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	<title>superfamicom &#8211; Set Side B</title>
	<atom:link href="https://setsideb.com/tag/superfamicom/feed/" rel="self" type="application/rss+xml" />
	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
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	<title>superfamicom &#8211; Set Side B</title>
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	<item>
		<title>White_Pointer Gaming Examines All the SNES Graphic Modes</title>
		<link>https://setsideb.com/white_pointer-gaming-examines-all-the-snes-graphic-modea/</link>
					<comments>https://setsideb.com/white_pointer-gaming-examines-all-the-snes-graphic-modea/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[Mode7]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[VideoModes]]></category>
		<category><![CDATA[WhitePointerGaming]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11817</guid>

					<description><![CDATA[White_Pointer Gaming&#8217;s series examining how different graphic tricks were pulled off in 8- and 16-bit games has been great, and now they have a video going over all eight (Modes 0-7) of the SNES background modes. (42 minutes) In brief: Mode 0: Up to four independently movable backgrounds, but with some pretty serious color limitations. &#8230; <a href="https://setsideb.com/white_pointer-gaming-examines-all-the-snes-graphic-modea/" class="more-link">Continue reading<span class="screen-reader-text"> "White_Pointer Gaming Examines All the SNES Graphic Modes"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>White_Pointer Gaming&#8217;s series examining how different graphic tricks were pulled off in 8- and 16-bit games has been great, and now they have <a href="https://www.youtube.com/watch?v=8UhnR4foGc0"><strong>a video going over all eight (Modes 0-7) of the SNES background modes</strong></a>. (42 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="What did all of the Super Nintendo&#039;s background modes actually do? | White_Pointer Gaming" width="840" height="473" src="https://www.youtube.com/embed/8UhnR4foGc0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>In brief:</p>



<p><strong>Mode 0</strong>: Up to four independently movable backgrounds, but with some pretty serious color limitations. Mostly got used for title screens.</p>



<p><strong>Mode 1</strong>: Up to three backgrounds, two with more colors. The SNES&#8217;s most-used mode.</p>



<p><strong>Mode 2</strong>: Two backgrounds, with &#8220;offset per tile&#8221; on one of them that lets the system move columns of tiles vertically by arbitrary amounts. Used for certain special effects, like (along with raster-based scanline placement) the waving flag in Battlemaniacs, Super Turrican 2&#8217;s worms and rockets stages and Panel de Pon/Tetris Attack&#8217;s rising game boards. Horizontal offset per tile was also possible, but much less used due to the coarseness of the scroll.</p>



<p><strong>Mode 3</strong>: Two backgrounds, one of them gets either 256 colors or, using direct color, being able to specify colors without palettes, with 8 bits of RGB value. Often used for high-color stills. Earthbound&#8217;s &#8220;THE WAR AGAINST GIYGAS!&#8221; screen uses it.</p>



<p><strong>Mode 4</strong>: Has the high color first layer of Mode 3, and the offset-per-tile effect from Mode 2 for its second layer (which has fewer colors than in Mode 3). Rarely used. Puzzle Bobble uses it for gameplay, to independently shift the playfields from the rest of the gackground.</p>



<p><strong>Mode 5</strong>: Two backgrounds, with 16 and 4 colors per tile respectively, but supports high resolution with 512 pixels per scanline. Can&#8217;t do transparency (but can kind of fake it with dithering). Notably, the high res menu screens in Secret of Mana use this.</p>



<p><strong>Mode 6</strong>: Only one layer, hi-res like the second layer in Mode 5, but supporting offset-per-tile. Often considered completely unused, White_Pointer Gaming found out that Lufia 2: Rise of the Sinistrals does use it during the credits.</p>



<p><strong>Mode 7</strong>: The famous mode that supports scaling, shearing and rotation of a single background layer, used for special effects and fancy 3D effects in games like F-Zero, Pilotwings and Super Mario Kart. Supports 256 paletted colors or direct 8-bit RGB color.</p>



