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	<title>1982 &#8211; Set Side B</title>
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	<title>1982 &#8211; Set Side B</title>
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		<title>Fixing E.T.</title>
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		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 18 Jun 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[1982]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[et]]></category>
		<category><![CDATA[gamecrash]]></category>
		<category><![CDATA[gameshock]]></category>
		<category><![CDATA[howardscottwarshaw]]></category>
		<category><![CDATA[vcs]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=401</guid>

					<description><![CDATA[It&#8217;s nine years old, but I&#8217;m amazed by how few seem to know of these old projects that litter the internet, and this is one that&#8217;s definitely worth revisiting. When people talk about reasons for the Great Game Crash of 1983 (which, it should be remembered, was mostly a crash in the U.S., other countries &#8230; <a href="https://setsideb.com/fixing-e-t/" class="more-link">Continue reading<span class="screen-reader-text"> "Fixing E.T."</span></a>]]></description>
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<p>It&#8217;s nine years old, but I&#8217;m amazed by how few seem to know of these old projects that litter the internet, and this is one that&#8217;s definitely worth revisiting.</p>



<p>When people talk about reasons for the Great Game Crash of 1983 (which, it should be remembered, was mostly a crash in the U.S., other countries didn&#8217;t suffer much loss in popularity), one reason sometimes given was the lack of quality of one specific game: Howard Scott Warshaw&#8217;s <em>E.T. The Extra-Terrestrial</em>, for the Atari VCS/2600. (That&#8217;s not really the point of this post. For more of this, seen the Addendum, below.)</p>



<p>I should emphasize that it was easy to get frustrated by <em>E.T.</em> Its development was rushed so that it could be in stores in time for the 1982 Christmas season. Warshaw&#8217;s previous work <em>Yars&#8217; Revenge</em> was a huge hit for Atari, but its successor, <em>Raiders of the Lost Ark</em>, is possibly a bit too experimental. I think <em>E.T. </em>is a better game than <em>Raiders</em>, it&#8217;s easier to learn certainly, but it has some definite issues that make it very frustrating to play.</p>



<p>There were a number of issues, but the biggest by far was that it was extremely easy to fall into the many pits that dotted the landscape of the game&#8217;s version of Earth, and after floating up out of one, it was just as easy to immediately fall back into one again. You could fall into a pit merely from changing screens in the wrong location.</p>



<p>Back in 2013, a user in the AtariAge forums using the handle <a href="https://atariage.com/forums/profile/20076-recompile/">recompile</a> produced a hack to fix the game&#8217;s problems, including this one. They made <a href="https://atariage.com/forums/topic/207249-fixing-et-the-extra-terrestrial/">a page that the hack from which could be downloaded</a>, and explained, in great technical detail, how it had been made. The result has slightly worse graphics than the original, but is <em>much</em> more playable, and reveals that there is a very interesting game hidden beneath the rushed product mandated by Atari&#8217;s managers. Not only is the page and his work still up now, nine years later, but so is <a href="https://atariage.com/forums/topic/207249-fixing-et-the-extra-terrestrial/">the AtariAge thread he made</a>.</p>



<p>Remember: a delayed game is eventually good, but a bad game is bad until someone with enough time, energy and technical know-how takes it upon themselves to fix it, which in <em>E.T.</em>&#8216;s case was about 31 years from its release.</p>



<h2 class="wp-block-heading">Addendum</h2>



<p>Was <em>E.T.</em> the real reason for the U.S. crash? Honestly, I&#8217;m dubious. It&#8217;s likely a contributing factor, but a slight one. But the fact that it can&#8217;t be ruled out, and probably helped a <em>little</em>, makes it something that many writers can point to without much fear of contradiction. It&#8217;s the way many narratives are built.</p>



<p>But there were plenty of good games, by the standards of the time, to offset the fortunes of any single title. A more likely explanation was a deluge of <em>bad</em> games, and a market oversaturated by them produced by companies looking for a quick buck, so that unless a consumer had done their research, it was difficult to separate the worthwhile purchases from the cash grabs.</p>



<p>Video games had, almost overnight, turned into a billion-dollar business. For a few years, specifically 1978 to 1982, the success of arcades, and of the Atari VCS and a number of excellent games for it, tantalized a nation. For a brief period, almost everyone sold game cartridges. I remember seeing them on the racks of <em>drug stores</em> during that time.</p>



<p>Then, almost as suddenly as it had risen, it collapsed. No one knew which games were good and which were bad. Even the good ones were pretty expensive: a $30 game in 1982 was nearly $90 in today&#8217;s (2022) money. All of those stores that had jumped on the bandwagon were left with piles of unsold inventory. Console gaming died out almost completely for a few years, until the arrival of the NES, and some canny moves by Nintendo of America, resurrected the industry in the land of its birth.</p>



<p></p>
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