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	<title>satellaview &#8211; Set Side B</title>
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	<title>satellaview &#8211; Set Side B</title>
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	<item>
		<title>Episode 3 of BS Shiren the Wanderer Recovered</title>
		<link>https://setsideb.com/episode-3-of-bs-shiren-the-wanderer-recovered/</link>
					<comments>https://setsideb.com/episode-3-of-bs-shiren-the-wanderer-recovered/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 13 May 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[@play]]></category>
		<category><![CDATA[chunsoft]]></category>
		<category><![CDATA[furainoshiren]]></category>
		<category><![CDATA[lostmedia]]></category>
		<category><![CDATA[mysterydungeon]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[satellaview]]></category>
		<category><![CDATA[savesurala]]></category>
		<category><![CDATA[savesurara]]></category>
		<category><![CDATA[shirenthewanderer]]></category>
		<category><![CDATA[soundlink]]></category>
		<category><![CDATA[stgiga]]></category>
		<category><![CDATA[superfamicom]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7409</guid>

					<description><![CDATA[The Mystery Dungeon series of Japanese roguelikes, which includes the Shiren the Wanderer games, has a fair number of obscure entries. There&#8217;s &#8220;The Rainbow Labyrinth,&#8221; a mobile entry that toyed with adding F2P features and never made it out of beta. There&#8217;s a few other mobile remakes of early titles that can&#8217;t be obtained or &#8230; <a href="https://setsideb.com/episode-3-of-bs-shiren-the-wanderer-recovered/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 3 of BS Shiren the Wanderer Recovered"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Mystery Dungeon series of Japanese roguelikes, which includes the Shiren the Wanderer games, has a fair number of obscure entries. There&#8217;s &#8220;The Rainbow Labyrinth,&#8221; a mobile entry that toyed with adding F2P features and never made it out of beta. There&#8217;s a few other mobile remakes of early titles that can&#8217;t be obtained or played now due to their platforms being discontinued. And back on Super Famicom, one of the very first Mystery Dungeon games, a spinoff and modification of <em>Furai no Shiren</em>, was released for Nintendo&#8217;s Satellaview add-on.</p>



<p>Most Satellaview titles are extremely obscure now, with their only remaining remnants that aren&#8217;t languishing in a vault somewhere inside Nintendo (if they even exist there) being saved data files on aging flash memory cartridges in the possession of diehard Nintendo players and collectors in Japan. Satellaview was treated as a way of distributing disposable software, games and other programs that were tied to a specific date or time, so there are a good number of lost items for it, and many will probably never be recovered.</p>



<p>Entropy and bitrot are huge problems with computer software of all types, and it&#8217;s shocking how little most companies, even Nintendo themselves sometimes, seem to think about recording essential parts of their past. So any successful reclaiming of old data from the land of howling hungry ghosts is good.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img fetchpriority="high" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2024/05/Yankee-BS-Fuurai-no-Shiren-Surura-wo-Sukue-Dai-3-wa003.png" alt="" class="wp-image-7411" style="width:312px;height:auto"/><figcaption class="wp-element-caption">Image from Satellablog</figcaption></figure></div>


<p>That&#8217;s why I&#8217;m remarking here that <a href="https://superfamicom.org/blog">Satellablog</a>, dedicated to recovering and making playable as much old Satellaview software as they can, has managed to obtain a copy of Episode 3, of the Satellaview version of Shiren the Wanderer, &#8220;Save Surara&#8221; or &#8220;Save Surala&#8221; depending on the tastes of the person romanizing the title. That means episodes 2, 3 and 4 have been found, leaving only the first episode.</p>



<p>Save Surara was a Soundlink title, like the releases of BS Legend of Zelda. That means they were intended to be played at the same time as a special audio broadcast, and contained events that were timesynced with that broadcast. Without the broadcast (which are usually lost now), Soundlink games can&#8217;t be entirely played as originally intended, but it&#8217;s still better than nothing.</p>



