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	<title>wargame &#8211; Set Side B</title>
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	<title>wargame &#8211; Set Side B</title>
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	<item>
		<title>A Kickstarter for A Sequel to General Chaos</title>
		<link>https://setsideb.com/a-kickstarter-for-a-sequel-to-general-chaos/</link>
					<comments>https://setsideb.com/a-kickstarter-for-a-sequel-to-general-chaos/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 22 Aug 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[BrainColin]]></category>
		<category><![CDATA[GameRefuge]]></category>
		<category><![CDATA[GeneralChaos]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[JeffNeuman]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[MajorSnafu]]></category>
		<category><![CDATA[megadrive]]></category>
		<category><![CDATA[wargame]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12919</guid>

					<description><![CDATA[Again, a Kickstarter for a sequel to General Chaos. I frankly can&#8217;t believe this is happening. It&#8217;s a sequel to a little-known, yet brilliant, Genesis/Mega Drive combat game with serious developer star power behind it. How did this get started? Are there other people in the world who love General Chaos as much as I &#8230; <a href="https://setsideb.com/a-kickstarter-for-a-sequel-to-general-chaos/" class="more-link">Continue reading<span class="screen-reader-text"> "A Kickstarter for A Sequel to General Chaos"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Again, <em><a href="https://www.kickstarter.com/projects/chaos2majorsnafu/general-chaos-major-snafu"><strong>a Kickstarter for a sequel to General Chaos</strong></a></em>. I frankly can&#8217;t believe this is happening. It&#8217;s a sequel to a little-known, yet brilliant, Genesis/Mega Drive combat game with serious developer star power behind it. How did this get started? Are there other people in the world who love General Chaos as much as I do? Perhaps even <em>more</em> than I do? The prospect makes me wonder.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="632" src="https://setsideb.com/wp-content/uploads/2026/08/image-4-1024x632.png" alt="" class="wp-image-12921" srcset="https://setsideb.com/wp-content/uploads/2026/08/image-4-1024x632.png 1024w, https://setsideb.com/wp-content/uploads/2026/08/image-4-300x185.png 300w, https://setsideb.com/wp-content/uploads/2026/08/image-4-768x474.png 768w, https://setsideb.com/wp-content/uploads/2026/08/image-4.png 1200w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Promo image for Major Snafu, from the Kickstarter page.</figcaption></figure>



<p class="wp-block-paragraph">General Chaos was the product of a couple of ex-Midway developers, and creators of some of their most iconoclastic hits, Brian Colin and Jeff Nauman. They were the creators of Rampage, one of the standouts of the Silver Age of arcades, and the basis of a certain popular movie. They tend to dwell in the shadow of the likes of Ed Boon and John Tobias, creators of Mortal Kombat, and Mark Turmell of NBA Jam and NFL Blitz. Yet there&#8217;s a strong argument that could be made that NBA Jam wouldn&#8217;t have existed without the similar-in-play Arch Rivals from the same company, which was from Colin and Nauman.</p>



<p class="wp-block-paragraph">In addition to Arch Rivals and Rampage, Colin and Nauman worked on Spy Hunder, Xenophobe and Pigskin 621 AD, before leaving Midway and striking out on their own under the banner of Game Refuge. And that&#8217;s where they made General Chaos for the Genesis, published by Electronic Arts. And hey, <a href="https://www.gamerefuge.com/">Game Refuge</a> still exists, while Midway is currently a locked cabinet full of IP somewhere in a basement of either Warner Bros. Entertainment, or the company currently called &#8220;Light &amp; Wonder,&#8221; <em>(I don&#8217;t know Pete I don&#8217;t think I buy it)</em> but contains such multitudes as &#8220;Scientific Games,&#8221; &#8220;Autotote Corporation,&#8221; &#8220;Shuffle Master,&#8221; &#8220;WMS Industries,&#8221; &#8220;Bally,&#8221; or even other totemic brands that once saw better days. These days they mostly sell to casinos, may they speedily pass on their way to hell. </p>



