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	<title>mechanics &#8211; Set Side B</title>
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	<title>mechanics &#8211; Set Side B</title>
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		<title>The Stats of Kirby Air Ride</title>
		<link>https://setsideb.com/the-stats-of-kirby-air-ride/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 04 Jul 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[citytrial]]></category>
		<category><![CDATA[kirby]]></category>
		<category><![CDATA[kirbyairride]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[video]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=10264</guid>

					<description><![CDATA[Kirby Air Ride appears set to be finally remembered, with the announcement that a sequel is in the works for the Switch 2, with Masashiro Sakurai again at the helm. Air Ride, possibly the most atypical game in a franchise with maybe 50% or more atypical games in it, is a sadly-neglected title that is, &#8230; <a href="https://setsideb.com/the-stats-of-kirby-air-ride/" class="more-link">Continue reading<span class="screen-reader-text"> "The Stats of Kirby Air Ride"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Kirby Air Ride appears set to be finally remembered, with the announcement that a sequel is in the works for the Switch 2, with Masashiro Sakurai again at the helm.</p>



<p>Air Ride, possibly the most atypical game in a franchise with maybe 50% or more atypical games in it, is a sadly-neglected title that is, no lie, one of the truest underrated classics of the Gamecube, and it&#8217;s mostly because of the amazing City Trial mode, which I&#8217;ve mentioned here before.</p>



<p>In play terms, City Trial is what turns Air Ride from a severely diminished F-Zero clone to a game for the ages. Multiple colored Kirbys (Kirbies?) explore a sizable map, not huge but not tiny either. Scattered around it are a variety of randomly-generated vehicles and items. Of the items, the most important is probably the upgrades, or &#8220;patches,&#8221; which improve the stats of whatever vehicle a Kirby may pilot. They are Boost, Top Speed, Turn, Charge, Glide, Weight, Offense, Defense and HP. Each has a definite effect on your vehicle&#8217;s performance; the more you have, the stronger the vehicle gets. </p>



<p>People who haven&#8217;t played Kirby Air Ride, but have played Super Smash Bros. for 3DS, may recognize this idea as the basis of its exclusive <a href="https://www.ssbwiki.com/Smash_Run">Smash Run mode</a>, but in Smash Run you each had your own map to explore; it only became a true multiplayer game at the very end. But in both Air Ride and Smash Run, after the players build their vehicle or character, they&#8217;re all thrown into a competitive event. It might be fighting, but it might also be something different. Their success at collecting stats helps determine how well they do in the event, but while there may be clues, there is no definite indication of what the event will be.</p>



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<iframe title="Explaining the Stats and Their Application in Kirby Air Ride" width="840" height="473" src="https://www.youtube.com/embed/7w1dhZIaeGo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>So collecting the stats is very important to success. But the game doesn&#8217;t explain what they do very well, and in fact some of their effects are quite complex and difficult to communicate briefly. The video above goes into detail, but here&#8217;s a few quick takeaways:</p>



<ul class="wp-block-list">
<li>The &#8220;Boost&#8221; stat, as it turns out, is more like Acceleration.</li>



<li>The Glide stat works partly by reducing weight, so it and the Weight stat counteract each other a bit.</li>



<li>All of the stats work by multiplying the vehicle&#8217;s base stat, so a vehicle with a 1.3 base gets more effect if it collects that kind of powerup than if it were at the usual 1.0.</li>



<li>However, the default vehicle, the Compact Star you begin each City Trial game with, has a Defense stat of <em>zero</em>. Since any number times zero is zero, <em>you get no benefit from Defense patches if you stick with the Compact Star vehicle</em>.</li>
</ul>



<p>Watch the video if you want to know more. And if you&#8217;ve never played Kirby Air Ride but have a Switch 2 keep a look out, because it seems very likely that Nintendo will give it a rerelease for Switch Online Expansion Pack eventually!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Paper Mario: Thousand Year Door Obscurities</title>
		<link>https://setsideb.com/paper-mario-thousand-year-door-obscurities/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 08 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[bringles]]></category>
		<category><![CDATA[eastereggs]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[papermario]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[thousandyeardoor]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7214</guid>

