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	<title>goldbox &#8211; Set Side B</title>
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	<title>goldbox &#8211; Set Side B</title>
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		<title>The Original Neverwinter Nights</title>
		<link>https://setsideb.com/the-original-neverwinter-nights/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 06 Jan 2024 15:00:00 +0000</pubDate>
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		<guid isPermaLink="false">https://setsideb.com/?p=6667</guid>

					<description><![CDATA[I feel sometimes like the kid from The Sixth Sense. That reference probably dates me to an extent, it&#8217;s from 1999 which feels like practically yesterday. It&#8217;s pretty recent as my references go: I know who Kojak was, and remember M*A*S*H. I feel like that kid because when I look over the internet, sometimes I &#8230; <a href="https://setsideb.com/the-original-neverwinter-nights/" class="more-link">Continue reading<span class="screen-reader-text"> "The Original Neverwinter Nights"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img fetchpriority="high" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big.png" alt="" class="wp-image-3726" width="274" height="274" srcset="https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big.png 512w, https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big-300x300.png 300w, https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big-150x150.png 150w" sizes="(max-width: 274px) 85vw, 274px" /></figure>
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<p><em>The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the <a href="https://archive.org/web/">Wayback Machine</a>. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot&#8230;.</em></p>



<p>I feel sometimes like the kid from The Sixth Sense. That reference probably dates me to an extent, it&#8217;s from 1999 which feels like practically yesterday. It&#8217;s pretty recent as my references go: I know who Kojak was, and remember M*A*S*H.</p>



<p>I feel like that kid because when I look over the internet, sometimes I see ghosts. The shades of dead games. When something disappears from the web, it&#8217;s <em>really gone</em>, there is no corpse and its server leaves practically no trace of its existence. But sometimes signs can be found, like archived client uploads, broken hyperlinks, site snapshots on the Internet Archive, or still-active fansites.</p>



<p>One of those ghosts that flickers into my hazy vision sometimes is the original Neverwinter Nights. Not the Bioware game by that name, which really has very little to do with it. The first Neverwinter Nights was a SSI-produced MMORPG on America On-Line, that lasted from 1991 to 1997, a contemporary of Island of Kesmai, and of WorldsAway,which I&#8217;ve brought up here before.</p>



<p>NWN might have been a MMORPG, but it was also a MS-DOS game, and it ran on a modified version of SSI&#8217;s Gold Box engine, and (I presume) used the 2nd Edition D&amp;D ruleset. That may have been what doomed it in the long run, for the license expired, and AOL, TSR and SSI couldn&#8217;t reach an agreement that would allow the game to continue. It is worthy of note that of those three companies, two don&#8217;t exist now, and the remaining one is nowadays nearly a ghost itself. I&#8217;m not going to say it happened because they couldn&#8217;t reach an agreement on continuing NWN, in fact it probably wasn&#8217;t, but it&#8217;s a little comforting to think it might have contributed. Two things that are equally disposable, it seems, are old MMORPGs and the hide-bound corporations that ran them.</p>



<p>There is <a href="http://www.bladekeep.com/nwn/index2.htm">a fansite devoted to the AOL Neverwinter Nights</a>, apparently continuous in existence from the days the game was live. It hosts a fan recreation called <a href="http://www.bladekeep.com/nwn/offline.shtml">Neverwinter Nights Offline</a>, which is not an exact recreation of the original but recreates a large portion. Of course, without other human players inhabiting the game&#8217;s world, it&#8217;s nowhere near the same. It runs in DOS, so <a href="https://www.dosbox.com/">Dosbox</a> might be of some use to you. </p>



<p>There is also <a href="http://www.forgottenworld.com/">ForgottenWorld</a> (no relation to Capcom&#8217;s arcade game), a fan-made recreation of Neverwinter Nights. The note on the fansite dates to 2004, but ForgottenWorld still survives, and even has a Discord. I haven&#8217;t tried it myself yet, nor the offline version of NWN linked above. That&#8217;s because I see ghosts like these all the time, and I cannot devote the time or energy to any of them that they truly deserve. But maybe, you can.</p>



