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	<title>retro &#8211; Set Side B</title>
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	<description>The Flipside of Gaming</description>
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	<title>retro &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
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	<item>
		<title>The Bad Game Hall of Fame Covers Sonic Jam: Game.com Version</title>
		<link>https://setsideb.com/the-bad-game-hall-of-fame-covers-sonic-jam-game-com-version/</link>
					<comments>https://setsideb.com/the-bad-game-hall-of-fame-covers-sonic-jam-game-com-version/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 27 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[badgamehalloffame]]></category>
		<category><![CDATA[GameCom]]></category>
		<category><![CDATA[hasbro]]></category>
		<category><![CDATA[SonicJam]]></category>
		<category><![CDATA[TigerElectronics]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12740</guid>

					<description><![CDATA[The world is full of traps for the unwary. There&#8217;s a whole genre of movie, mockbusters, that exists purely to try to catch people who are only vaguely familiar with some media property, and they make enough money that by cutting their costs extremely thin they can be profitable. Mobile app stores are full of &#8230; <a href="https://setsideb.com/the-bad-game-hall-of-fame-covers-sonic-jam-game-com-version/" class="more-link">Continue reading<span class="screen-reader-text"> "The Bad Game Hall of Fame Covers Sonic Jam: Game.com Version"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The world is full of traps for the unwary. There&#8217;s a whole genre of movie, mockbusters, that exists purely to try to catch people who are only vaguely familiar with some media property, and they make enough money that by cutting their costs extremely thin they can be profitable. Mobile app stores are full of games that try to trick people in a similar way, making themselves look as closely to some popular game as they can get without becoming legally actionable.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img fetchpriority="high" decoding="async" width="1024" height="775" src="https://setsideb.com/wp-content/uploads/2026/07/image-27-1024x775.png" alt="" class="wp-image-12743" style="aspect-ratio:1.3204778703425752;width:464px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-27-1024x775.png 1024w, https://setsideb.com/wp-content/uploads/2026/07/image-27-300x227.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-27-768x582.png 768w, https://setsideb.com/wp-content/uploads/2026/07/image-27-1536x1163.png 1536w, https://setsideb.com/wp-content/uploads/2026/07/image-27-1200x909.png 1200w, https://setsideb.com/wp-content/uploads/2026/07/image-27.png 1920w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Let us all spare a thought for the poor kids who opened up a bright package on Christmas Day to find <strong>this</strong>. (Image from Wikipedia)</figcaption></figure>
</div>


<p class="wp-block-paragraph">A similar kind of trap was the <a href="https://en.wikipedia.org/wiki/Game.com">Game.com</a>, Tiger Electronics&#8217; bid to compete with the Game Boy. It made a kind of sense, sure. Nintendo got into portable gaming with the Game &amp; Watch series, from there spreading into a more flexible system with replaceable cartridges. Tiger made Game &amp; Watch-style LCD games too, so why couldn&#8217;t they do the same thing?</p>



<p class="wp-block-paragraph">Thing is, Tiger was doing this through most of the 1990s! They kept their costs and prices down and managed to make them profitable by just putting out the most barest games possible, Game &amp; Watch-like LCD games in the era of the Sony Playstation. (Ernie Smith at the excellent blog Tedium <a href="https://tedium.co/2016/08/23/tiger-electronics-lcd-games-history/">wondered at their success too</a>.)</p>



<p class="wp-block-paragraph">Tiger released their Game Boy competitor, Game.com, in September 1997. It was absurdly cheap at $30, but at that time a Game Boy Pocket was only a little more expensive at $55. I think it&#8217;s safe to say the only people who were buying up Game.com devices were extremely low information buyers. But they found 300,000 such buyers. I expect a majority of them were grandparents.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="200" height="160" src="https://setsideb.com/wp-content/uploads/2026/07/image-28.png" alt="" class="wp-image-12746" style="width:402px;height:auto"/><figcaption class="wp-element-caption">Surprise! Your birthday has been ruined!</figcaption></figure>
</div>


<p class="wp-block-paragraph">So, what were those lucky enough to get a Game.com in for? <a href="https://en.wikipedia.org/wiki/Game.com#Games">The system got a total of 21 games</a>. One of its games was Sonic Jam. <a href="https://www.badgamehalloffame.com/sonic-jam-game-com/"><strong>The website Bad Game Hall of Fame had a look at it</strong></a>, and it was quite the thing. I call it a thing because it barely qualifies as a game.</p>



<p class="wp-block-paragraph">It was named after a Saturn release of the Genesis Sonic the Hedgehog games, and claimed to have Sonics 2, 3 and &#8220;and Knuckles,&#8221; but not only were all the games strained through the Game.com&#8217;s small monochrome screen, they all were drastically cut down. Each has only one level! And it&#8217;s barely playable at that!</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="200" height="160" src="https://setsideb.com/wp-content/uploads/2026/07/image-29.png" alt="" class="wp-image-12747" style="width:435px;height:auto"/><figcaption class="wp-element-caption">I&#8217;m loving the optimism of that six digit score counter. Screenshot from Mobygames.</figcaption></figure>
</div>


<p class="wp-block-paragraph"><a href="http://badgamehalloffame.com/tiger-game-com/"><strong>Bad Game Hall of Fame did a general retrospective on the Game.com</strong></a>. I personally love terrible janky systems like this, but it&#8217;s not because I think they&#8217;re secretly good, it&#8217;s because, like the mockbuster output of <a href="https://www.theasylum.cc/">The Asylum</a>, I think they&#8217;re hilarious. But I&#8217;m not laughing at the kids who were expecting a Game Boy but ended up with this instead.</p>



<p class="wp-block-paragraph">These days Tiger Electronics exists, as many other game companies from past decades like Milton-Bradley, Parker Brothers, Avalon Hill and Wizards of the Coast, as merely one organ out of the many that comprise the grotesque Frankenstein&#8217;s Monster of Hasbro, Inc. Hasbro paid $335 million dollars for them, possibly because they saw something in their then-new Furby product. Nowadays I don&#8217;t think Tiger&#8217;s name is being applied to any current products, and that&#8217;s probably for the best.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Behind The Code Examines NES Double Dribble&#8217;s Shot Code</title>
		<link>https://setsideb.com/behind-the-code-examines-nes-double-dribbles-shot-code/</link>
					<comments>https://setsideb.com/behind-the-code-examines-nes-double-dribbles-shot-code/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Basketball]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[doubledribble]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nes]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12694</guid>

					<description><![CDATA[Displaced Gamers&#8216; Behind the Code series, and its companion Talkin&#8217; Code, are probably the best technical examinations of NES games on Youtube. They take games that were the bread and butter of the Famicom/NES in its heyday, products of skilled programmers some of whom had gotten started working on arcade games, and disassemble them, revealing &#8230; <a href="https://setsideb.com/behind-the-code-examines-nes-double-dribbles-shot-code/" class="more-link">Continue reading<span class="screen-reader-text"> "Behind The Code Examines NES Double Dribble&#8217;s Shot Code"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="https://www.youtube.com/@DisplacedGamers">Displaced Gamers</a>&#8216; <a href="https://www.youtube.com/watch?v=gTfPLl_AJvs&amp;list=PLn5sTGew1WGD2Tnspn9vhpLGf-kqDRbYy">Behind the Code</a> series, and its companion <a href="https://www.youtube.com/watch?v=EhO_iHkUkE0&amp;list=PLn5sTGew1WGD5NUstpfwYdLfrmLJOHCSw">Talkin&#8217; Code</a>, are probably the best technical examinations of NES games on Youtube. They take games that were the bread and butter of the Famicom/NES in its heyday, products of skilled programmers some of whom had gotten started working on arcade games, and disassemble them, revealing both their the tricks of their trade and the quirks, and sometimes glitches, that made their work unique.</p>



<p class="wp-block-paragraph">Their most recent examination is the best NES basketball game, Double Dribble. If you&#8217;re not familiar with it, it plays and feels an awful lot like it were an early version of NBA Jam, without the teams or players or personality sure, but it does play a mean arcade-style game, which makes sense since it was a port of an arcade game (one that plays, I should say, <a href="https://www.youtube.com/watch?v=LG2AXbYDHBs">a <em>hideous</em> vocalized version of the Star Spangled Banner</a> at game start).</p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=P_iWYyssJ0g"><strong>Here is the video</strong></a>. (32 minutes) Discussion of the discussion is below it.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Get to the Hoop! 3D Ball Physics and Corner Three Exploit of NES Double Dribble - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/P_iWYyssJ0g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p class="wp-block-paragraph">Okay, the first surprise is that it that whether the ball goes in or not depends entirely on physics. The game takes the angle of the player to the basket (gotten from the X and Y position of the shot on screen) and sends the ball towards the basket using a lookup table to tell how the ball should move. When the ball arrives, whether it goes in depends on whether the ball is close enough to the center of the basket.</p>



<p class="wp-block-paragraph">Double Dribble actually just sends the ball towards the basket, and if it&#8217;s close enough to the hoop (less than four pixels away), it goes in. Basically, the spot on screen the ball leaves from is what determines whether it scores. Affecting that is that there&#8217;s a limited number of discrete angles the ball can be thrown at. Displaced Gamers runs through the math, which is fairly involved, but in short, if you throw at the wrong combination of angle and distance, the ball just won&#8217;t go in.</p>



<p class="wp-block-paragraph">More than that. The big discovery made by Displaced Gamers is that the two hoops aren&#8217;t the same! Due to flaw in the math, both hoops&#8217; centers are essentially shifted to the right slightly, and both are also easier to hit when shots are made from the top of the screen, above the basket.</p>



<p class="wp-block-paragraph">This is only a couple of points from the video. It&#8217;s full of the kinds of shortcuts that time-pressed programmers from the age of 8-bit consoles often had to use to make their code work. If you&#8217;re allergic to discussions of math (especially trigonometry) you might want to skip this one, but I think it&#8217;s worth a look.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<title>Webdepths: Pac-Man Fever Forever</title>
		<link>https://setsideb.com/webfinds-pac-man-fever-forever/</link>
					<comments>https://setsideb.com/webfinds-pac-man-fever-forever/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 21 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[oldweb]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[BucknerAndGarcia]]></category>
		<category><![CDATA[LeeSeitz]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[PacManFever]]></category>
		<category><![CDATA[PacManFeverForever]]></category>
		<category><![CDATA[webdepths]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12686</guid>

					<description><![CDATA[A recent Retronauts episode looked back upon the history of Buckner and Garcia&#8217;s 45-year-old video game novelty song Pac-Man Fever. Host Drew Mackie also runs Thrilling Tales of Old Video Games, and it just as recently linked in passing a pair of ancient websites devoted to its album, Lee Seitz&#8217;s Pac-Man Fever Forever and 52 &#8230; <a href="https://setsideb.com/webfinds-pac-man-fever-forever/" class="more-link">Continue reading<span class="screen-reader-text"> "Webdepths: Pac-Man Fever Forever"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big.png" alt="" class="wp-image-3726" width="274" height="274" srcset="https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big.png 512w, https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big-300x300.png 300w, https://setsideb.com/wp-content/uploads/2023/01/webdepths_1_big-150x150.png 150w" sizes="auto, (max-width: 274px) 85vw, 274px" /></figure>
</div>


<p class="wp-block-paragraph"><em>The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the <a href="https://archive.org/web/">Wayback Machine</a>. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot&#8230;.</em></p>



<p class="wp-block-paragraph"><a href="https://retronauts.com/article/2528/retronauts-episode-780-pac-man-fever">A recent Retronauts episode</a> looked back upon the history of <a href="https://www.youtube.com/watch?v=XY_ESTnBlS0">Buckner and Garcia&#8217;s 45-year-old video game novelty song Pac-Man Fever</a>. Host Drew Mackie also runs Thrilling Tales of Old Video Games, and it just as recently linked in passing a pair of ancient websites devoted to its album, Lee Seitz&#8217;s <a href="https://home.hiwaay.net/~lkseitz/cvg/PacmanFever/"><strong>Pac-Man Fever Forever</strong></a> and <a href="https://52ofpmf.blogspot.com/"><strong>52 Weeks of Pac-Man Fever</strong></a>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="601" src="https://setsideb.com/wp-content/uploads/2026/07/image-16-1024x601.png" alt="" class="wp-image-12688" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-16-1024x601.png 1024w, https://setsideb.com/wp-content/uploads/2026/07/image-16-300x176.png 300w, https://setsideb.com/wp-content/uploads/2026/07/image-16-768x451.png 768w, https://setsideb.com/wp-content/uploads/2026/07/image-16-1536x901.png 1536w, https://setsideb.com/wp-content/uploads/2026/07/image-16-1200x704.png 1200w, https://setsideb.com/wp-content/uploads/2026/07/image-16.png 1670w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">We here at Set Side B do everything we can to encourage the kind of unhealthy obsession with video game ephemera that is epitomized by these sites. And carrying a torch for a novelty song dating back to the height of the arcade era, that sounds even crazier (&#8220;It&#8217;s drivin&#8217; me cray-zee!&#8221;) than my own obsession with Rampart.</p>



<p class="wp-block-paragraph">Started in 1994, when readers would have had to browse the page in Mosaic, the length of the site Pac-Man Fever Forever&#8217;s legacy now begins to rival that of the song itself. Like all good websites it refers to other pages on this Widest of World Webs, but alas most, if not all, of the sites it refers and links to are defunct now, saddest being that of the song&#8217;s creators, Buckner and Garcia themselves.</p>



<p class="wp-block-paragraph">As countless kids on social media remind me nearly every minute, I am <em>old</em>, and yet I still dimly remember 1981, the year of Pac-Man&#8217;s release, which now might as well be the Stone Age. Social Media, the Web, the public Internet and, I seem to remember, electricity didn&#8217;t exist back then. But people still listen to Pac-Man Fever, and they still play Pac-Man today, and Bandai-Namco continues to squeeze the hungry lemon-wedge for every final drop of its juice. I maintain that Bally-Midway, R.I.P., was at least as responsible for its worldwide success as Namco was, and it would have been them who&#8217;d have sub-licensed the game&#8217;s sounds for a novelty song, as they would have for <a href="https://www.youtube.com/playlist?list=PLLhOnau-tupQnp490S6NoIHSvU6t26wtp">the Pac-Man Saturday morning cartoon show</a>, <a href="https://www.ivghof.info/45-years-of-the-best-and-weirdest-pac-man-merchandise/">a whole landfill of tatty merch</a>, and most of the other instances of Pac-mania from the classic age of arcades. (But not <a href="https://pacman.fandom.com/wiki/Pac-Mania">Pac-Mania</a>: Atari published that in the US) </p>



<p class="wp-block-paragraph">We know Gary Garcia has since passed away. Jerry Buckner (<a href="https://www.imdb.com/name/nm2535974/">IMDB</a>) continues to roam the neon-blue tunnels of the Earth, and he wrote a song for Wreck-In Ralph. We here hope he continues giving breath as long as he wants. Thanks for the tunes, and to Lee Seitz, thanks for remembering them.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>A Speedrun of a Joke Donkey Kong Romhack</title>
		<link>https://setsideb.com/a-speedrun-of-a-joke-donkey-kong-romhack/</link>
					<comments>https://setsideb.com/a-speedrun-of-a-joke-donkey-kong-romhack/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 18 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[Darkman425]]></category>
		<category><![CDATA[donkeykong]]></category>
		<category><![CDATA[Kayinworks]]></category>
		<category><![CDATA[plourples]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[speedrun]]></category>
		<category><![CDATA[Spikestuff]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12678</guid>

