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	<title>videogamehistoryfoundation &#8211; Set Side B</title>
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	<title>videogamehistoryfoundation &#8211; Set Side B</title>
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	<item>
		<title>The History of Game Player&#8217;s Magazines</title>
		<link>https://setsideb.com/the-history-of-game-players-magazines/</link>
					<comments>https://setsideb.com/the-history-of-game-players-magazines/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 14 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[GamePlayers]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[RichardMansfield]]></category>
		<category><![CDATA[videogamehistoryfoundation]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11803</guid>

					<description><![CDATA[The Video Game History Foundation has a breezy 3½ minute video about one of the less-remembered magazines of the NES-through-Playstation era, Game Player&#8217;s, with the apostrophe-S at the end. But it wasn&#8217;t just one magazine. Over ten years they put out magazines under thirteen different titles, and surprisingly, one still survives today as PC Gamer, &#8230; <a href="https://setsideb.com/the-history-of-game-players-magazines/" class="more-link">Continue reading<span class="screen-reader-text"> "The History of Game Player&#8217;s Magazines"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Video Game History Foundation has <a href="https://www.youtube.com/watch?v=Thw5X1AQ4ac"><strong>a breezy 3½ minute video</strong></a> about one of the less-remembered magazines of the NES-through-Playstation era, Game Player&#8217;s, with the apostrophe-S at the end. But it wasn&#8217;t just one magazine. Over ten years they put out magazines under thirteen different titles, and surprisingly, one still survives today as <a href="https://www.pcgamer.com/">PC Gamer</a>, a fact of its history that even <a href="https://www.pcgamer.com/about-pc-gamer/">their own website seems not to know</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Solving the Riddles of Game Player&#039;s Magazine" width="840" height="473" src="https://www.youtube.com/embed/Thw5X1AQ4ac?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>They say that they have now managed to obtain the complete run of all the issues of the Game Player&#8217;s series, and <a href="https://library.gamehistory.org/repositories/2/resources/1">all but one of them can now be browsed online</a>, including Game Player&#8217;s Sports For Kids, which wasn&#8217;t about video games at all.</p>



<p>I remember Game Player&#8217;s as being the least of the game periodicals of the time, without the insider&#8217;s angle of Nintendo Power, the gonzo enthusiasm of Electronic Gaming Monthly or the slightly highbrow air of Video Games &amp; Computer Entertainment. Yet it seems to have done quite well for itself.</p>



<p>The main fact I remember about Game Player&#8217;s was idly reading through the colophon one day (I was a weird kid) and seeing a familiar name: Richard Mansfield! I don&#8217;t remember what his capacity there was, but I do remember his days at <a href="https://www.atarimagazines.com/compute/index/index.php?author=Richard+Mansfield">Compute!</a> and Compute&#8217;s Gazette, and that <a href="https://www.computinghistory.org.uk/cgi/archive.pl?type=Books&amp;platform=&amp;author=Richard%20Mansfield&amp;publisher=&amp;order=Date">he wrote a couple of books on machine language for the Commodore 64</a>. I always felt that Game Player&#8217;s must have felt like a step down for him. I hope he&#8217;s still around, out there somewhere, enjoying the current revival of interest in 8-bit computing.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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		<item>
		<title>Possibly the First US Commercial For a Nintendo Product</title>
		<link>https://setsideb.com/possibly-the-first-us-commercial-for-a-nintendo-product/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 07 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Ball]]></category>
		<category><![CDATA[ChrisKohler]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[Game&Watch]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[mego]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[TimeOut]]></category>
		<category><![CDATA[TossUp]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogamehistoryfoundation]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7951</guid>

					<description><![CDATA[Generally it&#8217;s considered that arcade Donkey Kong was the product that put Nintendo on the video game map, but Nintendo&#8217;s Game &#38; Watch line actually predates it by a year. They licensed it to Mego, the company that made those highly collectable large-scale action figures of pop culture characters, and Micronauts. The Video Game History &#8230; <a href="https://setsideb.com/possibly-the-first-us-commercial-for-a-nintendo-product/" class="more-link">Continue reading<span class="screen-reader-text"> "Possibly the First US Commercial For a Nintendo Product"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Generally it&#8217;s considered that arcade Donkey Kong was the product that put Nintendo on the video game map, but Nintendo&#8217;s Game &amp; Watch line actually predates it by a year. They licensed it to Mego, the company that made those highly collectable large-scale action figures of pop culture characters, and <a href="https://en.wikipedia.org/wiki/Micronauts">Micronauts</a>.</p>



<p>The Video Game History Foundation found Mego&#8217;s commercial for &#8220;TOSS UP,&#8221; what they called Ball, and branded under their name for Game &amp; Watch products, &#8220;Time Out,&#8221; and put it&#8211;guess where? Yeah <a href="https://www.youtube.com/watch?v=4xVT5i1muxE">it&#8217;s on Youtube again</a> (46 seconds):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="First US Nintendo commercial? Mego &quot;Time-Out&quot; Toss-Up (1980)" width="840" height="630" src="https://www.youtube.com/embed/4xVT5i1muxE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Coleco&#8217;s Tarzan for the Atari VCS/2600 Found After 40 Years</title>
		<link>https://setsideb.com/colecos-tarzan-for-the-atari-vcs-2600-found-after-40-years/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 13 Jun 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[coleco]]></category>
		<category><![CDATA[jwda]]></category>
		<category><![CDATA[lostmedia]]></category>
		<category><![CDATA[tarzan]]></category>
		<category><![CDATA[vcs]]></category>
		<category><![CDATA[vghf]]></category>
		<category><![CDATA[videogamehistoryfoundation]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7585</guid>

