“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
At NintendoLife, Alana Hauges notes a dispute between Corecell, developers of AeternoBlade II, and publisher PQube. It’s all a bit tl;dr, and that isn’t helped by the decision to put PQube’s lengthy response up front, undercutting Corecell’s arguments before we can even read them. In summary, Corecell claims PQube didn’t pay them for milestones, and PQube claims Corecell was unresponsive to their requests for fixes and offered to return rights. I mean, it’s rather they-said/those-others-said, but I note that PQube’s bring up the game’s poor sales, an irrelevant issue at best, is bad form. But we’re all busy blobbies and hey, here’s the next article.
Even more depressing news, PC Gamer’s Ted Litchfield tells us that Girls Who Code, a non-profit dedicated to helping women get careers in the tech industry (good) was participating in a mentorship program set up by US arms manufacturer Raytheon Technologies (awful).
In more entertaining news, Vikki Blake at GameRadar mentions that Halo Infinite players have managed to discover a way to force a split-screen multiplayer for that game.
Isaiah Colbert writing for Kotaku informs us that Nintendo’s ending the gacha elements in their mobile game Mario Kart Tour. I’m glad to see this scourge of gaming slowly wane. Instead, players will purchase unlockables directly instead of hoping for lucky draws.
Bryan at NintendoEverything has an interview with Chris Kohler of Digital Eclipse and Konami producer Charles Murakami about DE’s collection of 13 classic Teenage Mutant Ninja Turtles games. Digital Eclipse consistently does such good work these days and it’s a good recounting of the highs of the package and the work involved in bringing it to us.