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	<title>randomness &#8211; Set Side B</title>
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	<title>randomness &#8211; Set Side B</title>
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		<title>What&#8217;s So Random About Ms. Pac-Man</title>
		<link>https://setsideb.com/whats-so-random-about-ms-pac-man/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 15 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ballymidway]]></category>
		<category><![CDATA[mspacman]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[PRNG]]></category>
		<category><![CDATA[randomness]]></category>
		<category><![CDATA[retrogamemechanicsex]]></category>
		<category><![CDATA[retrogamemechanicsexplained]]></category>
		<category><![CDATA[RNG]]></category>
		<category><![CDATA[video]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=8071</guid>

					<description><![CDATA[I&#8217;m not going to say that famously Ms. Pac-Man is a more random game than Pac-Man, because who really knows things like that who isn&#8217;t a hardcore gamenerd. But among hardcore game nerds, it&#8217;s common knowledge. (If you didn&#8217;t know, A. congrats on your coolness, and B. sorry to now destroy your coolness.) Here a &#8230; <a href="https://setsideb.com/whats-so-random-about-ms-pac-man/" class="more-link">Continue reading<span class="screen-reader-text"> "What&#8217;s So Random About Ms. Pac-Man"</span></a>]]></description>
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<p>I&#8217;m not going to say that <em>famously</em> Ms. Pac-Man is a more random game than Pac-Man, because who really knows things like that who isn&#8217;t a hardcore gamenerd. But <em>among</em> hardcore game nerds, it&#8217;s common knowledge. (If you didn&#8217;t know, A. congrats on your coolness, and B. sorry to now destroy your coolness.) <a href="https://www.youtube.com/watch?v=KzsSnn9sJbM">Here a video about how randomness works in that game</a>, from Retro Game Mechanics Explained (21 minutes):</p>



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<p>Pac-Man is a game that is vulnerable to patterns: if you do exactly the same thing each time on the same level, the same results will occur. There is one pseudo-random element in Pac-Man though: when vulnerable ghosts reach an intersection, the code picks an arbitrary address from a range of memory addresses, then uses that value to pick a direction to decide which route to take. Two implications of this: vulnerable ghosts are most likely to head left at intersections and least likely to go up, and if any byte in that range changes the behavior of the game slightly changes too, even if it&#8217;s not an executable byte. Patterns still work in Pac-Man, despite this pseudo-random function, because the seed is reset at the start of every level, so if you do exactly the same thing, vulnerable ghosts will still have the same information fed to their movement routines.</p>



<p>Ms. Pac-Man has other sources of randomness: the ghosts, in Scatter mode, use a <em>different</em> source of pseudo-randomness to decide where to go, one that isn&#8217;t so easy to manipulate; and which fruit appears and which of four predefined routes (three for one of the mazes) it&#8217;ll take through the board.</p>



<p>Ms. Pac-Man doesn&#8217;t have its ghosts scatter periodically through the level like they do in Pac-Man. They only scatter at the start of the board. It&#8217;s not much randomness, but it&#8217;s enough to upset rote pattern creation, since each ghost has the opportunity to make several decisions of which path to take during that period. The way the randomness is handled is interest itself. The ghosts pick one of the corners of the board, much like they would in original Pac-Man, but randomly, when making their choice of target to home in on.</p>



<p>So there! Now you can amaze your friends, if it were 40 years ago and your friends were then able to be impressed by your knowledge of Ms. Pac-Man! You&#8217;re retroactively welcome!</p>



<p><a href="https://www.youtube.com/watch?v=KzsSnn9sJbM">Random Elements of Ms. Pac-Man</a> (Retro Game Mechanics Explained on youtube, 21 minutes)</p>
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			</item>
		<item>
		<title>Roguelike Celebration 2022</title>
		<link>https://setsideb.com/roguelike-celebration-2022/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 21 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[2022]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[moria]]></category>
		<category><![CDATA[randomness]]></category>
		<category><![CDATA[roguelike]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2373</guid>

					<description><![CDATA[Roguelike Celebration 2022, the yearly conference about this peculiar genre, begins tomorrow! This year it is again being held virtually. Its schedule is here, and you can get your ticket here. As I write this tickets cost $30, but if you can&#8217;t afford that there is an option for free admission at that link. If &#8230; <a href="https://setsideb.com/roguelike-celebration-2022/" class="more-link">Continue reading<span class="screen-reader-text"> "Roguelike Celebration 2022"</span></a>]]></description>
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<p>Roguelike Celebration 2022, the yearly conference about this peculiar genre, begins tomorrow! This year it is again being held virtually. <a href="https://www.roguelike.club/event2022.html">Its schedule is here</a>, and <a href="https://www.eventbrite.com/e/roguelike-celebration-2022-tickets-395610029247">you can get your ticket here</a>. As I write this tickets cost $30, but if you can&#8217;t afford that there is an option for free admission at that link. If you can pay though then please consider it? I presented there last year, although in my 30 minute timeslot I didn&#8217;t even get to cover like even 10% of what I had planned.</p>



<p>It generally has much of interest both to players and developers, and covers more than strictly-defined roguelikes but also a variety of games and topics related to procedural content generation.Here&#8217;s a selection of talks that I personally think may be interesting, although there are many more than this planned:</p>



<ul class="wp-block-list"><li>Persistence and Resistence: How narrative in roguelikes is currently underutilized, by Sherveen Uduwana</li><li>Remembering Moria &#8211; a roguelike before the roguelikes, by Santiago Zapata</li><li>How hard can it be to create a non-violent rogue-lite dungeon crawler?, by Tabea Iseli</li><li>Smoothing the Sharp Edges of RNG, by Evan Debenham</li><li>A Million Little Players: Monte Carlo Simulations for Game Design, by Phenry Ewing</li><li>Tips and Tricks in Procedural Generation, by Pierre Vigier</li></ul>



<p>I hope to see you (virtually) there!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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