<p>Notably though, Mode 7 can&#8217;t actually do 3D effects on its own; it has to use another feature called HDMA. It uses a raster effect to change the horizontal scale of the background on each scanline. As it turns out, the calculations to do this on each line are substantial, which is probably why so many games that use Mode 7 to a significant degree use one of the SNES&#8217; coprocessor chips, like the DSP or SA-1, to help the processor out. The video then rounds out with a discussion of the Mosaic function used in such places as the map transitions in Super Mario World and Final Fantasy IV (II).</p>



<p>Elsewhere, Retro Game Mechanics Explained did a 16-part series covering the SNES&#8217; hardware feature <a href="https://www.youtube.com/watch?v=57ibhDU2SAI&amp;list=PLHQ0utQyFw5KCcj1ljIhExH_lvGwfn6GV">in considerable depth</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<item>
		<title>Episode 3 of BS Shiren the Wanderer Recovered</title>
		<link>https://setsideb.com/episode-3-of-bs-shiren-the-wanderer-recovered/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 13 May 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[@play]]></category>
		<category><![CDATA[chunsoft]]></category>
		<category><![CDATA[furainoshiren]]></category>
		<category><![CDATA[lostmedia]]></category>
		<category><![CDATA[mysterydungeon]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[satellaview]]></category>
		<category><![CDATA[savesurala]]></category>
		<category><![CDATA[savesurara]]></category>
		<category><![CDATA[shirenthewanderer]]></category>
		<category><![CDATA[soundlink]]></category>
		<category><![CDATA[stgiga]]></category>
		<category><![CDATA[superfamicom]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7409</guid>

					<description><![CDATA[The Mystery Dungeon series of Japanese roguelikes, which includes the Shiren the Wanderer games, has a fair number of obscure entries. There&#8217;s &#8220;The Rainbow Labyrinth,&#8221; a mobile entry that toyed with adding F2P features and never made it out of beta. There&#8217;s a few other mobile remakes of early titles that can&#8217;t be obtained or &#8230; <a href="https://setsideb.com/episode-3-of-bs-shiren-the-wanderer-recovered/" class="more-link">Continue reading<span class="screen-reader-text"> "Episode 3 of BS Shiren the Wanderer Recovered"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Mystery Dungeon series of Japanese roguelikes, which includes the Shiren the Wanderer games, has a fair number of obscure entries. There&#8217;s &#8220;The Rainbow Labyrinth,&#8221; a mobile entry that toyed with adding F2P features and never made it out of beta. There&#8217;s a few other mobile remakes of early titles that can&#8217;t be obtained or played now due to their platforms being discontinued. And back on Super Famicom, one of the very first Mystery Dungeon games, a spinoff and modification of <em>Furai no Shiren</em>, was released for Nintendo&#8217;s Satellaview add-on.</p>



<p>Most Satellaview titles are extremely obscure now, with their only remaining remnants that aren&#8217;t languishing in a vault somewhere inside Nintendo (if they even exist there) being saved data files on aging flash memory cartridges in the possession of diehard Nintendo players and collectors in Japan. Satellaview was treated as a way of distributing disposable software, games and other programs that were tied to a specific date or time, so there are a good number of lost items for it, and many will probably never be recovered.</p>



<p>Entropy and bitrot are huge problems with computer software of all types, and it&#8217;s shocking how little most companies, even Nintendo themselves sometimes, seem to think about recording essential parts of their past. So any successful reclaiming of old data from the land of howling hungry ghosts is good.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img fetchpriority="high" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2024/05/Yankee-BS-Fuurai-no-Shiren-Surura-wo-Sukue-Dai-3-wa003.png" alt="" class="wp-image-7411" style="width:312px;height:auto"/><figcaption class="wp-element-caption">Image from Satellablog</figcaption></figure>
</div>