					<description><![CDATA[I hope you&#8217;re ready for something pleasingly pointless. Let&#8217;s review. I&#8217;m only sad they didn&#8217;t do the version with the Conveyor Belt level. rodneylives]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I hope you&#8217;re ready for something pleasingly pointless. Let&#8217;s review.</p>



<ol class="wp-block-list">
<li><a href="https://kayin.moe/toyification#but-how-does-this-apply-t">In 2024 Kayinworks wrote an essay about games as models vs. toys</a>. I&#8217;d describe the same dichotomy as simulationism vs gamism. Neither are necessarily bad, but their aims are different. Models, like model trains, take some real-world thing and try to give you its essence. Toys use a real-world thing to lend flavor to a friendlier, more accessible, but in some cases more pandering experience. That&#8217;s an oversimplification, it&#8217;s a great article, well-thought and full of nuance, but it gets across what you need for item 2. (It also mentions and links to the preposterous and awesome <a href="https://www.crazygames.com/game/ginormo-sword">Ginormo Sword</a>.)</li>



<li>Taking inspiration from that essay&#8217;s description of changing old games, modernizing their looks and in some cases changing game rules to be more acceptable to players, although sometimes in ways that miss the point of why those old games do things they way they do, plourples created <a href="https://romhack.ing/database/content/entry/Bq5wx9MnSAioZqgi5hRM5g/donkey-kong-qol-improvement-anniversary-edition-fix-the">a romhack for NES Donkey Kong</a> that does away with such quaint notions like Mario having a jump that&#8217;s only his own height tall. &#8220;What’s that? This ruins the entire game? But it’s for Quality of Life!&#8221;</li>



<li> <a href="https://tasvideos.org/10586S">Darkman425 and Spikestuff speedran that game</a>. (<a href="https://www.youtube.com/watch?v=qlbtyGTmjuo">Youtube link</a>, <em>48 seconds</em>)</li>
</ol>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="[TAS] Donkey Kong QOL Improvement Anniversary Edition by Darkman425 &amp; Spikestuff in 0:35.259" width="840" height="630" src="https://www.youtube.com/embed/qlbtyGTmjuo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">I&#8217;m only sad they didn&#8217;t do the version with the Conveyor Belt level.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<title>White_Pointer Gaming Explains SNES Enhancement Chips</title>
		<link>https://setsideb.com/white-pointer-gaming-explains-snes-enhancement-chips/</link>
					<comments>https://setsideb.com/white-pointer-gaming-explains-snes-enhancement-chips/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[sa1]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[superfx]]></category>
		<category><![CDATA[WhitePointerGaming]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12669</guid>

					<description><![CDATA[White Pointer Gaming is the Youtube channel that examines games and figures out how they pull off the graphical tricks they do, and we&#8217;ve linked them to those several times before because they almost always find some interesting tricks to explain, like when the Genesis/Mega Drive pulls off something which looks like scaling, which happens &#8230; <a href="https://setsideb.com/white-pointer-gaming-explains-snes-enhancement-chips/" class="more-link">Continue reading<span class="screen-reader-text"> "White_Pointer Gaming Explains SNES Enhancement Chips"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="https://www.youtube.com/c/WhitePointerGaming">White Pointer Gaming</a> is the Youtube channel that examines games and figures out how they pull off the graphical tricks they do, and we&#8217;ve linked them to those several times before because they almost always find some interesting tricks to explain, like when the Genesis/Mega Drive pulls off something which looks like scaling, which happens more often than you&#8217;d think.</p>



<p class="wp-block-paragraph">This video is a bit more general than that, <a href="https://www.youtube.com/watch?v=DcdD4gASDnA"><strong>describing the various kinds of extra chips included in SNES carts</strong></a>. (11 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="All SNES enhancement chips and what they did | White_Pointer Gaming" width="840" height="473" src="https://www.youtube.com/embed/DcdD4gASDnA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">It didn&#8217;t have as many different kinds of mappers as the NES did, since its processor had a much larger address space, but it still had a few helper chips included in cartridges through the system&#8217;s life. Most of these were essentially co-processors. The most famous one was, of course, the <a href="https://jsgroth.dev/blog/posts/snes-coprocessors-part-7/">Super FX</a>, which supplemented the unit&#8217;s relatively pokey 5A22, providing it enough extra muscle to rapidly draw polygons. But there were other chips, like the <a href="https://snes.nesdev.org/wiki/DSP_Expansion">DSP line</a>, and the <a href="https://jsgroth.dev/blog/posts/snes-coprocessors-part-4/">SA-1</a>, which was essentially another processor of the same kind as in the SNES, with its own memory and clocked at a much higher speed, and additional aids.</p>



<p class="wp-block-paragraph">The use of these chips allowed the SNES to perform feats it was incapable of out of the box. Unlike the NES, which I&#8217;m pretty sure wasn&#8217;t intended to be used with mapper chips in its initial design, at least one SNES launch title, Pilotwings, used a DSP-1 chip. I have to wonder if Nintendo&#8217;s affection for including extra hardware in cartridges played a role in their ill-fated decision to go with cartridge media for the N64?</p>
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			</item>
		<item>
		<title>Multilink Monday: A Buncha SGDQ 2026 Runs</title>
		<link>https://setsideb.com/multilink-monday-a-buncha-sgdq-2026-runs/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[multilink]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[2026]]></category>
		<category><![CDATA[gdq]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[speedruns]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12647</guid>

					<description><![CDATA[SGDQ 2026 has concluded, having raised $2,400,000 this year for Doctors Without Borders. Each event there are many runs of possible interest for people—and I must remind you, GDQ is far more than just AGDQ and SGDQ*. I&#8217;ve collected a number of them in the list below. Of course I&#8217;ve picked and chosen those I &#8230; <a href="https://setsideb.com/multilink-monday-a-buncha-sgdq-2026-runs/" class="more-link">Continue reading<span class="screen-reader-text"> "Multilink Monday: A Buncha SGDQ 2026 Runs"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1.png" alt="" class="wp-image-12197" srcset="https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1.png 256w, https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We collect literally hundreds of links in compiling stuff to you, far more to give everything its own post. Here&#8217;s a scattershot collection of some of it, we hope that one or two of them might strike your discriminating fancy.</em></p>



<p class="wp-block-paragraph">SGDQ 2026 has concluded, having raised $2,400,000 this year for Doctors Without Borders.</p>



<p class="wp-block-paragraph">Each event there are many runs of possible interest for people—and I must remind you, <a href="https://crowd.gamesdonequick.com/">GDQ</a> is far more than just AGDQ and SGDQ*.</p>



<p class="wp-block-paragraph">I&#8217;ve collected a number of them in the list below. Of course I&#8217;ve picked and chosen those I found the most appealing, but they all can be found in <a href="https://www.youtube.com/@gamesdonequick/videos"><strong>their video archive on Youtube</strong></a>. Times gives are the video length, not the length of the run.</p>



<p class="wp-block-paragraph"><strong>The Legend of Zelda</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=q4vXYQeWD_Y">A Link to the Past</a> (no major glitches, 1h33m)<br><a href="https://www.youtube.com/watch?v=zA6-lU6P_nc">The Wind Waker Randomizer Race</a> (2h41m)<br><a href="https://www.youtube.com/watch?v=64kkmokdyKQ">Tears of the Kingdom</a> (1h7m)<br><a href="https://www.youtube.com/watch?v=NDdufY2ttKs">The Wand of Gamelon</a> (silly block, 58m)</p>



<p class="wp-block-paragraph"><strong>Arcade Games</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=Hp2Xj442H2Q">Ghosts &#8216;n Goblins</a> (20m)<br><a href="https://www.youtube.com/watch?v=Cb0YUb4wa8w">Vs. Super Mario Bros</a> (24m)<br><a href="https://www.youtube.com/watch?v=4FHv0KH94ys">Total Nuclear Annihilation</a> (pinball, 39m)</p>



<p class="wp-block-paragraph"><strong>NES Games</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=7iWN8-v-QkI">Castlevania</a> (1HKO, 15m)<br><a href="https://www.youtube.com/watch?v=IrC_z0EDcB0">Gauntlet</a> (16m)<br><a href="https://www.youtube.com/watch?v=RhfJctD-3pw">Clash at Demonhead</a> (30m)</p>



<p class="wp-block-paragraph"><strong>16-Bit</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=iDz9IyXkX4k">Ogre Battle: March of the Black Queen</a> (1h13m)<br><a href="https://www.youtube.com/watch?v=YeR1Laks_Y4">Donkey Kong Country 2: Diddy&#8217;s Kong Quest</a> (1h44m)<br><a href="https://www.youtube.com/watch?v=vIaPTIghV-Q">SNES Teenage Mutant Ninja Turtles 4: Turtles in Time</a> (23m)<br><a href="https://www.youtube.com/watch?v=_hK-a-OsWeE">Sonic 3 &amp; Knuckles</a> (40m)</p>



<p class="wp-block-paragraph"><strong>Kirby</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=oAFHR5Yjpbc">Kirby Air Riders</a> (Air Ride races, 43m)<br><a href="https://www.youtube.com/watch?v=35Vwil7Rwvs">Kirby&#8217;s Dream Land 2</a> (42m)<br><a href="https://www.youtube.com/watch?v=ck7zzg99f3w">Kirby: Nightmare in Dreamland race</a> (48m)</p>



<p class="wp-block-paragraph"><strong>UFO 50</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=S_wcLslgPK8">Rail Heist</a> (19m)<br><a href="https://www.youtube.com/watch?v=Y548Ker1cmE">Vainger</a> (Cherry goal, 35m)<br><a href="https://www.youtube.com/watch?v=89ITvcjK2Hc">Mystery Tournament</a> (offstage, 3h22m)</p>



<p class="wp-block-paragraph"><strong>Indies</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=pW6Hbxjipf0">Pizza Tower</a> (tag-team Peppino &amp; Noise, 1h11m)<br><a href="https://www.youtube.com/watch?v=jUf7ZLCpong">Hollow Knight Silksong</a> (1h54m)<br><a href="https://www.youtube.com/watch?v=wDglIkrmnTQ">Rift of the Necrodancer</a> (48m)<br><a href="https://www.youtube.com/watch?v=4Z0cpb9btfQ">Environmental Station Alpha</a> (31m)<br><a href="https://www.youtube.com/watch?v=5WgKJpKFk9A">Slay the Spire II</a> (55m)<br><a href="https://www.youtube.com/watch?v=EMKfnVHUA6Q">Yooka-Laylee and the Impossible Lair</a> (22m)<br><a href="https://www.youtube.com/watch?v=QjzmXpw7D90">Supraland</a> (48m)<br><a href="https://www.youtube.com/watch?v=jY-sZ4gkZ5c">VVVVVV</a> (16m)<br><a href="https://www.youtube.com/watch?v=aVPM6GsbjVY">Stardew Valley</a> (race, 47m)</p>



<p class="wp-block-paragraph"><strong>Miscellaneous</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=hkIwSRSIRGU">Super Mario Maker 2</a> (1h34m)<br><a href="https://www.youtube.com/watch?v=9JhYbnx_h0w">Mario 64</a> (120 star TAS, 1h19m)<br><a href="https://www.youtube.com/watch?v=y4xygz_zcU0">Metroid Dread</a> (1h12m)<br><a href="https://www.youtube.com/watch?v=S0kR-n2q6mg">Elden Ring</a> (3h16m)<br><a href="https://www.youtube.com/watch?v=ttJw9Wm1Bvg">Kingdom Hearts II: Final Mix</a> (2h24m)<br><a href="https://www.youtube.com/watch?v=64yj6yukXWc">Banjo-Tooie</a> (54m)<br><a href="https://www.youtube.com/watch?v=m-U9KVXeyDM">Pokémon FireRed</a> (3h47m)<br><a href="https://www.youtube.com/watch?v=Yx8vq2lLXLg">Super Princess Peach</a> (1h38m)<br><a href="https://www.youtube.com/watch?v=mVY3eCOQVvk">Wario World</a> (53m)<br><a href="https://www.youtube.com/watch?v=au1S7EOHuCs">No More Heroes</a> (1h35m)<br><a href="https://www.youtube.com/watch?v=eaSrhSRfVPQ">Fire Emblem: Three Houses</a> (1h29m)<br><a href="https://www.youtube.com/watch?v=KYh-jQgxOaY">Wii Sports</a> (28m)<br><a href="https://www.youtube.com/watch?v=3zmmG0FIDN4">Earthbound Beginnings</a> (35m)<br><a href="https://www.youtube.com/watch?v=Ux75QLnoMhw">Crash Bandicoot 4: It&#8217;s About Time</a> (1h33m)<br><a href="https://www.youtube.com/watch?v=mVY3eCOQVvk">Wario World</a> (54m)<br><a href="https://www.youtube.com/watch?v=i4Zk2lA3KLE">Resident Evil 3: Nemesis</a> (with a guitar controller, 56m)</p>



<p class="wp-block-paragraph"><strong>Silly Block</strong></p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=W1-PxuybZaw">DOS Mega Man</a> (silly block, 13m)<br><a href="https://www.youtube.com/watch?v=HaNZEnloy_U">C64 Snoopy, 9 loops</a> (silly block, 17m)<br><a href="https://www.youtube.com/watch?v=rlR7fLqV70Q">Grandma, No!</a> (silly block, 22m)<br><a href="https://www.youtube.com/watch?v=4WS4eUIko-Q">Dryway Eating Simulator</a> (silly block, 21m)<br><a href="https://www.youtube.com/watch?v=lZBrqh7x-OQ">Power Shovel</a> (silly block, 13m)<br><a href="https://www.youtube.com/watch?v=PUP5xasXEH4">Bait &amp; Tackle</a> (silly block, 18m)<br><a href="https://www.youtube.com/watch?v=kVPxRH85m8Y">WHAT THE GOLF?</a> (silly block, 19m)</p>



<p class="wp-block-paragraph">For the embedded video, which will become the video included in the social media posts, I choose <a href="https://www.youtube.com/watch?v=Hp2Xj442H2Q">DingoYabuki&#8217;s Ghosts &#8216;n Goblins arcade run</a>, because it&#8217;s short and impressive:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ghosts &amp;apos;n Goblins by DingoYabuki in 15:50 - Summer Games Done Quick 2026" width="840" height="473" src="https://www.youtube.com/embed/Hp2Xj442H2Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">When AGDQ 2027 comes around it&#8217;ll be in Atlanta, and I hope to be able to bring you coverage live, on the ground from the event itself! Let&#8217;s keep our fingers crossed and our expectations low!</p>



<p class="wp-block-paragraph">* As an aside, just today GDQ was doing a stream with SNK, which <a href="https://tech.yahoo.com/gaming/articles/games-done-quick-cancels-snk-235340412.html">they abruptly cancelled 30 minutes in</a>, when they learned about SNK&#8217;s relationship with the Saudi Arabia Public Investment Fund. I&#8217;ve heard some people react bitterly that they were going to do the stream at all, but I have to say <em>wow</em>, calling it off while it&#8217;s in progress takes rather a lot of guts! I think cutting people like GDQ at the first iota of disapproval might be going too far, that people who realize their mistakes should be cut some slack, especially when it&#8217;s so rapid. I say, be prepared for positive action and reward it appropriately.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>SGDQ 2026 Begins Sunday</title>
		<link>https://setsideb.com/sgdq-2026-begins-sunday/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 04 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[2026]]></category>
		<category><![CDATA[gdq]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[speedrun]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12585</guid>

