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	<title>konami &#8211; Set Side B</title>
	<atom:link href="https://setsideb.com/tag/konami/feed/" rel="self" type="application/rss+xml" />
	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
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	<title>konami &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
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	<item>
		<title>Piccadilly Gradius</title>
		<link>https://setsideb.com/picadilly-gradius/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 26 Sep 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[gradius]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[PiccadillyCircus]]></category>
		<category><![CDATA[PiccadillyGradius]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10764</guid>

					<description><![CDATA[After yesterday&#8217;s exploration of a huge collection of antique electro-mechanical amusement machines, it seemed meet to drag out a little video I&#8217;ve been aware of for a while, a demonstration of a Piccadilly Circus-style redemption machine made by Konami, amusingly named Piccadilly Gradius (2 minutes). There doesn&#8217;t seem to be a lot of this strange &#8230; <a href="https://setsideb.com/picadilly-gradius/" class="more-link">Continue reading<span class="screen-reader-text"> "Piccadilly Gradius"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>After yesterday&#8217;s exploration of a huge collection of antique electro-mechanical amusement machines, it seemed meet to drag out a little video I&#8217;ve been aware of for a while, a demonstration of a Piccadilly Circus-style redemption machine made by Konami, amusingly named <a href="https://www.youtube.com/watch?v=nE062E0wtrQ">Piccadilly Gradius</a> (2 minutes).</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="PICADILLY GRADIUS" width="840" height="630" src="https://www.youtube.com/embed/nE062E0wtrQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>There doesn&#8217;t seem to be a lot of this strange entry in the Gradius series on the internet, just <a href="https://gradius.miraheze.org/wiki/Piccadilly_Gradius">a stub</a> on a couple of wikis. Piccadilly Circus itself seems to be a Konami series, only a little older than Gradius really. Most of them seem to be simple roulette-style machines where you stop a light on a number to win a prize. The Gradius one makes it into a journey to get a spaceship to the end of a course.</p>



<p>Here&#8217;s a demonstration, I think, of <a href="https://www.youtube.com/watch?v=ymxUKrbwTr8">one of the more-usual Piccadilly Circus games</a> (3 minutes). It&#8217;s got charming anime-style art!</p>



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<iframe title="Piccadilly Circus Fantasy World" width="840" height="473" src="https://www.youtube.com/embed/ymxUKrbwTr8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Miracle of C64 Salamander</title>
		<link>https://setsideb.com/the-miracle-of-c64-salamander/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 14 May 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[lifeforce]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[Salamander]]></category>
		<category><![CDATA[shooter]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9948</guid>

					<description><![CDATA[The Commodore 64 has many great games, but it tends to be best suited for computer-style games. When you compare it to the NES, for instance, it&#8217;s usually for Japanese-made action games. In Japan, hundreds of programmers had the Famicom boom to get better at the platform, and the system itself has an entire off-screen &#8230; <a href="https://setsideb.com/the-miracle-of-c64-salamander/" class="more-link">Continue reading<span class="screen-reader-text"> "The Miracle of C64 Salamander"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Commodore 64 has many great games, but it tends to be best suited for computer-style games. When you compare it to the NES, for instance, it&#8217;s usually for Japanese-made action games. In Japan, hundreds of programmers had the Famicom boom to get better at the platform, and the system itself has an entire off-screen area of the screen to use as a scroll buffer. The C64 only had eight pixels of scroll buffer. There were scrolling games on the C64, even fast ones (I point to Andrew Braybrook&#8217;s Uridium and Paradroid that show the Commodore at its scrolling best), but it&#8217;s just a fact that the Famicom/NES was just better at it, and it was a time when there were lots of scrolling games coming in out of arcades.</p>



<p>I would like to highlight a particular case where the C64 acquits itself fairly well: its version of Konami&#8217;s Salamander, a.k.a. Life Force in some territories.</p>



<p>There&#8217;s a ton of scrolling C64 games that don&#8217;t hold up well. Take Strider, for instance. It tries to be a lot more like the arcade game than the NES version, I&#8217;ll give it that, but at the cost of all of its bosses, most of its speed, and it doesn&#8217;t even end very well, it just <em>stops</em>, feeding the player a line about having passed a test. Urk! If you want to see what I mean, <a href="https://www.youtube.com/watch?v=zNZnk903Hvo">have a look</a> (11 minutes), but frankly why would you want to?</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="C64 Longplay [110] Strider" width="840" height="630" src="https://www.youtube.com/embed/zNZnk903Hvo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">Here&#8217;s C64 Strider, but if you&#8217;re played the arcade version it&#8217;ll only make you sad.</figcaption></figure>



<p>There <em>are</em> good arcade, and arcade-style, games on the platform, and when they&#8217;re done well they can make the platform, quite literally, sing&#8211;the C64 has a terrific sound synthesizer chip. Ghosts &amp; Goblins is often held aloft as a good example of a good C64 conversion, but although it has an iconic song, it only has <em>one</em> song, it&#8217;s not the classic tune from the arcade game, and it&#8217;s only got four levels. <a href="https://www.youtube.com/watch?v=RALMVJq8qXc">It plays a lot more smoothly than the NES version</a> (7 minutes), but c&#8217;mon, Micronics made that one.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ghosts&#039;n Goblins Longplay (C64) [50 FPS]" width="840" height="630" src="https://www.youtube.com/embed/RALMVJq8qXc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">It runs at a good frame rate, has a great and spooky tune, and it manages to load four levels into the C64&#8217;s RAM at once, but it&#8217;s missing the last two levels and its two major bosses. And yet, it&#8217;s still a technical feat on the C64. BTW, there&#8217;s <a href="https://youtu.be/WNfS5NUohtM?si=l-MG-7O-vwy2Gis5&amp;t=488">a 2015 port of GnG to the Commie</a> (<a href="https://csdb.dk/release/?id=139257">download</a>) that&#8217;s better than the NES version in just about every way.</figcaption></figure>



<p>The C64 version of Life Force also only has four levels, but they&#8217;re <em>very remarkable</em> levels, impressively like the arcade game. It has a different tune for each stage! They actually sound like the arcade game! And one of the levels is the &#8220;Prominence Stage,&#8221; the most eye-catching part of the arcade and NES games, and <a href="https://www.youtube.com/watch?v=mpisB-gGBZY">it holds up</a> (11 minutes), the flaming solar surfaces are animated, and the solar flares are just as deadly as in the other versions. It even exceeds the NES version in a couple of ways: your ship tops out at three Options instead of the NES&#8217;s two, and the Ripple and Laser beams are impressively flicker-free, since they&#8217;re drawn with background tiles, a feat the NES has trouble duplicating due to its background tile drawing limitations.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="SALAMANDER (C64 - FULL GAME)" width="840" height="630" src="https://www.youtube.com/embed/mpisB-gGBZY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Is it equal to the NES version? Well&#8230; I can&#8217;t say that it is. And the Famicom version lets you have three Options, so the C64 version loses ground there too. But look at it! For the levels it has, the C64 really does its best to match the arcade. (If you&#8217;re surprised that the second level is different, the Famicom/NES puts the vertical mountain level there; the C64 sticks more closely to the arcade game, where the second stage is an asteroid belt.)</p>



<p>So even though the C64 port is about as good as you can expect from a 1983 computer with only eight hardware sprites, the Famicom/NES port is <em>also</em> great. Oh well, C64 users can content themselves to having <a href="https://youtu.be/L9l9kIvbOB8?si=TmzsdRCcazVTtkAl&amp;t=115">a much better version of M.U.L.E.</a>, the NES version <em>stinks</em>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Stinger, aka Moero Twinbee</title>
		<link>https://setsideb.com/stinger-aka-moero-twinbee/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 20 Dec 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[cuteemup]]></category>
		<category><![CDATA[fds]]></category>
		<category><![CDATA[kimimi]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[MoeroTwinbee]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Stinger]]></category>
		<category><![CDATA[twinbee]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8975</guid>

					<description><![CDATA[Kimimi the Game-Eating She-Monster recently covered Moero Twinbee, known in the US as Stinger in one of Konami&#8217;s few attempts to establish their cute-em-up series in foreign territories. I think Twinbee is a terrific name for a game of this type, so it puzzles me why they insist on renaming it. In addition to &#8220;Stinger,&#8221; &#8230; <a href="https://setsideb.com/stinger-aka-moero-twinbee/" class="more-link">Continue reading<span class="screen-reader-text"> "Stinger, aka Moero Twinbee"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://kimimithegameeatingshemonster.com/2024/12/20/moero-twinbee-cinnamon-hakase-o-sukue-a-sweet-and-silly-shmup/">Kimimi the Game-Eating She-Monster recently covered Moero Twinbee</a>, known in the US as Stinger in one of Konami&#8217;s few attempts to establish their cute-em-up series in foreign territories. I think  Twinbee is a terrific name for a game of this type, so it puzzles me why they insist on renaming it. In addition to &#8220;Stinger,&#8221; in Europe they retitled the arcade game Detana! Twinbee to Bells &amp; Whistles, where the bells may fit but the whistles sure don&#8217;t.</p>



<p>(A warning if you play this one and are sensitive to flashing images, there is a violently flashing effect right before the bosses that won&#8217;t treat you very well, I&#8217;m afraid.)</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="784" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-1024x784.png" alt="" class="wp-image-8979" style="width:378px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-1024x784.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-300x230.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-768x588.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-1536x1176.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-2048x1568.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-1200x919.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Here it is. The first NES game I ever beat.</figcaption></figure>
</div>


<p>Her article is ostensibly the subject of this post, and I&#8217;ll try not to repeat points that she makes. Stinger holds a place in my heart, if not a prominent one then still one at all, after all it has blood to pump. It was the first NES game I ever beat! If memory holds correctly the second one was The Legend of Zelda, which is kind of fitting: Stinger is easier than it looks, so it builds confidence, while Zelda is harder. (It took me <em>months</em>, mostly from being stuck finding the entrance to Level 7 in the Second Quest.)</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-1024x840.png" alt="" class="wp-image-8981" style="width:342px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Pay no mind to the glitch at the top of the screen, being in the NES&#8217; &#8220;overscan area&#8221; it&#8217;s usually not visible when played on a real TV.</figcaption></figure>
</div>


<p>In Japan, Moero Twinbee was not only a Famicom Disk System game but one that supported up to three players (P3 used a controller plugged into the expansion port). The US ROM version only allows two players, which realistically probably makes for a better game anyway. Even with a single player, once you get the five-way shot powerup it&#8217;s easy to fill the screen with so many bullets that you don&#8217;t actually see many enemies.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-1024x840.png" alt="" class="wp-image-8982" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Stinger has really fun bosses! The manual says this character is &#8220;Willie the Watermelon-Head,&#8221; but she&#8217;s obviously presenting as a girl, and the watermelon&#8217;s not her head, it&#8217;s her whole body!</figcaption></figure>



<p>Kimimi recounts much of what makes Moero Twinbee/Stinger different both from other shoot-em-ups and from other Twinbee games: the bell powerup system that&#8217;s Twinbee&#8217;s trademark, and the side-scrolling stages that are unique in its series. The side-view levels are particularly interesting, not only because the game both begins and ends with one, but because it completely changes the gameplay in a couple of significant ways.</p>



<p>You see Twinbee is a variation upon the theme of Namco&#8217;s Xevious, complete with its bomb button to attack ground-based installations, and that depends on its overhead perspective. But Moero&#8217;s side-scrolling levels ditch it completely: in those, and <em>only</em> those, the Bees fire arcing bombs along with their main shots, with the same button, and it&#8217;s those that can hit ground targets at the bottom of the screen. The bomb button is repurposed to fire <em>hearts</em>, a different special weapon that only works on bells.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-1024x840.png" alt="" class="wp-image-8983" style="width:324px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">One of the vertical-scroll, overhead-view stages, using the classic Xevious-style bombs. BTW, don&#8217;t pick up the L or R powerups, they give you a side-shot but, like the Double in many Gradius games, it comes at the expense of half of your forward shots. They&#8217;ll just get you killed, and other than by dying there&#8217;s no way to get rid of one if you pick it up!</figcaption></figure>
</div>


<p>Oh those bells, them and all their tintinnabulations. If you&#8217;ve never played Twinbee, but have played one of the Cotton games, you already know how they work. Some targets (usually clouds in the Twinbee games) release colored powerup objects. They rapidly fall down towards the bottom of the screen, but they can be kept in play by shooting them, bouncing them up. As you shoot them, every few hits it changes color, and different colored bells award different powerups. I like powerup systems like this and the Gradius system, and consider them superior to the standard icon-based setup from Salamander and practically every other shmup. You get to decide which powerups you want, possibly to activate them just when you need them, but you still have to use skill and judgement to get the ones you need when you need them, whereas games with set powerup locations force you to choose between what you have and what you&#8217;re given.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-1024x840.png" alt="" class="wp-image-8984" style="width:362px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">This is the boss of Stage 3. Believe it or don&#8217;t, this murderous spigot is called Fang.</figcaption></figure>
</div>


<p>Hearts get fired from your ship upward in the side-view stages. It&#8217;s a lot harder to hit bells when they&#8217;re falling vertically past your horizontally-moving shots, instead of when both bells and bullets move vertically, and the hearts are meant to make up for that, but they&#8217;re so useless that it&#8217;s a much better strategy, in practice, to just get up close and pepper them with shots up close. The best powerup is the force field, which grants you several free hits (and doesn&#8217;t summon the wave of shield-weakening egg enemies from the first game), but it&#8217;s also the one that takes the most bell hits to earn. Another thing to aim for is just collecting the default yellow bells, which award no powerups, but every one you collect without letting a bell fall off-screen rapidly earns you more points, up to 10,000 points each after collecting just four yellow bell in a row. It only requires 100,000 points for an extra life, then additionals every 200,000, up to about 900,000 or so. 10,000 points per bell is such a huge bonus that, once you&#8217;re good with your powerup state, gigantic scores aren&#8217;t too hard to reach, and there&#8217;s three extra lives right in the first stage anyway.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-1024x840.png" alt="" class="wp-image-8987" style="width:378px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">This is Stage 6, the next-to-last. The final level is entirely in space so it&#8217;s not that interesting to look at. Get that Star! It&#8217;s the only five-way shot in the game!</figcaption></figure>
</div>


<p>The Twinbee games have always had interesting bosses, which helps to distract from the fact that, up to Detana! (the fourth Twinbee game, and the second in the arcade) most of the other targets are just popcorn enemies. When you just get started playing Moero Twinbee, it&#8217;s not uncommon to rule through the game with 3- or 5-way shot, the best powerups you can get from the ground targets, then get demolished by a boss you don&#8217;t yet know how to beat and then, reduced to single shots, either have your game end right there, or barely get in the last few shots against the boss and then get inundated by the popcorn enemies in the next level.</p>



