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	<title>startrek &#8211; Set Side B</title>
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	<title>startrek &#8211; Set Side B</title>
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	<item>
		<title>Time Extension Talks Starflight</title>
		<link>https://setsideb.com/time-extension-talks-starflight/</link>
					<comments>https://setsideb.com/time-extension-talks-starflight/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 23 Sep 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[GregJohnson]]></category>
		<category><![CDATA[starflight]]></category>
		<category><![CDATA[startrek]]></category>
		<category><![CDATA[timeextension]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=13201</guid>

					<description><![CDATA[Starflight is an amazing game. First for the PC, but then with ports for the C64 and, of all things, the Genesis/Mega Drive. It was the first game to really nail the sense of being a kind of Star Trek simulator, with its combination of open-ended exploration and alien interaction. It&#8217;s possible to think of &#8230; <a href="https://setsideb.com/time-extension-talks-starflight/" class="more-link">Continue reading<span class="screen-reader-text"> "Time Extension Talks Starflight"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Starflight is an amazing game. First for the PC, but then with ports for the C64 and, of all things, the Genesis/Mega Drive. It was the first game to really nail the sense of being a kind of Star Trek simulator, with its combination of open-ended exploration and alien interaction.</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="900" height="563" src="https://setsideb.com/wp-content/uploads/2026/09/image-10.png" alt="" class="wp-image-13203" srcset="https://setsideb.com/wp-content/uploads/2026/09/image-10.png 900w, https://setsideb.com/wp-content/uploads/2026/09/image-10-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/09/image-10-768x480.png 768w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">PC Starflight (image from the article)</figcaption></figure>



<p class="wp-block-paragraph">It&#8217;s possible to think of Starflight as being a trilogy, with itself, its sequel, and the quite similar Star Control II. Greg Johnson, one of my favorite people working in games, was a major mover on all three. Johnson went on to be one of the people behind ToeJam &amp; Earl and a number of <a href="https://en.wikipedia.org/wiki/Orly%27s_Draw-A-Story">other projects</a>, including <a href="https://en.wikipedia.org/wiki/Choo_Choo_Soul">some terrific music</a>, and is currently working on the eagerly-awaited <a href="https://store.steampowered.com/app/1352700/Dancing_with_Ghosts/">Dancing With Ghosts</a>.</p>



<p class="wp-block-paragraph">Time Extension <a href="https://www.timeextension.com/features/the-making-of-starflight-dont-let-me-die-until-this-game-is-out-an-oral-history-of-the-trailblazing-space-sandbox-sim"><strong>translated an interview with four of the people who made the original Starflight</strong></a>, including Greg Johnson, from a German podcast. The story of the game&#8217;s creation is a bit rocky, with some of the principals having to put in their own money or take out loans to live on during its creation. It&#8217;s also a tale of the final moments of the good days of Electronic Arts, right before they discovered there was a lot more money running series into the ground and tying up the rights to multiple big-league sports than their original mandate of nurturing independent creators and making possible unique software visions. </p>



<p class="wp-block-paragraph">But don&#8217;t weep for what could have been; instead, rejoice that it happened at all. Remember that Tarn Adams, half of the duo who make the <em>literally incredible</em> Dwarf Fortress, credits Starflight as a major inspiration. The path to the future, and the long-delayed realization of video games as a transcendent art form, runs through many different people, but the thread holds firm. The coming decades will see great things, and Starflight is but one brick in their foundation.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Multilink Monday 11/23/25</title>
		<link>https://setsideb.com/multilink-monday-11-23-25/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[BlipForge]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[GameBrew]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[kirbyairriders]]></category>
		<category><![CDATA[Luanti]]></category>
		<category><![CDATA[racketboy]]></category>
		<category><![CDATA[startrek]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11183</guid>

					<description><![CDATA[Taking another opportunity to get a few tabs out of my browser&#8230;. rodneylives]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Taking another opportunity to get a few tabs out of my browser&#8230;.</p>



<ol class="wp-block-list">
<li><a href="https://cutaway-games.itch.io/blipforge">BlipForge</a> retro sound effect generator (itch.io, $8), for when <a href="https://www.bfxr.net/">bfxr</a> (web, free) isn&#8217;t enough.</li>



<li><a href="https://www.luanti.org/en/">Luanti</a>, open-source voxel game engine, for realizing the Minecraft of your dreams.</li>