					<description><![CDATA[As reported in a post at the excellent Video Game History Foundation, a copy of the unreleased Atari port of the Colecovision Tarzan game has been found, bought from a former Coleco employee. It used an unusual bankswitching scheme, but has been hacked to use a more common system, and both versions of the ROM &#8230; <a href="https://setsideb.com/colecos-tarzan-for-the-atari-vcs-2600-found-after-40-years/" class="more-link">Continue reading<span class="screen-reader-text"> "Coleco&#8217;s Tarzan for the Atari VCS/2600 Found After 40 Years"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="847" height="707" src="https://setsideb.com/wp-content/uploads/2024/06/atari-tarzan-temple.png" alt="" class="wp-image-7587" srcset="https://setsideb.com/wp-content/uploads/2024/06/atari-tarzan-temple.png 847w, https://setsideb.com/wp-content/uploads/2024/06/atari-tarzan-temple-300x250.png 300w, https://setsideb.com/wp-content/uploads/2024/06/atari-tarzan-temple-768x641.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The lost Atari 2600 version of Coleco&#8217;s Tarzan game, from the VGHF article</figcaption></figure>



<p>As reported in <a href="https://gamehistory.org/atari-2600-tarzan/">a post at the excellent Video Game History Foundation</a>, a copy of the unreleased Atari port of the Colecovision Tarzan game has been found, bought from a former Coleco employee. It used an unusual bankswitching scheme, but has been hacked to use a more common system, and <a href="https://archive.org/download/tarzan-Atari">both versions of the ROM are available from the Internet Archive</a>. Both are 16K, very large for an Atari game, but microscopic by the standards of data today.</p>



<p>The Colecovision version of Tarzan was a late release, and had unusually good animation for its time, and repetitive, yet atmospheric, music. Here&#8217;s <a href="https://www.youtube.com/watch?v=ovHC9klmh4Q">a Youtube link</a> of the first loop of that version of the game (5 1/2 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Tarzan for Colecovision" width="840" height="630" src="https://www.youtube.com/embed/ovHC9klmh4Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>I tried a little of the 2600 version, and I couldn&#8217;t make out how to get further than a few screens in. That single button control scheme is a real hassle! Here that is (four minutes 1/2). Dig that opening theme song! Don&#8217;t dig that gameplay music, though. It didn&#8217;t sound as bad when I played it, I think it was an issue with the recording.</p>



<figure class="wp-block-embed is-type-wp-embed is-provider-peertube wp-block-embed-peertube"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" title="Coleco Tarzan for the Atari VCS&#x2F;2600" width="560" height="315" src="https://tube.setsideb.com/videos/embed/0a373e90-2df8-4cf7-a0a5-bf8e42047ae0#?secret=A0pb5ImVQv" data-secret="A0pb5ImVQv" frameborder="0"></iframe>
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<p>The article has a run that gets further into it (7 minutes):</p>



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<iframe loading="lazy" title="Tarzan for the Atari 2600 - Game 1" width="840" height="473" src="https://www.youtube.com/embed/n0YgSptKiuM?start=41&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Memory Machine 57: Preserving 70s Arcade Machines</title>
		<link>https://setsideb.com/memory-machine-57-preserving-70s-arcade-machines/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 30 Apr 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[dalegeddis]]></category>
		<category><![CDATA[ethanjohnson]]></category>
		<category><![CDATA[gamingalexandria]]></category>
		<category><![CDATA[katewillaert]]></category>
		<category><![CDATA[kevinbunch]]></category>
		<category><![CDATA[memorymachine]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[preservation]]></category>
		<category><![CDATA[strongmuseum]]></category>
		<category><![CDATA[videogamehistoryfoundation]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=152</guid>

					<description><![CDATA[The Memory Machine podcast has a new episode talking about the preservation of 70s arcade machines. Guests include Ethan Johnson, Kate Willaert, Dale Geddis, and Kevin Bunch of Atari Archive. Games from the classic (Space Invaders onwards) and later eras of arcade machines tend to be preserved fairly well, or at least have MAME watching &#8230; <a href="https://setsideb.com/memory-machine-57-preserving-70s-arcade-machines/" class="more-link">Continue reading<span class="screen-reader-text"> "Memory Machine 57: Preserving 70s Arcade Machines"</span></a>]]></description>
										<content:encoded><![CDATA[
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<p><a href="https://memorymachinepod.com/2021/05/03/the-memory-machine-57-the-70s-video-arcade-game-preservation-society/">The Memory Machine podcast has a new episode talking about the preservation of 70s arcade machines</a>. Guests include Ethan Johnson, Kate Willaert, Dale Geddis, and Kevin Bunch of Atari Archive.</p>



<p>Games from the classic (Space Invaders onwards) and later eras of arcade machines tend to be preserved fairly well, or at least have MAME watching their backs, but there was a whole era of arcades before that time, that pose special challenges for preservation. Atari/Kee&#8217;s early release The Quiz Game Show, for instance, their first game using a processor, read questions off of special data tapes that may  not even exist nowadays. Many games from that era had no processor, and were constructed out of discrete logic components.</p>



<p>When I wrote part one of We Love Atari Games, I was surprised by how many games from this era are so little known now.<a href="https://www.youtube.com/watch?v=Q_ZOtqMWHoU"> Atari&#8217;s Football</a>, for example, sold extremely well, even keeping up with Space Invaders for a little while (until Super Bowl season that year ended), but I barely even heard of it before I started working on the book.</p>



<p>These games are important to preserve too, but the difficulty in emulating them, their great rarity, and the inescapable arrows of time and entropy present huge challenges. Please listen to the podcast for more information, from people who know much more about them than me.</p>



<p></p>
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