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	<title>mud &#8211; Set Side B</title>
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	<title>mud &#8211; Set Side B</title>
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	<item>
		<title>An Online Place Called Samhan</title>
		<link>https://setsideb.com/a-thing-called-samhan/</link>
					<comments>https://setsideb.com/a-thing-called-samhan/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 03 Sep 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[ChroniclesOfSamhan]]></category>
		<category><![CDATA[GraphicalMud]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[NexusTk]]></category>
		<category><![CDATA[virtualworld]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=13037</guid>

					<description><![CDATA[The internet has been around in one form or other since the 1960s, but we can date the creation of the first web browser to Christmas Day, 1990. But there have been other services upon the internet, and although people don&#8217;t mention this nearly as often as they once did, they deserve to be recognized &#8230; <a href="https://setsideb.com/a-thing-called-samhan/" class="more-link">Continue reading<span class="screen-reader-text"> "An Online Place Called Samhan"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The internet has been around in one form or other since the 1960s, but <a href="https://en.wikipedia.org/wiki/WorldWideWeb">we can date the creation of the first web browser to Christmas Day, 1990</a>. But there have been other services upon the internet, and although people don&#8217;t mention this nearly as often as they once did, they deserve to be recognized separately. The internet is not the Web.</p>



<p class="wp-block-paragraph">Some of these services, which actually began off the internet itself, as features on private networks, are MUDs, or &#8220;Multi-User Dungeons,&#8221; the first form of what are now called MMORPGs. And one type of these is the graphical MUD, where you don&#8217;t have just a parser and a text crawl telling you your surroundings and what&#8217;s happening, but you can see your character and what lies around them.</p>



<p class="wp-block-paragraph">To my knowledge the first graphical MUD is not a settled question. Here are a few early MUDs and MUD-like worlds: Habitat, Club Caribe, Isle of Kesmai, Neverwinter Nights (the AOL version). Before all of these though there were the multiplayer dungeons on ancient PLATO systems, which were frequently presented graphically. Some later graphical worlds include Worldsaway, The Palace, Ultima Online, the oft-forgotten Sims Online, Runescape, Legends of Kesmai, Everquest, Second Life, World of Warcraft (of course), Conan Exiles, Glitch, and a slew of other titles.  Now I think it&#8217;s safe to say there have been more forgotten online graphical worlds than remembered. Some of these forgotten games were even popular. Who remembers Asheron&#8217;s Call? Dark Age of Camelot? City of Heroes? The answer: a cadre of former members who retain fond memories of it, even after Capitalism demanded that the world they once lived in sink beneath the cold waves.</p>



<p class="wp-block-paragraph">One of these worlds was, and still is, called <a href="https://www.nexustk.com/index.html">Nexus.tk</a>. While Nexus continues to survive through the years, a while ago a number of players splintered off from it and started a new game along its lines, <a href="https://www.samhanchronicles.com/"><strong>Chronicles of Samhan</strong></a>, which is now open for a &#8220;soft launch.&#8221; A friend-of-the-blog, the worthy Statue, is interested is involved in its running, and they care very deeply about it, and if they care, we care too. Here is a screenshot:</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="552" src="https://setsideb.com/wp-content/uploads/2026/09/samhan1-1024x552.png" alt="" class="wp-image-13039" srcset="https://setsideb.com/wp-content/uploads/2026/09/samhan1-1024x552.png 1024w, https://setsideb.com/wp-content/uploads/2026/09/samhan1-300x162.png 300w, https://setsideb.com/wp-content/uploads/2026/09/samhan1-768x414.png 768w, https://setsideb.com/wp-content/uploads/2026/09/samhan1-1536x828.png 1536w, https://setsideb.com/wp-content/uploads/2026/09/samhan1-1200x647.png 1200w, https://setsideb.com/wp-content/uploads/2026/09/samhan1.png 1919w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">It has purposely pixel art-ish graphics, a tile-based game world, monsters to fight, items to earn and levels to gain. Right now there aren&#8217;t many players, but that itself is a point of interest, a way to get in early and gain wealth and stature when the competition is low. I know that Chronicles of Samhan is run on a shoestring budget, completely on the backs and out of the wallets of a handful of hobbyists. They are unlikely to go corporate and enshittify it to hell, and these days that&#8217;s another point in its favor.</p>



