217;m Outta Here&#8221; Weirdness"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>By now lots of people know, in classic Sonic the Hedgehog games, if you wait a few seconds without touching a control, Sonic will look at you and tap his foot impatiently.</p>



<p>Fewer people know that Sonic CD goes a step farther. If you wait three minutes without moving Sonic, he&#8217;ll say aloud &#8220;I&#8217;m outta here!&#8221; (his first voiced line in the series!) and jump off the screen. What&#8217;s more, <em>this ends your game</em>. As Sonic abandons his journey, the game will deduct all of his lives, and the GAME OVER notice appears immediately. The hedgehog has been offended! Learn to pause the game next time, player.</p>



<p>The gag seems like it may have been hastily programmed, because there are a lot of quirks to the animation that play around oddly, and conflict in some ways, with the other aspects of the game. Camamania shows off all the bugs and glitches around the joke <a href="https://www.youtube.com/watch?v=t9Fhhjnik30"><strong>in a 7½-minute video</strong></a>.</p>



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<iframe title="The Weird Hidden Oddities of Sonic CD&#039;s &quot;I&#039;m Outta Here&quot;" width="840" height="473" src="https://www.youtube.com/embed/t9Fhhjnik30?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>Among the cases are when Sonic&#8217;s jump causes him to trigger a boss fight, to enter an acceleration tube, and when it causes him to cross the level-end sign. Some of them only apply to the MegaCD original, having been fixed in the US version, and some have different behavior in the 2011 remake. Interesting behavior, so says I!</p>
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		<item>
		<title>Sundry Sunday: The Amazing Digital Circus Approaches Conclusion</title>
		<link>https://setsideb.com/sundry-sunday-the-amazing-digital-circus-approaches-conclusion/</link>
					<comments>https://setsideb.com/sundry-sunday-the-amazing-digital-circus-approaches-conclusion/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 22 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[gooseworx]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[TADC]]></category>
		<category><![CDATA[TheAmazingDigitalCircus]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11849</guid>

					<description><![CDATA[Creator Gooseworx really made something terrific with TADC, which seems nearly universally adored. It might be too popular, as she had to put up, as sometimes happens with people who make much admired things, with some amount of harassment online about it, with her saying she might retreat from internet circles once it&#8217;s done. I&#8217;m &#8230; <a href="https://setsideb.com/sundry-sunday-the-amazing-digital-circus-approaches-conclusion/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: The Amazing Digital Circus Approaches Conclusion"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img fetchpriority="high" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="(max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>Creator Gooseworx really made something terrific with TADC, which seems nearly universally adored. It might be <em>too</em> popular, as she had to put up, as sometimes happens with people who make much admired things, with some amount of harassment online about it, with her saying she might retreat from internet circles once it&#8217;s done. I&#8217;m reminded of some of the flak Rebecca Sugar caught for making Steven Universe, they simply couldn&#8217;t do right with some people, or so it seemed.</p>



<p>This is <a href="https://www.youtube.com/watch?v=DMNlzf8PiEM"><strong>the eighth episode</strong></a> (32 minutes) of the Youtube, now also Netflix, <a href="https://www.youtube.com/watch?v=HwAPLk_sQ3w&amp;list=PLHovnlOusNLgvAbnxluXCVB3KLj8e4QB-">series</a>. It&#8217;s produced by <a href="https://www.glitchprod.com/">Glitch Productions</a>, who also made <a href="https://www.youtube.com/playlist?list=PLHovnlOusNLiJz3sm0d5i2Evwa2LDLdrg">Murder Drones</a> and are making the upcoming <a href="https://www.youtube.com/watch?v=MCAdbUaMlAE&amp;list=PLHovnlOusNLhr7ttEReJUuC3QPHoohqZn">Knights of Guinevere</a>. The premise: a number of human beings have been shanghai&#8217;d into a circus-themed virtual world without their consent, existing there as wacky and whimsical-looking characters who greatly want to leave. Their existence there is made even more difficult by Caine, the circus&#8217; AI overseer and ruler.</p>



<p>Caine&#8217;s purpose is to keep the humans sane in their imprisonment by giving them videogame-like adventures (which is why we&#8217;re talking about it here). Caine has up til now desperately tried to please his inmates with fun and entertaining activities, but is in way over his head, and inflict various types of trauma on them.</p>



<p>As their adventures have continued, Caine&#8217;s gotten more and more anxious by the fact that the humans don&#8217;t seem to be enjoying his efforts. When a human being becomes so distraught with their inability to leave the virtual world they <em>abstract</em>, becoming a big unthinking glitchy eyeball-monster that Caine disposes of by putting them in &#8220;the Cellar,&#8221; a big dark empty space. It&#8217;s known that this has happened several times before, and the series has dropped hints as to what the characters were like before.</p>



<p>If you haven&#8217;t watched the series up to this point, you really should watch <a href="https://www.youtube.com/watch?v=HwAPLk_sQ3w&amp;list=PLHovnlOusNLgvAbnxluXCVB3KLj8e4QB-">the eight episodes before this one first</a> (221 minute playlist):</p>



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<iframe loading="lazy" title="THE AMAZING DIGITAL CIRCUS - Ep 8: hjsakldfhl" width="840" height="473" src="https://www.youtube.com/embed/DMNlzf8PiEM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>As the first episode revealed, abstracted characters are dangerous to the objects in the world and to the other humans, but Caine has instantly fixed any character who&#8217;s been attacked.</p>



<p>The human characters don&#8217;t all get along either. The newest one, Pomni, had difficulty adjusting to the circus, to say the least. Easygoing Ragatha is sort of a punching bag for Jax, a snarky Bugs Bunny type who loves to antagonize the others, especially Gangle, an insecure ribbon-and-mask creature, and Zooble, whose body is made out of various interchangeable parts.</p>



<p>And then there&#8217;s Kinger, the one who&#8217;s been there the longest, and the least stable. Over time it&#8217;s been gradually revealed that Kinger isn&#8217;t really who he seem to be, that he has a special place in the VR world that he&#8217;s forgotten about. He was greatly affected by the abstraction of his wife Queenie, and is hugely forgetful, but seems to calm down and become more lucid in dark places, like inside a pillow fort that he spends his time in between adventures. At odd moments he&#8217;s been known to just create things, like a healing butterfly in the FPS-themed episode. And despite being around the longest, Kinger has never abstracted himself.</p>



<p>In episode 7, the characters were approached by a character named Abel, who claimed to be a human that Caine forgot about. Abel offered them a way to escape the circus, and while it didn&#8217;t pan out, it did reveal Caine&#8217;s inner sanctum, where he keeps the VR worlds that he makes and sends the human characters into. </p>



<p>Now, in the penultimate episode, Caine is driven to anger and madness by how the trapped humans don&#8217;t appreciate his efforts. Gooseworx has said that the show was inspired by Harlan Ellison&#8217;s story <em>I Have No Mouth And I Must Scream</em>, saying the premise is similar but one where the VR overseer isn&#8217;t a wrathful entity of anger but more of a wacky happy little guy, and the comparison becomes explicit in this episode. And it ends on a fateful note.</p>



<p>Goosework made a number of excellent Youtube animations before this one, like <a href="https://setsideb.com/sundry-sunday-little-runmo/">Little Runmo</a>, and I hope they haven&#8217;t been too put off by online harassment and continue to create new things.</p>
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		<title>Leaving Kakariko Village At The Wrong Moment Makes Hyrule Go Crazy</title>
		<link>https://setsideb.com/leaving-kakariko-village-at-the-wrong-moment-makes-hyrule-go-crazy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 17 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[HeavyRain]]></category>
		<category><![CDATA[ocarinaoftime]]></category>
		<category><![CDATA[Skawo]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11307</guid>

					<description><![CDATA[Wow, Ocarina of Time has some bizarre glitches. There is one where if you talk to a character with a specific object in hand, you get absolutely the wrong item in return. I need to pin down the details so I&#8217;ll talk about that one later. In the meantime, here&#8217;s another ridiculous glitch, explained by &#8230; <a href="https://setsideb.com/leaving-kakariko-village-at-the-wrong-moment-makes-hyrule-go-crazy/" class="more-link">Continue reading<span class="screen-reader-text"> "Leaving Kakariko Village At The Wrong Moment Makes Hyrule Go Crazy"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Wow, Ocarina of Time has some bizarre glitches. There is one where if you talk to a character with a specific object in hand, you get absolutely the wrong item in return. I need to pin down the details so I&#8217;ll talk about that one later.</p>



<p> In the meantime, here&#8217;s another ridiculous glitch, <a href="https://www.youtube.com/watch?v=VkGlp30jLCc">explained by Skawo</a>. (7 minutes) Skawo&#8217;s style is to use onscreen text to do the talking, which I can appreciate since I usually have subtitles on anyway.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Why Does Leaving Kakariko Too Quickly Break The World?" width="840" height="473" src="https://www.youtube.com/embed/VkGlp30jLCc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>In brief, due to the way the game handles weather, if you enter Kakariko Village during a certain story event, then leave it immediately, it starts raining heavily, then doesn&#8217;t have the chance to stop. The game handles lighting separately for each time of day and each kind of weather. Kakariko has a table for the specific kind of weather for that event, HEAVY_RAIN, but most places don&#8217;t, so the game refers to a table of garbage data to provide lighting for places. That causes Hyrule Field to take on a bright purple hue, among other places. Have a look!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Super Monkey Ball All Glitch Breakdown</title>
		<link>https://setsideb.com/super-monkey-ball-all-glitch-breakdown/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 13 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[amusementvision]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[Nambo]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[supermonkeyball]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11282</guid>

					<description><![CDATA[This one is incredible. The Monkey Ball games are as hardcore as they come, and, for the most part, have reasonably accurate physics that&#8217;s consistent under normal circumstances. But normal circumstances do not apply at extremely high speeds, where weird edge cases in the engine become much more likely to affect the ball&#8217;s travel. Nambo &#8230; <a href="https://setsideb.com/super-monkey-ball-all-glitch-breakdown/" class="more-link">Continue reading<span class="screen-reader-text"> "Super Monkey Ball All Glitch Breakdown"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This one is incredible. The Monkey Ball games are as hardcore as they come, and, <em>for the most part</em>, have reasonably accurate physics that&#8217;s consistent under normal circumstances. But normal circumstances do not apply at extremely high speeds, where weird edge cases in the engine become much more likely to affect the ball&#8217;s travel.</p>



<p>Nambo created a video that showcases <em>every</em> Super Monkey Ball glitch, for the first two games at least. The video title calls them <em>techniques</em>, but I think <em>glitches</em> more accurately describes what&#8217;s being explicated here.</p>