<p class="wp-block-paragraph">General Chaos isn&#8217;t one of their best known titles, but it has a certain something. It&#8217;s a cartoony, comedic take on deadly warfare. The Kickstarter calls it a predecessor of the real-time strategy genre, and there is some of that there certainly, but truthfully General Chaos is something entirely unique. It&#8217;s an intrinsically two-sided battlefield action combat game where the warzone is made of single screens, and where each player controls a team of five soliders with different abilities (with one exception I&#8217;ll mention in a bit). In action it feels a bit like Mattel&#8217;s classic tank combat games Armor Battle for the Intellivision and Armor Ambush for the Atari 2600, in that a single player must command multiple units, but with much more depth.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2026/08/image-5.png" alt="" class="wp-image-12922" style="width:516px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/08/image-5.png 320w, https://setsideb.com/wp-content/uploads/2026/08/image-5-300x210.png 300w" sizes="(max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">Gameplay from General Chaos. This and all following screenshots are from Mobygames.</figcaption></figure>
</div>


<p class="wp-block-paragraph">There is also quite a bit of General Chaos essence in Team Fortress 2, even though it&#8217;s not an FPS, for both its comical, satirical atmosphere and its array of characters which each have substantial differences from each other. There are gunners, rocket launchers, grenadiers, flame throwers and dynamite chuckers. Most of the time characters are controlled indirectly: control a cursor to point at a location and press the B button to send your current character to it. C changes characters, and A tells <em>all</em> your units to fire their weapons. They automatically pick their targets.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2026/08/image-7.png" alt="" class="wp-image-12924" style="width:546px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/08/image-7.png 320w, https://setsideb.com/wp-content/uploads/2026/08/image-7-300x210.png 300w" sizes="(max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">Hand-to-hand combat</figcaption></figure>
</div>


<p class="wp-block-paragraph">When opposing soldiers get near each other the battle pauses and they engage in hand-to-hand battle, in the form of a simple fighting game. Combatants who are knocked down can be revived by pointing at them with the cursor and pressing A to call in one of a limited number of Medics. Characters who fall too often will eventually turn into a pile of bones and vanish. Additional Medic uses can be found on the battlefield, and are also awarded for reaching certain point totals.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2026/08/image-6.png" alt="" class="wp-image-12923" style="width:538px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2026/08/image-6.png 320w, https://setsideb.com/wp-content/uploads/2026/08/image-6-300x210.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">General Chaos Commando team battle</figcaption></figure>
</div>


<p class="wp-block-paragraph">As an alternative playstyle, a side can choose to field a pair of Commandos. If one player is using Commandos they must divide their attention between them, but two players can also play co-op with a Commando apiece. Commandos don&#8217;t use the indirect method of control, and instead control directly. This can make them much more effective warriors, but comes at the cost of only being two people to a squad, instead of a full team of five. Commandos can call in Medics too, but must reach their teammate in person to do so.</p>



<p class="wp-block-paragraph">There are lots of worthy games from the 16-bit era that didn&#8217;t receive their due, and while I don&#8217;t know how well it sold, General Chaos always struck me as a bit of a sleeper hit. Video game genres were already becoming locked-down, and Electronic Arts was already showing signs of abandoning their reputation for nurturing talent and becoming the grotesque behemoth they are today. I&#8217;m surprised they don&#8217;t outright own the rights to General Chaos, but it appears they do not, or maybe Game Refuge bought it back from them.</p>



<p class="wp-block-paragraph"><a href="https://www.kickstarter.com/projects/chaos2majorsnafu/general-chaos-major-snafu">The Kickstarter page</a> makes it clear that Colin and Neuman have spent a lot of time thinking about how their classic wargame could be improved. There are more characters planned, more control options, between battle upgrades and most interesting of all, the ability to &#8220;go commando&#8221; and take direct control of any unit on your side. Home turf battles come with extra units on a given side, &#8220;expendables&#8221; that have limited abilities but help to give defenders a slight edge. There&#8217;s an array of stretch goals, with an especially interesting one at $200k: an arcade version. I think General Chaos was always destined for the arcade, and now it may finally happen.</p>



<p class="wp-block-paragraph">So if all of this seems interesting to you, please consider supporting their project. Because war is a deadly serious business, so the best thing any of us can do is to laugh at it.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>A Reimplementation of DOS King&#8217;s Bounty</title>
		<link>https://setsideb.com/a-reimplementation-of-classic-kings-bounty/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[DanHeskett]]></category>
		<category><![CDATA[dos]]></category>
		<category><![CDATA[kingsbounty]]></category>
		<category><![CDATA[NewWorldComputing]]></category>
		<category><![CDATA[openbounty]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[TimeManagement]]></category>
		<category><![CDATA[wargame]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=12755</guid>

