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	<title>perceptive podcast &#8211; Set Side B</title>
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	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
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	<title>perceptive podcast &#8211; Set Side B</title>
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	<item>
		<title>Open World RPG Design With ArdenFall Developer Interview</title>
		<link>https://setsideb.com/open-world-rpg-design-with-ardenfall-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 01 Mar 2023 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[ardenfall]]></category>
		<category><![CDATA[indie developers]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3942</guid>

					<description><![CDATA[For this Perceptive Podcast, I&#8217;m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall &#8212; an open-world RPG to discuss building the game, RPG design and more. Josh BycerOwner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the &#8230; <a href="https://setsideb.com/open-world-rpg-design-with-ardenfall-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Open World RPG Design With ArdenFall Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<p>For this Perceptive Podcast, I&#8217;m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall &#8212; an open-world RPG to discuss building the game, RPG design and more.</p>



<ul>
<li><a href="https://store.steampowered.com/app/1154960/Ardenfall/">The Game</a></li>



<li><a href="https://twitter.com/joshcamas">Follow Josh</a></li>



<li><a href="https://twitter.com/ardenfall">Follow Ardenfall</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>An Open Discussion on Open World Design</title>
		<link>https://setsideb.com/an-open-discussion-on-open-world-design/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 21 Jan 2023 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[konstantinosdimopoulous]]></category>
		<category><![CDATA[openworld]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3595</guid>

					<description><![CDATA[For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and the push and pull between environmental and level design. Josh Bycer Owner of Game Wisdom with more than &#8230; <a href="https://setsideb.com/an-open-discussion-on-open-world-design/" class="more-link">Continue reading<span class="screen-reader-text"> "An Open Discussion on Open World Design"</span></a>]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<p>For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and the push and pull between environmental and level design.</p>



<ul>
<li><a href="https://www.game-cities.com/">His site</a></li>



<li><a href="https://www.game-cities.com/virtual-cities">You can learn more about his book</a></li>



<li><a href="https://sharkbombs.itch.io/ex-novo">His project on Itch</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" loading="lazy" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Genfanad Developer Interview</title>
		<link>https://setsideb.com/genfanad-developer-interview/</link>
					<comments>https://setsideb.com/genfanad-developer-interview/#comments</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 30 Sep 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[genfanad]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mmo game design]]></category>
		<category><![CDATA[mmos]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2338</guid>

					<description><![CDATA[For this perceptive podcast, I spoke with Andrei Krotkov who is working on the MMO Genfanad to try and bridge the gap between the live service games of today and MMOG design of the past. Due to google hangouts causing problems, my voice is not going to sound right for this cast. We spoke about &#8230; <a href="https://setsideb.com/genfanad-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Genfanad Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<p>For this perceptive podcast, I spoke with Andrei Krotkov who is working on the MMO Genfanad to try and bridge the gap between the live service games of today and MMOG design of the past. Due to google hangouts causing problems, my voice is not going to sound right for this cast. We spoke about the design of the game, trying to make a MMOG in 2022, and more.</p>



<ul><li><a href="https://twitter.com/Genfanad">Twitter</a></li><li><a href="https://store.steampowered.com/app/1976290/Genfanad_A_Generic_Fantasy_Adventure/">Store Page</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" loading="lazy" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/genfanad-developer-interview/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Rogue Command Developer Interview</title>
		<link>https://setsideb.com/rogue-command-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 26 Sep 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<category><![CDATA[rogue command]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2261</guid>

					<description><![CDATA[For this Perceptive Podcast, I spoke with Mario who is currently working on the game Rogue Command: combining deck building, roguelikes, and RTS into one game. We spoke about the design of the game and balancing all these different elements together. Store Page Find them on Twitter Josh Bycer Owner of Game Wisdom with more &#8230; <a href="https://setsideb.com/rogue-command-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Rogue Command Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
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<iframe loading="lazy" title="A Rogue RTS | Rogue Command Developer Interview, Perceptive Podcast, #Gamedev #gamedesign" width="840" height="473" src="https://www.youtube.com/embed/7j1PNqQGUfU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I spoke with Mario who is currently working on the game Rogue Command: combining deck building, roguelikes, and RTS into one game. We spoke about the design of the game and balancing all these different elements together.</p>