<p>The first bell powerup in the sequence, blue, is Speed-Up, and unlike Gradius where too much speed will kill you extra dead, it&#8217;s mostly beneficial in Stinger, because you can&#8217;t crash into the terrain and you&#8217;ll probably have a force field anyway. With at least 3-Way shot, a couple of Speedups and the force field, the only real danger is the harder bosses and your force field running out. The blue-white flashing force field bells don&#8217;t appear if you already have one, and you&#8217;ll probably run out in the middle of Stage 6, where the game finally rolls up its sleeves and gets to punching. If you can then somehow build up another blue-white bell (it takes exactly 25 hits on a bell to make one), you have a chance at finishing the game. Like many Konami games at the time, Stinger continues indefinitely, loop after loop, and it gets slightly harder each time.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-1024x840.png" alt="" class="wp-image-8986" style="width:353px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">I forget what this boss is called, but it&#8217;s especially notable for being a lite version of classic Salamander boss Tetran, a.k.a. Intruder</figcaption></figure>
</div>


<p>Konami made three Twinbee games for the NES; the first was a remake of the arcade original; this was the second; and the third, Poko Poko Daimaou, I think is inferior. They form a trilogy; then for the fourth game, Detana! Twinbee, it was rebooted, keeping the Bees&#8217; creator Professor Cinnamon but bequeathing them to his grandnephew, grandson and granddaughter Light, Mint and Pastel, whose popularity would soon outstrip the originals, especially Pastel who became quite a phenomenon. Detana was followed up by Pop&#8217;n Twinbee and Rainbow Bell Adventures on Super Famicom, Twinbee Yahho in arcades, and a handful of anime OAVs.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="464" height="550" src="https://setsideb.com/wp-content/uploads/2024/12/image-7.png" alt="" class="wp-image-8991" style="width:268px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/image-7.png 464w, https://setsideb.com/wp-content/uploads/2024/12/image-7-253x300.png 253w" sizes="auto, (max-width: 464px) 85vw, 464px" /><figcaption class="wp-element-caption">Pastel: early crush of many a Japanese kid, and her ship Winbee. I emphasize, <em>Pastel is not in this game</em>, although Winbee is Player 2.</figcaption></figure>
</div>


<p><a href="https://kimimithegameeatingshemonster.com/2024/12/20/moero-twinbee-cinnamon-hakase-o-sukue-a-sweet-and-silly-shmup/">Kimimi on Moero Twinbee</a> &#8211; <a href="http://www.hardcoregaming101.net/stinger/">Hardcore Gaming 101 on Moero Twinbee and Stinger</a></p>



<p></p>
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		<title>The Rise and Fall of the MSX</title>
		<link>https://setsideb.com/the-rise-and-fall-of-the-msx/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 10 Oct 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
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		<category><![CDATA[z80]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8459</guid>

					<description><![CDATA[The MSX standard was something devised by Microsoft, a specification for a Z80-powered 8-bit microcomputer for the home market. In the style of CP/M machines, and later PC compatibles, any company could make their own MSX machine, and in Japan over 20 different companies did, along with succeeding standards like the MSX2 and MSX+. It &#8230; <a href="https://setsideb.com/the-rise-and-fall-of-the-msx/" class="more-link">Continue reading<span class="screen-reader-text"> "The Rise and Fall of the MSX"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The MSX standard was something devised by Microsoft, a specification for a Z80-powered 8-bit microcomputer for the home market. In the style of CP/M machines, and later PC compatibles, any company could make their own MSX machine, and in Japan over 20 different companies did, along with succeeding standards like the MSX2 and MSX+. It made a bit of headway in Europe too, though not nearly as much. The US space had already been taken up by the Apple II line, the Atari 8-bit machines, and especially the Commodore 64. It causes me to wonder, if Jack Tramiel hadn&#8217;t made the C64 so inexpensive, selling for around $200 for most of its life, then the MSX could have easily come over here and become a thing.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2024/10/image-2-1024x576.png" alt="" class="wp-image-8461" srcset="https://setsideb.com/wp-content/uploads/2024/10/image-2-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2024/10/image-2-300x169.png 300w, https://setsideb.com/wp-content/uploads/2024/10/image-2-768x432.png 768w, https://setsideb.com/wp-content/uploads/2024/10/image-2-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2024/10/image-2-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2024/10/image-2.png 1819w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Note that, despite the friendly play button circle, this is not an embed. Clicking on the image will take you off-site.</figcaption></figure>



<p>Information on the MSX and the wealth of games for it has become better known in the West in more recent years. Konami, especially, backed MSX machines heavily, and a number of games like Castlevania, Gradius and The Goonies had MSX versions, which often had substantial differences from their Famicom cousins.</p>



<p>Today&#8217;s find is <a href="https://fedi.video/w/7jgMe2CfY6MryYuA2y4sJz">a 54-minute video on the MSX&#8217;s history and legacy</a> by re:enthused. It isn&#8217;t on Youtube this time though! This time it&#8217;s hosted on the Peertube instance fedi.video. So you won&#8217;t have to worry about ads this time. Still though, nearly an hour. There&#8217;s a lot of interesting information in there!</p>



<p>Peertube embedding doesn&#8217;t seem very viable in WordPress, so I&#8217;m going to scrreenshot the thumbnail and link it to the page. Here:</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Behind the Code on Why is Contra Force Slow?</title>
		<link>https://setsideb.com/behind-the-code-why-is-contra-force-slow/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 06 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ArcHound]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[ContraForce]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[runandgun]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8200</guid>

					<description><![CDATA[Displaced Gamers&#8217; Behind the Code series is one of the best explainers of the quirks of NES games on Youtube. It&#8217;s not afraid to dive into the assembly code itself if need be, but its videos can often be understood by people without deep technical backgrounds. Here is their video on the coding problems with &#8230; <a href="https://setsideb.com/behind-the-code-why-is-contra-force-slow/" class="more-link">Continue reading<span class="screen-reader-text"> "Behind the Code on Why is Contra Force Slow?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Displaced Gamers&#8217; Behind the Code series is one of the best explainers of the quirks of NES games on Youtube. It&#8217;s not afraid to dive into the assembly code itself if need be, but its videos can often be understood by people without deep technical backgrounds.</p>



<p>Here is their video on <a href="https://www.youtube.com/watch?v=gOwhDcI3oMA">the coding problems with Konami&#8217;s Contra Force</a> (24 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/gOwhDcI3oMA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Watch the video for the full spiel, but here&#8217;s a summary.</p>



<p>Once upon a time, in the waning days of the Famicom, Konami planned to release a game called Arc Hound in Japan. It was going to be another of their trademark run-and-gun shooters, along the lines of Contra. It even received coverage in enthusiast magazines in Japan, and it probably would have used one of Konami&#8217;s bespoke mapper chips like the VRC6 that the Japanese version of Castlevania III used.</p>



<p>Arc Hound was likely far into development when the decision was made to not release it in the Japanese market. Producing a game cartridge requires a substantial investment in parts and marketing, of course, and they must have judged that they couldn&#8217;t make enough of a profit off of it in their home territory: the Super Famicom was already out, as well as Contra III on that platform. But the NES still had a little bit of life left in it in the US, so they decided to give the game a shot over here, as a title in the Contra series</p>



<p> A big problem there was Nintendo&#8217;s policies towards manufacturing NES games. Nintendo demanded the right to build all the licensed software for the NES, and further restricted most (although not all) publishers to using Nintendo&#8217;s own family of mappers. Konami had been forced to revise their games to use Nintendo&#8217;s mappers in other games: Castlevania III famously used a different mapper in Japan, one that offered greatly expanded sound capabilities that worked through the Famicom&#8217;s sound channel pass-through, but was incompatible with the NES.</p>



<p>Extra sound channels are nice, but the primary use for most mapper chips is bank switching, swapping different sections of a cartridge&#8217;s data into the Famicom/NES&#8217;s 6502-workalike&#8217;s 64K address space, and also potentially making different sections of the game&#8217;s graphics data visible to the PPU graphics chip.</p>



<p> Behind the Code&#8217;s examination of the game program reveals that a large portion of the time of each frame is spent in setting up bank switches. Whether it was coded poorly, or just that Konami didn&#8217;t want to pay to include a mapper with more a more efficient bank switching mechanism, the game wastes a lot of time just pulling in different banks of data to be visible to the NES&#8217;s hardware. So it is that Contra Force could have run a lot better, but Konami either didn&#8217;t want to expend the coding effort, or pay for the the mapping hardware, to allow it to do so.</p>



<p>Presumably, somewhere in Konami&#8217;s archives, there is a version of Arc Hound that uses a VRC chip to handle mapping, and that runs much more smoothly. Maybe someday it&#8217;ll come to light, although I wouldn&#8217;t lay any bets on it. More likely perhaps is that someone will hack up the code and make such a version themselves. Who knows?</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Glory Be to Frog in Heaven, it&#8217;s Fan-Made Character-Mode Gradius</title>
		<link>https://setsideb.com/glory-to-frog-in-heaven-its-fan-made-character-mode-gradius/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 27 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[fanwork]]></category>
		<category><![CDATA[gradius]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[MZ-700]]></category>
		<category><![CDATA[MZ-80]]></category>
		<category><![CDATA[sharp]]></category>
		<category><![CDATA[terminal]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8117</guid>

					<description><![CDATA[Why would someone make something like this? I&#8217;m glad they did though. It&#8217;s fifteen minutes long, made for a pair of Japanese Sharp-produces home computers. Note that the proper name for this is not ASCII-art, as it makes heavy use of Japanese characters. Also note that enemy shots don&#8217;t ever seem to contact the player&#8217;s &#8230; <a href="https://setsideb.com/glory-to-frog-in-heaven-its-fan-made-character-mode-gradius/" class="more-link">Continue reading<span class="screen-reader-text"> "Glory Be to Frog in Heaven, it&#8217;s Fan-Made Character-Mode Gradius"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Why would someone make something like this? I&#8217;m glad they did though. It&#8217;s fifteen minutes long, made for a pair of Japanese Sharp-produces home computers. Note that the proper name for this is not ASCII-art, as it makes heavy use of Japanese characters. Also note that enemy shots don&#8217;t ever seem to contact the player&#8217;s ship despite appearing to contact it in multiple places, so I don&#8217;t know how accurate the conversion is. Also also: no music, and only the occasional beep for sound. And, after the second level, it loops through some basic terrain forever with no enemies, with no Moai Stage, so you can stop watching after the second Big Core blows up.</p>



<p>(The Japanese description to the video notes that there&#8217;s no hit detection and no enemies after Stage 2.)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="MZ-80 MZ-700 gradius" width="840" height="630" src="https://www.youtube.com/embed/mBEw3ratnys?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=mBEw3ratnys&amp;list=PLs3s44WopfS-Xd-fJgXGIx_aXgSpWkiDl&amp;index=377&amp;t=333s&amp;pp=gAQBiAQB">MZ-80 MZ-700 Gradius</a> (Youtube, 15 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Sundry Sunday: NES Blades of Steel, Sung A Cappella</title>
		<link>https://setsideb.com/sundry-sunday-nes-blades-of-steel-sung-a-cappella/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 18 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[ACappella]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[BladesOfSteel]]></category>
		<category><![CDATA[hockey]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8021</guid>

					<description><![CDATA[On Youtube, Triforcefilms has made it their niche to sing music from various game and other media properties a cappella, that is, entirely with voice doing the music. They have lots of videos, and are still going today, but the one I&#8217;m choosing to call out is from nine years ago, their rendition of music &#8230; <a href="https://setsideb.com/sundry-sunday-nes-blades-of-steel-sung-a-cappella/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: NES Blades of Steel, Sung A Cappella"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>On Youtube, Triforcefilms has made it their niche to sing music from various game and other media properties a cappella, that is, entirely with voice doing the music. </p>



<p><a href="https://www.youtube.com/@Triforcefilms/videos">They have lots of videos</a>, and are still going today, but the one I&#8217;m choosing to call out is from nine years ago, their rendition of music from one of the lesser-known NES efforts: Konami&#8217;s Blades of Steel, which despite the name isn&#8217;t a fantasy hack-and-slash game, but a <em>hockey</em> game, actually a conversion of an arcade game of the same name, both with unexpectedly atmospheric visuals and music.</p>



<p>Here&#8217;s a link to <a href="https://www.youtube.com/watch?v=V_3IjqYpt6g&amp;list=PLDE6B3ABDBE6075F3&amp;index=1">a playlist of the NES soundtrack</a>. The highlight I think is <a href="https://www.youtube.com/watch?v=V_3IjqYpt6g">the game setup menu</a>. While a zamboni resurfaces the ice for the upcoming match, one of the better menu tracks in the NES library plays in the background. It&#8217;s the first of three pieces in <a href="https://www.youtube.com/watch?v=y1DkbHnvRnw">Triforcefilms&#8217; video</a> (2 minutes), which are the menu theme, the match start theme, and the intermission. They don&#8217;t adapt <a href="https://www.youtube.com/watch?v=5l3yytC-bv4">the triumphant victory theme</a>, but I&#8217;ll take what we get.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Blades of Steel - Acapella" width="840" height="473" src="https://www.youtube.com/embed/y1DkbHnvRnw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Note, if you&#8217;re confused by the unexpected appearance of Gradius towards the end, that&#8217;s from NES Blades of Steel! As a minigame, sometimes you get to shoot at the Big Core during intermission. Win or lose, it doesn&#8217;t affect the match, and you still get the advertisement for other Konami properties.</p>



<p>As a minor extra, here&#8217;s <a href="https://www.youtube.com/watch?v=nQ7FW8lVTtI&amp;pp=ygUlYmxhZGVzIG9mIHN0ZWVsIG5lcyBzb3VuZHRyYWNrIHN0ZXJlbw%3D%3D">a stereo separation of the soundtrack made by 8BitStereo</a>. It&#8217;s mostly the same as the straight NES version, but in stereo, and will a little more echo.</p>



<p>If I&#8217;m presenting Konami sports music that rocks unexpectedly hard, I <em>have</em> to also link <a href="https://www.youtube.com/watch?v=nJVJzYwfvrI">the menu theme from NES Double Dribble</a>, and <a href="https://www.youtube.com/watch?v=Y-xupZPclYw">that game&#8217;s victory theme</a>. Why did they put so much musical effort into their sports games?</p>



<p><a href="https://www.youtube.com/watch?v=y1DkbHnvRnw">Blades of Steel &#8211; Acappella</a> (Youtube, 2 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Hardcore Gaming 101 Covers Snake&#8217;s Revenge</title>
		<link>https://setsideb.com/hardcore-gaming-101-covers-snakes-revenge/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 06 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[blacksheep]]></category>
		<category><![CDATA[hardcoregaming101]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[kurtkalata]]></category>
		<category><![CDATA[metalgear]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[snakesrevenge]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7208</guid>

