A Double Indie Review of Batboy and Strayed Lights

This is a double indie game review of Batboy and Strayed Lights done with press keys provided by the developers. If you would like me to look at your game for a future review, please reach out.

0:00 Intro
00:14 Batboy
5:18 Strayed Lights

Indie Game Showcase For 11/15

The weekly indie showcases highlight all the game we play here submitted by developers or indie game demos. If you would like to submit a game for a future stream/video, please reach out.

0:00 Intro
00:14 Super Ember Kaboom
1:55 Kombinera
3:36 Mago
5:34 Blacken Slash
7:01 Tokoyo: The Tower of Perpetuity
10:20 The Dark Heart of Balor

The Design of Horace Interview

For this perceptive podcast I spoke with the designer of Horace: Paul Helman. We talked about how the development of the game went and the challenges of fine-tuning the various elements of it.

The Forest Cathedral and 24 Killers Review

This is a double review of The Forest Catherdral and 24 Killers both played with press keys provided by the developers.

0:00 Intro
00:16 The Forest Cathedral
4:13 24 Killers

Indie Game Showcase For 8/23

The weekly indie showcases highlight the games we check out for each Wednesday night stream. All games played were either press keys or demo submissions. If you would like to submit a game for a future showcase, please reach out.

0:00 Intro
00:14 Mango Mischief
1:20 20 Minutes Til Dawn
4:26 Blade Brigade
7:25 Draft of Darkness
10:16 Video Game Fables
12:30 Kokoro Ultimate

A Short SRPG Chat With Sinister Design

For this perceptive podcast, I sat down with Sinister Design’s Craig Stern to catch up about RPG design and his latest game Together in Battle. We talked about adding more relationship and character development to an SRPG without taking away the player’s control or tactics.

A Double Indie Game Review of OTXO and Cassette Beasts

A double indie game review featuring OTXO (played with a press key) and Cassette Beasts (played with a retail key)

High Speed Action With OTXO Developer Interview

For this perceptive podcast, I spoke with Nathan Haddock from Lateralis Heavy Industries who developed the game OTXO. We spoke about the kind of action design Nathan wanted to focus on and balancing the high-speed play with the roguelike elements.

When Shooters Became RPGs

For this podcast I did, we took a look at the Shooter genre focusing on the 2010’s, when more RPGs elements were added to shooters and the rise of the “Role Playing Shooter”.

Favorite Games of Ludanarracon 2023

From Ludonarracon 2023, this is a demo showcase of all the games I’ve played during the show.

0:00 Intro
00:20 Cryptmaster
2:08 Tamarindos Freaking Dinner
4:12 Demonschool
6:29 The Invincible
8:12 Sucker for Love A Date to Die For
10:03 Kitsune The Journey of Adashino
11:24 Astronaut the best
13:29 Loco Motive
15:54 Slay the Princess
17:47 Do Not Feed the Monkeys 2099
18:56 Forever Lost
20:35 Times & Galaxy
22:35 The Star Named EOS
24:08 Stray Gods
25:31 Dead Pets Unleashed
27:05 Roadwarden
28:51 1000X Resist
30:34 Harmony the Fall of Reverie

The Emergent Design of Scholar of the Arcane Arts

For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design. We spoke about what it’s like designing a high-level concept, learning game dev for the first time, and the balancing considerations of trying not to go overboard in terms of game design.

Double Reviews of Lunark and Rusted Moss

Reviews of Lunark and Rusted Moss, two very different platformers, played with press keys.