<ul><li><a href="https://store.steampowered.com/app/1461910/Rogue_Command/">Store Page</a></li><li><a href="https://twitter.com/rogue_command">Find them on Twitter</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" loading="lazy" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Dark Heart of Balor Developer Interview</title>
		<link>https://setsideb.com/the-dark-heart-of-balor-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 08 Jul 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie game developer]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<category><![CDATA[the dark heart of balor]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1336</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Dima who is working on the upcoming game&#160;The Dark Heart of Balor. We spoke about their background and designing an action game along with some of the fundamentals of good action game design. All footage shown was from our live stream of a pre-release build and may &#8230; <a href="https://setsideb.com/the-dark-heart-of-balor-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "The Dark Heart of Balor Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
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<iframe loading="lazy" title="The Dark Heart of Balor Developer Interview | Perceptive Podcast, #indiedev #gamedev" width="840" height="473" src="https://www.youtube.com/embed/m9NqgSG021I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Dima who is working on the upcoming game&nbsp;<em>The Dark Heart of Balor</em>. We spoke about their background and designing an action game along with some of the fundamentals of good action game design.</p>



<p>All footage shown was from our live stream of a pre-release build and may not represent the current version of the game.</p>



<ul><li><a href="https://store.steampowered.com/app/1247580/The_Dark_Heart_of_Balor/">Steam Store Page</a></li><li><a href="https://twitter.com/gameartists">Twitter&nbsp;</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" loading="lazy" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Last Sunshine Developer Interview</title>
		<link>https://setsideb.com/the-last-sunshine-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Thu, 09 Jun 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<category><![CDATA[roguelikes]]></category>
		<category><![CDATA[the last sunshine]]></category>
		<category><![CDATA[the last sunshine rekindled]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1020</guid>

					<description><![CDATA[For this cast, I sat down with Jonathan White who is the developer of the Last Sunshine and the recent re-release The Last Sunshine Rekindled. We spoke about his background and developing a combination of a shooter and a roguelite. Discord Game Link Twitter Youtube Josh Bycer Owner of Game Wisdom with more than a &#8230; <a href="https://setsideb.com/the-last-sunshine-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "The Last Sunshine Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<p>For this cast, I sat down with Jonathan White who is the developer of the Last Sunshine and the recent re-release The Last Sunshine Rekindled. We spoke about his background and developing a combination of a shooter and a roguelite.</p>



<ul><li><a href="https://discord.gg/DWPQevQ">Discord</a></li><li><a href="https://store.steampowered.com/app/1404960/The_Last_Sunshine_Rekindled/">Game Link</a></li><li><a href="https://twitter.com/foureyesdev">Twitter</a></li><li><a href="https://www.youtube.com/channel/UC4e3HWjyiPCXkptFy6PwRjA">Youtube</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" loading="lazy" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>An interview with Vicarious PR</title>
		<link>https://setsideb.com/an-interview-with-vicarious-pr/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 16 Apr 2022 21:00:00 +0000</pubDate>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[how to market an indie game]]></category>
		<category><![CDATA[indie dev]]></category>
		<category><![CDATA[indie game marketing]]></category>
		<category><![CDATA[indie game marketing tips]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<category><![CDATA[vicarious pr]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=139</guid>

					<description><![CDATA[Besides writing and talking about game design, I also do a lot of interviews with developers and people all across the industry. For this interview, I spoke with Michael Brown who is the CEO of Vicarious PR about what indie marketing means today. If you&#8217;re an indie dev who is working on a game and &#8230; <a href="https://setsideb.com/an-interview-with-vicarious-pr/" class="more-link">Continue reading<span class="screen-reader-text"> "An interview with Vicarious PR"</span></a>]]></description>
										<content:encoded><![CDATA[
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</div></figure>



<p>Besides writing and talking about game design, I also do a lot of interviews with developers and people all across the industry. For this interview, I spoke with Michael Brown who is the CEO of Vicarious PR about what indie marketing means today. If you&#8217;re an indie dev who is working on a game and would like to talk to me about it, you can reach me on social media or send me an email at josh@game-wisdom.com</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" loading="lazy" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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