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		<title>Games With Blobber Mazes</title>
		<link>https://setsideb.com/play-addendum-games-with-blobber-mazes/</link>
					<comments>https://setsideb.com/play-addendum-games-with-blobber-mazes/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 02 Aug 2022 14:00:00 +0000</pubDate>
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					<description><![CDATA[In @Play yesterday I mentioned a number of games that use Wizardry&#8217;s weird world metaphor. They&#8217;re sort of like roguelikes in that the world is divided into a grid of discrete spaces, but instead of viewing them from overhead, you are given a first-person view from the center of that space. You don&#8217;t move with &#8230; <a href="https://setsideb.com/play-addendum-games-with-blobber-mazes/" class="more-link">Continue reading<span class="screen-reader-text"> "Games With Blobber Mazes"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full"><img fetchpriority="high" decoding="async" width="562" height="386" src="https://setsideb.com/wp-content/uploads/2022/08/wizardry_apple.gif" alt="" class="wp-image-1718"/><figcaption class="wp-element-caption">Apple II Wizardry. All images in this post are from <a href="https://www.mobygames.com/game/apple2/wizardry-proving-grounds-of-the-mad-overlord/screenshots/gameShotId,43910/">MobyGames</a>.</figcaption></figure>
</div>


<p>In @Play <a href="https://setsideb.com/play-a-reintroduction-to-angband/">yesterday</a> I mentioned a number of games that use Wizardry&#8217;s weird world metaphor. They&#8217;re sort of like roguelikes in that the world is divided into a grid of discrete spaces, but instead of viewing them from overhead, you are given a first-person view from the center of that space.</p>



<p>You don&#8217;t move with the same kind of smoothly-adjusting motion as Wolfenstein 3D would bring a while later, but movement instead jerks along one space at a time, and you turn in 90 degree increments. These games all disorient the player just enough that mapping them becomes important, but can be easily mapped on graph paper. Your more fiendish RPG dungeons of the type have tricks they play on you as you explore specifically to disorient you, like teleporting you to an identical-looking corridor without telling you, or spinning you around randomly. Wizardry and Bard&#8217;s Tale in particular delight in doing this.</p>



<p>It&#8217;s such a distinctive and immediately recognizable way to represent dungeon exploration that I&#8217;m surprised there isn&#8217;t a fan name for it, like &#8220;shmup&#8221; or &#8220;belt scroller.&#8221; I&#8217;ve calling them <em>blobbers</em>, but those actually get their name from the fact that, if you are commanding a party of characters, they&#8217;re all considered to inhabit that one space. The term doesn&#8217;t really apply to the mode of movement, only the atomicity of your group.</p>



<p>I gave a list of a good number of games that offer this kind of movement, but shortly after I thought of a bunch more, and they&#8217;re such a weird and varied bunch that I figured I&#8217;d take it as an excuse to catalogue as many examples as come to mind, and say some words about them in passing.</p>



<p>In the beginning there&#8217;s the <strong>Wizardry</strong> games, of course. I don&#8217;t actually know if it&#8217;s the first of the type, but it&#8217;s the earliest I can think of. Wizardry games using this format include, I believe, the first seven in the series; the 8th (and last in the core series) finally switched to a full 3D engine. There&#8217;s also some Japanese Wizardry games, and some of them use the style as well, but I can only personally vouch for one. That&#8217;s eight in total.</p>



<p>There&#8217;s some games that use Wizardry-style mazes as only a part of the experience. Some of the Ultima games do this. The Ultima predecessor <strong>Akalabeth</strong> uses them, and I know <strong>Ultima III</strong> does too for its dungeons. That&#8217;s two more.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/mightandmagicgenesis.gif" alt="" class="wp-image-1719" width="512" height="358"/><figcaption class="wp-element-caption">Might &amp; Magic II for Genesis, image from MobyGames.</figcaption></figure>
</div>


<p>There&#8217;s two major series of Wizardly-inspired games. The original <strong>Bard&#8217;s Tale</strong> series were blobbers in the truest sense of the term. That&#8217;s four: I, II, III and Construction Set. The hugely underrated <strong>Might &amp; Magic</strong> series also used them for both dungeons and their game worlds up to V. That&#8217;s nine more, for a running total of 19.</p>



<p>On the NES there are some surprising examples of the form. I already mentioned Interplay&#8217;s <strong>Swords &amp; Serpents</strong>, a unique and probably doomed attempt to make a Bard&#8217;s Tale RPG on a ROM-based system. There&#8217;s multiple oodles (boodles! froodles! zoodles! poodles!) of interesting things about that game, like its character-specific password system and its four-player support, but we don&#8217;t have the time here to get into that. In fact, I could say that about nearly this entire list.</p>



