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	<title>thrillingtalesofoldvideogames &#8211; Set Side B</title>
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	<title>thrillingtalesofoldvideogames &#8211; Set Side B</title>
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	<item>
		<title>TToOVG: Mario&#8217;s Death Animation</title>
		<link>https://setsideb.com/ttoovg-marios-death-animation/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 08 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[DrewMackey]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[thrillingtalesofoldvideogames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11045</guid>

					<description><![CDATA[TToOVG is the initialism I&#8217;m trying out for Drew Mackey&#8217;s blog Thrilling Tales of Old Video Games, and they have an excellent post up about Mario&#8217;s death animation, in fact the death animation of lots of platformer characters, where the fall off the screen. They turn to face the player, as if acknowledging for the &#8230; <a href="https://setsideb.com/ttoovg-marios-death-animation/" class="more-link">Continue reading<span class="screen-reader-text"> "TToOVG: Mario&#8217;s Death Animation"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>TToOVG is the initialism I&#8217;m trying out for Drew Mackey&#8217;s blog Thrilling Tales of Old Video Games, and they have an excellent post up about <a href="https://www.thrillingtalesofoldvideogames.com/blog/mario-death-animation-origin">Mario&#8217;s death animation</a>, in fact the death animation of lots of platformer characters, where the fall off the screen.</p>



<p>They turn to face the player, as if acknowledging for the first time that there&#8217;s a space alongside the strictly 2D in-profile world through which he traveled before the Nintendo 64 existed, and leaps out like an ant escaping an ant farm. Like this:</p>



<figure class="wp-block-image size-full"><a href="https://www.thrillingtalesofoldvideogames.com/blog/mario-death-animation-origin"><img fetchpriority="high" decoding="async" width="960" height="512" src="https://setsideb.com/wp-content/uploads/2025/11/image-3.png" alt="" class="wp-image-11048" srcset="https://setsideb.com/wp-content/uploads/2025/11/image-3.png 960w, https://setsideb.com/wp-content/uploads/2025/11/image-3-300x160.png 300w, https://setsideb.com/wp-content/uploads/2025/11/image-3-768x410.png 768w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></a><figcaption class="wp-element-caption">Image from linked blog (there, however, it&#8217;s animated)</figcaption></figure>



<p>Mario isn&#8217;t the only character to die this way. Other faller-deathers include Milon, the Doki Doki Panickers, Wonder Boy, Master Higgins, the Mice Mickey and Minnie, Little Nemo, Kid Dracula, Kirby, Sonic the Hedgehog, and even Scrooge McDuck, who really should be able to afford a more unique animation.</p>



<p>Think about how odd it is that <em>so many games</em> use this leaping out of the screen idea, and that we rarely question it. Then go read the post, where they interrogate the idea even further.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Thrilling Tales of Old Videogames: FF vs D&#038;D</title>
		<link>https://setsideb.com/thrilling-tales-of-old-videogames-ff-vs-dd/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 20 Feb 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[beholder]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[EvilEye]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[thrillingtalesofoldvideogames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9350</guid>

					<description><![CDATA[Thrilling Tales of Old Videogames is one of the better game-related blogs out there, and their new post on how freely the first Final Fantasy cribbed from Dungeons &#38; Dragons, and how that&#8217;s affected later games that have had to reckon with the changing legal landscape, is pretty darn interesting. One of the facts represented &#8230; <a href="https://setsideb.com/thrilling-tales-of-old-videogames-ff-vs-dd/" class="more-link">Continue reading<span class="screen-reader-text"> "Thrilling Tales of Old Videogames: FF vs D&#038;D"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://www.thrillingtalesofoldvideogames.com/">Thrilling Tales of Old Videogames</a> is one of the better game-related blogs out there, and <a href="https://www.thrillingtalesofoldvideogames.com/blog/final-fantasy-vs-dungeons-dragons">their new post on how freely the first Final Fantasy cribbed from Dungeons &amp; Dragons</a>, and how that&#8217;s affected later games that have had to reckon with the changing legal landscape, is pretty darn interesting.</p>



