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	<title>platformer &#8211; Set Side B</title>
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	<title>platformer &#8211; Set Side B</title>
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	<item>
		<title>Gamefinds: Conservation of Bass</title>
		<link>https://setsideb.com/gamefinds-conservation-of-bass/</link>
					<comments>https://setsideb.com/gamefinds-conservation-of-bass/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[gamefinds]]></category>
		<category><![CDATA[indies]]></category>
		<category><![CDATA[ConservationOfBass]]></category>
		<category><![CDATA[Emlise]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[puzzle]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11932</guid>

					<description><![CDATA[There are tens, if not hundreds, of thousands of quirky little games and things on itch.io. Lots of them are worthless, some are mere cash-ins, and a few are really nice, but good luck finding them with the towering piles of meh blocking view of the horizon, or indeed anything else. So it&#8217;s nice when &#8230; <a href="https://setsideb.com/gamefinds-conservation-of-bass/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: Conservation of Bass"</span></a>]]></description>
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<figure class="alignleft size-full"><img fetchpriority="high" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="(max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p>There are tens, if not hundreds, of thousands of quirky little games and things on itch.io. Lots of them are worthless, some are mere cash-ins, and a few are really nice, but good luck finding them with the towering piles of <em>meh</em> blocking view of the horizon, or indeed anything else.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="720" height="720" src="https://setsideb.com/wp-content/uploads/2026/04/title.png" alt="" class="wp-image-11934" srcset="https://setsideb.com/wp-content/uploads/2026/04/title.png 720w, https://setsideb.com/wp-content/uploads/2026/04/title-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/04/title-150x150.png 150w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>So it&#8217;s nice when you find something through the browse feature that&#8217;s a joy to play, and such a game is Emlise&#8217;s <a href="https://emlise.itch.io/conservation-of-bass"><strong>Conservation of Bass</strong></a>. At first glance it looks like it&#8217;s going to be another game of the type that <a href="https://bitsy.org/">bitsy</a> makes it easy to construct. Nothing against bitsy or its games, but most of them are pretty simple, leaning more into the fun of exploring a little world than offering challenging gameplay.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="720" height="720" src="https://setsideb.com/wp-content/uploads/2026/04/screen1.png" alt="" class="wp-image-11935" srcset="https://setsideb.com/wp-content/uploads/2026/04/screen1.png 720w, https://setsideb.com/wp-content/uploads/2026/04/screen1-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/04/screen1-150x150.png 150w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Here&#8217;s an early example level, that relies on the fact you can swap both horizontally and vertically.</figcaption></figure>



<p>But as it turns out Conservation of Bass only <em>looks</em> like it&#8217;ll be an exercise in pure exploration. It&#8217;s actually a completely linear platform-puzzler, and it requires a surprising amount of skill to get far into it. Your walking fish protagonist can only jump one space high, and can&#8217;t move very quickly, so sharp jukes in the air won&#8217;t save you. As is the custom for these kinds of puzzle games now there&#8217;s no penalty for failure, it immediately resets the puzzle for another try.</p>



<p>The fish&#8217;s special trick is, it can swap spaces with blocks exactly two spaces away from it with the X button, if they&#8217;re the same size as it. It can do this in all for cardinal directions, by pressing that arrow key. These are the same keys that move the fish, and allow it to jump, and it can even do this in mid-air. That&#8217;s where the control skill comes in, even if you have a solid plan for how to solve the puzzle, putting it into effect may take you a few tries, as the timing window for swapping a falling fish with a block over safe ground is pretty demanding.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="720" height="720" src="https://setsideb.com/wp-content/uploads/2026/04/screen2.png" alt="" class="wp-image-11936" srcset="https://setsideb.com/wp-content/uploads/2026/04/screen2.png 720w, https://setsideb.com/wp-content/uploads/2026/04/screen2-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/04/screen2-150x150.png 150w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">This one is very tricky! The fish can only jump one space high, and it can only swap with blocks two spaces away. To get a block into a place where you can use it to get up to the glass of water goal, it has to come from the bottom layer of the starting platform, but that&#8217;s directly over the void. How to solve it&#8230;.</figcaption></figure>