					<description><![CDATA[It&#8217;s been some time since we had one of these obsessive quirk videos. I&#8217;d been feeling a bit self-conscious about using them a lot I suppose, plus none of them struck my brain the right way. Well, here&#8217;s one that&#8217;s pretty good, from Youtuber Bringles (21 minutes): I won&#8217;t like this will be mostly interesting &#8230; <a href="https://setsideb.com/paper-mario-thousand-year-door-obscurities/" class="more-link">Continue reading<span class="screen-reader-text"> "Paper Mario: Thousand Year Door Obscurities"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s been some time since we had one of these obsessive quirk videos. I&#8217;d been feeling a bit self-conscious about using them a lot I suppose, plus none of them struck my brain the right way. Well, here&#8217;s one that&#8217;s pretty good, from Youtuber Bringles (21 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Obscure Mechanics in Thousand Year Door" width="840" height="473" src="https://www.youtube.com/embed/-z1dzJo46oo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>I won&#8217;t like this will be mostly interesting to people who are familiar with the game, but I should explain a few things in case you aren&#8217;t but still want to watch.</p>



<p>A &#8220;superguard&#8221; is a special mechanic in TYD. After the concept was pioneered with Super Mario RPG, the first Paper Mario also included a timed reaction move, often a button press, you can do in response to enemy attacks to reduce damage. But singe the first two Paper Mario games purposely keep their battle numbers pretty low, with most attacks doing single digit damage, sometimes even just one or two points, any reduction to that ends up being significant.</p>



<p>Those moves are called <em>guards</em>. Thousand Year Door goes a step further, with <em>super</em>guards. If your reactive button press happens within a three frame window of the attack&#8217;s impact, your character will often take <em>no</em> damage. That&#8217;s really strong, which is why both the frame window is so slight and way some enemies play cagey timing games with their attacks to try to trick you into guarding early or late.</p>



<p>One of the things the video reveals is that, in Western releases of the game, <em>nearly</em> every non-item attack in the game can be superguarded. The Japanese version, which was released first, has a lot more attacks that can&#8217;t be superguarded, making this a mechanic that was <em>un-nerfed</em>.</p>



<p>Another interesting mechanic revealed by the game is how a lottery in the game works. Players draw a ticket and try to match a four-digit number. You might expect that to work randomly, but it&#8217;s much less random than you&#8217;d think. Instead it decides how many real-world game days (using the Gamecube&#8217;s real-time clock) it&#8217;ll be before each of the four tiers of prices will be won. The number of days is random, but only by a bit: it&#8217;ll still be a while before the wins happen, but within a limited range. The highest prize won&#8217;t be won until at least 335 days since the game was started. There is no chance of winning it before then! That might sound unfair, but since it&#8217;d be a 1-in-10,000 chance of winning it fairly, it&#8217;s more bending the odds in the player&#8217;s favor. Although honestly, who would even be playing the same game of PM:TYD nearly a year after beginning it?</p>



<p>One more thing you should know is that TYD has this stageplay aesthetic in its battle sequences, which take place on a wooden stage in front of an audience of Mario characters. Some enemies play around with the stage (like hanging from the ceiling), but the audience also can play a role in the fights. The video reveals that two particular kinds of audience members don&#8217;t trigger randomly as one might expect, but react to certain failures of the player&#8217;s behalf during combat. X-Nauts throw rocks if an attack hits but does zero damage (like if the target is invulnerable or guarding), and Hammer Bros. throw hammers at you if Mario misses with a Hammer attack, in something like a display of hammerer pride.</p>



<p>It&#8217;s an interesting video all in all, concerning a game that&#8217;s <em>much</em> deeper than it may seem at first.</p>



<p><a href="https://www.youtube.com/watch?v=-z1dzJo46oo">Obscure Mechanics in Thousand Year Door</a> (Youtube, 21 minutes)</p>
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