<p>On Neverwinter Nights Offline, there is a series of Youtube videos where <a href="https://www.youtube.com/@aulddragon">aulddragon</a> plays it for four hours. The first video in the sequence follows. Check out that Gold Box combat style!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Let&#039;s Briefly Play &quot;Neverwinter Nights (AOL)&quot; - Part 1" width="840" height="473" src="https://www.youtube.com/embed/ATMXCa8krH4?list=PL1Be_cMfHOEdCfwkwfrnWH4waWroZZ38j" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Fansite: <a href="http://www.bladekeep.com/nwn/index2.htm">The Original Neverwinter Nights 1991-1997</a><br><a href="https://www.youtube.com/watch?v=ATMXCa8krH4&amp;list=PL1Be_cMfHOEdCfwkwfrnWH4waWroZZ38j">Let&#8217;s Briefly Play &#8220;Neverwinter Nights AOL&#8221;</a> (Youtube playlist, about 4 hours)</p>
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		<title>Games With Blobber Mazes</title>
		<link>https://setsideb.com/play-addendum-games-with-blobber-mazes/</link>
					<comments>https://setsideb.com/play-addendum-games-with-blobber-mazes/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 02 Aug 2022 14:00:00 +0000</pubDate>
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		<guid isPermaLink="false">https://setsideb.com/?p=1717</guid>

					<description><![CDATA[In @Play yesterday I mentioned a number of games that use Wizardry&#8217;s weird world metaphor. They&#8217;re sort of like roguelikes in that the world is divided into a grid of discrete spaces, but instead of viewing them from overhead, you are given a first-person view from the center of that space. You don&#8217;t move with &#8230; <a href="https://setsideb.com/play-addendum-games-with-blobber-mazes/" class="more-link">Continue reading<span class="screen-reader-text"> "Games With Blobber Mazes"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="562" height="386" src="https://setsideb.com/wp-content/uploads/2022/08/wizardry_apple.gif" alt="" class="wp-image-1718"/><figcaption class="wp-element-caption">Apple II Wizardry. All images in this post are from <a href="https://www.mobygames.com/game/apple2/wizardry-proving-grounds-of-the-mad-overlord/screenshots/gameShotId,43910/">MobyGames</a>.</figcaption></figure>
</div>


<p>In @Play <a href="https://setsideb.com/play-a-reintroduction-to-angband/">yesterday</a> I mentioned a number of games that use Wizardry&#8217;s weird world metaphor. They&#8217;re sort of like roguelikes in that the world is divided into a grid of discrete spaces, but instead of viewing them from overhead, you are given a first-person view from the center of that space.</p>



<p>You don&#8217;t move with the same kind of smoothly-adjusting motion as Wolfenstein 3D would bring a while later, but movement instead jerks along one space at a time, and you turn in 90 degree increments. These games all disorient the player just enough that mapping them becomes important, but can be easily mapped on graph paper. Your more fiendish RPG dungeons of the type have tricks they play on you as you explore specifically to disorient you, like teleporting you to an identical-looking corridor without telling you, or spinning you around randomly. Wizardry and Bard&#8217;s Tale in particular delight in doing this.</p>



<p>It&#8217;s such a distinctive and immediately recognizable way to represent dungeon exploration that I&#8217;m surprised there isn&#8217;t a fan name for it, like &#8220;shmup&#8221; or &#8220;belt scroller.&#8221; I&#8217;ve calling them <em>blobbers</em>, but those actually get their name from the fact that, if you are commanding a party of characters, they&#8217;re all considered to inhabit that one space. The term doesn&#8217;t really apply to the mode of movement, only the atomicity of your group.</p>



<p>I gave a list of a good number of games that offer this kind of movement, but shortly after I thought of a bunch more, and they&#8217;re such a weird and varied bunch that I figured I&#8217;d take it as an excuse to catalogue as many examples as come to mind, and say some words about them in passing.</p>



<p>In the beginning there&#8217;s the <strong>Wizardry</strong> games, of course. I don&#8217;t actually know if it&#8217;s the first of the type, but it&#8217;s the earliest I can think of. Wizardry games using this format include, I believe, the first seven in the series; the 8th (and last in the core series) finally switched to a full 3D engine. There&#8217;s also some Japanese Wizardry games, and some of them use the style as well, but I can only personally vouch for one. That&#8217;s eight in total.</p>