<p>That&#8217;s why I&#8217;m remarking here that <a href="https://superfamicom.org/blog">Satellablog</a>, dedicated to recovering and making playable as much old Satellaview software as they can, has managed to obtain a copy of Episode 3, of the Satellaview version of Shiren the Wanderer, &#8220;Save Surara&#8221; or &#8220;Save Surala&#8221; depending on the tastes of the person romanizing the title. That means episodes 2, 3 and 4 have been found, leaving only the first episode.</p>



<p>Save Surara was a Soundlink title, like the releases of BS Legend of Zelda. That means they were intended to be played at the same time as a special audio broadcast, and contained events that were timesynced with that broadcast. Without the broadcast (which are usually lost now), Soundlink games can&#8217;t be entirely played as originally intended, but it&#8217;s still better than nothing.</p>



<p>Here is video of Episode 3 in action. It&#8217;s about 49 minutes long. It&#8217;ll have to be modified to get it into a state where people who aren&#8217;t into romhacking will be able to play it themselves:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="[Satellaview] ＢＳ風来のシレン スララを救え 第3週 | BS Fuurai no Shiren - Surura wo Sukue - Dai-3-wa" width="840" height="630" src="https://www.youtube.com/embed/V3xsgnkNzgk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>With three episodes recovered, there&#8217;s still hope that someone in Japan saved a copy of Episode 1 on a forgotten flashcart resting in a closet somewhere. Frog bless all of you awesome hardware horders over there!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Kimimi the Game-Eating She Monster: Brandish</title>
		<link>https://setsideb.com/kimimi-the-game-eating-she-monster-brandish/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 10 May 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[brandish]]></category>
		<category><![CDATA[dungeoncrawl]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[kimimi]]></category>
		<category><![CDATA[kimimithegameeatingshemonster]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[supernintendo]]></category>
		<category><![CDATA[text]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7399</guid>

					<description><![CDATA[I still have to figure out some consistent way to differentiate things we&#8217;re linking to, in titles, from our own content. It&#8217;s making me uncomfortable how things we link to on other sites are generally not distinguishable from things we make ourselves. The site: title construction is the best I&#8217;ve come up with for that, &#8230; <a href="https://setsideb.com/kimimi-the-game-eating-she-monster-brandish/" class="more-link">Continue reading<span class="screen-reader-text"> "Kimimi the Game-Eating She Monster: Brandish"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I still have to figure out some consistent way to differentiate things we&#8217;re linking to, in titles, from our own  content. It&#8217;s making me uncomfortable how things we link to on other sites are generally not distinguishable from things we make ourselves. The site: title construction is the best I&#8217;ve come up with for that, although I also use it for our own subseries, like Sundry Sunday. Please, except this rambly prologue as an introduction!</p>



<p><a href="https://kimimithegameeatingshemonster.com/">Kimimi the Game-Eating She Monster</a> writes lots of interesting stuff, and we&#8217;ve linked to her several times before. In fact I have a whole Firefox window devoted to pieces she&#8217;s made. This one is about the Super Famicom (and others) game Brandish, one of Nihon Falcom&#8217;s many interesting RPG experiments.</p>



<p>Brandish is played in a dungeon where each level is a map, and monsters appear on it, and you attack them in real-time, without going to a separate screen. That is to say, combat isn&#8217;t &#8220;modal.&#8221; When switches change the state of the dungeon, you see their results happen immediately. Areas blocked to you are shown as just plain wall until you reveal them.</p>



<p>These things all make Brandish seem almost like (here&#8217;s <em>that word</em> again) a roguelike. But Brandish&#8217;s dungeon isn&#8217;t random, but set; the game isn&#8217;t a generalized system like roguelikes often are, but has set scenario. That makes it seem like a lot of other early RPGs. And one weird thing about it that&#8217;ll definitely require some adjustment is, Brandish is programmed so that your character always faces <em>up</em>; if you rotate to face a direction, the dungeon rotates around you. But the game doesn&#8217;t use the Super Nintendo&#8217;s &#8220;Mode 7&#8221; rotation feature: the dungeon turns <em>immediately</em>, which is disorientating until you get used to it, and even, it&#8217;s still a little disorientating. Brandish probably works that way because it was originally a Japanese PC game, and to implement Mode 7 rotation would mean having to rework some graphics to reflect the different perspectives.</p>