<p>Helping out is a special property of that X button that&#8217;s unveiled to you a short way in: holding it down freezes time, and lets you then use the arrow keys to decide which direction you want to swap in at a bit without needing split-second accuracy, so long as you pressed X with that same accuracy to begin with.</p>



<p>This is another of those games where you&#8217;re introduced to its elements slowly, which is great because the puzzles get hard fast. I got to the early levels of Chapter 3 before my pending deadline forced me to set it aside and write it up. See if you can get beyond that. </p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="720" height="720" src="https://setsideb.com/wp-content/uploads/2026/04/screen3.png" alt="" class="wp-image-11937" srcset="https://setsideb.com/wp-content/uploads/2026/04/screen3.png 720w, https://setsideb.com/wp-content/uploads/2026/04/screen3-300x300.png 300w, https://setsideb.com/wp-content/uploads/2026/04/screen3-150x150.png 150w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">This is the last level I got to before posting.</figcaption></figure>



<p><a href="https://emlise.itch.io/conservation-of-bass"><strong>Conservation of Bass</strong></a> (itch.io, $0, playable on the web with optional download)</p>
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			</item>
		<item>
		<title>The Basement Brothers look at Popful Mail for the PC-88</title>
		<link>https://setsideb.com/basement-brothers-looks-at-popful-mail-for-the-pc-88/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 10 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[basementbrothers]]></category>
		<category><![CDATA[falcom]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[PopfulMail]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11263</guid>

					<description><![CDATA[Falcom&#8217;s Popful Mail is one of those games that takes after classic anime. It&#8217;s almost the perfect anime-styled light RPG, with appealing and fun characters on a quest that doesn&#8217;t take itself too seriously. It got a good number of ports, and they all have something a bit different about them. In the US we &#8230; <a href="https://setsideb.com/basement-brothers-looks-at-popful-mail-for-the-pc-88/" class="more-link">Continue reading<span class="screen-reader-text"> "The Basement Brothers look at Popful Mail for the PC-88"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Falcom&#8217;s Popful Mail is one of those games that takes after classic anime. It&#8217;s almost the perfect anime-styled light RPG, with appealing and fun characters on a quest that doesn&#8217;t take itself too seriously. It got a good number of ports, and they all have something a bit different about them. In the US we only got the Sega CD version, ported by the prolific-but-controversial Working Designs, but in Japan there was a PC-88 original, and ports to the PC-98, PC Engine CD and Super Famicom. <a href="http://www.hardcoregaming101.net/popful-mail/">Hardcore Gaming wrote them up here</a>.</p>



<p>I could go on about its <em>very </em>light RPG elements (there&#8217;s no experience system at all), its comedic story, its characters and music, and I will someday. But until then, please be content with what <a href="http://www.hardcoregaming101.net/popful-mail/">the Basement Brothers had to say about the original PC-88 version of Popful Mail</a>, which is the version for the weakest machine, but still fun. (39 minutes)</p>



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<iframe loading="lazy" title="Popful Mail - The Original Version of the Action RPG To END ALL Action RPG&#039;s! (PC-88 Paradise)" width="840" height="473" src="https://www.youtube.com/embed/spMcKsh1R-4?start=1685&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Falcom had developed a reputation for making hardcore, unique and system-heavy RPGs like Dragon Slayer and Xanadu, so Popful Mail was a departure. It was designed to be an early multimedia game, with animations and even voice acting in some versions. This version, however, was distributed on floppy disk, and for a underpowered system, so it couldn&#8217;t rely on audio-visual splendor. It still did pretty well for itself, as the Brothers demonstrate.</p>



<p>It&#8217;s always saddened me that Popful Mail was a one-off. It&#8217;s a property that seems ripe for sequels and animation, but to my knowledge it never happened. Maybe Falcom will ease their stream of Ys sequels someday and look at updating more of the other games in their history, and maybe then they&#8217;ll return to Mail and her cartoony comrades. Here&#8217;s hoping.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>TToOVG: Mario&#8217;s Death Animation</title>
		<link>https://setsideb.com/ttoovg-marios-death-animation/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 08 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[DrewMackey]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[thrillingtalesofoldvideogames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11045</guid>