					<description><![CDATA[While it&#8217;s seen more than one revival since its original release by New World Computing (the Heroes of Might &#38; Magic series, and the 2008 series titled King&#8217;s Bounty by Katauri Interactive), that first version is still a fine game to play even today. Players explore four continents raising armies, fighting hordes of monsters, building &#8230; <a href="https://setsideb.com/a-reimplementation-of-classic-kings-bounty/" class="more-link">Continue reading<span class="screen-reader-text"> "A Reimplementation of DOS King&#8217;s Bounty"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While it&#8217;s seen more than one revival since its original release by New World Computing (the Heroes of Might &amp; Magic series, and the 2008 series titled King&#8217;s Bounty by Katauri Interactive), that first version is still a fine game to play even today. Players explore four continents raising armies, fighting hordes of monsters, building income and leadership, collecting artifacts and bringing a variety of colorful villains to justice.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_title.png" alt="" class="wp-image-12757" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_title.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_title-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_title-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">The game simulates the passing of time, which affects a number of things. Every week (five game days) you get income from the king of the realm, but also must pay your troops and other miscellaneous expenses. There is a time limit (determined by the game&#8217;s difficulty level), preventing you from passing weeks for income. While you&#8217;ll probably fight hundreds of battles in a typical game, technically speaking you can win without fighting any: bringing villains to justice earns you pieces of a map, a depiction of one screen of the game&#8217;s vast scrolling area, and the win condition is to find that screen and search for a lost scepter on its center location. While the maps are the same every game, nearly all the locations of the wandering monsters, treasures, villains and other important elements are randomly placed each game, giving King&#8217;s Bounty tremendous replayability.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_battle2.png" alt="" class="wp-image-12758" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_battle2.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_battle2-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_battle2-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">A true classic strategy wargame, King&#8217;s Bounty was widely ported, to DOS, the Mac, the Atari ST, even to the Commodore 64 (that must have been a difficult job), and there&#8217;s also a surprisingly good rendition for the Sega Genesis/Mega Drive that might be the best version, and was implemented in-house by New World Computing themselves (they did a similarly great version of Might &amp; Magic II for that system).</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_gnomes.png" alt="" class="wp-image-12759" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_gnomes.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_gnomes-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_gnomes-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p class="wp-block-paragraph">Dan Heskett has <a href="https://danheskett.com/projects/openbounty/"><strong>recreated the engine of King&#8217;s Bounty</strong></a> and <a href="https://github.com/dannyheskett/openbounty">put the code on Github</a>. You&#8217;ll need the files of the original DOS disks to use his code, but if you don&#8217;t care to go that route you can instead <a href="https://danheskett.com/dist/openbounty/">play it in your web browser</a>. The keys are the same as the DOS version; <a href="https://www.mocagh.org/nwc/kingsbounty-manual.pdf">use this PDF of the manual</a> to learn how to play. The Github Readme has a wealth of information, not just on how to build the recreation but of the internals of King&#8217;s Bounty. It even includes two autoplayers, one that simulates a game as a human would play it, the other a game played with perfect knowledge of the game world.</p>



<p class="wp-block-paragraph"><em>Note: I have noticed a couple of bugs in this project. I am giving this project the benefit of the doubt that it was not generated by an AI system. If I discover otherwise, I will mention that fact here.</em></p>



<p class="wp-block-paragraph">Here&#8217;s a few more screenshots:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_foes.png" alt="" class="wp-image-12760" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_foes.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_foes-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_foes-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="960" height="600" src="https://setsideb.com/wp-content/uploads/2026/07/kb_siege.png" alt="" class="wp-image-12761" srcset="https://setsideb.com/wp-content/uploads/2026/07/kb_siege.png 960w, https://setsideb.com/wp-content/uploads/2026/07/kb_siege-300x188.png 300w, https://setsideb.com/wp-content/uploads/2026/07/kb_siege-768x480.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



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		<title>Advance Wars By Web</title>
		<link>https://setsideb.com/advance-wars-by-web/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 23 Oct 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[advancewars]]></category>
		<category><![CDATA[advancewarsbyweb]]></category>
		<category><![CDATA[advancewarsrebootcamp]]></category>
		<category><![CDATA[awbw]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[intelligentsystems]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[oldweb]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[playbymail]]></category>
		<category><![CDATA[wargame]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5784</guid>

