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	<title>zeldaII &#8211; Set Side B</title>
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	<item>
		<title>SpriteCell&#8217;s JRPG Magazine Review Archive</title>
		<link>https://setsideb.com/spritecells-jrpg-magazine-review-archive/</link>
					<comments>https://setsideb.com/spritecells-jrpg-magazine-review-archive/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 21 Oct 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[magazines]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[cadash]]></category>
		<category><![CDATA[dragonwarrior]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[egm]]></category>
		<category><![CDATA[faxanadu]]></category>
		<category><![CDATA[gamepro]]></category>
		<category><![CDATA[grandia]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[littlekingsstory]]></category>
		<category><![CDATA[nintendopower]]></category>
		<category><![CDATA[ogrebattle]]></category>
		<category><![CDATA[phantasystarII]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[segavisions]]></category>
		<category><![CDATA[shiningforce]]></category>
		<category><![CDATA[spritecell]]></category>
		<category><![CDATA[suikodenII]]></category>
		<category><![CDATA[vay]]></category>
		<category><![CDATA[vg&ce]]></category>
		<category><![CDATA[zeldaII]]></category>
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					<description><![CDATA[This is quite a collection to look through! While it was originally posted in 2021, it was updated with some new reviews just this past Sunday. They&#8217;re sorted alphabetically by game. They go at least as far back as NES Dragon Warrior, but some of them are really recent, especially with the addition of games &#8230; <a href="https://setsideb.com/spritecells-jrpg-magazine-review-archive/" class="more-link">Continue reading<span class="screen-reader-text"> "SpriteCell&#8217;s JRPG Magazine Review Archive"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>This is quite a collection to look through! While it was originally posted in 2021, it was updated with some new reviews just this past Sunday. They&#8217;re sorted alphabetically by game. They go at least as far back as NES Dragon Warrior, but some of them are really recent, especially with the addition of games reviewed by WalMart&#8217;s free pass-out magazine GameCenter. Their definition of JRPG kind of goes far afield, with some metroidvania-style Castlevanias, two Advance Wars games and a good number of half-related things.</p>



<p>Here are a small selection of included magazine scans&#8230;.</p>



<p>GamePro&#8217;s review of the TurboGrafx port of Cadash, which unlike the Genesis/MegaDrive&#8217;s version has all four characters from the arcade game. The review&#8217;s written by &#8220;The Pizza Boys,&#8221; and has slangy writing and goofy little cartoon faces over the review scores, because it&#8217;s in a magazine written for teenage boys from 1991. Notice, the whole review is seven paragraphs, with four section headings, and four &#8220;PROTIP&#8221; inserts that don&#8217;t offer useful advice:</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="744" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue029-December-1991-page-096-744x1024.jpg" alt="" class="wp-image-5708" srcset="https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue029-December-1991-page-096-744x1024.jpg 744w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue029-December-1991-page-096-218x300.jpg 218w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue029-December-1991-page-096-768x1057.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue029-December-1991-page-096-1116x1536.jpg 1116w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue029-December-1991-page-096-1200x1651.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue029-December-1991-page-096.jpg 1280w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>The review of Dragon Warrior from Game Player&#8217;s. I love it when magazines from this era publish the address of Nintendo of America. This review doesn&#8217;t really tell you much about the game though:</p>



<figure class="wp-block-image size-large"><img decoding="async" width="753" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/Game-Players-Issue-6-December-1989-page-112-753x1024.jpg" alt="" class="wp-image-5707" srcset="https://setsideb.com/wp-content/uploads/2023/10/Game-Players-Issue-6-December-1989-page-112-753x1024.jpg 753w, https://setsideb.com/wp-content/uploads/2023/10/Game-Players-Issue-6-December-1989-page-112-221x300.jpg 221w, https://setsideb.com/wp-content/uploads/2023/10/Game-Players-Issue-6-December-1989-page-112-768x1044.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/Game-Players-Issue-6-December-1989-page-112-1130x1536.jpg 1130w, https://setsideb.com/wp-content/uploads/2023/10/Game-Players-Issue-6-December-1989-page-112-1507x2048.jpg 1507w, https://setsideb.com/wp-content/uploads/2023/10/Game-Players-Issue-6-December-1989-page-112-1200x1631.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/Game-Players-Issue-6-December-1989-page-112.jpg 1545w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>I had forgotten about this phase in Nintendo Power&#8217;s history. Check out their dissing the inventory of Earthbound, Nintendo&#8217;s own product! (I disagree, BTW, Earthbound is designed around its inventory limits, and they&#8217;re an essential part of the game!)</p>