					<description><![CDATA[TToOVG is the initialism I&#8217;m trying out for Drew Mackey&#8217;s blog Thrilling Tales of Old Video Games, and they have an excellent post up about Mario&#8217;s death animation, in fact the death animation of lots of platformer characters, where the fall off the screen. They turn to face the player, as if acknowledging for the &#8230; <a href="https://setsideb.com/ttoovg-marios-death-animation/" class="more-link">Continue reading<span class="screen-reader-text"> "TToOVG: Mario&#8217;s Death Animation"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>TToOVG is the initialism I&#8217;m trying out for Drew Mackey&#8217;s blog Thrilling Tales of Old Video Games, and they have an excellent post up about <a href="https://www.thrillingtalesofoldvideogames.com/blog/mario-death-animation-origin">Mario&#8217;s death animation</a>, in fact the death animation of lots of platformer characters, where the fall off the screen.</p>



<p>They turn to face the player, as if acknowledging for the first time that there&#8217;s a space alongside the strictly 2D in-profile world through which he traveled before the Nintendo 64 existed, and leaps out like an ant escaping an ant farm. Like this:</p>



<figure class="wp-block-image size-full"><a href="https://www.thrillingtalesofoldvideogames.com/blog/mario-death-animation-origin"><img loading="lazy" decoding="async" width="960" height="512" src="https://setsideb.com/wp-content/uploads/2025/11/image-3.png" alt="" class="wp-image-11048" srcset="https://setsideb.com/wp-content/uploads/2025/11/image-3.png 960w, https://setsideb.com/wp-content/uploads/2025/11/image-3-300x160.png 300w, https://setsideb.com/wp-content/uploads/2025/11/image-3-768x410.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></a><figcaption class="wp-element-caption">Image from linked blog (there, however, it&#8217;s animated)</figcaption></figure>



<p>Mario isn&#8217;t the only character to die this way. Other faller-deathers include Milon, the Doki Doki Panickers, Wonder Boy, Master Higgins, the Mice Mickey and Minnie, Little Nemo, Kid Dracula, Kirby, Sonic the Hedgehog, and even Scrooge McDuck, who really should be able to afford a more unique animation.</p>



<p>Think about how odd it is that <em>so many games</em> use this leaping out of the screen idea, and that we rarely question it. Then go read the post, where they interrogate the idea even further.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kid Fenris on McDonald&#8217;s Treasure Island, Treasure&#8217;s First Game</title>
		<link>https://setsideb.com/kid-fenris-on-mcdonalds-treasure-island-treasures-first-game/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 01 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[kidfenris]]></category>
		<category><![CDATA[McDonaldsTreasureIsland]]></category>
		<category><![CDATA[megadrive]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[Treasure]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10784</guid>

					<description><![CDATA[Kid Fenris is an underrated little classic game review blog. Many of their posts deserve to be linked to, but we try to keep up a variety of sources, so I try to pick out when they have particularly interesting subject matter. So it is when they posted about McDonald&#8217;s Treasure Island for the Genesis/MegaDrive, &#8230; <a href="https://setsideb.com/kid-fenris-on-mcdonalds-treasure-island-treasures-first-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Kid Fenris on McDonald&#8217;s Treasure Island, Treasure&#8217;s First Game"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Kid Fenris is an underrated little classic game review blog. Many of their posts deserve to be linked to, but we try to keep up a variety of sources, so I try to pick out when they have particularly interesting subject matter. So it is when <a href="http://www.kidfenris.com/2025/09/mcdonalds-treasure-land-adventure-truth.html">they posted about McDonald&#8217;s Treasure Island</a> for the Genesis/MegaDrive, which also turns out to be the first game Treasure developed as a company.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="640" height="447" src="https://setsideb.com/wp-content/uploads/2025/10/image.png" alt="" class="wp-image-10786" srcset="https://setsideb.com/wp-content/uploads/2025/10/image.png 640w, https://setsideb.com/wp-content/uploads/2025/10/image-300x210.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Image from the linked article. It may be a licensed game, but it looks so vibrant!</figcaption></figure>



<p> As the article reminds us, it wasn&#8217;t the first Treasure game released, that would be the game that in many ways announced to the world that they meant business: Gunstar Heroes, as brimming with ideas as it was. </p>



