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	<title>superfx &#8211; Set Side B</title>
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		<title>White_Pointer Gaming Explains SNES Enhancement Chips</title>
		<link>https://setsideb.com/white-pointer-gaming-explains-snes-enhancement-chips/</link>
					<comments>https://setsideb.com/white-pointer-gaming-explains-snes-enhancement-chips/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[sa1]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[superfx]]></category>
		<category><![CDATA[WhitePointerGaming]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12669</guid>

					<description><![CDATA[White Pointer Gaming is the Youtube channel that examines games and figures out how they pull off the graphical tricks they do, and we&#8217;ve linked them to those several times before because they almost always find some interesting tricks to explain, like when the Genesis/Mega Drive pulls off something which looks like scaling, which happens &#8230; <a href="https://setsideb.com/white-pointer-gaming-explains-snes-enhancement-chips/" class="more-link">Continue reading<span class="screen-reader-text"> "White_Pointer Gaming Explains SNES Enhancement Chips"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><a href="https://www.youtube.com/c/WhitePointerGaming">White Pointer Gaming</a> is the Youtube channel that examines games and figures out how they pull off the graphical tricks they do, and we&#8217;ve linked them to those several times before because they almost always find some interesting tricks to explain, like when the Genesis/Mega Drive pulls off something which looks like scaling, which happens more often than you&#8217;d think.</p>



<p class="wp-block-paragraph">This video is a bit more general than that, <a href="https://www.youtube.com/watch?v=DcdD4gASDnA"><strong>describing the various kinds of extra chips included in SNES carts</strong></a>. (11 minutes)</p>



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<p class="wp-block-paragraph">It didn&#8217;t have as many different kinds of mappers as the NES did, since its processor had a much larger address space, but it still had a few helper chips included in cartridges through the system&#8217;s life. Most of these were essentially co-processors. The most famous one was, of course, the <a href="https://jsgroth.dev/blog/posts/snes-coprocessors-part-7/">Super FX</a>, which supplemented the unit&#8217;s relatively pokey 5A22, providing it enough extra muscle to rapidly draw polygons. But there were other chips, like the <a href="https://snes.nesdev.org/wiki/DSP_Expansion">DSP line</a>, and the <a href="https://jsgroth.dev/blog/posts/snes-coprocessors-part-4/">SA-1</a>, which was essentially another processor of the same kind as in the SNES, with its own memory and clocked at a much higher speed, and additional aids.</p>



<p class="wp-block-paragraph">The use of these chips allowed the SNES to perform feats it was incapable of out of the box. Unlike the NES, which I&#8217;m pretty sure wasn&#8217;t intended to be used with mapper chips in its initial design, at least one SNES launch title, Pilotwings, used a DSP-1 chip. I have to wonder if Nintendo&#8217;s affection for including extra hardware in cartridges played a role in their ill-fated decision to go with cartridge media for the N64?</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Video: Its Programmer, On SNES DOOM</title>
		<link>https://setsideb.com/video-its-programmer-on-snes-doom/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 30 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[coprocessor]]></category>
		<category><![CDATA[digitalfoundry]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[enhancementchip]]></category>
		<category><![CDATA[randylinden]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfx]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2210</guid>

					<description><![CDATA[I&#8217;ve been doing a lot of high-effort posts lately, even for things that should be fairly quick. Working to make this more sustainable, here&#8217;s a laid-back post that&#8217;s mostly just a Youtube video of a talk between the guys of Digital Foundry and Randy Linden, coder of the SNES port of DOOM, which uses the &#8230; <a href="https://setsideb.com/video-its-programmer-on-snes-doom/" class="more-link">Continue reading<span class="screen-reader-text"> "Video: Its Programmer, On SNES DOOM"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="DF Retro: The Making of Doom on Super NES - The Original &#039;Impossible Port&#039;...?" width="840" height="473" src="https://www.youtube.com/embed/BIauSQ_hIgo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">I&#8217;ve been doing a lot of high-effort posts lately, even for things that should be fairly quick. Working to make this more sustainable, here&#8217;s a laid-back post that&#8217;s mostly just <a href="https://www.youtube.com/watch?v=BIauSQ_hIgo">a Youtube video of a talk between the guys of Digital Foundry and Randy Linden</a>, coder of the SNES port of DOOM, which uses the SuperFX chip to make the hardware push polygons at a rate that, while not stellar by PCs-of-the-time standards, at least not abysmal.</p>



<p class="wp-block-paragraph">Let&#8217;s run down the differences of hardware:</p>



<p class="wp-block-paragraph">PC running MS-DOS: targets VGA monitors, displays all its pixels in software, but makes up for it with a minimum requirement of a 386 running (if memory holds up over nearly 30 years) at 33 mHz.</p>



<p class="wp-block-paragraph">SNES: Its processor is a <em>much</em> slower workalike of the 65C816, a 16-bit version of the 6502, running at 3.58 mHz. While it makes up for its slower clock speed with a simpler design, meaning instructions complete generally in fewer cycles, it&#8217;s hard to make up for that 10-fold difference in speed.</p>



<p class="wp-block-paragraph">Their use of specialized graphics hardware was an important advantage, at the time, of consoles over personal computer hardware. Even many standard home microcomputers, like the Commodore 64 and Atari 800, had dedicated graphics hardware that helped games run better than what most PCs could do. Even when VGA came out, the standard had no hardware-level support for scrolling or sprites.</p>



<p class="wp-block-paragraph">Consider what it takes to scroll a screen without hardware support: something in the system has to be able to move every pixel from one spot on-screen to another. The NES pulls this task off by having a bank of memory that its PPU can be pointed within, meaning the memory could stay in the same place, and the graphics chip would just work from a different region within it. Sadly, this technique is not amenable to 3D graphics, which usually do require every pixel on the screen to be recalculated every frame, either in software or hardware.</p>



<p class="wp-block-paragraph">The SNES is known for having a rather slow chip for its time, but more demanding games tended to make up for it with co-processor chips included on the cartridges. The most well-known of these are the DSP-1, which functioned as a math co-processor; the SA-1, which was basically a second 65C816 running at around triple the speed and with a few added features; and the SuperFX, which ran at about the SA-1&#8217;s clock speed but functioned as a graphics accelerator. (The later SuperFX 2 ran at twice that speed.)</p>



<p class="wp-block-paragraph">These were far from the only add-on chips included on Super Famicom and SNES carts. Since the SNES had a much larger address space than the NES&#8217;s 6502-clone, the need for mapper chips was much less, but these co-processors were used in a number of more notable games to help it make framerate goals.</p>



<p class="wp-block-paragraph">Hm. Well, I <em>tried</em> making it a laid-back kind of post. Ah well, back to playing Live-A-Live.</p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=BIauSQ_hIgo">DF Retro: The Making of Doom on Super NES &#8211; The Original &#8216;Impossible Port&#8217;</a></p>
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