					<description><![CDATA[It&#8217;s one of those two times of year again. Games Done Quick, the bi-annual week-long charity speedrunning marathon, begins at 12:30 PM (&#8220;Noon Thirty&#8221;) Eastern Time on Sunday, July 5th, that&#8217;s tomorrow. The day after today, the 250th occurrence of that particular US holiday some people make a fuss about. This one is SGDQ, where &#8230; <a href="https://setsideb.com/sgdq-2026-begins-sunday/" class="more-link">Continue reading<span class="screen-reader-text"> "SGDQ 2026 Begins Sunday"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="340" height="255" src="https://setsideb.com/wp-content/uploads/2026/07/image-7.png" alt="" class="wp-image-12587" srcset="https://setsideb.com/wp-content/uploads/2026/07/image-7.png 340w, https://setsideb.com/wp-content/uploads/2026/07/image-7-300x225.png 300w" sizes="auto, (max-width: 340px) 85vw, 340px" /></figure>
</div>


<p class="wp-block-paragraph">It&#8217;s one of those two times of year again. <a href="https://gamesdonequick.com/"><strong>Games Done Quick</strong></a>, the bi-annual week-long charity speedrunning marathon, begins at 12:30 PM (&#8220;Noon Thirty&#8221;) Eastern Time on Sunday, July 5th, that&#8217;s <em>tomorrow</em>. The day after today, the 250th occurrence of that particular US holiday some people make a fuss about.</p>



<p class="wp-block-paragraph">This one is SGDQ, where the S stands for Summer. If my recollection is accurate, AGDQ, the one that happens in January, is the home of Awful Block, speedruns while SGDQ hosts Silly Block. You can keep track of them by the first letter: AGDQ for Awful, SGDQ for Silly. Even so though there&#8217;s a lot of leakage between the two, and many of the games in Silly Block this time would fit in well in its Awful relative, including the infamous Snoopy game on Commodore 64, Mega Man for DOS and The Legend of Zelda: The Wand of Gamelon.</p>



<p class="wp-block-paragraph"><a href="https://gamesdonequick.com/schedule/66">The schedule is here</a>. A few games of interest, I think, are Castlevania: Symphony of the Night, Kirby Air Riders (only Air Ride mode though), No More Heroes, a couple of games from UFO 50, the SNES version of Ogre Battle, Sonic 3 &amp; Knuckles, Paper Mario: The Thousand Year Door, Vs. Super Mario Bros, Earthbound Beginnings, What The Golf?, The Legend of Zelda: The Wind Waker Randomizer, Gauntlet and Castlevania both for NES, and a naneinf run of Balatro, among many others.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>1960s Navy Training Film on Computers</title>
		<link>https://setsideb.com/1960s-navy-training-film-on-computers/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 03 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DigitalComputerTechniques]]></category>
		<category><![CDATA[LogicGates]]></category>
		<category><![CDATA[PeriscopeFilms]]></category>
		<category><![CDATA[USNavy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12575</guid>

					<description><![CDATA[Surprise! Today&#8217;s post is about a video from Periscope Films from sixty years ago on the fundamental building blocks of computers from way back then. Right off we&#8217;re told that computers no longer rely on primative things like electromechanical relays (gags) or vacuum tubes (wretches). NOW computers are made of TRANSITORS, and we truly are &#8230; <a href="https://setsideb.com/1960s-navy-training-film-on-computers/" class="more-link">Continue reading<span class="screen-reader-text"> "1960s Navy Training Film on Computers"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Surprise! Today&#8217;s post is about <a href="https://www.youtube.com/watch?v=GNCz0_7whbU"><strong>a video from Periscope Films from sixty years ago</strong></a> on the fundamental building blocks of computers from way back then. Right off we&#8217;re told that computers no longer rely on <em>primative</em> things like <em>electromechanical relays</em> (gags) or <em>vacuum tubes</em> (wretches). NOW computers are made of TRANSITORS, and we truly are living in <em>the future</em>! (18 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="“ DIGITAL COMPUTER TECHNIQUES / LOGIC ELEMENT CIRCUITS ”  1960s U.S. NAVY TRAINING FILM XD60194" width="840" height="473" src="https://www.youtube.com/embed/GNCz0_7whbU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The cool thing is, while they&#8217;re much faster now denser now, and faster, and we have much simpler ways of interacting with them, and storage, both chip and magnetic, hold much more data, and each of these things has improved by a factor of billions or even trillions, computers still basically operate on these same principles.</p>



<p class="wp-block-paragraph">This video mostly concerns itself with explaining how basic computer circuts are made. It makes for fairly dry viewing if you don&#8217;t know anything about electronics or circuit diagrams, but maybe it&#8217;ll be interesting anyway, from a historical perspective.</p>



<p class="wp-block-paragraph"></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Youtuber Reviews Every Namco Museum Collection</title>
		<link>https://setsideb.com/youtuber-reviews-every-namco-museum-collection/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 27 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[MythicResonance]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[NamcoMuseum]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12527</guid>

					<description><![CDATA[Namco, now the merged entity Bandai-Namco for some reason I can&#8217;t fathom but oh well, has certainly gone back to the arcade collection well a lot of times. Many of their games are genuine pop cultural phenomena, either/both in their native Japan and in other countries. It was US sales that propelled Pac-Man into being &#8230; <a href="https://setsideb.com/youtuber-reviews-every-namco-museum-collection/" class="more-link">Continue reading<span class="screen-reader-text"> "Youtuber Reviews Every Namco Museum Collection"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Namco, now the merged entity Bandai-Namco for some reason I can&#8217;t fathom but oh well, has certainly gone back to the arcade collection well a lot of times. Many of their games are genuine pop cultural phenomena, either/both in their native Japan and in other countries. It was US sales that propelled Pac-Man into being perhaps the most enduring legacy of the golden era of arcade games.</p>



<p class="wp-block-paragraph">It was for the original Playstation that Namco first started rereleasing home compilations of their classic-era arcade hits, in the six well-known and respected Namco Museum titles. But then their rereleases became rerereleases, and then, rerererereleases. So many collections, so many trips around the block, so many recreations, so so many. Going by the series&#8217; <a href="https://en.wikipedia.org/wiki/Namco_Museum">Wikipedia page</a>, the most recent entries have been for modern home consoles, the Evercade handheld retro console, and even a standalone unit.</p>



<p class="wp-block-paragraph">I would despair of ever understanding all the Namco Museum releases, but for the tireless efforts of Mythic Resonance on Youtube. He has constructed an epic two hour review of <em>every</em> Namco Museum version, called <a href="https://www.youtube.com/watch?v=VURs-508EqU"><strong>The Namco Museum Museum</strong></a>! It took him over 2½ years to make! And as of this writing it only has 1.9K views, which I view as a darn shame, even if it is, right now, only nine hours old.</p>



<p class="wp-block-paragraph">I don&#8217;t know how many of you have the stamina to watch all of an epic overview of these dozens of game collections, but some of you have got to be up for it, I&#8217;m sure. Good luck on retaining your sanity while weathering this massive onslaught of game information!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Namco Museum Museum: Every Game, Every Collection, Every Port!" width="840" height="473" src="https://www.youtube.com/embed/VURs-508EqU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Nicole Express on Throwaway Arcade Games</title>
		<link>https://setsideb.com/nicole-express-on-throwaway-arcade-games/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DottoriKun]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[MiniVaders]]></category>
		<category><![CDATA[nicoleexpress]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[TargetPanic]]></category>
		<category><![CDATA[ThrowawayGames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12516</guid>

					<description><![CDATA[Now here&#8217;s something fascinating I had not heard of before Nicole Express recently wrote about it. Because of a law in Japan it was (maybe still is?) illegal to sell an arcade cabinet without a game in it. When the market for replacement cabinets opened up, targets for upgrade kits without gutting an old machine &#8230; <a href="https://setsideb.com/nicole-express-on-throwaway-arcade-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Nicole Express on Throwaway Arcade Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Now here&#8217;s something fascinating I had not heard of before Nicole Express recently wrote about it. Because of a law in Japan it was (maybe still is?) illegal to sell an arcade cabinet without a game in it.</p>



<p class="wp-block-paragraph">When the market for replacement cabinets opened up, targets for upgrade kits without gutting an old machine to host them, they still had to have <em>some</em> game in them, even if everyone knew its PCB would be just be taken out and thrown away. It was also a way to assure a game center owner that the cabinet worked as advertised, as it could immediately be plugged and tested.</p>



<p class="wp-block-paragraph">But games cost money to develop and need parts to implement, so these games have to be <em>really simple</em>. So there arose a micro-genre of games, usually a simplified remix of something from the cabinet manufacturer&#8217;s back catalog,  using ancient processors, minuscule ROM and RAM, and the simplest means of driving the video signal possible, to fulfill this tiny and strange market need.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="480" height="480" src="https://setsideb.com/wp-content/uploads/2026/06/image-15.png" alt="" class="wp-image-12518" style="width:340px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-15.png 480w, https://setsideb.com/wp-content/uploads/2026/06/image-15-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/06/image-15-150x150.png 150w" sizes="auto, (max-width: 480px) 85vw, 480px" /><figcaption class="wp-element-caption">Sega&#8217;s Dottori-kun (image from linked site).</figcaption></figure>
</div>


<p class="wp-block-paragraph">Nicole so far covers three such games: <a href="https://nicole.express/2021/a-lot-of-effort-for-dots.html"><strong>Sega&#8217;s Dottori-kun</strong></a> is a remake of their classic arcade game Head-On (remade before by Atari as Dodge &#8217;em), a simple dot-eater where the player&#8217;s surrogate is a car that can only drive around a track one way. <a href="https://nicole.express/2024/taito-does-what-segant.html"><strong>Taito&#8217;s Mini Vaders</strong></a> is a series of Space Invaders challenge boards, but with no enemy shots or sound. And most recently <a href="https://nicole.express/2026/stay-on-target.html"><strong>Konami&#8217;s Target Panic</strong></a> is a kind of fast reaction target shooting game, but using a joystick instead of a light gun.</p>



<p class="wp-block-paragraph">Dottori-kun, a silent blue-and-white remake of a 1979 arcade game, was, via Sega&#8217;s Aero City cabinet line, a game they were publishing the year that also saw the release of <a href="https://www.arcade-museum.com/Videogame/g-loc">their Super Scaler extravaganza G-LOC</a>. </p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/image-16.png" alt="" class="wp-image-12519" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-16.png 320w, https://setsideb.com/wp-content/uploads/2026/06/image-16-300x210.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">G-LOC, Dottori-kun&#8217;s sibling. (Image from Mobygames)</figcaption></figure>
</div>


<p class="wp-block-paragraph">Nicole goes into detail about each of these games, possibly the most attention any of them has gotten outside of their creation, including their internals. She really knows her stuff, and dives into the implementation of each game. All three run on Z80s or variants. Only one of the three games, Mini Vaders, accepts coins. All three articles make for fascinating reading, at least to my fevered mind, so please click through </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>The Famicom/NES PPU&#8217;s Pass-Through Graphics Capability</title>
		<link>https://setsideb.com/the-famicom-nes-ppus-pass-through-graphics-capability/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[decrazyo]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ppu]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12513</guid>

					<description><![CDATA[It&#8217;s not well known (but is becoming better known) that the NES&#8217;s PPU graphics chip has an unutilized feature. It has a way to pipe graphics into it from another PPU, giving the two chips a combined output. The Famicom and NES both ground out the pins that would allow using this interesting feature, making &#8230; <a href="https://setsideb.com/the-famicom-nes-ppus-pass-through-graphics-capability/" class="more-link">Continue reading<span class="screen-reader-text"> "The Famicom/NES PPU&#8217;s Pass-Through Graphics Capability"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s not well known (but is becoming better known) that the NES&#8217;s PPU graphics chip has an unutilized feature. It has a way to pipe graphics into it from another PPU, giving the two chips a combined output. The Famicom and NES both ground out the pins that would allow using this interesting feature, making it impossible to use without desoldering and some other changes, but Youtuber decrazyo <a href="https://www.youtube.com/watch?v=V2kaV_m4iNU"><strong>performed the necessary modifications</strong></a> (5 minutes) and thus made a system capable of hardware parallax scrolling, 128 sprites with up to 16 per scanline, and additional color flexibility.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="I Unlocked Unused NES Features" width="840" height="473" src="https://www.youtube.com/embed/V2kaV_m4iNU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The existence of this feature implies that the PPU was intended for greater things at some point in its development. A lot of the limitations of classic hardware end up being due to economic and complexity tradeoffs prevalent at the time of their making. I find it intriguing to imagine the PPU&#8217;s chip designers anticipating a future where it could have been daisy-chained like this. </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Richard Garriott Getting Ultima&#8217;s Copyrights Back</title>
		<link>https://setsideb.com/richard-garriott-getting-ultima-copyrights-back/</link>
					<comments>https://setsideb.com/richard-garriott-getting-ultima-copyrights-back/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[remakes]]></category>
		<category><![CDATA[richardgarriott]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[ultima]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12493</guid>

					<description><![CDATA[It&#8217;s been going around the gaming bigsites (PC Gamer, Time Extension, Kotaku, Eurogamer and others) that due to a quirk of US copyright law Richard Garriott, who begin the Ultima series in June 1981, may finally be getting back the rights to his now-ancient series from the corporate behemoth, Electronic Arts, that has long owned &#8230; <a href="https://setsideb.com/richard-garriott-getting-ultima-copyrights-back/" class="more-link">Continue reading<span class="screen-reader-text"> "Richard Garriott Getting Ultima&#8217;s Copyrights Back"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been going around the gaming bigsites (<a href="https://www.pcgamer.com/games/rpg/the-creator-of-ultima-is-reportedly-reclaiming-the-series-rights-back-from-ea-and-it-could-happen-as-soon-as-next-year/">PC Gamer</a>, <a href="https://www.timeextension.com/news/2026/06/finally-the-time-has-come-richard-garriott-is-reclaiming-the-rights-to-ultima">Time Extension</a>, <a href="https://kotaku.com/richard-garriott-wants-to-take-ultima-back-from-ea-using-some-legal-quirks-2000708685">Kotaku</a>, <a href="https://www.eurogamer.net/ultima-ip-rights-ea-copyright">Eurogamer</a> and others) that due to a quirk of US copyright law Richard Garriott, who begin the Ultima series in June 1981, may finally be getting back the rights to his now-ancient series from the corporate behemoth, Electronic Arts, that has long owned them.</p>



<p class="wp-block-paragraph">The details of the story are that this only involves the copyrights, not the trademarks. But trademarks are different from copyrights, they must be continuously defended and expire if not utilized. Every so often Electronic Arts attempts to do something new with the Ultima name, but none of them usually turn out that successful. The sole remaining example of classic Ultima is the venerable MMORPG <a href="https://uo.com/"><strong>Ultima Online</strong></a>, older than World of Warcraft, even older than Everquest. It&#8217;s possible that EA could use its unbelievable continued existence as a pretext to keep hold of the Ultima trademark, but UO is incredibly ancient itself nowadays and doesn&#8217;t have the large userbase it once did.</p>