<p><a href="https://www.youtube.com/watch?v=wZmrp5DaEDw">The video is amazingly complete</a> and is <em>42 minutes long</em>. It takes some kind of ridiculous ultrageek to watch the whole thing. Yes, I did that, why do you ask? Are you going to do it too? If you don&#8217;t it&#8217;s no skin off of your nose, maybe just watch enough of it to get some idea of how deep the Super Monkey Hole goes?</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Every Super Monkey Ball Technique Explained" width="840" height="473" src="https://www.youtube.com/embed/wZmrp5DaEDw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>WIP Super Mario 64 Port to Playstation</title>
		<link>https://setsideb.com/wip-super-mario-64-port-to-playstation/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 26 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[malucard]]></category>
		<category><![CDATA[mario64]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[playstation]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11187</guid>

					<description><![CDATA[File this under blasphemous acts of hackery, reported on by Video Game Esoterica (Youtube, 10 minutes) and Time Extension, a super-deluxe techno-nuts person going by malucard is trying to port Super Mario 64 to the original Playstation. They have a GitHub repo containing their efforts so far. The growing number of fan-made decompilations of classic &#8230; <a href="https://setsideb.com/wip-super-mario-64-port-to-playstation/" class="more-link">Continue reading<span class="screen-reader-text"> "WIP Super Mario 64 Port to Playstation"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>File this under blasphemous acts of hackery, reported on by <a href="https://www.youtube.com/watch?v=6f92hKbz5Eo">Video Game Esoterica</a> (Youtube, 10 minutes) and <a href="https://www.timeextension.com/news/2025/11/heres-super-mario-64-running-on-playstation">Time Extension</a>, a super-deluxe techno-nuts person going by malucard is trying to port Super Mario 64 to the original Playstation<a href="https://www.youtube.com/watch?v=6f92hKbz5Eo&amp;pp=ygUac3VwZXIgbWFyaW8gNjQgcGxheXN0YXRpb24%3D">.</a> They have <a href="https://github.com/malucard/sm64-psx">a GitHub repo</a> containing their efforts so far.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Super Mario 64 Decomp Gets Ported to PS1" width="840" height="473" src="https://www.youtube.com/embed/6f92hKbz5Eo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The growing number of fan-made decompilations of classic games is what make these hilarious affronts to the very idea of console exclusivity possible. But while ports of such games to PC platforms allow for much greater visual clarity and the resolution of long-standing deficiencies, this is almost a celebration of the idea of technical limitations—and I, for one, am all in favor. But you have to understand, I&#8217;ve given serious thought to the idea of picking up an old CP/M machine and coding on it in assembly. I&#8217;m crazy pants, is what I&#8217;m saying, and on things of this nature you probably shouldn&#8217;t be listening to me.</p>



<p>Just look at the footage in that video, and how it&#8217;s more glitch than game.  It seems impossible that it&#8217;ll ever run like the N64 original, but we can dream, can&#8217;t we?</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sundry Sunday: The Amazing Digital Circus Goes Full Shooter</title>
		<link>https://setsideb.com/sundry-sunday-the-amazing-digital-circus-goes-full-shooter/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 17 Aug 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[AmazingDigitalCircus]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[gooseworx]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[TADC]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10588</guid>

					<description><![CDATA[The circus is back, the creation of wonderful Youtube animator Gooseworx and distributed by Glitch on Youtube and Netflix. We&#8217;ve linked to several of their past installments, for being obviously computer-game adjacent. It&#8217;s about a bunch of humans trapped in a virtual world, as cartoon characters, overseen by a well-meaning but generally hapless AI overseer. &#8230; <a href="https://setsideb.com/sundry-sunday-the-amazing-digital-circus-goes-full-shooter/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: The Amazing Digital Circus Goes Full Shooter"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>The circus is back, the creation of wonderful Youtube animator Gooseworx and distributed by Glitch on Youtube and Netflix. We&#8217;ve linked to several of their past installments, for being obviously computer-game adjacent. It&#8217;s about a bunch of humans trapped in a virtual world, as cartoon characters, overseen by a well-meaning but generally hapless AI overseer.</p>



<p>Here are the previous times we&#8217;ve linked TADC: <a href="https://setsideb.com/sundry-sunday-the-amazing-digital-circus-episodes-1-3/">Episodes 1-3</a>, <a href="https://setsideb.com/sunday-sunday-the-amazing-digital-circus-episode-4/">Episode 4</a> and (with Wigglewood) <a href="https://setsideb.com/sundry-sunday-wigglewood-amazing-digital-circus/">Episode 5</a>. If you aren&#8217;t caught up it might be a good idea to see the ones you&#8217;ve missed; if you&#8217;re new, you should at least watch the first episode to get a good idea of the situation and the characters.</p>



<p>So, <a href="https://www.youtube.com/watch?v=mOvhHim78YA">that new cartoon</a> (34 minutes). Fed up with trying to come up with interesting adventures for the trapped humans, ringmaster Caine just dumps a bunch of guns in on them and puts them in a standard first-person shooter scenario: everyone gets three lives, go ahead and kill each other. the stakes are pretty light because they can&#8217;t die, a fact understood intuitively by the most mischievous of the Circus&#8217;s inmakes, Jax.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="THE AMAZING DIGITAL CIRCUS - Ep 6: They All Get Guns" width="840" height="473" src="https://www.youtube.com/embed/mOvhHim78YA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Not many of the characters like Jax. He&#8217;s the most cartoon-like of the bunch of them, always teasing the others, sometimes relentlessly, and making them the butt of his jokes. He really leans into his animated reality, a Bugs Bunny figure (although one who <em>hates</em> cross-dressing). But it&#8217;s hinted that he hasn&#8217;t always been like that, that he lost a friend, a frog called Ribbit, to being <em>abstracted</em>, the closest a Digital Circus character comes to truly dying, turning into a big blob-like eyeball monster and then being sent by Caine to a dark place called The Cellar for the safety of the others.</p>



<p>It&#8217;s a fun episode, but also very dark. Of course, most Amazing Digital Circus episodes are that way. Here it is:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="THE AMAZING DIGITAL CIRCUS - Ep 6: They All Get Guns" width="840" height="473" src="https://www.youtube.com/embed/mOvhHim78YA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sundry Sunday: Wigglewood &#038; Amazing Digital Circus</title>
		<link>https://setsideb.com/sundry-sunday-wigglewood-amazing-digital-circus/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 06 Jul 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[AmazingDigitalCircus]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[gooseworx]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[WiggleWoodTales]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10232</guid>

					<description><![CDATA[It was vitally important to tell all of you about Pugberto last week, I&#8217;m sure you&#8217;ll all agree. A couple of other items had to wait a week before I could present them to you. The Amazing Digitial Circus has a fifth episode now. It got over 40 million views in a few days so &#8230; <a href="https://setsideb.com/sundry-sunday-wigglewood-amazing-digital-circus/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Wigglewood &#038; Amazing Digital Circus"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>It was vitally important to tell all of you about Pugberto last week, I&#8217;m sure you&#8217;ll all agree. A couple of other items had to wait a week before I could present them to you.</p>



<p>The Amazing Digitial Circus has <a href="https://www.youtube.com/watch?v=L4p2gN2CzsA&amp;t=1s&amp;pp=0gcJCcMJAYcqIYzv">a fifth episode</a> now. It got over 40 million views in a few days so there&#8217;s a good chance you&#8217;ve found it by now. Still though, here &#8217;tis (25m):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="THE AMAZING DIGITAL CIRCUS - Ep 5: Untitled" width="840" height="473" src="https://www.youtube.com/embed/L4p2gN2CzsA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The Amazing Digital Circus has merchandise, and some pretty amusing videos to sell it. There&#8217;s <a href="https://www.youtube.com/watch?v=zwLeSTNr80c">a new one of those </a>too (4m):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="PRESENTING MY FINEST WORK YET POMNI!!" width="840" height="473" src="https://www.youtube.com/embed/zwLeSTNr80c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Over on a much less trafficked portion of Youtube, the hapless heroes of the Wigglewood Tales have a couple of new videos too, <a href="https://www.youtube.com/watch?v=X-74mCMaWdU">The Bandit</a> (2m):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Bandit" width="840" height="473" src="https://www.youtube.com/embed/X-74mCMaWdU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>And, the <a href="https://www.youtube.com/watch?v=rjtNHFh_45w">Mystic Emporium</a> (2m):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mystic Emporium" width="840" height="473" src="https://www.youtube.com/embed/rjtNHFh_45w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>&#8220;Cloudsurfing&#8221; in Final Fantasy VII</title>
		<link>https://setsideb.com/cloudsurfing-in-final-fantasy-vii/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 15 Mar 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[AceZephyr]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[cloudsurfing]]></category>
		<category><![CDATA[FF7]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9514</guid>

					<description><![CDATA[Final Fantasy games tend to have weird and crazy bugs, and VII was certainly no different. A bug beloved of speedrunners is called &#8220;Cloudsurfing,&#8221; where taking advantage of the way the game detects walkable overworld triangles and the way they&#8217;re cached to use Chocobos to walk over oceans and through mountains. Properly utilized, it can &#8230; <a href="https://setsideb.com/cloudsurfing-in-final-fantasy-vii/" class="more-link">Continue reading<span class="screen-reader-text"> "&#8220;Cloudsurfing&#8221; in Final Fantasy VII"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Final Fantasy games tend to have weird and crazy bugs, and VII was certainly no different. A bug beloved of speedrunners is called &#8220;Cloudsurfing,&#8221; where taking advantage of the way the game detects walkable overworld triangles and the way they&#8217;re cached to use Chocobos to walk over oceans and through mountains. Properly utilized, it can be used to skip a large portion of Disc 1.</p>



<p>AceZephyr <a href="https://www.youtube.com/watch?v=JHn6jpKsYCk">explains it all</a> in a 38-minute video:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Biggest Glitch in Final Fantasy VII Explained" width="840" height="473" src="https://www.youtube.com/embed/JHn6jpKsYCk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Can I summarize it? I&#8217;ll try—</p>



<p>Prior Final Fantasy games used a simple tilemap to represent terrain. Final Fantasy VII&#8217;s overworld switched over to a world made up of triangles, each of which with a terrain code that indicated which entities can traverse it.</p>



<p>The triangles, additionally, are divided into square <em>chunks</em>. No triangle extends outside its chunk. Additionally, in each chunk, the triangle vertices aren&#8217;t represented literally for each triangle. Instead, the triangle coordinates are indexes into a list of coordinates, all to save a bit more memory.</p>



<p>Now, while each chunk is much smaller than the entire overworld, each can have over 100 triangles, so the code does some additional optimization. It keeps track of the last six triangles Cloud has touched, and checks them first when moving. If a triangle in this list is touched, then the search is stopped without checking the 100+ other triangles in the chunk.</p>