<p class="wp-block-paragraph">There have been many of these worlds, hundreds of them, and there&#8217;ll probably be hundreds more before this Internet grinds to a halt. I think everyone should try a few of them. Joining up is free, so as I often say, why not give it a try? </p>



<p class="wp-block-paragraph">A few images showing off the fairly large regions to explore:</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="529" src="https://setsideb.com/wp-content/uploads/2026/09/image-1024x529.png" alt="" class="wp-image-13049" srcset="https://setsideb.com/wp-content/uploads/2026/09/image-1024x529.png 1024w, https://setsideb.com/wp-content/uploads/2026/09/image-300x155.png 300w, https://setsideb.com/wp-content/uploads/2026/09/image-768x397.png 768w, https://setsideb.com/wp-content/uploads/2026/09/image-1200x620.png 1200w, https://setsideb.com/wp-content/uploads/2026/09/image.png 1532w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">A portion, zoomed out, of the town of Seasong and nearly areas</figcaption></figure>



<figure class="wp-block-image size-full"><img decoding="async" width="936" height="747" src="https://setsideb.com/wp-content/uploads/2026/09/image-2.png" alt="" class="wp-image-13052" srcset="https://setsideb.com/wp-content/uploads/2026/09/image-2.png 936w, https://setsideb.com/wp-content/uploads/2026/09/image-2-300x239.png 300w, https://setsideb.com/wp-content/uploads/2026/09/image-2-768x613.png 768w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">A portion of the Marvel Mines</figcaption></figure>
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			</item>
		<item>
		<title>The CRPG Addict Plays The Original MUD</title>
		<link>https://setsideb.com/the-crpg-addict-plays-the-original-mud/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 20 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[crpg]]></category>
		<category><![CDATA[crpgaddict]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[TheDigitalAntiquarian]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12479</guid>

					<description><![CDATA[MUDs, and their sibling games MUCKs and MOOs, now almost forgotten except among a rapidly-aging userbase, used to be the biggest gaming draw on the internet. When MMORPGs became big, it was largely by using the lessons of MUDs and applying them to a 3D graphical world with action gameplay. Everquest (admit it, you haven&#8217;t &#8230; <a href="https://setsideb.com/the-crpg-addict-plays-the-original-mud/" class="more-link">Continue reading<span class="screen-reader-text"> "The CRPG Addict Plays The Original MUD"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">MUDs, and their sibling games MUCKs and MOOs, now almost forgotten except among a rapidly-aging userbase, used to be the biggest gaming draw on the internet. When MMORPGs became big, it was largely by using the lessons of MUDs and applying them to a 3D graphical world with action gameplay. Everquest (admit it, you haven&#8217;t heard <em>that</em> name for a while) and World of Warcraft would never have become big if it hadn&#8217;t been able to stand on the shoulder of MUDs. And now, with WoW&#8217;s memory receding in the minds of many users, I think it&#8217;s well time to go back and find out what the originals were all about. </p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="878" height="1024" src="https://setsideb.com/wp-content/uploads/2026/06/image-12-878x1024.png" alt="" class="wp-image-12481" style="aspect-ratio:0.8571428571428571;width:335px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-12-878x1024.png 878w, https://setsideb.com/wp-content/uploads/2026/06/image-12-257x300.png 257w, https://setsideb.com/wp-content/uploads/2026/06/image-12-768x896.png 768w, https://setsideb.com/wp-content/uploads/2026/06/image-12.png 894w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p class="wp-block-paragraph">The CRPG Addict has come around to <a href="https://crpgaddict.blogspot.com/2026/06/game-579-multi-user-dungeon-1979.html"><strong>reviewing the original Multi-User Dungeon</strong></a>, the first of many. Because PLATO predated so many networked computer games it wasn&#8217;t the first online multiplayer game, but it was one of the first that could be played by many people. The Addict links to <a href="https://www.filfre.net/2017/12/games-on-the-net-before-the-web-part-2-mud/">an extensive Digital Antiquarian article from 2017</a> explaining MUD&#8217;s history.</p>



