<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>a robot named fight &#8211; Set Side B</title>
	<atom:link href="https://setsideb.com/tag/a-robot-named-fight/feed/" rel="self" type="application/rss+xml" />
	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
	<lastBuildDate>Thu, 27 Apr 2023 14:54:24 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9</generator>

<image>
	<url>https://setsideb.com/wp-content/uploads/2022/04/cropped-mascot512-32x32.png</url>
	<title>a robot named fight &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>The Design of A Robot Named Fight</title>
		<link>https://setsideb.com/the-design-of-a-robot-named-fight/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 12 May 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[a robot named fight]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[kop killer 22xx]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4386</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Morningstar Game Studio&#8217;s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx. We discussed the challenges of creating the structure of Fight, from procgen to balance, and then talked about his plans for Kop Killer. Josh BycerOwner &#8230; <a href="https://setsideb.com/the-design-of-a-robot-named-fight/" class="more-link">Continue reading<span class="screen-reader-text"> "The Design of A Robot Named Fight"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Design of a Robot Named Fight With Matt Bitner | Perceptive Podcast, #indiedev #roguelike" width="840" height="473" src="https://www.youtube.com/embed/kiXvxzIybHw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Morningstar Game Studio&#8217;s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx. We discussed the challenges of creating the structure of Fight, from procgen to balance, and then talked about his plans for Kop Killer.</p>



<ul class="wp-block-list">
<li><a href="https://discord.com/invite/MorningStarGameStudio">Discord</a>&nbsp;&nbsp;</li>



<li><a href="https://www.twitch.tv/arobotnamedfight">Twitch</a></li>



<li><a href="https://twitter.com/morningstar_gs">Studio Twitter</a></li>



<li><a href="https://twitter.com/RobotNamedFight">Game Twitter&nbsp;&nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
