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	<title>namco &#8211; Set Side B</title>
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	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
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	<url>https://setsideb.com/wp-content/uploads/2022/04/cropped-mascot512-32x32.png</url>
	<title>namco &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
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	<item>
		<title>Web Documentary on Ridge Racer Games</title>
		<link>https://setsideb.com/web-documentary-on-ridge-racer-games/</link>
					<comments>https://setsideb.com/web-documentary-on-ridge-racer-games/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[ridgeracer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11758</guid>

					<description><![CDATA[It&#8217;s an hour and 54 minutes long, but Greg Sewart&#8217;s doc on the Ridge Racer series is a through backgrounder on every game with that name, and all the others too like Rave Racer and Rage Racer. From 1993 to 2016, it&#8217;s a family reunion of the whole dual-R clan, from arcades to Sony consoles &#8230; <a href="https://setsideb.com/web-documentary-on-ridge-racer-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Web Documentary on Ridge Racer Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s an hour and 54 minutes long, but <a href="https://www.youtube.com/watch?v=5HIYZjkoUkQ"><strong>Greg Sewart&#8217;s doc on the Ridge Racer series</strong></a> is a through backgrounder on every game with that name, and all the others too like Rave Racer and Rage Racer. From 1993 to 2016, it&#8217;s a family reunion of the whole dual-R clan, from arcades to Sony consoles to the odd Nintendo machine to smartphones. You really don&#8217;t get much more niche than that.</p>



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<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/web-documentary-on-ridge-racer-games/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The Weirdest Star Wars Game</title>
		<link>https://setsideb.com/the-weirdest-star-wars-game/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 01 Jan 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[Flandrew]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[starwars]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11389</guid>

					<description><![CDATA[And we&#8217;re off! Let&#8217;s start 2026 off with Flandrew&#8217;s look at the weirdest Star Wars game, the Famicom-only one Namco made. (11 minutes) It&#8217;s kind of a meme at this point, but gosh it&#8217;s even weirder than the Star Wars Holiday Special. rodneylives]]></description>
										<content:encoded><![CDATA[
<p>And we&#8217;re off! Let&#8217;s start 2026 off with Flandrew&#8217;s look at the weirdest Star Wars game, <a href="https://www.youtube.com/watch?v=urhyV83tKvg">the Famicom-only one Namco made</a>. (11 minutes) It&#8217;s kind of a meme at this point, but gosh it&#8217;s even weirder than the Star Wars Holiday Special.</p>



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<iframe title="The WEIRDEST Star Wars Game" width="840" height="473" src="https://www.youtube.com/embed/urhyV83tKvg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Great Mappy Strategy Video</title>
		<link>https://setsideb.com/awesome-mappy-strategy-video/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 14 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[mappy]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[TheDisconnector]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10859</guid>

					<description><![CDATA[Our retro arcade strategy week is over, but this is a related video that I&#8217;ve been sitting on for quite a while. The Disconnector made a very nice strategy video (20 minutes) for Namco&#8217;s cult favorite cat-and-mouse game Mappy. It works as both an introduction and a guide to the game as it develops. Not &#8230; <a href="https://setsideb.com/awesome-mappy-strategy-video/" class="more-link">Continue reading<span class="screen-reader-text"> "Great Mappy Strategy Video"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Our retro arcade strategy week is over, but this is a related video that I&#8217;ve been sitting on for quite a while. The Disconnector made <a href="https://www.youtube.com/watch?v=JxMp1cJABDc">a very nice strategy video</a> (20 minutes) for Namco&#8217;s cult favorite cat-and-mouse game Mappy. It works as both an introduction and a guide to the game as it develops.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Conquering Mappy&#039;s Hardest Challenge: A Strategy Video" width="840" height="473" src="https://www.youtube.com/embed/JxMp1cJABDc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Not only is the information good, but it&#8217;s really well put together! Looking through the rest of <a href="https://www.youtube.com/@thedisconnector6414">their channel</a>, while the post about other games (most recently about <a href="https://www.youtube.com/watch?v=t_kyBis2CqE">Robotron</a> [8 minutes]) it seems to be the only strategy video of its sort. I hope they make more, I think they have a talent for it!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Adrian&#8217;s Digital Basement Uncovers Famicom Galaxian Cheat</title>
		<link>https://setsideb.com/adrians-digital-basement-uncovers-galaxian-cheat/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 02 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[AdriansDigitalBasement]]></category>
		<category><![CDATA[cheat]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[galaxian]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[namco]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10788</guid>

					<description><![CDATA[Let&#8217;s get the link out of the way right off (27 minutes). Famicom Galaxian, never released in the US until Namco Museum Archives Vol. 1, is a tiny program, even by Famicom/NES standards. It may be the smallest Famicom game; the ROM is only 16K large, taking up just half of the addressable cartridge space. &#8230; <a href="https://setsideb.com/adrians-digital-basement-uncovers-galaxian-cheat/" class="more-link">Continue reading<span class="screen-reader-text"> "Adrian&#8217;s Digital Basement Uncovers Famicom Galaxian Cheat"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://www.youtube.com/watch?v=dGai2PaaXco">Let&#8217;s get the link out of the way right off</a> (27 minutes).</p>



<p>Famicom Galaxian, never released in the US until Namco Museum Archives Vol. 1, is a tiny program, even by Famicom/NES standards. It may be the <em>smallest</em> Famicom game; the ROM is only 16K large, taking up just half of the addressable cartridge space.</p>



<p>But even such a little program can hide secrets. Adrian found a multicart with an alternate version of Famicom Galaxian with rapid autofire, and that he preferred to play that than the official one.</p>



<p>And I don&#8217;t blame him! Galaxian nowadays, whether a port of the arcade original, is a slow and clunky thing to suffer through, but even back then there were some people who scratched their heads at its popularity. One of them was Craig Kubey, author of the classic-era arcade book <em>The Winner&#8217;s Guide to Video Games</em>, who called it the Worst Popular Game. But these problems evaporate if you can just hold down the button and annihilate the aliens, like you were playing Centipede.</p>



<p>Namco must have realized how much better the game would play with more shots, as they made your ship in Galaxian&#8217;s successor Galaga fire faster, and can have two shots on-screen at once. four with the double ship. Maybe as a result, Galaga is a lot more fun to play, even today.</p>



<p>Adrian got to wondering about that alternate version, called &#8220;Galaxians&#8221; in the pirate cart&#8217;s menu. He found a ROM image of it online and had a look at its code in Mesen&#8217;s code analysis tools and found the first thing the &#8220;classic&#8221; version of the game on the cart does is write a zero to a specific address in zero page. This, as it turns out, is to ensure a secret cheat is disabled. If a one is written there instead, it produces behavior exactly like the rapid-fire version, which in addition to being able to fire much more quickly recolors the logo on the title screen red.</p>



<p>Is this a disabled cheat function on the original cartridge? Maybe, but maybe not. Adrian found another version of the Galaxian ROM online that doesn&#8217;t have the cheat function, disabled or no. It&#8217;s unknown if this is an alternate official release, or the only official release. Maybe the version on the pirate cart was hacked to put the code in, or maybe it&#8217;s an obscure unreleased version, or else maybe it&#8217;s the Famicom Disk System version?</p>



<p>Geez, the mysteries abound concerning this sucky little game! Find out about it yourself here:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="I&#039;d like to cheat at Galaxian. Here&#039;s how I did it." width="840" height="473" src="https://www.youtube.com/embed/dGai2PaaXco?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Again: All of Namco&#8217;s Space Sci-Fi Games Are in A Single Timeline</title>
		<link>https://setsideb.com/again-all-of-namcos-space-sci-fi-games-are-in-a-single-timeline/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 24 Jun 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[bandainamco]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[UGSF]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10189</guid>

					<description><![CDATA[We&#8217;ve mentioned this before, but not only are all of Namco&#8217;s science fiction arcade games, which include Galaxian, Galaga, Baraduke, Bosconian, Starblade, Cybersled and many others, considered to be on a single timeline, but they even have a website dedicated to sorting and explaining it, ugsf-series.com! And it includes games you might not have pegged &#8230; <a href="https://setsideb.com/again-all-of-namcos-space-sci-fi-games-are-in-a-single-timeline/" class="more-link">Continue reading<span class="screen-reader-text"> "Again: All of Namco&#8217;s Space Sci-Fi Games Are in A Single Timeline"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://setsideb.com/namcos-sci-fi-arcade-timeline/">We&#8217;ve mentioned this before</a>, but not only are all of Namco&#8217;s science fiction arcade games, which include Galaxian, Galaga, Baraduke, Bosconian, Starblade, Cybersled and many others, considered to be on a single timeline, but they even have a website dedicated to sorting and explaining it, <a href="https://ugsf-series.com/en/">ugsf-series.com</a>! And it includes games you might not have pegged for it, like Dig Dug and Mr. Driller!</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="684" src="https://setsideb.com/wp-content/uploads/2025/06/image-8-1024x684.png" alt="" class="wp-image-10192" srcset="https://setsideb.com/wp-content/uploads/2025/06/image-8-1024x684.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/image-8-300x201.png 300w, https://setsideb.com/wp-content/uploads/2025/06/image-8-768x513.png 768w, https://setsideb.com/wp-content/uploads/2025/06/image-8-1536x1027.png 1536w, https://setsideb.com/wp-content/uploads/2025/06/image-8-2048x1369.png 2048w, https://setsideb.com/wp-content/uploads/2025/06/image-8-1200x802.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>This even includes their upcoming &#8220;Shadow Labyrinth,&#8221; which I derisively describe as grimdark Pac-Man. Well, at least they&#8217;re serious about it!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Grouping Ghosts in Ms. Pac-Man</title>
		<link>https://setsideb.com/grouping-ghosts-in-ms-pac-man/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 19 Dec 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[DavidMannning]]></category>
		<category><![CDATA[gcc]]></category>
		<category><![CDATA[grouping]]></category>
		<category><![CDATA[mspacman]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8972</guid>

					<description><![CDATA[Ms. Pac-Man. Currently on the outs with Pac-Man rights-owner Bandai-Namco because its origins weren&#8217;t with them, and its developer GCC licensed the rights to another party than them, which has given us such travesties as &#8220;Pac-Mom.&#8221; Which is a shame, because in general Ms. Pac-Man is a better game than Pac-Man. Its four mazes don&#8217;t &#8230; <a href="https://setsideb.com/grouping-ghosts-in-ms-pac-man/" class="more-link">Continue reading<span class="screen-reader-text"> "Grouping Ghosts in Ms. Pac-Man"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Ms. Pac-Man. Currently on the outs with Pac-Man rights-owner Bandai-Namco because its origins weren&#8217;t with them, and its developer GCC licensed the rights to another party than them, which has given us such travesties as &#8220;Pac-Mom.&#8221; Which is a shame, because in general Ms. Pac-Man is a better game than Pac-Man. Its four mazes don&#8217;t have the nuance that Pac-Man&#8217;s does (there&#8217;s no one-way routes, for instance), it doesn&#8217;t have scatter periods to give the player a breather during each board, and after board #7 its fruit, and the score award for chasing it down, is random, taking an important measure of skill and just throwing it up in the air and shrugging.</p>



<p>But it does have multiple mazes. And its Red and Pink ghosts behave randomly for the first bit of each board (<a href="https://setsideb.com/whats-so-random-about-ms-pac-man/">here&#8217;s a prior post about that</a>), eliminating the major design flaw of Pac-Man: its vulnerability to patterns. Pac-Man is certainly not the only game to lack substantive randomness, but the nature of its maze-based play is that it&#8217;s relatively easy to perform them. So long as you hold in the direction you need to go at least five frames before you reach an intersection, you can be sure that you&#8217;re performing a pattern perfectly, making Pac-Man into an endurance game more than anything. Ms. Pac-Man doesn&#8217;t have that problem.</p>



<p>But that doesn&#8217;t mean that Ms. Pac-Man can&#8217;t be mastered, and the basis of that is through a technique called grouping. Grouping can be done in Pac-Man too, but if you know some good patterns it isn&#8217;t necessary. But in Ms. Pac-Man it&#8217;s a key skill, both to make sure you eat as many ghosts as possible in the early and mid boards, and for general survival, for a bunch of ghosts in one lump is much easier to avoid than a scattered mess of four separate ghosts.</p>



<p>David Manning&#8217;s <a href="https://www.youtube.com/watch?v=iU7HPrItng4">introductory video on grouping ghosts in Ms. Pac-Man</a> (20m) is ten years old, but it&#8217;s still an invaluable aid for players seeking to master that game. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ms. Pac-Man Tutorial 2: Intro to Grouping" width="840" height="630" src="https://www.youtube.com/embed/iU7HPrItng4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The basic idea is to understand the ways to move in the maze so that pursuing ghosts take slightly different routes to reach you, so that leading ghosts are delayed just a bit, or trailing ghosts approach you slightly faster.</p>



<p>This time I&#8217;m going to leave the explanation to the video, but it&#8217;s interesting to think about, and to see if you can apply this information yourself.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
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		<title>Gamefinds: Pac-Man Superfast</title>
		<link>https://setsideb.com/gamefinds-pac-man-superfast/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 30 Oct 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[browsergame]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[NamcoBandai]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[Playables]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8603</guid>