<figure class="wp-block-image size-large"><img decoding="async" width="762" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/NP-110_4-762x1024.jpg" alt="" class="wp-image-5706" srcset="https://setsideb.com/wp-content/uploads/2023/10/NP-110_4-762x1024.jpg 762w, https://setsideb.com/wp-content/uploads/2023/10/NP-110_4-223x300.jpg 223w, https://setsideb.com/wp-content/uploads/2023/10/NP-110_4-768x1032.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/NP-110_4-1143x1536.jpg 1143w, https://setsideb.com/wp-content/uploads/2023/10/NP-110_4-1200x1613.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/NP-110_4.jpg 1280w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>VideoGames &amp; Computer Entertainment has always had a place in my heart, and Clayton Walnum is one of my favorite reviewers. In its heyday it had a no-nonsense approach to their reviews that appealed to me. It was the exact opposite of Electronic Gaming Monthly, a magazine that, honestly, I never much liked because of their loud editorial style and tendency to bloat their magazine up with advertisements:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="758" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/VGaCE-VideoGames-Computer-Entertainment-Issue-15-April-1990-page-032-758x1024.jpg" alt="" class="wp-image-5705" srcset="https://setsideb.com/wp-content/uploads/2023/10/VGaCE-VideoGames-Computer-Entertainment-Issue-15-April-1990-page-032-758x1024.jpg 758w, https://setsideb.com/wp-content/uploads/2023/10/VGaCE-VideoGames-Computer-Entertainment-Issue-15-April-1990-page-032-222x300.jpg 222w, https://setsideb.com/wp-content/uploads/2023/10/VGaCE-VideoGames-Computer-Entertainment-Issue-15-April-1990-page-032-768x1037.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/VGaCE-VideoGames-Computer-Entertainment-Issue-15-April-1990-page-032-1137x1536.jpg 1137w, https://setsideb.com/wp-content/uploads/2023/10/VGaCE-VideoGames-Computer-Entertainment-Issue-15-April-1990-page-032-1516x2048.jpg 1516w, https://setsideb.com/wp-content/uploads/2023/10/VGaCE-VideoGames-Computer-Entertainment-Issue-15-April-1990-page-032-1200x1621.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/VGaCE-VideoGames-Computer-Entertainment-Issue-15-April-1990-page-032.jpg 1629w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Who doesn&#8217;t love Grandia? This review reminds us that we almost didn&#8217;t get an English version of it!</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="774" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/PS-Extreme-November-1999_Page78-774x1024.jpg" alt="" class="wp-image-5704" srcset="https://setsideb.com/wp-content/uploads/2023/10/PS-Extreme-November-1999_Page78-774x1024.jpg 774w, https://setsideb.com/wp-content/uploads/2023/10/PS-Extreme-November-1999_Page78-227x300.jpg 227w, https://setsideb.com/wp-content/uploads/2023/10/PS-Extreme-November-1999_Page78-768x1016.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/PS-Extreme-November-1999_Page78-1161x1536.jpg 1161w, https://setsideb.com/wp-content/uploads/2023/10/PS-Extreme-November-1999_Page78-1548x2048.jpg 1548w, https://setsideb.com/wp-content/uploads/2023/10/PS-Extreme-November-1999_Page78-1200x1587.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/PS-Extreme-November-1999_Page78.jpg 1639w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Little King Story is, no lie, one of the most overlooked Wii games of all time:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="756" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/NP-Nintendo-Power-Issue-244-August-2009-page-88-756x1024.jpg" alt="" class="wp-image-5703" srcset="https://setsideb.com/wp-content/uploads/2023/10/NP-Nintendo-Power-Issue-244-August-2009-page-88-756x1024.jpg 756w, https://setsideb.com/wp-content/uploads/2023/10/NP-Nintendo-Power-Issue-244-August-2009-page-88-222x300.jpg 222w, https://setsideb.com/wp-content/uploads/2023/10/NP-Nintendo-Power-Issue-244-August-2009-page-88-768x1040.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/NP-Nintendo-Power-Issue-244-August-2009-page-88-1135x1536.jpg 1135w, https://setsideb.com/wp-content/uploads/2023/10/NP-Nintendo-Power-Issue-244-August-2009-page-88-1513x2048.jpg 1513w, https://setsideb.com/wp-content/uploads/2023/10/NP-Nintendo-Power-Issue-244-August-2009-page-88-1200x1625.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/NP-Nintendo-Power-Issue-244-August-2009-page-88.jpg 1625w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>&#8220;VideoGames: The Ultimate Video Game Magazine&#8221; had a redundant title, but some fun layouts. Here&#8217;s their two page review of SNES Ogre Battle:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="550" height="735" src="https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-074-550x735-1.jpg" alt="" class="wp-image-5700" srcset="https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-074-550x735-1.jpg 550w, https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-074-550x735-1-224x300.jpg 224w" sizes="auto, (max-width: 550px) 85vw, 550px" /></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="772" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-075-772x1024.jpg" alt="" class="wp-image-5701" srcset="https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-075-772x1024.jpg 772w, https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-075-226x300.jpg 226w, https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-075-768x1018.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-075-1159x1536.jpg 1159w, https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-075-1200x1591.