					<description><![CDATA[Hardcore Gaming 101 is one of the most important game history sites on the internet, and site creator Kurt Kalata writes on a wide variety of games for consoles and computers alike. Recently they&#8217;ve been on a Metal Gear kick, and that means covering the black sheep of the series, Snake&#8217;s Revenge. Snake&#8217;s Revenge is &#8230; <a href="https://setsideb.com/hardcore-gaming-101-covers-snakes-revenge/" class="more-link">Continue reading<span class="screen-reader-text"> "Hardcore Gaming 101 Covers Snake&#8217;s Revenge"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Hardcore Gaming 101 is one of the most important game history sites on the internet, and site creator Kurt Kalata writes on a wide variety of games for consoles and computers alike. Recently they&#8217;ve been on a Metal Gear kick, and that means <a href="http://www.hardcoregaming101.net/snakes-revenge/">covering the black sheep of the series, Snake&#8217;s Revenge</a>.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2024/04/sr03.png" alt="" class="wp-image-7210"/></figure>
</div>


<p>Snake&#8217;s Revenge is the forgotten Metal Gear game, an NES sequel made without Hideo Kojima input, to the NES port of Metal Gear that he also had nothing to do with. It has a reputation for being terrible, but that&#8217;s really unmerited. As Kurt Kalata notes, while it has its flaws, is ignored by later Metal Gear games, and it has a story based on the manual scenario for Metal Gear written by Konami&#8217;s crazy American writing staff*, it&#8217;s technically proficient and has good music.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2024/04/snakes-revenge-u0006.png" alt="" class="wp-image-7211" style="width:628px;height:auto"/><figcaption class="wp-element-caption">Yep, it&#8217;s the Metal Gear with side-view segments.</figcaption></figure>
</div>


<p><a href="http://www.hardcoregaming101.net/snakes-revenge/">You can, and should read it for yourself, here</a>.</p>



<p>* The American manual for NES Life Force says that the evil planet-eating monster Zelos was the proud progeny of &#8220;Ma and Pa Deltoid.&#8221; In the description of Dracula&#8217;s Heart in the manual for Castlevania II, it warns: &#8220;Careful! The heart attacks.&#8221; These were not means isolated occurrences from Konami&#8217;s US staff.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Sundry Sunday: Gyruss Themes</title>
		<link>https://setsideb.com/sundry-sunday-gyruss-themes/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 25 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[bach]]></category>
		<category><![CDATA[fds]]></category>
		<category><![CDATA[gyruss]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[toccata]]></category>
		<category><![CDATA[toccataandfugueindminor]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6833</guid>

					<description><![CDATA[While there are examples of excellent music from the classic era of arcades (Frogger comes immediately to mind), I don&#8217;t think there is much that can equal that of Gyruss&#8217; arrangement of Bach&#8217;s Tocatta and Fugue in D Minor. Here it is, isolated from the rest of the game&#8217;s soundtrack, from Youtube uploader StyleK226 (1 &#8230; <a href="https://setsideb.com/sundry-sunday-gyruss-themes/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Gyruss Themes"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>While there are examples of excellent music from the classic era of arcades (Frogger comes immediately to mind), I don&#8217;t think there is much that can equal that of Gyruss&#8217; arrangement of Bach&#8217;s Tocatta and Fugue in D Minor. <a href="https://www.youtube.com/watch?v=PBzqbQSHhU0&amp;pp=ygUMZ3lydXNzIG11c2lj">Here it is</a>, isolated from the rest of the game&#8217;s soundtrack, from Youtube uploader StyleK226 (1 1/2 minues):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gyruss (Original Theme) / Konami Classics" width="840" height="473" src="https://www.youtube.com/embed/PBzqbQSHhU0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Wikipedia tells us that the arcade arrangement is reminiscent of a version of the song from the British band Sky, titled just &#8220;<a href="https://www.youtube.com/watch?v=QgbgUrp1a70">Toccata</a>&#8221; (4 1/2 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Sky - Toccata (Video)" width="840" height="630" src="https://www.youtube.com/embed/QgbgUrp1a70?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>If you only know Gyruss from the NES port, you might be surprised that it&#8217;s an almost entirely different arrangement from the arcade version! Maybe it was changed because of the similarity to Sky&#8217;s version. Some people prefer that one, it&#8217;s got a bit more variety, although I think the arcade&#8217;s is a bit better. <a href="https://www.youtube.com/watch?v=804eyXBWojY">Judge for yourself</a> (3 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gyruss (NES) Music - Prologue Theme" width="840" height="630" src="https://www.youtube.com/embed/804eyXBWojY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>The Toccata is only used for the intro and the first warp on each planet, which is a bit of a shame, the rest of the music isn&#8217;t bad, but it&#8217;s not Bach. In Japan, Gyruss was a Famicom Disk System game. The FDS had extra sound hardware, and the result is <a href="https://www.youtube.com/watch?v=Q1ikab-ZvAA">an upgraded version of the NES soundtrack</a> (14 minutes in all):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Nes: Gyruss Soundtrack (FDS)" width="840" height="630" src="https://www.youtube.com/embed/Q1ikab-ZvAA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>There&#8217;s been a number of fan versions of the Gyruss soundtrack, although most of them seem to be inspired by the NES port rather than the arcade original. Here&#8217;s <a href="https://www.youtube.com/watch?v=5N5FAzEcI5A">a metal medley of that particular musical mutation</a> (3 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gyruss Medley [Metal Version]" width="840" height="630" src="https://www.youtube.com/embed/5N5FAzEcI5A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>As commenter @Fordi says, &#8220;What I love is that Intro / Stage 1 is a genre cover (metal) of a game&#8217;s adaptation (Gyruss) of a genre cover (Sky &#8211; Toccata) of classical music (Toccata and Fugue in Dm).&#8221;</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Dragon Con 2023: Music Games</title>
		<link>https://setsideb.com/dragon-con-2023-music-games/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 07 Sep 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[2023]]></category>
		<category><![CDATA[bemani]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[dancedancerevolution]]></category>
		<category><![CDATA[ddr]]></category>
		<category><![CDATA[dragoncon]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[popnmusic]]></category>
		<category><![CDATA[rhythmheaven]]></category>
		<category><![CDATA[soundvoltex]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5476</guid>

					<description><![CDATA[Save Point brought a whole bevy of Japanese arcade music games to DragonCon this year. I am of two minds of them: it&#8217;s definitely niche and I&#8217;m in favor of that, and it&#8217;s nice to see a genre like this represented well. But they brought so many of them, and they were stationed close to &#8230; <a href="https://setsideb.com/dragon-con-2023-music-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Dragon Con 2023: Music Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Save Point brought a whole bevy of Japanese arcade music games to DragonCon this year. I am of two minds of them: it&#8217;s definitely <em>niche</em> and I&#8217;m in favor of that, and it&#8217;s nice to see a genre like this represented well. But they brought <em>so many</em> of them, and they were stationed close to the board gaming area, which made it very difficult to be heard there. Throughout most of the con you had to nearly shout to be heard in that area! I couldn&#8217;t get into any board games because of it. Hopefully next year they&#8217;ll find a way to better isolate the music games from attractions more suited to a quiet atmosphere.</p>



<p>Still, I will set aside my grudge against wrecking my Le Havre experience this year in order to document, via my cell phone, the many music games that appeared in 2023. Here we go:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223225-1024x768.jpg" alt="" class="wp-image-5482" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223225-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223225-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223225-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223225-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223225-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223225-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">StepManiax, played by the requisite bikini girl</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223325-768x1024.jpg" alt="" class="wp-image-5483" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223325-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223325-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223325-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223325-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223325-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223325-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">&#8220;Jubeat&#8221; here has been at DragonCon several times before. It&#8217;s got an unusual form factor, and no screen?</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223338-1024x768.jpg" alt="" class="wp-image-5484" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223338-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223338-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223338-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223338-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223338-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223338-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">&#8220;Pop&#8217;n Music,&#8221; from Konami&#8217;s Bemani series. I don&#8217;t get the significance of the &#8220;Pop&#8217;n&#8221; appellation. Is it related to Pop&#8217;n Twinbee? Is &#8220;Pop&#8217;n&#8221; a good thing in Japan?</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223343-768x1024.jpg" alt="" class="wp-image-5485" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223343-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223343-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223343-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223343-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223343-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223343-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">I think this picture was from Pop&#8217;n Music.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223355-768x1024.jpg" alt="" class="wp-image-5486" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223355-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223355-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223355-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223355-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223355-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223355-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">I am uncertain how proper it is to make fun of the blatant Engrish in the title of &#8220;Sound Voltex Exceed Gear&#8221; here. The game has been at DragonCon many times, and every time the word <em>Voltex</em> makes my inner editor cringe. Maybe the title was intentional, but I doubt it. Anyway, it features the usual kind of anime girl characters that are so common in the art for these games.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223427-768x1024.jpg" alt="" class="wp-image-5487" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223427-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223427-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223427-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223427-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223427-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223427-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">From another Konami game whose name I don&#8217;t seem to have recorded. The penguin mascots are unmistakable relatives of Penta, introduced way back in 1983 in Antarctic Adventure for the MSX, and Pentarou from the Parodius series.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223449-1024x768.jpg" alt="" class="wp-image-5488" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223449-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223449-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223449-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223449-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223449-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223449-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">One of Namco&#8217;s Taiko no Tatsujin drumming games, rarely seen in the US. Donkey Konga on the Gamecube was part of this family.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223528-1024x768.jpg" alt="" class="wp-image-5489" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223528-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223528-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223528-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223528-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223528-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223528-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Of course there was a Dance Dance Revolution machine, how could there not?</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223649-768x1024.jpg" alt="" class="wp-image-5490" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223649-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223649-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223649-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223649-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223649-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223649-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Groove Coaster, mostly a rhythm game where you tap a button as a cursor reaches designated points in a line. I think Rhythm Heaven does it much better in principle.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223703-768x1024.jpg" alt="" class="wp-image-5491" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223703-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223703-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223703-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223703-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223703-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223703-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Technica 3 here asks, why be satisfied with one screen when you can have two?</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223707-768x1024.jpg" alt="" class="wp-image-5492" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223707-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223707-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223707-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223707-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223707-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223707-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">&#8220;WACCA&#8221; (?) here is one of two games to use a washing machine-inspired cabinet design.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223713-1024x768.jpg" alt="" class="wp-image-5494" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223713-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223713-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223713-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223713-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223713-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223713-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">This one, whose title I didn&#8217;t catch, is a washer/dryer combo</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223726-768x1024.jpg" alt="" class="wp-image-5495" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223726-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223726-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223726-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223726-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223726-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223726-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">This mutation of the theme of DDR, and the next one, are so old as to use the old Konami twin stripe logo, which I think is much better than the following &#8220;company name on red background&#8221; one.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="768" height="1024" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223755-768x1024.jpg" alt="" class="wp-image-5496" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223755-768x1024.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223755-225x300.jpg 225w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223755-1152x1536.jpg 1152w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223755-1536x2048.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223755-1200x1600.jpg 1200w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223755-scaled.jpg 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Dance Maniax <strong>2</strong>nd Mix. Konami really saturated the market with these for awhile, didn&#8217;t they?</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223759-1024x768.jpg" alt="" class="wp-image-5497" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223759-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223759-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223759-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223759-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223759-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230903_223759-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Almost the last one. I can almost hear the overwhelming din in my ears now.</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151333-1024x768.jpg" alt="" class="wp-image-5498" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151333-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151333-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151333-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151333-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151333-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151333-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The last one, Rhythm Heaven! Of course the most charming and unique of them all was the one I could barely hear at all, its volume was turned so far down. It was almost unplayable, but it still had a lot of people try it out!</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151532-1024x768.jpg" alt="" class="wp-image-5499" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151532-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151532-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151532-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151532-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151532-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151532-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">I mean just <em>look</em> at this! How could you not want to play it? What&#8217;s up with that stylin&#8217; monkey? Why is that giraffe in the shot??</figcaption></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151543-1024x768.jpg" alt="" class="wp-image-5500" srcset="https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151543-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151543-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151543-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151543-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151543-2048x1536.jpg 2048w, https://setsideb.com/wp-content/uploads/2023/09/IMG_20230901_151543-1200x900.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">It&#8217;s blurry but I had to include this one, from the attract mode. The Rhythm Heaven games have so much love and care poured into them. Of course many of the staff also worked on the WarioWare series.</figcaption></figure>



<p>That just may exhaust what I can milk from my DragonCon attendance this year. Back to our usual beats!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>From Destructoid: Gex Recriminations</title>
		<link>https://setsideb.com/from-destructoid-gex-recriminations/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 19 Jul 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[crystaldynamics]]></category>
		<category><![CDATA[destructoid]]></category>
		<category><![CDATA[gex]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[lifeforce]]></category>
		<category><![CDATA[manuals]]></category>
		<category><![CDATA[metalgeal]]></category>
		<category><![CDATA[timothymonbleau]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5169</guid>

					<description><![CDATA[The Suck Fairy is a mischievous spirit who visits the beloved properties of our youths so that when we return to them they&#8217;re much worse than they were when we first found them. That is surely the explanation; it&#8217;s not that we&#8217;re much more knowledgeable and mature readers/viewers/players now than back then. It can&#8217;t be &#8230; <a href="https://setsideb.com/from-destructoid-gex-recriminations/" class="more-link">Continue reading<span class="screen-reader-text"> "From Destructoid: Gex Recriminations"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Suck Fairy is a mischievous spirit who visits the beloved properties of our youths so that when we return to them they&#8217;re much worse than they were when we first found them. That is surely the explanation; it&#8217;s not that we&#8217;re much more knowledgeable and mature readers/viewers/players now than back then. It can&#8217;t be that our horizons have expanded. It can&#8217;t be that the thing we liked back then was never really as good as we thought it was.</p>



<p>The Suck Fairy as a concept has been with us for a while now. I think it was introduced to the world in <a href="https://www.tor.com/2010/09/28/the-suck-fairy/">a September 2010 article on Tor.com by Jo Walton</a>. There&#8217;s lots of weird concepts like that that litter internet culture (my favorite is the &#8220;<a href="http://kfmonkey.blogspot.com/2005/10/lunch-discussions-145-crazification.html">Crazification Factor</a>,&#8221; from a post on Kung Fu Monkey in 2005, long enough ago that its mention of Obama&#8217;s election refers to his Senate run), and sometimes we don&#8217;t even know the first time it arose.</p>



<p>Gek is maybe an odd choice for a visit from the Suck Fairy; surely, all of its suck was <em>predispensed</em>? But it was still beloved by some, many of them purchasers of the failed 3DO system on which it originated, one of those consoles with few games, and even fewer that could be called good. (The best, probably? <a href="https://en.wikipedia.org/wiki/Star_Control_II">Star Control II</a>.)</p>