<p>Now, chunks are loaded into memory dynamically as Cloud explores, both for interaction and for rendering. The game loads the 25 chunks immediately around him off the disk, and some more in the direction the camera is facing. These chunks are constantly going stale (going out of range) and being refreshed as Cloud moves and the camera changes direction. Chunks are stored in a linked list, so are usually located by pointers, which means the chunks don&#8217;t need to be actually moved in memory, but instead references to them are copied and moved around. Some older chunks stick around in memory, then, while new ones are loaded, and the new chunks get moved to the top of the list.</p>



<p>Now this is the hardest part for me to explain, as I don&#8217;t have the firmest grasp on it&#8230;.</p>



<p>When Cloud boards most vehicles, his entity is despawned and the vehicle is created with an empty list of cached triangles. But when he gets on a Chocobo, his entity is <em>not</em> despawned. While the Chocobo has its own cached list of triangles, since Cloud is still being rendered on screen, his entity is preserved, and with it pointers to the last triangles he interacted with. These are kept, unused, while the Chocobo handles all of the collision and terrain checking.</p>



<p>When Cloud gets off Choccy, he still has a list of the last triangles he interacted with&#8230; but they refer to the data from the chunk he was last in. Now the game is smart enough that, if this is different from his original chunk, to refresh things, but if it&#8217;s the <em>same</em> chunk I think this doesn&#8217;t happen. But this <em>doesn&#8217;t</em> mean everything will work without problems. The chunks will probably be loaded in a different order, and that means the cached triangles will refer to different data.</p>



<p>And since the vertices themselves aren&#8217;t stored in the triangle list, but indexes* to another list of data, it&#8217;s possible for some of this data to come from outside of the expected area, and for there to be duplicated coordinates among them.</p>



<p>Due to the way FFVII figures out which triangle Cloud is in, if two of the points in a triangle are on the same location, the game becomes much less discerning about whether Cloud is inside it or not. And if all three of the triangle&#8217;s vertices are in the same spot, forming what&#8217;s called a <em>point triangle</em>, just a single dot, then the game can&#8217;t declare Cloud is outside of it at all! So long as that triangle gets checked first, then the game will think Cloud is inside that triangle, so long as he&#8217;s in the same chunk. This could potentially turn the whole thing walkable.</p>



<p>Did I get it sufficiently right? Watch the video, and decide for yourself!</p>



<p>* The English graduate in me demands I point out that I know I&#8217;m being inconsistent with the plurals of <em>vertex</em> and <em>index</em>. Properly, like how I&#8217;m not writing <em>vertexes</em>, I should be writing <em>indices</em>, not <em>indexes</em>. I think that index is used more in contemporary English, so I made an editorial decision to pluralize it in a more familiar way. There, explanation: given.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Out Of Bounds Discoveries in Nintendo Games</title>
		<link>https://setsideb.com/out-of-bounds-discoveries-in-nintendo-games/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 15 Jan 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[glitches]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[mariosunshine]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[OutOfBounds]]></category>
		<category><![CDATA[pikmin]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[smashbros]]></category>
		<category><![CDATA[tcrf]]></category>
		<category><![CDATA[thecuttingroomfloor]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9132</guid>

					<description><![CDATA[I had a different post ready to go today, but it&#8217;s been delayed by a few days for unavoidable reasons, so let&#8217;s do another Nintendo obscurity video, this time for things that can be found &#8220;out of bounds.&#8221; There&#8217;s several interesting cases mentioned and shown off here in this video from Nintendo Unity. It&#8217;s 11 &#8230; <a href="https://setsideb.com/out-of-bounds-discoveries-in-nintendo-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Out Of Bounds Discoveries in Nintendo Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I had a different post ready to go today, but it&#8217;s been delayed by a few days for unavoidable reasons, so let&#8217;s do another Nintendo obscurity video, this time for things that can be found &#8220;out of bounds.&#8221; There&#8217;s several interesting cases mentioned and shown off here in <a href="https://www.youtube.com/watch?v=7SMS6d2b9dw">this video from Nintendo Unity</a>. It&#8217;s 11 minutes long.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Craziest Out of Bounds Discoveries in Nintendo Games" width="840" height="473" src="https://www.youtube.com/embed/7SMS6d2b9dw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Some of cases shown:</p>



<ul class="wp-block-list">
<li>In Punch-Out!! on the Wii, off-camera, Piston Hondo is reading a Sailor Moon manga in a between-round cutscene.</li>



<li>On the original Pikmin&#8217;s title menu, the name of the menu programmer is off-camera to the left.</li>



<li>There&#8217;s a cartoon drawing of a Goomba as a texture beneath Pinna Park in Super Mario Sunshine. This has been given the name &#8220;Kug,&#8221; and there&#8217;s more information on it on <a href="https://www.suppermariobroth.com/post/658354536673673216/top-it-has-been-known-for-a-long-time-that-an">Supper Mario Broth</a> and <a href="https://tcrf.net/Super_Mario_Sunshine/Unused_Objects">The Cutting Room Floor</a>.
<ul class="wp-block-list">
<li>Noki Bay in Sunshine has a model of a book locked in an unreachable area. There&#8217;s more info on it on <a href="https://tcrf.net/Super_Mario_Sunshine/Unused_or_Unseen_Map_Geometry">The Cutting Room Floor</a>.</li>



<li>This one&#8217;s relatively well known: the trophy of Princess Daisy in Super Smash Bros. Melee has a texturing error that gives her a third eye, hidden beneath her hair on the back of her head. The trophy for Meta Ridley also has a hidden heart texture inside of it.</li>



<li>In Earthbound, if you can clip outside of the terrain in the upper-right corner of Onett, you can reach the ultimate upper-right corner of the whole map. (All of the areas in Earthbound are connected on a single huge map!) Interacting with the corner there can access a debug menu left in the game.</li>



<li>There&#8217;s a secret control room beneath the island in Donkey Kong 64.</li>



<li>Another well known glitch, the video mentions the glitch that lets Samus get inside the level terrain in Metroid by rolling into a ball and coming out of it repeatedly while a closed door surrounds her. This is the means by which people can get to the glitchy &#8220;secret worlds&#8221; mentioned in an early issue of the Nintendo Fun Club News.</li>



<li>At the end, the video reminds of the &#8220;Minus World&#8221; glitch in NES Super Mario Bros.</li>
</ul>
</li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>How Speedrunners Pay Off Their Animal Crosssing New Horizon Debt Quickly</title>
		<link>https://setsideb.com/how-speedrunners-pay-off-their-animal-crosssing-new-horizon-debt-quickly/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 10 Jan 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[animalcrossing]]></category>
		<category><![CDATA[bells]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[newhorizons]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PressA!]]></category>
		<category><![CDATA[speedrunning]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9098</guid>

					<description><![CDATA[Argh! This video from Press A! on Youtube promises big by promising to explain how speedrunners blast through the over 5 1/2 million Bells needed to fully upgrade their (pre-2.0) house in Animal Crossing New Horizons, but then in typical game Youtuber fashion they explain nearly everything else about the game, the debt, and all &#8230; <a href="https://setsideb.com/how-speedrunners-pay-off-their-animal-crosssing-new-horizon-debt-quickly/" class="more-link">Continue reading<span class="screen-reader-text"> "How Speedrunners Pay Off Their Animal Crosssing New Horizon Debt Quickly"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Argh! This video from Press A! on Youtube promises big by promising to explain how speedrunners blast through the over 5 1/2 million Bells needed to fully upgrade their (pre-2.0) house in Animal Crossing New Horizons, but then in typical game Youtuber fashion they explain nearly everything else about the game, the debt, and all the other things speedrunners must do along the way! <a href="https://www.youtube.com/watch?v=p8Wjuz2I1DU">Here is the 12-minute video</a>, but I&#8217;ll give you the gist below:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How Speedrunners Beat New Horizons By Spinning A Box" width="840" height="473" src="https://www.youtube.com/embed/p8Wjuz2I1DU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>First: the glitch only works on version 1.2.1 or earlier, so nowadays it requires hacks to downgrade your Switch to do them. And the trick also means having at least two users on the same Switch, both with residents on the island.</p>



<p>The trick involves duplicating items, then selling the duplicates. The items are duplicated by putting an item that can have other objects put on top of it, like tables or the cardboard boxes in the Recycle Bin, down near the border of the town square area. </p>



<p>First, an expensive item is put on the table or box. The Switch promo item given to the first player upon starting the game is typically used by runners. Both players are brought in, then the second player spins the box while the first player picks the item up off of the box. If done on the same frame, Player One will pick up the item, but Player Two&#8217;s rotating of the box will mean it also remains on the box. Now there&#8217;s two copies of the item. This process can be repeated immediately, filling up Player One&#8217;s inventory with the item. They then sell the items for profit, and continue.</p>



<p>I miss the days when you could just find this out from a text file on GameFAQs, but then tricks like that are a lot harder to discover randomly these days without something like Youtube&#8217;s discovery algorithm to uncover them, although it too is random and scattershot, or else following a ton of Discords to seek out all of the little gaming communities where all this data is hoarded.</p>



<p>So that is how they do it, but since it&#8217;s specifically on an old version of the game that you can&#8217;t even play anymore it&#8217;s of limited use to normal players. New Horizons changed so much in that first year that this information is largely of use as a curiosity unless you&#8217;re involved in the frankly bizarre speedrunning community.</p>



<p>My own trick for paying off your house means breeding expensive roses, ideally blue but black will do, then growing tons of them in the fields of your island and selling them. If you have the DIY recipes to make wreathes or crown from them, then it doubles their sale price. It won&#8217;t pay off your house of in under two hours, but if you can get your starter roses from elsewhere, you can pay it off much faster that way, maybe in a couple of months. I&#8217;ve explained the details of that process before, and in multiple places, but hey at least I didn&#8217;t just post it in a Discord where non-obsessives will never see it.</p>



<p>There, that&#8217;s my annoyed internet oldbie rant for today. Come back tomorrow where I&#8217;ll shake my fist at something else, probably AI slop. Ta!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sunday Sunday: The Amazing Digital Circus, Episode 4</title>
		<link>https://setsideb.com/sunday-sunday-the-amazing-digital-circus-episode-4/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 22 Dec 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[AmazingDigitalCircus]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[gooseworx]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9004</guid>

					<description><![CDATA[Who, among everyone on the internet, is just finding out about the release of Episode 4 of the breakout Youtube hit The Amazing Digital Circus here? It&#8217;s already up to 44 million views. I&#8217;ll embed it here, but before we get to that it&#8217;s worth noting how it got to this place. Its creator Gooseworx &#8230; <a href="https://setsideb.com/sunday-sunday-the-amazing-digital-circus-episode-4/" class="more-link">Continue reading<span class="screen-reader-text"> "Sunday Sunday: The Amazing Digital Circus, Episode 4"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>Who, among everyone on the internet, is just finding out about the release of <a href="https://www.youtube.com/watch?v=Q9KWcWKo2T8">Episode 4</a> of the breakout Youtube hit The Amazing Digital Circus here? It&#8217;s already up to 44 million views.</p>