					<description><![CDATA[Part of Youtube&#8217;s doomed-to-fail Playables series, so enjoy this before it gets heartlessly deleted by Google when they decide games on their video platform don&#8217;t make sense, isn&#8217;t worth it, or whenever Netflix gives up on games and they don&#8217;t feel they need to compete on that front anymore. The game is basically Pac-Man, but &#8230; <a href="https://setsideb.com/gamefinds-pac-man-superfast/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: Pac-Man Superfast"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="750" height="927" src="https://setsideb.com/wp-content/uploads/2024/10/image-16.png" alt="" class="wp-image-8608" style="width:327px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/10/image-16.png 750w, https://setsideb.com/wp-content/uploads/2024/10/image-16-243x300.png 243w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p>Part of Youtube&#8217;s doomed-to-fail Playables series, so enjoy this before it gets heartlessly deleted by Google when they decide games on their video platform don&#8217;t make sense, isn&#8217;t worth it, or whenever Netflix gives up on games and they don&#8217;t feel they need to compete on that front anymore.</p>



<p>The game is basically Pac-Man, but with a Championship Edition-like speedup gimmick. As you eat dots, the game slowly increases the simulation rate. it never really gets up to CE&#8217;s white-hot speeds, but it does get pretty fast. You get a slight slowdown when you finish a board and lose a life. Since you start with five lives, earn an extra one every 5,000 points, and each of a rack&#8217;s three (instead of the arcade&#8217;s two) fruit are worth at least 1,000 points, and even more as you advance to later boards, you are unlikely to run out of lives. The game ends after 13 levels, so you have a decent chance of finishing this one!</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="612" height="1024" src="https://setsideb.com/wp-content/uploads/2024/10/image-17-612x1024.png" alt="" class="wp-image-8609" srcset="https://setsideb.com/wp-content/uploads/2024/10/image-17-612x1024.png 612w, https://setsideb.com/wp-content/uploads/2024/10/image-17-179x300.png 179w, https://setsideb.com/wp-content/uploads/2024/10/image-17.png 754w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>My best score is right around 150,000 points, but I was only playing casually. See if you can do better!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Katamari Damacy Turns 20</title>
		<link>https://setsideb.com/katamari-damacy-turns-20/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 25 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[InsertCredit]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[KatamaryDamacy]]></category>
		<category><![CDATA[keitatakahashi]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[PasteMagazine]]></category>
		<category><![CDATA[TimRogers]]></category>
		<category><![CDATA[WeLoveKatamari]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8351</guid>

					<description><![CDATA[Paste Magazine has a piece up on Namco&#8217;s seminal Playstation 2 game Katamari Damacy turning 20. It&#8217;s still one of those titles that has the power to attract attention when they see it played, especially if they&#8217;ve never heard of it before. In case you haven&#8217;t heard of it (is that possible?)&#8211;you, playing the part &#8230; <a href="https://setsideb.com/katamari-damacy-turns-20/" class="more-link">Continue reading<span class="screen-reader-text"> "Katamari Damacy Turns 20"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Paste Magazine has <a href="https://www.pastemagazine.com/article/20-years-ago-katamari-damacy-became-an-unlikely-sensation">a piece up on Namco&#8217;s seminal Playstation 2 game Katamari Damacy turning 20</a>. It&#8217;s still one of those titles that has the power to attract attention when they see it played, especially if they&#8217;ve never heard of it before.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="263" height="382" src="https://setsideb.com/wp-content/uploads/2024/09/image-15.png" alt="" class="wp-image-8353" style="width:477px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/image-15.png 263w, https://setsideb.com/wp-content/uploads/2024/09/image-15-207x300.png 207w" sizes="auto, (max-width: 263px) 85vw, 263px" /></figure>
</div>


<p>In case you haven&#8217;t heard of it (is that possible?)&#8211;you, playing the part of the Prince of all the Cosmos, have a sticky ball, called a <em>katamari</em>, which means &#8220;clump,&#8221; on a series levels that are laid out as kind of surreal versions of normal Earth environments. Typical places might include a Japanese living room, a modestly-sized town, and a larger city. The idea is to roll the ball so that it comes into contact with various objects. If they&#8217;re at most a certain size relative to that of the ball, they stick to it, and in so doing make its aggregate size a little larger. The more things that stick to the ball, the bigger it gets, and so the larger the size of things that will stick. If you reach a certain target size within the time limit you complete the stage. If you fail then the Prince&#8217;s father, the King of All Cosmos, expresses his disappointment in you in a ludicrously extreme manner. While not all of the levels are about achieving raw size, the most entertaining ones do, and they&#8217;re all about fulfilling certain goals with the katamari. This should give you a sense of how the game plays, if needed:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Katamari Damacy REROLL Walkthrough Part 1 No Commentary" width="840" height="473" src="https://www.youtube.com/embed/eO9tpAC8zQI?start=446&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Since Katamari Damacy, designer Keita Takahashi hasn&#8217;t been idle. They also made the downloadable game Noby Noby Boy for PS3, worked on the Flash MMORPG Glitch, and made the weirdly wonderful Wattam. I&#8217;ve mentioned previously in these pages that I&#8217;m looking forward to his next project, To A T, presuming it survives the travails of publisher Annapurna Interactive. </p>



<p>Back to the Paste Magazine article, it mentions that the game happened due to a fortuitous set of events that involved a bunch of student artists looking for a project, and a number of programmers who worked on it so as not to be seen as idle in a time of layoffs. I personally remember that a substantial part of its legend, perhaps even the tipping point, was due to <a href="http://www.insertcredit.com/reviews/katamari/">a particular review on Insert Credit by Tim Rogers</a>. While it&#8217;s possible to see his review as a tad self-indulgent, I really don&#8217;t have any standing to criticize, seeing as how I created pixel art aliens to be our site&#8217;s voice. Hah.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="350" height="500" src="https://setsideb.com/wp-content/uploads/2024/09/image-16.png" alt="" class="wp-image-8354" srcset="https://setsideb.com/wp-content/uploads/2024/09/image-16.png 350w, https://setsideb.com/wp-content/uploads/2024/09/image-16-210x300.png 210w" sizes="auto, (max-width: 350px) 85vw, 350px" /><figcaption class="wp-element-caption">Japanese cover </figcaption></figure>
</div>


<p>It did the trick of making people consider the game though, which may have been how this very Japanese game got an English localization, rainbow-and-cow festooned cover intact. I was in college at the time, and for a few months they had PS2s to play in the student union. I found a certain delight in taking in my copy of Katamari Damacy (it had been released in the US by this point) and just playing through Make The Moon. It was the kind of game that would arrest other people in the room and cause them to just watch for a couple of minutes. Another time, I played it on the TV at my cousin&#8217;s house when there was a certain teenager, at the age where they sometimes get into a mood to dismiss everything. They scoffed at the game when I put it in; eight minutes later, they were calling out &#8220;get the giraffe!&#8221;</p>



<p>That Katamari Damacy could happened was a miracle; that it had, and continues to have, this effect on people, seems like magic. It isn&#8217;t perfect, because it doesn&#8217;t ever make sense to say a created work is &#8220;perfect,&#8221; there are always tradeoffs, but it is a care where it&#8217;s difficult to say it could be improved. Sure, it could be a little easier, but it still never takes more than a few attempts to pass a level. It could be a little <em>harder</em>, but that would make it much less accessible. Suffice to say that it&#8217;s at <em>a local maxima of quality</em>, and that can&#8217;t be an accident, it&#8217;s there because strong effort put it there.</p>



<p>It was inevitable that it would get sequels. Critical consensus is that the best of them was the first one, We Love Katamari, stylized on its logo with a heart in place of Love. It&#8217;s the only one with creator Keita Takahashi still at the helm. It&#8217;s a little less thematically together than the original; the premise is that the King of All Cosmos from the first game fulfills requests made by fans, much like how the game itself was made due to fan requests. Later sequels were made without Takahashi&#8217;s efforts. They feel increasingly fan-servicey, in the sense that they were trying harder and harder to give fans what they wanted, without being sure of what that was.</p>



<p>With each sequel, the luster dulled a bit. There was a furor over the third game in the main series, Beautiful Katamari on Xbox 360, for having paid DLC that was actually just unlock codes for levels that shipped on the disk. There were mobile sequels that were mostly terrible. The last of the series until recently was Katamari Forever, a name that proved inaccurate. More recently, remakes of the first two games have sold fairly well, so maybe it still has a chance to redeem itself with a proper successor.</p>



<p>Anyway, happy 20th birthday to Katamari Damacy. May it spend 25 more years of showing Playstation kids that gaming can be something more than Call of Duty and Fortnite.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>What&#8217;s So Random About Ms. Pac-Man</title>
		<link>https://setsideb.com/whats-so-random-about-ms-pac-man/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 15 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ballymidway]]></category>
		<category><![CDATA[mspacman]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[PRNG]]></category>
		<category><![CDATA[randomness]]></category>
		<category><![CDATA[retrogamemechanicsex]]></category>
		<category><![CDATA[retrogamemechanicsexplained]]></category>
		<category><![CDATA[RNG]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8071</guid>

					<description><![CDATA[I&#8217;m not going to say that famously Ms. Pac-Man is a more random game than Pac-Man, because who really knows things like that who isn&#8217;t a hardcore gamenerd. But among hardcore game nerds, it&#8217;s common knowledge. (If you didn&#8217;t know, A. congrats on your coolness, and B. sorry to now destroy your coolness.) Here a &#8230; <a href="https://setsideb.com/whats-so-random-about-ms-pac-man/" class="more-link">Continue reading<span class="screen-reader-text"> "What&#8217;s So Random About Ms. Pac-Man"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I&#8217;m not going to say that <em>famously</em> Ms. Pac-Man is a more random game than Pac-Man, because who really knows things like that who isn&#8217;t a hardcore gamenerd. But <em>among</em> hardcore game nerds, it&#8217;s common knowledge. (If you didn&#8217;t know, A. congrats on your coolness, and B. sorry to now destroy your coolness.) <a href="https://www.youtube.com/watch?v=KzsSnn9sJbM">Here a video about how randomness works in that game</a>, from Retro Game Mechanics Explained (21 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Random Elements of Ms. Pac-Man" width="840" height="473" src="https://www.youtube.com/embed/KzsSnn9sJbM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Pac-Man is a game that is vulnerable to patterns: if you do exactly the same thing each time on the same level, the same results will occur. There is one pseudo-random element in Pac-Man though: when vulnerable ghosts reach an intersection, the code picks an arbitrary address from a range of memory addresses, then uses that value to pick a direction to decide which route to take. Two implications of this: vulnerable ghosts are most likely to head left at intersections and least likely to go up, and if any byte in that range changes the behavior of the game slightly changes too, even if it&#8217;s not an executable byte. Patterns still work in Pac-Man, despite this pseudo-random function, because the seed is reset at the start of every level, so if you do exactly the same thing, vulnerable ghosts will still have the same information fed to their movement routines.</p>



<p>Ms. Pac-Man has other sources of randomness: the ghosts, in Scatter mode, use a <em>different</em> source of pseudo-randomness to decide where to go, one that isn&#8217;t so easy to manipulate; and which fruit appears and which of four predefined routes (three for one of the mazes) it&#8217;ll take through the board.</p>



<p>Ms. Pac-Man doesn&#8217;t have its ghosts scatter periodically through the level like they do in Pac-Man. They only scatter at the start of the board. It&#8217;s not much randomness, but it&#8217;s enough to upset rote pattern creation, since each ghost has the opportunity to make several decisions of which path to take during that period. The way the randomness is handled is interest itself. The ghosts pick one of the corners of the board, much like they would in original Pac-Man, but randomly, when making their choice of target to home in on.</p>



<p>So there! Now you can amaze your friends, if it were 40 years ago and your friends were then able to be impressed by your knowledge of Ms. Pac-Man! You&#8217;re retroactively welcome!</p>



<p><a href="https://www.youtube.com/watch?v=KzsSnn9sJbM">Random Elements of Ms. Pac-Man</a> (Retro Game Mechanics Explained on youtube, 21 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Wherefore Pac-Man&#8217;s Split Screen?</title>
		<link>https://setsideb.com/wherefore-pac-mans-split-screen/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 10 Jun 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[killscreen]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[retrogamemechanicsexplained]]></category>
		<category><![CDATA[rgmex]]></category>
		<category><![CDATA[splitscreen]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7573</guid>

					<description><![CDATA[I did a search of the blog to make sure I haven&#8217;t posted this before. I&#8217;m really an obsessive tagger, and it didn&#8217;t show up under the tag pacman, so I think it hasn&#8217;t been seen here before. Let&#8217;s fix that now! It&#8217;s a video from Retro Game Mechanics Explained from six years ago, and &#8230; <a href="https://setsideb.com/wherefore-pac-mans-split-screen/" class="more-link">Continue reading<span class="screen-reader-text"> "Wherefore Pac-Man&#8217;s Split Screen?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I did a search of the blog to make sure I haven&#8217;t posted this before. I&#8217;m really an obsessive tagger, and it didn&#8217;t show up under the tag pacman, so I think it hasn&#8217;t been seen here before. Let&#8217;s fix that now!</p>



<p>It&#8217;s a video from Retro Game Mechanics Explained from six years ago, and it&#8217;s 11 1/2 minutes:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Pac-Man Kill Screen Explained" width="840" height="473" src="https://www.youtube.com/embed/NKKfW8X9uYk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Here&#8217;s a terse summary of the explanation, that leaves out a lot. Like a lot of 8-bit games (the arcade version uses a Z80 processor), Pac-Man stores the score in one byte, making the maximum it can count to 255. Since it doesn&#8217;t use signed arithmetic, it doesn&#8217;t use the high bit to signify a minus sign and so flip to negative at 128.</p>