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/VGtUM-Video-Games-The-Ultimate-Gaming-Magazine-Issue-78-July-1995-page-075.jpg 1440w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Sega Visions&#8217; review of Phantasy Star II, a very grindy game without much story really, but with some really great twists:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="757" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-Issue-001-025-757x1024.jpg" alt="" class="wp-image-5699" srcset="https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-Issue-001-025-757x1024.jpg 757w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-Issue-001-025-222x300.jpg 222w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-Issue-001-025-768x1039.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-Issue-001-025-1135x1536.jpg 1135w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-Issue-001-025-1200x1624.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-Issue-001-025.jpg 1280w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>EGM&#8217;s review of the remake of Shining Force for GBA:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="773" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/EGM-Electronic-Gaming-Monthly-Issue-180-July-2004-page-107-scaled-1-773x1024.jpg" alt="" class="wp-image-5698" srcset="https://setsideb.com/wp-content/uploads/2023/10/EGM-Electronic-Gaming-Monthly-Issue-180-July-2004-page-107-scaled-1-773x1024.jpg 773w, https://setsideb.com/wp-content/uploads/2023/10/EGM-Electronic-Gaming-Monthly-Issue-180-July-2004-page-107-scaled-1-227x300.jpg 227w, https://setsideb.com/wp-content/uploads/2023/10/EGM-Electronic-Gaming-Monthly-Issue-180-July-2004-page-107-scaled-1-768x1017.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/EGM-Electronic-Gaming-Monthly-Issue-180-July-2004-page-107-scaled-1-1160x1536.jpg 1160w, https://setsideb.com/wp-content/uploads/2023/10/EGM-Electronic-Gaming-Monthly-Issue-180-July-2004-page-107-scaled-1-1546x2048.jpg 1546w, https://setsideb.com/wp-content/uploads/2023/10/EGM-Electronic-Gaming-Monthly-Issue-180-July-2004-page-107-scaled-1-1200x1589.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/EGM-Electronic-Gaming-Monthly-Issue-180-July-2004-page-107-scaled-1.jpg 1933w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>GamePro&#8217;s review of Suikoden II didn&#8217;t age real well:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="792" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue-124-November-1999-page-164-792x1024.jpg" alt="" class="wp-image-5697" srcset="https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue-124-November-1999-page-164-792x1024.jpg 792w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue-124-November-1999-page-164-232x300.jpg 232w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue-124-November-1999-page-164-768x993.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue-124-November-1999-page-164-1188x1536.jpg 1188w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue-124-November-1999-page-164-1583x2048.jpg 1583w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue-124-November-1999-page-164-1200x1552.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/GamePro-Issue-124-November-1999-page-164.jpg 1701w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Vay, here mostly to show off the anime character portraits:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="763" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-1994_June_July_047-763x1024.jpg" alt="" class="wp-image-5696" srcset="https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-1994_June_July_047-763x1024.jpg 763w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-1994_June_July_047-224x300.jpg 224w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-1994_June_July_047-768x1031.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-1994_June_July_047-1144x1536.jpg 1144w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-1994_June_July_047-1200x1611.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/Sega-Visions-1994_June_July_047.jpg 1280w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Zelda II in a late review from The Nintendo Official Magazine, with Dr. Mario riding along:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="721" height="1024" src="https://setsideb.com/wp-content/uploads/2023/10/Nintendo-Official-Magazine-148_0094-721x1024.jpg" alt="" class="wp-image-5695" srcset="https://setsideb.com/wp-content/uploads/2023/10/Nintendo-Official-Magazine-148_0094-721x1024.jpg 721w, https://setsideb.com/wp-content/uploads/2023/10/Nintendo-Official-Magazine-148_0094-211x300.jpg 211w, https://setsideb.com/wp-content/uploads/2023/10/Nintendo-Official-Magazine-148_0094-768x1090.jpg 768w, https://setsideb.com/wp-content/uploads/2023/10/Nintendo-Official-Magazine-148_0094-1082x1536.jpg 1082w, https://setsideb.com/wp-content/uploads/2023/10/Nintendo-Official-Magazine-148_0094-1443x2048.jpg 1443w, https://setsideb.com/wp-content/uploads/2023/10/Nintendo-Official-Magazine-148_0094-1200x1703.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/10/Nintendo-Official-Magazine-148_0094.jpg 1550w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p><a href="https://spritecell.com/bp7-jrpg-reviews/">The JRPG Review Archive</a> (spritecell.com)</p>
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		<title>Romhack(ish) Thursday: ZIIAOL</title>
		<link>https://setsideb.com/romhackish-thursday-ziiaol/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 22 Jun 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[zelda]]></category>
		<category><![CDATA[zeldaII]]></category>
		<category><![CDATA[ziiaol]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4890</guid>