<p>Treasure seems largely to be in preservation mode these days, and their last title was released 11 years ago. Not all of their games have been as critically acclaimed as Gunstar Heroes, but they all have something interesting about them, and McDonald&#8217;s Treasure (heh) Island has it too.</p>



<p><a href="http://www.kidfenris.com/2025/09/mcdonalds-treasure-land-adventure-truth.html">Kid Fenris on McDonald&#8217;s Treasure Island</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>A PETSCII Platformer</title>
		<link>https://setsideb.com/a-petscii-platformer/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 27 Aug 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[pet]]></category>
		<category><![CDATA[petscii]]></category>
		<category><![CDATA[platformer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10619</guid>

					<description><![CDATA[Some weeks ago I linked to a Wolfenstein 3D-like shooter by jimo9757 with a rendering engine implemented entirely in PETSCII, the only kind of graphics a Commodore PET, their first computer, was capable of producing. It was pretty shocking to see it in action, even if the best-looking version of it was the one made &#8230; <a href="https://setsideb.com/a-petscii-platformer/" class="more-link">Continue reading<span class="screen-reader-text"> "A PETSCII Platformer"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Some weeks ago I linked to <a href="https://setsideb.com/wolf3d-style-ray-casting-on-c64-and-pet-for-real/">a Wolfenstein 3D-like shooter</a> by jimo9757 with a rendering engine implemented entirely in PETSCII, the only kind of graphics a Commodore PET, their first computer, was capable of producing. It was pretty shocking to see it in action, even if the best-looking version of it was the one made for a Commodore 64.</p>



<p>Well, here&#8217;s another video shenanigan along those lines, a platformer, one styled much like Super Mario Bros., also implemented with PETSCII graphics, and also from jimo9757. First <a href="https://www.youtube.com/watch?v=JtxQ4Q1jCVQ">the PET version</a> (15 minutes, all eight levels), then <a href="https://www.youtube.com/watch?v=2_ahLZNUwzk">the one made for the Commander X16</a> (3 minutes, a demonstration):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="PETSCII Side-Scrolling Platformer - Playthrough of all levels." width="840" height="473" src="https://www.youtube.com/embed/JtxQ4Q1jCVQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="PETSCII Side-Scrolling Platformer (X16) - Preview" width="840" height="473" src="https://www.youtube.com/embed/2_ahLZNUwzk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>While other retro computer systems had their own distinctive fonts, including MS-DOS&#8217;s nigh-legendary code page 437, I think <a href="https://sta.c64.org/cbm64pet.html">PETSCII</a> is among the best. The PET could only do graphics at all using it, but it had quite a lot of foresight put into its character set. Among its characters are are seven different heights and widths of solid block, diagonal lines, balls, slopes, playing card symbols, box drawing borders of two different types, enough corners to make for decent low-res images, and reverse video versions of all of the above. Later 8-bit Commodore computers didn&#8217;t have to use PETSCII for graphics, but its presence made for a good baseline for amateur programmers without having to start messing around with POKEs (which every other kind of graphics on a C64 or VIC-20 required).</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>A Walkthrough of Barbuta (UFO 50 #1)</title>
		<link>https://setsideb.com/a-walkthrough-of-barbuta-ufo-50-1/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 05 Oct 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[Barbuta]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Mossmouth]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[sylvie]]></category>
		<category><![CDATA[Ufo50]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[walkthrough]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8423</guid>

					<description><![CDATA[We&#8217;re on UFO 50 kick here, there&#8217;s so many nice games in there, and of such a wide variety. And that starts right off with the first game in the set, Barbuta, a simple but mysterious platformer. Barbuta is made in an old school style, and it&#8217;s rough, although short. You get seven lives, instead &#8230; <a href="https://setsideb.com/a-walkthrough-of-barbuta-ufo-50-1/" class="more-link">Continue reading<span class="screen-reader-text"> "A Walkthrough of Barbuta (UFO 50 #1)"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;re on  UFO 50 kick here, there&#8217;s so many nice games in there, and of such a wide variety. And that starts right off with the first game in the set, Barbuta, a simple but mysterious platformer.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2024/10/title-1-1024x640.png" alt="" class="wp-image-8425" srcset="https://setsideb.com/wp-content/uploads/2024/10/title-1-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2024/10/title-1-300x188.png 300w, https://setsideb.com/wp-content/uploads/2024/10/title-1-768x480.png 768w, https://setsideb.com/wp-content/uploads/2024/10/title-1-1536x960.png 1536w, https://setsideb.com/wp-content/uploads/2024/10/title-1-2048x1280.png 2048w, https://setsideb.com/wp-content/uploads/2024/10/title-1-1200x750.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">I suggest walking one tile to the right, then immediately restarting the game. You&#8217;ll see why.</figcaption></figure>



