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	<title>zil &#8211; Set Side B</title>
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	<title>zil &#8211; Set Side B</title>
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		<title>Microsoft &#038; Open Source Items Of Interest</title>
		<link>https://setsideb.com/microsoft-open-source-items-of-our-interest/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 21 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[basic]]></category>
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		<category><![CDATA[infocom]]></category>
		<category><![CDATA[microsoft]]></category>
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		<category><![CDATA[zil]]></category>
		<category><![CDATA[zork]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11127</guid>

					<description><![CDATA[Microsoft&#8217;s Evil Quotient (EQ) has fluctuated over the years. On the average it was trending down for a while, but their sponsorship of OpenAI, and their ruining of Windows 11 and forcing many people to buy new machines to use it, have caused it to shoot right back up again. But they have made two &#8230; <a href="https://setsideb.com/microsoft-open-source-items-of-our-interest/" class="more-link">Continue reading<span class="screen-reader-text"> "Microsoft &#38; Open Source Items Of Interest"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Microsoft&#8217;s Evil Quotient (EQ) has fluctuated over the years. On the average it was trending down for a while, but their sponsorship of OpenAI, and their ruining of Windows 11 and forcing many people to buy new machines to use it, have caused it to shoot right back up again.</p>



<p>But they have made two significant historical contributions to open source software recently. Back in September they open-sourced the original version of Microsoft Basic, which was partly written by Bill Gates himself as a teenager. Here&#8217;s the announcement on <a href="https://opensource.microsoft.com/blog/2025/09/03/microsoft-open-source-historic-6502-basic">Microsoft&#8217;s Open Source blog</a>, and <a href="https://github.com/microsoft/BASIC-M6502">here&#8217;s the GitHub repository with the code</a>. It&#8217;s worth noting that Bill Gates was long vocal against the principles of free code sharing, and his arguments in favor of commercialization of computer software are partly responsible for our current capitalist hellscape, but I guess better very late than never, eh what?</p>



<p>More recently, as in the 20th of this month, Microsoft announced that <a href="https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source">they were officially opening the source code for the three Zork games</a>. The copyright for them passed into their holding by their acquisition of Activision. If you have a time machine, it&#8217;d be a fun trick to go back to the founding of Activision and tell them about the later history of their company, although in doing so you might cause them to give up their efforts in despair.</p>



<p>It must be said that Microsoft didn&#8217;t <em>publish</em> the source code to the Zork games; instead, they gave their official blessing to Jason Scott and the Internet Archive&#8217;s efforts to preserve it. They did that by adding documents to the GitHub repositories for <a href="https://github.com/historicalsource/zork1">Zork I</a>, <a href="https://github.com/historicalsource/zork2">Zork II</a> and <a href="https://github.com/historicalsource/zork3">Zork III</a>. The source code takes the form of ZIL files, code written in the Zork Implementation Language to be compiled into object files compatible with Infocom&#8217;s Z Machine interpreter, so if you want to understand what that means, I suggest Andrew Plotkin&#8217;s introduction, <a href="https://blog.zarfhome.com/2019/04/what-is-zil-anyway">What Is ZIL Anyway?</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Learning Zork Implementation Language, by Steve Meretzky</title>
		<link>https://setsideb.com/learning-zork-implementation-language-by-steve-meretzky/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 31 Jan 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[infocom]]></category>
		<category><![CDATA[internetarchive]]></category>
		<category><![CDATA[manual]]></category>
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		<category><![CDATA[SteveMeretzsky]]></category>
		<category><![CDATA[textadventures]]></category>
		<category><![CDATA[zil]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9219</guid>

					<description><![CDATA[Back in the days of hallowed Infocom, the people who made a living making text adventures better than anyone else ever has before or since, life was often pretty harrowing. They had some huge hits, like Zork, Planetfall and The Hitchhiker&#8217;s Guide to the Galaxy, but as time passed and graphic adventures took up more &#8230; <a href="https://setsideb.com/learning-zork-implementation-language-by-steve-meretzky/" class="more-link">Continue reading<span class="screen-reader-text"> "Learning Zork Implementation Language, by Steve Meretzky"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Back in the days of hallowed Infocom, the people who made a living making text adventures better than anyone else ever has before or since, life was often pretty harrowing. They had some huge hits, like Zork, Planetfall and The Hitchhiker&#8217;s Guide to the Galaxy, but as time passed and graphic adventures took up more and more of the market, It became harder to make the case for a purely textual medium.</p>



<p>Infocom tried different things to diversify, like a weird computer and board game called Fooblitzky, and an office software package called Cornerstone. In the end they got bought out by Activision, which had renamed itself to &#8220;Mediagenic.&#8221; But that&#8217;s a story for another time.</p>