<p>Here&#8217;s a Youtube video of a playthrough. Skip past the intro, and what I&#8217;m talking about should become clear:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="SNES Longplay [391] Brandish" width="840" height="630" src="https://www.youtube.com/embed/QxtmxivtsN0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><a href="https://kimimithegameeatingshemonster.com/2024/03/25/brandish-perfect-then-perfect-now/">And now you&#8217;re ready for Kimimi&#8217;s own piece on Brandish.</a> She likes it! And I agree, it&#8217;s a very interesting system. Brandish was popular enough to get multiple sequels. If you want to learn more about the series generally, Kurt Kalata&#8217;s Hardcore Gaming 101 has <a href="http://www.hardcoregaming101.net/brandish/">a good introduction to them</a>.</p>



<p><a href="https://kimimithegameeatingshemonster.com/2024/03/25/brandish-perfect-then-perfect-now/">Kimimi the Game-Eating She Monster Covers Brandish</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>On Super Mario World&#8217;s Score Display</title>
		<link>https://setsideb.com/on-super-mario-worlds-score-display/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 02 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[supermarioworld]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6872</guid>

					<description><![CDATA[Awesome Mario trivia blog Supper Mario Broth noted on Mastodon that Super Mario World is extremely inefficient in displaying Mario&#8217;s score. There is more information on SWMspeedruns.com, but in brief, SMW stores the player&#8217;s score as a 24-bit value as hexadecimal digits, and converts that value to decimal when it&#8217;s time to display it. There &#8230; <a href="https://setsideb.com/on-super-mario-worlds-score-display/" class="more-link">Continue reading<span class="screen-reader-text"> "On Super Mario World&#8217;s Score Display"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Awesome Mario trivia blog <a href="https://www.suppermariobroth.com/">Supper Mario Broth </a>noted <a href="https://bird.makeup/users/mariobrothblog/statuses/1737143953936273772">on Mastodon</a> that Super Mario World is extremely inefficient in displaying Mario&#8217;s score.</p>



<p><a href="https://smwspeedruns.com/Score_Manipulation">There is more information on SWMspeedruns.com</a>, but in brief, SMW stores the player&#8217;s score as a 24-bit value as hexadecimal digits, and converts that value to decimal when it&#8217;s time to display it. There is no good way to do that that doesn&#8217;t involve figuring out the entire arithmetic, but Super Mario World does it particularly slowly: it starts with a copy of the score, then sees if it&#8217;s over 1,000,000. If it is, it increases the millions digit of the displayed score by 1, subtracts a million from the work value, then repeats. When it runs out of millions it repeats with the hundred-thousands, and repeats until it finishes with the tens. At least it doesn&#8217;t try it with the 1s, seeing as how nothing in the game awards single points!</p>



<p>In a worse-case scenario, with a score of 9,999,990, the code goes through this whole process <em>every frame</em>, consuming up to 8% of the time available for game logic.</p>



<p>What could the game have done to accomplish this better? It could have found out how many of each digit there was once instead of looping and incrementing. It could only figure out the score when the value changes. Or it could save the value as the digits themselves in decimal, just increment them by the right values when its needed, and then copy that figure to the screen. That&#8217;s largely what 8-bit games would do.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="784" src="https://setsideb.com/wp-content/uploads/2024/02/image-1024x784.png" alt="" class="wp-image-6876" srcset="https://setsideb.com/wp-content/uploads/2024/02/image-1024x784.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/image-300x230.png 300w, https://setsideb.com/wp-content/uploads/2024/02/image-768x588.png 768w, https://setsideb.com/wp-content/uploads/2024/02/image-1536x1176.png 1536w, https://setsideb.com/wp-content/uploads/2024/02/image-2048x1568.png 2048w, https://setsideb.com/wp-content/uploads/2024/02/image-1200x919.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Even worse, if Luigi is the active character, the game does this <em>twice</em>: it figures out and prints Mario&#8217;s score, then it does it again for Luigi&#8217;s score, placing it onscreen in the same place.</p>



