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<channel>
	<title>taito &#8211; Set Side B</title>
	<atom:link href="https://setsideb.com/tag/taito/feed/" rel="self" type="application/rss+xml" />
	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
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	<url>https://setsideb.com/wp-content/uploads/2022/04/cropped-mascot512-32x32.png</url>
	<title>taito &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
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	<item>
		<title>Stuff on Raimais</title>
		<link>https://setsideb.com/stuff-on-raimais/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 18 Sep 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcadearchives]]></category>
		<category><![CDATA[GamingMoe]]></category>
		<category><![CDATA[hg101]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[Raimais]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[suddendesu]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[thecuttingroomfloor]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10724</guid>

					<description><![CDATA[Raimais is a sci-fi-focused maze game from Taito in 1988. Ryan Oliver, writing over at Hardcore Gaming 101, has written an excellent description of the game, including why you might be interested in it. Not only is it like a kind of Arkanoid-style revision of a pre-existing genre but with powerups, in this case maze &#8230; <a href="https://setsideb.com/stuff-on-raimais/" class="more-link">Continue reading<span class="screen-reader-text"> "Stuff on Raimais"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img fetchpriority="high" decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2025/09/image-5.png" alt="" class="wp-image-10726" style="width:570px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2025/09/image-5.png 320w, https://setsideb.com/wp-content/uploads/2025/09/image-5-300x210.png 300w" sizes="(max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">Pretty hard to read. Is that supposed to be AAIMAIS?</figcaption></figure>
</div>


<p>Raimais is a sci-fi-focused maze game from Taito in 1988. Ryan Oliver, writing over at Hardcore Gaming 101, has written <a href="http://www.hardcoregaming101.net/raimais/">an excellent description of the game</a>, including why you might be interested in it. Not only is it like a kind of Arkanoid-style revision of a pre-existing genre but with powerups, in this case maze games, it reminds me a lot of the early arcade and Atari 2600 game Dodge &#8216;Em. It&#8217;s got multiple routes and lots of secrets, including secret endings. It pulls some Druaga-style dirty tricks on the player: without a secret item, you&#8217;re doomed to get a bad ending. Even with it, you have to complete a sequence of Quick Time Events during the ending or your character gets zapped by a laser gun and just dies, no do-overs, no continues.</p>



<p>Furthermore, the hardest-to-reach ending was actually impossible to get! The game&#8217;s included on Taito Legends 2 from 2006, but there&#8217;s a more-recent Arcade Archives version (<a href="https://www.nintendo.com/us/store/products/arcade-archives-raimais-switch/?srsltid=AfmBOorytvzN4EJiLhTCsLa-uEpYltAWU1tXof3Y2JjviifekxMH1hGa">Switch</a>, <a href="https://store.playstation.com/en-us/product/UP0571-CUSA29765_00-HAMPRDC000000001">Playstation Store</a>), that gives you the option of making the impossible ending possible.</p>



<p>This <a href="https://www.youtube.com/watch?v=3CIGs7SMpt0">Arcade Archives trailer</a> gives a good sense of the play without giving too much away (3 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Arcade Archives RAIMAIS | Trailer (Nintendo Switch)" width="840" height="473" src="https://www.youtube.com/embed/3CIGs7SMpt0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Here&#8217;s a recap of links at the end of the HG101 article:</p>



<ul class="wp-block-list">
<li><a href="http://gaming.moe/?page_id=1817">gaming.moe</a> &#8211; another good explanation of the game</li>



<li><a href="https://tcrf.net/Raimais">The Cutting Room Floor</a> explains the endings</li>



<li><a href="https://sudden-desu.net/entry/raimais-pause-and-level-select/">Sudden Desu</a>, where the impossible-to-reach ending was first revealed</li>
</ul>



<p>I&#8217;ve known about Raimais for some time, and in a reversal of the usual turn of events I had already read the gaming.moe and Sudden Desu pages before HG101 covered it. This is an excellent excuse to link to them though.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Computer Archeology&#8217;s Page On Space Invaders</title>
		<link>https://setsideb.com/computer-archeologys-page-on-space-invaders/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 27 Jun 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ComputerArcheology]]></category>
		<category><![CDATA[disassem]]></category>
		<category><![CDATA[disassembly]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[spaceinvaders]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10215</guid>