<p>The writer of <a href="https://www.destructoid.com/ive-wildly-misunderstood-gex/">this Destructoid article</a>, still liked it for itself, but finds that it&#8217;s one of those games where context given by <a href="https://archive.org/details/Gex_1995_Crystal_Dynamics_US_a">its manual</a> kind of ruins the game&#8217;s premise by giving it an adverse context.</p>



<p>If you just play the game, Gex is a fairly shallow game about a lizard mascot character, in sunglasses no less, romping through a series of worlds based on media properties, uttering trite digitized quotes at various times.</p>



<p>If you read the manual, you find out that Gex is wallowing in sorrow! His dad was an astrogecko working for NASA! He lost his life in a terrible accident! Gex, unable to face the world, retreated into television! It&#8217;s the only way he can handle living! And, although Gex thwarts the villain&#8217;s plot to use him as a mascot character (a thing he already is really), nothing at the end of the game indicates that his mental state has changed. </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="496" src="https://setsideb.com/wp-content/uploads/2023/07/image-14-1024x496.png" alt="" class="wp-image-5171" srcset="https://setsideb.com/wp-content/uploads/2023/07/image-14-1024x496.png 1024w, https://setsideb.com/wp-content/uploads/2023/07/image-14-300x145.png 300w, https://setsideb.com/wp-content/uploads/2023/07/image-14-768x372.png 768w, https://setsideb.com/wp-content/uploads/2023/07/image-14-1536x744.png 1536w, https://setsideb.com/wp-content/uploads/2023/07/image-14-1200x581.png 1200w, https://setsideb.com/wp-content/uploads/2023/07/image-14.png 1936w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The first of six manual pages that lays out the reason for Gex&#8217;s media obsession.</figcaption></figure>



<p>I think the writer may be overthinking things a bit. Often manual stories were written as an afterthought by people who had nothing to do with the making of the game. Have you ever seen the manual for the NES release of Konami&#8217;s Life Force? It claims that the evil gigantic space creature Zelos, huge enough to devour planets, was the proud offspring of alien beings named &#8220;Ma and Pa Deltoid.&#8221; The manual for NES Metal Gear claims that the villain wasn&#8217;t Big Boss but instead &#8220;Colonel Vermon CaTaffy.&#8221;</p>



<p>Gex got off pretty lightly, by comparison.</p>



<p><a href="https://www.destructoid.com/ive-wildly-misunderstood-gex/">I&#8217;ve wildly misunderstood Gex</a> (Destructoid, by Timothy Monbleau)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Arcade Gradius II Compared to PC Engine CD Version</title>
		<link>https://setsideb.com/arcade-gradius-ii-compared-to-pc-engine-cd-version/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 30 Mar 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cd]]></category>
		<category><![CDATA[gradius]]></category>
		<category><![CDATA[gradiusii]]></category>
		<category><![CDATA[ingelbardgaming]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[pcengine]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4123</guid>

					<description><![CDATA[These days, if you&#8217;re playing a game with multiple versions, there&#8217;s usually one specific version you want. For pre-Crash games, if there&#8217;s an arcade version, most of the time, it&#8217;s the one you want. After the Crash it becomes less definite. Super Mario Bros. at home is a much more playable game that the arcade &#8230; <a href="https://setsideb.com/arcade-gradius-ii-compared-to-pc-engine-cd-version/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Gradius II Compared to PC Engine CD Version"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>These days, if you&#8217;re playing a game with multiple versions, there&#8217;s usually one specific version you want. For pre-Crash games, if there&#8217;s an arcade version, most of the time, it&#8217;s the one you want. After the Crash it becomes less definite. Super Mario Bros. at home is a much more playable game that the arcade version. Vs. Super Mario Bros., which is hungry for those quarters. For games like Smash T.V. though you still usually want to play the arcade version.</p>



<p>The arcade and PC Engine CD version of Gradius II though are a much closer call. In a couple of places this home version is actually slightly better, or slightly harder, than the arcade original. It also contains an extra level that&#8217;s missing from the arcade.</p>



<p>Inglebard Gaming on Youtube has played through both games entirely and shows them to you side by side, so you can decide for yourself!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gradius II Arcade vs PC Engine Super CD |" width="840" height="473" src="https://www.youtube.com/embed/KlrTOM12Y3I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=KlrTOM12Y3I">Gradius II Arcade vs PC Engine Super CD</a> (Youtube)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>News 2/2/2022: Konami, Link to the Past, Listicles</title>
		<link>https://setsideb.com/news-2-2-2022/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 03 Feb 2023 23:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[crimesight]]></category>
		<category><![CDATA[deadcells]]></category>
		<category><![CDATA[finalfantasy]]></category>
		<category><![CDATA[finalfantasy7]]></category>
		<category><![CDATA[goldeneye007]]></category>
		<category><![CDATA[kazeemanuar]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[linktothepast]]></category>
		<category><![CDATA[listicle]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[mario64]]></category>
		<category><![CDATA[newzealandstory]]></category>
		<category><![CDATA[runescape]]></category>
		<category><![CDATA[shutdown]]></category>
		<category><![CDATA[simonsquest]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[switch]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3759</guid>

					<description><![CDATA[My cell walls are feeling kind of rigid at the moment due to a computer issue that caused me to lose the first draft of this post. All of my witty remarks, lost to the electronic void. You missed out on my entertaining usage of the phrase &#8220;odoriferous blorpy.&#8221; Truly we are in the worst &#8230; <a href="https://setsideb.com/news-2-2-2022/" class="more-link">Continue reading<span class="screen-reader-text"> "News 2/2/2022: Konami, Link to the Past, Listicles"</span></a>]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png" alt="" class="wp-image-381" srcset="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png 256w, https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure></div>



<p><em>&#8220;We scour the Earth web for indie, retro, and niche gaming news so you don&#8217;t have to, drebnar!&#8221;</em> &#8211; your faithful reporter</p>



<p>My cell walls are feeling kind of rigid at the moment due to a computer issue that caused me to lose the first draft of this post. All of my witty remarks, lost to the electronic void. You missed out on my entertaining usage of the phrase &#8220;odoriferous blorpy.&#8221; Truly we are in the worst timeline. It&#8217;s all left me feeling kind of cranky, let&#8217;s get through it quickly this week.</p>



<p>Ted Litchfield at PC Gamer on <a href="https://www.pcgamer.com/mmo-player-grinds-god-awful-minigame-tokens-for-8-years-breaks-in-game-xp-tracker-by-blowing-it-all-in-49-seconds/">a RuneScape player playing a minigame for eight years and turn turning in all his progress at once</a>. <a href="https://play.runescape.com/">RuneScape</a> is an early MMORPG that began in 2001.</p>



<p>Several things to do with Konami, a once-great publisher that&#8217;s become pretty hidebound lately:</p>



<p>Dustin Bailey at GamesRadar: <a href="https://www.gamesradar.com/konami-wont-do-it-so-fans-remade-the-most-infamous-castlevania/">fans are working on a PC remake of Castlevania II: Simon&#8217;s Quest</a>. I&#8217;m sure this won&#8217;t get obliterated by legal threats. They should have gone with the cheeky route taken by <a href="https://programancer.itch.io/simon-quest">The Transylvania Adventure of Simon Quest</a>. The article mentions that its creators consider the fact that many townsfolk lie to you to be a problem, instead of awesome as it really is.</p>



<p>Charles Harte at Gamespot organ Game Informer says <a href="https://www.gameinformer.com/interview/2023/01/31/dead-cells-castlevania-dlc-is-twice-as-big-as-past-dlcs">Dead Cells&#8217; upcoming Castlevania-themed DLC is really big</a>.</p>



<p>Also from Charles Harte, <a href="https://www.gameinformer.com/2023/01/31/konami-to-remove-crimesight-from-steam-and-make-it-unplayable">Konami is shutting down their recently-released game CRIMESIGHT</a>, not just removing it from the Steam store but even making it unplayable. Great way to reward people giving you money, K. It&#8217;s not even a year old yet!:</p>



<p>Tyler Wilde, also from PC Gamer, on <a href="https://www.pcgamer.com/i-played-that-dollar2000-steam-game-and-its-ridiculous-price-is-probably-for-the-best/">a $2,000 game on Steam and what it&#8217;s about</a>. Summarized: it costs $2,000 but is short enough that people can finish it within the return period, and it amounts to a screed against women. Blech!</p>



<p>Dean Howell at Neowin: <a href="https://www.neowin.net/news/zelda-a-link-to-the-past-can-now-be-compiled-on-windows-and-nintendo-switch/">a fan-made decompilation of The Legend of Zelda: A Link to the Past can now be compiled for Windows and (presumably if your device is jailbroken) Switch</a>.</p>



<p>Christ Moyse at Destructoid tells us that <a href="https://www.destructoid.com/the-newzealand-story-hamster-arcade-archives-taito/">Taito&#8217;s classic The New Zealand Story is coming to the Arcade Archives series</a>. Gandalf could not be reached at press time for comment.</p>



<p>Two listicles:</p>



<p>Zoey Handley at Destructoid on <a href="https://www.destructoid.com/best-nes-soundtracks-of-all-time-ranked-nes-nintendo-list-retro/">the 10 best NES soundtracks</a>. The list is Bucky O&#8217;Hare, Kirby&#8217;s Adventure, Castlevania 3 (Japanese version), Contra, Dr. Mario, Super Mario Bros. 2, Mega Man 2, Castlevania II, Journey to Silius, and&#8230; Silver Surfer?</p>



<p>Gavin Lane and the NintendoLife staff on <a href="https://www.nintendolife.com/guides/50-best-super-nintendo-snes-games-of-all-time">the 50 best SNES games</a>. The list is compiled algorithmically from reader scores, and can change even after publication. At this time, the top ten are, starting from $10: Donkey Kong Country 2, Earthbound, Teenage Mutant Ninja Turtles IV, Super Mario RPG, Yoshi&#8217;s Island, Final Fantasy III, Super Metroid, Chrono Trigger, Zelda: A Link to the Past and Super Mario World on top.</p>



<p>Tom Phillips at EuroGamer mentions that the original developers of Goldeneye 007, recently rereleased after 25 years on Switch and Xbox platforms, <a href="https://www.eurogamer.net/original-goldeneye-007-developers-weigh-in-on-new-remasters">were a bit miffed that they weren&#8217;t asked to participate in the festivities</a>. At the time most of its developers were completely new to the game industry, and they&#8217;ve been generally snubbed by its publishers in talking about the new versions. Does feel pretty shabby, Nintendo and Microsoft!</p>



<p>Andrew Liezewski at Gizmodo talks about <a href="https://gizmodo.com/mario-64-mod-gamecube-nintendo-64-graphics-fps-framerat-1850048235">the graphics in an upcoming Mario 64 hack made by Kaze Emanuar</a>. I&#8217;ve followed Kaze&#8217;s hacking videos quite a bit (I think one&#8217;s been posted on Set Side B before), and the optimizations they&#8217;ve made to Mario 64&#8217;s engine are amazing, not only eliminating lag but great increasing its frame rate and making it look better to boot.</p>



<p>And, at Kotaku, Isaiah Colbert reports on <a href="https://kotaku.com/final-fantasy-7-ff7-sephiroth-anniversary-square-enix-1850055398">various things being done to celebrate Final Fantasy VII&#8217;s 26th birthday</a>, including official recognition in Japan of &#8220;Final Fantasy VII day&#8221; and a crossover with Power Wash Simulator. Maybe they can do something about cleaning out all the grunge from Midgar, that city could use a bath.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Romhack Thursday: Gradius III using the SA-1 chip</title>
		<link>https://setsideb.com/romhack-thursday-gradius-iii-using-the-sa-1-chip/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 02 Feb 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[coprocessor]]></category>
		<category><![CDATA[gradius]]></category>
		<category><![CDATA[gradiusiii]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[sa1]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfamicom]]></category>
		<category><![CDATA[vitorvilela]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3621</guid>

					<description><![CDATA[First, I&#8217;d like to fill you in a bit on the world of supplemental chips included in cartridges. The greatest advantage of cartridges as a software distribution medium is that you can include extra hardware in the cart that extends the capabilities of the system. The inclusions, ranging from a few extra logic gates controlling &#8230; <a href="https://setsideb.com/romhack-thursday-gradius-iii-using-the-sa-1-chip/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Gradius III using the SA-1 chip"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>First, I&#8217;d like to fill you in a bit on the world of supplemental chips included in cartridges.</p>



<p>The greatest advantage of cartridges as a software distribution medium is that you can include extra hardware in the cart that extends the capabilities of the system. The inclusions, ranging from a few extra logic gates controlling banking to static save RAM and batteries to supplemental microchips to entire coprocessors, goes back to at least the Atari VCS/2600, where they played a major role in extending that console&#8217;s lifespan. The VCS only had 128 bytes of RAM, a ROM address space of a mere 4 KB, and didn&#8217;t even have lines going out to the cartridge for writing to external memory. In spite of these fairly dire limits, regularly games for the system would far surpass what was expected by its creators, culminating in the DPC chip used in Pitfall II.</p>



<p>It&#8217;s not true that you can do <em>anything</em> with extra hardware in a cart, but you can push the limits quite far. The inclusion of extra circuitry in the cartridge is what allows Champ Games to make their amazing Atari arcade ports (such as <a href="https://www.youtube.com/watch?v=qe6VIOmJd2Y">Mappy</a> and <a href="https://www.youtube.com/watch?v=vZGaHhGmYP0">Scramble</a>).</p>



<p>After the VCS/2600 fell out of popularity the NES came along, and extra chips of this sort became almost mandatory. The tales of Nintendo being hampered by the chip shortage at the time of the NES&#8217;s popularity limiting production are true, but are also somewhat self-inflicted. Legions of popular games required at least a MMC1, a chip that could have been included in the base console, or supplied in an add-on peripheral like a pass-through cartridge. But instead Nintendo chose to include one with every game that required it, and also MMC3s, some MMC5s, and a handful of other chips.</p>



<p>Then the SNES came along, and more extra chips entered the picture, most notably the DSP, the SA-1, and most famously the SuperFX. The SA-1, basically a coprocessor for the machine&#8217;s overworked Ricoh 5A22, a variant of the WDC 65C812, which was itself a 16-bit version of the venerable MOS 6502, is our focus here.</p>



<p>Extra chips in SNES carts weren&#8217;t nearly as essential as they were for most NES games, but there were still a good number of them. In the early days of the SNES extra chips like these were not hugely common, although a DSP was used even in one of the system&#8217;s launch games, Pilotwings. On the other hand F-Zero, a game remembered fondly for its great sense of speed, didn&#8217;t use any special chips.</p>



<p>The SA-1 was one of the more powerful of these chips. It was basically a second 65C812-type chip running at triple the main CPU&#8217;s clock speed, with a small amount of dedicated memory and some other minor features. Most famously it was used in Super Mario RPG, but it was also used in both of the SNES Kirby games.</p>



