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	<title>pikuma &#8211; Set Side B</title>
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	<title>pikuma &#8211; Set Side B</title>
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		<title>PS1 Rendering Quirks</title>
		<link>https://setsideb.com/ps1-rendering-quirks/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 07 May 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[pikuma]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[rendering]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=543</guid>

					<description><![CDATA[via @doc on Twitter. PikumaLondon tweeted out a thread (unrolled) explaining, in general, how the original PlayStation rendered graphics, and the source of its distinctive graphic artifacts, specifically texture warping, pixelated textures, and jittery polygons. The Nintendo 64 didn&#8217;t have these problems, but also couldn&#8217;t draw as many polygons each frame. The thread also links &#8230; <a href="https://setsideb.com/ps1-rendering-quirks/" class="more-link">Continue reading<span class="screen-reader-text"> "PS1 Rendering Quirks"</span></a>]]></description>
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<figure class="wp-block-video"><video height="600" style="aspect-ratio: 800 / 600;" width="800" controls src="https://setsideb.com/wp-content/uploads/2022/04/FRRGfwmWYAc_zJn.mp4"></video></figure>



<p>via <a href="https://twitter.com/docsquiddy">@doc</a> on Twitter. <a href="https://twitter.com/PikumaLondon/status/1518937063663587328">PikumaLondon tweeted out a thread</a> (<a href="https://threadreaderapp.com/thread/1518937063663587328.html">unrolled</a>) explaining, in general, how the original PlayStation rendered graphics, and the source of its distinctive graphic artifacts, specifically texture warping, pixelated textures, and jittery polygons. The Nintendo 64 didn&#8217;t have these problems, but also couldn&#8217;t draw as many polygons each frame.</p>



<p>The thread also links to <a href="https://www.david-colson.com/2021/11/30/ps1-style-renderer.html">developer David Colson&#8217;s efforts to create a PS1-style 3D fantasy console</a>. I&#8217;m sure this isn&#8217;t interesting to everyone, but worry not, this blog isn&#8217;t going to become entirely low-level hardware rendering geekery. At least, not <em>yet</em>.</p>
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