					<description><![CDATA[This one&#8217;s for the hardcore techies out there. Computer Archeology is a terrific site with information on the inner workings of several prominent games. One of their most complete and detailed is on the code and hardware of arcade Space Invaders, including a disassembly. While it is not, as the page says, &#8220;one of the &#8230; <a href="https://setsideb.com/computer-archeologys-page-on-space-invaders/" class="more-link">Continue reading<span class="screen-reader-text"> "Computer Archeology&#8217;s Page On Space Invaders"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This one&#8217;s for the hardcore techies out there. <a href="https://computerarcheology.com/">Computer Archeology</a> is a terrific site with information on the inner workings of several prominent games. One of their most complete and detailed is on <a href="https://computerarcheology.com/Arcade/SpaceInvaders/">the code and hardware of arcade Space Invaders</a>, including a disassembly. While it is not, as the page says, &#8220;one of the first&#8221; arcade video games, not unless you count everything manufactured between 1972 and 1978 as unimportant, there&#8217;s a vast amount of good information there.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="657" src="https://setsideb.com/wp-content/uploads/2025/06/image-11-1024x657.png" alt="" class="wp-image-10217" srcset="https://setsideb.com/wp-content/uploads/2025/06/image-11-1024x657.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/image-11-300x192.png 300w, https://setsideb.com/wp-content/uploads/2025/06/image-11-768x492.png 768w, https://setsideb.com/wp-content/uploads/2025/06/image-11-1536x985.png 1536w, https://setsideb.com/wp-content/uploads/2025/06/image-11-2048x1313.png 2048w, https://setsideb.com/wp-content/uploads/2025/06/image-11-1200x769.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Some of the info revealed:</p>



<ul class="wp-block-list">
<li>The game tracks five objects every frame. The player&#8217;s base, their shot, and three invader shots. The invaders don&#8217;t &#8220;count&#8221; as moving objects; the Mystery Ship temporarily replaces one of the shots, meaning, while it&#8217;s on-screen the aliens can only have two shots on-screen instead of three.</li>



<li>Only one of the shots is &#8220;aimed&#8221; to fall on or near the player. The others are just dropped wherever.</li>



<li>There is a bug where the player&#8217;s shot hitting the rightmost shield on the right edge of the screen can be misinterpreted as hitting the last invader on the very left edge.</li>



<li>The reason the invaders speed up as their numbers are diminished is because the game draws the new position of exactly one invader into the framebuffer per frame. Fewer invaders means each gets to move more often, until the last one gets to move every frame.</li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>From WIRED: Space Invaders&#8217; Creator 45 Years Later</title>
		<link>https://setsideb.com/from-wired-space-invaders-creator-45-years-later/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 08 Jul 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[spaceinvaders]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[tomohironishikado]]></category>
		<category><![CDATA[wired]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5100</guid>

					<description><![CDATA[Back on April 12th, WIRED Magazine published an article about Space Invaders 45 years after its original production. In it they spoke with the creator of iconic arcade game, Tomohiro Nishikado, who now considers it the best game he ever made. Despite them including the Atari 2600 version as if it were the original (the &#8230; <a href="https://setsideb.com/from-wired-space-invaders-creator-45-years-later/" class="more-link">Continue reading<span class="screen-reader-text"> "From WIRED: Space Invaders&#8217; Creator 45 Years Later"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Back on April 12th, WIRED Magazine published an article about Space Invaders 45 years after its original production. In it they spoke with the creator of iconic arcade game, Tomohiro Nishikado, who now considers it the best game he ever made.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="224" height="260" src="https://setsideb.com/wp-content/uploads/2023/07/0001.png" alt="" class="wp-image-5102" style="width:559px;height:649px"/><figcaption class="wp-element-caption">A screenshot of <em>actual</em> arcade Space Invaders, although admittedly without its color overlay.</figcaption></figure>
</div>


<p>Despite them including the Atari 2600 version as if it were the original (the two games are similar but ultimately rather different), it&#8217;s a nice look back.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="224" height="260" src="https://setsideb.com/wp-content/uploads/2023/07/0002.png" alt="" class="wp-image-5103"/></figure>
</div>


<p>The arcade industry existed for six years before Space Invaders, a period that is often forgotten. Two games in particular I think kicked off the meteoric, and short-lived, rise of arcade gaming as a cultural force: Atari&#8217;s Asteroids, and Taito&#8217;s Space Invaders. Asteroids was actually more popular in the U.S., but Space Invaders was still one of the most successful arcade games ever sold in the States. In Japan, its success was, and I believe still is, unequaled.</p>



<p>Video games at that time were tied to their hardware in a way they almost never are now. Gaming is now mostly done with graphics hardware that is mostly replaceable. Back then, arcade hardware was usually purpose-built, with the capabilities the design required. Space Invaders is an example where the hardware constraints really made the game. It was one of the few games at the time to use framebuffer hardware: a bank of memory that corresponded directly to the display, in Space Invaders&#8217; case, every pixel on screen echoing the state of a dot in memory.</p>