<p>The SA-1 wasn&#8217;t used in that many games, and it wasn&#8217;t even available for use, I think, in the system&#8217;s early days, which was a shame. The power of the SA-1 was quite great, if used correctly. SNES hacker <a href="https://github.com/VitorVilela7">Vitor Vilela</a> has made a growing number of hacks that recode classic SNES games to use its calculatory prowess, and the difference is often quite dramatic.</p>



<p>There&#8217;s a lot of stuff there on his Github page that I&#8217;m going to save to present later, but one of their earlier projects, and one of the best I&#8217;d say, is his conversion of SNES Gradius III to use the SA-1. Gradius III is probably the SNES game in which slowdown is the biggest problem, it is not hard at all to get Gradius III into a state where the game slows down to half speed, or even one-third speed, simply by loading up on Options and powerups. As a difficult game where slowdown makes it much easier (and it may have been designed around it), and as a SNES launch title with great graphics and sound, it&#8217;s still playable without the SA-1, but you can nearly hear the processor creaking under the weight of all those projectiles and effects. </p>



<p>With the SA-1, all of that slowdown is just <em>gone</em>. It makes the game a fair bit harder, but also a lot more fun to play. See for yourself:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gradius III (SNES) - Original x SA-1 Comparison" width="840" height="473" src="https://www.youtube.com/embed/pmJyQiL9wYg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>And now, look on in horror at a deathless playthrough of Gradius III with this hack:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="[SNES] Gradius III SA1 - Arcade Mode Clear (No-Miss) - 578,400 to 2-2" width="840" height="630" src="https://www.youtube.com/embed/I1jib0tSuwI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>
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			</item>
		<item>
		<title>Romhack Thursday: Gradius AC 2000 for NES</title>
		<link>https://setsideb.com/romhack-thursday-gradius-ac-2000-for-nes/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 19 Jan 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[gradius]]></category>
		<category><![CDATA[kaison]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[romhack]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3622</guid>

					<description><![CDATA[Gradius for Famicom and NES is a well above-average port of a game for very different hardware than the arcade original. It was good enough that it was converted right back into arcade game, released for Nintendo&#8217;s Unisystem arcade hardware as Vs. Gradius. Graphically and aurally, it is quite similar to the arcade game. It&#8217;s &#8230; <a href="https://setsideb.com/romhack-thursday-gradius-ac-2000-for-nes/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Gradius AC 2000 for NES"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>Gradius for Famicom and NES is a well above-average port of a game for very different hardware than the arcade original. It was good enough that it was converted right back into arcade game, released for Nintendo&#8217;s Unisystem arcade hardware as Vs. Gradius. Graphically and aurally, it is quite similar to the arcade game.</p>



<p></p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="256" height="240" src="https://setsideb.com/wp-content/uploads/2023/01/gradiusac2000_title.png" alt="" class="wp-image-3624" style="width:628px;height:589px"/></figure>
</div>

<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="240" src="https://setsideb.com/wp-content/uploads/2023/01/gradiusac2000_1.png" alt="" class="wp-image-3625"/></figure>
</div>


<p>It&#8217;s similar, but not identical. Now this hack doesn&#8217;t change the major downgrades from arcade Gradius. There is no vertical scroll in levels two or three, and you still can only have two Options at once. But in a variety of subtle ways, the game looks a bit nicer. In particular, the game&#8217;s text fonts being changed from the boring old font used on the NES back to the arcade&#8217;s snazzy line-drawing affair is a nice change.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="240" src="https://setsideb.com/wp-content/uploads/2023/01/gradiusac2000_2.png" alt="" class="wp-image-3626"/></figure>
</div>


<p>The original version of this is quite an old hack, created back in 2000, but it has been periodically updated over the years, most recently changed in 2018. That&#8217;s a long period of support for a romhack!</p>



<p><a href="https://www.romhacking.net/hacks/3953/">Gradius AC 2000, by Kaison</a> (romhacking.net)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>A Retro-Focused Guide for Dance Dance Revolution Beginners</title>
		<link>https://setsideb.com/a-retro-focused-guide-for-dance-dance-revolution-beginners/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 30 Nov 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[dancedancerevolution]]></category>
		<category><![CDATA[ddr]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[playstation2]]></category>
		<category><![CDATA[racketboy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2315</guid>

					<description><![CDATA[Racketboy has a great article about getting started with Dance Dance Revolution at home. DDR is still kind of going in U.S. gameplaces from the 2016 release of &#8220;Dance Dance Revolution A,&#8221; but hasn&#8217;t received a home release in that country since the days of the Wii, in 2011. That leaves options to picking up &#8230; <a href="https://setsideb.com/a-retro-focused-guide-for-dance-dance-revolution-beginners/" class="more-link">Continue reading<span class="screen-reader-text"> "A Retro-Focused Guide for Dance Dance Revolution Beginners"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="616" height="347" src="https://setsideb.com/wp-content/uploads/2022/09/mobygames_ddrex2.jpg" alt="" class="wp-image-2316" srcset="https://setsideb.com/wp-content/uploads/2022/09/mobygames_ddrex2.jpg 616w, https://setsideb.com/wp-content/uploads/2022/09/mobygames_ddrex2-300x169.jpg 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption>Image from Mobygames</figcaption></figure>
</div>


<p>Racketboy has <a href="https://www.racketboy.com/retro/ddr-beginners-home-guide-for-retro-gamers">a great article about getting started with Dance Dance Revolution at home</a>. DDR is still kind of going in U.S. gameplaces from the 2016 release of &#8220;Dance Dance Revolution A,&#8221; but hasn&#8217;t received a home release in that country since the days of the Wii, in 2011. That leaves options to picking up a home machine, finding a version for an older console, or, of course, <em>yarr</em>. Thanks, Konami! Your attention to preventing access to your products is ridiculous and easily mocked!</p>



<p>The ultimate decision reached is to play DDR Max or Extreme 2 on a Playstation 2, and on a CRT if at all possible, but the article contains a number of options that may be more workable for you. Dance on!</p>



<p><a href="https://www.racketboy.com/retro/ddr-beginners-home-guide-for-retro-gamers">DDR Beginners Home Guide for Retro Gamers</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>The Issues With NES Teenage Mutant Ninja Turtles</title>
		<link>https://setsideb.com/the-issues-with-nes-teenage-mutant-ninja-turtles/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 22 Nov 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[teenagemutantninjaturtles]]></category>
		<category><![CDATA[tmnt]]></category>
		<category><![CDATA[ultra]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2417</guid>

					<description><![CDATA[The title refers to the original NES TMNT, not the arcade version or the NES game based on it. This is the version that Konami released under their Ultra label. It sold well (real well!) but is widely considered an inferior game for a number of reasons. Those reasons are the subject of these three &#8230; <a href="https://setsideb.com/the-issues-with-nes-teenage-mutant-ninja-turtles/" class="more-link">Continue reading<span class="screen-reader-text"> "The Issues With NES Teenage Mutant Ninja Turtles"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The title refers to the <em>original</em> NES TMNT, not the arcade version or the NES game based on it. This is the version that Konami released under their Ultra label. It sold well (real well!) but is widely considered an inferior game for a number of reasons. Those reasons are the subject of these three videos, from Youtube channel <a href="https://www.youtube.com/c/DisplacedGamers">Displaced Gamers</a>. I recommend them, even if I think every place they say <em>gamer</em> it would be more proper to say <em>player</em>.</p>



<p>The first video:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/PHiFNWJXWgI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>In a long and difficult game, one of the hardest sections comes relatively early. The only swimming section in the entire game, players must maneuver their supposedly-aquatic surrogates through a difficult course that has imprecise movement, water currents, high damage, instant kill hazards, a strict time limit, and, as the video shows, buggy implementation. Many players in the NES era gave up at this point, which is rather a shame considering it&#8217;s only at the end of level two. This video examines the code and demonstrates why it&#8217;s so challenging, and how it could be made fairer.</p>



<p>The second video:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/A_edefG5lfs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>TMNT has notoriously floaty jumps, a low frame rate, and a fairly weird implementation of gravity. Any platform game that allows players to adjust their jump height according to how long the hold down the jump button is fudging its physics behind the scenes, but TMNT does it rather poorly. </p>



<p>The third video:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/f6E8YmQUkdo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>Displaced Gamers examines additional problems with the game&#8217;s timing, particular with that of its input reading and attack animation. Like the other two videos, they suggest code changes (sometimes in the form of Game Genie codes) that fix the problem, if you happen to have a fondness for 6502 assembly. (I do!)</p>



<p>If you&#8217;d like to try NES Teenage Mutant Turtles, it&#8217;s included in the &#8220;Cowabunga Collection&#8221; that was released for Switch, Xbox X/S and Playstations 4 and 5. Fortunately, it also includes twelve much more playable titles.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Romhack Thursday: Castlevania II Retranslated &#038; Improved</title>
		<link>https://setsideb.com/romhack-thursday-castlevania-ii-retranslated-improved/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 20 Oct 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[bisqwit]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[castlevaniaii]]></category>
		<category><![CDATA[improvement]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[translation]]></category>
		<category><![CDATA[whatahorriblenighttohaveacurse]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2327</guid>

					<description><![CDATA[Castlevania II is an infamous entry in the series. While it&#8217;s the first Castlevania game to use the &#8220;Metroidvania&#8221; structure that would be more solidly associated with it after Symphony of the Night, there were a lot of&#8230; controversial elements? Townsfolk often lied to the player (in all versions of the game), and sometimes their &#8230; <a href="https://setsideb.com/romhack-thursday-castlevania-ii-retranslated-improved/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Castlevania II Retranslated &#038; Improved"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>Castlevania II is an infamous entry in the series. While it&#8217;s the first Castlevania game to use the &#8220;Metroidvania&#8221; structure that would be more solidly associated with it after Symphony of the Night, there were a lot of&#8230; <em>controversial</em> elements? Townsfolk often lied to the player (in all versions of the game), and sometimes their hints were badly translated. A few places required the player to do arbitrary things without much prompting to proceed. And there were the timed scene transitions, between day and night, which some people have (rather unfairly I think) fixated upon as a major flaw.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/11/20-CV2-Retranslation-title.png" alt="" class="wp-image-3082" width="577" height="427" srcset="https://setsideb.com/wp-content/uploads/2022/11/20-CV2-Retranslation-title.png 353w, https://setsideb.com/wp-content/uploads/2022/11/20-CV2-Retranslation-title-300x222.png 300w" sizes="auto, (max-width: 577px) 85vw, 577px" /></figure>
</div>


<p>There&#8217;s more. The Japanese version of the game came with a map of the countryside that was left out of the U.S. release, meaning, some locations in the game were not even given names that a player could discover in the game, which in a couple of places required them to guess which location was meant by a clue.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="353" height="270" src="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092240.png" alt="" class="wp-image-2330" srcset="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092240.png 353w, https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092240-300x229.png 300w" sizes="auto, (max-width: 353px) 85vw, 353px" /><figcaption class="wp-element-caption">Part of the new prologue</figcaption></figure>
</div>


<p>To the rescue of a player trying to appreciate this game now comes Bisqwit, a.k.a. Joel Yliluoma, and his Castlevania II Retranslation project. It doesn&#8217;t remove the townspeople telling incorrect things (which was intended by the developers-why should a random villager happen to know for certain anything to do with destroying Dracula?), but it does make their hints more comprehensible, remove the reliance on guidebooks and FAQs that have interfered with the efforts of many to enjoy the game, and it greatly speeds the transitions between day and night. It even offers an animated prologue (wait from the title screen) and an in-game map, based on the one in the Japanese manual, to lend context to the player&#8217;s explorations.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="353" height="270" src="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092501.png" alt="" class="wp-image-2331" srcset="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092501.png 353w, https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-092501-300x229.png 300w" sizes="auto, (max-width: 353px) 85vw, 353px" /><figcaption class="wp-element-caption">The map. Pretty nice!</figcaption></figure>
</div>


<p>There are plenty of other new features too, such as an end-game report that gives your win time and SRAM-based (battery-backed) save games. Some of the new features require better hardware than the original game had, which may limit what devices can run it, so Bisqwit thoughtfully provides <a href="https://bisqwit.iki.fi/cv2fin/">a website that allows the player to customize the modification to their liking</a>. Go there, choose the options you want (which includes language &#8211; if the site isn&#8217;t in English click the button to the left) then click the Download button to get a version with features set to your requirements and/or liking.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="353" height="270" src="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-094535.png" alt="" class="wp-image-2332" srcset="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-094535.png 353w, https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-094535-300x229.png 300w" sizes="auto, (max-width: 353px) 85vw, 353px" /><figcaption class="wp-element-caption">Towns get more helpful signposts!</figcaption></figure>
</div>


<p>Lots of romhacks seem superfluous relative to the original game, but Bisqwit&#8217;s translation patches substantively improve upon the original game in many ways. It really is the best way to experience Castlevania II. If you&#8217;ve played it before you should give it a try; if you haven&#8217;t, I strongly suggest playing this version, instead of having to suffering through the original&#8217;s quirks. At the very least you it&#8217;ll mean won&#8217;t end up having to resort hunting up a thirty-five-year-old FAQ before the end.</p>



<p>And if you like the patch, why not have a look at <a href="https://www.youtube.com/c/Bisqwit/videos">Bisqwit&#8217;s Youtube channel</a>, which has a lot of interesting technical content on it, much of it unrelated to video games?</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="353" height="270" src="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-095624.png" alt="" class="wp-image-2333" srcset="https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-095624.png 353w, https://setsideb.com/wp-content/uploads/2022/09/20-CV2-Retranslation-170611-095624-300x229.png 300w" sizes="auto, (max-width: 353px) 85vw, 353px" /><figcaption class="wp-element-caption">The hidden clubeooks get more useful advice, and you can even enable a hint viewer that records the books you&#8217;ve found during the game!</figcaption></figure>
</div><div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>News: 8/8/22: All Hail Raytheon</title>
		<link>https://setsideb.com/news-8-8-22/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 08 Sep 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[aeternoblade]]></category>
		<category><![CDATA[corecell]]></category>
		<category><![CDATA[digitaleclipse]]></category>
		<category><![CDATA[girlswhocode]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[haloinfinite]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[newsroundup]]></category>
		<category><![CDATA[pqube]]></category>
		<category><![CDATA[raytheon]]></category>
		<category><![CDATA[teenagemutantninjaturtles]]></category>
		<category><![CDATA[tmnt]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2112</guid>