<p>Here is video of Episode 3 in action. It&#8217;s about 49 minutes long. It&#8217;ll have to be modified to get it into a state where people who aren&#8217;t into romhacking will be able to play it themselves:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="[Satellaview] ＢＳ風来のシレン スララを救え 第3週 | BS Fuurai no Shiren - Surura wo Sukue - Dai-3-wa" width="840" height="630" src="https://www.youtube.com/embed/V3xsgnkNzgk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>With three episodes recovered, there&#8217;s still hope that someone in Japan saved a copy of Episode 1 on a forgotten flashcart resting in a closet somewhere. Frog bless all of you awesome hardware horders over there!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="currentColor" d="M459.37 151.716c.325 4.548.325 9.097.325 13.645 0 138.72-105.583 298.558-298.558 298.558-59.452 0-114.68-17.219-161.137-47.106 8.447.974 16.568 1.299 25.34 1.299 49.055 0 94.213-16.568 130.274-44.832-46.132-.975-84.792-31.188-98.112-72.772 6.498.974 12.995 1.624 19.818 1.624 9.421 0 18.843-1.3 27.614-3.573-48.081-9.747-84.143-51.98-84.143-102.985v-1.299c13.969 7.797 30.214 12.67 47.431 13.319-28.264-18.843-46.781-51.005-46.781-87.391 0-19.492 5.197-37.36 14.294-52.954 51.655 63.675 129.3 105.258 216.365 109.807-1.624-7.797-2.599-15.918-2.599-24.04 0-57.828 46.782-104.934 104.934-104.934 30.213 0 57.502 12.67 76.67 33.137 23.715-4.548 46.456-13.32 66.599-25.34-7.798 24.366-24.366 44.833-46.132 57.827 21.117-2.273 41.584-8.122 60.426-16.243-14.292 20.791-32.161 39.308-52.628 54.253z"></path></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Romhack Thursday: BS F-Zero Tracks Revived</title>
		<link>https://setsideb.com/romhack-thursday-bs-f-zero-tracks-revived/</link>
					<comments>https://setsideb.com/romhack-thursday-bs-f-zero-tracks-revived/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 15 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[bs]]></category>
		<category><![CDATA[bsfzerodeluxe]]></category>
		<category><![CDATA[fzero]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pressthebuttons]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[satellaview]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6923</guid>

					<description><![CDATA[The site of friend-of-the-blog Matthew Green has a wonderful post that describes a new hack that puts the long-lost tracks from two Satellaview versions of F-Zero into the main game, making them playable in a romhack. The creators of the hack, called BS F-Zero Deluxe, went to great lengths to recover them, partly by using &#8230; <a href="https://setsideb.com/romhack-thursday-bs-f-zero-tracks-revived/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: BS F-Zero Tracks Revived"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="(max-width: 256px) 85vw, 256px" /></figure></div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>The site of friend-of-the-blog Matthew Green has a wonderful post <a href="https://www.pressthebuttons.com/2024/02/lost-satellaview-f-zero-tracks-return.html">that describes a new hack that puts the long-lost tracks from two Satellaview versions of F-Zero into the main game</a>, making them playable in a romhack. The creators of the hack, called BS F-Zero Deluxe, went to great lengths to recover them, partly by using tracks recovered from old Satellaview Flash carts, and some by actually recreating them painstakingly from a VCS recording of the tracks being played.</p>



<p>The post has a long discussion with the hack&#8217;s main programmer that goes into great detail concerning the origins of the tracks and how they were recovered, and other context surrounding the broadcast versions of the game. I won&#8217;t restate all of that here; it&#8217;s well worth reading it over on Press The Buttons.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-020903-1024x768.png" alt="" class="wp-image-6925" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-020903-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-020903-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-020903-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-020903-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-020903-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-020903-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">This version of the hack leaves the title screen unchanged. Maybe it&#8217;ll get its own title logo later?</figcaption></figure>



<p>The great thing about the tracks is they follow the progression of the original game. The original had a number of tracks that would be iterated over, with changes, as the player went through the leagues of the game, and the new tracks continue that pattern, with Big Blue II, Silence II, and Mute City IV, as well as new track sequences Forest I, II and III, Sand Storm I and II, and Metal Fort I and II.</p>



<p>The ten added tracks have been collected into two new BS Leagues to test classic F-Zero players:</p>



<p><strong>BS-1 League</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021117-1024x768.png" alt="" class="wp-image-6926" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021117-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021117-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021117-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021117-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021117-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021117-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Forest I</figcaption></figure>



<p><strong>FOREST I</strong>: One of only two tracks with no pit area for recovering energy! The Forest tracks are fairly simple tracks, but have large areas with slip zones.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021309-1024x768.png" alt="" class="wp-image-6927" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021309-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021309-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021309-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021309-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021309-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021309-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Big Blue II</figcaption></figure>



<p><strong>BIG BLUE II</strong>: Many changes from Big Blue in F-Zero, including a branch with a hard jump on the left, and an easy jump on the right. If you take the hard jump and it doesn&#8217;t look like you&#8217;ll make it, you can fairly easily steer in the air back onto the easy jump route.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021727-1024x768.png" alt="" class="wp-image-6928" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021727-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021727-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021727-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021727-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021727-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021727-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Sand Storm I</figcaption></figure>



