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	<title>JasonMerlo &#8211; Set Side B</title>
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	<title>JasonMerlo &#8211; Set Side B</title>
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		<title>Jed&#8217;s Journey (on Loadstar 87)</title>
		<link>https://setsideb.com/jeds-journey-on-loadstar-87/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 27 May 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[JasonMerlo]]></category>
		<category><![CDATA[JedsJourney]]></category>
		<category><![CDATA[loadstar]]></category>
		<category><![CDATA[zeldalike]]></category>
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					<description><![CDATA[Jed&#8217;s Journey is a fun little Zelda-like game for the Commodore 64. If you weren&#8217;t a Loadstar subscriber around 1993 or so, you&#8217;ve probably never heard of it. It&#8217;s one of the many programs from Loadstar&#8217;s 22-year run, which I&#8217;ve put up for sale (with permission of J&#38;F Publishing&#8217;s co-owner Fender Tucker) on itch.io, but &#8230; <a href="https://setsideb.com/jeds-journey-on-loadstar-87/" class="more-link">Continue reading<span class="screen-reader-text"> "Jed&#8217;s Journey (on Loadstar 87)"</span></a>]]></description>
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<p>Jed&#8217;s Journey is a fun little Zelda-like game for the Commodore 64. If you weren&#8217;t a Loadstar subscriber around 1993 or so, you&#8217;ve probably never heard of it. It&#8217;s one of the many programs from Loadstar&#8217;s 22-year run, which I&#8217;ve put up for sale (with permission of J&amp;F Publishing&#8217;s co-owner Fender Tucker) <a href="https://rodneylives.itch.io/loadstar">on itch.io</a>, but the disk can also be found on the Internet Archive. (We talked about making Loadstar available to people back last month, <a href="https://setsideb.com/loadstar-compleat/">here</a>.)</p>



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<p>Jed lost drawing straws with his villager friends, and so it&#8217;s up to him to do something about all the monsters infesting his world. The monsters move quickly and randomly, so fighting them is a mix of reflexes, strategy and luck. Clear a screen and you get rewarded with coins, and possibly a potion that you can save for later. The potion colors are green for health, blue for invisibility, yellow to be teleported back to the starting point, and red to clear all the monsters from the screen.</p>



<p>Jed&#8217;s world is pretty big. If you explore for a bit, you&#8217;ll find treasure rooms with lots of money inside, a place to pay for healing, buyable weapon upgrades and keys for purchase. It&#8217;s not known at the moment if there is a way to win at Jed&#8217;s Journey, but the fact that the locked doors must be leading somewhere important suggests that there is. To even have a chance of reaching the end, if it exists, you should make a map of the world, and I mean by hand.</p>



<p>Jed&#8217;s Journey makes use of a hardware trick, seen in some sprite-based video chips, to get free collision detection. When the C64&#8217;s VIC-II is drawing sprites on screen, if two of them would be drawn on the same pixel, it&#8217;ll note a collision between them, and note this fact in a register. There are quirks to this system though. On the C64, this is <em>pixel-based</em> collision detection, not using hit boxes, which might mean occasional misses for players used to hitbox detection. Only two of the possible three colors in a multicolor sprite set off the collision detection. And the collisions only register which sprites are colliding, not what they were colliding with, which sometimes means, when you kill one beast, two others that were touching each other onscreen elsewhere will also be considered slain.</p>



<p>Will someone finally finish Jed&#8217;s Journey after all these years? Will it be you? If you try it, please let us know!</p>
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