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	<title>MichaelAlbaugh &#8211; Set Side B</title>
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	<title>MichaelAlbaugh &#8211; Set Side B</title>
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		<title>Atari Compendium Interview with Michael Albaugh</title>
		<link>https://setsideb.com/atari-compendium-interview-with-michael-albaugh/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 23 Jan 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[AtariCompendium]]></category>
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		<category><![CDATA[MichaelAlbaugh]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=9174</guid>

					<description><![CDATA[You do a daily blog, you plan a post for a day, and sometimes it doesn&#8217;t work out. It happens. Today&#8217;s post was going to be a romhack but it turns out it didn&#8217;t meet my fairly high standards for romhacks. I&#8217;m really picky about them. It was a Super Mario World hack with a &#8230; <a href="https://setsideb.com/atari-compendium-interview-with-michael-albaugh/" class="more-link">Continue reading<span class="screen-reader-text"> "Atari Compendium Interview with Michael Albaugh"</span></a>]]></description>
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<p>You do a daily blog, you plan a post for a day, and sometimes it doesn&#8217;t work out. It happens. Today&#8217;s post was going to be a romhack but it turns out it didn&#8217;t meet my fairly high standards for romhacks. I&#8217;m <em>really</em> picky about them. It was a Super Mario World hack with a strong and interesting theme, I was excited about writing about it, then there was a long jump that required bouncing off a flying turtle right in the first level, and that was right after a couple of tight jumps out from beneath two Thwomps with Podoboos jumping all around, then when I finally got by it, there was a room where water was unexpectedly instantly lethal, as if it were spikes. I don&#8217;t have time for that. </p>



<p>I play these things to write about them, but I played for fun too, and that kind of business I don&#8217;t consider fun, and I don&#8217;t think you&#8217;d enjoy it either. Games are meant to be fun, not excruciating tests.</p>



<p>I won&#8217;t give you the name of the hack because it&#8217;s one of hundreds that are like that. I have nothing against its creator, artistically it didn&#8217;t look bad. It just was a pain to play.</p>



<p>So instead, have <a href="https://www.ataricompendium.com/archives/interviews/michael_albaugh/interview_michael_albaugh.html">a 2017 interview</a> on Atari Compendium, with long-time Atari Games programmer Michael Albaugh. It&#8217;s all text, but I&#8217;ve been meaning to ease up on the number of Youtube videos I link. Don&#8217;t worry, I&#8217;m still going to bring you tons of them, because for worse or even worse, there&#8217;s a lot of gaming content there, and Google certainly likes pointing me to it, may them and their &#8220;AI Summaries&#8221; boil in oil.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img fetchpriority="high" decoding="async" width="316" height="293" src="https://setsideb.com/wp-content/uploads/2025/01/image-4.png" alt="" class="wp-image-9176" srcset="https://setsideb.com/wp-content/uploads/2025/01/image-4.png 316w, https://setsideb.com/wp-content/uploads/2025/01/image-4-300x278.png 300w" sizes="(max-width: 316px) 85vw, 316px" /><figcaption class="wp-element-caption">Michael Albaugh (image from Atari Compendium)</figcaption></figure>
</div>


<p>Albaugh played the original commercial arcade game Computer Space in a Sears department store in 1974, soon after joined with Atari Inc. while Nolan Bushnell was still at the helm, and stuck with them through to 2000, just a few years before WMS shut them down. The first game he wrote code for was Pool Shark, a black-and-white machine released soon after Tank 8. His last (according to MobyGames) was Gauntlet: Dark Legacy, and support on San Francisco Rush: 2049! He worked on Atari Football, Marble Madness and Rampart. In games, there are very few careers longer than that, and I&#8217;m glad that he is telling his story.</p>



<p>I&#8217;d like especially to point out his concluding statement:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>Cliche, but it went from a craft with small, tight groups, like a local theater company, to more like Hollywood, with giant teams and management structure that would make the Pentagon swoon.  And of course a real hit-driven, cautious agenda.  In short, no thanks.  There are still interesting things going in the demo scene, indie games, and interactive fiction, though.</p>
</blockquote>



<p><a href="https://www.ataricompendium.com/archives/interviews/michael_albaugh/interview_michael_albaugh.html">Interview with Michael Albaugh</a> (<a href="https://www.ataricompendium.com/">www.ataricompendium.com</a>)</p>
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