<p>As an optimization, Pac-Man&#8217;s code uses the depiction of the maze in the video memory, itself, in the movement of both Pac-Man and the ghosts.  If a spot has a maze wall tile, then Pac-Man can&#8217;t go there, and the ghosts won&#8217;t consider that direction when moving.</p>



<p>At the start of every level, the game performs some setup tasks. It draws the maze anew, including dots, Energizers and walls. One of these tasks is to update the fruit display in the bottom-right corner. It was a common design idiom at some arcade manufacturers, especially at Namco, at the time to depict the level number with icons in some way. Galaga shows rank insignia in the corner; Mappy has small and large balloons and mansions.</p>



<p>Pac-Man&#8217;s code shows the bonus fruit for each level, up to seven of them. If you finish more than seven levels, only the most recent seven are shown. If you get far enough eventually this will be just a line of Keys, the final &#8220;fruit.&#8221;</p>



<p>The code draws them from right to left. There&#8217;s three cases (the video goes into much more detail), but generally it starts from the fruit of six minus the current round number, draws it, counts up once and moves left two tiles, draws that one, and so on.</p>



<p>An interesting fact about Pac-Man&#8217;s graphics hardware is that the screen doesn&#8217;t map as you might expect to the screen! A lot of arcade games have weird screen mappings. Most consumer programmable hardware will map characters horizontally first vertically second, like a typewriter*. </p>



<p>In Pac-Man, the bottom area of the screen comes <em>first</em> in memory, starting at memory location hex $4000 (16384 decimal), and it doesn&#8217;t go forward like an English typewriter, but is mapped right to left. The first row of 32 tiles comes at $4000, and the second row is $4020. Then the playfield area is mapped completely differently, in vertical rows going down starting from the top-right of its region, then the next vertical row is the one to the left of that, and so forth to the left edge of the playfield. Then comes the score area at the top of the screen, which are two final rows mapped the same way as the bottom area, right to left.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="820" height="865" src="https://setsideb.com/wp-content/uploads/2024/06/image.png" alt="" class="wp-image-7575" srcset="https://setsideb.com/wp-content/uploads/2024/06/image.png 820w, https://setsideb.com/wp-content/uploads/2024/06/image-284x300.png 284w, https://setsideb.com/wp-content/uploads/2024/06/image-768x810.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">From the video, this chart shows how Pac-Man&#8217;s screen memory is mapped.</figcaption></figure>



<p>When Pac-Man&#8217;s score counter overflows, it breaks the check for the limit for only drawing seven fruit, and causes it to draw <em>256 fruit</em>. This is why the tops of keys are drawn beneath the upper-halves of the fruit at the bottom of the split screen. It also breaks the tile lookup for the fruit.</p>



<p>As it continues writing its missourced fruit tiles in memory, it goes back in memory each time to draw the next fruit, and after the fruit section of the display it keeps going to the left, into the area where Pac-Man&#8217;s lives are displayed, then it keeps going and overwrites half of the maze tiles. Then Pac-Man&#8217;s lives (and any empty spaces that indicate the lack of lives) are plotted, overwriting fruit after the first ones drawn and obscuring some of the memory corruption.</p>



<p>Since the game&#8217;s actors use that data to decide where to move, and where dots and Energizers are placed, it means they can move outside the bounds of the maze, and that there won&#8217;t be enough dots for Pac-Man to eat to complete the level. That&#8217;s what makes it a kill screen: if Pac-Man loses a life, a few dots will get placed in the maze as the fruit are redrawn, but it&#8217;s not enough to bring the dot-eaten count to 244, which triggers the level clear function.</p>



<p>If the fruit-drawing loop didn&#8217;t stop at 256 (another artifact of using 8-bit math for the loop), it&#8217;d go on to clobber the rest of the maze, the score area at the top of the screen, then color memory (which has already been clobbered by the palette-drawing portion of the loop). Then, going by <a href="http://arcaderestoration.com/memorymap/6365/Pac-Man.aspx">a memory map of the arcade hardware</a>, it&#8217;d hit the game logic RAM storage, which would probably crash the game, triggering the watchdog and resetting the machine.</p>



<p>The visual effect of the split screen is certainly distinctive, enough that since Bandai-Namco has capitalized on its appearance at least once, in the mobile (and Steam and consoles) game <a href="https://store.steampowered.com/app/455400/PACMAN_256/">Pac-Man 256</a>. I&#8217;ve played Pac-Man 256: it&#8217;s okay, but, eh. It&#8217;s really too <em>F2P unlocky</em>.</p>



<p>* Yes, I just used a typewriter&#8217;s operation as a metaphor for something a computer does. It didn&#8217;t feel acceptable to use another computer thing as the comparison, since ultimately the reason they do it that way is because typewriters did it that way too. I guess the fact that it&#8217;s English reading order would be better to use, but I&#8217;m really overthinking it at this point.</p>
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			</item>
		<item>
		<title>Sundry Sunday: Waluigi Sings &#8220;Rainbow Connection&#8221;</title>
		<link>https://setsideb.com/sundry-sunday-waluigi-sings-rainbow-connection/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 12 May 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[bitfinity]]></category>
		<category><![CDATA[brawlinthefamily]]></category>
		<category><![CDATA[drdan]]></category>
		<category><![CDATA[drdon]]></category>
		<category><![CDATA[gunbullet]]></category>
		<category><![CDATA[kermitthefrog]]></category>
		<category><![CDATA[michaeltaranto]]></category>
		<category><![CDATA[muppets]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pointblank]]></category>
		<category><![CDATA[rainbowconnection]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[waluigi]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7403</guid>

					<description><![CDATA[It&#8217;s Waluigi, and he&#8217;s singing &#8220;Rainbow Connection.&#8221; You need more? Are you not entertained? It&#8217;s from Matthew Tarando, aka. Bitfinity, the one who made the Brawl in the Family webcomic. It&#8217;s not the first of their works to make it to this site, and it probably won&#8217;t be the last. The Muppet-like version of Waluigi &#8230; <a href="https://setsideb.com/sundry-sunday-waluigi-sings-rainbow-connection/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Waluigi Sings &#8220;Rainbow Connection&#8221;"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>It&#8217;s Waluigi, and he&#8217;s singing &#8220;Rainbow Connection.&#8221; You need more? Are you not entertained?</p>



<p>It&#8217;s from Matthew Tarando, aka. Bitfinity, the one who made the Brawl in the Family webcomic. It&#8217;s not the first of their works to make it to this site, and it probably won&#8217;t be the last.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Waluigi Sings: &quot;Rainbow Connection&quot;" width="840" height="473" src="https://www.youtube.com/embed/I7o6qLbialo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The Muppet-like version of Waluigi is a highlight. He looks like Dr. Don from Point Blank, a.k.a. Gun Bullet! It feels like it&#8217;s come full circle, since Point Blank is essentially WarioWare with light guns!</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1021" height="1024" src="https://setsideb.com/wp-content/uploads/2024/05/url-1021x1024.jpg" alt="" class="wp-image-7405" srcset="https://setsideb.com/wp-content/uploads/2024/05/url-1021x1024.jpg 1021w, https://setsideb.com/wp-content/uploads/2024/05/url-300x300.jpg 300w, https://setsideb.com/wp-content/uploads/2024/05/url-150x150.jpg 150w, https://setsideb.com/wp-content/uploads/2024/05/url-768x770.jpg 768w, https://setsideb.com/wp-content/uploads/2024/05/url.jpg 1024w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Dr. Dan and Dr. Don, oft-emperiled protagonists of countless rapidly-shifting scenarios.</figcaption></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>1 Credit Clear of Tower of Druaga, With Explanations</title>
		<link>https://setsideb.com/1-credit-clear-of-tower-of-druaga-with-explanations/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 16 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[druaga]]></category>
		<category><![CDATA[gilgamesh]]></category>
		<category><![CDATA[ishtar]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[ki]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[sylvie]]></category>
		<category><![CDATA[towerofdruaga]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7262</guid>

					<description><![CDATA[This one I find rather fascinating. There may be no arcade game ever made as purposely frustrating to play as Namco&#8217;s Japanese-only game The Tower of Druaga. Hero Gilgamesh (often shortened to &#8220;Gil&#8221;) must pass through 60 maze levels, collecting a key from each then passing through the door to the next, while defeating enemies &#8230; <a href="https://setsideb.com/1-credit-clear-of-tower-of-druaga-with-explanations/" class="more-link">Continue reading<span class="screen-reader-text"> "1 Credit Clear of Tower of Druaga, With Explanations"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This one I find rather fascinating. There may be no arcade game ever made as purposely frustrating to play as Namco&#8217;s Japanese-only game The Tower of Druaga.</p>



<p>Hero Gilgamesh (often shortened to &#8220;Gil&#8221;) must pass through 60 maze levels, collecting a key from each then passing through the door to the next, while defeating enemies that get in his way, in order to rescue his love Ki from the villainous Druaga.</p>



<p>BUT almost all the levels have a secret trick to perform. If this trick is accomplished, then a chest will appear that, if collected, will grant Gil a special ability. Some of these abilities are helpful. Some, in fact, are <em>necessary</em>, and if they aren&#8217;t collected then on some future level Gil will be unable to advance! The tricks are explained nowhere in the game: it just expects you to know them, if not discovered personally then learned through word of mouth. (This was like a decade before most people had access to the internet.)</p>



<p>What is more, nothing in the game explains what the treasures are or what they do, or what you&#8217;ll find on each level if you <em>do</em> know the trick. And a few of the treasures are actually harmful! It means that, to win, you have to rely on a host of hidden information, obtained by both your own observation and from what you&#8217;ve heard from others. Which requires a ton of quarters to get, which suited manufacturer Namco just fine. Unfortunately (or, maybe, fortunately?), the game crash prevented Namco from trying its luck with this game in Western territories.</p>



<p>As a result, The Tower of Druaga is a game that&#8217;s probably experienced watching someone else play, rather than playing yourself. That&#8217;s what this video is, Youtube user sylvie <a href="https://www.youtube.com/watch?v=Aq8xfDVCz3Q">playing through the whole game</a>, not just advancing through, but explaining how it&#8217;s done along the way. It&#8217;s an hour and three minutes long:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Tower of Druaga 1cc, with commentary" width="840" height="473" src="https://www.youtube.com/embed/Aq8xfDVCz3Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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			</item>
		<item>
		<title>Sundry Sunday: Dig Dug Explained Stupidly</title>
		<link>https://setsideb.com/sundry-sunday-dig-dug-explained-stupidly/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 18 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[digdug]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[stupidlyexplained]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6812</guid>

					<description><![CDATA[It&#8217;s pretty short, at a minute and a half, but here is a brief and silly explanation of the classic arcade game Dig Dug. That&#8217;s all! rodneylives]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>It&#8217;s pretty short, at a minute and a half, but here is a brief and silly explanation of the classic arcade game Dig Dug. That&#8217;s all!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Stupidly Explained: Dig Dug" width="840" height="473" src="https://www.youtube.com/embed/QsFX4TLUoj0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>The &#8220;No Fire&#8221; Trick in Galaga</title>
		<link>https://setsideb.com/the-no-fire-trick-in-galaga/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 01 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[galaga]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[nofire]]></category>
		<category><![CDATA[trick]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6860</guid>

					<description><![CDATA[Arcade Galaga has an interesting bug that&#8217;s been known of for a long time, that can be taken advantage of to cause the enemies to stop firing. The inner workings of the bug are explained on its page on the website Computer Archeology, but here it is in brief: on the first level, if you &#8230; <a href="https://setsideb.com/the-no-fire-trick-in-galaga/" class="more-link">Continue reading<span class="screen-reader-text"> "The &#8220;No Fire&#8221; Trick in Galaga"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Arcade Galaga has an interesting bug that&#8217;s been known of for a long time, that can be taken advantage of to cause the enemies to stop firing. The inner workings of the bug are explained on <a href="http://www.computerarcheology.com/Arcade/Galaga/">its page on the website Computer Archeology</a>, but here it is in brief: on the first level, if you leave the bugs at the far left or right sides of the formation alive and wait long enough, 10 to 15 minutes, just surviving their attacks, then eventually the enemies will stop firing all together, and will never fire again for the rest of the game.</p>



<p>Why does this happen? Galaga reserves eight hardware sprites for the shots of the enemy bugs. Galaga&#8217;s graphics hardware has no way to disable the displaying of a sprite, so if something isn&#8217;t supposed to be visible it&#8217;s kept off screen, at horizontal coordinate zero. A shot sprite at that coordinate is never updated, and never moves. This is in addition to the game&#8217;s internal records of which shots are in use. When a bug wants to fire a shot, the game looks at which shots are available, and if one isn&#8217;t in use, it puts it at the proper place, and sets its velocity (X and Y deltas). From then until it leaves the screen, it&#8217;ll be updated every frame. When it is detected as having gone off-screen, it&#8217;ll be marked as out of play, and its X coordinate will be set to 0. Shots at X=0 are never updated.</p>



<p>The problem is, <em>it&#8217;s possible for bugs to fire shots while they are at X position 0</em>. This happens most commonly when bugs at the far left and right extremes of the board attack. The shot is marked as in-use, but it&#8217;ll never be updated, and so it&#8217;ll never be cleaned up and set back to be available for firing. When all eight possible shots are in this limbo, the bugs can&#8217;t fire any more. The machine resets the shots at the end of a game, so the problem won&#8217;t affect subsequent plays.</p>