<p>There&#8217;s some games that use Wizardry-style mazes as only a part of the experience. Some of the Ultima games do this. The Ultima predecessor <strong>Akalabeth</strong> uses them, and I know <strong>Ultima III</strong> does too for its dungeons. That&#8217;s two more.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/mightandmagicgenesis.gif" alt="" class="wp-image-1719" width="512" height="358"/><figcaption class="wp-element-caption">Might &amp; Magic II for Genesis, image from MobyGames.</figcaption></figure>
</div>


<p>There&#8217;s two major series of Wizardly-inspired games. The original <strong>Bard&#8217;s Tale</strong> series were blobbers in the truest sense of the term. That&#8217;s four: I, II, III and Construction Set. The hugely underrated <strong>Might &amp; Magic</strong> series also used them for both dungeons and their game worlds up to V. That&#8217;s nine more, for a running total of 19.</p>



<p>On the NES there are some surprising examples of the form. I already mentioned Interplay&#8217;s <strong>Swords &amp; Serpents</strong>, a unique and probably doomed attempt to make a Bard&#8217;s Tale RPG on a ROM-based system. There&#8217;s multiple oodles (boodles! froodles! zoodles! poodles!) of interesting things about that game, like its character-specific password system and its four-player support, but we don&#8217;t have the time here to get into that. In fact, I could say that about nearly this entire list.</p>



<p>Two of the most ridiculous kinds of characters to explore 1st-person dungeons are a super spy (as in <strong>Golgo 13: Top Secret Episode</strong>) and lightbulb-tonguing uncle to a weird and macabre family (as in <strong>Fester&#8217;s Quest</strong>), both also on NES. Adding them to the pile brings us up to 22.</p>



<p>I mentioned <strong>Phantasy Star</strong> on Sega Master System and <strong>Arcana</strong> on SNES.  There&#8217;s also <strong>Shining in the Darkness</strong> on Genesis and <strong>Double Dungeons</strong> on the TG16. There&#8217;s at least one <strong>Madou Monogatari</strong> game that uses the system, but I&#8217;m only adding games that I can remember without Googling or looking anything up, so I&#8217;m only counting it once. We&#8217;re now at 27.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/xybots.png" alt="" class="wp-image-1720" width="606" height="433" srcset="https://setsideb.com/wp-content/uploads/2022/08/xybots.png 336w, https://setsideb.com/wp-content/uploads/2022/08/xybots-300x214.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Xybots</figcaption></figure>
</div>


<p>There&#8217;s <strong>3D Bomberman</strong> on the MSX, an early experiment in the Bomberman series where the mazes you&#8217;re in are 3D. In the arcade there&#8217;s Ed Logg&#8217;s <strong>Xybots</strong>, which was intended to be a Gauntlet sequel but the play ended up being different enough that he changed it to a sci-fi game. Xybots breaks the rules slightly because your character is visible, but it&#8217;s still that kind of grid-based, first-person maze. More recently there&#8217;s, hm&#8230; at least five <strong>Etrian Odyssey</strong> games? That brings the count up to 34.</p>



<p>Some more miscellaneous RPGs I mentioned last time: <strong>Dragon Wars</strong>, <strong>Eye of the Beholder</strong>, and <strong>Dungeon Hack</strong>. I particularly like Dragon Wars and Dungeon Hack, although for completely different reasons.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/dungeonhack.gif" alt="" class="wp-image-1725" width="552" height="345"/><figcaption class="wp-element-caption">Dungeon Hack</figcaption></figure>
</div>


<p>Oh! Let&#8217;s not forget about the D&amp;D Gold Box series, which use 1st person grid mazes for dungeon exploration. That includes <strong>Pool of Radiance</strong>, <strong>Curse of the Azure Bonds</strong>, <strong>Secret of the Silver Blades</strong>, <strong>Pools of Darkness</strong>, <strong>Champions of Krynn</strong>, <strong>Death Knights of Krynn</strong>, <strong>Unlimited Adventures</strong>, and the <strong>Buck Rodgers</strong> game made in that style. There are other computer D&amp;D games from the time, but they didn&#8217;t use that engine. These games also had other modes of exploration, and overhead-view combat, so they aren&#8217;t as tied to the format.</p>