					<description><![CDATA[Let&#8217;s get back to talking about other Zelda games than the 800-pound, battery-powered, flame-spouting, spike-studded elephant in the room. I make no apologies for it: I love Zelda II: The Adventure of Link! It&#8217;s second only to the original game for me, and I&#8217;ve probably played it, in its unaltered form, more than The Legend &#8230; <a href="https://setsideb.com/romhackish-thursday-ziiaol/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack(ish) Thursday: ZIIAOL"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
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<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>Let&#8217;s get back to talking about other Zelda games than the 800-pound, battery-powered, flame-spouting, spike-studded elephant in the room.</p>



<p>I make no apologies for it: I love Zelda II: The Adventure of Link! It&#8217;s second only to the original game for me, and I&#8217;ve probably played it, in its unaltered form, more than The Legend of Zelda by now. Because you can play enough of TLoZ that it becomes kind of boring, but a game of Zelda II is never a guaranteed win. There&#8217;s just enough randomness in it to mess you up once in awhile, even for speedrunners, and while you can do things to account for it, you can never completely negate it. Bots, those blue blobs that jump at you, exist to humble overconfident players. They look like weak enemies, and don&#8217;t do much damage once you have some Life levels, but there is always the chance that they&#8217;ll ding you. I <em>love</em> that. It has a very high skill ceiling.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="569" src="https://setsideb.com/wp-content/uploads/2023/06/image-16-1024x569.png" alt="" class="wp-image-4892" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-16-1024x569.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-16-300x167.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-16-768x427.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-16-1536x854.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-16-1200x667.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-16.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">How does this NES game screenshot manage to be widescreen? Well&#8230;.</figcaption></figure>