<p>While printing the score is just one thing the game does each frame, the effect is great enough that complex scores can lag the game, enough that speedrunners take the score into account to avoid it.</p>



<p>This adds to the evidence that Super Mario World development was rushed. It&#8217;s already known that a lot of the code in SMW is buggy, allowing for some truly heroic exploits like programming a text editor in SRAM purely by manipulating objects in an early level. </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Super Play Magazine&#8217;s Top 100 SNES Games</title>
		<link>https://setsideb.com/super-play-magazines-top-100-snes-games/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 04 Oct 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[plok]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[rvgfanatic]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[superplay]]></category>
		<category><![CDATA[uk]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5650</guid>

					<description><![CDATA[Lists of the best games for various platforms has been a fixture on the internet since it was opened up to the general public. Every big gaming site, those still with us and those gone (R.I.P. Joystiq) feel the urge to make them periodically. After all, they combine several popular article themes: they&#8217;re listicles, they&#8217;re &#8230; <a href="https://setsideb.com/super-play-magazines-top-100-snes-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Super Play Magazine&#8217;s Top 100 SNES Games"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/09/large.960262189_SuperPlayIssue42April1996.jpg.ffb43a5a60cd301d0bd48c535d91de38-751x1024.jpg" alt="" class="wp-image-5652" style="width:292px;height:398px" width="292" height="398" srcset="https://setsideb.com/wp-content/uploads/2023/09/large.960262189_SuperPlayIssue42April1996.jpg.ffb43a5a60cd301d0bd48c535d91de38-751x1024.jpg 751w, https://setsideb.com/wp-content/uploads/2023/09/large.960262189_SuperPlayIssue42April1996.jpg.ffb43a5a60cd301d0bd48c535d91de38-220x300.jpg 220w, https://setsideb.com/wp-content/uploads/2023/09/large.960262189_SuperPlayIssue42April1996.jpg.ffb43a5a60cd301d0bd48c535d91de38-768x1047.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/large.960262189_SuperPlayIssue42April1996.jpg.ffb43a5a60cd301d0bd48c535d91de38.jpg 912w" sizes="auto, (max-width: 292px) 85vw, 292px" /></figure>
</div>


<p>Lists of the best games for various platforms has been a fixture on the internet since it was opened up to the general public. Every big gaming site, those still with us and those gone (R.I.P. Joystiq) feel the urge to make them periodically. After all, they combine several popular article themes: they&#8217;re listicles, they&#8217;re about video games, and they make definite-seeming yet inherently subjective statements about things that geeks have over-strong opinions about. They&#8217;re the ideal hit-getters for pop culture sites really, whether they focus on games or not.</p>



<p>Even in print, these lists weren&#8217;t rare things. Super Play Magazine, from the UK, did such a list in April of 1996, which was reproduced in HTML text by the site RVGFanatic in 2010.</p>



<p>Why would such a list interest us now? Well, most of these lists have a strongly US-focused vibe, and the UK had a somewhat different scene than we (me being American) did. So there are a number of very interesting games on the list that generally don&#8217;t appear in other places, including a few Japanese ones. And they included SNES Rampart, so I&#8217;m automatically kindly disposed to it.</p>



<p>Of particular note, besides Rampart: three Parodius entries, two Micro Machines games, Pop&#8217;n Twinbee, Cool Spot, Samurai Spirits, Hebereke&#8217;s Popoitto, Spike McFang, SNES Side Pocket, Xandra&#8217;s Big Adventure, Pugsley&#8217;s Scavanger Hunt, NFL Quarterback, World League Basketball (made by HAL!), The Chaos Engine, Street Racer, Super Smash T.V., Lemmings II: The Tribes (but not Sunsoft&#8217;s excellent SNES port of original Lemmings?!), Sensible Soccer, R-Type III, U.N. Squadron, SNES Civilization, Out To Lunch (I hadn&#8217;t even heard of this before!), Mickey&#8217;s Magical Quest, Cannon Fodder, Plok (the Pickford Bros. rule) and Equinox (also Pickford-made, and also highly underrated).</p>