<p class="wp-block-paragraph">I have no love for the monstrosity Electronic Arts has become, the memory of their enlightened early years under Trip Hawkins fading after decades of stagnating sports lines chained to big leagues licenses, and piles of brown and gray military shooters. They sit on countless classic computing properties, doing nothing with them while people who fondly remember them age and die off. Yet I choose to believe this isn&#8217;t out of spite, more that they can&#8217;t be assed to do anything with properties that aren&#8217;t gigantic sellers.</p>



<p class="wp-block-paragraph">Ultima is one of the few cases where a piece of their gigantic lucite block of IP shows a crack that could be broken away. Richard Garriott has maintained his wealth from the time of Ultima&#8217;s success, and may have the resources to fund a revival. Whether it would be successful&#8230; I can&#8217;t say. Garriott has tried making multiple games since leaving behind Ultima with varying degrees of quality. His Tabula Rasa from NCSoft, from nearly 20 years ago, didn&#8217;t do well; I&#8217;m not apt to hold that against Garriott though, considering how badly they treated City of Heroes.</p>



<p class="wp-block-paragraph">Every so often Richard Garriott comes up with some new concept, but truthfully it&#8217;s been a while since he&#8217;s made waves. I personally sat at a talk he gave at DragonCon a few years ago where confidently held forth on the direction that he saw gaming going, but then failed to go. I&#8217;ve tried <a href="https://www.shroudoftheavatar.com/?page_id=29385">Shroud of the Avatar: Forsaken Virtues</a> recently, he was involved with it but has long since left it. I bounced off. I&#8217;d like to give him the benefit of the doubt, but Garriott&#8217;s most recent project involved NFTs, which seems like a huge danger sign.</p>



<p class="wp-block-paragraph">My personal opinion is that Richard Garriott should immediately approach Digital Eclipse, developers of the terrific remake of <a href="https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord/">Wizardry: Proving Grounds of the Mad Overlord</a>, and together start making something along those lines. Richard, if you&#8217;re somehow reading this, please consider it! They do great work. Maybe something involving Ultima III, IV or VII? Any of those would be amazing and could open up this long-neglected series for a new generation of players.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="421" height="599" src="https://setsideb.com/wp-content/uploads/2026/06/image-13.png" alt="" class="wp-image-12495" style="width:229px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-13.png 421w, https://setsideb.com/wp-content/uploads/2026/06/image-13-211x300.png 211w" sizes="auto, (max-width: 421px) 85vw, 421px" /><figcaption class="wp-element-caption">Anyone else out there have personal experience with how amazing this game was? </figcaption></figure>
</div>


<p class="wp-block-paragraph">I&#8217;ve heard that Garriott is going to be at DragonCon again this year. I plan on reporting on it on-site. Despite what you might think from what I wrote two paragraphs above I&#8217;m still rooting for him. Ultima is the most shamefully neglected classic RPG franchise out there right now, and I&#8217;m excited to think that it might make a comeback, no matter how unlikely that might seem right now. I didn&#8217;t think Wizardry could make a comeback either! Let&#8217;s all clutch our ankhs tightly and hope.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>The CRPG Addict Plays The Original MUD</title>
		<link>https://setsideb.com/the-crpg-addict-plays-the-original-mud/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 20 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[crpg]]></category>
		<category><![CDATA[crpgaddict]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[TheDigitalAntiquarian]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12479</guid>

					<description><![CDATA[MUDs, and their sibling games MUCKs and MOOs, now almost forgotten except among a rapidly-aging userbase, used to be the biggest gaming draw on the internet. When MMORPGs became big, it was largely by using the lessons of MUDs and applying them to a 3D graphical world with action gameplay. Everquest (admit it, you haven&#8217;t &#8230; <a href="https://setsideb.com/the-crpg-addict-plays-the-original-mud/" class="more-link">Continue reading<span class="screen-reader-text"> "The CRPG Addict Plays The Original MUD"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">MUDs, and their sibling games MUCKs and MOOs, now almost forgotten except among a rapidly-aging userbase, used to be the biggest gaming draw on the internet. When MMORPGs became big, it was largely by using the lessons of MUDs and applying them to a 3D graphical world with action gameplay. Everquest (admit it, you haven&#8217;t heard <em>that</em> name for a while) and World of Warcraft would never have become big if it hadn&#8217;t been able to stand on the shoulder of MUDs. And now, with WoW&#8217;s memory receding in the minds of many users, I think it&#8217;s well time to go back and find out what the originals were all about. </p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="878" height="1024" src="https://setsideb.com/wp-content/uploads/2026/06/image-12-878x1024.png" alt="" class="wp-image-12481" style="aspect-ratio:0.8571428571428571;width:335px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-12-878x1024.png 878w, https://setsideb.com/wp-content/uploads/2026/06/image-12-257x300.png 257w, https://setsideb.com/wp-content/uploads/2026/06/image-12-768x896.png 768w, https://setsideb.com/wp-content/uploads/2026/06/image-12.png 894w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p class="wp-block-paragraph">The CRPG Addict has come around to <a href="https://crpgaddict.blogspot.com/2026/06/game-579-multi-user-dungeon-1979.html"><strong>reviewing the original Multi-User Dungeon</strong></a>, the first of many. Because PLATO predated so many networked computer games it wasn&#8217;t the first online multiplayer game, but it was one of the first that could be played by many people. The Addict links to <a href="https://www.filfre.net/2017/12/games-on-the-net-before-the-web-part-2-mud/">an extensive Digital Antiquarian article from 2017</a> explaining MUD&#8217;s history.</p>



<p class="wp-block-paragraph">That Antiquarian article is pretty amazing. In the original MUD, if you got enough experience points you could become a wizard, basically a moderator yourself. If you killed another player they had to start over from scratch, and you got 1/24th of their experience points. Other ways to gain points was to find treasure and drop it into the swamp. Once treasure was swamped it was gone until the next server reset, which only happened when nearly all the treasure was so disposed. While you could find and use weapons, there was a limited number of most of those in the game so most players had to be satisfied with basic stick weapons.</p>



<p class="wp-block-paragraph">But despite these limitations, players managed. Wizards could crash the game easily (there was a command specifically for doing so!), so mostly they didn&#8217;t. Customs were decided on; it was improper to kill a player more than two levels below yours. The game continued, and players largely came up with their own solutions to social problems.</p>



<p class="wp-block-paragraph">The CRPG Addict explains that the original MUD is still in operation at <a href="https://british-legends.com/">british-legends.com</a>, and that you can even join him there to play today! Times are in <a href="https://crpgaddict.blogspot.com/2026/06/game-579-multi-user-dungeon-1979.html">his post</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Obscure Extra Lives in Super Mario World</title>
		<link>https://setsideb.com/obscure-extra-lives-in-super-mario-world/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[supermarioworld]]></category>
		<category><![CDATA[TheGameDisplay]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12454</guid>

					<description><![CDATA[The Game Display tells us of an interesting kind of secret in Super Mario World that few know about. Once in a while in that game, a 1-up Mushroom just randomly seems to appear, flung into the air, sometimes in such a way as to seem to encourage you to leap off a cliff to &#8230; <a href="https://setsideb.com/obscure-extra-lives-in-super-mario-world/" class="more-link">Continue reading<span class="screen-reader-text"> "Obscure Extra Lives in Super Mario World"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The Game Display tells us of an interesting kind of secret in Super Mario World that few know about. Once in a while in that game, a 1-up Mushroom just randomly seems to appear, flung into the air, sometimes in such a way as to seem to encourage you to leap off a cliff to go after it. <a href="https://www.youtube.com/watch?v=GX53EQdawJk"><strong>Here is their video explaining what&#8217;s going on with those</strong></a> (9½ minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Super Mario&amp;apos;s Most Unseen Secrets" width="840" height="473" src="https://www.youtube.com/embed/GX53EQdawJk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">There are some locations in a few levels that have four invisible spots in the background that can detect your presence. If you touch the four <em>in order</em>, the extra life appears. They&#8217;re found throughout the game, and they&#8217;re supported in code to the extent that, if you find one in a level, the game sets a flag for that level so it won&#8217;t appear again in that play session. You have to exit your game and load it back up again before you can get another extra life by this means from that level.</p>



<p class="wp-block-paragraph">Many of these locations are arranged so that to trigger them in order, you&#8217;ll have to move in a loop around some location. This is similar in concept to the stakes in Super Mario 64 that, if you run around them a few times, cause them to generate coins to collect. Another kind of weird secret in a Mario game. I feel like Shigeru Miyamoto must have been lying awake at night brainstorming ever more obscure things to put into them.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Who Owns Softdisk and Big Blue Disk Now?</title>
		<link>https://setsideb.com/who-owns-softdisk-and-big-blue-disk/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bigbluedisk]]></category>
		<category><![CDATA[CatacombGames]]></category>
		<category><![CDATA[FlatRock]]></category>
		<category><![CDATA[GamersEdge]]></category>
		<category><![CDATA[loadstar]]></category>
		<category><![CDATA[preservation]]></category>
		<category><![CDATA[softdisk]]></category>
		<category><![CDATA[SoftdiskPublishing]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12427</guid>

					<description><![CDATA[I&#8217;ve talked here before about my efforts to preserve and make available the archives of the long-lived disk magazine Loadstar. Please forgive me for linking to that once again, but sales of it help me obtain food: Loadstar Compleat. If you want to see more past posts on Loadstar, you can check the helpful Loadstar &#8230; <a href="https://setsideb.com/who-owns-softdisk-and-big-blue-disk/" class="more-link">Continue reading<span class="screen-reader-text"> "Who Owns Softdisk and Big Blue Disk Now?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I&#8217;ve talked here before about my efforts to preserve and make available the archives of the long-lived disk magazine Loadstar. Please forgive me for linking to that once again, but sales of it help me obtain food: <a href="https://rodneylives.itch.io/loadstar">Loadstar Compleat</a>. If you want to see more past posts on Loadstar, you can check <a href="https://setsideb.com/tag/loadstar/">the helpful Loadstar tag</a>.</p>



<p class="wp-block-paragraph">Loadstar and its side project Loadstar 128 were made for the Commodore 64 and 128 home microcomputers. They were <em>disk magazines</em>, a niche of publisher Softdisk, distributed by mail, and for a while even on newsstands. Even after it became untenable to keep distributing by retail Loadstar managed to retain enough subscribers to keep going for a while longer.</p>



<p class="wp-block-paragraph">Loadstar lasted 22 years, from 1985 to 2007, an amazing run lasting well into the Internet Age. It hasn&#8217;t been 22 years since 2007 yet. In that time they published more than 6,700 items. Sure, it had its ups and downs, and towards its end its last editor, Rev. Dave Moorman, had to struggle to find things to fill its four disk sides with. Its last year only saw two issues, but Dave was determined to keep it going, aiming for 256, the number of possible values in a byte. Sadly a tornado hit his home and destroyed his issue-making setup. (We talk sometimes about reviving Loadstar and making the last six or seven issues ourselves to fulfill Dave&#8217;s ambition. We have most of the tools, and it&#8217;s much easier to find new Commodore software now than in 2007.)</p>



<p class="wp-block-paragraph">Loadstar wasn&#8217;t Softdisk&#8217;s only product. I can legally distribute Loadstar because of a special carve-out for it. Loadstar is still owned by its longest-running editor, Fender Tucker, who used to sell physical CDs of the issues, with an old version of <a href="https://vice-emu.sourceforge.io/">VICE</a> on it to run them in emulation. I have one of those CDs myself, and it serves as the base of the version of Loadstar Compleat we sell with Fender&#8217;s permission.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="291" height="67" src="https://setsideb.com/wp-content/uploads/2026/06/softdisklogo.png" alt="" class="wp-image-12429" style="width:516px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph">The company that originally published Loadstar was called Softdisk Publishing. Founded in 1981 by Jim Mangham, it was a similar product to Loadstar but for computers in the Apple II line. It was also successful, lasting (I believe) for 166 issues (Loadstar went for 249), and given the popularity of Apple IIs could probably have lasted a bit longer, but for a lamentable fact: Apple IIs were refreshed several times during the series&#8217; life, as Apple II+s, Apple IIes. Apple IIcs and then Apple IIGSes. Early issues don&#8217;t even run on Apple IIs after the + line; later machines, especially the GS, have much greater capabilities than the original, so a stock II owner would have to upgrade to get the most use out of the final issues. Unlike Commodore 64s which cost $200 for most of their life, Apple IIs were always pricey, and eventually an owner would have to decide whether to invest more money in a line of computers even its manufacturer didn&#8217;t seem too interested in anymore, or switch to one of the teeming IBM PCs types that were everywhere by then.</p>



<p class="wp-block-paragraph">I&#8217;d like to tell you more about Softdisk the magazine, but I&#8217;ve never used it! Just now, today, I&#8217;ve finally been able to obtain a mostly complete set of issues from the Internet Archive, in <a href="https://archive.org/details/SoftdiskSupreme">Softdisk Supreme</a>. Doing so was an adventure involving an ISO using the Mac HFS filesystem (so standard ISO-manipulation tools proclaim the disk image to be corrupt), the website <a href="https://infinitemac.org/">Infinite Mac</a>, and having to dodge several annoying quirks of both Infinite Mac and Classic Mac OS itself.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="349" height="78" src="https://setsideb.com/wp-content/uploads/2026/06/image-8.png" alt="" class="wp-image-12430" style="width:509px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-8.png 349w, https://setsideb.com/wp-content/uploads/2026/06/image-8-300x67.png 300w" sizes="auto, (max-width: 349px) 85vw, 349px" /></figure>
</div>


<p class="wp-block-paragraph">Softdisk Supreme was the product of a company called Syndicomm. Distributed on CD much as Loadstar Compleat was, Syndicomm was owned by Eric Shepherd, who transferred it to Tony Diaz in 2011. Diaz passed away in 2021 (<a href="https://eamon.wiki/Syndicomm">source</a>), leaving ownership of Softdisk&#8217;s properties uncertain.</p>



<p class="wp-block-paragraph">Or are they? There is a note in a PDF supplied with Softdisk Supreme that tells us that Syndicomm didn&#8217;t own Softdisk the Magazine, but just licensed it from the company:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="696" height="115" src="https://setsideb.com/wp-content/uploads/2026/06/image-9.png" alt="" class="wp-image-12431" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-9.png 696w, https://setsideb.com/wp-content/uploads/2026/06/image-9-300x50.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption"><a href="https://en.wikipedia.org/wiki/Softdisk">According to Wikipedia</a>, &#8220;Softdisk, LLC&#8221; is another name for the company of Softdisk Publishing, probably adopted after they stopped making disk magazines and settled into their late life as an ISP.</figcaption></figure>



<p class="wp-block-paragraph">So then, who owns it now? No less a figure than John Romero himself, <em>the</em> John Romero, game designer of Wolf 3D, Doom and Quake and former Softdisk employee, <a href="https://bsky.app/profile/johnromero.bsky.social/post/3mo25dzrlmk2n">tells us that a company called Flat Rock Software owns the Softdisk IP now</a>.</p>