<p>Zelda II has long been regarded as the black sheep of the series, like how many Nintendo series have second installments that play with the formula. It&#8217;s the only Zelda with an experience system, it&#8217;s the only one with a separate combat screen, and it&#8217;s the only one with a system of extra lives.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/06/image-26-1024x576.png" alt="" class="wp-image-4902" style="width:367px;height:206px" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-26-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-26-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-26-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-26-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-26-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-26.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>It is also the only Nintendo-made Legend of Zelda game, released pre-Breath of the Wild, that has never been remade in any way! Zelda I had BS Zelda, the first Satellaview one; Link to the Past had both a Satellaview update and one for GBA; Link&#8217;s Awakening has been remade <em>twice</em>. Ocarina of Time has Master Quest and the 3D version, Majora&#8217;s Mask is also in 3D on the 3DS, and Wind Waker, Twilight Princess and Skyward Sword all have HD revisions. That leaves Zelda II.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/06/image-24-1024x576.png" alt="" class="wp-image-4900" style="width:350px;height:197px" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-24-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-24-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-24-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-24-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-24-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-24.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>To further heap laurels upon it, I say it&#8217;s the Zelda with the best combat! The newly-teenaged Link has a sense of weight and inertia to him that fits swordfighting well. It works so well that it seems like an obvious thing, but the fact that so few other games do swordfighting so well proves how difficult it is to get right. Breath of the Wild and its sequel have good combat, but silver-level enemies in it are just a bit too much of a damage sponge, and appear too often in the late phases of the game.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/06/image-23-1024x576.png" alt="" class="wp-image-4899" style="width:370px;height:208px" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-23-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-23-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-23-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-23-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-23-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-23.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>Now I&#8217;m bending the rules a bit by including this game because it&#8217;s not a romhack, it&#8217;s a fan remake. But it <em>looks</em> like a romhack. And the game follows Link&#8217;s movement from the NES game very closely. If he moves any differently than he did in that outing 36 years ago, I can&#8217;t point to how. Any skills you have from playing Zelda II will transfer over exactly, which is good, because they are hard won.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/06/image-27-1024x576.png" alt="" class="wp-image-4903" style="width:371px;height:208px" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-27-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-27-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-27-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-27-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-27-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-27.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>Unlike A2MR, the fan recreation of Metroid II: Return of Samus that Nintendo cruelly quashed, this game has only slightly upgraded graphics, it all looking like it could have been done with the original engine. It&#8217;s not, it&#8217;s made with Unity, and it pulls out just a couple of effects it&#8217;d have been hard, if not impossible, to have done on Famicom-level hardware. </p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/06/image-21-1024x576.png" alt="" class="wp-image-4897" style="width:343px;height:193px" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-21-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-21-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-21-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-21-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-21-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-21.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>Beyond that, the game&#8217;s structure is not greatly changed. The basic map of North Hyrule is similar to the NES game. There are differences, sometimes big ones, but the game still has the same feel, enough so that people who have played a lot of it on the NES will immediately know much where to go and what to do. There&#8217;s just a new wrinkle in some places.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/06/image-20-1024x576.png" alt="" class="wp-image-4896" style="width:338px;height:190px" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-20-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-20-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-20-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-20-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-20-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-20.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>ZIIAOL is, I must emphasize, an even harder game than Zelda II. It&#8217;s really made for people who are familiar with the original. To pick just a few instances of its higher difficulty: you only start with three units of health and magic instead of four, you must find three Magic and Heart Containers to improve that stat, there are new subquests and places to find, and some areas are slightly randomized. (The game also has its own built-in randomizer, if you really want to mix up your game.)</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/06/image-19-1024x576.png" alt="" class="wp-image-4895" style="width:367px;height:206px" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-19-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-19-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-19-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-19-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-19-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-19.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>Yet, of many of the enemies that had tricks to beating them, the tricks still work. I&#8217;m thinking especially of its infamous knight enemies, the Ironknuckles, which sent a generation of kids screaming away from the TV. Yet, once you know their trick, to jump and hit them high on the way down, in the helmet, they become fairly simple to beat. The same trick works here, which is a huge relief. (If only it worked in the combat Timer game on the recent Zelda Game &amp; Watch!)</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/06/image-17-1024x576.png" alt="" class="wp-image-4893" style="width:338px;height:190px" srcset="https://setsideb.com/wp-content/uploads/2023/06/image-17-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/06/image-17-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/06/image-17-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/06/image-17-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/06/image-17-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2023/06/image-17.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>Anyway. It&#8217;s free on itch.io, and if you have any interest in the original, or NES games in general, it&#8217;s worth it to give it a shot. You&#8217;re going to die a lot, but that&#8217;s probably going to be true of the original too. But they&#8217;re <em>fun</em> deaths.</p>