<p>Finally there are some other miscellaneous games. Blobber-style mazes were a low-resource way of immersing the player in a labyrinth, even if there was nothing else in there of interest. My first exposure to the field was a C64 BASIC game called, natch, <strong>Labyrinth</strong>. I remember seeing a shareware DOS game called <strong>3-Demon</strong>. The game that Strong Bad poked around in the Friendlyware video I linked last time is <strong>Killer Maze</strong>, and definitely fits the discretely granular bill.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Disk 4 of 12 - FriendlyWare" width="840" height="473" src="https://www.youtube.com/embed/yvscxQN1JlA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">It&#8217;s a good excuse to embed the video. (14 minutes)</figcaption></figure>



<p>So, all in all that&#8217;s 48 games completely from memory! But I&#8217;m sure there&#8217;s more; can you think of any others?</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="800" height="500" src="https://setsideb.com/wp-content/uploads/2022/08/wolf3d.jpg" alt="" class="wp-image-1726" srcset="https://setsideb.com/wp-content/uploads/2022/08/wolf3d.jpg 800w, https://setsideb.com/wp-content/uploads/2022/08/wolf3d-300x188.jpg 300w, https://setsideb.com/wp-content/uploads/2022/08/wolf3d-768x480.jpg 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Wolfenstein 3D</figcaption></figure>
</div>


<p>When Wolfenstein 3D came out this entire style of world presentation immediately fell out of favor. Wolf 3D has very much that same kind of grid-based world, but no longer is your position locked to the center of each space. You can turn in angles of less than 90 degrees, and there&#8217;s more of a real-time immediacy to the game that&#8217;s a lot more engaging.</p>



<p>Wolf 3D pretty easily destroyed this genre. Almost no blobber mazes show up from that point on except for some edge cases that are explicitly calling back to the old style, like the later Japanese Wizardry games and Etrian Odyssey. It is interesting that, once computers became powerful enough to render worlds in a more fluid and immediate kind of way, it made these kinds of distinctive presentation shortcuts irrelevant. It&#8217;s kind of saddening.</p>



<p>EDIT: One I had intended to include but somehow left out is <strong>Dungeon Master</strong>, which xot reminded me of in comments!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<title>News 7/14/22: Genesis Zim Breakers BBS</title>
		<link>https://setsideb.com/news-7-14-22/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 14 Jul 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[breakers]]></category>
		<category><![CDATA[buckrogerscountdowntodoomsday]]></category>
		<category><![CDATA[dragonball]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[goldbox]]></category>
		<category><![CDATA[herzogzwei]]></category>
		<category><![CDATA[hirezstudios]]></category>
		<category><![CDATA[invaderzim]]></category>
		<category><![CDATA[jhonanvasquez]]></category>
		<category><![CDATA[kingsbounty]]></category>
		<category><![CDATA[lastcallbbs]]></category>
		<category><![CDATA[megadrive]]></category>
		<category><![CDATA[newsroundup]]></category>
		<category><![CDATA[ringsofpower]]></category>
		<category><![CDATA[romhacking]]></category>
		<category><![CDATA[smite]]></category>
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		<category><![CDATA[starflight]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=1452</guid>

					<description><![CDATA[Matthew Byrd of Den of Geek lists 20 Genesis/Mega Drive games that were ahead of their time. Some interesting choices, like Buck Rogers: Countdown to Doomsday, and they did notice Naughty Dog&#8217;s Rings of Power unlike that previous list. They also mention ToeJam &#38; Earl, although they diss it a bit, boo. They also give &#8230; <a href="https://setsideb.com/news-7-14-22/" class="more-link">Continue reading<span class="screen-reader-text"> "News 7/14/22: Genesis Zim Breakers BBS"</span></a>]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png" alt="" class="wp-image-381" srcset="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png 256w, https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure></div>



<p><em>&#8220;We scour the Earth web for indie, retro, and niche gaming news so you don&#8217;t have to, drebnar!&#8221;</em> &#8211; your faithful reporter</p>