<p class="wp-block-paragraph">Softdisk made more magazines than just Softdisk and Loadstar. For the PC they made Big Blue Disk and Gamer&#8217;s Edge. I&#8217;ve found a mention online that parts of Softdisk&#8217;s legacy were sold in pieces to other companies. My Abandonware doesn&#8217;t distribute several notable games from BBD&#8217;s issues that were made by the id Software people, like <a href="https://www.myabandonware.com/game/catacomb-3-d-1kh">Catacomb 3D</a>, pointing people (but not directly) to GOG. <a href="https://www.gog.com/en/game/catacombs_pack">Here is a direct link</a>. It&#8217;s $6 for six games, and in the style of GOG retro releases they&#8217;re packaged with an emulator capable of playing them out of the box.</p>



<p class="wp-block-paragraph">Catacomb 3D is listed as made by &#8220;id Software, Softdisk Publishing&#8221; and &#8220;Catacomb Games.&#8221; It&#8217;s the only product by Catacomb Games on GOG. <a href="https://catacomb.games/">They have a website</a>. They&#8217;ve opened the source code to the whole series and <a href="https://github.com/CatacombGames">uploaded it to Github</a>. While their website doesn&#8217;t list a point of contact, their Github account page has an email address, which I sent a polite request to just a few minutes ago. I hope they can clear up the question of ownership, and if they can, that it&#8217;ll illuminate a path towards offering a package similar to Loadstar Compleat for Softdisk&#8217;s other products.</p>



<p class="wp-block-paragraph">I believe that all software has value, but Softdisk&#8217;s output easily exceeds that low bar. The Catacomb games don&#8217;t need my pitiful efforts at preservation, but Softdisk published lots of other stuff that&#8217;s in serious danger of being lost forever. In addition to the work of their in-house programmers they accepted submissions, and bought software from a wide range of programmers. Many of those coders are aging, or are no longer with us. Attention must be paid! They cared about their work, and so must we. Wish me luck. </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The First Console RPG</title>
		<link>https://setsideb.com/the-first-console-rpg/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[Arcadia]]></category>
		<category><![CDATA[Dragonstomper]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Starpath]]></category>
		<category><![CDATA[Supercharger]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12419</guid>

					<description><![CDATA[Proclaiming something for sure in the realm of vidyagaems is just asking to be challenged and possibly humbled. Yet it seems likely that the first true video RPG, as pointed out by -Eclipse14- in this video (10½ minutes), is the Atari 2600/Supercharger game Dragonstomper. I have played Dragonstomper, in fact I wrote about it in &#8230; <a href="https://setsideb.com/the-first-console-rpg/" class="more-link">Continue reading<span class="screen-reader-text"> "The First Console RPG"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Proclaiming something for sure in the realm of vidyagaems is just asking to be challenged and possibly humbled. Yet it seems likely that the first true video RPG, <a href="https://www.youtube.com/watch?v=Tq_VVzQ0K0Q"><strong>as pointed out by -Eclipse14- in this video</strong></a> (10½ minutes), is the Atari 2600/Supercharger game Dragonstomper.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="This Is The VERY FIRST Console RPG" width="840" height="473" src="https://www.youtube.com/embed/Tq_VVzQ0K0Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">I have played Dragonstomper, in fact <a href="https://rodneylives.itch.io/ataribook">I wrote about it in an ebook on 2600 games here</a>, and it&#8217;s quite an interesting game. Defining an RPG these days is rife with complication, but then it a bit more obvious: statistics, character building, equipment, exploration and turn-based combat. Dragonstomper has all of these things and more.</p>



<p class="wp-block-paragraph">The Supercharger was a peripheral that allowed games to be loaded off of cassette tape. The unit itself housed an amount of RAM that held the games that the system would run. The Atari 2600 didn&#8217;t have write lines leading out to the cartridge, so the Supercharger had to load the code itself, which looked like normal inflexible ROM to the Atari. But the Supercharger could handle multiload games, making it much easier to make large games for the console. Dragonstomper was stored on the tape in three segments, corresponding to three stages of the quest.</p>



<p class="wp-block-paragraph">The first section, and the most open-ended, involved exploring the kingdom, fighting monsters, finding items and trying to build your character&#8217;s power. A complication to this is that five magic items, a Charm, a Cross, a Potion, a Ring, a Staff, have randomized functions that change every time you begin a game. (There is no saving; the Atari has no way of writing to the tape.)</p>



<p class="wp-block-paragraph">To get to stage two, you must get past the guard to town, either by showing him an ID, by bribing him, or by defeating him in combat. (They have more health than the dragon!) Town is kind of a break area where you shop for items to help you in the final part of the quest: the tunnel to and fight against a dragon waiting for you in its cave.</p>



<p class="wp-block-paragraph">There&#8217;s all kinds of interesting things you can do, that helps give the game a lot of replayability. For example, you can hire fighters in town to accompany you against the dragon. There are traps around but also items that can reveal their locations to you. You can fight the dragon in melee, or by firing a longbow at it, or you can even avoid fighting it all together by figuring out how to get the gem its guarding without fighting it. <a href="https://gamefaqs.gamespot.com/atari2600/584695-dragonstomper/faqs/80848">There is a GameFAQs guide to it</a> (contributed as late as 2023) that gives a good rundown of how to play and win.</p>



<p class="wp-block-paragraph"></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Romhack Thursday: Zelda II: The Adventure of Mario</title>
		<link>https://setsideb.com/romhack-thursday-zelda-ii-the-adventure-of-mario/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[crossover]]></category>
		<category><![CDATA[jroweboy]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[zelda2]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12357</guid>

					<description><![CDATA[We&#8217;ve not done a Romhack Thursday* for a while. Found by way of a Bluesky post by bro3256, of the website Famibro, this is a brilliant romhack by jroweboy (SMBArena page) that not only puts Mario into Zelda II, but also subtly remixes the game to allow for his different moveset. While this is a &#8230; <a href="https://setsideb.com/romhack-thursday-zelda-ii-the-adventure-of-mario/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Zelda II: The Adventure of Mario"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p class="wp-block-paragraph">We&#8217;ve not done a Romhack Thursday* for a while. Found by way of <a href="https://bsky.app/profile/bro3256.com">a Bluesky post by bro3256</a>, of the website <a href="https://famibro.com/home">Famibro</a>, this is a brilliant romhack by jroweboy (<a href="https://smbarena.com/public/hack?id=3774"><strong>SMBArena page</strong></a>) that not only puts Mario into Zelda II, but also subtly remixes the game to allow for his different moveset.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/vlcsnap-2026-06-04-05h01m08s417-1.png" alt="" class="wp-image-12373" style="width:498px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph">While this is a hack to Zelda II, not Super Mario Bros., Mario&#8217;s physics and jump have been faithfully recreated in the engine. Mario doesn&#8217;t have Link&#8217;s sword, and without certain spells his only means of attack is his trademark jump! But all of the enemies that Link could employ his downthrust move against Mario can stomp. This makes some enemies much easier to beat, like the Dairas in Death Mountain, but it makes Stalfos and Ironknuckles almost impossible to defeat without some aid. It takes a lot of familiarity with the original game to notice it, but a couple of enemies have been removed in order to provide a better play experience.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/vlcsnap-2026-06-04-05h04m03s404-1.png" alt="" class="wp-image-12374" style="aspect-ratio:1.1428786061723128;width:491px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph">I&#8217;ve found it to be unusually well-balanced and implemented for a romhack, especially one with such a unique premise. The game plays a lot like if Nintendo had made it themselves. When Mario is reduced to two bars of health he loses his Super status and becomes small, just like in the SMB games. There are certain advantages to being small; a few keys require a difficult running ducking jump/slide to get when Mario&#8217;s big, but if he&#8217;s small it&#8217;s simple to collect them.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/vlcsnap-2026-06-04-05h05m34s815-1.png" alt="" class="wp-image-12375" style="width:471px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph">The spells have been redone to fit Mario&#8217;s abilities, and the implications of the new rules make the game seem fresh even to Zelda II obsessives like me. The Shield spell doesn&#8217;t reduce damage taken, but instead gives Mario a floating shield that acts like Link&#8217;s shield. Mario already has a great jump, so the Jump spell is replaced with a spell called Tanooki. Tanooki gives Mario his tail from SMB3; he can&#8217;t fly with it, but he can float down from jumps and, crucially, he can use it like Link&#8217;s sword if it were limited to low attacks. Unlike all of Link&#8217;s spells, Mario&#8217;s Tanooki and Fire powerups don expire when the scene changes, but instead lasts until Mario becomes small. I think there are other changes too but I haven&#8217;t gotten far enough to find them.</p>



<p class="wp-block-paragraph">On top of all of that, the music has been slightly Mariofied too, and the soundtrack is really good! <a href="https://youtu.be/I98Svf687XA">Here&#8217;s some footage of me playing through some early portions of the hack</a>. (1 hour 23 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Zelda II: The Adventure of Mario gameplay" width="840" height="630" src="https://www.youtube.com/embed/I98Svf687XA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">I do need to warn you of one issue though. On my first attempt at playing the game, one of the keys in the first dungeon didn&#8217;t register when I collected it, softlocking me and making it impossible to finish the Parapa Palace (the first dungeon). I suggest you save often in case something like this happens to you. It was lucky for me that it happened so early in the game, and starting over didn&#8217;t lose me much progress. There&#8217;s another place where you <em>appear</em> to be softlocked, in the third palace, but I managed to overcome it by getting the item out of it then setting it aside and exploring ahead, and sure enough, soon after I got an ability that let me go back and finish it.</p>



<p class="wp-block-paragraph">Despite those issues I&#8217;m having a great time trying to puzzle through Zelda II&#8217;s huge challenges with this different moveset. If you&#8217;re a Zelda II fan too (I hear there are a few of your out there at least) you should check it out!</p>



<p class="wp-block-paragraph">* Why, you may ask, a Romhack Thursday? It&#8217;s because I wanted to do a weekly romhack feature but there aren&#8217;t any days of the week beginning with the letter R! You may also ask, why a picture of a frog wearing sunglasses for its header image? They&#8217;re the cool frog of the swamp, they know how to edit rom files and give them to all their friends. If you look closely at the cartridge in its hand, the label may look slightly familiar if you&#8217;ve played a lot of classic arcade games….</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2026/06/vlcsnap-2026-06-04-05h07m04s917-1.png" alt="" class="wp-image-12376" style="width:534px;height:auto"/></figure>
</div>


<p class="wp-block-paragraph"><a href="https://smbarena.com/public/hack?id=3774"><strong>Zelda II: The Adventure of Mario</strong></a> (hack of Zelda II by jroweboy)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Gamefinds: Sophie Houlden&#8217;s Picotron Remake of Lemmings</title>
		<link>https://setsideb.com/sophie-houldens-picotron-remake-of-lemmings/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[dmadesign]]></category>
		<category><![CDATA[lemmings]]></category>
		<category><![CDATA[picotron]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[Sophie]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12350</guid>

					<description><![CDATA[It&#8217;s got every level of the original Lemmings, including variants from different versions, and the first Holiday demo collection, along with a smattering of extras with more on the way. Picotron of course is the successor to the popular Pico-8 fantasy console, more of a fantasy workstation, but you can still play Picotron Lemmings without &#8230; <a href="https://setsideb.com/sophie-houldens-picotron-remake-of-lemmings/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: Sophie Houlden&#8217;s Picotron Remake of Lemmings"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p class="wp-block-paragraph"><a href="https://sophiehoulden.com/ohno.html"><strong>It&#8217;s got every level of the original Lemmings</strong></a>, including variants from different versions, and the first Holiday demo collection, along with a smattering of extras with more on the way. <a href="https://www.lexaloffle.com/picotron.php">Picotron</a> of course is the successor to the popular <a href="https://www.lexaloffle.com/pico-8.php">Pico-8</a> fantasy console, more of a fantasy workstation, but you can still play Picotron Lemmings without buying the $20 tools.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2026/06/image-1024x576.png" alt="" class="wp-image-12352" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/image-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/06/image-768x432.png 768w, https://setsideb.com/wp-content/uploads/2026/06/image-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/image.png 1440w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">It doesn&#8217;t have music or many of the sound effects (including any digitized voices), but it does play very well. It&#8217;s smoother than the original and even has visual indicators for Climbers and Floaters, which the originals didn&#8217;t have.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2026/06/image-1-1024x576.png" alt="" class="wp-image-12353" srcset="https://setsideb.com/wp-content/uploads/2026/06/image-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/image-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/06/image-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2026/06/image-1-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/image-1.png 1440w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">Lemmings is a true classic from the 16-bit era and even without music this version is a fine remake. And it&#8217;s free to play!</p>



<p class="wp-block-paragraph">One of those ports we mentioned was a web-based port from 2004, <a href="https://www.elizium.nu/scripts/lemmings/">DHTML Lemmings</a>, still online after all these years. Back then it was amazing to see a game like that without even needing Shockwave or Flash. We&#8217;ve come a long way, for better or worse, but Sophie&#8217;s version is destined to be a highlight among the legends of the Lemmings.</p>



<p class="wp-block-paragraph">What is that? Some of you may not know what Lemmings is? It&#8217;s a classic computer game from DMA Design in the early 90s, originally for the Commodore Amiga but ported to many other systems including the SNES. A bunch of green-haired numbskulls march forward through a huge variety of dangerous landscapes. As kind of their benevolent god, you give them skills to help them get through the terrain and also prepare the way for their friends. In the original you had to have a certain percentage survive to progress to the next level, but in this version you can play them in any order you choose. Give it a try, it&#8217;s just as brilliant now as when it was first released in 1991. </p>



<p class="wp-block-paragraph"><a href="https://sophiehoulden.com/ohno.html"><strong>Sophie&#8217;s Picotron remake of Lemmings</strong></a> (Picotron, Web, $0)</p>
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			</item>
		<item>
		<title>@Play: Larn Turns 40</title>
		<link>https://setsideb.com/larn-turns-40-can-run-everywhere/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[@play]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[ClassicRoguelike]]></category>
		<category><![CDATA[Gibbon]]></category>
		<category><![CDATA[Larn]]></category>
		<category><![CDATA[NoahMorgan]]></category>
		<category><![CDATA[terminal]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12332</guid>

					<description><![CDATA[Larn, created by Noah Morgan, may his name be sung by the bards forever, is a venerable classic roguelike game, from the same era as Moria and the first Hacks. It&#8217;s always been more obscure than the other games but was still popular, and it&#8217;s still played today. atsb, aka Gibbon, made a GitHub post &#8230; <a href="https://setsideb.com/larn-turns-40-can-run-everywhere/" class="more-link">Continue reading<span class="screen-reader-text"> "@Play: Larn Turns 40"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="128" height="128" src="https://setsideb.com/wp-content/uploads/2023/05/a_at1.png" alt="" class="wp-image-4609"/></figure>
</div>


<p class="wp-block-paragraph"><em>‘<a href="https://setsideb.com/tag/play/">@Play</a>‘ is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.</em></p>



