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	<title>joshbycer &#8211; Set Side B</title>
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	<title>joshbycer &#8211; Set Side B</title>
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	<item>
		<title>A Double Review of Dungeon Munchies and Angel&#8217;s Gear</title>
		<link>https://setsideb.com/a-double-review-of-dungeon-munchies-and-angels-gear/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 27 Sep 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[angel's gear]]></category>
		<category><![CDATA[dungeon munchies]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[joshbycer]]></category>
		<category><![CDATA[metroidvanias]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5592</guid>

					<description><![CDATA[This is a double indie game review of the game&#8217;s Dungeon Munchies and Angel&#8217;s Gear both played with press keys provided by the developer. 0:00 Intro00:21&#160;Dungeon Munchies4:51&#160;Angel&#8217;s Gear Josh BycerOwner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8230; <a href="https://setsideb.com/a-double-review-of-dungeon-munchies-and-angels-gear/" class="more-link">Continue reading<span class="screen-reader-text"> "A Double Review of Dungeon Munchies and Angel&#8217;s Gear"</span></a>]]></description>
										<content:encoded><![CDATA[
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<p>This is a double indie game review of the game&#8217;s Dungeon Munchies and Angel&#8217;s Gear both played with press keys provided by the developer.</p>



<p>0:00 Intro<br>00:21&nbsp;<a href="https://store.steampowered.com/app/799640/Dungeon_Munchies/">Dungeon Munchies</a><br>4:51&nbsp;<a href="https://store.steampowered.com/app/2241560/Angels_Gear/">Angel&#8217;s Gear</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Works of Joshua Bycer</title>
		<link>https://setsideb.com/the-works-of-joshua-bycer/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 01 Feb 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[gamedesigndeepdive]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indiegameshowcase]]></category>
		<category><![CDATA[joshbycer]]></category>
		<category><![CDATA[publishing]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3717</guid>

					<description><![CDATA[You might have notices the videos of Josh Bycer in these electronic pages. He does us all a wonderful service by seeking out interesting indie games and presenting them to us, often several to a video, as well as interviews with their developers and sometimes other topics too. What you might not know is that &#8230; <a href="https://setsideb.com/the-works-of-joshua-bycer/" class="more-link">Continue reading<span class="screen-reader-text"> "The Works of Joshua Bycer"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>You might have notices the videos of Josh Bycer in these electronic pages. He does us all a wonderful service by seeking out interesting indie games and presenting them to us, often several to a video, as well as interviews with their developers and sometimes other topics too.</p>



<p>What you might not know is that Josh has a number of books in print on game design, out through Routledge! If you have some spare cash, you might want to check these out! Sure, it is blatant pimping, but Josh is a deserving subject, and he graciously lets use a lot of his work, it seems like the least I could do, plus some of you may find these very interesting!</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img fetchpriority="high" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/gwb_20essentialgamestostudy.jpg" alt="" class="wp-image-3719" width="189" height="286" srcset="https://setsideb.com/wp-content/uploads/2023/01/gwb_20essentialgamestostudy.jpg 350w, https://setsideb.com/wp-content/uploads/2023/01/gwb_20essentialgamestostudy-198x300.jpg 198w" sizes="(max-width: 189px) 85vw, 189px" /></figure>
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<p><a href="https://www.routledge.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456"><strong>20 Essential Games to Study</strong></a>: &#8220;The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.&#8221;</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_horror.jpg" alt="" class="wp-image-3720" width="190" height="299" srcset="https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_horror.jpg 350w, https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_horror-191x300.jpg 191w" sizes="auto, (max-width: 190px) 85vw, 190px" /></figure>
</div>