<p>Barbuta is made in an old school style, and it&#8217;s rough, although short. You get seven lives, instead of the one a really old game might give you, but there are no continues. The very first screen contains a death trap. It&#8217;s the kind that you won&#8217;t fall for more than once, but it teaches an important lesson: pay attention to the terrain. Anything that looks unusual, different from its surroundings, could be important, or deadly.</p>



<p>Rather than tell you of my findings, which might not be too useful since, while I&#8217;ve gotten some ways in, I haven&#8217;t finished it yet, I present <a href="https://www.youtube.com/watch?v=gc0wf2iMJqw">a Youtube walkthrough</a> from sylvie (32 minues). If you just need a nudge you could just watch a few minutes, until you find something that gets you unstuck. That&#8217;s my recommendation, anyway.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Barbuta: A Guided Tour" width="840" height="630" src="https://www.youtube.com/embed/gc0wf2iMJqw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Behind the Code on Why is Contra Force Slow?</title>
		<link>https://setsideb.com/behind-the-code-why-is-contra-force-slow/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 06 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ArcHound]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[ContraForce]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[runandgun]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8200</guid>

					<description><![CDATA[Displaced Gamers&#8217; Behind the Code series is one of the best explainers of the quirks of NES games on Youtube. It&#8217;s not afraid to dive into the assembly code itself if need be, but its videos can often be understood by people without deep technical backgrounds. Here is their video on the coding problems with &#8230; <a href="https://setsideb.com/behind-the-code-why-is-contra-force-slow/" class="more-link">Continue reading<span class="screen-reader-text"> "Behind the Code on Why is Contra Force Slow?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Displaced Gamers&#8217; Behind the Code series is one of the best explainers of the quirks of NES games on Youtube. It&#8217;s not afraid to dive into the assembly code itself if need be, but its videos can often be understood by people without deep technical backgrounds.</p>



<p>Here is their video on <a href="https://www.youtube.com/watch?v=gOwhDcI3oMA">the coding problems with Konami&#8217;s Contra Force</a> (24 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/gOwhDcI3oMA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Watch the video for the full spiel, but here&#8217;s a summary.</p>



<p>Once upon a time, in the waning days of the Famicom, Konami planned to release a game called Arc Hound in Japan. It was going to be another of their trademark run-and-gun shooters, along the lines of Contra. It even received coverage in enthusiast magazines in Japan, and it probably would have used one of Konami&#8217;s bespoke mapper chips like the VRC6 that the Japanese version of Castlevania III used.</p>



<p>Arc Hound was likely far into development when the decision was made to not release it in the Japanese market. Producing a game cartridge requires a substantial investment in parts and marketing, of course, and they must have judged that they couldn&#8217;t make enough of a profit off of it in their home territory: the Super Famicom was already out, as well as Contra III on that platform. But the NES still had a little bit of life left in it in the US, so they decided to give the game a shot over here, as a title in the Contra series</p>



<p> A big problem there was Nintendo&#8217;s policies towards manufacturing NES games. Nintendo demanded the right to build all the licensed software for the NES, and further restricted most (although not all) publishers to using Nintendo&#8217;s own family of mappers. Konami had been forced to revise their games to use Nintendo&#8217;s mappers in other games: Castlevania III famously used a different mapper in Japan, one that offered greatly expanded sound capabilities that worked through the Famicom&#8217;s sound channel pass-through, but was incompatible with the NES.</p>



<p>Extra sound channels are nice, but the primary use for most mapper chips is bank switching, swapping different sections of a cartridge&#8217;s data into the Famicom/NES&#8217;s 6502-workalike&#8217;s 64K address space, and also potentially making different sections of the game&#8217;s graphics data visible to the PPU graphics chip.</p>