<p>Ben Golden Diamond performed the trick in a Youtube video, and he manages to get it to happen in around seven minutes. He doesn&#8217;t explain the precise criteria for doing the trick, but his description will still work, it just has unnecessary steps. It will work on any level, but it&#8217;s easiest to do on the first. In the video, sometimes the bugs fire wraparound shots from off-screen. That&#8217;s a good indication that the bugs are sometimes firing from the 0 coordinate.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Galaga &quot;No Fire&quot; trick - How long does it take?" width="840" height="473" src="https://www.youtube.com/embed/dtYQB3JOFoc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Keep in mind, performing the trick on purpose will disqualify a score for world records. The scoreboard on a local Galaga machine probably won&#8217;t care, though.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Pac-Man in Three Patterns</title>
		<link>https://setsideb.com/pac-man-in-three-patterns/</link>
					<comments>https://setsideb.com/pac-man-in-three-patterns/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 25 Jan 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ballymidway]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[pacstrats]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6787</guid>

					<description><![CDATA[PacStrats on Youtube has a video that gives three patterns that will take a casual player all the way to the kill screen at level 256. I say casual because this doesn&#8217;t attempt to produce a &#8220;perfect&#8221; game, of 3,333,360 points. This is because it doesn&#8217;t attempt to eat all four ghosts on every Energizer &#8230; <a href="https://setsideb.com/pac-man-in-three-patterns/" class="more-link">Continue reading<span class="screen-reader-text"> "Pac-Man in Three Patterns"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://www.youtube.com/@PacStrats">PacStrats</a> on Youtube has a video that gives three patterns that will take a casual player all the way to the kill screen at level 256.</p>



<p>I say casual because this doesn&#8217;t attempt to produce a &#8220;perfect&#8221; game, of 3,333,360 points. This is because it doesn&#8217;t attempt to eat all four ghosts on every Energizer while that is possible. It actually ignores the ghosts when they&#8217;re vulnerable. There are patterns for that on PacStrats too, but you&#8217;re not going to be able to do it by memorizing just three patterns. You can really push your personal limits, and that of your free time, trying to get better at video games, and most of us have a point where we have to say that&#8217;s enough, and then go and read a book/buy groceries/have sex/something else. The three patterns in the video below are a nice middle ground.</p>



<p>It isn&#8217;t easy to devise a Pac-Man patterns, and it&#8217;s much harder to come up with a small number of patterns that cover all the levels. Patterns work because the movement of the ghosts is completely deterministic, depending on how Pac-Man moves. If you can move Pac-Man with frame-perfect accuracy, then the ghosts will oblige you by always responding in the same ways. The frame-perfect requirement is eased up a lot by the nature of Pac-Man&#8217;s motion. So long as you don&#8217;t reverse directions or delay, Pac-Man can only change direction at intersections. So long as you have the joystick, or whatever ludicrous controller setup you&#8217;re using, pressed in the direction you want to go next three frames ahead of the turn, your gluttinous circle&#8217;s progress will be on track for that pattern.</p>



<p>So, if you try to perform a pattern and it doesn&#8217;t work, what went wrong? Most commonly it&#8217;s because you hesitated at some point, failing to make a turn at least three frames in advance. Sometimes that&#8217;ll be okay, but two of the ghosts, Pink (Speedy/Pinky) and Blue (Bashful/Inky) use the direction that Pac-Man is facing in their AI calculations, and that can change much more rapidly compared to his location in the maze. Even being a single frame off in your timing can produce a situation where Pac-Man will be facing a direction that will cause them to take a different path at a choice. Also, some of the motion of the ghosts is determined by the amount of time that&#8217;s elapsed in the current level, and if Pac-Man&#8217;s in a subtly wrong position then it can be disastrous later on.</p>



<p>The periods over which the patterns are good are the first four levels (Cherry to second Orange), levels 5 through 20 (first Apple through to 8th Key) and from 21 onward (9th Key to the kill screen). The actions of the ghosts are not the same throughout the run of each pattern. The second pattern, in particular, works over so many levels mostly because its creator, through trial and error, happened upon a pattern that&#8217;s good for so much of the game. Because the travels of the ghosts will be different on different levels, it&#8217;s important not to get spooked because they are moving differently than they did on previous levels. So long as you move Pac-Man through the patterns assuredly, without delay, and at least three frames in advance, then he&#8217;ll clear the boards in succession for as long as you care to keep going, until level 256, where Pac-Man&#8217;s All-You-Can-Eat buffet closes its doors.</p>



<p>Unfortunately, PacStrats has made their pattern video non-embedable, so if you want to see these patterns in action you&#8217;ll have to click through to the video&#8217;s Youtube page.</p>



<p><a href="https://www.youtube.com/watch?v=wKQy8LTTzC4">Beat Pac-Man Using 3 Simple Patterns</a> (Youtube, 20 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/pac-man-in-three-patterns/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>The 10th-Key NES Pac-Man Scatter Bug</title>
		<link>https://setsideb.com/the-10th-key-nes-pac-man-scatter-bug/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 09 Jan 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[10thkey]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[pacmandossier]]></category>
		<category><![CDATA[scattermode]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6678</guid>

					<description><![CDATA[I already shown it off on Mastodon, but I&#8217;m so pleased with getting this bug on video that I&#8217;m re-reporting it here! First, though, some background. I&#8217;ve been looking into the various home computer ports of Pac-Man lately. One of the better ones is the one for Famicom/NES, probably because it was made in-house at &#8230; <a href="https://setsideb.com/the-10th-key-nes-pac-man-scatter-bug/" class="more-link">Continue reading<span class="screen-reader-text"> "The 10th-Key NES Pac-Man Scatter Bug"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I already shown it off on Mastodon, but I&#8217;m so pleased with getting this bug on video that I&#8217;m re-reporting it here! First, though, some background.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" width="450" height="600" src="https://setsideb.com/wp-content/uploads/2024/01/pmd-copy.png" alt="" class="wp-image-6680" style="width:234px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/01/pmd-copy.png 450w, https://setsideb.com/wp-content/uploads/2024/01/pmd-copy-225x300.png 225w" sizes="auto, (max-width: 450px) 85vw, 450px" /><figcaption class="wp-element-caption">Still <em>the</em> definitive resource on the design internals of Pac-Man.</figcaption></figure>
</div>


<p>I&#8217;ve been looking into the various home computer ports of Pac-Man lately. One of the better ones is the one for Famicom/NES, probably because it was made in-house at Namco, which I presume because while it&#8217;s by no means perfect, it has ghost AI that much more closely matches Jamey Pittman&#8217;s definitive <a href="https://pacman.holenet.info/">Pac-Man Dossier</a> than the others. This is a bit more important than the other ports because, due to the relative familiarity (that is to say, <em>inexpensiveness</em>) of NES emulation at this point, Famicom Pac-Man is often put in compilations, especially in dedicated consoles, instead of the arcade game. In point of fact, the Namco Museum Archives Vol. 1 that&#8217;s available for various consoles uses the Famicom versions of all its games, <em>not</em> the arcade, and Pac-Man is one of the included games. To tell the difference: if the score, fruit tally and lives are to the right of the screen, instead of above and beneath it, and Pac-Man looks a little too big to fit in a maze passage, then what you have is an inferior home conversion.</p>



<p>How is it different? Well:</p>



<ul class="wp-block-list">
<li>The sound of Pac-Man eating dots is much worse, for starters, it never fails to bother me.</li>



<li>More substantively, the ghosts have slightly different constants in their chase routines: it&#8217;s slightly harder to fake out the Pink ghost (Speedy/Pinky), and the Orange ghost (Pokey/Clyde) gives up the chase a little more reluctantly.</li>



<li>The timing for scatter periods, relative the speeds of the ghosts, is a little off. Scatter periods are usually <em>slightly</em> longer.</li>



<li>The speed of the game as difficulty increases is also a little off. In the arcade, the First Apple board (Level 5) marks a noticable increase in Pac-Man&#8217;s speed, but it seems to happen around the Second Orange (Level 4) on Famicom. <em>Yes, that&#8217;s how much of arcade Pac-Man and its port that I&#8217;ve played</em>-it could be subjective, but maybe it&#8217;s not.</li>



<li>The bug that affects Pink&#8217;s and Blue&#8217;s (Bashful/Inky) AI when Pac-Man&#8217;s facing up doesn&#8217;t exist here.</li>



<li>When ghosts enter Scatter mode, they don&#8217;t reverse direction. This makes the game easier (one less sudden reverse to throw you off) and harder (no obvious indication that the ghosts are scattering, and one less thing to throw them off from immediate pursuit).</li>



<li>As the game advances in difficulty, in the arcade, on the 4th Key board (level 17), the ghosts won&#8217;t turn blue and vulnerable when you eat an Energizer, and instead will just reverse direction. And from the 6th Key (level 19) on, the ghosts will never turn blue again! NES Pac-Man instead gives them a very tiny bit of blue time, about a half-second&#8217;s worth. It never reaches a state where the ghosts become completely invulnerable.</li>
</ul>



<p>And at last, the bug which I have confirmed. On the 10th Key board (Level 22), and every level thereafter, the ghosts will start out in an unusually long Scatter period. Their usual habit is to emerge from the box in the center of the screen and move to a corner of the screen, and circle there for a few seconds. Pink goes to the upper-left, Red (Shadow/Blinky) to the upper-right, Orange to the lower-left, and Blue to the lower-right. This period is called a &#8220;Scatter Mode&#8221; in the Pac-Man Dossier.</p>



<p>In most levels, presuming you don&#8217;t lose a life, the ghosts will enter Scatter Mode at exactly set three times: from the start, about 25-or-so seconds in, and about 30 or so seconds after that. These periods are usually five seconds long. There are some minor details I won&#8217;t get into-you can read the Dossier for those. These periods are lifesavers for intermediate Pac-Man players playing without patterns, as they are the only really safe ways to access the bottom passages of the board without getting trapped or wasting an Energizer.</p>



<p>Each Scatter Mode is only supposed to last five-to-seven seconds, but on Level 22 and after, all of the Scatter Modes last around 20 seconds. Here is the bug in action, demonstrated in Namco Museum Archives Vol. 1:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="NES Pac Man 10th Key Bug" width="840" height="473" src="https://www.youtube.com/embed/mdy8TChHTeg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Why would this board be different from the others? In the arcade, the 9th Key (Level 21) is the maximum difficulty the game reaches. Any pattern that works on the 9th Key level will work for the rest of the game, all the way up to the kill screen on Level 256. It seems that, on the Famicom/NES version, after that level the game may not have data for the level to follow? But I haven&#8217;t looked at its code to know for sure. Maybe I should make that a future project.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sunday Sunday: Shiftylook&#8217;s Mappy Cartoon</title>
		<link>https://setsideb.com/sunday-sunday-shiftylooks-mappy-cartoon/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 07 Jan 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[goro]]></category>
		<category><![CDATA[mappy]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[shiftylook]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6642</guid>

					<description><![CDATA[Shiftylook was a great site with comics and animation based on Namco characters, with official permission. It&#8217;s been gone for several years now, but it was nice while we had it. Some of its cartoons have managed to survive, transferred to other sites, and the entire run of their Mappy cartoon, 13 episodes at nearly &#8230; <a href="https://setsideb.com/sunday-sunday-shiftylooks-mappy-cartoon/" class="more-link">Continue reading<span class="screen-reader-text"> "Sunday Sunday: Shiftylook&#8217;s Mappy Cartoon"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>Shiftylook was a great site with comics and animation based on Namco characters, with official permission. It&#8217;s been gone for several years now, but it was nice while we had it.</p>



<p>Some of its cartoons have managed to survive, transferred to other sites, and the entire run of their Mappy cartoon, 13 episodes at nearly two hours in total, is on Youtube, uploaded by Nicky. We&#8217;re highly cognizant here of the demands of maintaining a daily blog, and I probably should be spreading these out one a week, but eh, I&#8217;m sure we won&#8217;t run out of material any time soon&#8230;. Of everything Shiftylook put out, Mappy has an unusually high number of people fondly remembering it. I haven&#8217;t seen much of it, so there&#8217;s always a chance there&#8217;s something unfortunate in there. If there is, I&#8217;m sorry, but I doubt it could be that bad.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mappy The Complete Series (Episode 1 - 13)" width="840" height="473" src="https://www.youtube.com/embed/1Q8_8btgDMo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=1Q8_8btgDMo">Mappy the Complete Series</a> (Episodes 1-13) (1 hour, 55 minutes)</p>
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		<item>
		<title>Game Finds: Pacman&#8217;s Sky</title>
		<link>https://setsideb.com/game-finds-pac-mans-sky/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 25 Dec 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[krzyhau]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[nomanssky]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[pacmanssky]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6592</guid>

					<description><![CDATA[It&#8217;s one of those games that was made to fulfill the promise of a pun in the title, but turns out to be fairly interesting in its own right. That&#8217;s not to say it&#8217;s perfect. Randomness plays way too much of a role in your success, although that could also be said of No Man&#8217;s &#8230; <a href="https://setsideb.com/game-finds-pac-mans-sky/" class="more-link">Continue reading<span class="screen-reader-text"> "Game Finds: Pacman&#8217;s Sky"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p>It&#8217;s one of those games that was made to fulfill the promise of a pun in the title, but turns out to be fairly interesting in its own right.</p>



