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	<title>TheDigitalAntiquarian &#8211; Set Side B</title>
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	<title>TheDigitalAntiquarian &#8211; Set Side B</title>
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		<title>The CRPG Addict Plays The Original MUD</title>
		<link>https://setsideb.com/the-crpg-addict-plays-the-original-mud/</link>
					<comments>https://setsideb.com/the-crpg-addict-plays-the-original-mud/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 20 Jun 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[crpg]]></category>
		<category><![CDATA[crpgaddict]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[TheDigitalAntiquarian]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12479</guid>

					<description><![CDATA[MUDs, and their sibling games MUCKs and MOOs, now almost forgotten except among a rapidly-aging userbase, used to be the biggest gaming draw on the internet. When MMORPGs became big, it was largely by using the lessons of MUDs and applying them to a 3D graphical world with action gameplay. Everquest (admit it, you haven&#8217;t &#8230; <a href="https://setsideb.com/the-crpg-addict-plays-the-original-mud/" class="more-link">Continue reading<span class="screen-reader-text"> "The CRPG Addict Plays The Original MUD"</span></a>]]></description>
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<p class="wp-block-paragraph">MUDs, and their sibling games MUCKs and MOOs, now almost forgotten except among a rapidly-aging userbase, used to be the biggest gaming draw on the internet. When MMORPGs became big, it was largely by using the lessons of MUDs and applying them to a 3D graphical world with action gameplay. Everquest (admit it, you haven&#8217;t heard <em>that</em> name for a while) and World of Warcraft would never have become big if it hadn&#8217;t been able to stand on the shoulder of MUDs. And now, with WoW&#8217;s memory receding in the minds of many users, I think it&#8217;s well time to go back and find out what the originals were all about. </p>


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<p class="wp-block-paragraph">The CRPG Addict has come around to <a href="https://crpgaddict.blogspot.com/2026/06/game-579-multi-user-dungeon-1979.html"><strong>reviewing the original Multi-User Dungeon</strong></a>, the first of many. Because PLATO predated so many networked computer games it wasn&#8217;t the first online multiplayer game, but it was one of the first that could be played by many people. The Addict links to <a href="https://www.filfre.net/2017/12/games-on-the-net-before-the-web-part-2-mud/">an extensive Digital Antiquarian article from 2017</a> explaining MUD&#8217;s history.</p>



<p class="wp-block-paragraph">That Antiquarian article is pretty amazing. In the original MUD, if you got enough experience points you could become a wizard, basically a moderator yourself. If you killed another player they had to start over from scratch, and you got 1/24th of their experience points. Other ways to gain points was to find treasure and drop it into the swamp. Once treasure was swamped it was gone until the next server reset, which only happened when nearly all the treasure was so disposed. While you could find and use weapons, there was a limited number of most of those in the game so most players had to be satisfied with basic stick weapons.</p>



<p class="wp-block-paragraph">But despite these limitations, players managed. Wizards could crash the game easily (there was a command specifically for doing so!), so mostly they didn&#8217;t. Customs were decided on; it was improper to kill a player more than two levels below yours. The game continued, and players largely came up with their own solutions to social problems.</p>



<p class="wp-block-paragraph">The CRPG Addict explains that the original MUD is still in operation at <a href="https://british-legends.com/">british-legends.com</a>, and that you can even join him there to play today! Times are in <a href="https://crpgaddict.blogspot.com/2026/06/game-579-multi-user-dungeon-1979.html">his post</a>.</p>
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