<p>There was a period where earlier Implementors, or &#8220;imps,&#8221; had left the company, so it was left to remaining employee Steve Meretzsky, the creator of the afore-mentioned Planetfall, and co-author with Douglas Adams of the Hitchhiker&#8217;s Guide game, to write a manual to tell new hires how to use their bespoke development tool, ZIL, to make text adventure games.</p>



<p><a href="https://archive.org/details/Learning_ZIL_Steven_Eric_Meretzky_1995/mode/2up">This is that manual</a> (78 pages), preserved on the Internet Archive. And it&#8217;s great! Steve had made multiple successful games with it and knew his stuff. He didn&#8217;t know <em>everything</em> about it, and at multiple points appeals to a mystery Stu, who was probably <a href="https://www.ifwiki.org/Stu_Galley">Stu Galley</a>, fellow imp. We don&#8217;t know if he ever filled in those holes when talking to people. Stu passed away in 2018, so I guess it&#8217;s a moot point now.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="650" src="https://setsideb.com/wp-content/uploads/2025/01/image-11-1024x650.png" alt="" class="wp-image-9221" srcset="https://setsideb.com/wp-content/uploads/2025/01/image-11-1024x650.png 1024w, https://setsideb.com/wp-content/uploads/2025/01/image-11-300x191.png 300w, https://setsideb.com/wp-content/uploads/2025/01/image-11-768x488.png 768w, https://setsideb.com/wp-content/uploads/2025/01/image-11-1536x976.png 1536w, https://setsideb.com/wp-content/uploads/2025/01/image-11-1200x762.png 1200w, https://setsideb.com/wp-content/uploads/2025/01/image-11.png 1839w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Remember, Infocom sought out actual writers to make some of their games, including some without a history in Computer Science, so while it&#8217;s definitely computer code it&#8217;s not as bad as you might think it&#8217;d be.</figcaption></figure>



<p>Meretzky is a fine and funny writer, and his personality shines through the document. And he&#8217;s a good teacher too, I feel like I could use this to make games with ZIL, while <a href="https://ganelson.github.io/inform-website/">Inform 7</a>, while I understand it is also great and has extensive documentation with lots of examples, I couldn&#8217;t handle.</p>



<p>ZIL is a Lisp-like language, where everything is lists. It compiles to &#8220;Z-code,&#8221; a virtual machine that was run by Infocom&#8217;s interpreter (which is the secret of their many ports to different computer platforms of that era), and of which there are now many different free and open source ports like <a href="https://davidgriffith.gitlab.io/frotz/">Frotz</a> and <a href="https://www.ifwiki.org/Gargoyle">Gargoyle</a>. So you could use this to write a ZIL game, use ZILF and ZAPF to build it, and run it in Frotz. As Exercise Three in the manual, Meretzsky tasks the read with building a complete game, collaborating with the Infocom marketing department to design a box for it, and then selling 250,000 copies. That&#8217;s pretty difficult since Infocom is gone and it&#8217;s essentially impossible now to sell text adventures for money. Maybe you&#8217;ll find a way.</p>



<p><a href="https://www.ifwiki.org/ZILF">Learning ZIL, or, Everything You Always Wanted To Know About Writing Interactive Fiction But Couldn&#8217;t Find Anyone Still Working Here To Ask</a> (Internet Archive, PDF)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
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		<title>A Complete Playthrough of the Original Zork Games</title>
		<link>https://setsideb.com/a-complete-playthrough-of-the-original-zork-games/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 17 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[adventuregames]]></category>
		<category><![CDATA[infocom]]></category>
		<category><![CDATA[SwimYBO]]></category>
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		<category><![CDATA[zork]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8081</guid>

					<description><![CDATA[Three videos of a Youtuber called SwimYBO going through all three of Infocom&#8217;s classic Zork games. Zork was originally made for the PDP-10 by a number of students at MIT as a larger and funnier version of Colossal Cave, and was made all as one game. When remade for a variety of home microcomputers at &#8230; <a href="https://setsideb.com/a-complete-playthrough-of-the-original-zork-games/" class="more-link">Continue reading<span class="screen-reader-text"> "A Complete Playthrough of the Original Zork Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Three videos of a Youtuber called SwimYBO going through all three of Infocom&#8217;s classic Zork games. Zork was originally made for the PDP-10 by a number of students at MIT as a larger and funnier version of Colossal Cave, and was made all as one game. When remade for a variety of home microcomputers at the time, it was written in a special language, ZIL, for a virtual machine called the Z Machine. So, the game writers wrote their games once for ZIL, which had a Z Machine written for each of the target platforms. This explains how they were able to relatively easily port for every platform under the sun, back when there were over a dozen, and also why most of their games looked like they were the output of a simple terminal emulator.</p>