<p>That&#8217;s not to say it&#8217;s perfect. Randomness plays way too much of a role in your success, although that could also be said of No Man&#8217;s Sky, honestly.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="571" src="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_title-1024x571.png" alt="" class="wp-image-6595" srcset="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_title-1024x571.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_title-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_title-768x428.png 768w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_title-1536x857.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_title-2048x1142.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_title-1200x669.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="571" src="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_start-1024x571.png" alt="" class="wp-image-6596" style="width:293px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_start-1024x571.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_start-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_start-768x428.png 768w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_start-1536x857.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_start-2048x1142.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_start-1200x669.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>Pac-Man is stranded on a maze-like planet. The maze wraps around vertically and horizontally, but there are no helpful tunnels here to slow down the ghost pursuit, for the screen is always centered on Paccy. There is an escape rocket in the monster house, and the way inside opens up when you&#8217;ve eaten a sufficient number of dots. I wouldn&#8217;t bug out immediately though; as you eat dots, and also ghosts made vulnerable by the consumption of randomly-placed Energizers, you fill up a fuel meter in the upper-right corner of the screen. You want it to be as full as possible, especially in this first maze, where the game is still fairly easy.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="571" src="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_smallermaze-1024x571.png" alt="" class="wp-image-6598" style="width:314px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_smallermaze-1024x571.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_smallermaze-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_smallermaze-768x428.png 768w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_smallermaze-1536x857.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_smallermaze-2048x1142.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_smallermaze-1200x669.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>For you see, when you enter the rocket, you blast off into a 2D universe of other planets, and you need fuel to travel between them. (A bit of advice: the rocket&#8217;s thrust is always to the right! Press up-arrow to go forward, and up and down to steer.) Use the map in the lower-right to pick the next planet to crash onto, and explore a new maze. You don&#8217;t want to run out of fuel! Although you have a total of four Pac-Lives, if you run out of fuel in space, you lose regardless!</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="571" src="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_rocketship-1024x571.png" alt="" class="wp-image-6599" style="width:304px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_rocketship-1024x571.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_rocketship-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_rocketship-768x428.png 768w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_rocketship-1536x857.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_rocketship-2048x1142.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_rocketship-1200x669.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>You&#8217;ll soon find that most planets are much larger than your starting world, and the game sends in a number of ghosts proportionate to its size! You could end up fleeing from nearly two-dozen ghosts! Fortunately, there are new colors of ghosts in the mix, and none of them are as avid a pursuer as the classic hues, although their meanderings will often block escape routes.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="571" src="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_bigmaze-1024x571.png" alt="" class="wp-image-6600" srcset="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_bigmaze-1024x571.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_bigmaze-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_bigmaze-768x428.png 768w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_bigmaze-1536x857.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_bigmaze-2048x1142.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_bigmaze-1200x669.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Your goal is to collect Cherries, which are sporadically scattered throughout the planets. You want to eat at least 10, then launch with a full fuel tank, and then press the Space Bar to warp out of the universe, and the game.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="571" src="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_tonsoghosts-1024x571.png" alt="" class="wp-image-6601" style="width:286px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_tonsoghosts-1024x571.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_tonsoghosts-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_tonsoghosts-768x428.png 768w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_tonsoghosts-1536x857.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_tonsoghosts-2048x1142.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_tonsoghosts-1200x669.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>As I mentioned up top, randomness plays a huge role in your success. Cherries are placed completely randomly: you might find Cherries in the starting maze, you might find a planet with four Cherries on it and all you have to do is find them, but many planets will be Cherry-less. The best strategy is to scout each planet you visit for Cherries as quickly as possible, snarf up the ones you find while refilling your fuel tank with dots, then quickly evacuate and move on to the next planet.</p>



<p>Some tips:</p>



<ul class="wp-block-list">
<li>If you return to a planet you&#8217;ve already been on, it&#8217;ll be in the state that you left it! This usually makes it harder to refill your tank since there&#8217;s fewer dots, so get what you can and launch again.</li>



<li>To help you avoid revisiting planets, I suggest targeting particular planet colors first.</li>



<li>Energizers are placed randomly, and like Cherries, some planets don&#8217;t have any.</li>



<li>Ghost vulnerability times are roughly on a par with those of the first maze of the original game, but with so much more terrain to travel through it&#8217;s usually highly difficult to make a clean sweep of all the ghosts, even if there&#8217;s only the normal four.</li>



<li>The class ghosts have largely the same personalities as in the arcade games: Red chases you directly, Pink looks in the direction you&#8217;re facing and tries to get in front of you, Blue seeks to be on the other side of you from one of the Red ghosts, and Orange <em>sometimes</em> loses interest in attacking you when you get close.</li>



<li>The new colors have ghosts that try to lurk behind you, ghosts that try to travel in straight lines regardless of what else is happening, ghosts that just bumble around, and even ghosts that just try to get away from everyone else, Pac or ghost.</li>



<li>Like arcade Pac-Man, the ghosts periodically enter &#8220;Scatter Mode,&#8221; and give up the chase for a few precious seconds. Unlike the arcade game, the ghosts don&#8217;t reverse direction when either entering or leaving Scatter Mode. Your only clue to the behavior change is them turning away, or turning back towards you. That makes them a little less predictable.</li>
</ul>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="571" src="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_amongus-1024x571.png" alt="" class="wp-image-6602" srcset="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_amongus-1024x571.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_amongus-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_amongus-768x428.png 768w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_amongus-1536x857.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_amongus-2048x1142.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_amongus-1200x669.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<ul class="wp-block-list">
<li>Beware! Once in a while you&#8217;ll find a ghost that, instead of the usual blue eyes, has an Among Us visor. These ghosts will be one of the other colors, and the same personality as that color, but when you eat an Energizer, not only do they not become vulnerable, they also speed up greatly! If it&#8217;s one of the more vicious colors (Red or Pink), this makes eating an Energizer extremely dangerous!</li>



<li>Ghosts become dangerous again the moment they reform from their eyes in the home. If you&#8217;re venturing in to get to the rocket, and a pair of eyes rushes in behind you, you can easily lose a Pac without having much control over it. This happened to me several times, it&#8217;s worth being wary of.</li>
</ul>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="571" src="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_victory-1024x571.png" alt="" class="wp-image-6603" srcset="https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_victory-1024x571.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_victory-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_victory-768x428.png 768w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_victory-1536x857.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_victory-2048x1142.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/pacmanssky_victory-1200x669.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">If you want to play in the universe of this victorious game, you can enter this seed at the title screen. It had one planet with four Cherries!</figcaption></figure>



<p><a href="https://krzyhau.itch.io/pacmansky">Pacman&#8217;s Sky</a> (itch.io, $0)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Cam&#8217;s Pac-Man Fun Page</title>
		<link>https://setsideb.com/cams-pac-man-fun-page/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 18 Dec 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[ballymidway]]></category>
		<category><![CDATA[bootlegs]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[oldweb]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[piranha]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6555</guid>

					<description><![CDATA[I&#8217;m considering writing more on the subject of the male-gendered Pac, which I assume is a mere matter of social custom among the Pac-People since they have no genitalia or clothing. Pac-Man bootlegs, in particular, are bizarre and wonderful, even if they often aren&#8217;t very fun to play. But Cam has a nice page devoted &#8230; <a href="https://setsideb.com/cams-pac-man-fun-page/" class="more-link">Continue reading<span class="screen-reader-text"> "Cam&#8217;s Pac-Man Fun Page"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="224" height="288" src="https://setsideb.com/wp-content/uploads/2023/12/piranha.png" alt="" class="wp-image-6556" style="width:414px;height:auto"/><figcaption class="wp-element-caption">From the linked page. Piranha is one of a whole category of Pac-Man bootlegs that try to obscure their origin.</figcaption></figure>
</div>


<p>I&#8217;m considering writing more on the subject of the male-gendered Pac, which I assume is a mere matter of social custom among the Pac-People since they have no genitalia or clothing. Pac-Man bootlegs, in particular, are bizarre and wonderful, even if they often aren&#8217;t very fun to play.</p>



<p>But Cam has a nice page devoted to Pac mutants. And these old Geocities-style pages need much more love these days, so for now I&#8217;ll link to them. <a href="https://umjammercammy.neocities.org/pacfun">Have a look</a>!</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="224" height="288" src="https://setsideb.com/wp-content/uploads/2023/12/piranha2.png" alt="" class="wp-image-6559" style="width:486px;height:auto"/><figcaption class="wp-element-caption">A little remarked-upon  aspect of these <em>Pac-legs</em> is how their character name is strictly determined by how many letters long it is, so that they can fit on this screen in the same amount of space that PAC-MAN did.</figcaption></figure>
</div><div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Names For Bootleg Pac-Man Ghosts</title>
		<link>https://setsideb.com/names-for-bootleg-pac-man-ghosts/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 15 Dec 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[bootleg]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[names]]></category>
		<category><![CDATA[pacman]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6538</guid>

					<description><![CDATA[rodneylives]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2023/12/segasasonic-1024x640.png" alt="" class="wp-image-6542" srcset="https://setsideb.com/wp-content/uploads/2023/12/segasasonic-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/segasasonic-300x188.png 300w, https://setsideb.com/wp-content/uploads/2023/12/segasasonic-768x480.png 768w, https://setsideb.com/wp-content/uploads/2023/12/segasasonic-1536x960.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/segasasonic-2048x1280.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/segasasonic-1200x750.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">From a bootleg made by &#8220;SegaSA / Sonic.&#8221; Appears to have no relation to the Sega we know, or its spiny progeny. One of the few bootlegs that gives Pac-Man himself a nickname.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2023/12/bootlegonmoonalienhw-1024x640.png" alt="" class="wp-image-6543" srcset="https://setsideb.com/wp-content/uploads/2023/12/bootlegonmoonalienhw-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/bootlegonmoonalienhw-300x188.png 300w, https://setsideb.com/wp-content/uploads/2023/12/bootlegonmoonalienhw-768x480.png 768w, https://setsideb.com/wp-content/uploads/2023/12/bootlegonmoonalienhw-1536x960.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/bootlegonmoonalienhw-2048x1280.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/bootlegonmoonalienhw-1200x750.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">From a bootleg made to work on Moon Alien hardware. These are the &#8220;alternate&#8221; official names for the ghosts. Are they direct translations of the Japanese ghost names? Those are remarkably ugly ghost colors: hence, this remark.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2023/12/jpmbootleg-1024x640.png" alt="" class="wp-image-6539" srcset="https://setsideb.com/wp-content/uploads/2023/12/jpmbootleg-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/jpmbootleg-300x188.png 300w, https://setsideb.com/wp-content/uploads/2023/12/jpmbootleg-768x480.png 768w, https://setsideb.com/wp-content/uploads/2023/12/jpmbootleg-1536x960.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/jpmbootleg-2048x1280.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/jpmbootleg-1200x750.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">These boring names are from &#8220;JPM bootleg,&#8221; I assume that is its maker.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2023/12/newpuc2set2-1024x640.png" alt="" class="wp-image-6540" srcset="https://setsideb.com/wp-content/uploads/2023/12/newpuc2set2-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/newpuc2set2-300x188.png 300w, https://setsideb.com/wp-content/uploads/2023/12/newpuc2set2-768x480.png 768w, https://setsideb.com/wp-content/uploads/2023/12/newpuc2set2-1536x960.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/newpuc2set2-2048x1280.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/newpuc2set2-1200x750.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">From NewPuc2, Set 2. The best bootleg names I&#8217;ve seen so far, by a wide margin, even if they have nothing to do with their colors or personalities. I can almost forgive the misspellings.</figcaption></figure>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Pac-Store Animations with &#8220;Pac-Marie&#8221;</title>
		<link>https://setsideb.com/pac-store-animations/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 12 Dec 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ballymidway]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[ghostlyadventures]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[paclittle]]></category>
		<category><![CDATA[pacmarie]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=6460</guid>

					<description><![CDATA[If it&#8217;s generally entertaining, I try to save game-related animations and cartoons for Sundays, but this is probably interesting more for how it illustrates how the Pac-Man propery is changing. Yes, it&#8217;s another excuse to rant a bit about how Pac-Man&#8217;s lore is changing under Namco&#8217;s direction, like in the Baby Pac-Man post! I recognize &#8230; <a href="https://setsideb.com/pac-store-animations/" class="more-link">Continue reading<span class="screen-reader-text"> "Pac-Store Animations with &#8220;Pac-Marie&#8221;"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>If it&#8217;s generally entertaining, I try to save game-related animations and cartoons for Sundays, but this is probably interesting more for how it illustrates how the Pac-Man propery is changing. Yes, it&#8217;s another excuse to rant a bit about how Pac-Man&#8217;s lore is changing under Namco&#8217;s direction, like in the Baby Pac-Man post!</p>



<p>I recognize that Bally/Midway&#8217;s taking the lead on Pac-Man promotion and lore amounted to a bit of cultural chauvinism. In the early 80s, U.S. licensors of Japanese arcade games would outright put their own copyright notices on games. When I was a kid and Pac-Man fever was running at 104 degrees (Fahrenheit), I knew that Bally/Midway was a thing that existed, but nothing at all about Namco. They filled that widespread ignorance of the game&#8217;s origins with their own lore, starting with Ms. Pac-Man, and it&#8217;s surprising that now, long after their deal was dissolved and Midway games division consumer games division shut down, that their lore survived for so long.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" width="488" height="650" src="https://setsideb.com/wp-content/uploads/2023/12/s-l650.jpg" alt="" class="wp-image-6462" style="width:200px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2023/12/s-l650.jpg 488w, https://setsideb.com/wp-content/uploads/2023/12/s-l650-225x300.jpg 225w" sizes="auto, (max-width: 488px) 85vw, 488px" /><figcaption class="wp-element-caption">Tengen&#8217;s first release of Pac-Man for NES, with Hanna-Barbera cartoon character designs. Image scavenged from an Ebay listing.</figcaption></figure>
</div>