<p>Two of the most ridiculous kinds of characters to explore 1st-person dungeons are a super spy (as in <strong>Golgo 13: Top Secret Episode</strong>) and lightbulb-tonguing uncle to a weird and macabre family (as in <strong>Fester&#8217;s Quest</strong>), both also on NES. Adding them to the pile brings us up to 22.</p>



<p>I mentioned <strong>Phantasy Star</strong> on Sega Master System and <strong>Arcana</strong> on SNES.  There&#8217;s also <strong>Shining in the Darkness</strong> on Genesis and <strong>Double Dungeons</strong> on the TG16. There&#8217;s at least one <strong>Madou Monogatari</strong> game that uses the system, but I&#8217;m only adding games that I can remember without Googling or looking anything up, so I&#8217;m only counting it once. We&#8217;re now at 27.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/xybots.png" alt="" class="wp-image-1720" width="606" height="433" srcset="https://setsideb.com/wp-content/uploads/2022/08/xybots.png 336w, https://setsideb.com/wp-content/uploads/2022/08/xybots-300x214.png 300w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Xybots</figcaption></figure>
</div>


<p>There&#8217;s <strong>3D Bomberman</strong> on the MSX, an early experiment in the Bomberman series where the mazes you&#8217;re in are 3D. In the arcade there&#8217;s Ed Logg&#8217;s <strong>Xybots</strong>, which was intended to be a Gauntlet sequel but the play ended up being different enough that he changed it to a sci-fi game. Xybots breaks the rules slightly because your character is visible, but it&#8217;s still that kind of grid-based, first-person maze. More recently there&#8217;s, hm&#8230; at least five <strong>Etrian Odyssey</strong> games? That brings the count up to 34.</p>



<p>Some more miscellaneous RPGs I mentioned last time: <strong>Dragon Wars</strong>, <strong>Eye of the Beholder</strong>, and <strong>Dungeon Hack</strong>. I particularly like Dragon Wars and Dungeon Hack, although for completely different reasons.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/dungeonhack.gif" alt="" class="wp-image-1725" width="552" height="345"/><figcaption class="wp-element-caption">Dungeon Hack</figcaption></figure>
</div>


<p>Oh! Let&#8217;s not forget about the D&amp;D Gold Box series, which use 1st person grid mazes for dungeon exploration. That includes <strong>Pool of Radiance</strong>, <strong>Curse of the Azure Bonds</strong>, <strong>Secret of the Silver Blades</strong>, <strong>Pools of Darkness</strong>, <strong>Champions of Krynn</strong>, <strong>Death Knights of Krynn</strong>, <strong>Unlimited Adventures</strong>, and the <strong>Buck Rodgers</strong> game made in that style. There are other computer D&amp;D games from the time, but they didn&#8217;t use that engine. These games also had other modes of exploration, and overhead-view combat, so they aren&#8217;t as tied to the format.</p>



<p>Finally there are some other miscellaneous games. Blobber-style mazes were a low-resource way of immersing the player in a labyrinth, even if there was nothing else in there of interest. My first exposure to the field was a C64 BASIC game called, natch, <strong>Labyrinth</strong>. I remember seeing a shareware DOS game called <strong>3-Demon</strong>. The game that Strong Bad poked around in the Friendlyware video I linked last time is <strong>Killer Maze</strong>, and definitely fits the discretely granular bill.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Disk 4 of 12 - FriendlyWare" width="840" height="473" src="https://www.youtube.com/embed/yvscxQN1JlA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">It&#8217;s a good excuse to embed the video. (14 minutes)</figcaption></figure>



<p>So, all in all that&#8217;s 48 games completely from memory! But I&#8217;m sure there&#8217;s more; can you think of any others?</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="800" height="500" src="https://setsideb.com/wp-content/uploads/2022/08/wolf3d.jpg" alt="" class="wp-image-1726" srcset="https://setsideb.com/wp-content/uploads/2022/08/wolf3d.jpg 800w, https://setsideb.com/wp-content/uploads/2022/08/wolf3d-300x188.jpg 300w, https://setsideb.com/wp-content/uploads/2022/08/wolf3d-768x480.jpg 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Wolfenstein 3D</figcaption></figure>
</div>


<p>When Wolfenstein 3D came out this entire style of world presentation immediately fell out of favor. Wolf 3D has very much that same kind of grid-based world, but no longer is your position locked to the center of each space. You can turn in angles of less than 90 degrees, and there&#8217;s more of a real-time immediacy to the game that&#8217;s a lot more engaging.</p>



<p>Wolf 3D pretty easily destroyed this genre. Almost no blobber mazes show up from that point on except for some edge cases that are explicitly calling back to the old style, like the later Japanese Wizardry games and Etrian Odyssey. It is interesting that, once computers became powerful enough to render worlds in a more fluid and immediate kind of way, it made these kinds of distinctive presentation shortcuts irrelevant. It&#8217;s kind of saddening.</p>