<p>I&#8217;ll embed it here, but before we get to that it&#8217;s worth noting how it got to this place. Its creator Gooseworx made a number of items before it, including one linked to directly from these halls, <a href="https://setsideb.com/sundry-sunday-little-runmo/">Little Runmo</a>. A few other representative Worx from the Goose are <a href="https://www.youtube.com/watch?v=zcFZTCqS5JI">The Darly Boxman Show</a>, <a href="https://www.youtube.com/watch?v=1KxLntBdKQI">The Ghost of the Year Award</a> and <a href="https://www.youtube.com/watch?v=6XC-9s0XaBo">Elain the Bounty Hunter</a>.</p>



<p>Not too long ago Gooseworx joined up with <a href="https://en.wikipedia.org/wiki/Glitch_Productions">Glitch Productions</a>, a small outfit that hither-then had been known mostly for machinima based on Super Mario 64. Soon after they released the extremely popular show <a href="https://www.youtube.com/playlist?list=PLHovnlOusNLiJz3sm0d5i2Evwa2LDLdrg">Murder Drones</a>, but it was tADC that <em>really</em> caused them to blow up.</p>



<p>Now, tADC is released on Netflix around the same time it debuts on Youtube. I hope they didn&#8217;t have to sign some kind of demonic contract to do that; some folk have been treated badly by the Netflix regime. But the show is still on Youtube and can be watched there, if you can put up with their horrendous advertising scheme, that is.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="THE AMAZING DIGITAL CIRCUS - Ep 4: Fast Food Masquerade" width="840" height="473" src="https://www.youtube.com/embed/Q9KWcWKo2T8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Several characters show heretofore unseen sides of their personalities in this one. Up until now Gangle has only been a bit character; usually-helpful Ragatha spends most of the episode in a Stupid Sauce stupor; and Jax, under the prospect of punishment, doesn&#8217;t get to be nearly as entertainingly belligerent as in the past. It also sees the return of Gummigoo, but is it really the same person as Pomni remembers?</p>



<p><a href="https://www.tumblr.com/gooseworx">Gooseworx has a Tumblr</a>, which is full of hints about the show and the direction it may take. One piece of information revealed there is that The Amazing Digital Circus is planned to be a limited series, with a total of nine episodes, although with some possible short detours along the way. The show has turned out to be popular in Japan, and there&#8217;s a manga adaptation of it being web-published. I&#8217;ll leave it to you to find links to that (there&#8217;s fan translations out there too), but one fun page from it, from the issue-end artist created content, is this festive/creepy Abstracted Kaufmo christmas tree!</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="566" height="844" src="https://setsideb.com/wp-content/uploads/2024/12/image-12.png" alt="" class="wp-image-9008" srcset="https://setsideb.com/wp-content/uploads/2024/12/image-12.png 566w, https://setsideb.com/wp-content/uploads/2024/12/image-12-201x300.png 201w" sizes="auto, (max-width: 566px) 85vw, 566px" /></figure>
</div><div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Hidden Flags in Earthbound, and the Mole Playing Rough</title>
		<link>https://setsideb.com/hidden-flags-in-earthbound-and-the-mole-playing-rough/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 07 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ape]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[Chaz]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[GameOverGlitch]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[hal]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[MolePlayingRough]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ShigesatoItoi]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8203</guid>

					<description><![CDATA[It&#8217;s a bit old, but Chaz on Youtube has a great video explaining some weird facts about Earthbound, including mysterious crashes, when the game registers the effects of statuses like Sunstroke, and why there&#8217;s a small number of places in the game where you can find an early enemy, the Mole Playing Rough, in regions &#8230; <a href="https://setsideb.com/hidden-flags-in-earthbound-and-the-mole-playing-rough/" class="more-link">Continue reading<span class="screen-reader-text"> "Hidden Flags in Earthbound, and the Mole Playing Rough"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s a bit old, but Chaz on Youtube has a great video <a href="https://www.youtube.com/watch?v=nwQmwT1ULMU">explaining some weird facts about Earthbound</a>, including mysterious crashes, when the game registers the effects of statuses like Sunstroke, and why there&#8217;s a small number of places in the game where you can find an early enemy, the Mole Playing Rough, in regions where you usually find much stronger enemies. It&#8217;s ten minutes long:</p>



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<iframe loading="lazy" title="The Mystery of the Mole Playing Rough" width="840" height="473" src="https://www.youtube.com/embed/nwQmwT1ULMU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Here&#8217;s the gist:</p>



<p>Earthbound maintains a flag that the video calls the Overworld Status Supression Flag. If this flag is on then your characters can&#8217;t get a number of statuses like Sunstroke, or take environmental damage. If this flag is on, though, and your party loses to a scripted (not random) battle, then a bug is triggered that&#8217;s popularly called the Game Over Glitch: the battle loss cutscene music plays, but the screen turns black and nothing appears to work. In fact, the game has not crashed: entering the Town Map screen, or feeling around for and entering a door, will display graphics again, although glitched out. The Game Over Glitch is best known for happening if the player loses to one of the Shattered Man fights in the Museum after the game has been won: during the ending, the Overworld Status Supression Flag is set on permanently, so getting into any scripted fight and losing will result in the glitch happening.</p>



<p>As it turns out, random encounters disable the flag. So there is a hard-to-avoid Mole Playing Rough at the entrances to areas with environmental damage, to make sure the flag is turned off. But the mole is just hard to avoid, not impossible, so if you can avoid it, and all other random enemies of course, and then reach a place with a scripted fight, then lose to it, the glitch will still happen.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Wherefore MISSINGNO?</title>
		<link>https://setsideb.com/wherefore-missingno/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 31 Jul 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[gamefreak]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[ItemDuplication]]></category>
		<category><![CDATA[missingno]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[RustCon2020]]></category>
		<category><![CDATA[SiânGriffin]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7944</guid>

					<description><![CDATA[It&#8217;s another highly technical game glitch explanation, although from a source we don&#8217;t often follow here: even though it has to do with explaining glitch Pokemon from the first generation of that series, it was the ending presentation of RustCon 2020 given by Siân Griffin, despite having little to do with Rust, other than showing &#8230; <a href="https://setsideb.com/wherefore-missingno/" class="more-link">Continue reading<span class="screen-reader-text"> "Wherefore MISSINGNO?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s another highly technical game glitch explanation, although from a source we don&#8217;t often follow here: even though it has to do with explaining glitch Pokemon from the first generation of that series, it was <a href="https://www.youtube.com/watch?v=RNsEsZbXE-4">the ending presentation of RustCon 2020 given by Siân Griffin</a>, despite having little to do with Rust, other than showing the possible results of not having strong memory safety in your programming language.</p>



<p>It&#8217;s 39 minutes long, and it might prove difficult to get through for some, but it&#8217;s good and interesting information:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="RustConf 2020 - Closing Keynote by Siân Griffin" width="840" height="473" src="https://www.youtube.com/embed/RNsEsZbXE-4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>I will give you an overview:</p>



<p>When the original Pokemon games generate a random encounter with wild Pokemon in the overworld, they refer to one of two lists in RAM memory, copied there from ROM. One list is for &#8220;grass&#8221; Pokemon, that are generated when walking through tall grass, and one is for &#8220;water&#8221; Pokemon, that are generated when in riding a Pokemon using Surf over water tiles. The lists are copied when entering a new region, with a differing enemy generation table.</p>



<p>Due to an oversight in the tile checking code, a different subtile is checked when generating a Pokemon from each list. This means it&#8217;s possible, on some shores, to generate a Pokemon from the grass list when actually on the water. If one of the lists has a Pokemon generation rate of 0% for its type, then its list doesn&#8217;t actually get copied. Some regions that are largely aquatic aren&#8217;t intended to ever generate grass Pokemon, and so have a 0% grass encounter rate, and so never copy a grass Pokemon encounter table. The Pokemon generated come from whatever was in memory before, which may be all zeros, or may be whatever used the memory in that area previously. Pokemon has little RAM to work with, so the Pokemon generation table memory has other things that use that memory, and one of those is data for the trainers you trade Pokemon with.</p>



<p>If you use Fly to fast travel to Cinnabar Island, you can reach a region where the grass encounter table won&#8217;t have been initialized, but you can still cause grass encounters to happen by Surfing on the shoreline. The contents of that table can be manipulated by doing something else that uses that memory beforehand. As a result, you can cause an encounter with an undefined Pokemon, which has the name MISSINGNO and has various glitch attributes.</p>



<p>Because the Pokemon has faulty definitions for some of its attributes, like appearance and cry, it&#8217;s possible to crash the game or wreck your save data from playing around with MISSINGNO. But if you run from it, this damage can be minimized. And when it tries to mark that you&#8217;ve seen MISSINGNO in the bit array that records which Pokemon you&#8217;ve seen, it overshoot that table and actually sets a bit in the memory that follows it, which usefully, is your inventory. Generate the right version of MISSINGNO and run from battle, and you may suddenly find yourself with over a hundred of an item in a specific slot in your inventory. If you put the Rare Candy there before, you now can give your Pokemon over a hundred experience levels, or you could create stat-gain items this way, or lots of Master Balls.</p>



<p>Glitches such as these seems like they&#8217;re rare, but really, there&#8217;s lots of games that have them. It&#8217;s one of the perils of coding your game in assembly, really.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Displaced Gamers on Mega Man 3 Glitches</title>
		<link>https://setsideb.com/displaced-gamers-on-mega-man-3-glitches/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 27 Jun 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[megaman3]]></category>
		<category><![CDATA[mmc3]]></category>
		<category><![CDATA[rastereffects]]></category>
		<category><![CDATA[rockman]]></category>
		<category><![CDATA[sprite0hit]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7707</guid>

					<description><![CDATA[A bit of scanline flickering is a fairly common problem on the NES. Even Super Mario Bros. 3 had it, and that game was made by Nintendo themselves. Game graphics in the 8- and 16-bit ages often came down to tricky hardware manipulation. The art of doing raster effects, changing the registers in the video &#8230; <a href="https://setsideb.com/displaced-gamers-on-mega-man-3-glitches/" class="more-link">Continue reading<span class="screen-reader-text"> "Displaced Gamers on Mega Man 3 Glitches"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>A bit of scanline flickering is a fairly common problem on the NES. Even Super Mario Bros. 3 had it, and that game was made by Nintendo themselves.</p>



<p>Game graphics in the 8- and 16-bit ages often came down to tricky hardware manipulation. The art of doing raster effects, changing the registers in the video hardware so as to divide the screen into different sections, ultimately comes down to timing. On the Atari VCS/2600, nearly all the graphics had to be done that way, but it was still a useful technique for over a decade after that.</p>