<p><strong>SAND STORM I</strong>: Somewhat like an easier version of Fire Field, and with the Fire Field music to boot. Watch out for the narrow hazard zone with land mines down the middle! It&#8217;s hard for me to tell exactly, but it seems like this track uses Death Wind&#8217;s gimmick, where you&#8217;re constantly being pushed around as you drive.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021828-1024x768.png" alt="" class="wp-image-6929" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021828-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021828-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021828-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021828-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021828-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-021828-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Forest II</figcaption></figure>



<p><strong>FOREST II</strong>: In addition to being the other track with no pit zone, a large part of the track is composed of one long slip zone.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-022111-1024x768.png" alt="" class="wp-image-6930" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-022111-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-022111-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-022111-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-022111-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-022111-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-022111-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Silence II</figcaption></figure>



<p><strong>SILENCE II</strong>: The many 90-degree turns of the original Silence have been simplified, but in their place are two sections with land mines that are worse than any of their use in the original F-Zero. There&#8217;s also a highly dangerous section where all the walls of the track have been replaced with jump pads, giving unskilled drivers ample opportunity to launch themselves into oblivion.</p>



<p><strong>BS-2 League</strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-043952-1024x768.png" alt="" class="wp-image-6931" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-043952-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-043952-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-043952-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-043952-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-043952-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-043952-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Mute City IV</figcaption></figure>



<p><strong>MUTE CITY IV</strong>: The original three Mute City tracks began each of the original game&#8217;s leagues, and were mostly the same except for a significant changed area in the middle of the track. In Mute City II it was a difficult branch, and Mute City III added a narrow section and some landmines. Mute City IV does the same thing, except its new area is a huge series of jumps over open space! When you see the big arrows made of jump pads pointing the way back on to the track you had better follow them! It&#8217;s easy to die here even if you know what you&#8217;re doing, since at high speed you&#8217;ll probably have to aim for the narrow parts of the arrow.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-044518-1024x768.png" alt="" class="wp-image-6932" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-044518-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-044518-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-044518-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-044518-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-044518-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-044518-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Forest III</figcaption></figure>



<p><strong>FOREST III</strong>: The only Forest track with a recharge area. It&#8217;s still not a complex track, but there are a couple of slippery areas with mines to avoid.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045115-1024x768.png" alt="" class="wp-image-6933" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045115-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045115-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045115-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045115-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045115-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045115-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Sand Storm II<br>I had enough of an issue getting through this that my only screenshot is of finally finishing it. Note how much energy I have left-none!</figcaption></figure>



<p><strong>SAND STORM II</strong>: The most difficult track of the new set, with lots of tight turns and an area with the magnets that pull you to the side, in addition to the strong winds.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045209-1024x768.png" alt="" class="wp-image-6934" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045209-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045209-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045209-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045209-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045209-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045209-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Metal Fort I</figcaption></figure>



<p><strong>METAL FORT I</strong>: Not so hard a track, except for the place where you have a jump onto a narrow section with magnet hazards on the sides. Make sure you&#8217;re lined up right, or BOOM.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045803-1024x768.png" alt="" class="wp-image-6935" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045803-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045803-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045803-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045803-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045803-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-045803-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Metal Fort II</figcaption></figure>



<p><strong>METAL FORT II</strong>: For the last of the new tracks, it&#8217;s not really that challenging. There are two jumps on the side of the track, with boost pads just before them. For the first jump, if you miss the boost pad you probably won&#8217;t have enough speed to make it to the end of the jump unless you steer back onto the track, but if you hit the boost you should be okay. The second pad, you&#8217;ll probably have to steer back onto the track regardless, you simply don&#8217;t have enough speed to keep going straight even if you hit the boost.</p>



<p>BS F-Zero Deluxe also includes four more vehicles, with notably different properties from the classic four familiar to everyone who played the original (and F-Zero 99 for that matter). They&#8217;re presented alongside the first four, and can even be driven on F-Zero&#8217;s 15 tracks.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-050137-1024x768.png" alt="" class="wp-image-6936" srcset="https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-050137-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-050137-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-050137-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-050137-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-050137-2048x1536.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/fzero-bs-deluxe-usa-240211-050137-1200x900.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The new cars</figcaption></figure>