<p>A lot of that has to do with the enduring popularity of Ms. Pac-Man. Other Bally contributions like Jr. Pac-Man haven&#8217;t proven nearly so enduring. Another part of the U.S. Pac-Man lore, that has ended up exerting a strong, almost unhealthy, influence over their property has been the Hanna-Barbera cartoon show, yes the one almost no one remembers except for its weird Christmas special, from 1982. That thing got <em>two seasons</em>, alongside likewise forgotten (and less durable) properties Richie Rich and The Little Rascals. H-B&#8217;s version of the characters continues to pop up randomly in different places, like the cover art for the original version of Tengen&#8217;s release of Pac-Man for NES.</p>



<p>The Hanna-Barbera cartoon was a strong influence over the art design and music of Pac-Land, which means among other things that that weird cartoon is now echoed in Smash Bros. Ultimate. Shh! No one tell Warner Bros!</p>



<p>Okay, time to spiral on down to the point of this post. A &#8220;pop-up store,&#8221; it seems, is a &#8220;retail concept&#8221; that involves setting up a small store for a limited period of time, often with a strong theme or a focus on a single brand. Kind of like a micro-sized version of Spirit Halloween.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Pac-Store - All Animated Shorts" width="840" height="473" src="https://www.youtube.com/embed/3SDAlpMad_o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Namco experimented with a Pac-Man-themed pop-up store in Japan in 2016. They called it &#8220;Pac-Store,&#8221; and they came up with its own idiosyncratic take on the Pac-Man lore for it, and made a series of short web cartoons to promote it. They&#8217;re still on Youtube, but they&#8217;re collected into one video by <a href="https://www.youtube.com/@pacmanarchive">The Pac-Man Archive</a>. That&#8217;s what is embedded below. Even though it&#8217;s mostly in Japanese you should watch a few minutes of it, if just to see how Namco has retconned the history of the hungry yellow sphere. </p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="552" src="https://setsideb.com/wp-content/uploads/2023/12/image-2-1024x552.png" alt="" class="wp-image-6468" style="width:652px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2023/12/image-2-1024x552.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/image-2-300x162.png 300w, https://setsideb.com/wp-content/uploads/2023/12/image-2-768x414.png 768w, https://setsideb.com/wp-content/uploads/2023/12/image-2-1536x828.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/image-2-2048x1104.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/image-2-1200x647.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Like gag me with a spoon, it&#8217;s Pac-Marie! I love the Pac-gloves on this style of character.</figcaption></figure>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="837" src="https://setsideb.com/wp-content/uploads/2023/12/2363037-pac-man-and-the-ghostly-adventures-1-1024x837.jpg" alt="" class="wp-image-6471" style="width:299px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2023/12/2363037-pac-man-and-the-ghostly-adventures-1-1024x837.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/12/2363037-pac-man-and-the-ghostly-adventures-1-300x245.jpg 300w, https://setsideb.com/wp-content/uploads/2023/12/2363037-pac-man-and-the-ghostly-adventures-1-768x628.jpg 768w, https://setsideb.com/wp-content/uploads/2023/12/2363037-pac-man-and-the-ghostly-adventures-1-1536x1256.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/12/2363037-pac-man-and-the-ghostly-adventures-1-1200x981.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/12/2363037-pac-man-and-the-ghostly-adventures-1.jpg 1809w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">From Ghostly Adventures: Pac-Man and friends who I don&#8217;t even care enough about to learn their names. UGH. That&#8217;s a lot of detail spent on the idea of Pac-shoes. Image from Gamespot.</figcaption></figure>
</div>


<p>Pac-Man has two assistants, but they&#8217;re not Ms. Pac-Man or Baby or Jr. They don&#8217;t even have &#8220;Pac-Mom,&#8221; Namco&#8217;s more-recent recreation of Ms. Pac that isn&#8217;t burdened by AtGames&#8217; licensing with Ms. Pac-Man creator GCC. Instead, Pac is backed by &#8220;Pac-Marie&#8221; and &#8220;Pac-Little.&#8221; Keep in mind that the horrible &#8220;Pac-Man and the Ghostly Adventures&#8221; TV show was released around 2013, and its characters got unfortunately crammed into at least one iteration of Pac-Man Museum (the one I have on Steam). It&#8217;s interesting that they didn&#8217;t use those for Pac-Store. Maybe Namco was already coming to realize that Ghostly Adventures was destined for purgatory.</p>



<p>I actually don&#8217;t hate Pac-Marie, she&#8217;s got a fun design, and it&#8217;s not like Pac-People have much to distinguish them anyway. She&#8217;s still a hell of a lot more appealing than anything from Ghostly Adventures.</p>



<p><a href="https://www.youtube.com/watch?v=3SDAlpMad_o">Pac-Store &#8211; All Animated Shorts</a> (Youtube 8 1/2 minutes)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="580" src="https://setsideb.com/wp-content/uploads/2023/12/image-3-1024x580.png" alt="" class="wp-image-6478" srcset="https://setsideb.com/wp-content/uploads/2023/12/image-3-1024x580.png 1024w, https://setsideb.com/wp-content/uploads/2023/12/image-3-300x170.png 300w, https://setsideb.com/wp-content/uploads/2023/12/image-3-768x435.png 768w, https://setsideb.com/wp-content/uploads/2023/12/image-3-1536x870.png 1536w, https://setsideb.com/wp-content/uploads/2023/12/image-3-2048x1160.png 2048w, https://setsideb.com/wp-content/uploads/2023/12/image-3-1200x679.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Don&#8217;t make her angry. You wouldn&#8217;t like her when she&#8217;s angry.</figcaption></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Dan Fixes Coin-Ops Repairs a Baby Pac-Man</title>
		<link>https://setsideb.com/dan-fixes-coin-ops-repairs-a-baby-pac-man/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 05 Dec 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[babypacman]]></category>
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		<category><![CDATA[pacman]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6436</guid>

					<description><![CDATA[Over on Mastodon, Dan Fixes Coin-Ops has been documenting an epic quest: the repair of a Baby Pac-Man machine. It&#8217;s one of the non-Namco Pac-Man spinoffs that Bally/Midway released in the wake of the original&#8217;s extremely high popularity. I&#8217;d like to remind readers that while Namco has been the sole beneficiary of Pac-Man&#8217;s heights lately, &#8230; <a href="https://setsideb.com/dan-fixes-coin-ops-repairs-a-baby-pac-man/" class="more-link">Continue reading<span class="screen-reader-text"> "Dan Fixes Coin-Ops Repairs a Baby Pac-Man"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Over on Mastodon, <a href="https://retro.social/@ifixcoinops">Dan Fixes Coin-Ops</a> has been documenting an epic quest: the repair of a Baby Pac-Man machine.</p>



<p>It&#8217;s one of the non-Namco Pac-Man spinoffs that Bally/Midway released in the wake of the original&#8217;s extremely high popularity. I&#8217;d like to remind readers that while Namco has been the sole beneficiary of Pac-Man&#8217;s heights lately, the original game, at first called Puck-Man in Japan, was not popular there. The spin-offs, console ports, handheld games, trading cards, stickers, clothing, cartoon show, Christmas special, breakfast cereal and unnumbered other items, that was all Bally/Midway&#8217;s doing. Toru Iwatani created and designed it, his team made it into a game and cabinet, Namco released it in Japan to middling success, and from there Bally/Midway got behind it and turned it into one of the most gigantic video game hits there&#8217;s ever been, a machine that at one point had <em>one hundred thousand units</em>. </p>



<p>Now, I&#8217;m not going to deny that their effort led to some erasure of knowledge of Namco&#8217;s existence at the time. All those Pac-Man machines and spin-offs mentioned &#8220;Bally Midway Mfg. Co.,&#8221; with nary a mention of Namco. But it&#8217;s undeniable now that erasure is happening in the other direction: a search over <a href="https://pacman.com/en/history/">the History page</a> on official Pac-Man website has no mention of Bally at all, even though the page acknowledges that the game was &#8220;a major hit in the United States.&#8221;</p>



<p>Some of that success leaked back to Japan and fueled some Namco-made sequels: Super Pac-Man, Pac N Pal, Pac-Land, Pac-Mania, Pac-Man Arrangement and eventually Pac-Man Battle Royale and Pac-Man Championship Edition, and more recently things like World&#8217;s Largest Pac-Man and Pac-Man Battle Royale Chompionship.</p>



<p>Bally/Midway made their own sequels. One of those, Ms. Pac-Man (created by GCC), came to eclipse the original in popularity, but in addition to their licensing of Super Pac-Man and Pac N Pal they made Jr. Pac-Man (also from GCC), as well as Professor Pac-Man and this game here. The one Dan Fixes Coin-Ops repaired. <strong>Baby Pac-Man</strong>.</p>



<p>Baby Pac-Man is a game that only could be made by Bally, because it&#8217;s a video game/pinball hybrid.</p>



<p>Bally, together with the company that would buy them, Williams, is arguably the greatest pinball maker there&#8217;s ever been. Up until around 2000 (a heartbreaking year) they made wonderful machines like The Addams Family, Twilight Zone, Attack From Mars, Star Trek: The Next Generation and quite a few others. In 1982 though pinball was in a slump while video games had reign over arcades. The decision to make a game that connected one of the greatest arcade games of all with pinball must have seemed obvious. (It wasn&#8217;t their only attempt to capitalize on their golden license with a pinball table, witness <a href="https://www.ipdb.org/machine.cgi?gid=1639">Mr. &amp; Mrs. Pac-Man</a>, which I&#8217;m informed was released eight months <em>before</em> Baby Pac-Man.)</p>



<p>The combination of an arcade video game and pinball makes for a unique experience. It also makes for a game which breaks down even more often than your standard arcade game, as the thread notes: there&#8217;s<em> three computers</em> in the thing, and it&#8217;s subject to all the typical arcade game problems, all the typical pinball problems, and special problems with the portions of the machine that connect the two halves together.</p>



<p>The thread begins memorably:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>In case y&#8217;all were tired of hearing about popular Fediverse people making bad decisions, just thought I&#8217;d let y&#8217;all know I bought a 1980&#8217;s hybrid pinball/videogame tonight</p>



<figure class="wp-block-image"><img decoding="async" src="https://retro.social/system/media_attachments/files/110/981/490/767/542/113/original/299b4aca75cb5191.webp" alt="I bought a god damn Baby Pacman"/></figure>



<p>Like this isn&#8217;t for a client, I&#8217;m not working on it to earn. This game COST money. This is my game now, I paid for it and it lives in my house. I&#8217;m not gonna get to give anybody a bill.</p>



<p>This is such a perversion of the natural order of things. I&#8217;ll probably route it one day, but for now this is an arcade machine that I SPEND money on!</p>



<p>It&#8217;s taken me a little while to get it into the house and have a chat with the mate who sold it to me and let the littleun have a go and put her to bed and fix a couple things and have a go myself so I&#8217;ve not been catching up on my notifications, I saw some questions so I&#8217;ll do a little thread on it over the next couple of days</p>



<p>I cannot stress enough that you should not buy one of these things</p>



<p>Folk who like 80&#8217;s pinball want stuff like this or Haunted House and you shouldn&#8217;t buy a Haunted House either</p>



<p>These are games for pinball techs or people with money to hire pinball techs or very close friends of pinball techs</p>



<p>Except Baby Pac-Man needs you to be friends with an arcade tech too.</p>
</blockquote>



<p>He finally got it working after three months of work, and what a journey it is. He did it for love of the game: while Baby Pac-Man is dissed in some circles it&#8217;s a genuinely interesting game. But to like it, you have to abandon the relatively lenient expectations of classic arcade video games. Pinball is inherently unfair, and that unfairness oozes out and coats even the video portion of Baby Pac: the ghosts don&#8217;t waste time in coming after you, and you <em>start with no Energizers</em>: you have to earn them in the pinball portion, which for the most part you can only visit once per life/board. You can return to the video portion temporarily though by locking the ball in a scoop.</p>



<p><a href="https://mastoreader.io/?url=https%3A%2F%2Fretro.social%2F%40ifixcoinops%2F110981497934452696">Here is the full thread (to date) in Masto Reader</a>, which is a Mastodon version of Threadreader. It takes maybe half a minute to collect the posts and present them though, so to read the whole saga you&#8217;ll have to be a little patient.</p>



<p>An interesting video about Baby Pac-Man (although with some bad sound) District 82 Pinball&#8217;s <a href="https://www.youtube.com/watch?v=a1AO1GC1tfU">here</a> (12 minutes), which covers the tech and gameplay:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Baby Pac-Man Pinball Machine - Beginner Gameplay &amp; Tech Tips" width="840" height="473" src="https://www.youtube.com/embed/a1AO1GC1tfU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>And <a href="https://www.youtube.com/watch?v=vP1mOfBl1UU">Joe&#8217;s Classic Video Games&#8217; demonstration</a> (25 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Bally&#039;s RARE 1982 BABY Pac-Man Pinball Arcade Machine -  Beautiful Condition Example" width="840" height="473" src="https://www.youtube.com/embed/vP1mOfBl1UU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://mastoreader.io/?url=https%3A%2F%2Fretro.social%2F%40ifixcoinops%2F110981497934452696">Dan Fixes Coin-Ops: Baby Pac-Man Repair</a></p>