<p><a href="http://www.rvgfanatic.com/7464/1450199.html">Super Play Magazine&#8217;s Top 100 SNES Video Games</a> (RVGFanantic)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Satellablog: New Dumps!</title>
		<link>https://setsideb.com/satellablog-posts-new-dumps/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 29 Jun 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[bountysword]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[elfaria2]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[satellablog]]></category>
		<category><![CDATA[satellaview]]></category>
		<category><![CDATA[satellite]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[stgiga]]></category>
		<category><![CDATA[superfamicom]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4953</guid>

					<description><![CDATA[Satellablog is a blog dedicated to preserving content from one of the least-documented portions of Nintendo video game history, that short period in their life where they distributed software via satellite broadcast, over the St. GIGA service. Most of this stuff only exists, maybe, in company archives deep in the halls of Nintendo, and the &#8230; <a href="https://setsideb.com/satellablog-posts-new-dumps/" class="more-link">Continue reading<span class="screen-reader-text"> "Satellablog: New Dumps!"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://superfamicom.org/blog/">Satellablog</a> is a blog dedicated to preserving content from one of the least-documented portions of Nintendo video game history, that short period in their life where they distributed software via satellite broadcast, over the St. GIGA service.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2023/06/image-33.png" alt="" class="wp-image-4956"/><figcaption class="wp-element-caption">Bounty Sword, Satellaview version<br>(Images from Satellablog)</figcaption></figure>
</div>


<p>Most of this stuff only exists, <em>maybe</em>, in company archives deep in the halls of Nintendo, and the data from the last broadcasts saved on aging flash memory cartridges held by subscribers. It is believed that all of the dumps that have been made available have come from those cartridges, and Satellaview is dedicated to finding them and making them available.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2023/06/image-32.png" alt="" class="wp-image-4955"/><figcaption class="wp-element-caption">Elfaria II demo</figcaption></figure>
</div>


<p>There are a number of interesting finds in this batch, including lost Dezaemon shooters, a cut-down version of Super Famicom RTS Bounty Sword, a non-playable demo of Elfaria II. But the most surprising thing in the collection is a number of dumps of a Satellaview version of Nintendo&#8217;s website circa 1999, one of the last things they made available over Satellaview! I had no idea that the service survived that long!</p>



<p><a href="https://superfamicom.org/blog/2023/06/the-biggest-batch-so-far-part-1/">Satellablog: The biggest batch so far (Part 1)</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Romhack Thursday: Gradius III using the SA-1 chip</title>
		<link>https://setsideb.com/romhack-thursday-gradius-iii-using-the-sa-1-chip/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 02 Feb 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[coprocessor]]></category>
		<category><![CDATA[gradius]]></category>
		<category><![CDATA[gradiusiii]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[sa1]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[vitorvilela]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3621</guid>

					<description><![CDATA[First, I&#8217;d like to fill you in a bit on the world of supplemental chips included in cartridges. The greatest advantage of cartridges as a software distribution medium is that you can include extra hardware in the cart that extends the capabilities of the system. The inclusions, ranging from a few extra logic gates controlling &#8230; <a href="https://setsideb.com/romhack-thursday-gradius-iii-using-the-sa-1-chip/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Gradius III using the SA-1 chip"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>First, I&#8217;d like to fill you in a bit on the world of supplemental chips included in cartridges.</p>



<p>The greatest advantage of cartridges as a software distribution medium is that you can include extra hardware in the cart that extends the capabilities of the system. The inclusions, ranging from a few extra logic gates controlling banking to static save RAM and batteries to supplemental microchips to entire coprocessors, goes back to at least the Atari VCS/2600, where they played a major role in extending that console&#8217;s lifespan. The VCS only had 128 bytes of RAM, a ROM address space of a mere 4 KB, and didn&#8217;t even have lines going out to the cartridge for writing to external memory. In spite of these fairly dire limits, regularly games for the system would far surpass what was expected by its creators, culminating in the DPC chip used in Pitfall II.</p>