<p class="wp-block-paragraph">That Antiquarian article is pretty amazing. In the original MUD, if you got enough experience points you could become a wizard, basically a moderator yourself. If you killed another player they had to start over from scratch, and you got 1/24th of their experience points. Other ways to gain points was to find treasure and drop it into the swamp. Once treasure was swamped it was gone until the next server reset, which only happened when nearly all the treasure was so disposed. While you could find and use weapons, there was a limited number of most of those in the game so most players had to be satisfied with basic stick weapons.</p>



<p class="wp-block-paragraph">But despite these limitations, players managed. Wizards could crash the game easily (there was a command specifically for doing so!), so mostly they didn&#8217;t. Customs were decided on; it was improper to kill a player more than two levels below yours. The game continued, and players largely came up with their own solutions to social problems.</p>



<p class="wp-block-paragraph">The CRPG Addict explains that the original MUD is still in operation at <a href="https://british-legends.com/">british-legends.com</a>, and that you can even join him there to play today! Times are in <a href="https://crpgaddict.blogspot.com/2026/06/game-579-multi-user-dungeon-1979.html">his post</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>RenoProject.org: Documenting Habitat and its descendants</title>
		<link>https://setsideb.com/renoproject-org-documenting-habitat-and-its-descendants/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 06 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[aol]]></category>
		<category><![CDATA[chipmorningstar]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[fujitsu]]></category>
		<category><![CDATA[habitat]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[quantumlink]]></category>
		<category><![CDATA[randyfarmer]]></category>
		<category><![CDATA[renoproject]]></category>
		<category><![CDATA[there]]></category>
		<category><![CDATA[virtualworld]]></category>
		<category><![CDATA[worldsaway]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1689</guid>

					<description><![CDATA[Long, long ago, three full ages before Zuckerberg&#8217;s doomed Metaverse, there was Lucasarts, formerly Lucasfilm Games, and Maniac Mansion, and the SCUMM engine. Lucasarts went on to have a long legacy of adventure games, and while it&#8217;s gone now and most of its progeny is owned by some mouse creature, it survives in a number &#8230; <a href="https://setsideb.com/renoproject-org-documenting-habitat-and-its-descendants/" class="more-link">Continue reading<span class="screen-reader-text"> "RenoProject.org: Documenting Habitat and its descendants"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Long, long ago, three full ages before Zuckerberg&#8217;s doomed Metaverse, there was Lucasarts, formerly Lucasfilm Games, and Maniac Mansion, and the SCUMM engine.</p>



<p class="wp-block-paragraph">Lucasarts went on to have a long legacy of adventure games, and while it&#8217;s gone now and most of its progeny is owned by some mouse creature, it survives in a number of forms, like <a href="https://returntomonkeyisland.com/">the upcoming Monkey Island re-revival</a>.</p>



<p class="wp-block-paragraph">Another legacy of Lucasarts and SCUMM is what is possibly the first graphical MUD, called Habitat.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/habitat_title.png" alt="" class="wp-image-1690" width="569" height="427" srcset="https://setsideb.com/wp-content/uploads/2022/07/habitat_title.png 320w, https://setsideb.com/wp-content/uploads/2022/07/habitat_title-300x225.png 300w" sizes="auto, (max-width: 569px) 85vw, 569px" /><figcaption class="wp-element-caption">Even though it&#8217;s blurry, it deserves the head spot on a blog post, just one more time.</figcaption></figure>
</div>


<p class="wp-block-paragraph">What? You don&#8217;t know what a <a href="https://en.wikipedia.org/wiki/MUD">MUD</a> is, or a <a href="https://en.wikipedia.org/wiki/MOO">MOO</a> or a <a href="https://en.wikipedia.org/wiki/TinyMUCK">MUCK</a>? A lot of knowledge is in danger of being lost, but we don&#8217;t have time to remind you of rudiments here.</p>



