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	<title>metroidvania design &#8211; Set Side B</title>
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		<title>Redshot Developer Interview</title>
		<link>https://setsideb.com/redshot-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[metroidvania]]></category>
		<category><![CDATA[metroidvania design]]></category>
		<category><![CDATA[metroidvania games]]></category>
		<category><![CDATA[redshot]]></category>
		<category><![CDATA[redshot game]]></category>
		<category><![CDATA[redshot metroidvania]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3323</guid>

					<description><![CDATA[An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more. Josh BycerOwner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author &#8230; <a href="https://setsideb.com/redshot-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Redshot Developer Interview"</span></a>]]></description>
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<p>An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1745520/REDSHOT/">Find it on steam</a></li>



<li><a href="https://twitter.com/wiseyoungfool">Follow him on Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Haiku the Robot Developer Interview</title>
		<link>https://setsideb.com/haiku-the-robot-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 28 Nov 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indiedevshowcase]]></category>
		<category><![CDATA[indies]]></category>
		<category><![CDATA[haiku the robot]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[metroidvania]]></category>
		<category><![CDATA[metroidvania design]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3178</guid>

					<description><![CDATA[An interview with Jordon Morris who designed the metroidvania Haiku the Robot for a chat about the game and metroidvania design. We spoke about the creation of Haiku, how the environments were designed and balanced, and more about making a metroidvania. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing &#8230; <a href="https://setsideb.com/haiku-the-robot-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Haiku the Robot Developer Interview"</span></a>]]></description>
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</div></figure>



<p>An interview with Jordon Morris who designed the metroidvania Haiku the Robot for a chat about the game and metroidvania design. We spoke about the creation of Haiku, how the environments were designed and balanced, and more about making a metroidvania.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1231880/Haiku_the_Robot/">Buy the game on Steam</a></li>



<li><a href="https://twitter.com/MrMorrisGames">Follow him on Twitter</a></li>



<li><a href="https://youtu.be/BIDXImyIMac">&nbsp;My full run of the game</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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