<p class="wp-block-paragraph"><strong>Larn</strong>, created by Noah Morgan, may his name be sung by the bards forever, is a venerable classic roguelike game, from the same era as Moria and the first Hacks. It&#8217;s always been more obscure than the other games but was still popular, and it&#8217;s still played today. atsb, aka Gibbon, made a GitHub post commemorating <a href="https://github.com/atsb/RL_M/releases/tag/26.40"><strong>its 40th anniversary</strong></a>, and noting the code has been ported to run on many systems, like Windows, Mac, Linux, DOS, OS/2, 68000, Alpha and many others. There they have both its source code and many precompiled binaries. We covered Larn once back on GameSetWatch, but GSW&#8217;s now only accessible through the Wayback Machine, and my Larn article from there is in the book <em><a href="https://www.routledge.com/Exploring-Roguelike-Games/Harris/p/book/9780367482596">Exploring Roguelike Games</a></em>, so it seems a good opportunity to write of it again here.</p>



<p class="wp-block-paragraph">You can download it from that page, but note that after unpacking it you should copy the files in the <strong>larnfiles</strong> directory into that of the executable, then edit <strong>larnopts</strong> to suit your playstyle (I&#8217;d change the player name, turn on color and pick a suitable gender.) If you don&#8217;t copy the files you won&#8217;t have in-game help; if you don&#8217;t edit larnopts your player will default to a male character named Gibbon.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="597" src="https://setsideb.com/wp-content/uploads/2026/06/dungeon3-1024x597.png" alt="" class="wp-image-12335" srcset="https://setsideb.com/wp-content/uploads/2026/06/dungeon3-1024x597.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3-300x175.png 300w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3-768x448.png 768w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3-1536x895.png 1536w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3-1200x699.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/dungeon3.png 1582w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">I&#8217;ve only played a little of this version, but what I&#8217;ve seen is in keeping with the style of olde. Larn is a great game and worth trying. It makes a lot of different choices from its colleague games, which gives it a different feel. By default it&#8217;s easier than Rogue or Hack, but you can pick a higher difficulty if you want. High-difficulty games are ranked higher on the scoreboard. </p>



<p class="wp-block-paragraph">Larn has a town level like Moria, but it includes features like a college that can teach you skills (but cost money and time) and a bank to save money at. It has two dungeons: a main dungeon that&#8217;s ten levels long, and a volcano that&#8217;s three levels and much stronger monsters. It has many random features, akin to Nethack&#8217;s fountains and thrones, that can do various things to your character, and it uses a code-based spell system. Press <strong>Shift-I</strong> from the spellcasting prompt (the <strong>c</strong> key) to be told what spells you know and what their codes are.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="597" src="https://setsideb.com/wp-content/uploads/2026/06/town-1-1024x597.png" alt="" class="wp-image-12341" srcset="https://setsideb.com/wp-content/uploads/2026/06/town-1-1024x597.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/town-1-300x175.png 300w, https://setsideb.com/wp-content/uploads/2026/06/town-1-768x448.png 768w, https://setsideb.com/wp-content/uploads/2026/06/town-1-1536x895.png 1536w, https://setsideb.com/wp-content/uploads/2026/06/town-1-1200x699.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/town-1.png 1582w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">In the land of Larn many items cost lots of money, but you also find lots of money in the dungeon, there are lots of valuable gems there, and enemies frequently drop more. There are some things that are different from the Rogue and the Hack line of roguelikes that will need some adjustment:</p>



<ul class="wp-block-list">
<li>One key that works the same is <strong>Question Mark</strong> for <strong>Help</strong>, which should give you enough information to start you on your way.</li>



<li>I haven&#8217;t tried using a numpad to play yet, but the help text doesn&#8217;t mention it. You <em>might</em> have to use the vi keys plus diagonals to move: <strong>h</strong>&#8211;<strong>j</strong>&#8211;<strong>k</strong>&#8211;<strong>l</strong> for <strong>left</strong>&#8211;<strong>down</strong>&#8211;<strong>up</strong>&#8211;<strong>right</strong>, and <strong>y</strong>&#8211;<strong>u</strong>&#8211;<strong>b</strong>&#8211;<strong>n</strong> for <strong>up&amp;left</strong>&#8211;<strong>up&amp;right</strong>&#8211;<strong>down&amp;left</strong>&#8211;<strong>down&amp;right</strong>.</li>



<li>While the standard keys <strong>&lt;</strong> and <strong>></strong> go up and down levels, to enter places from down you have to press <strong>Shift-E</strong>.</li>



<li>Monsters don&#8217;t follow you between dungeon levels, but the stairs, going both up and down, deposit you at a random place on the next level, so you can&#8217;t just retreat up if you find a dangerous monster on the next level.</li>



<li>Some dungeon features use letters of the alphabet in addition to monsters: a deep blue P is a pit you might fall down.</li>



<li>There is no key to put on or remove a ring, for they take effect automatically as you carry them. They&#8217;re identified immediately too.</li>



<li>Potions and books don&#8217;t get individual descriptions when unknown, like &#8220;scroll titled KIRJE&#8221; or &#8220;plaid potions,&#8221; but they do still have underlying identities, and get identified when you use them.</li>



<li>Lots of items, not just weapons and armor, have plusses, and you can even see them when the item type is unknown. What they mean, you&#8217;ll have to figure that out for yourself.</li>



<li>When you find gems, don&#8217;t sell them in the trading post. Take them to the bank and have them appraised there.</li>



<li>The flow of your quest is unusual to players expecting to collect an Amulet of Yendor some ways down and escape with it. The Eye of Larn is at the bottom of the main dungeon, but it won&#8217;t cure your daughter. But there is a way it can greatly further your quest, if you can figure out what that is.</li>
</ul>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="597" src="https://setsideb.com/wp-content/uploads/2026/06/dungeon5-1024x597.png" alt="" class="wp-image-12337" srcset="https://setsideb.com/wp-content/uploads/2026/06/dungeon5-1024x597.png 1024w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5-300x175.png 300w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5-768x448.png 768w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5-1536x895.png 1536w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5-1200x699.png 1200w, https://setsideb.com/wp-content/uploads/2026/06/dungeon5.png 1582w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">A really distinctive thing about Larn is its time limit. Larn doesn&#8217;t use a food clock like many other classic roguelikes, but instead your daughter is dying of a mysterious disease whose cure is rumored to be somewhere in the land. As long as you progress slowly enough you can usually handle the monsters, and you can learn new skills in the College of Larn, but if you take more than 350 &#8220;mobils&#8221; you&#8217;ll fail your quest, although there is an item that can give you more time. If you manage to win the game, the Larn Revenue Service assesses you taxes based on your score before you can use the stores in subsequent games, and you can set a difficulty level before playing that affects the game in many ways: use the command-line option -# where # is the level, with 0 being the easiest.</p>



<p class="wp-block-paragraph">Larn has its own wiki with many play tips <em>(a lot of them spoilers)</em> at <a href="https://wiki.larn.org/wiki/Main_Page"><strong>wiki.larn.org</strong></a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Obscure Arcade Games, Presented By Gary</title>
		<link>https://setsideb.com/obscure-arcade-games-presented-by-gary/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 23 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[80s]]></category>
		<category><![CDATA[GaryRetroGamer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12279</guid>

					<description><![CDATA[Used to be there were many thousands of different arcade games that you could find nearly, in arcades, convenience stores, grocery stores, gas stations and sometimes even just on a street corner. In the US (the country that originated arcade games somehow), those days have been gone for a long time, unless you count video &#8230; <a href="https://setsideb.com/obscure-arcade-games-presented-by-gary/" class="more-link">Continue reading<span class="screen-reader-text"> "Obscure Arcade Games, Presented By Gary"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Used to be there were many thousands of different arcade games that you could find nearly, in arcades, convenience stores, grocery stores, gas stations and sometimes even just on a street corner. In the US (the country that originated arcade games somehow), those days have been gone for a long time, unless you count video poker machines as arcade games, and I don&#8217;t, as doing so would send me into a profound depression.</p>



<p class="wp-block-paragraph">More than that, arcade games in the days of their ascendance had a breadth and variety that no other style of video game has ever had. Even home microcomputers, to my eyes, didn&#8217;t see games as ludicrously <em>peculiar</em> as arcade games could be, especially in their early days.</p>



<p class="wp-block-paragraph">Somebody on Youtube with the user name <a href="https://www.youtube.com/@GaryRetroGamer">GaryRetroGamer</a> has made a three videos showing off obscure but interesting arcade games from the 80s, ranging in length from 20 to 25 minutes, 127 games from <a href="https://www.youtube.com/watch?v=JtfzdfXDMNY"><strong>1983-1984</strong></a> (25 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Obscure Arcade Games Of The 80&amp;apos;s: 1983-1984" width="840" height="630" src="https://www.youtube.com/embed/JtfzdfXDMNY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">133 from <strong><a href="https://www.youtube.com/watch?v=kFLy4eQ6kwo">1985-1986</a></strong> (22 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Obscure Arcade Games of the 80&amp;apos;s:  1985 - 1986" width="840" height="473" src="https://www.youtube.com/embed/kFLy4eQ6kwo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">and 100 from <strong><a href="https://www.youtube.com/watch?v=RDh-p0R1MzY">the late 80s</a></strong>:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="100 Obscure Arcade Games -  Late 80s Edition!" width="840" height="630" src="https://www.youtube.com/embed/RDh-p0R1MzY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">To help you track down individual games, the ones in each video are presented here, in order. Please excuse errors, these lists were compiled with the aid of text processing tools. (For any bashheads out there, of particular use: <strong>cut</strong>, <strong>tr</strong>, <strong>wl-paste</strong>, <strong>wl-copy</strong>)</p>



<p class="wp-block-paragraph"><strong>1983-4</strong></p>



<p class="wp-block-paragraph">Dr. Micro, Exerion, Guzzler, Harem, High Way Race, Hoccer, Hopper Robo, I Robot, Intrepid, Joinem, Joyful Road, Jump Coaster, Kick Boy, Lover Boy, Markham, Marvin&#8217;s Maze, Money Money, Mouser, Mr. TNT, New Sinbad, Nova 2001, Phozon, Popper, Raiders, Regulus, Roc&#8217;n&#8217;Rope, Saturn, Scrambled Egg, Senjyo, SF, Sinbad Mystery, Sky Lancer, Star Jacker, Stinger, Super Doubles Tennis, Super Glob, Tin Star, The, Traverse USA, Tropical Angel, Uncle Poo, Van, Vastar, Yamato, Acrobatic Dog Fight, Appoooh, BanBam, Bank Panic, Battle, Ben Bero Beh, Bull Fighter, Bullfight, B-Wings, Champion Boxing, Cheyenne, Chicken Shift, Chinese Hero, Circus Charlie, Complex X, Country Girl, Crater Raider, Crowns Golf, Cycle Mabou, D-Day, Demolition Derby, Do Run Run, Dragon Buster, Drakton, Driving Force, Eeekk!, Eight Ball Action, Equites, Field Day, Fighting Basketball, Fire Battle, Freeze, Future Spy, Gladiator 1984, Goalie Ghost, Great Swordsman, Grobda, Gyrodine, Hero, Hole Land, Hunchback Olympics, Imago, Itazura Tenshi, Jack Rabbit, Jumping Cross, Jumping Jack, Kamikaze Cabbie, Kick Rider, Kick Start, Liberation, Lode Runner, Mad Crasher, Mister Viking, Mr. Kougar, Mysterious Stones, Ninjakun Majou No Bouken, Off The Wall, Pandora&#8217;s Palace, Peter Pack Rat, Pinbo, Pirate Ship Higemaru, Progress, Revenger &#8217;84, Roller Jammer, Rumba Lumber, Sea Fighter Poseidon, Seicross, Snacks&#8217;n&#8217;Jaxson, Snake Pit, Son Son, Spatter, Star Force, Super Bag Man, Super Basketball, SWAT, Three Stooges in Brides Is Brides, Timber, Tube Panic, Two Tigers, Wai Wai Jockey Gate, Wanted, Wily Tower, Zaviga, Zwackery</p>



<p class="wp-block-paragraph"><strong>1985-6</strong><br>4-D Warriors, Alien Sector, Arm Wrestling, Bogey Manor, Boulder Dash, Canvas Croquis, Cerberus, Chanbara, City Connection, Combat, Cop 01, Crazy Rally, Crowns Golf in Hawaii, Doki Doki Penguin Land, Field Combat, Finalizer, Flashgal, Galactic Warriors, Go Go Mr. Yamaguchi, HAL21, Heavy Metal, High Voltage, I&#8217;m Sorry, Ikki, Knuckle Joe, Lady Master of Kung Fu, Lizard Wizard, Lode Runner III, Lot Lot, Mat Mania, Mayhem 2002, Metal Clash, Mirax, Motos, N.Y. Captor, Penguin, Performan, Pinball Action, Pitfall 2, Porky, Powerplay, Raiders 5, Repulse, Samurai Nihon, Sarge, Scooter Shooter, Sega Ninja, Shanghai Kid, Shoot Out, Shot Rider, Sky Destroyer, Sky Kid, Special Forces, Spelunker, Splendor Blast, Street Heat, Submarine, Super Speed Race Junior, Tank Busters, Team Hat Trick, Teddy Boy Blues, The FairyLand Story, Typhoon Gal, Wink, Wiz, Wyvern F, Argus, Baluba, Battle Lane! Vol 5, Big Event Golf, Body Slam, Brain, Calorie Kun vs Moguranian, Chiller, Clash Road, Clay Pigeon, Competition Golf Final Round, Danger Zone, Darwin 4078, Empire City 1931, Fire Trap, Flower, Gardia, Genpei ToumaDen, Gigas, Gladiator, Guardian, Halley&#8217;s Comet, Hopping Mappy, Joust 2, Kiki KaiKai, Land Sea Air Squad, Legend, Lock, Lost Castle In Darkmist, The, Mania Challenge, Max RPM, Merlin&#8217;s Money Maze, Mighty Guy, Mission 660, Mr. Goemon, Night Stocker, Ninja Emaki, Noboranka, Omega, Power Drive, Prebillian, Rack + Roll, Rafflesia, Red Robin, Return of Ishar, The, Riddle of Pythagoras, Robo Wres 2001, Rock &#8216;n Rage, S.R.D Mission, Shackled, Sky Kids Deluxe, Slap Shooter, Soldier Girl Amazon, Space Position, Spiker, Stompin, Super Stingary, Thunder Ceptor, Tokio, Top Gunner, Top Secret, Toypop, Transformer, Ufo Robo Dangar, Up Scope, XX Mission, Youjyuden</p>