<p>There were a number of reasons that this wasn&#8217;t used by most games. Memory was expensive, and a screen-sized bitmapped display needed a lot of it. More colors requires even more memory to be able to depict all the possible states, so Space Invaders&#8217; screen was monochrome with a color overlay.</p>



<p>Possibly the biggest reason of all: it takes a CPU a lot of time to shuffle around all those bits. Computers are fast, but they still have their limits. Space Invaders uses an Intel 8080, the chip they made before the 8086 which was the foundation for the x86 line, but still only an 8-bit processor.</p>



<p>Space Invaders, ingeniously, uses the 8080&#8217;s slowness at updating the framebuffer as a strength. As the armada of aliens moves across the screen, the processor is updating them as rapidly as it is able, erasing and drawing each into its new position one at a time. As the player shoots them, there are fewer ships to draw, and so it can get its updating done faster. This naturally causes the fleet to progress across the screen faster and faster as they&#8217;re wiped out, with the last alien rushing across with all that CPU power freed up by the destruction of its comrades.</p>



<p>Space Invaders had even more clever ideas in its design than that. It was an early example of a game using a life system, borrowed from the limited balls players were allowed in pinball games. But also, the game had a sudden loss condition: if any alien managed to make it all the way down the screen to the ground, the game instantly ended.</p>



<p>There was considerable strategy in deciding which aliens to shoot first. Wiping out rows from the bottom of the formation delayed the whole armada from reaching the bottom by one pass across the screen, but if the player destroyed a column off one of the sides, all of those aliens would have to travel further before they could descend a level. Or, if the player was prepared to take a bit more of a risk, they could wipe out columns in the middle of the formation, which means the aliens would descend more rapidly, but leaving a hole in the ranks through which to shoot the Mystery Ship that passed by at the top of the screen.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="230" height="262" src="https://setsideb.com/wp-content/uploads/2023/07/image-6.png" alt="" class="wp-image-5104"/><figcaption class="wp-element-caption">The &#8220;trail&#8221; bug in action.<br>(image from <a href="https://www.digitpress.com/eastereggs/arcadespaceinvaders.htm">Digital Press</a>)</figcaption></figure>
</div>


<p>The game even has a couple of secret features, which is pretty interesting considering the game was released in 1978. The points awarded by the Mystery Ship appeared random at first, but was in fact went through a cycle that advanced every time the player fired a shot. And, as documented in Craig Kubey&#8217;s <em>The Winner&#8217;s Book of Video Games</em>, if a skilled player could annihilate a whole rack of aliens while leaving one of them from the two lowest rows of the board, it would leave a trail behind it. digipress.com reveals that this was caused by a bug in the code, but later versions of Space Invaders promoted this trick to a legitimate secret.</p>



<p>Space Invaders has inspired many remakes and revivals through the years, the first, Space Invaders Part II, also known as Space Invaders Deluxe, introduced new kinds of aliens that split in two when shot. That&#8217;s not to be confused with the later Space Invaders DX, released in 1993. Before that came Return of the Invaders in 1985, and Space Invaders Part IV: The Majestic 12 in 1991. A while after there were Space Invaders Extreme, which got its own sequel, and other games I can&#8217;t be bothered to look up right now. Recently, in 2016, arcades have even seen a fairly interesting Space Invaders lightgun game from Raw Thrills, called Space Invaders Frenzy. (I tend to be harsh on Raw Thrills here, but it&#8217;s actually pretty interesting!)</p>



<p>45 years. Not bad for an ancient 8-bit arcade game that struggled to shift black-and-white pixels around.</p>



<p><a href="https://www.wired.com/story/space-invaders-45-years-tomohiro-nishikado/">The &#8216;Space Invaders&#8217; Creator Reveals The Game&#8217;s Origin Story</a> (WIRED)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Adam Dawes&#8217; Guide to Bubble Bobble</title>
		<link>https://setsideb.com/adam-dawes-guide-to-bubble-bobble/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 22 Feb 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[adamdawes]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[bubblebobble]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3606</guid>