<p><a href="https://mastoreader.io/?url=https%3A%2F%2Fretro.social%2F%40ifixcoinops%2F110981497934452696">District 82 Pinball&#8217;s Baby Pac-Man play and tech tips</a> (Youtube, 12 minutes)</p>



<p><a href="https://www.youtube.com/watch?v=vP1mOfBl1UU">Joe&#8217;s Classic Video Games on Baby Pac-Man</a> (Youtube, 25 minutes)</p>
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			</item>
		<item>
		<title>Jordan Dorrington&#8217;s Galaga Strategy Tips</title>
		<link>https://setsideb.com/jordan-dorringtons-galaga-strategy-tips/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 28 Nov 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ballymidway]]></category>
		<category><![CDATA[galaga]]></category>
		<category><![CDATA[jordandorrington]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[shootemup]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6370</guid>

					<description><![CDATA[In this video from four years ago, top-level Galaga player Jordan Dorrington gives us advice for how to get far into the venerable arcade classic. Some of the tips given: Galaga Strategy Tips from Pro Player Jordan Dorrington (Youtube, 14 minutes, from Tim&#8217;s Tiny Arcade) rodneylives]]></description>
										<content:encoded><![CDATA[
<p>In this video from four years ago, top-level Galaga player Jordan Dorrington gives us advice for how to get far into the venerable arcade classic.</p>



<p>Some of the tips given: </p>



<ul class="wp-block-list">
<li>On the first level, enemies never shoot as they enter. Shoot as many of the bugs as you can as they enter the screen.</li>



<li>Boss Galagas never try to capture your ship if there&#8217;s only one remaining.</li>



<li>On the first two Challenging Stages, if a double ship is positioned exactly in the center of the screen, you can stay there to shoot the bugs fairly easily and get an easy Perfect.</li>



<li>Starting from Stage 4, some extra will be among the ones that will swoop around entering formation, and will leave the attacking ranks to rush you.</li>



<li>After the first three stages, the game settles into a pattern of four stages. The first three stages of each set have distinct patterns, followed by a Challenging Stage.</li>



<li>The first stage in each set of four has the bugs entering in two mirrored processions from the sides of the screen. The second stage has them entering from one side in double rows. On the third stage they enter from the side in one long string.</li>



<li>Galaga kill screens are difficulty dependent. There&#8217;s a game-ending screen on difficulty levels (or &#8220;ranks&#8221;) A and C. The other difficulty levels loop and continue indefinitely</li>



<li>Basic strategy for cleaning up the remaining bugs is to start at one edge of the screen, and as they fly down at your ship, to move towards the other side a tiny bit at a time, to avoid the shots coming at you, and shooting to eliminate as many of the bugs as you can in the process.</li>



<li>If you survive a long time on a single wave, there&#8217;s <a href="http://www.computerarcheology.com/Arcade/Galaga/">a well-documented bug in the code</a> that causes the enemies to shoot less and less, and eventually cease firing completely. In casual play that&#8217;s great, but Twin Galaxies rules are that you cannot take advantage of this bug intentionally.</li>



<li>If you get really good at Galaga, it&#8217;s best to play as Player 2, as the first player&#8217;s score rolls over after six digits, but the second player&#8217;s score records seven digits.</li>



<li>The game&#8217;s difficulty stops increasing at Stage 31.</li>



<li>If you&#8217;re playing on a difficulty without a kill screen, after Stage 255 you&#8217;ll progress to Stage 0. It throws many players off in that the bugs travel at the slowest speed, but their shots are extremely rapid.</li>



<li>The hardest part of the game is recovering from losing a double ship. The game is much harder in single ship play.</li>
</ul>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Galaga Strategy Tips from Pro Player Jordan Dorrington" width="840" height="473" src="https://www.youtube.com/embed/_EwqGlElSWw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=_EwqGlElSWw">Galaga Strategy Tips from Pro Player Jordan Dorrington</a> (Youtube, 14 minutes, from Tim&#8217;s Tiny Arcade)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Mappy on Pico8</title>
		<link>https://setsideb.com/mappy-on-pico8/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 15 Nov 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mappy]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pico8]]></category>
		<category><![CDATA[remake]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6258</guid>

					<description><![CDATA[What pushes a game past the notability barrier, that makes it interesting enough for me to post it here? Classic arcade game remakes are always a good sign. Items for the Pico8 fantasy console are also a strong positive factor. These two elements combined well make it a must-post. Especially when the game is Mappy. &#8230; <a href="https://setsideb.com/mappy-on-pico8/" class="more-link">Continue reading<span class="screen-reader-text"> "Mappy on Pico8"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1012" src="https://setsideb.com/wp-content/uploads/2023/11/image-5-1024x1012.png" alt="" class="wp-image-6260" srcset="https://setsideb.com/wp-content/uploads/2023/11/image-5-1024x1012.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/image-5-300x296.png 300w, https://setsideb.com/wp-content/uploads/2023/11/image-5-768x759.png 768w, https://setsideb.com/wp-content/uploads/2023/11/image-5-1536x1518.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/image-5-1200x1186.png 1200w, https://setsideb.com/wp-content/uploads/2023/11/image-5.png 1926w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>What pushes a game past the notability barrier, that makes it interesting enough for me to post it here? Classic arcade game remakes are always a good sign. Items for the Pico8 fantasy console are also a strong positive factor. These two elements combined well make it a must-post.</p>



<p>Especially when the game is Mappy. A great game from Pac-Man-era Namco, simple rules but, while surprisingly difficult, a little strategy can get you a long way in. Still, true mastery needs a lot more than that.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1019" src="https://setsideb.com/wp-content/uploads/2023/11/image-6-1024x1019.png" alt="" class="wp-image-6261" srcset="https://setsideb.com/wp-content/uploads/2023/11/image-6-1024x1019.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/image-6-300x300.png 300w, https://setsideb.com/wp-content/uploads/2023/11/image-6-150x150.png 150w, https://setsideb.com/wp-content/uploads/2023/11/image-6-768x764.png 768w, https://setsideb.com/wp-content/uploads/2023/11/image-6-1536x1528.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/image-6-1200x1194.png 1200w, https://setsideb.com/wp-content/uploads/2023/11/image-6.png 1818w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>This Pico8 version is a good remake, although quite a bit harder. Guide Mappy of the Micro Police through each mansion, stealing back the ill-gotten gains of kitty-cat gang. Unlike many policepeople, Mappy is an entirely non-violent actor, and actually never arrests anyone; he just takes back their loot. And for their part, while the Mewkies and Goro (&#8220;Boss the Big Bit&#8221;) do knock Mappy out of they catch him, later media seems to indicate that neither side bears any real antipathy for the other. They&#8217;re just doing their jobs.</p>



<p>The thing that makes Mappy unique is its trampolines. While on a trampoline you cannot be hurt by the cats, but three bounces on the same one without stopping causes it to break. When you get off the trampoline it&#8217;s easy to get caught unless you use the doors as a defensive tool. Pressing the button (X in this Pico8 version) opens the closest door in front of you-you don&#8217;t even have to be near it. It swings out in the direction of its doorknob, and knocks out any cat near it on that side for a few seconds, allowing you to pass by. The light-colored doors also house the powerful Microwave, not here a cooking tool but a multicolored beam that launches out and sweeps cats it hits out of the level for a few needed seconds. </p>



<p>This remake of Mappy restores the Japanese name for Goro, &#8220;Nyamco,&#8221; a pun on the arcade company&#8217;s name with a cat angle: &#8220;Nyan&#8221; is Japanese onomatopoeia for &#8220;meow.&#8221; You&#8217;ll find that while supposed-boss Nyamco is as aimless as he ever was, wandering each level mostly randomly and hiding behind loot, the Mewkies are tenacious chasers, and here will quickly corner you if you don&#8217;t have a good plan. Even with its higher difficulty it&#8217;s a lovely port, and it&#8217;s free to play too!</p>



<p><a href="https://pahammond.itch.io/mappy">Mappy for Pico8</a> (itch.io,x` $0)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Atari Archives Covers VCS Pac-Man</title>
		<link>https://setsideb.com/atari-archives-covers-vcs-pac-man/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 12 Sep 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atariarchives]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[vcs]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5522</guid>

					<description><![CDATA[This is a big one. Youtube channel Atari Archives usually makes videos that average around 16 minutes in length, with the occasional entry that goes up to twenty or, once in a while, even thirty minutes. Their entry on Atari VCS/2600 Pac-Man, the infamous title that many claim destroyed the video game market in the &#8230; <a href="https://setsideb.com/atari-archives-covers-vcs-pac-man/" class="more-link">Continue reading<span class="screen-reader-text"> "Atari Archives Covers VCS Pac-Man"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This is a big one. Youtube channel Atari Archives usually makes videos that average around 16 minutes in length, with the occasional entry that goes up to twenty or, once in a while, even thirty minutes. Their entry on Atari VCS/2600 Pac-Man, the infamous title that many claim destroyed the video game market in the US in 1983, goes for 38 minutes. (Their side episode on the Bally Astrocade is 48 minutes long, but it covers the history of an entire platform.)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Pac-Man: Atari Archive Episode 66" width="840" height="473" src="https://www.youtube.com/embed/pop1E2DidVQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>The video&#8217;s states a thing that I have long suspected: Atari 2600 Pac-Man did not itself destroy the game console industry. I also don&#8217;t think the other prime suspect, Atari E.T., did it.</p>



<p>If you pressed me, I&#8217;d think that both may have been contributing factors, but only as part of a larger trend: stores shelves were inundated with a flood of games at the time, as lots of companies jumped heedlessly into the software market. The opportunity created by Activision, which was famously founded by Atari programmers upset by how they were treated there, which established in court that it was legal for competitors to make their own software for a company&#8217;s system, was soon taken advantage of by <a href="https://atariage.com/company_list.php?SystemID=2600">dozens of other outfits</a>. For every Activision and Imagic, however, there were a bevy of Apollos and Froggos, whose mostly terrible games, in that pre-Internet era, looked about as good to a typical buyer.</p>



<p>Plus, I think there was an element of the bursting of a fad at that time. The success of the Atari 2600 was possibly unsustainable. Even the widely ridiculed VCS port of Pac-Man sold over <em>seven million copies</em>, a sales record that wouldn&#8217;t be matched until the middle of the NES&#8217;s life.</p>



<p>For more information on the game, and its many other contemporary ports, I refer you to the video.</p>



<p><a href="https://www.youtube.com/watch?v=pop1E2DidVQ">Atari Archives: Episode 66, Pac-Man</a> (38 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Arcade Heroes Updates</title>
		<link>https://setsideb.com/arcade-heroes-updates/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 09 Sep 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcadeheroes]]></category>
		<category><![CDATA[bandainamco]]></category>
		<category><![CDATA[bikedashdelivery]]></category>
		<category><![CDATA[kevinwilliams]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[playmechanix]]></category>
		<category><![CDATA[rawthrills]]></category>
		<category><![CDATA[spaceinvadersfrenzy]]></category>
		<category><![CDATA[spinaltap]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5508</guid>

					<description><![CDATA[Every once in a while I take a look over at what&#8217;s happening in the arcade side of gaming. Usually I&#8217;m left feeling pretty sad. The age when there were dozens of cool arcade concepts being released every year was very long ago at this point. For arcade video games made in the US, the &#8230; <a href="https://setsideb.com/arcade-heroes-updates/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Heroes Updates"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Every once in a while I take a look over at what&#8217;s happening in the arcade side of gaming. Usually I&#8217;m left feeling pretty sad. The age when there were dozens of cool arcade concepts being released every year was very long ago at this point. For arcade video games made in the US, the only two companies I&#8217;m aware of that are doing anything substantive are Raw Thrills (who are ubiquitous) and Play Mechanix. I mean, there&#8217;s also Incredible Technologies, still making their yearly Golden Tee updates. And of you consider screened slot machines to be a kind of &#8220;video game&#8221; then sure there&#8217;s more&#8211;but I don&#8217;t. I don&#8217;t consider them to be video games.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/09/bikedash1-scaled-1-515x1024.webp" alt="" class="wp-image-5511" style="width:294px;height:478px" width="294" height="478"/><figcaption class="wp-element-caption">Promo card for Bandai-Namco&#8217;s upcoming Bike Dash Delivery (Images in this post from Arcade Heroes)</figcaption></figure>
</div>


<p>All of this is just from a cursory look, mind you. I haven&#8217;t had the will to follow the current-day arcade industry, from any country, for a good while. The demise of Atari Games and Midway took a lot out of me. I&#8217;ve carped a bit about Raw Thrills a bit, but honestly that&#8217;s probably just how upset I am that Atari is gone. A lot of the games that are made seem to be things like driving or light-gun games, usually with a big-cabinet or ride-like component. Mind you, a local arcade has <em>two</em> Raw Thrills Teenage Mutant Ninja Turtles machines, but they&#8217;re so inferior in play to Konami&#8217;s classic cabinets, even running on thirty-year-old tech, that I&#8217;m embarrassed to watch them on their behalf.</p>



<p>But there are <em>a few</em> interesting newer games in arcades. Two places local to me have <a href="https://rawthrills.com/games/space-invaders-frenzy/">interesting Space Invaders-themed light gun games</a>, that use a large bank of LEDs for a screen. And&#8230; well, that&#8217;s actually about it, as far as recent games I&#8217;ve gotten my own hands on that I find remotely interesting.</p>