<p>Infocom was bought by Activision, used as a brand for a number of weird titles like <a href="https://en.wikipedia.org/wiki/Tombs_%26_Treasure">an NES game</a>, and eventually the Zork name would be applied to a pair of Windows <a href="https://en.wikipedia.org/wiki/Zork_Nemesis">graphic</a> <a href="https://en.wikipedia.org/wiki/Zork:_Grand_Inquisitor">adventures</a>. The property currently lies dormant in the hands of <a href="https://en.wikipedia.org/wiki/Activision_Blizzard">an uncarring megacorp</a>, along with many other old computer game settings, characters and properties from over the proliferating decades of time since Pong.</p>



<p>Anyway. SwimYBO&#8217;s playthroughs go through the entire game and reveal all the puzzles and solutions, but they do leave some of the descriptions and game lore unrevealed for a player who might come to them later.</p>



<p><a href="https://www.youtube.com/watch?v=mWNgQdybISA">Zork I</a> (&#8220;The Great Underground Empire,&#8221; 29 minutes):</p>



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<iframe loading="lazy" title="Zork I: 100% Complete Walkthrough (The Great Underground Empire)" width="840" height="473" src="https://www.youtube.com/embed/mWNgQdybISA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p><a href="https://www.youtube.com/watch?v=9NSzlFmshj8">Zork II</a> (&#8220;The Wizard of Frobozz,&#8221; 30 minutes):</p>



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<iframe loading="lazy" title="Zork II: 100% Complete Walkthrough (The Wizard of Frobozz)" width="840" height="630" src="https://www.youtube.com/embed/9NSzlFmshj8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>And <a href="https://www.youtube.com/watch?v=k-y4v4S8uG4">Zork III</a> (&#8220;The Dungeon Master,&#8221; 34 minutes):</p>



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<iframe loading="lazy" title="Zork III: 100% Complete Walkthrough (The Dungeon Master)" width="840" height="630" src="https://www.youtube.com/embed/k-y4v4S8uG4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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			</item>
		<item>
		<title>The Digital Antiquarian on the Infocom Z-Machine</title>
		<link>https://setsideb.com/the-digital-antiquarian-on-the-infocom-z-machine/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 27 Dec 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[digitalantiquarian]]></category>
		<category><![CDATA[infocom]]></category>
		<category><![CDATA[interactiveficton]]></category>
		<category><![CDATA[zil]]></category>
		<category><![CDATA[zmachine]]></category>
		<category><![CDATA[zork]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3182</guid>

					<description><![CDATA[The Digital Antiquarian&#8216;s website contains a wealth of information, but rather than let my works get too gummed up in describing it all right now, here&#8217;s is one page from 2012, on the creation of ZIL, the Zork Implementation Language, and the virtual machine that runs it, the Z-Machine. When we left off last time, &#8230; <a href="https://setsideb.com/the-digital-antiquarian-on-the-infocom-z-machine/" class="more-link">Continue reading<span class="screen-reader-text"> "The Digital Antiquarian on the Infocom Z-Machine"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The <a href="https://www.filfre.net/">Digital Antiquarian</a>&#8216;s website contains a wealth of information, but rather than let my works get too gummed up in describing it all right now, here&#8217;s is one page from 2012, on the creation of ZIL, the Zork Implementation Language, and the virtual machine that runs it, the Z-Machine.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>When we left off last time, Marc Blank and Joel Berez were considering how to bring <em>Zork</em> to the microcomputer. Really, they were trying to solve three interrelated problems. At the risk of being pedantic, let me lay out them for you:</p>



<p>1. How to get <em>Zork</em>, a massive game that consumed 1 MB of memory on the PDP-10, onto their chosen minimum microcomputer system, an Apple II or TRS-80 with 32 K of RAM and a single floppy-disk drive.</p>



<p>2. How to do so in a portable way that would make it as painless as possible to move <em>Zork</em> not only to the Apple II and TRS-80 but also, if all went well, to many more current and future mutually incompatible platforms.</p>



<p>3. How to use the existing MDL source code to <em>Zork</em> as the basis for the new microcomputer version, rather than having to start all over again and implement the game from scratch in some new environment.</p>
<cite>The Digital Antiquarian</cite></blockquote>



<p><a href="https://www.filfre.net/2012/01/zil-and-the-z-machine/">The Digital Antiquarian: ZIL and the Z-Machine</a></p>
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