					<description><![CDATA[For 16 years now, Adam Dawes has had a guide to Bubble Bobble on his website that provides precise, detailed strategies for defeating each of the game&#8217;s 100 levels, most with a demonstration video (one level&#8217;s video I found doesn&#8217;t work). Each level has a difficulty ranking, and such is skill that the hardest of &#8230; <a href="https://setsideb.com/adam-dawes-guide-to-bubble-bobble/" class="more-link">Continue reading<span class="screen-reader-text"> "Adam Dawes&#8217; Guide to Bubble Bobble"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="566" src="https://setsideb.com/wp-content/uploads/2023/01/image-2-1024x566.png" alt="" class="wp-image-3608" srcset="https://setsideb.com/wp-content/uploads/2023/01/image-2-1024x566.png 1024w, https://setsideb.com/wp-content/uploads/2023/01/image-2-300x166.png 300w, https://setsideb.com/wp-content/uploads/2023/01/image-2-768x424.png 768w, https://setsideb.com/wp-content/uploads/2023/01/image-2-1200x663.png 1200w, https://setsideb.com/wp-content/uploads/2023/01/image-2.png 1374w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>For 16 years now, Adam Dawes has had a guide to Bubble Bobble on his website that provides precise, detailed strategies for defeating each of the game&#8217;s 100 levels, most with a demonstration video (one level&#8217;s video I found doesn&#8217;t work). Each level has a difficulty ranking, and such is skill that the hardest of them I found, level 91, is only rated as &#8220;medium-hard.&#8221;</p>



<p>Adam&#8217;s guide provides the details of finishing each specific level, but it doesn&#8217;t explain all of the weird secrets that lie buried deep in the game&#8217;s code. For that, check out the previously-linked <a href="https://setsideb.com/the-bubble-bobble-info-pages/">Bubble Bobble Info Pages</a>!</p>



<p><a href="https://adamdawes.com/retrogaming/bbguide/index.html#round00">Adam Dawes&#8217; Guide to Bubble Bobble</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Classic Game Dev Andrew Braybook On Computer Conversions</title>
		<link>https://setsideb.com/classic-computer-game-dev-andrew-braybook-on-his-work/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 16 Jan 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[andrewbraybrook]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[graftgold]]></category>
		<category><![CDATA[paradroid]]></category>
		<category><![CDATA[rainbowislands]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[uridium]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3535</guid>

					<description><![CDATA[Andred Braybrook is a legendary computer game dev from the Commodore 64 age, and before and after. In addition to the classic C64 games Uridium and Paradroid, which perform feats of scrolling that machine are really not designed for, he went on to many several other games, including the excellent computer ports of Taito&#8217;s sequel &#8230; <a href="https://setsideb.com/classic-computer-game-dev-andrew-braybook-on-his-work/" class="more-link">Continue reading<span class="screen-reader-text"> "Classic Game Dev Andrew Braybook On Computer Conversions"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Andred Braybrook is a legendary computer game dev from the Commodore 64 age, and before and after. In addition to the classic C64 games Uridium and Paradroid, which perform feats of scrolling that machine are <em>really</em> not designed for, he went on to many several other games, including the excellent computer ports of Taito&#8217;s sequel to Bubble Bobble, Rainbow Islands.</p>



<p>(Although Braybrook mentions that Taito hadn&#8217;t told him about the three secret islands that can appear at the end, so they got left out. They didn&#8217;t know about them either!)</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/Rainbow_Islands-3.png" alt="" class="wp-image-3537" width="624" height="390" srcset="https://setsideb.com/wp-content/uploads/2023/01/Rainbow_Islands-3.png 400w, https://setsideb.com/wp-content/uploads/2023/01/Rainbow_Islands-3-300x188.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Image from Braybrook&#8217;s blog</figcaption></figure>
</div>


<p>He has a blog post that details many aspects of he and his co-workers&#8217; process back then that is fascinating to anyone with knowledge of these platforms, and even someone who doesn&#8217;t. Thanks to <a href="https://mastodon.social/@acb">@acb@mastodon.social</a> for the link!</p>



<p><a href="http://uridiumauthor.blogspot.com/2023/01/how-we-made-computer-game-conversions.html">Andrew Braybrook: How We Made Computer Game Conversions</a>, from <a href="http://uridiumauthor.blogspot.com/">his blog</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Video: &#8220;Bub&#8221; Plays Pac-Attack</title>
		<link>https://setsideb.com/video-bub-plays-pac-attack/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 31 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[bub]]></category>
		<category><![CDATA[bubsbroadcast]]></category>
		<category><![CDATA[codes]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pacattack]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1843</guid>