<p>Matthew Byrd of Den of Geek lists <a href="https://www.denofgeek.com/games/sega-genesis-cd-master-system-games-aheado-of-their-time-innovative/">20 Genesis/Mega Drive games that were ahead of their time</a>. Some interesting choices, like <em>Buck Rogers: Countdown to Doomsday</em>, and they did notice Naughty Dog&#8217;s <em>Rings of Power</em> unlike that previous list. They also mention <em>ToeJam &amp; Earl</em>, although they diss it a bit, boo. They also give nods to <em>King&#8217;s Bounty</em>, <em>Starflight</em> and <em>Herzog Zwei</em>, which are all fine games. No mention of <em>Might &amp; Magic II</em> though!</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2022/07/Kings-Bounty-U-220710-235619.png" alt="" class="wp-image-1454" srcset="https://setsideb.com/wp-content/uploads/2022/07/Kings-Bounty-U-220710-235619.png 320w, https://setsideb.com/wp-content/uploads/2022/07/Kings-Bounty-U-220710-235619-300x210.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /></figure>
</div>


<p>Ollie Reynolds at Nintendo Life writes of <a href="https://www.nintendolife.com/news/2022/07/random-talented-hackers-are-adding-vibrant-colour-to-classic-game-boy-titles">modders adding color to B&amp;W Gameboy titles</a>.</p>



<p>At first, Sorrel Kerr-Jung&#8217;s article at CBR about <a href="https://www.cbr.com/invader-zim-richard-horvitz-jhonen-vasquez-smite-react-voice-actors-nickelodeon/">Invader Zim&#8217;s voice being recast, and series creator Jhonan Vasquez being upset about it</a>, doesn&#8217;t seem like it fits in with our theme. Even hearing about it being in <em>SMITE</em>, which is one of those MOBAs a particular breed of older kid might be enthused with&#8230; well, I&#8217;ve never heard of <em>SMITE</em>. But when I found out it was because they wanted to avoid voice actor Richard Horvitz&#8217;s union, and yeah, that&#8217;s the kind of terrible behavior we can get behind telling people about. The developers responsible are Hi-Rez Studios and Titan Forge Games. Also, whose idea was it to put Invader Zim in a MOBA?</p>



<p>At Nintendo Everything, Brian notes about upcoming asymmetric multiplayer game <em>Dragon Ball</em>: The Breakers, where some players play as DB side characters, and others of villains like Cell, Frieza and Kid Buu. <a href="https://nintendoeverything.com/dragon-ball-the-breakers-team-was-initially-worried-fans-might-not-want-to-play-as-comparatively-weak-characters-like-bulma-or-oolong/">The developers were unsure anyone would want to play weak characters like Oolong and Bulma</a>. Geez, those are some of my favorite characters! Vegeta is cool and all but he&#8217;s kind of one-note, and let&#8217;s face it, Goku is <em>probably insane.</em></p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/lastcall.jpg" alt="" class="wp-image-1455" width="300" height="169" srcset="https://setsideb.com/wp-content/uploads/2022/07/lastcall.jpg 600w, https://setsideb.com/wp-content/uploads/2022/07/lastcall-300x169.jpg 300w" sizes="auto, (max-width: 300px) 85vw, 300px" /></figure>
</div>


<p>Sad news that&#8217;s been going around: popular niche puzzle makers Zachtronics is closing up shop. They&#8217;re making one last game though, <em>Last Call BBS</em>, which Vice&#8217;s Renana Price calls <a href="https://www.vice.com/en/article/n7zbjz/last-call-bbs-is-a-brilliant-send-off-to-indie-darling-zachtronics">&#8220;a beautiful vision of the 90s internet.&#8221;</a> It&#8217;s basically a collection of smaller puzzles with a framing story about maintaining a friend&#8217;s website. Like all of Zachtronics&#8217; products, it looks very interesting. <a href="https://store.steampowered.com/app/1511780/Last_Call_BBS/">It&#8217;s available on Steam</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Link Roundup 4/29/22</title>
		<link>https://setsideb.com/link-roundup-4-29-22/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 29 Apr 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[balanwonderworld]]></category>
		<category><![CDATA[callofduty]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[ghostbusters]]></category>
		<category><![CDATA[goldbox]]></category>
		<category><![CDATA[kirby]]></category>
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		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[sonic]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=564</guid>