<li>galacticstudios on <a href="https://www.galacticstudios.org/the-other-star-trek-game/">the other Star Trek game</a>. <a href="https://en.wikipedia.org/wiki/Star_Trek_(1971_video_game)">The <em>default</em> Star Trek game</a> was a 1971 mainframe game that had a version published in David Ahl&#8217;s classic <a href="https://archive.org/details/101basiccomputer0000davi">101 BASIC Computer Games</a>. This game is different from that, it seems.</li>



<li>The Plush Girls Dozen is a collection of fantasy console games; that&#8217;s games for fantasy consoles, not fantasy games for consoles. 10 are for <a href="https://www.lexaloffle.com/pico-8.php">PICO-8</a>, two for <a href="https://tic80.com/">TIC-80</a>.</li>



<li><a href="https://www.gamebrew.org/wiki/Main_Page">The GameBrew emulation wiki</a>. (non-Fandom!)</li>



<li><a href="https://racketboy.com/">The Racketboy emulation site</a>.</li>



<li>I linked yesterday about an instance of the Gigantes legendary machine battle in Kirby Air Riders City Trial. Here&#8217;s <a href="https://www.youtube.com/watch?v=rlyzz2OCrZc">a full game of it</a>, from Gigantes&#8217; point of view. (8 minutes) I hope this doesn&#8217;t become a frequent thing, it might be fun once in a while but not if every other game turns into a huge boss battle.</li>
</ol>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="[Kirby Air Riders] Bonus - [Spoilers] Unexpected Online City Trial" width="840" height="473" src="https://www.youtube.com/embed/rlyzz2OCrZc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Reimplementations of the Contents of BASIC Computer Games</title>
		<link>https://setsideb.com/reimplementations-of-the-contents-of-basic-computer-games/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 29 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[annarchive]]></category>
		<category><![CDATA[basic]]></category>
		<category><![CDATA[basicomputergames]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[davidahl]]></category>
		<category><![CDATA[startrek]]></category>
		<category><![CDATA[superstartrek]]></category>
		<category><![CDATA[vintagebasic]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5422</guid>

					<description><![CDATA[When we talk about the old days in computers, there&#8217;s easily several eras we could be talking about. There are people who consider the Wii/PS3 era to be the Ancient Times, for after all they were both released in 2006, 17 years ago. They&#8217;re almost old enough to drive! I consider the &#8220;modern era&#8221; of &#8230; <a href="https://setsideb.com/reimplementations-of-the-contents-of-basic-computer-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Reimplementations of the Contents of BASIC Computer Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">When we talk about the old days in computers, there&#8217;s easily several eras we could be talking about. There are people who consider the Wii/PS3 era to be the Ancient Times, for after all they were both released in 2006, 17 years ago. They&#8217;re almost old enough to drive!</p>



<p class="wp-block-paragraph">I consider the &#8220;modern era&#8221; of gaming to have begun with the Dreamcast/Playstation 2/Gamecube era, for in my view that was when, with skilled art design and coding, and modest requirements, one could reasonably generate a realistic scene. Take a look at Crazy Taxi and Soulcalibur on the Dreamcast, both have graphics that seem a little simple now but easily hold up, while the Nintendo 64/Playstation generation has to cut too many corners with their 3D graphics generally.</p>



<p class="wp-block-paragraph">You can from there go back through the generations: the 16-bit era, the NES/SMS era, then the Atari VCS/Intellivision/Odyssey<sup>2</sup>/Colecovision era. There&#8217;s also the era of home microcomputers, Apple IIs, Commodore 64s and Atari 8-bits, among others, a time that really has no comparison before or since.</p>



<p class="wp-block-paragraph">But even that wasn&#8217;t the <em>beginning</em> of computer gaming. Know, oh prince, that between the years when the oceans drank Atari and the gleaming manufacturers, there was an age undreamed of, when shining timeshare systems lay spread across the world like Big Blue mantles beneath the stars. That was when computing may well have not even meant using a monitor, but instead entering data through a kind of typewriter, with your text appearing on paper, and the machine&#8217;s output would also appear on that paper. While that was a time where computing was still new and expensive, and people rented time on big mainframe machines with, at the time, ludicrous resources. The IBM System/370 Model 145 had 500 whole <em>kilobytes</em> of memory, and 255 megabytes of disk space. Such a machine would be partitioned out to many users, who each had accounts on it, and would be served by the processor concurrently. And they <em>liked</em> it!</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="750" height="500" src="https://setsideb.com/wp-content/uploads/2023/08/image-26.png" alt="" class="wp-image-5425" srcset="https://setsideb.com/wp-content/uploads/2023/08/image-26.png 750w, https://setsideb.com/wp-content/uploads/2023/08/image-26-300x200.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Two covers for BASIC Computer Games, the common later &#8220;Microcomputer Edition&#8221; and an earlier one.</figcaption></figure>