					<description><![CDATA[&#8220;Bub&#8217;s Broadcast&#8221; is a YouTube channel put out by Taito, mostly to promote various Taito properties in Japan. &#8220;Bub&#8221; is a mascot character based off of Bub, a.k.a. Bubblun, from Bubble Bobble. It&#8217;s low-key, yet entertaining, fare. This particular video is of interest though because Bub steps outside his usual stomping grounds, and plays Namco&#8217;s &#8230; <a href="https://setsideb.com/video-bub-plays-pac-attack/" class="more-link">Continue reading<span class="screen-reader-text"> "Video: &#8220;Bub&#8221; Plays Pac-Attack"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="【パックアタック】開発者直伝！ゲームのコツや裏技を解説！レベル900からの最高難度に挑戦！【English sub】" width="840" height="473" src="https://www.youtube.com/embed/pHkl1K1QwjU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>&#8220;Bub&#8217;s Broadcast&#8221; is a YouTube channel put out by Taito, mostly to promote various Taito properties in Japan. &#8220;Bub&#8221; is a mascot character based off of Bub, a.k.a. Bubblun, from <em>Bubble Bobble</em>. It&#8217;s low-key, yet entertaining, fare.</p>



<p>This particular video is of interest though because Bub steps outside his usual stomping grounds, and plays Namco&#8217;s <em>Pac-Attack</em>, that <em>Tetris</em>-style puzzle game where you have to create paths out of falling blocks to guide Pac-Man to eat ghosts.</p>



<p>It&#8217;s in Japanese, but there&#8217;s English subtitles, and of special interest is that Bub reveals some possibly-unknown codes for the game. If you point at Hyper difficulty and hold L and R down when selecting it, the game will begin at Level 300 instead of 100. And if you hold Down and Right on the control pad while also pressing L and R, you begin near the highest possible difficulty, at level 900! Also revealed is that, if you charge up the Fairy meter all the way and a fairy comes out, but you don&#8217;t wish to use her ghost-clearing power, you can hold Up and press B repeatedly to cancel it, causing her to fly away and giving you 10,000 bonus points. It&#8217;s always interesting when these unknown game elements are revealed long after the games release! </p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Replay Burners: Bubble Bobble True Ending</title>
		<link>https://setsideb.com/replay-burners-bubble-bobble-true-ending/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 26 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[longplay]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bubblebobble]]></category>
		<category><![CDATA[replayburners]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=858</guid>

					<description><![CDATA[Replay Burners, a Japanese-language YouTube channel that hosts runs of various well-played games, especially arcade games, is a true gem. Unlike other channels like MamePlayer, World of Longplays, or (especially) Old Classic Retro Gaming, the plays on Retro Burners are done without invincibility cheats, save states, or tool assistance, all these things I find greatly &#8230; <a href="https://setsideb.com/replay-burners-bubble-bobble-true-ending/" class="more-link">Continue reading<span class="screen-reader-text"> "Replay Burners: Bubble Bobble True Ending"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="1986 [60fps] Bubble Bobble True Ending ALL" width="840" height="630" src="https://www.youtube.com/embed/72hZwt_7KLs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/user/ReplayBurners">Replay Burners</a>, a Japanese-language YouTube channel that hosts runs of various well-played games, especially arcade games, is a true gem. Unlike other channels like MamePlayer, World of Longplays, or (especially) Old Classic Retro Gaming, the plays on Retro Burners are done without invincibility cheats, save states, or tool assistance, all these things I find greatly annoying. A Replay Burners playthrough is played as it would have in a real arcade, which is what makes it interesting to me: you aren&#8217;t watching a hypothetical run by someone with theoretical infinite reflexes, or someone who can just throw themselves at enemies without fear. You&#8217;re watching someone who has developed real strategies approach the game in realistic ways, and frequently the difference is huge.</p>



<p>That is what makes this one (well, two) credit playthrough of Bubble Bobble good watching. It&#8217;s not that they play &#8220;perfectly,&#8221; they lose their first life on Level 58 and go on to lose a number more. But they&#8217;re not just playing for survival but for score, a mode of play often neglected in this era of cheap points and speedrun celebrity. They play through every level: they don&#8217;t skip levels with umbrellas or the warp door on Level 50, even though they&#8217;re eligible for it.</p>



<p>They do use a couple of codes, but the great difficulty of Bubble Bobble is such that one can hardly begrudge them that. One of them, to play &#8220;Super&#8221; mode, actually makes the game much harder in the early going, and is necessary anyway to get the best ending. The total length is 62 minutes, but of course you can skip ahead if you just want to see the end. Most of the game is solo, but they bring in a second player at the very end since it&#8217;s required for the best ending.</p>



