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	<title>gamecrash &#8211; Set Side B</title>
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	<description>The Flipside of Gaming</description>
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	<title>gamecrash &#8211; Set Side B</title>
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		<title>PannenKoek2012 Returns: Crashing Super Mario 64 With Pendulums</title>
		<link>https://setsideb.com/pannenkoek2012-returns/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 04 Apr 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[explainer]]></category>
		<category><![CDATA[gamecrash]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pannenkoek]]></category>
		<category><![CDATA[supermario64]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4247</guid>

					<description><![CDATA[PannenKoel2012 is the Super Mario 64 enthusiast (that&#8217;s the only word I can think of that matches) who has been working on reducing the number of A button presses needed to finish the game. They haven&#8217;t gotten it down to zero yet, and likely never will, but by resorting to increasingly extreme measures they continue &#8230; <a href="https://setsideb.com/pannenkoek2012-returns/" class="more-link">Continue reading<span class="screen-reader-text"> "PannenKoek2012 Returns: Crashing Super Mario 64 With Pendulums"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>PannenKoel2012 is the Super Mario 64 enthusiast (that&#8217;s the only word I can think of that matches) who has been working on reducing the number of A button presses needed to finish the game. They haven&#8217;t gotten it down to zero yet, and likely never will, but by resorting to increasingly extreme measures they continue to figure out ways to get it down. I think they&#8217;ve been working at this project for over 12 years; the oldest video on their Youtube account is that old.</p>



<p>Of arguably more interest than their quest, though, is its interesting byproducts, which is a series of Youtube videos, on both <a href="https://www.youtube.com/@pannenkoek2012/videos">their main channel</a> and <a href="https://www.youtube.com/@UncommentatedPannen/videos">alternate channel UncommentatedPannen</a>, which not only explain how their many subtle and effective stratagems work, but also a number of aspects of how Super Mario 64&#8217;s engine works, and even basic principles of computer science. These videos are so in-depth that they have <a href="https://pannenkoek2012.fandom.com/">their own wiki</a> to track the concepts they use, to explain turns like <a href="https://pannenkoek2012.fandom.com/wiki/Parallel_Universe">Parallel Universe (PU)</a> and <a href="https://pannenkoek2012.fandom.com/wiki/Pedro_Spot">Pedro Spot</a>.</p>



<p>When I say they return, it&#8217;s not that they ever left, but it&#8217;d been a while since they had a solid explainer. Now they have one, it has spoken narration instead of the text that marks many of the best videos, and the production values have even increased a bit:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="How to Crash SM64 Using a Pendulum (Commentated)" width="840" height="473" src="https://www.youtube.com/embed/nYDmBdUalgo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>In this video, a clever way to manipulate the pendulums in Tick Tock Clock to crash the game after <em>39 1/2 days</em> of playing also takes into its sweep an excellent explanation of many of the systems compilers use to represent numbers and their limitations.</p>



<p>And here are a number of those interesting videos (by no means complete) that they&#8217;ve posted in the past: <a href="https://www.youtube.com/watch?v=X2AhyDI58-I">The Art of Cloning</a> (17m29s) &#8211; Walls, Floors and Ceilings parts <a href="https://www.youtube.com/watch?v=UnU7DJXiMAQ&amp;t=1872s">One</a> (37m23s), <a href="https://www.youtube.com/watch?v=f1kbABTyeo8">Two</a> (32m5s) and <a href="https://www.youtube.com/watch?v=kRCjVLqjST4">Three</a> (37m26s, all three together being a pretty through explanation of how Mario 64&#8217;s platforming system works) &#8211; <a href="https://www.youtube.com/watch?v=yvxdLH1ejaA">Blinking</a> (eyes, 8m40s) &#8211; <a href="https://www.youtube.com/watch?v=9hdFG2GcNuA">Floats</a> (9m23s) &#8211; <a href="https://www.youtube.com/watch?v=IhlBrVaK7DU">Pause Buffering</a> (8m7s) &#8211; <a href="https://www.youtube.com/watch?v=TQt8MCsniQI&amp;t=3s">Pitch Conversation and Yaw Velocity Conservation</a> (15m15s) &#8211; <a href="https://www.youtube.com/watch?v=7OtW-LLZ2OA">Sleeping</a> (Mario, 7m25s) &#8211; <a href="https://www.youtube.com/watch?v=MiuLeTE2MeQ">Random Number Generation</a> (12m37s) &#8211; <a href="https://www.youtube.com/watch?v=a9fUV7uA2_s">Wall Hitboxes</a> (6m50s) &#8211; <a href="https://www.youtube.com/watch?v=lbgYAyzaT8w">Releasing Objects</a> (5m18s) &#8211; <a href="https://www.youtube.com/watch?v=BZyUGT9YPhg">How Holding Objects Really Works</a> (12m1s) &#8211; <a href="https://www.youtube.com/watch?v=3lADTcTkAvk&amp;t=1s">Units, Speed and Sense of Scale</a> (4m41s)</p>