<p>But <a href="https://arcadeheroes.com/">the blog Arcade Heroes</a>, which makes the arcade scene its beat, sometimes uncovers some games I&#8217;d like to have a play on, if I ever were to encounter one, which seems mostly unlikely, alas.</p>



<p>For example. While I find them theme on most current pinball releases to be a bit lacking, for example focusing on rock bands consisting of senior citizens, in the case of <a href="https://arcadeheroes.com/2023/09/02/this-is-spinal-tap-pinball-begins-shipping/">the upcoming table based on Spinal Tap</a>, that actually makes the machine more entertaining instead of less.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/09/chuckecheesenolan.webp" alt="" class="wp-image-5510" style="width:235px;height:303px" width="235" height="303" srcset="https://setsideb.com/wp-content/uploads/2023/09/chuckecheesenolan.webp 450w, https://setsideb.com/wp-content/uploads/2023/09/chuckecheesenolan-232x300.webp 232w" sizes="auto, (max-width: 235px) 85vw, 235px" /><figcaption class="wp-element-caption">Charles Entertainment Cheese, and his old boss, Atari founder Nolan Bushnell</figcaption></figure>
</div>


<p>Bandai-Namco has <a href="https://arcadeheroes.com/2023/08/20/bandai-namco-begins-testing-bike-dash-delivery-in-japan/">a game coming up called Bike Dash Delivery</a>, which actually allows players to (gasp) actually explore a little, instead of being stuck on a set course like so many other arcade titles in these sad times. The article mentions both Crazy Taxi <em>and</em> Propcycle, both machines beloved by me, so I&#8217;m rather hopeful this game will make it to the States!</p>



<p>Kevin Williams has a recurring column on the arcade scene over there, and his most recent is <a href="https://arcadeheroes.com/2023/08/09/kevin-williams-when-video-ruled-the-land/">a retrospective on the years of 1982 and 1983</a>, the end of the &#8220;classic era&#8221; of arcade gaming. Whether for history or nostalgia, it&#8217;s worth a look.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Chris Trotter&#8217;s History of Atari</title>
		<link>https://setsideb.com/chris-trotters-history-of-atari/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 26 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atomicpoet]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[christrotter]]></category>
		<category><![CDATA[fediverse]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[infogrammes]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pleroma]]></category>
		<category><![CDATA[tengen]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5414</guid>

					<description><![CDATA[The Atari brand has been in so many hands, and been used for so many things (including, most recently, NFTs and hotels) that making sense of it all is maddening. Christ Trotter on the atomicpoet Pleroma instance made a fairly lengthy series of posts laying it all out that, to my eyes, is accurate. He &#8230; <a href="https://setsideb.com/chris-trotters-history-of-atari/" class="more-link">Continue reading<span class="screen-reader-text"> "Chris Trotter&#8217;s History of Atari"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Atari brand has been in so many hands, and been used for so many things (including, most recently, NFTs and hotels) that making sense of it all is maddening. Christ Trotter on the atomicpoet Pleroma instance made <a href="https://atomicpoet.org/objects/c36c6e8c-6f9b-499b-b18d-f916bf489a9c">a fairly lengthy series of posts laying it all out</a> that, to my eyes, is accurate. He may actually know more about their history than I do, although pride makes me loathe to admit it!</p>



<p>The whole thread is useful, but here&#8217;s the first post on it, presented as screenshot because WordPress doesn&#8217;t yet support embedding that kind of thing directly. I don&#8217;t know why it&#8217;s so blurry, that seems to be WordPress again.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="325" height="1024" src="https://setsideb.com/wp-content/uploads/2023/08/image-23-325x1024.png" alt="" class="wp-image-5416" style="width:541px;height:1705px" srcset="https://setsideb.com/wp-content/uploads/2023/08/image-23-325x1024.png 325w, https://setsideb.com/wp-content/uploads/2023/08/image-23-95x300.png 95w, https://setsideb.com/wp-content/uploads/2023/08/image-23-768x2418.png 768w, https://setsideb.com/wp-content/uploads/2023/08/image-23-488x1536.png 488w, https://setsideb.com/wp-content/uploads/2023/08/image-23-650x2048.png 650w, https://setsideb.com/wp-content/uploads/2023/08/image-23-1200x3778.png 1200w, https://setsideb.com/wp-content/uploads/2023/08/image-23.png 1205w" sizes="auto, (max-width: 325px) 85vw, 325px" /></figure>
</div>


<p><a href="https://atomicpoet.org/notice/AZ1r7KNkmNfRWBHEtE">Chris Trotter&#8217;s Capsule History of Atari</a> (atomicpoet.org, a Pleroma instance)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Frightened Ghosts in Pac-Man: Where Do They Go?</title>
		<link>https://setsideb.com/frightened-ghosts-in-pac-man-where-do-they-go/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 13 Jun 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[retrogamemechanics]]></category>
		<category><![CDATA[rgmex]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4664</guid>

					<description><![CDATA[Retro Game Mechanics Explained generally does interesting videos, I find. The details on how the ghosts (monsters) in Pac-Man behave when dangerous are fairly well understood now, thanks to the work of Jamey Pittman in writing The Pac-Man Dossier. RGMEx did a summary video of that work three years ago. The question of how vulnerable &#8230; <a href="https://setsideb.com/frightened-ghosts-in-pac-man-where-do-they-go/" class="more-link">Continue reading<span class="screen-reader-text"> "Frightened Ghosts in Pac-Man: Where Do They Go?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://www.youtube.com/@RGMechEx">Retro Game Mechanics Explained</a> generally does interesting videos, I find. The details on how the ghosts (<em>monsters</em>) in Pac-Man behave when dangerous are fairly well understood now, thanks to the work of Jamey Pittman in writing <a href="https://pacman.holenet.info/">The Pac-Man Dossier</a>. RGMEx did <a href="https://www.youtube.com/watch?v=ataGotQ7ir8">a summary video</a> of that work three years ago.</p>



<p>The question of how vulnerable ghosts move, after Pac-Man has eaten a Power Pellet (<em>Energizer</em>), isn&#8217;t covered in as much detail. It&#8217;s still as accurate as the rest of the information in the document, but its implications are left for the reader to explore. Well, RGMEx has explored it.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How Frightened Ghosts Decide Where to Go" width="840" height="473" src="https://www.youtube.com/embed/eFP0_rkjwlY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Vulnerable ghosts move pseudo-randomly, through an interesting process. The game has a RNG (<em>random number generator</em>) that&#8217;s reset at the start of every level, that cycles through a period of 8,192 values. Vulnerable ghost movement is the only thing in the game that it&#8217;s used for, but it isn&#8217;t applied directly. Instead, it&#8217;s used as a pointer into the game&#8217;s own code, and the value of the address it finds is used to determine how the ghost moves.</p>



<p>A result of this is that not all directions are chosen equally. But further, and more importantly, if the direction chosen isn&#8217;t available, the ghost tries the next direction in a clockwise order. If that one&#8217;s not possible, it tries the next, until it finds one that works.</p>



<p>These two facts combine to give a definite bias to the directions that frightened ghosts move. Retro Game Mechanics Explained then ran the numbers and figured out where scared ghosts tend to go. It&#8217;s interesting, even slightly useful, information.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Last UmJammer Lammy Now Arcade Machine</title>
		<link>https://setsideb.com/the-last-umjammer-lammy-now-arcade-machine/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 12 Jun 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[nanaonsha]]></category>
		<category><![CDATA[obscure]]></category>
		<category><![CDATA[parappa]]></category>
		<category><![CDATA[rhythm]]></category>
		<category><![CDATA[rodneygreenblat]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[umjammerlammy]]></category>
		<category><![CDATA[unericyockey]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4700</guid>

					<description><![CDATA[News flash: there is one UmJammer Lammy Now arcade machine remaining in the world! News flash: by the way, there used to be an UmJammer Lammy arcade machine! The news of both comes to us from the account of Youtuber UnEricYockey (12 minutes), in the form of a short documentary on the game&#8217;s history and, &#8230; <a href="https://setsideb.com/the-last-umjammer-lammy-now-arcade-machine/" class="more-link">Continue reading<span class="screen-reader-text"> "The Last UmJammer Lammy Now Arcade Machine"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>News flash: there is one UmJammer Lammy Now arcade machine remaining in the world!</p>



<p>News flash: by the way, there used to be an UmJammer Lammy arcade machine!</p>



<p>The news of both comes to us from the account of Youtuber UnEricYockey (12 minutes), in the form of a short documentary on the game&#8217;s history and, due to poor performance on location test, what is probably its sole surviving unit:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Found the last Um Jammer Lammy NOW!" width="840" height="473" src="https://www.youtube.com/embed/Jrwj4lUzKgU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>We <a href="https://setsideb.com/sundry-sunday-dazzeloids-stinkabods-dream/">recently posted</a> about Rodney Greenblat&#8217;s early obscure Playstation title Dazzeloids, made a year or two before his and Nana-On Sha&#8217;s breakout hit Parappa the Rapper. Parappa became something of a media franchise, spawning a much-overdue sequel on the Playstation 4 and an anime series. UmJammer Lammy was Parappa&#8217;s original sequel, that brought the same kind of call-and-response gameplay to guitars.</p>



<p>UmJammer Lammy starred Lammy, an insecure young lamb and front-woman for the band Milkcan, who becomes a rock goddess when a guitar is in her hands. Play structure is similar to Parappa, giving the player a series of increasingly unlikely situations that they have to escape somehow by playing music: a dream, putting out a fire, taking care of babies, flying an airplane, making a chainsaw sculpture, and escaping Hell itself (or, getting off an island, in overseas versions), before ending with the most dire situation of all: a public performance in front of a stadium full of people. Yikes! You can do it Lammy!</p>



<p>Production values were a bit less than Parappa, but Lammy and her friends were, indeed are, still engaging and wonderful, and the PS1 game is worth giving a try if you&#8217;re at all a fan of Parappa and his world. You can play <em>as Parappa</em> in an unlockable mode after you win, and all of the game&#8217;s tracks were mixed as funky remakes! Sadly I can tell you that Parappa&#8217;s lines had nowhere near as much flow as they did in his first game, but speaking as one of the few US players who bought a copy of UmJammer Lammy, jamming with her is a great time.</p>



<p>That should be enough information on Lammy&#8217;s game. But, how did UmJammerLammy Now come about? The video tells us that the Namco System 12 arcade board is pretty much an original Playstation in an arcade format, and Namco wanted to get some games in Japanese arcades quickly to compete with Konami&#8217;s rhythm game dominance.</p>



<p>While the gameplay of the arcade version is similar to the PS1 edition, there are some notable differences, including a surprising number of extra cutscenes featuring the various business ventures of Joe Chin, the antagonist of Parappa the Rapper. The arcade game has been dumped for preservation purposes, and all of its cutscenes are demonstrated in a Youtube video, also on UmEricYockey&#8217;s channel (23 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Um Jammer Lammy NOW! • 4K Arcade Cutscenes &amp; Attract Sequence" width="840" height="473" src="https://www.youtube.com/embed/_TECGwfkGZM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>There&#8217;s so much weird Parappa lore in this weird and obscure arcade game! And Lammy&#8217;s crippling social anxiety truly makes her a heroine for our age.</p>



<p><a href="https://www.youtube.com/watch?v=Jrwj4lUzKgU">Found the last Um Jammer Lammy NOW!</a> (Youtube, 12 minutes)</p>



<p><a href="https://www.youtube.com/watch?v=_TECGwfkGZM">Um Jammer Lammy NOW!- 4K Arcade Cutscenes &amp; Attract Sequence</a> (Youtube, 23 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Pac-Man 99 to Sunset</title>
		<link>https://setsideb.com/pac-man-99-to-sunset/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 18 May 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bandainamco]]></category>
		<category><![CDATA[battleroyale]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[sunset]]></category>
		<category><![CDATA[switch]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4561</guid>

					<description><![CDATA[Because we not only can&#8217;t have nice things, but even the nice things we used to have must be taken from us, Polygon reports that Pac-Man 99, Bandai-Namco&#8217;s brilliant battle royale take on the classic arcade game, is shutting down online play October 8th, and the paid DLC and modes will stop being sold even &#8230; <a href="https://setsideb.com/pac-man-99-to-sunset/" class="more-link">Continue reading<span class="screen-reader-text"> "Pac-Man 99 to Sunset"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Because we not only can&#8217;t have nice things, but even the nice things we used to have must be taken from us, <a href="https://www.polygon.com/23726800/pac-man-99-shutting-down-nintendo-switch-online">Polygon reports that Pac-Man 99, Bandai-Namco&#8217;s brilliant battle royale take on the classic arcade game, is shutting down online play October 8th</a>, and the paid DLC and modes will stop being sold even earlier than that.</p>



<p>Pac-Man 99 is part of a trilogy of games with similar concepts on the Switch. Of its siblings, Tetris 99 continues to be playable and its online DLC still available, and Super Mario Bros. 35, Nintendo&#8217;s free SMB-based version of the concept, shut down years ago now.</p>



<p>All these games are great, and SMB35&#8217;s loss is still keenly felt. I particularly rue it because I was freakishly good at it; I have a screenshot somewhere of the records screen showing a streak of 11 1st place wins.</p>



<p>Pac-Man 99 is really good, and its online mode is free to people with a Switch Online subscription, so please enjoy it while you can.</p>
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