<p><a href="https://www.youtube.com/watch?v=72hZwt_7KLs">YouTube, Replay Burners: 1986 [60fps] Bubble Bobble True Ending ALL</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>The Bubble Bobble Info Pages</title>
		<link>https://setsideb.com/the-bubble-bobble-info-pages/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 14 Jul 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[bubblebobble]]></category>
		<category><![CDATA[bubblebobbleinfopages]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=640</guid>

					<description><![CDATA[There was once a time where game information was really hard to find on the internet. Before Fandom née Wikia started automatically generating wikis for everything in existence, before even GameFAQs, which started in 1995 and is still chugging away after all these years, became sorta-big, there were the shrines sites. Some enthusiast (obsessive?) would &#8230; <a href="https://setsideb.com/the-bubble-bobble-info-pages/" class="more-link">Continue reading<span class="screen-reader-text"> "The Bubble Bobble Info Pages"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/05/Bubble_Bobble-title.png" alt="" class="wp-image-642" width="368" height="345"/></figure>
</div>


<p>There was once a time where game information was really hard to find on the internet.</p>



<p>Before Fandom née Wikia started automatically generating wikis for everything in existence, before even <a href="https://gamefaqs.gamespot.com/">GameFAQs</a>, which started in 1995 and is still chugging away after all these years, became sorta-big, there were the shrines sites. Some enthusiast (obsessive?) would build a website to document literally everything about the game they could find. Early free hosting site <a href="https://www.howtogeek.com/692445/remembering-geocities-the-1990s-precursor-to-social-media/">Geocities</a> was a haven for that kind of thing.</p>



<p>Geocities is gone now, although <a href="https://wiki.archiveteam.org/index.php/GeoCities">much of its content has been preserved through the efforts of Archiveteam</a>. By the way, if you&#8217;re feeling nostalgic for those days, or wasn&#8217;t around then but think it sounds like something you&#8217;d like to get involved with, I will just drop here this link to <a href="https://neocities.org/">Neocities</a>.</p>



<p>Not all of these sites were on Geocities, or other host short-lived free host. Some of them survive today. I personally think these sites are an essential part of the soul of the World Wide Web <em>(yes, I&#8217;m old enough to call it that)</em>, and proudly link to some of them from <a href="https://setsideb.com/links/">our hard-wrought Links page</a>.</p>



<p>One of my favorite of these shrines is <a href="http://www.tjasink.com/games/bb/">the Bubble Bobble Info Pages</a>, created back in 1998, and its companion site <a href="http://www.tjasink.com/games/ri/">the Rainbow Islands Info Pages</a>. It&#8217;s not just their old-school web design that I love, although that&#8217;s hugely charming to me. It&#8217;s that it&#8217;s the source of a great quantity of information on a couple of extremely opaque games.</p>



<p>The arcade game <em>Bubble Bobble</em> is absolutely filled with mysteries, most of which are practically undiscoverable without diving into the game&#8217;s code, and it&#8217;s known that even its manufacturer Taito lost its source code many years ago. This leaves BBIP as nearly the sole source for a lot of important game data. </p>



<p>My favorite of these facts is the information on how <em>Bubble Bobble</em> decides which special item to generate each game. These are not random but <em>chaotic</em>, influenced by unseen patterns, that gives a kind of sense of them. Some items <em>tend</em> to be generated on certain levels, but they&#8217;re not hard-coded that way, so that the player&#8217;s actions can influence them without relying on them.</p>



<p>The game keeps count of a huge array of things that the players can do or cause during the game. The number of times they jump, the number of times they shoot bubbles, the number of times the pop bubbles, the number of times they <em>jump on bubbles</em>, the number of steps they take, the number of times they wrap the screen, and so on.</p>



<p>At the start of each level, the game goes down the list, finds the first value that exceeds a certain limit (which generally increases with the game&#8217;s difficulty, both explicitly-set and dynamically-rising), will set that item to generate during that level, and resets the counter. Some of these things can only happen in certain levels, like screen-wrapping or popping water bubbles, and that gives the history of generated powerups throughout a game a <em>shape</em>, that the players can influence, even without knowing exactly how. These counters are not even reset when the game ends! They carry on to the next, and in fact a few of the counters probably won&#8217;t trigger for several games.</p>



<p>It&#8217;s a significant factor in what makes <em>Bubble Bobble</em> so much fun, but interestingly, it means it&#8217;s more fun when played in an arcade setting, where the actions of past players contribute to add uncertainty to the powerup schedule. This is a terrific design pattern that I don&#8217;t think nearly enough developers know about, and <a href="http://www.tjasink.com/games/bb/bb-stuff.txt">one of the few places in the world where you can find out about it now is the Bubble Bubble Info Pages</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Famicom Prototype of The Fairyland Story Discovered</title>
		<link>https://setsideb.com/famicom-prototype-of-the-fairyland-story-discovered/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 22 Jun 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bubblebobble]]></category>
		<category><![CDATA[chaknpop]]></category>
		<category><![CDATA[fairylandstory]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[ptolomy]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1200</guid>