<p class="wp-block-paragraph">And before even teletype machines, there were punchcard systems, and the oscilloscope screen on which Tennis For Two was played, but for this post that&#8217;s going back a little too far.</p>



<p class="wp-block-paragraph">This was the time in which David Ahl&#8217;s book, <em>BASIC Computer Games</em>*, appeared on store shelves. It was first published in 1973. When I was younger I had a copy of it, given to me by a relative, but it was already a relic by then. I once spotted it on a store shelf, gamely offered for sale despite it being probably around 1991 at the time, a good lifespan in a genre of book nowadays considered disposable. Remember, Pong debuted at Al Capp&#8217;s Bar in 1972**. There was a thriving culture of computer gaming even before the first commercial video games were sold.</p>



<p class="wp-block-paragraph">(* Note 1: While it&#8217;s often forgotten now, BASIC is properly written with capital letters. It&#8217;s an acronym that stands for Beginner&#8217;s All-purpose Symbolic Instruction Code. That&#8217;s not as tortured as, say, &#8220;GNU&#8217;s Not Unix.&#8221;)</p>



<p class="wp-block-paragraph">(** Note 2: Pong wasn&#8217;t the first commercial video game. That was likely the Odyssey, or Nutting Associates&#8217; Computer Space. I don&#8217;t want to get into it here. This comment is here largely to satisfy my own obsessive/compulsiveness.)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="986" src="https://setsideb.com/wp-content/uploads/2023/08/image-27-1024x986.png" alt="" class="wp-image-5426" srcset="https://setsideb.com/wp-content/uploads/2023/08/image-27-1024x986.png 1024w, https://setsideb.com/wp-content/uploads/2023/08/image-27-300x289.png 300w, https://setsideb.com/wp-content/uploads/2023/08/image-27-768x740.png 768w, https://setsideb.com/wp-content/uploads/2023/08/image-27-1200x1156.png 1200w, https://setsideb.com/wp-content/uploads/2023/08/image-27.png 1248w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Super Star Trek. The text of the book indicates that versions of the Star Trek text game existed since &#8220;the late sixties.&#8221; Remember, the show <em>aired</em> in the late sixties. People were playing Star Trek on computers while Star Trek was airing on television in first broadcast.</figcaption></figure>



<p class="wp-block-paragraph"><em>BASIC Computer Games</em>, and its sequels <em>More BASIC Computer Games</em> and <em>Big Computer Games</em>, record, as program listings, a couple hundred old computer games and other entertainments much as they existed at the time, which makes it an incredibly important book for software preservation and computer historians, I&#8217;d think anyway. It has listings for a version of the &#8220;Star Trek&#8221; text game that was popular at the time, and that even once inspired a vectorscan arcade game from Sega, as well as a good number of other amusements.</p>



<p class="wp-block-paragraph">I say game design doesn&#8217;t go obsolete, but it&#8217;s true that current expectations of what computer <em>programs</em> should do, let alone <em>games</em>, are not met well by the programs in the books. Still, they can be fun to interact with, for a while at least, and a project exists on Github to update all of the programs to a variety of <em>current</em> (I refuse to say <em>modern</em>) programming languages.</p>



<p class="wp-block-paragraph">You can also obtain the software <a href="http://www.vintage-basic.net/games.html">in .bas files</a> compatible with <a href="http://www.vintage-basic.net/download.html">Vintage BASIC</a>, a reimplementation of classic Microsoft BASIC for current OSes including Windows, Mac and Linux. </p>



<p class="wp-block-paragraph"><a href="https://annarchive.com/files/Basic_Computer_Games_Microcomputer_Edition.pdf">PDF of Basic Computer Games</a> (annarchive.com)</p>



<p class="wp-block-paragraph"><a href="https://github.com/coding-horror/basic-computer-games">Compilation of programs from BASIC Computer Games converted to current languages</a> (github)</p>
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