<p>A lot depends on the specifics of the video chip, a custom-built piece of silicon developed for the express purpose of taking graphics defined in memory and folding it, like electronic origami, into a shape that the TV would perceive as a broadcast signal. At that time, while it might still have been possible with clever coding, CPUs weren&#8217;t nearly fast enough to do that job themselves and still produce acceptable graphic quality <em>and</em> run game logic. (If you want to see what it would be like, I refer readers interested in doing it the <em>very hard way</em> to <a href="https://www.youtube.com/watch?v=zprSxCMlECA">the amazing Freespin demo</a>, which runs on <em>a 1541 disk drive</em>, and no video hardware at all.)</p>



<p>Older NES games used a supported bit of hackery called the &#8220;Sprite 0 Hit,&#8221; a signal the PPU would send at the moment the first of the system&#8217;s 64 sprites began to be drawn. By watching for it, games could do rudimentary raster effects on a system not designed for them. The issue there was processor time: the Sprite 0 Hit feature wasn&#8217;t hooked up to an interrupt line, so the program had to continually watch for it, checking a memory location repetitively over and over until it changed.  Some games spent large portions of their runtime in a tight loop checking for the Sprite 0 Hit. Since, from the program&#8217;s perspective, the signal might come at any time, the loop needed to be tight, meaning the game couldn&#8217;t spend that time doing other work or else it might be delayed in responding to the extremely time-sensitive signal.</p>



<p>The MMC3 mapper had a special function though that could time out when a programmable scanline was reached, and send the processor an interrupt request at that time, greatly freeing up the processor for doing other things with that time. But not all programmers understood the best way to use it, which is why Mega Man 3 has some scanline glitching in a couple of very visible places, in the pause window and on the level select screen.</p>



<p>Displaced Gamers&#8217; Behind the Code series, which we&#8217;ve linked to multiple times in the past, has done <a href="https://www.youtube.com/watch?v=o9Ohvi10sM0">an exposé looking into how Mega Man III&#8217;s glitches happen</a> (28 minutes), and even wrote some code that erases all trace of them. As usual for Behind the Code, the explanation is fairly technical, especially of the fix, but the first half of it is fairly comprehensible. No one says you have to watch the whole thing. Or, indeed, any of it, but I always enjoy them!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mega Man 3&#039;s Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/o9Ohvi10sM0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>PannenKoek2012 Returns: Crashing Super Mario 64 With Pendulums</title>
		<link>https://setsideb.com/pannenkoek2012-returns/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 04 Apr 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[explainer]]></category>
		<category><![CDATA[gamecrash]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pannenkoek]]></category>
		<category><![CDATA[supermario64]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4247</guid>

					<description><![CDATA[PannenKoel2012 is the Super Mario 64 enthusiast (that&#8217;s the only word I can think of that matches) who has been working on reducing the number of A button presses needed to finish the game. They haven&#8217;t gotten it down to zero yet, and likely never will, but by resorting to increasingly extreme measures they continue &#8230; <a href="https://setsideb.com/pannenkoek2012-returns/" class="more-link">Continue reading<span class="screen-reader-text"> "PannenKoek2012 Returns: Crashing Super Mario 64 With Pendulums"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>PannenKoel2012 is the Super Mario 64 enthusiast (that&#8217;s the only word I can think of that matches) who has been working on reducing the number of A button presses needed to finish the game. They haven&#8217;t gotten it down to zero yet, and likely never will, but by resorting to increasingly extreme measures they continue to figure out ways to get it down. I think they&#8217;ve been working at this project for over 12 years; the oldest video on their Youtube account is that old.</p>



<p>Of arguably more interest than their quest, though, is its interesting byproducts, which is a series of Youtube videos, on both <a href="https://www.youtube.com/@pannenkoek2012/videos">their main channel</a> and <a href="https://www.youtube.com/@UncommentatedPannen/videos">alternate channel UncommentatedPannen</a>, which not only explain how their many subtle and effective stratagems work, but also a number of aspects of how Super Mario 64&#8217;s engine works, and even basic principles of computer science. These videos are so in-depth that they have <a href="https://pannenkoek2012.fandom.com/">their own wiki</a> to track the concepts they use, to explain turns like <a href="https://pannenkoek2012.fandom.com/wiki/Parallel_Universe">Parallel Universe (PU)</a> and <a href="https://pannenkoek2012.fandom.com/wiki/Pedro_Spot">Pedro Spot</a>.</p>



<p>When I say they return, it&#8217;s not that they ever left, but it&#8217;d been a while since they had a solid explainer. Now they have one, it has spoken narration instead of the text that marks many of the best videos, and the production values have even increased a bit:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How to Crash SM64 Using a Pendulum (Commentated)" width="840" height="473" src="https://www.youtube.com/embed/nYDmBdUalgo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>In this video, a clever way to manipulate the pendulums in Tick Tock Clock to crash the game after <em>39 1/2 days</em> of playing also takes into its sweep an excellent explanation of many of the systems compilers use to represent numbers and their limitations.</p>



<p>And here are a number of those interesting videos (by no means complete) that they&#8217;ve posted in the past: <a href="https://www.youtube.com/watch?v=X2AhyDI58-I">The Art of Cloning</a> (17m29s) &#8211; Walls, Floors and Ceilings parts <a href="https://www.youtube.com/watch?v=UnU7DJXiMAQ&amp;t=1872s">One</a> (37m23s), <a href="https://www.youtube.com/watch?v=f1kbABTyeo8">Two</a> (32m5s) and <a href="https://www.youtube.com/watch?v=kRCjVLqjST4">Three</a> (37m26s, all three together being a pretty through explanation of how Mario 64&#8217;s platforming system works) &#8211; <a href="https://www.youtube.com/watch?v=yvxdLH1ejaA">Blinking</a> (eyes, 8m40s) &#8211; <a href="https://www.youtube.com/watch?v=9hdFG2GcNuA">Floats</a> (9m23s) &#8211; <a href="https://www.youtube.com/watch?v=IhlBrVaK7DU">Pause Buffering</a> (8m7s) &#8211; <a href="https://www.youtube.com/watch?v=TQt8MCsniQI&amp;t=3s">Pitch Conversation and Yaw Velocity Conservation</a> (15m15s) &#8211; <a href="https://www.youtube.com/watch?v=7OtW-LLZ2OA">Sleeping</a> (Mario, 7m25s) &#8211; <a href="https://www.youtube.com/watch?v=MiuLeTE2MeQ">Random Number Generation</a> (12m37s) &#8211; <a href="https://www.youtube.com/watch?v=a9fUV7uA2_s">Wall Hitboxes</a> (6m50s) &#8211; <a href="https://www.youtube.com/watch?v=lbgYAyzaT8w">Releasing Objects</a> (5m18s) &#8211; <a href="https://www.youtube.com/watch?v=BZyUGT9YPhg">How Holding Objects Really Works</a> (12m1s) &#8211; <a href="https://www.youtube.com/watch?v=3lADTcTkAvk&amp;t=1s">Units, Speed and Sense of Scale</a> (4m41s)</p>



<p><a href="https://www.youtube.com/watch?v=nYDmBdUalgo">How to Crash SM64 Using a Pendulum</a> (Youtube, one hour 12 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Breath of the Wild Cel Shading Break Glitch</title>
		<link>https://setsideb.com/breath-of-the-wild-cel-shading-break-glitch/</link>
					<comments>https://setsideb.com/breath-of-the-wild-cel-shading-break-glitch/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 04 Jan 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[breathofthewild]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[celshading]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[jasper]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3303</guid>

					<description><![CDATA[The Legend of Zelda: Breath of the Wild is a gigantic game, and where content proliferates, so too do bugs. Many of these bugs are highly entertaining (my favorite is the bullet time bounce), but there are some that are just head-scratching, leaving one to wonder why does this happen? That the occur pulls back &#8230; <a href="https://setsideb.com/breath-of-the-wild-cel-shading-break-glitch/" class="more-link">Continue reading<span class="screen-reader-text"> "Breath of the Wild Cel Shading Break Glitch"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Legend of Zelda: Breath of the Wild is a gigantic game, and where content proliferates, so too do bugs. Many of these bugs are highly entertaining (my favorite is the <a href="https://www.youtube.com/watch?v=1eHq4dOAPPo">bullet time bounce</a>), but there are some that are just head-scratching, leaving one to wonder <em>why does this happen</em>? That the occur pulls back the curtain on the many technically complex things a big game like BotW does behind the scenes to realize its world, for, every step of a process that a system must go through is one more opportunity for something to go wrong.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2022/12/botw_cellshaderbug-1024x576.jpg" alt="" class="wp-image-3305" srcset="https://setsideb.com/wp-content/uploads/2022/12/botw_cellshaderbug-1024x576.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/12/botw_cellshaderbug-300x169.jpg 300w, https://setsideb.com/wp-content/uploads/2022/12/botw_cellshaderbug-768x432.jpg 768w, https://setsideb.com/wp-content/uploads/2022/12/botw_cellshaderbug-1200x675.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/12/botw_cellshaderbug.jpg 1280w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption"><a href="https://nintendoeverything.com/zelda-breath-of-the-wild-glitch-turns-off-the-cartoon-shader/">Image from Nintendo Everything</a></figcaption></figure>



<p>Youtuber Jasper has made <a href="https://www.youtube.com/watch?v=By7qcgaqGI4">a 35 minute video</a> about why, if Link stands in a <em>specific</em> spot in BotW, inside the broken corner of a stone wall, the cel shading usually applied to his model goes away, and he appears with normal light shading. In the way of Youtubers, the explanation is contained within a 35-minute discursive video that goes into the history of game lighting, why some older 3D games have graphics that have aged well while others don&#8217;t, the basics of cel shading, and still other topics. Here is that video, embedded:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Why Did Link&#039;s Cel Shading Disappear?" width="840" height="473" src="https://www.youtube.com/embed/By7qcgaqGI4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>The whole video is pretty interesting, and if you have the time and interest you should watch the whole thing. However, in the event that this is all tl;dw, allow me to summarize.</p>



<ol class="wp-block-list">
<li>Because Breath of the Wild is both a huge game and has a dynamic world, baking lighting in into textures would consume way too much storage and memory, so lighting has to be done dynamically.</li>



<li>As an optimization measure, the more complex steps of cel shading are deferred to later in each frame&#8217;s rendering. The main rendering is done, then the cel shading is applied afterward, when the visibility of the area has been determined, so this effort-expensive process is only done for visible pixels.</li>



<li>One of the deferred steps of rendering marks which of nine different kinds of material will be applied to each pixel. Terrain in BotW is not cel shaded, while characters link Link are, so they have different types of material that determine whether that shading is applied to them.</li>