					<description><![CDATA[Dylan Mansfield at site-favorite Gaming Alexandria tells us that there is now preserved an unreleased Famicom port of Taito classic arcade game The Fairyland Story! Fairies are rife around our offices, I have to tell you, they&#8217;re everywhere, getting underfoot and in the way of closing doors. Oh? This game is more to do with &#8230; <a href="https://setsideb.com/famicom-prototype-of-the-fairyland-story-discovered/" class="more-link">Continue reading<span class="screen-reader-text"> "Famicom Prototype of The Fairyland Story Discovered"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="784" src="https://setsideb.com/wp-content/uploads/2022/06/fairyland-220620-220235-1024x784.png" alt="" class="wp-image-1186" srcset="https://setsideb.com/wp-content/uploads/2022/06/fairyland-220620-220235-1024x784.png 1024w, https://setsideb.com/wp-content/uploads/2022/06/fairyland-220620-220235-300x230.png 300w, https://setsideb.com/wp-content/uploads/2022/06/fairyland-220620-220235-768x588.png 768w, https://setsideb.com/wp-content/uploads/2022/06/fairyland-220620-220235-1200x918.png 1200w, https://setsideb.com/wp-content/uploads/2022/06/fairyland-220620-220235.png 1411w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Dylan Mansfield at site-favorite Gaming Alexandria tells us that there is now preserved an <a href="https://www.gamingalexandria.com/wp/2022/06/fairyland-nes/">unreleased Famicom port of Taito classic arcade game <em>The Fairyland Story</em></a>! Fairies are rife around our offices, I have to tell you, they&#8217;re everywhere, getting underfoot and in the way of closing doors. Oh? This game is more to do with a more generic kind of fantasy world? I knew that.</p>



<p>Young witch protagonist Ptolomy clears a number of successive screens of enemies using her magic that can turn them into cakes! Released to arcades in 1985, it&#8217;s kind of an intermediate game between 1984&#8217;s <em>Chak&#8217;n Pop</em> and classic 1986 arcade hit <em>Bubble Bobble</em>. If you&#8217;re a fan of the arcade game you should check into this one, as many of the level layouts are different! <a href="https://forestillusion.com/2022/the-fairyland-story-japan-prototype">The announcement post and rom is at Forest of Illusion</a>. Unfortunately-named YouTube channel Hard4Games has a short video about the find:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="FOUND &amp; DUMPED - The Fairyland Story - Unreleased NES/Famicom Game" width="840" height="473" src="https://www.youtube.com/embed/VF6XZp-z4Ko?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=VF6XZp-z4Ko">Forest of Illusion: The Fairyland Story (Japan) (Prototype)</a> via <a href="https://www.gamingalexandria.com/wp/2022/06/fairyland-nes/">Gaming Alexandria</a>.</p>
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		<title>Link Roundup 5/12/22</title>
		<link>https://setsideb.com/link-roundup-5-12-22/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 12 May 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcadearchive]]></category>
		<category><![CDATA[breathofthewild]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[chromebook]]></category>
		<category><![CDATA[codyrhodes]]></category>
		<category><![CDATA[dragonquest3]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[femalelink]]></category>
		<category><![CDATA[fightinghawk]]></category>
		<category><![CDATA[historyofhyrule]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[legendofzelda]]></category>
		<category><![CDATA[linkroundup]]></category>
		<category><![CDATA[mother3]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[ocarinaoftime]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[shreddersrevenge]]></category>
		<category><![CDATA[stevenaustin]]></category>
		<category><![CDATA[streetpass]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[tamagotchi]]></category>
		<category><![CDATA[tmnt]]></category>
		<category><![CDATA[wizardry]]></category>
		<category><![CDATA[wrestling]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=676</guid>

					<description><![CDATA[Greetings to all humans down there on planet Glorb-III, also known as Earth. Let&#8217;s get started, drebnar! A lament from Reddit on how Streetpasses are impossible to get now. If only Nintendo had thought to include them on the Switch. Probably it&#8217;ll take another ten years before they realize what a good idea they had. &#8230; <a href="https://setsideb.com/link-roundup-5-12-22/" class="more-link">Continue reading<span class="screen-reader-text"> "Link Roundup 5/12/22"</span></a>]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png" alt="" class="wp-image-381" srcset="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png 256w, https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure></div>



