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	<title>reverseengineering &#8211; Set Side B</title>
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	<title>reverseengineering &#8211; Set Side B</title>
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		<title>Figuring Out Yars&#8217; Revenge Code From Its Graphics</title>
		<link>https://setsideb.com/figuring-out-yars-revenge-code-from-its-graphics/</link>
					<comments>https://setsideb.com/figuring-out-yars-revenge-code-from-its-graphics/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 08 Jan 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[howardscottwarshaw]]></category>
		<category><![CDATA[hsw]]></category>
		<category><![CDATA[retrogamemechanics]]></category>
		<category><![CDATA[retrogamemechanicsex]]></category>
		<category><![CDATA[reverseengineering]]></category>
		<category><![CDATA[rgme]]></category>
		<category><![CDATA[vcs]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[yarsrevenge]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6670</guid>

					<description><![CDATA[What is Set Side B about? We talk about old arcade and NES games, Nintendo things, weird gaming-related videos, ancient MMORPGs, and other weird and idiosyncratic things largely as they inspire us, much as how beta particles and gamma rays inspire random atoms as they pass through them, causing mutations and cancers along the way. &#8230; <a href="https://setsideb.com/figuring-out-yars-revenge-code-from-its-graphics/" class="more-link">Continue reading<span class="screen-reader-text"> "Figuring Out Yars&#8217; Revenge Code From Its Graphics"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>What is Set Side B about? We talk about old arcade and NES games, Nintendo things, weird gaming-related videos, ancient MMORPGs, and other weird and idiosyncratic things largely as they inspire us, much as how beta particles and gamma rays inspire random atoms as they pass through them, causing mutations and cancers along the way. (Alpha particles are too bulky to pass through, but that&#8217;s really just highly energetic ionized helium anyway!)</p>



<p>One foundational aspect of what we choose to highlight, though, are the <em>extremely technical</em> things, and wow, in that regard today&#8217;s link delivers. The brilliant Youtube channel <a href="https://www.youtube.com/@RGMechEx">Retro Game Mechanics Explained</a>, which appears here semi-frequently, did a video on the Atari VCS/2600 game Yars&#8217; Revenge that has to be seen to be believed, if not always quite understood.</p>



<p>It&#8217;s been random floating game knowledge for a while that the &#8220;Neutral Zone&#8221; area in Yars&#8217;, a flashing and coruscating band of lights that serves as something of a safe zone for the player&#8217;s bug, was the direct result of reading the game&#8217;s own code out of memory translated and displayed on screen. After all, machine language opcodes are just data, and the VCS has such a hugely limited address space that any reuse of that data is helpful.</p>



<p>RGME went through the graphics displayed on-screen and tried to see how much of the game&#8217;s code could be pieced together using it. The answer was, a fair bit, but not all. The process is really the most interesting part about it. Here it is:</p>



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<iframe title="Reverse Engineering Game Code from the Neutral Zone" width="840" height="473" src="https://www.youtube.com/embed/5HSjJU562e8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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<p>Of particular note, the top comment on the video (because it got pinned there by RGME) is from Yars&#8217; Revenge creator Howard Scott Warshaw himself!</p>



<p>In passing, let me just comment for a moment on what a weird phenomenon Yars&#8217; Revenge is? It&#8217;s the best-selling original (non-port or license) piece of software for the old Atari. It&#8217;s such a weird artifact. It&#8217;s not a traditional style of game design. It&#8217;s got atmosphere, and strangely evocative sound. And it has that odd easter egg that can just outright end your game if you&#8217;re not careful. It really feels like an object of its time, that couldn&#8217;t have both come about and be as popular as it was in any other age. It didn&#8217;t inspire many imitators. But, it <em>did</em> come about, and it <em>was</em> popular, and I&#8217;m glad that&#8217;s true.</p>



<p>I watch this video and I wonder that it seems targeted so directly at me personally, that I wonder if anyone else might enjoy it at all. But then I look at its view count and see it&#8217;s approaching 200 thousand in around two weeks, so someone else out there must like it too. So: please watch the video, if you care about bits and bytes, opcodes and operands, and Exclusive-Ors. Or want to learn about those things. If neither is true for you, I&#8217;m sure there&#8217;ll be something more to your tastes tomorrow.</p>



<p><a href="https://www.youtube.com/watch?v=5HSjJU562e8">Reverse Engineering Game Code from the Neutral Zone in Yar&#8217;s Revenge</a> (Youtube, 41 minutes)</p>
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