					<description><![CDATA[Advance Wars By Web is a long-standing website allowing for Advance Wars games to take place between players online. It&#8217;s old enough that it came out before Advance Wars Dual Strike, the first DS Advance Wars game, and has survived long enough to see the release of Dual Strike, Advance Wars Days of Ruin, and &#8230; <a href="https://setsideb.com/advance-wars-by-web/" class="more-link">Continue reading<span class="screen-reader-text"> "Advance Wars By Web"</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Advance Wars By Web is a long-standing website allowing for Advance Wars games to take place between players online. It&#8217;s old enough that it came out before Advance Wars Dual Strike, the first DS Advance Wars game, and has survived long enough to see the release of Dual Strike, Advance Wars Days of Ruin, and now <a href="https://www.nintendo.com/us/store/products/advance-wars-1-plus-2-re-boot-camp-switch/">Advance Wars 1+2: Reboot Camp</a>.</p>



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<p class="wp-block-paragraph">The first Advance Wars game had a legendary awkward launch date: September <em>10</em>, 2001. I don&#8217;t know if world events following it had any influence on its popularity, but Advance Wars had the advantage of being a long-running series, going back to the Famicom, that had never been given a chance in Western territories. (One reason? Super Famicom Wars had a notorious character named <em>Hister</em>, with a moustache that made its inspiration unmistakable.)</p>



<p class="wp-block-paragraph">The first two Advance Wars titles, taking their name, like previous versions, from its release platform the Gameboy Advance, were unexpectedly popular. The gaming groups I was in in college played an incredible amount of Advance Wars 2. We maxed out the game&#8217;s timer at 999 hours! I have no doubt that, if our group hadn&#8217;t broken up from people graduating and leaving, we&#8217;d still be playing it today.</p>



<p class="wp-block-paragraph">Both of these games are preserved in proper fashion by Wayforward&#8217;s Switch remake of Advance Wars and its immediate sequel. Of the two games after it, Dual Strike leans a bit too hard on CO powers (already a creeping problem in AW2), and Days of Ruin implemented a lot of gameplay adjustments and fixed but, alas, lost the weird sense of fun from the semi-cartoony characters and setting of the first two games.</p>



<p class="wp-block-paragraph">The Gameboy Advance Advance Wars games did not have internet-enabled multiplayer. The DS versions had better options, but they&#8217;re unavailable now, at least without some technical effort, due to the shutdown of the Nintendo Wi-Fi Connection.</p>



<p class="wp-block-paragraph">Advance Wars By Web both allows a game much like AW2 to be played over the internet, and it does so with features that make it feel like a play-by-mail game, with the site handling the state involved with turn-based multiplayer. It does this at the of having any form of single-player: all of its battles are against other human players. So it&#8217;s not an excellent way to learn to play Advance Wars games interactively, as with the official games, which easy you into the game a bit at a time. But as for learning how to play this online version, there&#8217;s a number of useful videos available on <a href="https://awbw.amarriner.com/tutorials.php">their Tutorials Page</a>. I especially like <a href="https://youtu.be/mfx9JTL2THM">their video on overcoming first turn advantage</a>, which they do by spotting the second player one Infantry unit. It&#8217;s not a perfect solution, but one that works out fairly well in play. And <a href="https://youtu.be/_-YERC94VIg">the video on designing balanced multiplayer maps</a>, which offers a lot of practical advice that can be carried over into designing maps for the original games. And there&#8217;s <a href="https://awbw.amarriner.com/gamescompleted.php">a huge library of over 3,800 games to view</a>, if you want to see how the community plays. </p>



<p class="wp-block-paragraph">I don&#8217;t know if Reboot Camp is helping to sustain the avid fandom that the first Advance Wars games did, but I&#8217;ve enjoyed it a lot. If you enjoy it too, you can go from Reboot Camp right into playing against people online on AWBW. I can&#8217;t offer much more about it than that, for Advance Wars is a deceptively deep game and I have to make a post here, on the average, every day, but it&#8217;s been offering online play between humans for nearly twenty years now! That has to count for something.</p>



<p class="wp-block-paragraph"><a href="https://awbw.amarriner.com/">Advance Wars By Web</a> (awbw.amarriner.com)</p>
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