<p><em>&#8220;We scour the Earth web for indie, retro, and niche gaming news so you don&#8217;t have to, drebnar!&#8221;</em> &#8211; your faithful reporter</p>



<p>Greetings to all humans down there on planet Glorb-III, also known as Earth. Let&#8217;s get started, drebnar!</p>



<p>A lament from Reddit on <a href="https://www.reddit.com/r/3DS/comments/ul5r0s/went_to_my_citys_busiest_farmers_market_with_my/">how Streetpasses are impossible to get now</a>. If only Nintendo had thought to include them on the Switch. Probably it&#8217;ll take another ten years before they realize what a good idea they had.</p>



<p>Chris Moyse from Destructoid tells us <a href="https://www.destructoid.com/fighting-hawk-arcade-archives-hamster-taito-shmup-retro-ps4-switch/">this week&#8217;s Arcade Archives release is Taito&#8217;s <em>Fighting Hawk</em></a>!</p>



<p>Kate Gray from Nintendo Life writes about <a href="https://www.nintendolife.com/features/memory-pak-making-new-memories-with-earthbound-in-2022">the thing that all video game journalists are someday destined by fate to write about: <em>Earthbound</em></a>. It&#8217;ll happen here too someday, you can rely upon it. And Alana Hauges frpm Nintendo Life has some words to say about its sequel <em>Mother 3</em>!</p>



<p>From Polygon, Michael McWhertor enthuses about <a href="https://www.polygon.com/23060646/tmnt-shredders-revenge-impressions-gameplay">how great is the new Teenage Mutant Ninja Turtles game, <em>Shredder&#8217;s Revenge</em></a>.</p>



<p>Chris Friberg of Den of Geek tells us <a href="https://www.denofgeek.com/games/best-nes-rpgs-ever/">his picks for the 15 best NES RPGs</a>. #1 is <em>Dragon Quest III</em>! (What do you mean, don&#8217;t spoil it? I&#8217;m an alien, I spoil everything drebnar!) He also ranks Wizardry pretty high, he has great taste!</p>



<p>Over on Hackaday, Robin Kearey tell us about <a href="https://hackaday.com/2022/05/08/classic-tamagotchi-is-reincarnated-in-modern-hardware/">a reimplementation of the classic <em>Tamagotchi</em> using modern hardware</a>!</p>



<p>Blake Johnson of CBR.com asks if <a href="https://www.cbr.com/konami-port-ds-castlevania-games/">a collection of the DS <em>Castlevania</em> games could ever be released</a>? While the fan favorite remains <em>Symphony of the Night</em>, the DS games are excellent and retain many of its greatest elements.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-1024x576.jpg" alt="" class="wp-image-679" srcset="https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-1024x576.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-300x169.jpg 300w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-768x432.jpg 768w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-1536x864.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-1200x675.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9.jpg 2048w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption>The image in question, from History of Hyrule&#8217;s Twitter feed. Hi Melora!</figcaption></figure>



<p>Go Nintendo&#8217;s rawmeatcowboy points to <a href="https://www.gonintendo.com/contents/3150-missing-female-link-art-from-1986-resurfaces">the discovered female Link art from Japanese guidebooks</a> that <a href="https://twitter.com/HistoryofHyrule/status/1523021222375997440">History of Hyrule uncovered</a>! Hey, that image looks familiar! Meanwhile, comicbook.com&#8217;s Connor Casey tells us that <a href="https://comicbook.com/wwe/news/steve-austin-cody-rhodes-legend-of-zelda-best-game-ocarina-of-time-breath-of-the-wild/">professional wrestlers Steve Austin and Cody Rhodes disagree as to which is the best <em>Legend of Zelda</em> game, respectively, <em>Breath of the Wild</em> or <em>Ocarina of Time</em></a>. This may be the only time in my entire life that I&#8217;ve agreed with the opinion of earthling Steve Austin, although admittedly I&#8217;m a unicellular organism filled with an iridescent goo.</p>



<p>And Jules Wang at Android Police tells us that <a href="https://comicbook.com/wwe/news/steve-austin-cody-rhodes-legend-of-zelda-best-game-ocarina-of-time-breath-of-the-wild/">Chromebooks should be getting better Android support later, improving their game-playing experience</a>. Between that and Steam Support, who needs a Steam Deck? (Answer: ME I DO YES I WANT ONE PLEASE SEND IT TO MEEEEEE)</p>
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