<p>Why is it called by its initials, &#8220;ZIIAOL?&#8221; My guess is, it&#8217;s probably to help it stay off of Nintendo&#8217;s radar. I have used the name from their itch.io post in case it helps them in this goal.</p>



<p><a href="https://hoverbat.itch.io/ziiaol">ZIIAOL</a> (itch.io, $0)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>3D Zelda II Revisited</title>
		<link>https://setsideb.com/3d-zelda-ii-revisited/</link>
					<comments>https://setsideb.com/3d-zelda-ii-revisited/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 10 May 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[fanwork]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[zelda]]></category>
		<category><![CDATA[zeldaII]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4467</guid>

					<description><![CDATA[With Tears of the Kingdom released soon, some people have been speculating, based on leaks, that it and Breath of the Wild actually take place on the &#8220;downfall&#8221; timeline of Hyrule, the very first games to follow chronologically from the two NES Zelda games. It&#8217;s a good time to revisit one of the weirder, and &#8230; <a href="https://setsideb.com/3d-zelda-ii-revisited/" class="more-link">Continue reading<span class="screen-reader-text"> "3D Zelda II Revisited"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>With Tears of the Kingdom released soon, some people have been speculating, based on leaks, that it and Breath of the Wild actually take place on the &#8220;downfall&#8221; timeline of Hyrule, the very first games to follow chronologically from the two NES Zelda games.</p>



<p>It&#8217;s a good time to revisit one of the weirder, and unexpectedly well-made, fangames out there, a FPS re-envisioning of Zelda II. This was originally release to the internet in 2010, but it turns out its creator Mike Johnston updated it back in 2019, to include some of the initial overworld areas of the original game. He included a couple of shops too, which are not in the NES Zelda II game, so the player can get a few aids to make the game easier. Have a look at some of these screenshots:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/05/image-4-1024x768.png" alt="" class="wp-image-4474" srcset="https://setsideb.com/wp-content/uploads/2023/05/image-4-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2023/05/image-4-300x225.png 300w, https://setsideb.com/wp-content/uploads/2023/05/image-4-768x576.png 768w, https://setsideb.com/wp-content/uploads/2023/05/image-4-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2023/05/image-4-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2023/05/image-4.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/05/image-3-1024x768.png" alt="" class="wp-image-4473" srcset="https://setsideb.com/wp-content/uploads/2023/05/image-3-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2023/05/image-3-300x225.png 300w, https://setsideb.com/wp-content/uploads/2023/05/image-3-768x576.png 768w, https://setsideb.com/wp-content/uploads/2023/05/image-3-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2023/05/image-3-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2023/05/image-3.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/05/image-1-1024x768.png" alt="" class="wp-image-4471" srcset="https://setsideb.com/wp-content/uploads/2023/05/image-1-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2023/05/image-1-300x225.png 300w, https://setsideb.com/wp-content/uploads/2023/05/image-1-768x576.png 768w, https://setsideb.com/wp-content/uploads/2023/05/image-1-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2023/05/image-1-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2023/05/image-1.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p></p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/05/image-2-1024x768.png" alt="" class="wp-image-4472" srcset="https://setsideb.com/wp-content/uploads/2023/05/image-2-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2023/05/image-2-300x225.png 300w, https://setsideb.com/wp-content/uploads/2023/05/image-2-768x576.png 768w, https://setsideb.com/wp-content/uploads/2023/05/image-2-1536x1152.png 1536w, https://setsideb.com/wp-content/uploads/2023/05/image-2-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2023/05/image-2.png 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Sadly Johnston is a bit dismayed by Nintendo&#8217;s absurdly litigious defense of its oh-so-sacred properties, even if they are pushing <em>40 years old</em> now, and has no plans to continue working on his project. I can&#8217;t blame him, and am glad for what he&#8217;s given us. Thanks Mike! </p>



<p><a href="http://3dnes.blogspot.com/2019/05/update.html">Zelda II FPS</a> (browser playable, $0, requires Unity)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Romhack Thursday: Amida&#8217;s Curse (Zelda II)</title>
		<link>https://setsideb.com/romhack-thursday-amidas-curse-zelda-ii/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 03 Nov 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[amidascurse]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[zelda]]></category>
		<category><![CDATA[zeldaII]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2473</guid>