<p class="wp-block-paragraph"><a href="https://en.wikipedia.org/wiki/Habitat_(video_game)">Habitat</a> was an early experiment in online communities, a server-based virtual world whose clients were Commodore 64s. In appearance it looks a whole lot like a multiplayer version of Maniac Mansion.</p>



<p class="wp-block-paragraph">It never went public, but did eventually become a paid feature, in modified form. on the C64 online service QuantumLink under the name Club Caribe. Then, with the wane of the Commodore 64 as a viable platform, QuantumLink closed their servers and rebranded as America On-Line, a.k.a. AOL. And that is not only history at this point, but ancient history. <a href="https://en.wikipedia.org/wiki/AOL">Read more about it here</a>.</p>



<p class="wp-block-paragraph">While there was still competition in the dial-up online service space, two creators of Habitat, Randy Farmer and Chip Morningstar, partnered with Fujitsu to have another go at a Habitat-style service, this time called WorldsAway. They partnered with AOL competitor CompuServe, and didn&#8217;t do badly for a while.</p>



<p class="wp-block-paragraph">There&#8217;s all kinds of things to talk about here, and I have rather more knowledge than most because I was involved with this, I was volunteer staff at the flagship WorldsAway world, called Dreamscape. I was a participant in the CompuServe forum before the main service even opened, I spend an entire night on the phone as a teen, our old 486DX running Windows 3.11 downloading the client software.</p>



<p class="wp-block-paragraph">WorldsAway was basically my life for a few years. It could be incredibly addicting, and spirits were high in the early days. There was a feeling of being at the forefront of something. The Internet was just starting to become really big. Who knew what it would become?</p>



<p class="wp-block-paragraph">What happened to WorldsAway is a story, one that I&#8217;m probably not qualified to tell. I know there were problems with business management even from the start. The world staff was constantly said to be fighting with higher-ups, who wanted to cheapen or diminish the project. In size, certainly, the initial world Dreamscape never got anywhere as large as what we hoped for. Even compared to the size of its Commodore 64 predecessor Club Caribe, it was pretty small.</p>



<p class="wp-block-paragraph">It&#8217;s said that they were a west coast operation, and many of their staffers were queer. One of the eventual spinoff worlds that WorldsAway would spawn was explicitly queer-friendly. Given the successes and continued struggles of queer-friendly media on the internet today, I feel like WA&#8217;s acceptance of alternate lifestyles should probably be better known.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="580" height="435" src="https://setsideb.com/wp-content/uploads/2022/07/wacomingsoon.png" alt="" class="wp-image-1693" srcset="https://setsideb.com/wp-content/uploads/2022/07/wacomingsoon.png 580w, https://setsideb.com/wp-content/uploads/2022/07/wacomingsoon-300x225.png 300w" sizes="auto, (max-width: 580px) 85vw, 580px" /></figure>
</div>


<p class="wp-block-paragraph">I still have a couple of friends from those days. Others I&#8217;ve sadly lost touch with. A few friends from that time, notably Tiggles, Esme, and Rosaleah, have departed our physical world as well. Maybe some comfort could be had in the idea that maybe they&#8217;re users in some higher-order reality, who may have logged-off of our world, but are still out there in a more profound form. If they&#8217;re out there and somehow seeing this: please spare a thought for me. I&#8217;ll be back out there some day.</p>



<p class="wp-block-paragraph"><a href="https://www.renoproject.org/">The Reno Project</a> is a website devoted to preserving as much of those early projects, those ancient times, as possible. <a href="https://www.renoproject.org/imagearchive/">You could immerse yourself in the screenshots there</a>, and dream of a past era that barely was. One of its competitors at the time, which is a bit better known today, is <a href="https://en.wikipedia.org/wiki/The_Palace_(computer_program)">The Palace</a>. One other service that still exists that competed with it is <a href="https://www.there.com/">There</a>, although good luck making an account (I tried). And <a href="https://secondlife.com/">Second Life</a> of course continues to chug along. All of these things seem to me like more worthy projects than Zuckerberg&#8217;s latest progeny.</p>



<p class="wp-block-paragraph"></p>
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