<p>One of the facts represented is that, while D&amp;D has always borrowed heavily from myth and literature for its beasties, Hasbro considers certain specific monsters to be their property, because they were created out of whole cloth, or at least heavily-obfuscated cloth. Obfuscated <em>enough</em> cloth. They link to <a href="https://www.prismaticwasteland.com/blog/no-one-owns-these-monsters">a post on the blog Prismatic Wasteland</a> that lists them all out with commentary: Beholder, Gauth, Carrion Crawler, Tanar&#8217;ri, Baatezu, Displacer Beast, Githyanki, Githzerai, Mindflayer and its alternate name Illithid, Umber Hulk and Yuan-Ti.  These are considered &#8220;product identity&#8221; monsters, and other products should not use them under penalty of lawsuit. &#8220;Tanar&#8217;ri&#8221; and &#8220;Baatezu&#8221; are hilarious as identity-monsters, because they were only named that so TSR could excise the words &#8220;devil&#8221; and &#8220;demon&#8221; from their game in deference to the 80s Satanic Panic.</p>



<p>I urge you to follow that link too, as it&#8217;s an informative read itself. I personally can add that a definition for a Beholder has been in the source code for Nethack since 3.2 (<a href="https://nethackwiki.com/wiki/Beholder_(monster)">nethackwiki</a>), but is set to never be generated in the game, possibly waiting for an age where its actualization would be less legally fraught. (I&#8217;ve included the game info for Beholder at the end of this post.)</p>



<p>So let&#8217;s RTS (&#8220;<a href="http://www.6502.org/tutorials/6502opcodes.html#RTS"><strong>R</strong>e<strong>T</strong>urn from <strong>S</strong>ubroutine</a>&#8220;) and get back to today&#8217;s subject, the Thrilling Tales post. A lot of the monsters mentions got revisions in later Final Fantasy games, and even in remakes of FF1. Even in the NES version if Final Fantasy, the Beholder became the Evil Eye, which is a <em>legally-distinct</em> giant oculus-monster.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="184" height="98" src="https://setsideb.com/wp-content/uploads/2025/02/beholder_evileye.png" alt="" class="wp-image-9355" style="width:392px;height:auto"/><figcaption class="wp-element-caption">FF1J&#8217;s Beholder, compared to the Evil Eye from one of the English ports. While it should be recognized that the Evil Eye here has much greater color depth, since it came from a remake, I think the design is generally better. The Beholder&#8217;s wide toothy smile isn&#8217;t as becoming for an alien eye-creature. (Images are from [ugh] the Fandom Final Fantasy wiki.)</figcaption></figure>
</div>


<p>Rather than interrogate their whole post, I think you should just go read it yourself. Go, go! I&#8217;ll be here when you get back, just, tomorrow.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="316" height="1024" src="https://setsideb.com/wp-content/uploads/2025/02/image-11-316x1024.png" alt="" class="wp-image-9352" srcset="https://setsideb.com/wp-content/uploads/2025/02/image-11-316x1024.png 316w, https://setsideb.com/wp-content/uploads/2025/02/image-11-93x300.png 93w, https://setsideb.com/wp-content/uploads/2025/02/image-11.png 538w" sizes="auto, (max-width: 316px) 85vw, 316px" /><figcaption class="wp-element-caption">nethackwiki&#8217;s sidebar for the Beholder, including <a href="https://nethackwiki.com/wiki/Source:NetHack_3.6.1/src/monst.c#line337">its source code reference</a></figcaption></figure>
</div><div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Thrilling Tales of Old Video Games, on Princess Peach Showtime</title>
		<link>https://setsideb.com/thrilling-tales-of-old-video-games-on-princess-peach-showtime/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 25 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[lisasimpson]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[princesspeachshowtime]]></category>
		<category><![CDATA[superprincesspeach]]></category>
		<category><![CDATA[thrillingtalesofoldvideogames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7304</guid>

					<description><![CDATA[The article notes how few games in Nintendo&#8217;s many series star Peach. There&#8217;s really only been one headline game for her before, 2006&#8217;s Super Princess Peach, which was really easy. Showtime isn&#8217;t bad, but the article notes it&#8217;s more like a collection of minigames than a cohesive whole. I mean yes, it does feel a &#8230; <a href="https://setsideb.com/thrilling-tales-of-old-video-games-on-princess-peach-showtime/" class="more-link">Continue reading<span class="screen-reader-text"> "Thrilling Tales of Old Video Games, on Princess Peach Showtime"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://www.thrillingtalesofoldvideogames.com/blog/princess-peach-showtime-comparison-super-princess-peach">The article</a> notes how few games in Nintendo&#8217;s many series star Peach. There&#8217;s really only been one headline game for her before, 2006&#8217;s Super Princess Peach, which was really easy. Showtime isn&#8217;t bad, but the article notes it&#8217;s more like a collection of minigames than a cohesive whole. I mean yes, it does feel a bit like nitpicking, but Peach has been playable in a good number of platformers before, going back all the way to Super Mario Bros 2., but never in the starring role. (She&#8217;s arguably the best character in Mario 2, too.)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2024/04/image-2-1024x576.png" alt="" class="wp-image-7306" srcset="https://setsideb.com/wp-content/uploads/2024/04/image-2-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2024/04/image-2-300x169.png 300w, https://setsideb.com/wp-content/uploads/2024/04/image-2-768x432.png 768w, https://setsideb.com/wp-content/uploads/2024/04/image-2-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2024/04/image-2.png 1350w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Please excuse the &#8220;Demo Available,&#8221; this image came from Nintendo&#8217;s site.</figcaption></figure>