<p class="wp-block-paragraph"><strong>Late 80s</strong><br>Aaargh, Act Fancer, Bakutotsu Kijuutei, Battle Shark, Black Panther, Block Hole, Bonze Adventure, Buccaneers, Burning Force, Champion Wrestler, China Gate, Chopper, Chuka Taisen, Crazy Climber 2, Crime City, Crime Fighters, Cue Brick, Dead Angle, The Deep, Demon&#8217;s World Horror Story, Devastators, Devil World, Diamond Run, Don Doko Don, Dr. Topper&#8217;s Adventures, Dragon Punch, Dragon Unit Castle of Dragon, Dynamite Duke, Enforce, Extermination, Exterminator, Exzisus, Fast Lane, Final Round, The, Finest Hour, Gang Wars, Garyo Retsudent, Ginga NinkyouDen, Gold Medalist, Gondomania, Gorodki, Hachoo, Hard Head, Hippodrome, Hot Chase, Hyper Crash, InsectorX, Kabuk, Kageki, Kitten Kaboodle, Konek, Kozure Ookami, Kuri Kunton, Kyros, Legend of Hero Tonma, Legend of Makai, Legion, Mad Gear, The Main Event, Marchen Maze, Maze of Flott, Metal Freezer, Metal Hawk, Mirai Ninja, Mustache Boy, Mutant Night, Night Striker, Ninja Kazan, Ninja Kid II, Ninja Mission, Pig and Bombers, Plump Pop, Poker Ladies, Psychic 5, Psycho, Python, Rabbit Punch, Racing Hero, Raimais, Reikai Doushi, Rompers, Shingen Samurai, Skull &amp; Crossbones, Sky Robo, Snezhnaja Koroleva, SOS, Spark Man, Special Project Y, Star Guards, Street Smart, Super Ranger, Shadowland, Tough Turf, Trick Trap, Tricky Doc, Trio The Punch, Ufo Senshi Yohko Chan, Viper, Wild Fang, Wit&#8217;s, Wonder Momo</p>



<p class="wp-block-paragraph"><br></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Nerdly Pleasures Breaks Down The History of Wizardry</title>
		<link>https://setsideb.com/nerdly-pleasures-breaks-down-the-history-of-wizardry/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 22 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[crpg]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[NerdlyPleasures]]></category>
		<category><![CDATA[sirtech]]></category>
		<category><![CDATA[wizardry]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12268</guid>

					<description><![CDATA[NOTE: WordPress has malfunctioned and isn&#8217;t allowing me to use the Visual Editor right now, so I&#8217;m writing this with the code editor. I don&#8217;t have much experience with this, and I don&#8217;t know how to add images using it other than a featured image (which might not even show on the web). It&#8217;s a &#8230; <a href="https://setsideb.com/nerdly-pleasures-breaks-down-the-history-of-wizardry/" class="more-link">Continue reading<span class="screen-reader-text"> "Nerdly Pleasures Breaks Down The History of Wizardry"</span></a>]]></description>
										<content:encoded><![CDATA[<p>NOTE: WordPress has malfunctioned and isn&#8217;t allowing me to use the Visual Editor right now, so I&#8217;m writing this with the code editor. I don&#8217;t have much experience with this, and I don&#8217;t know how to add images using it other than a featured image (which might not even show on the web). It&#8217;s a good thing I can write HTML code.</p>
<p>Wizardry was the first popular (actually, mega-popular) CRPG, though as with many CRPGs from the time it&#8217;s much forgotten about now, even if its legacy is truly gigantic. It is indeed fortunate that Digital Eclipse has released that modern remake of Wizardry I, <a href="https://store.steampowered.com/app/2518960/Wizardry_Proving_Grounds_of_the_Mad_Overlord/">Proving Grounds of the Mad Overlord</a>, which is a lot more than you can say about Ultima, Phantasy, Might &#038; Magic or a bunch of other games.</p>
<p>Nerdly Pleasures has posted <b><a href="http://nerdlypleasures.blogspot.com/2026/03/observations-on-early-versions-of.html">a detailed history of the original games and their microcomputer ports</a></b>, breaking down versions, features and bugs. It reminds of a number of interesting things, like that the original Apple II Wizardry would write to the Scenario Disk if you defeated a certain encounter, and thus make it permanently impossible to encounter it again on later playthroughs. Or that character growth was badly broken in the original PC version, with stats going down when they should have gone up. Or that the Commodore 64 version came out so late that it not only includes support for the C128&#8217;s extra memory, but even Commodore&#8217;s bankswitching RAM expansion modules.</p>
<p>I have come to realize that I much prefer the gameplay in these early CRPGs to those of more recent takes like Skyrim. The simulationist depth of those founding games has largely been replaced with gamish fluff, and in place of the imagination that the first CRPGs asked players to bring to the experience, everything has been made literal, explicitly rendered on your screen just as you&#8217;re <i>supposed</i> to perceive it. I know this comes across as nostalgia talking, but I don&#8217;t think it necessarily is. There&#8217;s a whole approach to making RPGs that has been lost, and I think we&#8217;re all poorer for it.</p>
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		<title>A Bunch Of C64 Music Remixes</title>
		<link>https://setsideb.com/a-bunch-of-c64-music-remixes/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 15 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[OCRemix]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[RemixKwedOrg]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12219</guid>

					<description><![CDATA[Still working on various other things, but fortunately I found out today about remix.kwed.org, which is kind of a version of OCRemix that focuses (but I don&#8217;t think is exclusive to) Commodore 64 music remixes. These aren&#8217;t also not all played by a C64, but are remixes of songs from them, so, not all chiptunes. &#8230; <a href="https://setsideb.com/a-bunch-of-c64-music-remixes/" class="more-link">Continue reading<span class="screen-reader-text"> "A Bunch Of C64 Music Remixes"</span></a>]]></description>
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<p class="wp-block-paragraph">Still working on various other things, but fortunately I found out today about <a href="https://remix.kwed.org/"><strong>remix.kwed.org</strong></a>, which is kind of a version of <a href="https://ocremix.org/">OCRemix</a> that focuses (but I don&#8217;t think is exclusive to) Commodore 64 music remixes. These aren&#8217;t also not all played by a C64, but are remixes of songs <em>from</em> them, so, not all chiptunes. If you need a jam to get you started, try <a href="https://remix.kwed.org/files/RKOfiles/Phillip%20Gross%20-%20M.U.L.E.%20(Mexico%2086%20Mix).mp3">this remix of M.U.L.E</a>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="515" src="https://setsideb.com/wp-content/uploads/2026/05/image-3-1024x515.png" alt="" class="wp-image-12222" srcset="https://setsideb.com/wp-content/uploads/2026/05/image-3-1024x515.png 1024w, https://setsideb.com/wp-content/uploads/2026/05/image-3-300x151.png 300w, https://setsideb.com/wp-content/uploads/2026/05/image-3-768x386.png 768w, https://setsideb.com/wp-content/uploads/2026/05/image-3-1536x773.png 1536w, https://setsideb.com/wp-content/uploads/2026/05/image-3-1200x604.png 1200w, https://setsideb.com/wp-content/uploads/2026/05/image-3.png 1850w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">One of those things I mentioned is, I&#8217;m getting a table at <a href="https://vcfed.org/events/otherevents/vintage-computer-festival-southeast/">Vintage Computing Festival Southeast 2026 in Atlanta</a>! And they said they wouldn&#8217;t mind if I did another presentation on the history of <a href="https://rodneylives.itch.io/loadstar">Loadstar</a>, so it looks like I&#8217;ll be doing that again too! If anyone reading this is in Atlanta July 31, or on August 1-2, please drop by and say hello!</p>
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		<title>PlayChoice-10 Punch-Out Is Different From Cartridge</title>
		<link>https://setsideb.com/playchoice-punch-out-is-different-from-cartridge/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 14 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PlayChoice10]]></category>
		<category><![CDATA[punchout]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12214</guid>

					<description><![CDATA[It&#8217;s a weird thing to change, but there is a slight difference between the version of Mike Tyson&#8217;s Punch-Out!! in the Playchoice-10 version than any other version of the program. As explained on the NES/Famicom game&#8217;s page at The Cutting Room Floor, when you start a game in Playchoice Punch-Out, it asks you to enter &#8230; <a href="https://setsideb.com/playchoice-punch-out-is-different-from-cartridge/" class="more-link">Continue reading<span class="screen-reader-text"> "PlayChoice-10 Punch-Out Is Different From Cartridge"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s a weird thing to change, but there is a slight difference between the version of Mike Tyson&#8217;s Punch-Out!! in the Playchoice-10 version than any other version of the program. <a href="https://tcrf.net/Mike_Tyson%27s_Punch-Out!!"><strong>As explained on the NES/Famicom game&#8217;s page at The Cutting Room Floor</strong></a>, when you start a game in Playchoice Punch-Out, it asks you to enter your initials.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="240" src="https://setsideb.com/wp-content/uploads/2026/05/Punchout_Initial_screen.png" alt="" class="wp-image-12216" style="width:462px;height:auto"/><figcaption class="wp-element-caption">Image from The Cutting Room Floor</figcaption></figure>
</div>


<p class="wp-block-paragraph">It does this because of a couple of other changes: the player is identified by their initials before each fight, and it saves a high score table for each fight that&#8217;s displayed when the game comes up in attract mode.</p>



<p class="wp-block-paragraph">While we&#8217;re on the subject of Playchoice differences, on dual-screen Playchoice-10 machines, the top screen is used as a simple UI for selecting games and tracking how much playtime you have left, but it also displays instructions for the game. The instruction screen for Metroid contains a simple map of the first area. (<a href="https://tcrf.net/Metroid">Cutting Room Floor article with image</a>)</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="482" src="https://setsideb.com/wp-content/uploads/2026/05/Metroid_arcade_PC10_map.png" alt="" class="wp-image-12217" style="width:360px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/05/Metroid_arcade_PC10_map.png 256w, https://setsideb.com/wp-content/uploads/2026/05/Metroid_arcade_PC10_map-159x300.png 159w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph">Just a minor thing today, as I&#8217;ve been splitting my time between other projects. I may have mentioned the Punch-Out fact here before, but if I have it&#8217;s been awhile.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>How Many BBS Programs Were There?</title>
		<link>https://setsideb.com/how-many-bbs-programs-were-there/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 13 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[BBS]]></category>
		<category><![CDATA[documentary]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12210</guid>

					<description><![CDATA[At least 885, according to software.bbsdocumentary.com. (Note: HTTP link, not HTTPS.) It&#8217;s an adjunct to www.bbsdocumentary.com. That documentary is long sold out, but its producers have put its raw DVD files up for free download here. That&#8217;s all for today. See you tomorrow! rodneylives]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="http://software.bbsdocumentary.com/"><strong>At least 885</strong></a>, according to software.bbsdocumentary.com. (Note: HTTP link, not HTTPS.) It&#8217;s an adjunct to <a href="http://www.bbsdocumentary.com/">www.bbsdocumentary.com</a>. </p>



<p class="wp-block-paragraph">That documentary is long sold out, but <a href="http://www.bbsdocumentary.com/order/">its producers have put its raw DVD files up for free download here</a>.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="http://www.bbsdocumentary.com/order/"><img loading="lazy" decoding="async" width="400" height="565" src="https://setsideb.com/wp-content/uploads/2026/05/image-2.png" alt="" class="wp-image-12212" srcset="https://setsideb.com/wp-content/uploads/2026/05/image-2.png 400w, https://setsideb.com/wp-content/uploads/2026/05/image-2-212x300.png 212w" sizes="auto, (max-width: 400px) 85vw, 400px" /></a></figure>
</div>


<p class="wp-block-paragraph">That&#8217;s all for today. See you tomorrow!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Multilink Monday 5/11/26</title>
		<link>https://setsideb.com/multilink-monday-2/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 11 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[multilink]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[DigitalPress]]></category>
		<category><![CDATA[eyeofthebeholder]]></category>
		<category><![CDATA[fansites]]></category>
		<category><![CDATA[MyNintendo]]></category>
		<category><![CDATA[nethack]]></category>
		<category><![CDATA[NintendoStore]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[tilde]]></category>
		<category><![CDATA[tildeverse]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12195</guid>

					<description><![CDATA[We dusted off the image editor and made the first new page header in years! It&#8217;s about time too, for it&#8217;s time to shorten our list of pages before they threaten to overwhelm our nonexistent offices. 1. Seminal official D&#38;D blobber Eye of The Beholder got a C64 port three years ago. That&#8217;s how long &#8230; <a href="https://setsideb.com/multilink-monday-2/" class="more-link">Continue reading<span class="screen-reader-text"> "Multilink Monday 5/11/26"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1.png" alt="" class="wp-image-12197" srcset="https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1.png 256w, https://setsideb.com/wp-content/uploads/2026/05/multilink_big-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p class="wp-block-paragraph"><em>We collect literally hundreds of links in compiling stuff to you, far more to give everything its own post. Here&#8217;s a scattershot collection of some of it, we hope that one or two of them might strike your discriminating fancy.</em></p>



<p class="wp-block-paragraph">We dusted off the image editor and made the first new page header in years! It&#8217;s about time too, for it&#8217;s time to shorten our list of pages before  they threaten to overwhelm our nonexistent offices.</p>



<p class="wp-block-paragraph">1. Seminal official D&amp;D blobber Eye of The Beholder got <a href="https://www.lemon64.com/game/eye-of-the-beholder">a C64 port</a> three years ago. That&#8217;s how long this link&#8217;s been laying at the bottom of our barrel. <a href="https://www.youtube.com/watch?v=g2pb0jbhDgg">Here&#8217;s a demonstration video</a>. (37 minutes) If you play it on a C128 in C128 mode, it uses the 80-column screen to display a map! Something to try out in <a href="https://vice-emu.sourceforge.io/">VICE</a>.</p>



<p class="wp-block-paragraph">2. Also from around that time LowSpecGamer <a href="https://www.youtube.com/watch?v=nIwdhPOVOUk">did a video exploring the origins of the ARM processor</a>. (18 minutes) It was created by people new to processor construction for British Acorn microcomputers, and from there expanded and grew until now it&#8217;s the most popular processor style in the whole world, backing both Apple and Android devices, by a long shot. It&#8217;s beginning to make inroads into desktop use even; I&#8217;m currently writing this on an ARM-powered Raspberry Pi 500+.</p>



<p class="wp-block-paragraph">3. onaretrotip shows off cancelled arcade games in two videos, <a href="https://www.youtube.com/watch?v=LuMb0aclgq8">Part 1</a> (18 minutes) and <a href="https://www.youtube.com/watch?v=ch2OshQZtN4">Part 2</a> (32 minutes).</p>



<p class="wp-block-paragraph">4. I&#8217;ve been having a distracting amount of fun on a kind of public Unix/Linux machine called a <em>tilde</em> lately. I plan on writing a lot more on my experiences, but in the meantime you can find out what they&#8217;re about, including finding one to sign up for yourself, at <a href="https://tildeverse.org/">tildeverse.org</a>.</p>



<p class="wp-block-paragraph">5. It&#8217;s been hanging out among my tabs for a few days, a memory of days when I referred to it frequently, <a href="http://www.juiblex.co.uk/nethack/front.html">Ali Harlow&#8217;s Nethack spoiler site</a>. Not that <a href="https://nethackwiki.com/wiki/Main_Page">the Nethack Wiki</a> isn&#8217;t great, but the Wiki-style organization of information is not always the perfect mechanism for information delivery, and the decline of this style of fansite has weighed down on my soul, a whole species of site preyed upon by Fandom and its horde of highly SEO&#8217;d corporate wikis. Here&#8217;s some more surviving Nethack info sites, though you should note much of the information is a little outdated: the venerable <a href="https://www.steelypips.org/nethack/">Steelypips</a>, <a href="http://nh.gmuf.com/">Stan&#8217;s Nethack site</a>, <a href="https://tecfa.unige.ch/guides/games/nethack/">some miscellaneous related files most from 1997</a>, and a few more files scattered about <a href="https://www.chiark.greenend.org.uk/~damerell/games/">this directory at www.chiark.greenend.org.uk</a>: <a href="https://www.chiark.greenend.org.uk/~damerell/games/nhid.html">an identification spoiler</a> and <a href="https://www.chiark.greenend.org.uk/~damerell/games/nhidsheet">item sheet</a>, <a href="https://www.chiark.greenend.org.uk/~damerell/games/nhbot.txt">a musing about Nethack bots</a>, <a href="https://www.chiark.greenend.org.uk/~damerell/games/nhcombat">a brief discussion about combat</a>, <a href="https://www.chiark.greenend.org.uk/~damerell/games/crawl-vs-nh.txt">a discussion comparing Dungeon Crawl with Nethack</a>, and this cake:</p>