<p>EDIT: One I had intended to include but somehow left out is <strong>Dungeon Master</strong>, which xot reminded me of in comments!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<title>News 6/23/2022: RPG Netcode Newsletter</title>
		<link>https://setsideb.com/news6_23_2022/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 23 Jun 2022 22:00:00 +0000</pubDate>
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					<description><![CDATA[Not a lot of news today, drebnar! Let&#8217;s see what there is to see with our respective light-based optical sensors. We usually have tons of things to link, so we&#8217;ve started leaning away from listicles, but it&#8217;s a short broadcast today, so here&#8217;s Chris Freiberg&#8217;s list of the best 15 Genesis RPGs on Den of &#8230; <a href="https://setsideb.com/news6_23_2022/" class="more-link">Continue reading<span class="screen-reader-text"> "News 6/23/2022: RPG Netcode Newsletter"</span></a>]]></description>
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<div class="wp-block-image"><figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png" alt="" class="wp-image-381" srcset="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png 256w, https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure></div>



<p><em>&#8220;We scour the Earth web for indie, retro, and niche gaming news so you don&#8217;t have to, drebnar!&#8221;</em> &#8211; your faithful reporter</p>



<p>Not a lot of news today, drebnar! Let&#8217;s see what there is to see with our respective light-based optical sensors.</p>



<p>We usually have tons of things to link, so we&#8217;ve started leaning away from listicles, but it&#8217;s a short broadcast today, so here&#8217;s <a href="https://www.denofgeek.com/games/best-sega-genesis-rpgs/">Chris Freiberg&#8217;s list of the best 15 Genesis RPGs</a> on Den of Geek. It&#8217;s a provocative list, in order from last to first: <em>Gauntlet IV</em>, <em>Ys III: Wanderers From Ys</em>, <em>Syndicate</em>, <em>Sword of Vermillion</em>, <em>Light Crusader</em>, <em>Crusader of Centy</em>, <em>Landstalker</em>, <em>Pirates! Gold</em>, <em>Dungeons &amp; Dragons: Warriors of the Eternal Sun</em>, <em>Shining Force II</em>, <em>Phantasy Star III</em>, <em>Wonder Boy in Monster World</em>, <em>Beyond Oasis</em>, <em>Shadowrun</em>, and, of course, <em>Phantasy Star IV</em>. Now, <em>Gauntlet IV</em> is an <em>amazing</em> port, and no one can fault <em>Wonder Boy in Monster World</em>, <em>Landstalker</em> or <em>Pirates! Gold</em> on general terms, but they&#8217;re hardly traditional RPGs. And then there are the games left out: the original <em>Shining Force</em> didn&#8217;t make it even through <em>SF2</em> did, there&#8217;s no <em>Phantasy Star II</em> or <em>Shining in the Darkness</em>, and most egregious of all IMO, nowhere to be seen are New World Computing&#8217;s terrific ports of <em>King&#8217;s Bounty</em> or <em>Might &amp; Magic II</em>, which are fully the equal of their computer versions drebnar! And if you&#8217;re going to include <em>Pirates! Gold</em>, you gotta include <em>Starflight</em>! And while it&#8217;s a bit clunky in interface, there&#8217;s the oft-overlooked early Naughty Dog production <em>Rings of Power</em>! </p>



<p>Victoria Kennedy at Eurogamer casually drops that <a href="https://www.eurogamer.net/goldeneye-007-documentary-goldenera-coming-27th-june">a documentary is approaching on the making of Nintendo 64 system seller Goldeneye 007</a>.</p>



<p>Lots of places are raving about the excellence of <em>Teenage Mutant Ninja Turtles: Shredder&#8217;s Revenge</em>, proclaiming it a return to the greatness of the classic Konami arcade games. WCCFtech&#8217;s Ule Lopez chimes in, <a href="https://wccftech.com/review/tmnt-shredders-revenge-the-reason-online-netcode-is-important/">in their review, and uses it to explain about the wonders of rollback netcode</a>. Okay by us!</p>



<p>Thom Dunn at Boing Boing reports that <a href="https://boingboing.net/2022/06/08/the-wonderful-50-years-of-text-games-newsletter-is-becoming-a-book.html">the newsletter 50 Years of Text Games is being published in book form</a>!</p>



<p>Finally, back at Nintendo Life again, Alana Hagues points us to <a href="https://www.youtube.com/watch?v=PMCzntlIjqc&amp;t=2s">a YouTube video explain a trick allowing you to explore underwater areas in <em>Zelda: Breath of the Wild</em></a>.</p>
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