					<description><![CDATA[For a game notorious for its difficulty, Zelda II: The Adventure of Link has a lot of romhacks, most of which up the challenge level still more. Amida&#8217;s Curse is more of a difficulty level in keeping with the original, which is nice, and has some interesting ideas in it. Due to controller issues (PowerA&#8217;s &#8230; <a href="https://setsideb.com/romhack-thursday-amidas-curse-zelda-ii/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Amida&#8217;s Curse (Zelda II)"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/amidascursetitle.png" alt="" class="wp-image-2474" width="621" height="543"/></figure>
</div>


<p>For a game notorious for its difficulty, Zelda II: The Adventure of Link has a lot of romhacks, most of which up the challenge level still more. Amida&#8217;s Curse is more of a difficulty level in keeping with the original, which is nice, and has some interesting ideas in it.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/amidascurse_mazura.png" alt="" class="wp-image-2477"/><figcaption class="wp-element-caption">The Zelda II bosses are used mostly without change, although their new environments throw in some wrinkles.</figcaption></figure>
</div>


<p>Due to controller issues (PowerA&#8217;s cheaper wired version of the Switch Pro Controller has decided to mess up in frustrating ways) I have yet to play through the whole thing, but what I&#8217;ve seen has some interesting decisions. Amida&#8217;s Curse throws out the wandering monster encounters completely; there is no reason I can see to not wander around the landscape wherever you want. In fact you definitely should try to wander around a fair bit, for the game has bunches of secret areas waiting to be found throughout the landscape, hiding heart and magic containers, experience gems (which are a reskinned version of the original game&#8217;s P-bags) and sometimes required things.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/amidascurse_dungeon1.png" alt="" class="wp-image-2478"/><figcaption class="wp-element-caption">Fall off the elevator before descending to the ground and you might have to reset the room to go back up.</figcaption></figure>
</div>


<p>Amida&#8217;s Curse has a bit more terrain to cover than stock Zelda II. It&#8217;s got more towns (which are much smaller, a good change) and dungeons, and is split up more by item gating than before. In the first town you have to find a key, this lets you get the candle out of a cave, this lets you see in a cave leading to the next area, which has a dungeon with a Power Bracelet that lets you break blocks, that allows you to go through the next cave, and so on. It feels a bit like you&#8217;re being led by the nose, but that is often the style with these kinds of games, and it&#8217;s not like Zelda II itself didn&#8217;t have a fair amount of it.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/Zelda-II-Amidas-Curse-v1.8-13.png" alt="" class="wp-image-2479"/><figcaption class="wp-element-caption">If you find interesting spots in the overworld, it&#8217;s worth it to check them out!</figcaption></figure>
</div>


<p>The overworld map takes a cue from the Famicom Disk System version of the game and has animated tiles, but instead of just animating the water, <em>most</em> of the tiles in the overworld are animated now. Towns have smoke coming up from them, and grass blows around. The combat scene graphics have been upgraded a little bit too.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/10/amidascurse_bagubagu.png" alt="" class="wp-image-2482"/></figure>
</div>


<p>The difficulty balancing is pretty good. Romhacks that resist the urge to make you fight through gauntlets of enemies every step of the way should be lauded. It&#8217;s not perfect, I would say, there are places like where you have to jump over a skeleton on a collapsing passage, or make a big jump while being harassed by birds. And there are places where the design could use a little more work: it&#8217;s easy to get stranded in some rooms by falling off an elevator, requiring you to reset it, or in one notable case purposely die, to get yourself unstuck. And if you&#8217;re jumping water or lava that comes right up to the landing platform, make sure you clear it by a fair margin, as the game loves to kill you if your foot even grazes the perilous liquid.</p>



<p>Usefully, extra lives found don&#8217;t give you a one-time extra try, but increase the number you start each session with, which is a handy little improvement. I think a non-obsessive player can make it through, or at least from what I&#8217;ve managed to see. I look forward to trying to get further into this, when my controller isn&#8217;t fighting me every step of the way.</p>



<p><a href="https://www.okimpala.net/zelda-ii-amida-s-curse">Zelda II: Amida&#8217;s Curse Homepage</a> &#8211; <a href="https://www.romhacking.net/hacks/6292/">Romhacking.net</a></p>
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