<p> Behind the Code&#8217;s examination of the game program reveals that a large portion of the time of each frame is spent in setting up bank switches. Whether it was coded poorly, or just that Konami didn&#8217;t want to pay to include a mapper with more a more efficient bank switching mechanism, the game wastes a lot of time just pulling in different banks of data to be visible to the NES&#8217;s hardware. So it is that Contra Force could have run a lot better, but Konami either didn&#8217;t want to expend the coding effort, or pay for the the mapping hardware, to allow it to do so.</p>



<p>Presumably, somewhere in Konami&#8217;s archives, there is a version of Arc Hound that uses a VRC chip to handle mapping, and that runs much more smoothly. Maybe someday it&#8217;ll come to light, although I wouldn&#8217;t lay any bets on it. More likely perhaps is that someone will hack up the code and make such a version themselves. Who knows?</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Gamefinds: Frogfall</title>
		<link>https://setsideb.com/gamefinds-frogfall/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 17 Jun 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[frog]]></category>
		<category><![CDATA[frogfind]]></category>
		<category><![CDATA[gamefines]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[kultisti]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[ribbit]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7612</guid>

					<description><![CDATA[It&#8217;s not FrogFind, which is an web search engine with a retro-computing theme run by the person behind Action Retro. No, this one&#8217;s a charming and free action game from itch.io. It&#8217;s a lot like a platformer, but not quite completely one, because you never land on any platforms. Once you leave the ground, it&#8217;s &#8230; <a href="https://setsideb.com/gamefinds-frogfall/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: Frogfall"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p>It&#8217;s not <a href="http://frogfind.com/">FrogFind</a>, which is an web search engine with a retro-computing theme run by the person behind <a href="https://youtube.com/ActionRetro">Action Retro</a>.</p>



<p>No, this one&#8217;s a charming and free action game from itch.io. It&#8217;s a lot like a platformer, but not quite completely one, because you never land on any platforms. Once you leave the ground, it&#8217;s up to you to guide your tiny friend to eat every fly on the level before they touch the ground again. Each fly gives the frog a burst of height, like they&#8217;re bouncing off of them. It&#8217;s satisfying to collect every fly on one pass, bouncing off of each one like a little amphibious pinball.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="919" height="491" src="https://setsideb.com/wp-content/uploads/2024/06/image-3.png" alt="" class="wp-image-7614" srcset="https://setsideb.com/wp-content/uploads/2024/06/image-3.png 919w, https://setsideb.com/wp-content/uploads/2024/06/image-3-300x160.png 300w, https://setsideb.com/wp-content/uploads/2024/06/image-3-768x410.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>There&#8217;s some leeway you&#8217;re granted. They frog can hit ceilings without danger; they won&#8217;t collide but will just fall from there. Sometimes you can hit walls, although sometimes they&#8217;ll result in failure. Retrying is instantaneous though.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" width="761" height="1024" src="https://setsideb.com/wp-content/uploads/2024/06/ff_swamp-761x1024.png" alt="" class="wp-image-7615" style="width:286px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/06/ff_swamp-761x1024.png 761w, https://setsideb.com/wp-content/uploads/2024/06/ff_swamp-223x300.png 223w, https://setsideb.com/wp-content/uploads/2024/06/ff_swamp-768x1034.png 768w, https://setsideb.com/wp-content/uploads/2024/06/ff_swamp.png 991w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p>As you progress, the game introduces new elements. &#8220;Empty&#8221; flies only appear and become snackable once all the other flies have been nom&#8217;d. Flies with a dot on them must be eaten twice; they become edible again after any other fly has been eaten. Skate rails (the itty bitty froggy can shred, it seems) give the frog a place to grind safely for a while, and can be used sometimes to get around barriers or return to heights to get more flies. There&#8217;s bouncing spots the frog can hop endless on too. </p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="761" height="1024" src="https://setsideb.com/wp-content/uploads/2024/06/ff_skatepark-761x1024.png" alt="" class="wp-image-7616" style="width:292px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/06/ff_skatepark-761x1024.png 761w, https://setsideb.com/wp-content/uploads/2024/06/ff_skatepark-223x300.png 223w, https://setsideb.com/wp-content/uploads/2024/06/ff_skatepark-768x1034.png 768w, https://setsideb.com/wp-content/uploads/2024/06/ff_skatepark.png 991w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p>There&#8217;s 48 levels in the game, three of them tutorial levels and then nine levels in each of five worlds. After they&#8217;ve all been cleared and the frog has enough food for winter, you begin to unlock harder &#8220;B-side&#8221; levels, which introduce new tricks.</p>