<p>When I start thinking about Nintendo&#8217;s Japanese consoles in context with these kinds of events, I start to realize that Nintendo&#8217;s long been doing special events to connect with its fans, it wasn&#8217;t something that started in the Switch era. On the Famicom they released special Disk System releases in conjunction with contests; on the Super Famicom there was the Satellaview; and on N64 there was the 64DD. I don&#8217;t know of something similar they did on the Gamecube, but the Wii and Wii-U were internet capable and had special software like the Everybody Votes channel to try to engage players. On the portable side of their lineup, there was the e-Reader, special Pokemon events, the DS Kiosks and software experiments like Dusty Diamond and the Nintendo Badge Arcade, and the Nintendo Wi-Fi Connection before they shut it down. I&#8217;m sure there&#8217;s a lot of things I&#8217;m forgetting too.</p>



<p>It&#8217;s a shame that Nintendo tends to regard all of these things as trash, never to be revisited except maybe in the occasional trophy or sticker in Smash Bros. The people who all of this would matter to aren&#8217;t getting younger; it seems like a huge missed opportunity for them.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="currentColor" d="M459.37 151.716c.325 4.548.325 9.097.325 13.645 0 138.72-105.583 298.558-298.558 298.558-59.452 0-114.68-17.219-161.137-47.106 8.447.974 16.568 1.299 25.34 1.299 49.055 0 94.213-16.568 130.274-44.832-46.132-.975-84.792-31.188-98.112-72.772 6.498.974 12.995 1.624 19.818 1.624 9.421 0 18.843-1.3 27.614-3.573-48.081-9.747-84.143-51.98-84.143-102.985v-1.299c13.969 7.797 30.214 12.67 47.431 13.319-28.264-18.843-46.781-51.005-46.781-87.391 0-19.492 5.197-37.36 14.294-52.954 51.655 63.675 129.3 105.258 216.365 109.807-1.624-7.797-2.599-15.918-2.599-24.04 0-57.828 46.782-104.934 104.934-104.934 30.213 0 57.502 12.67 76.67 33.137 23.715-4.548 46.456-13.32 66.599-25.34-7.798 24.366-24.366 44.833-46.132 57.827 21.117-2.273 41.584-8.122 60.426-16.243-14.292 20.791-32.161 39.308-52.628 54.253z"></path></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<title>Satellablog: New Dumps!</title>
		<link>https://setsideb.com/satellablog-posts-new-dumps/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 29 Jun 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[bountysword]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[elfaria2]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[satellablog]]></category>
		<category><![CDATA[satellaview]]></category>
		<category><![CDATA[satellite]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[stgiga]]></category>
		<category><![CDATA[superfamicom]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4953</guid>

					<description><![CDATA[Satellablog is a blog dedicated to preserving content from one of the least-documented portions of Nintendo video game history, that short period in their life where they distributed software via satellite broadcast, over the St. GIGA service. Most of this stuff only exists, maybe, in company archives deep in the halls of Nintendo, and the &#8230; <a href="https://setsideb.com/satellablog-posts-new-dumps/" class="more-link">Continue reading<span class="screen-reader-text"> "Satellablog: New Dumps!"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://superfamicom.org/blog/">Satellablog</a> is a blog dedicated to preserving content from one of the least-documented portions of Nintendo video game history, that short period in their life where they distributed software via satellite broadcast, over the St. GIGA service.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2023/06/image-33.png" alt="" class="wp-image-4956"/><figcaption class="wp-element-caption">Bounty Sword, Satellaview version<br>(Images from Satellablog)</figcaption></figure></div>


<p>Most of this stuff only exists, <em>maybe</em>, in company archives deep in the halls of Nintendo, and the data from the last broadcasts saved on aging flash memory cartridges held by subscribers. It is believed that all of the dumps that have been made available have come from those cartridges, and Satellaview is dedicated to finding them and making them available.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2023/06/image-32.png" alt="" class="wp-image-4955"/><figcaption class="wp-element-caption">Elfaria II demo</figcaption></figure></div>


<p>There are a number of interesting finds in this batch, including lost Dezaemon shooters, a cut-down version of Super Famicom RTS Bounty Sword, a non-playable demo of Elfaria II. But the most surprising thing in the collection is a number of dumps of a Satellaview version of Nintendo&#8217;s website circa 1999, one of the last things they made available over Satellaview! I had no idea that the service survived that long!</p>



<p><a href="https://superfamicom.org/blog/2023/06/the-biggest-batch-so-far-part-1/">Satellablog: The biggest batch so far (Part 1)</a></p>
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