					<description><![CDATA[At NintendoLife, Alana Hauges notes a dispute between Corecell, developers of AeternoBlade II, and publisher PQube. It&#8217;s all a bit tl;dr, and that isn&#8217;t helped by the decision to put PQube&#8217;s lengthy response up front, undercutting Corecell&#8217;s arguments before we can even read them. In summary, Corecell claims PQube didn&#8217;t pay them for milestones, and &#8230; <a href="https://setsideb.com/news-8-8-22/" class="more-link">Continue reading<span class="screen-reader-text"> "News: 8/8/22: All Hail Raytheon"</span></a>]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png" alt="" class="wp-image-381" srcset="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png 256w, https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure></div>



<p><em>&#8220;We scour the Earth web for indie, retro, and niche gaming news so you don&#8217;t have to, drebnar!&#8221;</em> &#8211; your faithful reporter</p>



<p>At NintendoLife, Alana Hauges notes <a href="https://www.nintendolife.com/news/2022/09/aeternoblade-ii-dev-accuses-publisher-pqube-of-withholding-payments">a dispute between Corecell, developers of AeternoBlade II, and publisher PQube</a>. It&#8217;s all a bit tl;dr, and that isn&#8217;t helped by the decision to put PQube&#8217;s lengthy response up front, undercutting Corecell&#8217;s arguments before we can even read them. In summary, Corecell claims PQube didn&#8217;t pay them for milestones, and PQube claims Corecell was unresponsive to their requests for fixes and offered to return rights. I mean, it&#8217;s rather they-said/those-others-said, but I note that PQube&#8217;s bring up the game&#8217;s poor sales, an irrelevant issue at best, is bad form. But we&#8217;re all busy blobbies and hey, here&#8217;s the next article.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/raytheon-1024x550.jpg" alt="" class="wp-image-2114" width="336" height="180" srcset="https://setsideb.com/wp-content/uploads/2022/09/raytheon-1024x550.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/09/raytheon-300x161.jpg 300w, https://setsideb.com/wp-content/uploads/2022/09/raytheon-768x412.jpg 768w, https://setsideb.com/wp-content/uploads/2022/09/raytheon-1200x644.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/09/raytheon.jpg 1432w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption>&#8220;Here at Raytheon, this guy looks thoughtfully at this small bottle, no doubt full of some radioactive isotope or deadly poison. Notice our &#8216;Social Impact&#8217; submenu, see we&#8217;re not evil!&#8221;</figcaption></figure>
</div>


<p>Even more depressing news, PC Gamer&#8217;s Ted Litchfield tells us that <a href="https://www.pcgamer.com/girls-who-code-under-fire-for-working-with-arms-dealer-raytheon/">Girls Who Code, a non-profit dedicated to helping women get careers in the tech industry (good) was participating in a mentorship program set up by US arms manufacturer Raytheon Technologies (awful)</a>. </p>



<p>In more entertaining news, Vikki Blake at GameRadar mentions that <a href="https://www.gamesradar.com/halo-infinite-isnt-getting-split-screen-co-op-but-fans-have-figured-out-how-to-do-it-anyway/">Halo Infinite players have managed to discover a way to force a split-screen multiplayer for that game</a>.</p>



<p>Isaiah Colbert writing for Kotaku informs us that <a href="https://kotaku.com/mario-kart-tour-gacha-pipe-rubies-spotlight-shop-items-1849492461">Nintendo&#8217;s ending the gacha elements in their mobile game Mario Kart Tour</a>. I&#8217;m glad to see this scourge of gaming slowly wane. Instead, players will purchase unlockables directly instead of hoping for lucky draws.</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/09/cowabungacollection-1024x405.jpg" alt="" class="wp-image-2116" width="338" height="133" srcset="https://setsideb.com/wp-content/uploads/2022/09/cowabungacollection-1024x405.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/09/cowabungacollection-300x119.jpg 300w, https://setsideb.com/wp-content/uploads/2022/09/cowabungacollection-768x304.jpg 768w, https://setsideb.com/wp-content/uploads/2022/09/cowabungacollection-1536x607.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/09/cowabungacollection-1200x474.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/09/cowabungacollection.jpg 1892w" sizes="auto, (max-width: 338px) 85vw, 338px" /><figcaption>From Konami, resting on their late 80s/early 90s laurels for literally decades now!</figcaption></figure>
</div>


<p>Bryan at NintendoEverything has <a href="https://nintendoeverything.com/interview-teenage-mutant-ninja-turtles-the-cowabunga-collection-konami-digital-eclipse/">an interview with Chris Kohler of Digital Eclipse and Konami producer Charles Murakami about DE&#8217;s collection of 13 classic Teenage Mutant Ninja Turtles games</a>. Digital Eclipse consistently does such good work these days and it&#8217;s a good recounting of the highs of the package and the work involved in bringing it to us.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="547" height="769" src="https://setsideb.com/wp-content/uploads/2022/09/raytheon_foodbank.jpg" alt="" class="wp-image-2115" srcset="https://setsideb.com/wp-content/uploads/2022/09/raytheon_foodbank.jpg 547w, https://setsideb.com/wp-content/uploads/2022/09/raytheon_foodbank-213x300.jpg 213w" sizes="auto, (max-width: 547px) 85vw, 547px" /><figcaption>&#8220;This guy is helping us put a tiny portion of our tremendous military profits into these boxes to feed to poor people. We&#8217;re actually good!&#8221;</figcaption></figure>
</div><div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Arcade Mermaid: Vs. Castlevania</title>
		<link>https://setsideb.com/arcade-mermaid-vs-castlevania/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 15 Aug 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[long]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[unisystem]]></category>
		<category><![CDATA[vs]]></category>
		<category><![CDATA[vscastlevania]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1801</guid>

					<description><![CDATA[You are reading the words of a Castlevania fanatic. Your standard fan who came into the series with the Igavanias will tell you its pinnacles are Symphony of the Night or, if they&#8217;re really trying to impress, Rondo of Blood. Truthfully, both of those are fine games. But I am of the opinion that the &#8230; <a href="https://setsideb.com/arcade-mermaid-vs-castlevania/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Vs. Castlevania"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>You are reading the words of a Castlevania fanatic. Your standard fan who came into the series with the Igavanias will tell you its pinnacles are Symphony of the Night or, if they&#8217;re really trying to impress, Rondo of Blood. Truthfully, both of those are fine games. But I am of the opinion that the best the series has ever been was the first and third Famicom/NES games, and that series creator Hitoshi Akamatsu got a raw deal. The first game particularly is an especially brilliant gem among the jewels of the early Famicom&#8217;s library. Every moment of it shows care and attention to detail.</p>



<p>Just a few examples. While many people curse the stream of Medusa Heads that harry Simon Belmont at several places in the game, the game is actually quite sparing with their use, easing up with them at certain telling moments. One particular place this happens is climbing the staircases in the second stage of Block 3: while you&#8217;re on the staircases there, interestingly, the Medusa Heads don&#8217;t attack.</p>



<p>Also, the Fish Men in the first and fourth blocks, on the first loop, are kind enough never to jump from beneath the player&#8217;s location. And while on the second and later loops through the game they will happily emerge right beneath your feet and bump you into the water, there is a tell even for this: except for a brief section where there are no candles, <em>Fish Men only emerge from the water directly beneath candle locations. </em>(I gained a small amount of internet notoriety when an online friend pointed out where I had observed this fact in a Metafilter thread.)</p>



<p>I could go on, and will for a few more sentences, even though this kind of stuff makes for boring writing. The subweapons are very precisely designed, each filling a specific role in the game. All of the game&#8217;s platforms are supported by background elements, and when the player climbs stairs to a new area, background pillars in the upper area mostly line up with those from the lower area. You can see the crumbling spire that&#8217;s the site of the Dracula fight far in the background in block 3, half of the game before you get to climb up there yourself, and it&#8217;s such an iconic piece of level design that almost every Castlevania game that follows includes it. Much of its brilliance is recounted by Jeremy Parish in <a href="https://www.goodreads.com/book/show/20602900-the-anatomy-of-castlevania">his book on the NES Castlevania games</a>. (<a href="https://web.archive.org/web/20121024102421/http://telebunny.net/toastyblog/anatomy-of-a-game/">An earlier version of the Castlevania material can be seen linked here on the Internet Archive</a>, but please consider his book if you are able to buy it.)</p>



<p>All of this is just preamble though, to the true subject of this post: the port for Nintendo&#8217;s Unisystem arcade hardware, Vs. Castlevania.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/08/cstlevna-220809-190110.png" alt="" class="wp-image-1809" width="480" height="450"/></figure>
</div>


<p>Castlevania is renowned as a tough game. While it only has six &#8220;blocks,&#8221; broken down into 19 stages, the game ramps up in difficulty pretty quickly through that thin territory. I&#8217;ve played through it all dozens of times. I&#8217;ve completed the game on one life before, but I still find the last level challenging. Even so, I&#8217;ve rolled both the score counter and stage counter. I&#8217;m <em>good</em> at Castlevania, not speedrunner-level, but, no offense intended to those who are, I have other things that I have to do. I cannot devote huge blocks of time to mastering individual games like I could as a teenager.</p>



<p>If you enjoy the original Castlevania, you might want to have a look at the Vs. variant, which is available via the Arcade Archives series for current consoles. Especially if you count yourself a master at it, this version will probably put you in your place.</p>



<p>In terms of hardware, the Unisystem is very close to a NES, and Vs. Castlevania doesn&#8217;t use any tricks that its home version doesn&#8217;t. Here is video of me playing through the first level:</p>



<figure class="wp-block-video"><video height="240" style="aspect-ratio: 256 / 240;" width="256" controls src="https://setsideb.com/wp-content/uploads/2022/08/vscastlevania_1.mp4"></video><figcaption class="wp-element-caption">The first block of Vs. Castlevania (Stages 00-03)</figcaption></figure>



<p>People familiar with the original will notice that the game looks slightly different. The colors are different, which is something that was frequently the case of the arcade versions of NES software. It&#8217;s likely that the Unisystem&#8217;s hardware is responsible for this: as a protection against bootlegging, which was rife in the arcade industry, each Unisystem arcade board had, in addition to the ROMs with the code for each game, a specific, custom PPU chip with the palette for that game embedded within it. People who copied the ROM chips into EPROMs in order to run a game without buying it from Nintendo would have something that could technically run, but the palette would be for the original game, not the copied one, and make the colors look funny. While I don&#8217;t know if this is true for Vs. Castlevania, it might explain the difference if the whole game had to use a single palette set.</p>



<p>Two major differences between Vs. Castlevania and its home version are immediately evident. One, in the first level enemies do four bars of damage on each hit to protagonist Simon Belmont. The first couple of levels of NES Castlevania are mostly just a warmup. Enemies in both blocks only do two bars of damage, meaning even without health powerups Simon can take seven hits without dying. The increased damage is the same as on the game&#8217;s second loop, after finishing the whole thing and starting from the beginning. The arcade sensibility, to keep players putting in money in order to learn the game and see its later stages, means it doesn&#8217;t have time to let the player acclimate themselves to its heated waters. The fire is lit; the soup is boiling.</p>



<figure class="wp-block-video"><video height="240" style="aspect-ratio: 256 / 240;" width="256" controls src="https://setsideb.com/wp-content/uploads/2022/08/vscastlevania_2.mp4"></video><figcaption class="wp-element-caption">Block 4 (Stages 10-12)</figcaption></figure>



<p>Even worse though is that, for each of the first three blocks of the game, <em>the player only has 170 seconds to finish</em>. It&#8217;s quite a shock if you&#8217;re used to the original, where time is practically never an issue! Even if you&#8217;ve mastered the levels on the NES, you&#8217;ll find, if you don&#8217;t constantly work towards reaching the door of each stage, you will easily run out of time. Expect the warning alarm to be ringing through the boss fights until you get used to the constant progress the game demands.</p>



<p>I don&#8217;t know what it is about the later blocks, but they have much more generous time limits, along the lines of the NES version. For these levels, the challenge goes back to surviving enemy attacks. Starting with Block 3, the game increases the damage done by enemies to levels never seen in the NES game even at its hardest: six bars, enough to kill Simon in just three hits. This makes Dracula at the end of the game quite a challenge.</p>



<p>If you manage to loop the game, you get to see something quite amazing. Desperate to end the player&#8217;s credit now, the game increases the damage done by enemies to <em>eight bars</em>, killing Simon Belmont in just <em>two hits</em>. More than that, the game pulls off the stops with nuisance enemies. You even have to face bats in the outside area before entering the castle! Take a look at <em>this</em>:</p>



<figure class="wp-block-video"><video height="240" style="aspect-ratio: 256 / 240;" width="256" controls src="https://setsideb.com/wp-content/uploads/2022/08/vscastlevania_4.mp4"></video><figcaption class="wp-element-caption">Block 1 revisited and the beginning of Block 2 (Stages 19-23)</figcaption></figure>



<p> The extra nuisance enemies are an especially interesting addition, since NES Castlevania never uses so many, even on the second loop and beyond. It&#8217;s exactly the kind of ludicrous challenge that people who have mastered the original game should seek out!</p>



<p>Castlevania is not the only Vs. game with substantial differences from the arcade version. Vs. Excitebike has many niceties over the home version, including some clever bonus stages. Vs. Balloon Fight in the arcade is a vertically-scrolling game, that played with two players gives each its own monitor. There&#8217;s lots mot to say about these games, but I&#8217;ve got to save some material for later.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
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		<item>
		<title>Tutankham Returns</title>
		<link>https://setsideb.com/tutankham-returns/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 15 Jul 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[bagman]]></category>
		<category><![CDATA[bagmancomesback]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[lucacarminati]]></category>
		<category><![CDATA[remake]]></category>
		<category><![CDATA[stern]]></category>
		<category><![CDATA[tutankham]]></category>
		<category><![CDATA[tutankhamreturns]]></category>
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		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=492</guid>

					<description><![CDATA[Tutankham Returns (itch.io link, $0) is a port/expansion of the classic Konami/Stern arcade game Tutankham. While Tutankham had only three levels, this has seven, but otherwise is much the same kind of thing. Compare the above to the original. It matches the original&#8217;s sound, graphics, and presentation exactly! The games have especially good sound design. &#8230; <a href="https://setsideb.com/tutankham-returns/" class="more-link">Continue reading<span class="screen-reader-text"> "Tutankham Returns"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Tutankham Returns (Tutankham arcade game remake) (by Luca Carminati, LC-Games)" width="840" height="473" src="https://www.youtube.com/embed/HgkxAKum8i8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p><a href="https://lowcarb.itch.io/tutankham-returns-c64"><em>Tutankham Returns</em></a> (itch.io link, $0) is a port/expansion of the classic Konami/Stern arcade game <em>Tutankham</em>. While <em>Tutankham</em> had only three levels, this has seven, but otherwise is much the same kind of thing. Compare the above to <a href="https://www.youtube.com/watch?v=jjDQ2ZWDgew">the original</a>. It matches the original&#8217;s sound, graphics, and presentation exactly! The games have especially good sound design.</p>