<p><a href="https://www.youtube.com/watch?v=nYDmBdUalgo">How to Crash SM64 Using a Pendulum</a> (Youtube, one hour 12 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image" loading='lazy' decoding='async'/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="currentColor" d="M459.37 151.716c.325 4.548.325 9.097.325 13.645 0 138.72-105.583 298.558-298.558 298.558-59.452 0-114.68-17.219-161.137-47.106 8.447.974 16.568 1.299 25.34 1.299 49.055 0 94.213-16.568 130.274-44.832-46.132-.975-84.792-31.188-98.112-72.772 6.498.974 12.995 1.624 19.818 1.624 9.421 0 18.843-1.3 27.614-3.573-48.081-9.747-84.143-51.98-84.143-102.985v-1.299c13.969 7.797 30.214 12.67 47.431 13.319-28.264-18.843-46.781-51.005-46.781-87.391 0-19.492 5.197-37.36 14.294-52.954 51.655 63.675 129.3 105.258 216.365 109.807-1.624-7.797-2.599-15.918-2.599-24.04 0-57.828 46.782-104.934 104.934-104.934 30.213 0 57.502 12.67 76.67 33.137 23.715-4.548 46.456-13.32 66.599-25.34-7.798 24.366-24.366 44.833-46.132 57.827 21.117-2.273 41.584-8.122 60.426-16.243-14.292 20.791-32.161 39.308-52.628 54.253z"></path></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Fixing E.T.</title>
		<link>https://setsideb.com/fixing-e-t/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 18 Jun 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[1982]]></category>
		<category><![CDATA[2600]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[et]]></category>
		<category><![CDATA[gamecrash]]></category>
		<category><![CDATA[gameshock]]></category>
		<category><![CDATA[howardscottwarshaw]]></category>
		<category><![CDATA[vcs]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=401</guid>

					<description><![CDATA[It&#8217;s nine years old, but I&#8217;m amazed by how few seem to know of these old projects that litter the internet, and this is one that&#8217;s definitely worth revisiting. When people talk about reasons for the Great Game Crash of 1983 (which, it should be remembered, was mostly a crash in the U.S., other countries &#8230; <a href="https://setsideb.com/fixing-e-t/" class="more-link">Continue reading<span class="screen-reader-text"> "Fixing E.T."</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s nine years old, but I&#8217;m amazed by how few seem to know of these old projects that litter the internet, and this is one that&#8217;s definitely worth revisiting.</p>



<p>When people talk about reasons for the Great Game Crash of 1983 (which, it should be remembered, was mostly a crash in the U.S., other countries didn&#8217;t suffer much loss in popularity), one reason sometimes given was the lack of quality of one specific game: Howard Scott Warshaw&#8217;s <em>E.T. The Extra-Terrestrial</em>, for the Atari VCS/2600. (That&#8217;s not really the point of this post. For more of this, seen the Addendum, below.)</p>



<p>I should emphasize that it was easy to get frustrated by <em>E.T.</em> Its development was rushed so that it could be in stores in time for the 1982 Christmas season. Warshaw&#8217;s previous work <em>Yars&#8217; Revenge</em> was a huge hit for Atari, but its successor, <em>Raiders of the Lost Ark</em>, is possibly a bit too experimental. I think <em>E.T. </em>is a better game than <em>Raiders</em>, it&#8217;s easier to learn certainly, but it has some definite issues that make it very frustrating to play.</p>



<p>There were a number of issues, but the biggest by far was that it was extremely easy to fall into the many pits that dotted the landscape of the game&#8217;s version of Earth, and after floating up out of one, it was just as easy to immediately fall back into one again. You could fall into a pit merely from changing screens in the wrong location.</p>



<p>Back in 2013, a user in the AtariAge forums using the handle <a href="https://atariage.com/forums/profile/20076-recompile/">recompile</a> produced a hack to fix the game&#8217;s problems, including this one. They made <a href="https://atariage.com/forums/topic/207249-fixing-et-the-extra-terrestrial/">a page that the hack from which could be downloaded</a>, and explained, in great technical detail, how it had been made. The result has slightly worse graphics than the original, but is <em>much</em> more playable, and reveals that there is a very interesting game hidden beneath the rushed product mandated by Atari&#8217;s managers. Not only is the page and his work still up now, nine years later, but so is <a href="https://atariage.com/forums/topic/207249-fixing-et-the-extra-terrestrial/">the AtariAge thread he made</a>.</p>



<p>Remember: a delayed game is eventually good, but a bad game is bad until someone with enough time, energy and technical know-how takes it upon themselves to fix it, which in <em>E.T.</em>&#8216;s case was about 31 years from its release.</p>



<h2 class="wp-block-heading">Addendum</h2>



<p>Was <em>E.T.</em> the real reason for the U.S. crash? Honestly, I&#8217;m dubious. It&#8217;s likely a contributing factor, but a slight one. But the fact that it can&#8217;t be ruled out, and probably helped a <em>little</em>, makes it something that many writers can point to without much fear of contradiction. It&#8217;s the way many narratives are built.</p>



<p>But there were plenty of good games, by the standards of the time, to offset the fortunes of any single title. A more likely explanation was a deluge of <em>bad</em> games, and a market oversaturated by them produced by companies looking for a quick buck, so that unless a consumer had done their research, it was difficult to separate the worthwhile purchases from the cash grabs.</p>



<p>Video games had, almost overnight, turned into a billion-dollar business. For a few years, specifically 1978 to 1982, the success of arcades, and of the Atari VCS and a number of excellent games for it, tantalized a nation. For a brief period, almost everyone sold game cartridges. I remember seeing them on the racks of <em>drug stores</em> during that time.</p>



<p>Then, almost as suddenly as it had risen, it collapsed. No one knew which games were good and which were bad. Even the good ones were pretty expensive: a $30 game in 1982 was nearly $90 in today&#8217;s (2022) money. All of those stores that had jumped on the bandwagon were left with piles of unsold inventory. Console gaming died out almost completely for a few years, until the arrival of the NES, and some canny moves by Nintendo of America, resurrected the industry in the land of its birth.</p>



<p></p>
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