<p><a href="https://www.routledge.com/Game-Design-Deep-Dive-Horror/Bycer/p/book/9780367721749"><strong>Game Design Deep Dive: Horror</strong></a>: &#8220;The <em>Game Design Deep Dive</em> series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like <em>Five Night’s at Freddy’s</em>, <em>Bendy and the Ink Machine, </em>and recent <em>Resident Evil</em> titles, the horror genre has seen a strong resurgence. For this book [&#8230;], Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.&#8221;</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_roguelikes.jpg" alt="" class="wp-image-3721" width="198" height="297" srcset="https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_roguelikes.jpg 350w, https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_roguelikes-200x300.jpg 200w" sizes="auto, (max-width: 198px) 85vw, 198px" /></figure>
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<p><a href="https://www.routledge.com/Game-Design-Deep-Dive-Roguelikes/Bycer/p/book/9780367638191"><strong>Game Design Deep Dive: Roguelikes</strong></a>: &#8220;[&#8230;] examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning <em>Demon’s Souls</em> and <em>Dark Souls</em>. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work.&#8221;</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_f2p.jpg" alt="" class="wp-image-3722" width="201" height="308" srcset="https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_f2p.jpg 350w, https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_f2p-196x300.jpg 196w" sizes="auto, (max-width: 201px) 85vw, 201px" /></figure>
</div>


<p><a href="https://www.routledge.com/Game-Design-Deep-Dive-Free-to-Play/Bycer/p/book/9781032207612"><strong>Game Design Deep Dive: Free-to-Play</strong></a>: &#8220;Game Design Deep Dive: Free-to-Play  continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization.&#8221;</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_platformers.jpg" alt="" class="wp-image-3723" width="213" height="318" srcset="https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_platformers.jpg 350w, https://setsideb.com/wp-content/uploads/2023/01/gwb_gddd_platformers-201x300.jpg 201w" sizes="auto, (max-width: 213px) 85vw, 213px" /></figure>
</div>


<p><a href="https://www.routledge.com/Game-Design-Deep-Dive-Platformers/Bycer/p/book/9780367211387"><strong>Game Design Deep Dive: Platformers</strong></a>: &#8220;This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective.&#8221;</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>An Indie Dev Showcase</title>
		<link>https://setsideb.com/an-indie-dev-showcase/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 09 Apr 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[indiedevshowcase]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[joshbycer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=123</guid>

					<description><![CDATA[Hello everyone. I&#8217;m Josh from Game-Wisdom and I&#8217;ll be uploading my video series, the Indie Dev Showcase here for Set Side B, along with indie game reviews. Each week, I cover indie games on my youtube channel and then use these videos to highlight the many games I play. If you&#8217;re an indie dev with &#8230; <a href="https://setsideb.com/an-indie-dev-showcase/" class="more-link">Continue reading<span class="screen-reader-text"> "An Indie Dev Showcase"</span></a>]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<p></p>



<p>Hello everyone. I&#8217;m Josh from Game-Wisdom and I&#8217;ll be uploading my video series, the Indie Dev Showcase here for Set Side B, along with indie game reviews. Each week, I cover indie games on my youtube channel and then use these videos to highlight the many games I play. If you&#8217;re an indie dev with a game you would like me to look at, please reach out. This one, in particular, is my 100th video in the series, and I&#8217;m taking a look back at the many great and hidden gems of the indie space I covered, which is perfect for a site like this.</p>



<ul class="wp-block-list"><li>0:00 Introduction </li><li>1:14 Alwa&#8217;s Legacy </li><li>1:48 Lumote </li><li> 2:54 BoyandBox </li><li>4:11 Sky Racket</li><li>5:08 Intergalactic Fishing </li><li> 6:38 What the Golf </li><li> 7:25 The Hex </li><li> 8:35 PokeyPoke</li><li>9:48 Shapez.Io </li><li>11:08 Keen One Girl Army </li><li> 12:34 Candy Raid The Factory </li><li> 14:06 Gloom </li><li> 15:32 Final Upgrade </li><li> 16:46 Professor Lupo: Ocean </li><li> 18:02 Webbed </li><li> 19:06 Dojoran </li><li>20:08 Kunai </li><li> 21:17 Leap of Fate </li><li>22:35 Quantum Protocol </li><li> 24:05 Time Break Chronicles </li><li> 25:09 Vision Soft Reset </li><li> 25:56 Morkredd </li><li>26:50 Siralim Ultimate </li><li> 27:53 Loveland </li><li>28:40 The Dungeon Beneath </li><li>29:39 Hoplegs </li><li>30:16 Boy Beats World </li><li> 30:59 Turbo Overkill </li><li> 31:40 Prodigal </li><li> 32:46 Ghostlore </li></ul>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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