<p>Creator Luca Carminati has <a href="https://lowcarb.itch.io/">a number of other recreations of classic games in itch.io</a>, some, like <a href="https://lowcarb.itch.io/tutankham-returns-c64">a version of <em>Tutankham Returns</em></a>, for the Commodore 64. (Yes, it&#8217;s another Commodore post!) Of particular note is <a href="https://lowcarb.itch.io/bagman-comes-back"><em>Bagman Comes Back</em></a> (<a href="https://www.youtube.com/watch?v=HVzHGuLwRXA">video</a>, <a href="https://lowcarb.itch.io/bagman-comes-back-c64-version">C64</a>), a port of another neglected classic, with 24 different maps, compared to the original&#8217;s single three-screen board. Luca has been in this for a long time; he has <a href="https://lowcarb.itch.io/amiga-games-pack">a collection of Amiga games on itch</a> that he made starting back in 1995!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Maze of Galious Enhanced</title>
		<link>https://setsideb.com/maze-of-galious-enhanced/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 20 Jun 2022 14:01:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[aphrodite]]></category>
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		<category><![CDATA[konami]]></category>
		<category><![CDATA[mazeofgalious]]></category>
		<category><![CDATA[metroidvania]]></category>
		<category><![CDATA[msx]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=578</guid>

					<description><![CDATA[You want to know a great game that, statistically speaking, you&#8217;ve probably never played? Konami&#8217;s Maze of Galious for the MSX. It&#8217;s an early example of that genre we all now call Metroidvanias (Jeremy Parish, your royalty check is in the mail), and in Japan it was hugely inspirational. More recently, it was a direct &#8230; <a href="https://setsideb.com/maze-of-galious-enhanced/" class="more-link">Continue reading<span class="screen-reader-text"> "Maze of Galious Enhanced"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/galiousextitle.png" alt="" class="wp-image-584" width="347" height="256" srcset="https://setsideb.com/wp-content/uploads/2022/04/galiousextitle.png 854w, https://setsideb.com/wp-content/uploads/2022/04/galiousextitle-300x221.png 300w, https://setsideb.com/wp-content/uploads/2022/04/galiousextitle-768x566.png 768w" sizes="auto, (max-width: 347px) 85vw, 347px" /></figure>
</div>


<p>You want to know a great game that, statistically speaking, you&#8217;ve probably never played? Konami&#8217;s <em>Maze of Galious</em> for the MSX. It&#8217;s an early example of that genre we all now call Metroidvanias (Jeremy Parish, your royalty check is in the mail), and in Japan it was hugely inspirational. More recently, it was a direct inspiration for the <em>La-Mulana</em> games.</p>



<p>Well, more-recently-than-that, some romhackers have updated it to take advantage of the much more powerful MSX2 hardware. This results in much more detailed and colorful graphics and a number of other game improvements.</p>



<p>Playing it requires a rom of the original game (which you much seek out yourself), the patch file (<a href="https://github.com/bladeba/MSX/tree/master/Enhanced%20Games/Galious%20-%20enhanced">here&#8217;s it&#8217;s GitHub site</a>), and a patcher like <a href="https://www.romhacking.net/utilities/1040/">Floating IPS</a>. Or do you? Indie Retro News found a site that&#8217;s serving up the game and patch together, <a href="https://www.file-hunter.com/MSX/index.php?id=mazeofgalious2">all ready to play</a>!</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/galiousplay1.png" alt="" class="wp-image-585" width="358" height="264" srcset="https://setsideb.com/wp-content/uploads/2022/04/galiousplay1.png 854w, https://setsideb.com/wp-content/uploads/2022/04/galiousplay1-300x221.png 300w, https://setsideb.com/wp-content/uploads/2022/04/galiousplay1-768x566.png 768w" sizes="auto, (max-width: 358px) 85vw, 358px" /><figcaption class="wp-element-caption">Look at that murderous dungeon room. Now that&#8217;s what you call a <em>video game</em>.</figcaption></figure>
</div>


<p>If you&#8217;re prepared to patch the rom yourself and name it correctly (it&#8217;s explained on the project&#8217;s GitHub page), it can also be played in the online MSX emulator at <a href="https://webmsx.org/">webmsx.org</a>.</p>



<p>So, what&#8217;s playing it like? Challenging! You have two characters, Popolon and Aphrodite, who have separate health and experience meters. Filling up your experience bar doesn&#8217;t actually improve your stats at all; it just heals that character up to full. And your characters&#8217; jumps, while not as stiff as Simon Belmont&#8217;s, are not fully controllable in mid-air.</p>



<p>The two characters have subtly different abilities. Popolon&#8217;s attacks do more damage, he can jump higher, and his jump height varies according to how long the button is held. He&#8217;s also the only one who can push open doors. Aphrodite&#8217;s jumps are of constant height, but she&#8217;s also the only one who can survive in water! If one character runs out of health, the other can soldier on alone, but reviving the other is a difficult process.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/galioussubsc.png" alt="" class="wp-image-586" width="357" height="262" srcset="https://setsideb.com/wp-content/uploads/2022/04/galioussubsc.png 854w, https://setsideb.com/wp-content/uploads/2022/04/galioussubsc-300x221.png 300w, https://setsideb.com/wp-content/uploads/2022/04/galioussubsc-768x565.png 768w" sizes="auto, (max-width: 357px) 85vw, 357px" /><figcaption class="wp-element-caption">Aww, they&#8217;re wearing matching armor!</figcaption></figure>
</div>


<p>In fact, the whole game is a difficult process! This is from that thankfully-brief time in the history of video gaming where developers seemed to revel in putting in secret features and hidden passages. Beating the final boss requires you find a very well-hidden item, the Cross, which is in a very secret passage. If you no longer have months to devote to finishing a game, you&#8217;re probably going to want to find at least <a href="https://gamefaqs.gamespot.com/msx/582974-the-maze-of-galious/faqs/79581">a good FAQ</a> for this one.</p>



<p>Via <a href="http://www.indieretronews.com/2022/04/the-maze-of-galious-as-enhanced-version.html">Indie Retro News</a>.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Kimimi: TwinBee RPG</title>
		<link>https://setsideb.com/kimimi-twinbee-rpg/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 02 Jun 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[detanatwinbee]]></category>
		<category><![CDATA[isekai]]></category>
		<category><![CDATA[kimimi]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[twinbee]]></category>
		<category><![CDATA[twinbeerpg]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=702</guid>

					<description><![CDATA[I&#8217;m a big fan of the work of Kimimi The Game-Eating She-Monster, who regularly finds the most interesting things to write about. Where she finds the time or energy I really don&#8217;t know. Maybe she eats batteries. Recently she wrote about the obscure Japanese-only PlayStation game TwinBee RPG, coming on the tail end of that &#8230; <a href="https://setsideb.com/kimimi-twinbee-rpg/" class="more-link">Continue reading<span class="screen-reader-text"> "Kimimi: TwinBee RPG"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="938" height="1024" src="https://setsideb.com/wp-content/uploads/2022/05/twinbeerpg-938x1024.jpg" alt="" class="wp-image-703" srcset="https://setsideb.com/wp-content/uploads/2022/05/twinbeerpg-938x1024.jpg 938w, https://setsideb.com/wp-content/uploads/2022/05/twinbeerpg-275x300.jpg 275w, https://setsideb.com/wp-content/uploads/2022/05/twinbeerpg-768x839.jpg 768w, https://setsideb.com/wp-content/uploads/2022/05/twinbeerpg-1407x1536.jpg 1407w, https://setsideb.com/wp-content/uploads/2022/05/twinbeerpg-1875x2048.jpg 1875w, https://setsideb.com/wp-content/uploads/2022/05/twinbeerpg-1200x1310.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>I&#8217;m a big fan of the work of Kimimi The Game-Eating She-Monster, who regularly finds the most interesting things to write about. Where she finds the time or energy I really don&#8217;t know. Maybe she eats batteries.</p>



<p>Recently <a href="https://kimimithegameeatingshemonster.com/2022/05/02/popn-rpg/"><strong>she wrote about the obscure Japanese-only PlayStation game <em>TwinBee RPG</em></strong></a>, coming on the tail end of that series&#8217; anime-infused resurgence. A bit of a synopsis may be in order. Ahem:</p>



<p><em>TwinBee</em> began as kind of the sibling game of <em>Gradius</em>, and had a similar, if somewhat less prominent, development in the years following its birth. It started as a kind of clone of Namco&#8217;s <em>Xevious</em>, which, <a href="https://youtu.be/tpaQDp-CUXU?t=499">as Jeremy Parish reminds us</a>, was a lot more popular, and influential, in Japan than it was here.</p>



<p><em>TwinBee </em>brought a number of advancements over <em>Xevious</em>: fun cartoony graphics, catchy music, two-player simultaneous co-op play, and, a thing that was very new to video games at the time, a powerup system. Not just picking up icons to increase capability either, but a skill-based system that involved juggling Bells with your shots until they changed color. It was a kind of counterpart to <em>Gradius</em>&#8216; more strategic system, but both games let players pick which abilities they wanted without just letting them jump right to full power.</p>



<p><em>TwinBee </em>got three sequels on Famicom, including the game&#8217;s only official release in the US (other than a couple of Wii Virtual Console releases much later), renamed to <em>Stinger</em>. And all was well, for a little while.</p>



<p>Then, Konami decided that what <em>TwinBee </em>needed was a reboot, long, long before such things became ubiquitous. They restaged the setting to some time after the original games, and introduced teenage cousins Light and Pastel, and the infant Mint, to be the new pilots of the TwinBee ships. They kicked off this period with the arcade game <em>Detana! TwinBee</em>, which ramped all of the things that were special about the original arcade game way, way up.</p>



<p><em>TwinBee</em> is one of those hidden bits of classic Konami lore that you have to know about to understand why people are fond of that period of the company&#8217;s history. It&#8217;s a far cry from the modern-day pachinko purveyor. Particularly WinBee pilot Pastel was a very popular character at the time, spawning a mini industry of products devoted to her.</p>



<p>Konami experimented with a number of alternate genres for <em>TwinBee</em> around this time. The best-known of these in the west is probably <em>Rainbow Bell Adventure</em>, a Sonic-style platformer for the Super Famicom/SNES that did see release in Europe, although in a degraded form. <em>RBA</em> is its own kettle of worms that we&#8217;ll probably talk about some other time. What matters to us is another of these experiments, and the subject of Kimimi&#8217;s article, <em>TwinBee RPG</em>, a self-insert kind of game thing, along the lines of the Game Boy <em>Grandia</em> game, or, on television, <em>Captain N: The Game Master</em> in the US, or <em>Bug tte Honey</em> in Japan. </p>



<p>These are all properties where one or more audience surrogate characters are warped through their television into Video Game World, and have Adventures. Indeed, the isekai style has long been with us. (Can flat-screens can serve as portals to gameworld, or does it <em>have</em> to be CRTs? You should probably check your TV&#8217;s settings for portal compatibility.) </p>



<p><a href="https://kimimithegameeatingshemonster.com/2022/05/02/popn-rpg/">Kimimi the Game-Eating She-Monster: <em>TwinBee RPG</em></a></p>



<p><a href="http://www.hardcoregaming101.net/twinbee-rpg/">For more info, HG101 also did a piece on this game.</a></p>



<p>Here&#8217;s an extra, the first stage music to <em>Detana! TwinBee</em>, in all its amazing catchiness, composed by Michiru Yamane, who also wrote the music for <em>Castlevania: Symphony of the Night</em>:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Detana!! Twinbee - level 1" width="840" height="630" src="https://www.youtube.com/embed/r3_V_hnYj84?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Arcade Mermaid: Amidar</title>
		<link>https://setsideb.com/arcade-mermaid-amidar/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 14 May 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[long]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[amidakuji]]></category>
		<category><![CDATA[amidar]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[ghostleg]]></category>
		<category><![CDATA[gorilla]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[maze]]></category>
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		<category><![CDATA[weird]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=355</guid>

					<description><![CDATA[Arcade Mermaid is a recurring feature where we look at weird classic arcade games. The word weird has many meanings; sometimes it means bizarre or ludicrous, but sometimes it means of a really unusual design. Our game this time easily fulfills multiple senses of the word. Konami&#8217;s Amidar was released in 1982, putting it near &#8230; <a href="https://setsideb.com/arcade-mermaid-amidar/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Amidar"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
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<p>Arcade Mermaid is a recurring feature where we look at weird classic arcade games. The word <em>weird</em> has many meanings; sometimes it means bizarre or ludicrous, but sometimes it means of a really unusual design.</p>



<p>Our game this time easily fulfills multiple senses of the word. Konami&#8217;s <em>Amidar </em>was released in 1982, putting it near the end of the arcade boom in the US. It still came out early enough to get an Atari VCS/2600 port from Parker Bros., the source of many of the better arcade ports of the time that didn&#8217;t come from Atari or Coleco.</p>



<h2 class="wp-block-heading">Odd Boards: Gorilla and Spearmen</h2>



<p><em>Amidar</em>&#8216;s game world is both abstract and evocative. You&#8217;re a gorilla, tasked with collecting all the dots on a board made of lines, while evading hostile spearmen called &#8220;Amidar&#8221; (plural) and &#8220;Tracer.&#8221; Unlike as in <em>Pac-Man</em>, the playfield isn&#8217;t a maze as it is a bunch of adjoining boxes, with you and the enemies walking along their border lines.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="448" height="512" src="https://setsideb.com/wp-content/uploads/2022/04/amidar-maze-1.png" alt="" class="wp-image-358" srcset="https://setsideb.com/wp-content/uploads/2022/04/amidar-maze-1.png 448w, https://setsideb.com/wp-content/uploads/2022/04/amidar-maze-1-263x300.png 263w" sizes="auto, (max-width: 448px) 85vw, 448px" /></figure>
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<p>People who have played a lot of <em>Mario Party</em> might find something oddly familiar about this layout. We&#8217;ll get to that.</p>


<div class="wp-block-image">
<figure class="alignright size-medium"><img loading="lazy" decoding="async" width="263" height="300" src="https://setsideb.com/wp-content/uploads/2022/04/amidar-17-263x300.png" alt="" class="wp-image-370" srcset="https://setsideb.com/wp-content/uploads/2022/04/amidar-17-263x300.png 263w, https://setsideb.com/wp-content/uploads/2022/04/amidar-17.png 448w" sizes="auto, (max-width: 263px) 85vw, 263px" /></figure>
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<p>When you collect all of the dots around one of those boxes, it fills in with a solid color. These boards you can play somewhat like <em>Pac-Man</em>. There are differences, though. The &#8220;turn the tables&#8221; mode that lets you attack your pursuers activates when you fill in the four squares in the corner of the screen. You only get one such period every level, and it takes a lot of effort and some foresight to achieve it. If the last box you fill in is one of those corners, you complete the level immediately and don&#8217;t get any bonus points for chasing down the enemies.</p>