					<description><![CDATA[Cian Maher for IGN, on players who obsessively chase rare &#8220;shiny&#8221; variants of Pokemon. Ted Litchfield for PC Gamer, on the disappointment of FFXIV&#8216;s producer on player taunting. Morgan Park of PC Gamer tells us Call of Duty has lost 50 million players in a year, a third of their base Andrew Kiya of Siliconera &#8230; <a href="https://setsideb.com/link-roundup-4-29-22/" class="more-link">Continue reading<span class="screen-reader-text"> "Link Roundup 4/29/22"</span></a>]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png" alt="" class="wp-image-381" srcset="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png 256w, https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure></div>



<p><em>&#8220;We scour the Earth web for indie, retro, and niche gaming news so you don&#8217;t have to, drebnar drebnar!&#8221;</em> &#8211; your faithful reporter</p>



<p>Cian Maher for IGN, on <a href="https://www.ign.com/articles/shiny-pokemon-hunters-sword-shield-scarlet-violet-dynamax?amp=1">players who obsessively chase rare &#8220;shiny&#8221; variants of Pokemon</a>.</p>



<p>Ted Litchfield for PC Gamer, on <a href="https://www.pcgamer.com/final-fantasy-14-pvp-taunt-rules/">the disappointment of <em>FFXIV</em>&#8216;s producer on player taunting</a>.</p>



<p>Morgan Park of PC Gamer tells us <a href="https://www.pcgamer.com/call-of-duty-has-lost-50-million-players-in-a-year/"><em>Call of Duty</em> has lost 50 million players in a year, a third of their base</a></p>



<p>Andrew Kiya of Siliconera <a href="https://www.siliconera.com/masahiro-sakurai-shares-story-about-kirbys-victory-dance/">noticed a tweet in which Kirby creator Masahiro Sakurai revealed facts about the origins of the Kirby Dance</a> (what dance? <a href="https://www.youtube.com/watch?v=NABKiuzTXro">this dance</a>).</p>



<p>Keith Stuart of The Guardian (<em>wow, drebnar!</em>) on <a href="https://www.theguardian.com/games/2022/apr/28/sonic-the-hedgehog-2-sega-games">why Sonic the Hedgehog is great</a>.</p>



<p>Michael McWhertor for Polygon tells us that <a href="https://www.polygon.com/23046266/balan-wonderworld-yuji-naka-square-enix-lawsuit">Yuji Naka was kicked off the <em>Balan Wonderworld</em> project six months before it finished</a>, partly for bringing up quality issues. He mentioned possibly retiring from the games industry.</p>



<p>Steven Blackburn of Screen Rant informs us that <a href="https://screenrant.com/sonic-hedgehog-satam-cartoon-third-season-sequel/">some fans are working on a third season of the old Saturday Morning <em>Sonic the Hedgehog</em> cartoon show</a>. That&#8217;s the &#8220;darker&#8221; one, with Princess Sally and Bunny Rabbot. The other one from the time, made for syndication, was sillier, and the podcast What A Cartoon did <a href="https://whatacartoonfeed.libsyn.com/what-a-cartoon-sonic-satam-super-sonic-with-ian-jones-quartey">an episode on it</a> with Ian Jones Quartey.</p>



<p>Jody Macgregor for PC Gamer on <a href="https://www.pcgamer.com/the-classic-gold-box-dandd-games-are-on-steam-but-whats-special-about-them/">the <em>D&amp;D</em> Gold Box games coming to Steam, and why they&#8217;re great</a>.</p>



<p>And Jason Fitzsimmons of Ghostbusters News points us to <a href="https://twitter.com/days_danilo/status/1519041313462751233">a tweet</a> about <a href="https://ghostbustersnews.com/2022/04/27/sega-genesis-ghostbusters-game-is-finally-seeing-the-addition-of-character-winston-zeddemore/">a fan project to hack the character of Winston Zeddemore into the Sega Genesis <em>Ghostbusters</em> game, where he had been originally excluded</a>.</p>
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