<li>In the location where Link&#8217;s cel shading disappears, there is a <em>decal</em> applied to the crumbling bridge that erroneously extends over the corner, and overwrites Link&#8217;s character material type with the terrain material, causing the cel shading not to be applied to him.</li>
</ol>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/breath-of-the-wild-cel-shading-break-glitch/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>The Castlevaia Scroll Glitch</title>
		<link>https://setsideb.com/the-castlevaia-scroll-glitch/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 30 Dec 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[speedrun]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3413</guid>

					<description><![CDATA[Castlevania is an old and much-examined game, but its world records have been moving again lately, due to the use of a very interesting glitch that takes advantage of the way it updates its screen in the invisible area outside the display&#8217;s area. The above video demonstrates this to remove a lengthy walking section from &#8230; <a href="https://setsideb.com/the-castlevaia-scroll-glitch/" class="more-link">Continue reading<span class="screen-reader-text"> "The Castlevaia Scroll Glitch"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How Speedrunners BROKE Castlevania&#039;s Scrolling - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/wd18YNZB0D4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>Castlevania is an old and much-examined game, but its world records have been moving again lately, due to the use of a very interesting glitch that takes advantage of the way it updates its screen in the invisible area outside the display&#8217;s area. The above video demonstrates this to remove a lengthy walking section from the fifth &#8220;block&#8221; of the game, and explains how it was done too. What follows is a text re-explanation of some of it.</p>



<p>Most NES games don&#8217;t update the display all at once, but take advantage of the fact that the system has a whole screen&#8217;s worth of area outside of the visible region to draw tiles into before they become visible. The NES doesn&#8217;t allow direct writing to PPU memory, so there&#8217;s only a small window of time in each frame in which screen tiles can be changed anyway.</p>



<p>Castlevania uses a system where, on specific frames, a block is drawn on the side of the screen the player is moving towards, in sequence, starting from the top and moving down on successive frames. It does this seven times, and repeatedly, for each column of tiles the player is moving towards.</p>



<p>However, it doesn&#8217;t reset the vertical column progress if the player changes direction! If the player instead moves backwards a small amount at a specific place, it&#8217;ll update the column on the <em>other</em> side of the screen instead, leaving the old data in the column the player had been moving towards.</p>



<p>Since multiple redundant passes are made, the player has to do this two or three times as they progress. It&#8217;s exacting, but if done correctly, they can cause arbitrary blocks of tiles to be left on-screen from whatever had been in video memory before.</p>



<p>When the player&#8217;s character climbs stairs, the game watches for ground tiles as a signal to exit climbing mode and resume walking. If there is no ground there, because it was never drawn there because of this glitch, then the character will continue climbing, up through the air, even through screen transitions, even through floors, until they reach the next bit of ground they can stand on.</p>



<p><a href="https://www.reddit.com/r/speedrun/comments/n14na5/major_castlevania_glitch_from_the_tas_now_rta/">Here&#8217;s the Reddit post that marked the first time this glitch was done in a non-TAS record</a>. <a href="https://www.youtube.com/watch?v=AgMGZEdK-lQ">And here&#8217;s a Youtube video demonstrating its use in the last level to remove the wall that requires the player to descend into bird-and-fleaman hell before reaching the final door</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Castlevania NES Stage 17 Scroll Glitch" width="840" height="473" src="https://www.youtube.com/embed/AgMGZEdK-lQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p></p>
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		<item>
		<title>Getting Started in Odd Giants</title>
		<link>https://setsideb.com/getting-started-in-odd-giants/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 02 Dec 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[long]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[deadsoftware]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[keitatakahashi]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[oddgiants]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[revival]]></category>
		<category><![CDATA[slack]]></category>
		<category><![CDATA[stewartbutterfield]]></category>
		<category><![CDATA[tinyspeck]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3121</guid>

					<description><![CDATA[We mentioned Glitch remake project Odd Giants back in October. It&#8217;s incomplete, and the game it seeks to revive was incomplete too, so there&#8217;s a lot missing. Still, Glitch (not that Glitch) was beloved among a certain faction of internet people, and some of that magic is still there. It&#8217;s an unusually chill thing to &#8230; <a href="https://setsideb.com/getting-started-in-odd-giants/" class="more-link">Continue reading<span class="screen-reader-text"> "Getting Started in Odd Giants"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://setsideb.com/glitchlikes/">We mentioned Glitch remake project Odd Giants back in October</a>. It&#8217;s incomplete, and the game it seeks to revive was incomplete too, so there&#8217;s a lot missing. Still, <a href="https://www.glitchthegame.com/">Glitch</a> (not that <a href="https://glitch.com/">Glitch</a>) was beloved among a certain faction of internet people, and some of that magic is still there.</p>



<p>It&#8217;s an unusually chill thing to play. To get a sense of the game, here is a promotional Youtube video from 2011, which looks a little different from how the game evolved, but conveys Glitch&#8217;s great sense of whimsy:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Glitch - Free Browser MMORPG" width="840" height="473" src="https://www.youtube.com/embed/RKVz00Idg1s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>Now, there are lots of forgotten, abandoned, or failed games that are worthy of a second look, or would be if anyone knew of them. They are an invisible ocean around us, <em>most</em> games that have been made, by far, will disappear unknown and unloved. While many of them perhaps aren&#8217;t worth knowing about, some of them definitely are. Just because Stewart Butterfield backed this one doesn&#8217;t mean it was any good. But, some people liked it, and remember it fondly, and I&#8217;m one of them. We like old and forgotten pastimes here at Set Side B, and want to tell as many people about them as we can, as long as we are able.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Glitch was a Flash-based web MMORPG platformer. You played as a <em>glitch</em>, plural <em>glitchen</em>, a humanoid creature living in the land of Ur, which existed within the thoughts of eleven godlike Giants. (Eleven is kind of a sacred number in Glitch and Ur.)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_coldhamshift-1024x576.png" alt="" class="wp-image-3125" srcset="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_coldhamshift-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_coldhamshift-300x169.png 300w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_coldhamshift-768x432.png 768w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_coldhamshift-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_coldhamshift-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_coldhamshift.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Glitch was created in Flash, and it was already in the outs back then, preventing iOS players from entering. Since Flash is unusable in browsers any more (without alternate runtimes like Ruffle), Odd Giants is implemented in Unity, which means you can&#8217;t just jump into the game by browsing to a site, and that you have to download a 1.2 gigabyte client to play. And you&#8217;ll have to download a new one when there&#8217;s a major update. But on the other hand it means all of the game&#8217;s graphics are stored on your computer, greatly speeding load and transition times. I think I prefer to play it this way.</p>



<p>As I said, Glitch was created by Stewart Butterfield, the creator of Flickr and, later, Slack. (In fact, Slack&#8217;s communication code has its basis in the chat system from Glitch.) In a move atypical of many rich tech bizzes, when Glitch shut down, its production studio Tiny Speck donated nearly all of the game&#8217;s assets to the public domain, which is what makes Odd Giants, and other Glitch remake projects like <a href="https://www2.childrenofur.com/">Children of Ur</a> and <a href="http://www.elevengiants.com/">Eleven</a>, legal. (Tiny Speck renamed themselves to Slack, but it&#8217;s the same company. They just make business communications software now instead of a laid back exploratory MMORPG platformer.)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_northwestpassage-1024x576.png" alt="" class="wp-image-3126" srcset="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_northwestpassage-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_northwestpassage-300x169.png 300w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_northwestpassage-768x432.png 768w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_northwestpassage-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_northwestpassage-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_northwestpassage.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Glitch, and thus its revival/remake Odd Giants, is a platformer, but it eschews many of the basic principles of platformers. There are no enemies, you never die from falling off the screen, and dangers are few. Platforming, running and jumping, is mostly just a way of getting around and collecting &#8220;quoins,&#8221; little objects floating around the games many areas. If you never lost that basic joy of running Mario around terrain without having to stomp on things or dodge hammers, you&#8217;ll have fun in Odd Giants.</p>



<p>Since the world of Ur is in the Giants&#8217; thoughts you don&#8217;t actually encounter them directly as creatures in the game, but their presence is felt in many ways. Particularly, there are shrines to them all over, where you can donate objects for their favor, and eventually earn Emblems and Icons devoted to them.</p>



<p>The world of Ur is divided into a number of regions, each divided into a hash of streets, which are shown on the region map as lines. Here&#8217;s a map of Groddle Forest, the starting area:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="786" height="475" src="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_groddleforestmap.png" alt="" class="wp-image-3124" srcset="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_groddleforestmap.png 786w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_groddleforestmap-300x181.png 300w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_groddleforestmap-768x464.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Each street&#8217;s left-right scroll corresponds to its in-game area. If you&#8217;re standing at the left edge of a street in the game, you&#8217;ll also be at its left edge on the map. Where the streets connect on the map, there are signposts in the game that allow you to transfer to connecting streets. It&#8217;s not a completely frictionless way of navigating the game&#8217;s regions, but it&#8217;s easy to get used to.</p>



<p>If there are no enemies, then what do you do in Ur? Mostly you just run around and collect Quoins, and also water trees, harvest fruit, mine rocks, squeeze chickens, milk butterflies, nibble on piggies, and other miscellaneous activities. These actions are initiated by clicking on an object and selecting the action from a menu. When you do, a progress meter appears, which fills quickly. Most actions just take two or three seconds. As you advance, you become able to more things like make meals or transmute metals, that build off of the things you did at the start.</p>



<p>There is no solid final goal. It&#8217;s just a world to explore and have fun in. Without enemies to fight, some people will find this pointless. That&#8217;s okay. It was always something that some people would find unappealing. But if you like the idea of a non-violent game where you can talk with friends and do silly things in, then you may enjoy playing Odd Giants.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_middlevalleyclearing-1024x576.png" alt="" class="wp-image-3127" srcset="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_middlevalleyclearing-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_middlevalleyclearing-300x169.png 300w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_middlevalleyclearing-768x432.png 768w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_middlevalleyclearing-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_middlevalleyclearing-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_middlevalleyclearing.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Aiding in this is a great sense of whimsy and fun that suffuses almost everything aspect of the play. The graphics are charming throughout, with well-animated creatures and many scenic vistas to explore. Almost every text sentence in the game has a joke or two in it. Just playing to see whatever funny thing to see or read next can be entertaining, for a little while at least. The music, especially, is worth checking the game out for a little while. I don&#8217;t think I&#8217;ve heard a single track that isn&#8217;t great.</p>



<p>As you do things, you use up your Glitch&#8217;s Energy. If you run out of energy, your little person &#8220;croaks&#8221; and ends up in Hell! But Hell is a region of streets, just like the others. It&#8217;s not hard to get out of Hell. You just run around squishing grapes lying on the ground. Squash enough and you&#8217;ll be returned right where you were, although without much energy. You could even spend a Get Out Of Hell Free card, if you&#8217;ve found one, and bypass that whole process. A lot of the negative things in Glitch/Odd Giants are pretty light like this. No punishment ever really feels punishing, although it may interrupt what you were doing for a bit.</p>