<p>The article notes how much Peach&#8217;s sidekick resembles Lisa Simpson, and is that ever apt.</p>



<p>Is this a low-effort post? Maaaybe. But the article is a good overview of Peach&#8217;s history as a playable character, I agree with their plea that she needs more time in the spotlight.</p>
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		<title>How Do You Say &#8220;Bahamut?&#8221;</title>
		<link>https://setsideb.com/how-do-you-say-bahamut/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 06 Mar 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bahamut]]></category>
		<category><![CDATA[behemoth]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[drewmackie]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[garygygax]]></category>
		<category><![CDATA[thrillingtalesofoldvideogames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3819</guid>

					<description><![CDATA[Drew Mackie&#8217;s Thrilling Tales of Old Videogames brings up the issue of frequent Final Fantasy summon and sometimes optional boss monster Bahamut&#8217;s pronouncation, and tells us its mythological source wasn&#8217;t pronounced ba-HA-mut, but instead, ba-ha-MOOT. Bahamut is one of the oldest traditions in Final Fantasy, going all the way back to the first game, where &#8230; <a href="https://setsideb.com/how-do-you-say-bahamut/" class="more-link">Continue reading<span class="screen-reader-text"> "How Do You Say &#8220;Bahamut?&#8221;"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Drew Mackie&#8217;s Thrilling Tales of Old Videogames brings up <a href="https://www.thrillingtalesofoldvideogames.com/blog/bahamut-behemoth-etymology-final-fantasy">the issue of frequent Final Fantasy summon and sometimes optional boss monster Bahamut&#8217;s pronouncation</a>, and tells us its mythological source wasn&#8217;t pronounced ba-HA-mut, but instead, ba-ha-MOOT.</p>



<p>Bahamut is one of the oldest traditions in Final Fantasy, going all the way back to the first game, where much of the game&#8217;s bestiary came directly from the Dungeons &amp; Dragons books. Yet Bahamut was not fightable in that game, they wouldn&#8217;t fall into their standard role of challenge encounter until the third Japanese game. Like many D&amp;D creatures, and JRPG creatures too, Bahamut was a borrowing from a mythological source. They were one of the entities upon whose back the world is carried. Observe:</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="367" height="525" src="https://setsideb.com/wp-content/uploads/2023/02/bahamut_the_fish.jpg" alt="" class="wp-image-3821" srcset="https://setsideb.com/wp-content/uploads/2023/02/bahamut_the_fish.jpg 367w, https://setsideb.com/wp-content/uploads/2023/02/bahamut_the_fish-210x300.jpg 210w" sizes="auto, (max-width: 367px) 85vw, 367px" /></figure>
</div>


<p>Which of these entities is &#8220;dragon king&#8221; <a href="https://en.wikipedia.org/wiki/Bahamut">Bahamut</a>? The person is just an &#8220;earth-bearing angel.&#8221; The bull is Kuyuta. Bahamut, or &#8220;Bahamoot,&#8221; is the fish. What&#8217;s more, it&#8217;s thought that the name derives from <a href="https://en.wikipedia.org/wiki/Behemoth">Behemoth</a>, from the book of Job, despite Behemoth not being a fish. But Final Fantasy already has a Behemoth&#8230;.</p>



<p>None of this proves much of anything. RPG writers, both tabletop and videogame, have long just pulled anything out of mythology, and sometimes more recent literature, that they wanted and just used it, regardless of author, age or culture. Gary Gygax had a Monster Manual to fill, he didn&#8217;t have any internet to help him fill it, but lots of other people enthusiastically used his bastardization, to help them compile their own bastardizations. That&#8217;s what most game lore is when you get right down to it: it&#8217;s bastardizations all the way down.</p>



<p>This is just a fraction of the edifying enfo, er info, in the article, a link to which awaits you here:</p>



<p><a href="https://www.thrillingtalesofoldvideogames.com/blog/bahamut-behemoth-etymology-final-fantasy">Bahamut and Behemoth: One And The Same?</a> (Thrilling Tales of Old Videogames)</p>
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