<p>It&#8217;s not true that you can do <em>anything</em> with extra hardware in a cart, but you can push the limits quite far. The inclusion of extra circuitry in the cartridge is what allows Champ Games to make their amazing Atari arcade ports (such as <a href="https://www.youtube.com/watch?v=qe6VIOmJd2Y">Mappy</a> and <a href="https://www.youtube.com/watch?v=vZGaHhGmYP0">Scramble</a>).</p>



<p>After the VCS/2600 fell out of popularity the NES came along, and extra chips of this sort became almost mandatory. The tales of Nintendo being hampered by the chip shortage at the time of the NES&#8217;s popularity limiting production are true, but are also somewhat self-inflicted. Legions of popular games required at least a MMC1, a chip that could have been included in the base console, or supplied in an add-on peripheral like a pass-through cartridge. But instead Nintendo chose to include one with every game that required it, and also MMC3s, some MMC5s, and a handful of other chips.</p>



<p>Then the SNES came along, and more extra chips entered the picture, most notably the DSP, the SA-1, and most famously the SuperFX. The SA-1, basically a coprocessor for the machine&#8217;s overworked Ricoh 5A22, a variant of the WDC 65C812, which was itself a 16-bit version of the venerable MOS 6502, is our focus here.</p>



<p>Extra chips in SNES carts weren&#8217;t nearly as essential as they were for most NES games, but there were still a good number of them. In the early days of the SNES extra chips like these were not hugely common, although a DSP was used even in one of the system&#8217;s launch games, Pilotwings. On the other hand F-Zero, a game remembered fondly for its great sense of speed, didn&#8217;t use any special chips.</p>



<p>The SA-1 was one of the more powerful of these chips. It was basically a second 65C812-type chip running at triple the main CPU&#8217;s clock speed, with a small amount of dedicated memory and some other minor features. Most famously it was used in Super Mario RPG, but it was also used in both of the SNES Kirby games.</p>



<p>The SA-1 wasn&#8217;t used in that many games, and it wasn&#8217;t even available for use, I think, in the system&#8217;s early days, which was a shame. The power of the SA-1 was quite great, if used correctly. SNES hacker <a href="https://github.com/VitorVilela7">Vitor Vilela</a> has made a growing number of hacks that recode classic SNES games to use its calculatory prowess, and the difference is often quite dramatic.</p>



<p>There&#8217;s a lot of stuff there on his Github page that I&#8217;m going to save to present later, but one of their earlier projects, and one of the best I&#8217;d say, is his conversion of SNES Gradius III to use the SA-1. Gradius III is probably the SNES game in which slowdown is the biggest problem, it is not hard at all to get Gradius III into a state where the game slows down to half speed, or even one-third speed, simply by loading up on Options and powerups. As a difficult game where slowdown makes it much easier (and it may have been designed around it), and as a SNES launch title with great graphics and sound, it&#8217;s still playable without the SA-1, but you can nearly hear the processor creaking under the weight of all those projectiles and effects. </p>



<p>With the SA-1, all of that slowdown is just <em>gone</em>. It makes the game a fair bit harder, but also a lot more fun to play. See for yourself:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gradius III (SNES) - Original x SA-1 Comparison" width="840" height="473" src="https://www.youtube.com/embed/pmJyQiL9wYg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>And now, look on in horror at a deathless playthrough of Gradius III with this hack:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="[SNES] Gradius III SA1 - Arcade Mode Clear (No-Miss) - 578,400 to 2-2" width="840" height="630" src="https://www.youtube.com/embed/I1jib0tSuwI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Guide to the SNES Architecture</title>
		<link>https://setsideb.com/guide-to-the-super-nintendo-architecture/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 09 Dec 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[rodrigocopetti]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[sufami]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[supernintendo]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3203</guid>