<ol class="wp-block-list">
<li></li>
</ol>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="500" height="375" src="https://setsideb.com/wp-content/uploads/2026/05/nhcake.jpg" alt="" class="wp-image-12202" srcset="https://setsideb.com/wp-content/uploads/2026/05/nhcake.jpg 500w, https://setsideb.com/wp-content/uploads/2026/05/nhcake-300x225.jpg 300w" sizes="auto, (max-width: 500px) 85vw, 500px" /></figure>
</div>


<p class="wp-block-paragraph">6. A late-breaking development, the 25-year-old forums of classic gaming site <a href="https://www.digitpress.com/">Digital Press</a> have been <a href="https://www.digitpress.com/forum/">destroyed</a>, apparently due to miscommunication between owners, in order to save a little bit of cash every month. <a href="https://www.timeextension.com/news/2026/05/thanks-for-destroying-your-own-legacy-quarter-century-of-online-gaming-history-vanishes-as-digital-press-forum-goes-dark">As Time Extension reports</a>, this is a gigantic blow to the retro gaming community, there was a huge amount of information that was contained there, and the Wayback Machine&#8217;s preservation of these forums is scattershot.</p>



<p class="wp-block-paragraph">7. To throw in another last-second inclusion, Nintendo&#8217;s &#8220;My Nintendo&#8221; store is changing its name to just the &#8220;Nintendo Store.&#8221; This is their web shop, not their console-based digital game sales service called eShop, although you can buy downloadable games from the site too. I&#8217;d link to the announcement, but they <em>stupidly</em> only made it via Twitter. Get with the times, Nintendo!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Rings of Saturn</title>
		<link>https://setsideb.com/rings-of-saturn/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 09 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[RingsOfSaturn]]></category>
		<category><![CDATA[saturn]]></category>
		<category><![CDATA[Substack]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12183</guid>

					<description><![CDATA[This post isn&#8217;t about any game specifically, but rather about an awesome Substack blog, Rings of Saturn, that examines the code of games from what they call the &#8220;32-bit era,&#8221; around the time of the Saturn to the Playstation 2, which includes the original Playstation, Dreamcast, and Gamecube, with a handful for the Nintendo 64, &#8230; <a href="https://setsideb.com/rings-of-saturn/" class="more-link">Continue reading<span class="screen-reader-text"> "Rings of Saturn"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="512" height="320" src="https://setsideb.com/wp-content/uploads/2026/05/image-1.png" alt="" class="wp-image-12185" srcset="https://setsideb.com/wp-content/uploads/2026/05/image-1.png 512w, https://setsideb.com/wp-content/uploads/2026/05/image-1-300x188.png 300w" sizes="auto, (max-width: 512px) 85vw, 512px" /><figcaption class="wp-element-caption">The Rings of Saturn logo, from the site itself</figcaption></figure>
</div>


<p class="wp-block-paragraph">This post isn&#8217;t about any game specifically, but rather about an awesome Substack blog, <a href="https://32bits.substack.com/"><strong>Rings of Saturn</strong></a>, that examines the code of games from what they call the &#8220;32-bit era,&#8221; around the time of the Saturn to the Playstation 2, which includes the original Playstation, Dreamcast, and Gamecube, with a handful for the Nintendo 64, 3DO, Xbox and even the PSP along the way. They load them up in like <a href="http://ghidra.net/">Ghidra</a> and <a href="https://32bits.substack.com/p/extending-the-demo">search for unpublished codes</a>, they look through demos and prototypes for ways to unlock features (sometimes ones that aren&#8217;t present in the finished game) and <a href="https://32bits.substack.com/p/expansion-hacks">they make hacks to make unreleased features usable</a>. All are very worthy activities that should be of interest for the kinds of people who would visit Set Side B. (You know who you are.)</p>



<p class="wp-block-paragraph">A few selected items: <a href="https://32bits.substack.com/p/burning-rangers-co-op-mod">a mod for Burning Rangers to play it two-player co-op</a>, <a href="https://32bits.substack.com/p/expansion-hack-christmas-nights-into">playing as Sonic in Christmas NiGHTS Into Dreams</a>, <a href="https://32bits.substack.com/p/kingdom-grandprixs-secret-english">enabling a secret English translation in Kingdom Grandprix</a>, <a href="https://32bits.substack.com/p/expansion-hack-grandia-ii-dreamcast">a debug mode in Grandia II</a>, <a href="https://32bits.substack.com/p/cracking-the-clockwork-code">a patch to unlock the entire first Clockwork Knight game in Clockwork Knight 2</a>, <a href="https://32bits.substack.com/p/under-the-microscope-cotton-boomerang">a code to unlock some extra cartoon artwork in Cotton Boomerang</a>, <a href="https://32bits.substack.com/p/under-the-microscope-radiant-silvergun">extra options in Radiant Silvergun</a>, <a href="https://32bits.substack.com/p/under-the-microscope-parappa-the">a cheat code for Parappa the Rapper</a>, and much more!</p>



<p class="wp-block-paragraph">Really, if you&#8217;re a fan of games from this era, you&#8217;re almost bound to find something on this site of interest to you. Have a look!</p>



<p class="wp-block-paragraph"></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Dealing With Mortal Kombat II&#8217;s CPU Players</title>
		<link>https://setsideb.com/dealing-with-mortal-kombats-cpu-players/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 08 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[DannyTsung06]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[MK2]]></category>
		<category><![CDATA[mortalkombat]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12175</guid>

					<description><![CDATA[In the past we&#8217;ve linked to Modern Vintage Gamer&#8217;s looks into how Mortal Kombat II and Street Fighter II CPU opponents utilize unfair advantages against their players. These games&#8217; code react to player movements far faster than another human could, can activate special moves much faster than humans can because they aren&#8217;t limited by move &#8230; <a href="https://setsideb.com/dealing-with-mortal-kombats-cpu-players/" class="more-link">Continue reading<span class="screen-reader-text"> "Dealing With Mortal Kombat II&#8217;s CPU Players"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">In the past we&#8217;ve linked to Modern Vintage Gamer&#8217;s looks into how <a href="https://setsideb.com/fighting-games-that-cheat/">Mortal Kombat II and Street Fighter II CPU opponents utilize unfair advantages against their players</a>. These games&#8217; code react to player movements far faster than another human could, can activate special moves much faster than humans can because they aren&#8217;t limited by move input timing, and in the case of MKII have a random component in whether the player is allowed to do certain things to CPU fighters. It might be worth having a look at the MKII video from that post.</p>



<p class="wp-block-paragraph">So then, what can the player do? Just because CPU opponents have unfair advantages no human player has doesn&#8217;t mean its AI can&#8217;t be exploited in certain specific ways. Danny Tsung06 has <a href="https://www.youtube.com/watch?v=McWUwAfh8jQ"><strong>a 19-minute video</strong></a> demonstrating how to handle the various opponents:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How to beat Mortal Kombat 2’s insane AI!" width="840" height="473" src="https://www.youtube.com/embed/McWUwAfh8jQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Another thing we&#8217;ve linked in the past is instructions on <a href="https://setsideb.com/developers-menu-in-arcade-mortal-kombat-ii/">how to activate Ed Boon&#8217;s secret developer menu in the first three Mortal Kombat games</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>NESHacker on Basic NES Platformer Movement</title>
		<link>https://setsideb.com/neshacker-on-basic-nes-platformer-movement/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 07 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[6502]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[NESHacker]]></category>
		<category><![CDATA[platformer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12172</guid>

					<description><![CDATA[A 6502 is not a bad little machine, but it does require efficient coding to get decent real-time results. NESHacker dives into basic Mario-style platformer movement in a 10-minute video The main portion of the video goes into subpixel movement, a term you may have heard speedrunners use. Many NES platformer heroes don&#8217;t jump immediately &#8230; <a href="https://setsideb.com/neshacker-on-basic-nes-platformer-movement/" class="more-link">Continue reading<span class="screen-reader-text"> "NESHacker on Basic NES Platformer Movement"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">A 6502 is not a bad little machine, but it does require efficient coding to get decent real-time results. NESHacker dives into basic Mario-style platformer movement in <a href="https://www.youtube.com/watch?v=ZuKIUjw_tNU"><strong>a 10-minute video</strong></a></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Code That Makes Mario Move" width="840" height="473" src="https://www.youtube.com/embed/ZuKIUjw_tNU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">The main portion of the video goes into subpixel movement, a term you may have heard speedrunners use. Many NES platformer heroes don&#8217;t jump immediately to movement when a control is pressed, but instead increase acceleration, and that acceleration is measured, in the case of Mario, in 16ths of a pixel.</p>



<p class="wp-block-paragraph">The process of conversion is pretty slick though. It doesn&#8217;t use floating point math but fixed point. Mario&#8217;s position isn&#8217;t stored just in hardware screen coordinates but in a number with four extra bits off the right side. This larger number is what acceleration math is performed on, and when it comes time to position Mario&#8217;s sprite matrix (he&#8217;s not properly a sprite because he&#8217;s made of several), the code divides by 16 by just rolling the bits to the right, which is a very time performant operation on a 6502.</p>



<p class="wp-block-paragraph">Other useful tricks are explicated, like storing controller states in a single byte (easily done since NES controllers have precisely eight buttons) and jumping. It&#8217;s not a general guide into general platformer implementation, but that&#8217;s okay, as <a href="http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/">there already exists a terrific example of that</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Christian Hammond Investigates Faxanadu Internals</title>
		<link>https://setsideb.com/christian-hammond-investigates-faxanadu-internals/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 05 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ChristianHammond]]></category>
		<category><![CDATA[disassembly]]></category>
		<category><![CDATA[faxanadu]]></category>
		<category><![CDATA[hudsonsoft]]></category>
		<category><![CDATA[internals]]></category>
		<category><![CDATA[scripting]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12162</guid>

					<description><![CDATA[Oh we here at Set Side B try to make all kinds of posts, but among my personal favorite kind are finding some deep dive into some aspect of a game&#8217;s inner workings and presenting it. These days, for multiple reasons (such as ease of monetization) many of these dives turn out to be Youtube &#8230; <a href="https://setsideb.com/christian-hammond-investigates-faxanadu-internals/" class="more-link">Continue reading<span class="screen-reader-text"> "Christian Hammond Investigates Faxanadu Internals"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Oh we here at Set Side B try to make all kinds of posts, but among my personal favorite kind are finding some deep dive into some aspect of a game&#8217;s inner workings and presenting it. These days, for multiple reasons (such as ease of monetization) many of these dives turn out to be Youtube videos, but not always.</p>



<p class="wp-block-paragraph">Christian Hammond (<a href="https://bsky.app/profile/chipx86.com">Bluesky</a>) has begun a series of text articles looking into the specifics of the implementation of Famicom/NES game Faxanadu.</p>



<p class="wp-block-paragraph">To explain its name, Faxanadu&#8217;s name comes from Xanadu, an early JRPG from Japanese computer game maker Nihon Falcom. Falcom didn&#8217;t make Famicom games themselves, but they did sometimes license their games to other developers to make Famicom ports of them, or spinoffs. Faxanadu, developed by Hudson Soft, is such a spinoff. It has nothing to do with Xanadu other than being a non-scrolling exploratory platformer. Its name is a combination of &#8220;Famicom&#8221; and &#8220;Xanadu,&#8221; you see. While it&#8217;s not at all as popular as a Dragon Quest/Warrior, it&#8217;s well remembered by many.</p>



<p class="wp-block-paragraph">Christian <a href="https://chipx86.com/faxanadu/">disassembled the whole game</a>, and found out that it has three separate binary scripting languages. His series to document and explain them so far has only <a href="https://chipx86.blog/2026/05/03/inside-faxanadu-part-1-interaction-scripts-and-shops/"><strong>Part 1, which is here</strong></a>, but the rest are forthcoming soon.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="793" height="926" src="https://setsideb.com/wp-content/uploads/2026/05/image.png" alt="" class="wp-image-12164" srcset="https://setsideb.com/wp-content/uploads/2026/05/image.png 793w, https://setsideb.com/wp-content/uploads/2026/05/image-257x300.png 257w, https://setsideb.com/wp-content/uploads/2026/05/image-768x897.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p class="wp-block-paragraph">This first part explores what is possible using interaction scripts, or &#8220;IScripts,&#8221; which are run when the player runs into some object or speaks to an NPC. It&#8217;s quite easy to understand. If you have some interested in how these things are built and run, it&#8217;s worth it to take a look.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Basement Brothers Looks At PC-98 Brandish</title>
		<link>https://setsideb.com/basement-brothers-looks-at-pc-98-brandish/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 04 May 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Basement Brothers]]></category>
		<category><![CDATA[brandish]]></category>
		<category><![CDATA[falcom]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[pc98]]></category>
		<category><![CDATA[retro]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12159</guid>

					<description><![CDATA[Basement Brothers is a great Youtube channel that finds and runs classic PC-98 games on original hardware. The PC-98 is a computer platform that was only sold in Japan, and was a home platform for Nihon Falcom, the long-lived JRPG publisher. Here they talk about Brandish, a unique style of dungeon crawl created for the &#8230; <a href="https://setsideb.com/basement-brothers-looks-at-pc-98-brandish/" class="more-link">Continue reading<span class="screen-reader-text"> "Basement Brothers Looks At PC-98 Brandish"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Basement Brothers is a great Youtube channel that finds and runs classic PC-98 games on original hardware. The PC-98 is a computer platform that was only sold in Japan, and was a home platform for Nihon Falcom, the long-lived JRPG publisher. <a href="https://www.youtube.com/watch?v=LBknse-TiTE"><strong>Here they talk about Brandish</strong></a>, a unique style of dungeon crawl created for the PC-98. (38 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Brandish - The Original PC-98 Version is the Best! (PC-98 Paradise)" width="840" height="473" src="https://www.youtube.com/embed/LBknse-TiTE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p class="wp-block-paragraph">The first Brandish game did get an English port, released in the US on the SNES, but in Japan it got three sequels. It used sort of mixture between first-person and overhead view, with a bit of roguelike mixed in. You viewed the action from above, but your character was fixed to the bottom center of the screen, and the view was behind his back. He could move or jump forward, or strafe to either side, but if he turned 90 degrees the screen would be suddenly redrawn to the new facing. Enemies would attack you in the field in real time, that is to say, combat was not modal but took place on the same screen as exploration.</p>



<p class="wp-block-paragraph">It was a bit disorienting; you might think that the SNES&#8217;s Mode 7 effects could be used there, but no it kept the same quirk. Smoothly rotating the view wouldn&#8217;t happen until the PS Vita remake years later.</p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/@BasementBrothers">Basement Brothers</a> digs up lots of classic Japanese computer games that are still barely known in the US. Please check them out some time!</p>
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