<h2 class="wp-block-heading">Even Boards: Paint Roller and Pigs</h2>


<div class="wp-block-image is-style-default">
<figure class="alignleft size-medium"><img loading="lazy" decoding="async" width="263" height="300" src="https://setsideb.com/wp-content/uploads/2022/04/amidar-12-263x300.png" alt="" class="wp-image-371" srcset="https://setsideb.com/wp-content/uploads/2022/04/amidar-12-263x300.png 263w, https://setsideb.com/wp-content/uploads/2022/04/amidar-12.png 448w" sizes="auto, (max-width: 263px) 85vw, 263px" /></figure>
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<p>There is another kind of level in <em>Amidar</em>, however, that plays similarly, but with a significant difference. In these, for some reason, you&#8217;re not a gorilla but a paint roller, and you&#8217;re avoiding not natives but bipedal pigs. No reason is given for the change of graphics, although they&#8217;re still called &#8220;Amidar&#8221; and &#8220;Tracer.&#8221;</p>



<p>In these alternate boards, each of the rectangles has a number in the middle, which is a bonus score you earn for filling it in. On the gorilla boards, you only get points for collecting dots and capturing enemies during the attack period. Here, you get points for surrounding boxes <em>and</em> capturing them, so these score a lot better.</p>


<div class="wp-block-image">
<figure class="alignright size-medium"><img loading="lazy" decoding="async" width="263" height="300" src="https://setsideb.com/wp-content/uploads/2022/04/amidar-4-263x300.png" alt="" class="wp-image-372" srcset="https://setsideb.com/wp-content/uploads/2022/04/amidar-4-263x300.png 263w, https://setsideb.com/wp-content/uploads/2022/04/amidar-4.png 448w" sizes="auto, (max-width: 263px) 85vw, 263px" /></figure>
</div>


<p>The trade-off, that makes these boards a lot harder to complete, is that you can&#8217;t just collect dots however and expect your progress to stick. There <em>are</em> no dots.</p>



<p>Instead, you have to extend the colored border away from already-colored lines, surrounding boxes one at a time. If you leave the border of the box you&#8217;re currently coloring, your progress will disappear! You&#8217;ll have to go back to one of your established lines and start over. Because you can&#8217;t just color them at any time but instead have to extend your territory out to them one box at a time, it&#8217;s a lot harder to take advantage of the attack phase granted by coloring the four corner boxes. It&#8217;s a lot harder in general. Most games end on Pig boards.</p>



<p>You have final aid to help you get through each level. Each board and each life, you get three uses of a &#8220;Jump&#8221; button that allows you to slip by the Amidar and Tracer. But, in keeping with a game where you alternate playing as a gorilla and a paint roller, the Jump  button doesn&#8217;t allow you to jump over enemies. Instead, it causes the enemies to all jump, allowing you to pass beneath them.</p>



<h2 class="wp-block-heading">Amidakuji</h2>



<p>After you&#8217;ve played a couple of games of <em>Amidar</em>, you might catch on to an unusual property of the enemies. <em>They don&#8217;t chase you.</em> The have a specific route they follow through the board. <em>Pac-Man</em> may have patterns you can use to evade its ghosts, but <em>Amidar</em> makes the pattern followed by the enemies explicit, and the whole point of the game.</p>



<p>The motion of the normal enemies is entirely deterministic and uncaring of your location. Instead, they move in a specific, meandering pattern. They actually follow the routes of the Chinese &#8220;<a href="https://en.wikipedia.org/wiki/Ghost_Leg">Ghost Leg</a>,&#8221; or as it&#8217;s called in Japan, Amidakuji lottery. (You see? <strong><span style="text-decoration: underline;">Amida</span></strong>kuji? <strong><span style="text-decoration: underline;">Amida</span></strong>r?) They move down along vertical paths until they reach a horizontal intersection, which they will always take and then continue downward. When they reach the bottom of the board, they reverse their vertical progress, going up to reach the top again, still taking horizontal paths when they encounter them.</p>



<p>This is where <em>Mario Party</em> players might find this familiar. The Amidakuji lottery is simulated in the minigame <a href="https://www.mariowiki.com/Pipe_Maze_(minigame)">Pipe Maze</a>. In this, the four players are randomly arranged at the bottom of a network of pipes, and one of them must drop a treasure chest down one of the entrances at the top. The treasure travels down in the manner of the Amidar, and whichever player it reaches at the bottom gets the treasure.</p>



<figure class="wp-block-embed alignleft is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mario Party 1 Mini Games - Pipe Maze" width="840" height="473" src="https://www.youtube.com/embed/0lqo16GvcMw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>The Amidakuji lottery has some interesting characteristics. It matches up each of the vertical paths at the top with exactly one path at the bottom. It doesn&#8217;t matter how many side connections there are, there will always be one way through for each path at the top.</p>


<div class="wp-block-image">
<figure class="alignright size-medium"><img loading="lazy" decoding="async" width="263" height="300" src="https://setsideb.com/wp-content/uploads/2022/04/amidar-28-263x300.png" alt="" class="wp-image-373" srcset="https://setsideb.com/wp-content/uploads/2022/04/amidar-28-263x300.png 263w, https://setsideb.com/wp-content/uploads/2022/04/amidar-28.png 448w" sizes="auto, (max-width: 263px) 85vw, 263px" /></figure>
</div>


<p>To emphasize this, between each board of <em>Amidar</em> there is a bonus round that works more directly like the Amidakuji. You pick one of the routes for an Amidar to begin winding down, trying to guide it to a bunch of bananas at the bottom. Once you learn the knack of these stages it&#8217;s not hard to get the bananas most of the time. With your eyes, try to quickly trace the path in reverse, starting from the bananas.</p>



<p>The key to success at <em>Amidar</em> is focus and practice. With experience you&#8217;ll get better at figuring out where the Amidar will go in real time, and can avoid them more easily. Later levels increase the number of Amidar. Also, since a player can avoid the Amidar pretty consistently, there&#8217;s a failsafe timer in play. If you take too long to finish a level, the Tracer, which usually only moves along the outer boarder, will leave its patrol route and start following your prior movements through the level. This really starts to be a problem with Level 4. It&#8217;s good to save the corner blocks for when this happens.</p>



<p>Once you internalize the rules to Amidakuji, you may find yourself progressing deep into the game. I&#8217;ve been as far as Level 6! The game also has charming, melodic music in the style of <em>Frogger</em>. At the time of its release it was a minor hit for Stern, its licensee in the U.S., and now can be seen as a highlight of its genre.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/amidar_level6.png" alt="" class="wp-image-374" width="370" height="423"/><figcaption class="wp-element-caption">Level 6! Notice how all the lanes at the top are blocked off. You have to squeeze by when they&#8217;re taking horizontal routes or use the Jump button to get by them.</figcaption></figure>
</div>


<p>A post-script. I searched for information on Parker Bros. Atari VCS port of Amidar, the only one made during the classic era of arcades, and found <a href="https://atari.fandom.com/wiki/Amidar">a page on the fandom.com wiki</a> that gets many key facts wrong. It mentions coconuts: no version of Amidar has coconuts in it. It mentions the Jump button making enemies jump and not you: this is not at all evident in the VCS version. It mentions a bonus stage after every round: this doesn&#8217;t exist in the VCS version. This is one of the reasons I hate fandom.com!</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Link Roundup 5/12/22</title>
		<link>https://setsideb.com/link-roundup-5-12-22/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 12 May 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=676</guid>

					<description><![CDATA[Greetings to all humans down there on planet Glorb-III, also known as Earth. Let&#8217;s get started, drebnar! A lament from Reddit on how Streetpasses are impossible to get now. If only Nintendo had thought to include them on the Switch. Probably it&#8217;ll take another ten years before they realize what a good idea they had. &#8230; <a href="https://setsideb.com/link-roundup-5-12-22/" class="more-link">Continue reading<span class="screen-reader-text"> "Link Roundup 5/12/22"</span></a>]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png" alt="" class="wp-image-381" srcset="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png 256w, https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure></div>



<p><em>&#8220;We scour the Earth web for indie, retro, and niche gaming news so you don&#8217;t have to, drebnar!&#8221;</em> &#8211; your faithful reporter</p>



<p>Greetings to all humans down there on planet Glorb-III, also known as Earth. Let&#8217;s get started, drebnar!</p>



<p>A lament from Reddit on <a href="https://www.reddit.com/r/3DS/comments/ul5r0s/went_to_my_citys_busiest_farmers_market_with_my/">how Streetpasses are impossible to get now</a>. If only Nintendo had thought to include them on the Switch. Probably it&#8217;ll take another ten years before they realize what a good idea they had.</p>



<p>Chris Moyse from Destructoid tells us <a href="https://www.destructoid.com/fighting-hawk-arcade-archives-hamster-taito-shmup-retro-ps4-switch/">this week&#8217;s Arcade Archives release is Taito&#8217;s <em>Fighting Hawk</em></a>!</p>



<p>Kate Gray from Nintendo Life writes about <a href="https://www.nintendolife.com/features/memory-pak-making-new-memories-with-earthbound-in-2022">the thing that all video game journalists are someday destined by fate to write about: <em>Earthbound</em></a>. It&#8217;ll happen here too someday, you can rely upon it. And Alana Hauges frpm Nintendo Life has some words to say about its sequel <em>Mother 3</em>!</p>



<p>From Polygon, Michael McWhertor enthuses about <a href="https://www.polygon.com/23060646/tmnt-shredders-revenge-impressions-gameplay">how great is the new Teenage Mutant Ninja Turtles game, <em>Shredder&#8217;s Revenge</em></a>.</p>



<p>Chris Friberg of Den of Geek tells us <a href="https://www.denofgeek.com/games/best-nes-rpgs-ever/">his picks for the 15 best NES RPGs</a>. #1 is <em>Dragon Quest III</em>! (What do you mean, don&#8217;t spoil it? I&#8217;m an alien, I spoil everything drebnar!) He also ranks Wizardry pretty high, he has great taste!</p>



<p>Over on Hackaday, Robin Kearey tell us about <a href="https://hackaday.com/2022/05/08/classic-tamagotchi-is-reincarnated-in-modern-hardware/">a reimplementation of the classic <em>Tamagotchi</em> using modern hardware</a>!</p>



<p>Blake Johnson of CBR.com asks if <a href="https://www.cbr.com/konami-port-ds-castlevania-games/">a collection of the DS <em>Castlevania</em> games could ever be released</a>? While the fan favorite remains <em>Symphony of the Night</em>, the DS games are excellent and retain many of its greatest elements.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-1024x576.jpg" alt="" class="wp-image-679" srcset="https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-1024x576.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-300x169.jpg 300w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-768x432.jpg 768w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-1536x864.jpg 1536w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9-1200x675.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/05/femalelinklevel9.jpg 2048w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption>The image in question, from History of Hyrule&#8217;s Twitter feed. Hi Melora!</figcaption></figure>



<p>Go Nintendo&#8217;s rawmeatcowboy points to <a href="https://www.gonintendo.com/contents/3150-missing-female-link-art-from-1986-resurfaces">the discovered female Link art from Japanese guidebooks</a> that <a href="https://twitter.com/HistoryofHyrule/status/1523021222375997440">History of Hyrule uncovered</a>! Hey, that image looks familiar! Meanwhile, comicbook.com&#8217;s Connor Casey tells us that <a href="https://comicbook.com/wwe/news/steve-austin-cody-rhodes-legend-of-zelda-best-game-ocarina-of-time-breath-of-the-wild/">professional wrestlers Steve Austin and Cody Rhodes disagree as to which is the best <em>Legend of Zelda</em> game, respectively, <em>Breath of the Wild</em> or <em>Ocarina of Time</em></a>. This may be the only time in my entire life that I&#8217;ve agreed with the opinion of earthling Steve Austin, although admittedly I&#8217;m a unicellular organism filled with an iridescent goo.</p>



<p>And Jules Wang at Android Police tells us that <a href="https://comicbook.com/wwe/news/steve-austin-cody-rhodes-legend-of-zelda-best-game-ocarina-of-time-breath-of-the-wild/">Chromebooks should be getting better Android support later, improving their game-playing experience</a>. Between that and Steam Support, who needs a Steam Deck? (Answer: ME I DO YES I WANT ONE PLEASE SEND IT TO MEEEEEE)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
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		<title>Sundry Sunday: The Gradius Morning Music</title>
		<link>https://setsideb.com/sundry-sunday-the-gradius-morning-music/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 08 May 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[bubblesystem]]></category>
		<category><![CDATA[gradius]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[morningmusic]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=236</guid>

					<description><![CDATA[We&#8217;re back for another Sundry Sunday! Congratulations for making it another week into our technological hellscape! Your reward is another catchy tune and some information from the old days of arcades. Gradius is a long-lived and storied series of shooters, full of interesting details and traditions, but my favorite part of it all is something &#8230; <a href="https://setsideb.com/sundry-sunday-the-gradius-morning-music/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: The Gradius Morning Music"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="KONAMI BUBBLE SYSTEM COUNTDOWN" width="840" height="630" src="https://www.youtube.com/embed/tEueYGq2mT4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>Hey everybody, WAKE UP!</figcaption></figure>



<p>We&#8217;re back for another Sundry Sunday! Congratulations for making it another week into our technological hellscape! Your reward is another catchy tune and some information from the old days of arcades.</p>



<p><em>Gradius </em>is a long-lived and storied series of shooters, full of interesting details and traditions, but my favorite part of it all is something not a lot of English-speaking fans may be familiar with.</p>



<p>The first arcade releases of Konami&#8217;s <em>Twinbee </em>and <em>Gradius </em>were produced using &#8220;bubble memory,&#8221; a type of storage that had to warm up, literally, to be read reliably.</p>



<p>It would work effectively if it had been running for at least a couple of minutes. So, to prevent anyone from playing the game too soon after the machine had been turned on in the morning, it would display a countdown on the screen. It would also emit a digitized voice, saying &#8220;Getting ready!&#8221; and then after a few seconds, it would play the MORNING MUSIC, while the computer warmed up, as in the video embedded above. I kind of think of it as the national anthem of arcadeland.</p>



<p>One of the quirks of <em>Gradius</em>&#8216;s bubble storage is that it was read sequentially, from a starting point. Its stage layouts were stored in this memory. Dealing with this hardware quirk required the game, when the player lost a life, to return back to the last starting point they had passed. This was the source of one of the <em>Gradius </em>series&#8217;s major characteristics, having to return to a previous part of the level, which could then be read into memory going forward once again.</p>



<p>I forget where I heard this factoid, but I <em>think</em> I saw it in the supplemental material in the <em>Gradius Arcade Collection</em>, out on Steam and Switch, and no doubt other platforms. Hey, it&#8217;s Sunday, I&#8217;m not supposed to be stressing out about these details!</p>
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