					<description><![CDATA[Rodrigo Copetti has an interesting rundown of the architecture to the Super Nintendo Entertainment System! It&#8217;s an interesting system over all. In clock speed it&#8217;s really not that much faster than an NES, but it has vastly superior graphic and sound capabilities, plus so much more addressing space that the phenomenon of mappers that ruled &#8230; <a href="https://setsideb.com/guide-to-the-super-nintendo-architecture/" class="more-link">Continue reading<span class="screen-reader-text"> "Guide to the SNES Architecture"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="453" src="https://setsideb.com/wp-content/uploads/2022/11/sufami-1024x453.png" alt="" class="wp-image-3205" srcset="https://setsideb.com/wp-content/uploads/2022/11/sufami-1024x453.png 1024w, https://setsideb.com/wp-content/uploads/2022/11/sufami-300x133.png 300w, https://setsideb.com/wp-content/uploads/2022/11/sufami-768x340.png 768w, https://setsideb.com/wp-content/uploads/2022/11/sufami.png 1111w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Image from the site</figcaption></figure>



<p>Rodrigo Copetti has an interesting rundown of the architecture to the Super Nintendo Entertainment System! It&#8217;s an interesting system over all. In clock speed it&#8217;s really not that much faster than an NES, but it has vastly superior graphic and sound capabilities, plus so much more addressing space that the phenomenon of mappers that ruled nearly every NES game worth talking about (except maybe Super Mario Bros. and Tetris) was completely absent. The SNES <em>did</em> have frequently-used add-on chips, but they tended more to take the form of co-processors to take some of the load off of the machine&#8217;s relatively slow CPU.</p>



<p><a href="https://www.copetti.org/writings/consoles/super-nintendo/">Super Nintendo Architecture: A Practical Analysis by Rodrigo Copetti</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kimimi: Bounty Sword and Wild Card</title>
		<link>https://setsideb.com/kimimi-bounty-sword/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 10 May 2022 17:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bountysword]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[kimimi]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[superfamicom]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=428</guid>

					<description><![CDATA[Kimimi the Game-Eating She Monster (great handle!) has a knack for finding awesome Japanese games that Western shores missed 0ut on, and one such game is Bounty Sword, a Super Famicom JRPG with real-time combat, muted colors, and let&#8217;s not forget a fairy playing the role of player cursor. It&#8217;s worth your time to read, &#8230; <a href="https://setsideb.com/kimimi-bounty-sword/" class="more-link">Continue reading<span class="screen-reader-text"> "Kimimi: Bounty Sword and Wild Card"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="714" src="https://setsideb.com/wp-content/uploads/2022/04/kimimi_bountysword-1024x714.png" alt="" class="wp-image-431" srcset="https://setsideb.com/wp-content/uploads/2022/04/kimimi_bountysword-1024x714.png 1024w, https://setsideb.com/wp-content/uploads/2022/04/kimimi_bountysword-300x209.png 300w, https://setsideb.com/wp-content/uploads/2022/04/kimimi_bountysword-768x536.png 768w, https://setsideb.com/wp-content/uploads/2022/04/kimimi_bountysword.png 1170w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p><a href="https://kimimithegameeatingshemonster.com/">Kimimi the Game-Eating She Monster</a> (great handle!) has a knack for finding awesome Japanese games that Western shores missed 0ut on, and <a href="https://kimimithegameeatingshemonster.com/2022/04/01/sword-swords-and-strategy/">one such game is Bounty Sword</a>, a Super Famicom JRPG with real-time combat, muted colors, and let&#8217;s not forget a fairy playing the role of player cursor. It&#8217;s worth your time to read, and maybe to contribute to her Ko-Fi!</p>



<p>Since I wrote that, she&#8217;s posted a review of another extremely interesting Squaresoft game, for the WonderSwan, <a href="https://kimimithegameeatingshemonster.com/2019/07/03/wild-card/'">Wild Card</a>!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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