<p>In addition to Energy, glitches have Mood, which slowly depletes and decreases rewards if it dips too low, and &#8220;iMG,&#8221; or Imagination, a general advancement currency used to pay for Upgrades and other features, like expanding your house. There&#8217;s also experience points, or &#8220;XP,&#8221; which contributes to a glitch&#8217;s experience Level, but Level doesn&#8217;t affect the game much at all. It just seems to gate being able to use a few high-end items that you probably won&#8217;t even see for a while.</p>



<p>Instead of level, most of your character&#8217;s advancement comes from buying Upgrades and learning Skills. Some Upgrades are things like being able to walk faster and getting a triple jump, but most are things like increasing your maximum Energy, increasing the bonuses you get for Quoins, or getting bonus items randomly while doing things, or other things of that nature. Upgrades are bought with iMG, and are offered from a &#8220;deck&#8221; three at a time. You can buy any that are offered, but to get new options you&#8217;ll have to &#8220;reshuffle.&#8221; This will put the unbought upgrades back into the deck and deal you three new ones. As you buy Upgrades and remove them from play, the deck is seeded with more powerful, and much more expensive, replacements. Every game day (which last for four hours of real time) you&#8217;re allowed two free reshuffles, with them growing in price after that. There are also some other special upgrades that can be bought repeatedly, like Get Out Of Hell Free cards, extra Reshuffles, and access to special bonus areas (that, unfortunately, mostly don&#8217;t work yet in Odd Giants).</p>



<p>Most Upgrades are nice extras. The need to have Skills, on the other hand, blocks access to more major game features. There&#8217;s a complex array of Skills, many requiring other Skills, or particular accomplishments, under your belt before you can learn them in a kind of skill tree. Each skill takes real time to learn, which pass whether you&#8217;re in-game or not. Some skills take hours, or even days, to learn.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_rangerd7-1024x576.png" alt="" class="wp-image-3128" srcset="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_rangerd7-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_rangerd7-300x169.png 300w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_rangerd7-768x432.png 768w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_rangerd7-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_rangerd7-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_rangerd7.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>You start out with the capacity to know ten Skills. Back in Glitch, you could still learn skills if you were over capacity, but they took even longer. In Odd Giants, at least for now, your capacity is a hard limit, but you can raise it with Upgrades. </p>



<p>Some Skills are really basic things, like access to the Info command on objects, or access to the map. Most of them give you new powers, like being able to teleport places, or allow you to use items like the Meditation Orb. Many things are blocked until you learn the requisite skill, so it&#8217;s good to always make sure you have one learning, if you have excess capacity, when you log off from the game.</p>



<p>It cannot be denied, though, that sometimes the game feels like a gussied-up skeleton of progression systems with a visual veneer. You can make some cool items later on, like &#8220;Essence of Purple&#8221; or &#8220;No-No Powder,&#8221; but you&#8217;ll have to master many skills to get to that point. Glitch had a number of mini-games to discover that you could play at low levels by finding Game Show Tickets, and bonus levels you could buy at the Upgrade shop, but none of those things work currently. It makes the early going a bit of a slog, but the players in the game tend to be very friendly and helpful, and willing to give new players advanced items just for asking.</p>



<h2 class="wp-block-heading">Details to get you started</h2>



<p>It&#8217;s fun to collect <em>quoins</em>, those little floating powerup items that are scattered in many streets, but truthfully they don&#8217;t earn you much. Once in a while a quoin will give you a larger-than-usual bonus, but it&#8217;s infrequent, and rarely enough to bother going out of your way to collect them. Still, they&#8217;re fun to pick up, so I usually do it anyway.</p>



<p>Your Energy cap is a major limiter of your activity. Food items usually restore Energy, so it&#8217;s good to stock up on those. Learning the skill Meditation I lets you use a Meditation Orb, which allows you to regenerate a random amount of Energy or Mood when you want, with only a 30 second timeout to using it repeatedly. I would try to get that as soon as possible.</p>



<p>You&#8217;ll want to earn lots of iMG to unlock Upgrades and expand your yard and home. Most things you do will earn you at least a tiny bit of iMG. When you get the Skills to use machines to make stuff, you can usually convert several items at once, which can get you more for less work. A lot of your iMG will come from Achievements, which the game tracks in the background for you, and Quests, which are usually randomly assigned.</p>



<p>There is a bug in the current version (0.14.1), as I write this, that allows you to get all the rewards for most Quests without having to do them. Just cancel the Quest from the quest screen, then exit the game and reenter. You&#8217;ll have to wait 30 seconds before coming back in, but when you do you&#8217;ll get the full reward! One of the Quests, the one that asks you to construct an Icon, is extremely time-consuming to complete, but has high rewards. This can be used to help fund some of the most expensive Upgrades.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_strucatestacks-1024x576.png" alt="" class="wp-image-3129" srcset="https://setsideb.com/wp-content/uploads/2022/11/oddgiants_strucatestacks-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_strucatestacks-300x169.png 300w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_strucatestacks-768x432.png 768w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_strucatestacks-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_strucatestacks-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2022/11/oddgiants_strucatestacks.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>You can gain a lot of iMG every game day by using Emblems and Icons. There are shrines to the 11 Giants around many areas. You can click on one to donate items to it, which awards you an amount of iMG, and well as favor with that Giant, depending on the value (in the game&#8217;s money, called <em>Currants</em>) of the item. If you built up 1,000 points of favor with a Giant, you can exchange it for an Emblem for that Giant. (In 0.14.1, the first time you do this with each Giant you&#8217;ll receive <em>two</em> Emblems, which is good since you can immediately spend one to unlock an important skill!) Using an Emblem&#8217;s Contemplate command can be worth 30 iMG per Emblem of that Giant you&#8217;re holding. That takes up a lot of inventory space, so you&#8217;ll want to invest in bags, which you can buy from vendors to carry more. It takes a significant number of Currants to outfit yourself with full Bigger Bags, but it&#8217;s ultimately worth it because you can carry so many more Emblems, and all kinds of other things too.</p>



<p>If you collect 11 Emblems, you can combine them into an Icon, which can be set on the ground and be Reflected upon, for even more iMG. In the Groddle Heights region, at the moment, there are a number of Icons set up on the ground for people to use, although sometimes they require a small Currant payment. If you can find your way to Xalanga, the region Zealous Rd NE currently has all 11 kinds of Icons set up for easy use.</p>



<p>Some features are not yet coded. Some of these are in the game as Upgrades or Skills that don&#8217;t work once acquired. There is no indication which these are, which sucks, but what can I say the game&#8217;s under heavy development. One of these as of this writing are the ability to unlearn skills to make room for others, and most of the bonus levels you can buy as Upgrade cards.</p>



<p>At the moment lots of areas have terrain but not much of interest to find in them. Many of the special areas don&#8217;t yet work. One that does, at least, are the Savannah areas, among them Choru, Xalanga, Zhambu, Baqala, and some others. Try navigating there if you want to find a lot of valuable items quickly.</p>



<p>There are some other things to do if you explore a bit, but many things that were in Glitch are not yet implemented. It&#8217;s a bit wild and woolly in that regard, but presumably that kind of stuff will be implemented eventually. As it is, it&#8217;s still fun to log in, customize your character (click on their portrait in the bottom-left corner of the window), and run around and explore.</p>



<h2 class="wp-block-heading">More information</h2>



<p><a href="http://glitchen.org/w/Glitch_Wiki">An archived version of the wiki for Glitch is here</a>. There&#8217;s also a lot of information left up at <a href="https://www.glitchthegame.com/">the game&#8217;s website</a>.</p>



<p>While constructing this post I rummaged through the Metafilter archives (which are a great resource) and found a number of related posts:</p>



<p><a href="https://www.metafilter.com/21060/Game-Neverending">On Game Neverending</a> (a predecessor of Glitch). <a href="https://www.metafilter.com/44157/Flickr-Neverending">On how it gave rise to Flickr</a>. <a href="https://www.metafilter.com/89287/Waitis-thata-Glitch">On Glitch itself</a>. <a href="https://www.metafilter.com/105366/Katamari-creator-Keita-Takahashi-joins-Glitch">On Katamari Damacy creator Keita Takahashi joining up with Tiny Speck</a>. <a href="https://www.metafilter.com/121858/Goodbye-Glitch">On Glitch&#8217;s closing</a>. <a href="https://www.metafilter.com/127635/Baby-is-invincible-But-baby-cant-jump-and-climb-ladder">On Keita Takahashi&#8217;s idea journal</a>. <a href="https://www.metafilter.com/133949/Glitch-is-Dead-Long-Live-Glitch">On the grant of Glitch&#8217;s assets to the public domain</a>. <a href="https://www.metafilter.com/170949/Glitch-Forever-Wiki">On the Glitch Forever wiki revival</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>What We&#8217;re Playing 11/18/2022</title>
		<link>https://setsideb.com/what-were-playing-11-18-2022/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 19 Nov 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[blognews]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[milesmorales]]></category>
		<category><![CDATA[oddgiants]]></category>
		<category><![CDATA[roguelikes]]></category>
		<category><![CDATA[spiderman]]></category>
		<category><![CDATA[warriorsofthenile2]]></category>
		<category><![CDATA[whatwereplaying]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3117</guid>

					<description><![CDATA[John Harris: I&#8217;ve been playing a ton of Glitch revival Odd Giants, which I mentioned last month. It&#8217;s incomplete but still under development, and the original game was never complete anyway. I might write something more on it in the near future. Josh Bycer: I just started playing Warriors of the Nile 2. it&#8217;s a &#8230; <a href="https://setsideb.com/what-were-playing-11-18-2022/" class="more-link">Continue reading<span class="screen-reader-text"> "What We&#8217;re Playing 11/18/2022"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>John Harris: I&#8217;ve been playing a ton of Glitch revival Odd Giants, which I mentioned last month. It&#8217;s incomplete but still under development, and the original game was never complete anyway. I might write something more on it in the near future.</p>



<p>Josh Bycer: I just started playing Warriors of the Nile 2. it&#8217;s a tactical strategy game with roguelike elements too, a lot of ways to break the game with the right skills and every character has their own abilities and strategies to use.</p>



<p>Phil Nelson: I finally have been playing the recent Marvel&#8217;s Spider-Man games and Miles Morales really does kick ass as a game most of the time, but I still run into some bullshit. In a more just world we&#8217;d have a proper Spider-Man roguelike.</p>



<p>I like how Josh and Phil are talking about roguelikes, and I&#8217;m really into an old non-violent MMORPG with like maybe 100 players. I&#8217;ve always got to be contrary I guess.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Revival of Glitch: Odd Giants</title>
		<link>https://setsideb.com/glitchlikes/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 29 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[buttland]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[keitatakahashi]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[oddgiants]]></category>
		<category><![CDATA[shimshiri]]></category>
		<category><![CDATA[slack]]></category>
		<category><![CDATA[stewartbuterfield]]></category>
		<category><![CDATA[tinyspeck]]></category>
		<category><![CDATA[ur]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2581</guid>

					<description><![CDATA[Some years ago there was Glitch, an innovative MMORPG whose client ran in the web browser, and offered non-violent and whimsical play. The land of Ur in that game was overseen by eleven sleeping Giants, and players could create customized characters to roam around, explore, collect things, complete quests, earn achievements, and generally have fun. &#8230; <a href="https://setsideb.com/glitchlikes/" class="more-link">Continue reading<span class="screen-reader-text"> "Revival of Glitch: Odd Giants"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="557" src="https://setsideb.com/wp-content/uploads/2022/10/oddgiants-1024x557.png" alt="" class="wp-image-2592" srcset="https://setsideb.com/wp-content/uploads/2022/10/oddgiants-1024x557.png 1024w, https://setsideb.com/wp-content/uploads/2022/10/oddgiants-300x163.png 300w, https://setsideb.com/wp-content/uploads/2022/10/oddgiants-768x418.png 768w, https://setsideb.com/wp-content/uploads/2022/10/oddgiants-1536x836.png 1536w, https://setsideb.com/wp-content/uploads/2022/10/oddgiants-1200x653.png 1200w, https://setsideb.com/wp-content/uploads/2022/10/oddgiants.png 1914w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Some years ago there was Glitch, an innovative MMORPG whose client ran in the web browser, and offered non-violent and whimsical play. The land of Ur in that game was overseen by eleven sleeping Giants, and players could create customized characters to roam around, explore, collect things, complete quests, earn achievements, and generally have fun. While there were still dangers (in the form of The Rook, a horde of malicious crows that occasionally attacked) it was mostly pretty chill. It was essentially a platforming world, but there were fun twists on the formula.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="720" height="120" src="https://setsideb.com/wp-content/uploads/2022/10/doonway.jpg" alt="" class="wp-image-2585" srcset="https://setsideb.com/wp-content/uploads/2022/10/doonway.jpg 720w, https://setsideb.com/wp-content/uploads/2022/10/doonway-300x50.jpg 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption>Glitch had some beautiful locations to find and explore</figcaption></figure>



<p>They hired on <a href="https://twitter.com/keitatakahash">Keita Takahashi</a>, the creator of Katamari Damacy, Noby Noby Boy, and later on Wattam, and although they closed before many of his ideas could be implemented they did manage to release the area Shim Shiri, which was kind of a shortcut hub for the game&#8217;s world. Scattered throughout the world were the mouths of gigantic creatures, you see, which you could dive into, zip down their digestive systems, and be pooped out the other end in <a href="https://www.glitchthegame.com/locations/LA9BT2I0ILD340S/">Shim Shiri</a>. Then you could go to another creature&#8217;s butt, jump right up it, and emerge elsewhere! His ideas <a href="https://www.glitchthegame.com/oddsandends/qis/">were recorded</a> on the Glitchipedia on <a href="https://www.glitchthegame.com/">the Glitch game&#8217;s website</a>, which is still up.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="720" height="120" src="https://setsideb.com/wp-content/uploads/2022/10/shimshiri.jpg" alt="" class="wp-image-2584" srcset="https://setsideb.com/wp-content/uploads/2022/10/shimshiri.jpg 720w, https://setsideb.com/wp-content/uploads/2022/10/shimshiri-300x50.jpg 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption>BEHOLD THE MAJESTY</figcaption></figure>



<p>Glitch was never very popular, but it gathered a passionate fanbase. I started playing Glitch, as often happens with me, right after it was announced that it was closing permanently. I could see, even in the limited time that I was there, that it was special.</p>



<p>Glitch was run by Tiny Speck and created by Stewart Butterfield, who founded Flickr, and afterward went on to create Slack. It&#8217;s rumored that Slack&#8217;s humble beginnings were in Glitch&#8217;s communications code.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="720" height="120" src="https://setsideb.com/wp-content/uploads/2022/10/arisaannex.jpg" alt="" class="wp-image-2586" srcset="https://setsideb.com/wp-content/uploads/2022/10/arisaannex.jpg 720w, https://setsideb.com/wp-content/uploads/2022/10/arisaannex-300x50.jpg 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption>All of these locations are still listed, pictured, and mapped-out on the Glitch website, just as if the original game were still operational</figcaption></figure>



<p>If you get the feeling that you missed out on something cool, well, you did. But not forever! Metafilter user <a href="https://www.metafilter.com/196941/Welcome-back-to-Ur-Glitchen-Or-should-we-say-Oddlings">fiercecupcake</a> recently informed us of a couple of Glitch revival projects. Tiny Speck thoughtfully contributed all of Glitch&#8217;s assets to the public domain soon after they shut the game down to aid in others who wish to revive the game. One of these, <a href="https://oddgiants.com/">Odd Giants</a>, is currently in alpha and playable! It&#8217;s implemented as a Unity stand-alone application instead of running in a web browser, and it is a fairly substantial download at around 1.3 GB, so keep that in mind. It is available for Windows, Mac and Linux.</p>



<p>It tends only to have a small number of people online at any given time, but perhaps there lies the seeds of something great? Well, likely not, it is a fan recreation of a dead MMORPG, but perhaps, just <em>perhaps</em>&#8230;.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="720" height="120" src="https://setsideb.com/wp-content/uploads/2022/10/sappatuslinks.jpg" alt="" class="wp-image-2587" srcset="https://setsideb.com/wp-content/uploads/2022/10/sappatuslinks.jpg 720w, https://setsideb.com/wp-content/uploads/2022/10/sappatuslinks-300x50.jpg 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p></p>
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		<title>The Final Fantasy IV Door Stack Glitch</title>
		<link>https://setsideb.com/the-final-fantasy-iv-door-stack-glitch/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 13 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[finalfantasyiv]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[speedrunning]]></category>
		<category><![CDATA[stack]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1980</guid>

					<description><![CDATA[The Final Fantasy series is loaded with bugs throughout. A full recounting would be much more than a longpost&#8217;s worth, but here is a quick description of one specific example, from Final Fantasy IV (originally II in the US, but most people now will probably think of it by the Japanese numbering anyway). Some RPGs, &#8230; <a href="https://setsideb.com/the-final-fantasy-iv-door-stack-glitch/" class="more-link">Continue reading<span class="screen-reader-text"> "The Final Fantasy IV Door Stack Glitch"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Final Fantasy series is loaded with bugs throughout. A full recounting would be much more than a longpost&#8217;s worth, but here is a quick description of one specific example, from Final Fantasy IV (originally II in the US, but most people now will probably think of it by the Japanese numbering anyway).</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="553" height="612" src="https://setsideb.com/wp-content/uploads/2022/08/lalihopub_ffiv.png" alt="" class="wp-image-1982" srcset="https://setsideb.com/wp-content/uploads/2022/08/lalihopub_ffiv.png 553w, https://setsideb.com/wp-content/uploads/2022/08/lalihopub_ffiv-271x300.png 271w" sizes="auto, (max-width: 553px) 85vw, 553px" /><figcaption class="wp-element-caption">The door to the pub is push-type, potentially causing Problems.<br>Image from mynockx&#8217;s guide on GameFAQs.</figcaption></figure>



<p>Some RPGs, instead of coding area transitions all as a sequence of doors and destinations, instead use a form of stack to record where the player was when they entered the door. &#8220;Stack&#8221; here is a term from computer science, a data structure consisting of a region of memory and a pointed within it. Data can be &#8220;pushed&#8221; onto the stack, which means putting some number of bytes onto it and advancing the stack pointed by that number. Stacks can &#8220;grow&#8221; either up or down, meaning when the pointer advances, it&#8217;ll go in that direction. When the data is needed again, it&#8217;s read off the top of the stack, then the pointer is pulled back to its original position.</p>



<p>So how the door stack works is, when a player enters a location, say enters a town from the overworld, their location before entering is &#8220;pushed&#8221; onto the stack and they are then moved into the town&#8217;s entrance. When they exit the town, their old location is &#8220;pulled&#8221; from the stack, leaving it empty. (Actually, the data is still there, but because the stack pointer has been decremented, it&#8217;ll be overwritten the next time the player enters an area.)</p>



<p>Why use a stack? Well mostly it&#8217;s a convenience thing for the programmers. A door&#8217;s location can either be &#8220;into&#8221; an area, or &#8220;out of&#8221; it. &#8220;In&#8221; doors have to know where they&#8217;re going, but &#8220;out&#8221; doors just have to know they&#8217;re going outside. But it helps in one particular instance; if a game has a spell or item like &#8220;Exit,&#8221; &#8220;Outside,&#8221; or &#8220;Warp,&#8221; it can work simply by pulling every location off the stack until it gets to the last one. This means the programmers don&#8217;t have to have every location &#8220;know&#8221; where a given area is on the World Map. Just rewind the door stack until you get to the last location on it, that must be it.</p>



<p>Well there&#8217;s a subtle bug in some locations in Final Fantasy IV where some transitions that push when they should pull. One such transition is the one to the pub in the Dwarven Castle. When you enter the pub, the way in is pushed onto the stack; when you exit, instead of pulling that location off, the way <em>out</em> is pushed onto the stack.</p>



<p>There&#8217;s only so much memory reserved in a stack, which for old games is usually implemented as a single page (256 bytes) of memory. The pointer into it is thus one byte long, and so if the stack fills up, it wraps around. If you find such a door, and go through it enough times, you can cause it to overflow on purpose, with unexpected results.</p>



<p>This can be taken advantage of in Final Fantasy IV by overflowing the stack, then going through a pull-door, which causes the game state to be read from unexpected memory. Speedrunners (you just knew they&#8217;d be involved) use this to flip rapidly to the end of the game. Most players will never notice this very subtle bug, since when you return to the world map the game knows enough to completely clear the stack.</p>



<p>Something I&#8217;ve noticed about the 8- and 16-bit Final Fantasy games is, if there is a potential for an obscure bug somewhere, there is almost certainly going to be an example of that bug somewhere in that code. A lot of these bugs are only visible to a player with obsessive observation or repetition. This results in spells with unexpected effects, stats with no function, features that don&#8217;t operate, and item duplication bugs. Truly, it was an age before unit testing.</p>



<p><a href="https://finalfantasy.fandom.com/wiki/64_door_hierarchy_glitch">Final Fantasy Wiki: 64 Door Hierarchy Glitch</a></p>



<p></p>
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