<p>The aesthetic is laidback, and the music is quiet contemplative, somewhat in contrast with the frog&#8217;s acrobatic feats. So help a frog out! Winter is coming!</p>



<p><a href="https://kultisti.itch.io/frogfall">Frogfall</a> (by Kultisti, for Windows, on itch.i0, $0)</p>



<p>Here&#8217;s video of a playthrough of the main game. Note that, while it does show the ending, it doesn&#8217;t show any of the B-side levels.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Frogfall - It&#039;s fall in froggo town, time to catch some flies!" width="840" height="473" src="https://www.youtube.com/embed/M25sao2M8vs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="761" height="1024" src="https://setsideb.com/wp-content/uploads/2024/06/ff_thatlevel-761x1024.png" alt="" class="wp-image-7617" srcset="https://setsideb.com/wp-content/uploads/2024/06/ff_thatlevel-761x1024.png 761w, https://setsideb.com/wp-content/uploads/2024/06/ff_thatlevel-223x300.png 223w, https://setsideb.com/wp-content/uploads/2024/06/ff_thatlevel-768x1034.png 768w, https://setsideb.com/wp-content/uploads/2024/06/ff_thatlevel.png 991w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">This late-appearing board is aptly named: &#8220;that level&#8221;</figcaption></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Pseudoregalia Video Review</title>
		<link>https://setsideb.com/pseudoregalia-video-review/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 04 May 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[metroidvania]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[playthrough]]></category>
		<category><![CDATA[pseudoregalia]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7146</guid>

					<description><![CDATA[This is a video review of the game&#160;Pseudoregalia&#160;played with a retail key. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221; game-wisdom.com/]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Pseudoregalia Is a Masterclass Metroidvania | #indiegames #platformer #metroidvania" width="840" height="473" src="https://www.youtube.com/embed/MhvmG-hpVKo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>This is a video review of the game&nbsp;<a href="https://store.steampowered.com/app/2365810/Pseudoregalia/">Pseudoregalia&nbsp;</a>played with a retail key.</p>



<ul class="wp-block-list">
<li><a href="https://youtu.be/9mbHP7PR-dk">My complete run</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Could You Realistically Survive in Super Mario 64?</title>
		<link>https://setsideb.com/could-you-realistically-survive-in-super-mario-64/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 11 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pedantry]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[supermario64]]></category>
		<category><![CDATA[survival]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7234</guid>

					<description><![CDATA[It&#8217;s a fun idea, to determine if you, as a physical human being person, with all your physical human being person needs, could survive in the world of Super Mario 64, were you somehow to be transported there permanently. The video embedded and linked below, from a Youtuber named Pretzel, is the projected beginning of &#8230; <a href="https://setsideb.com/could-you-realistically-survive-in-super-mario-64/" class="more-link">Continue reading<span class="screen-reader-text"> "Could You Realistically Survive in Super Mario 64?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s a fun idea, to determine if you, as a physical human being person, with all your physical human being person needs, could survive in the world of Super Mario 64, were you somehow to be transported there permanently.</p>



<p>The video embedded and linked below, from a Youtuber named Pretzel, is the projected beginning of a series about whether you could survive in different game worlds. Games are abstractions, and play life in them often leaves out details like drinking, eating, or (let&#8217;s face it) pooping. By ignoring that and trying to look at them as if they were actual places you are, by definition, engaging in pedantry, ignoring the essential nature of these places. But it&#8217;s fun to think about somewhat. At least we know this world has cake!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Could You SURVIVE in Super Mario 64?" width="840" height="630" src="https://www.youtube.com/embed/yZuiT5N7fic?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=yZuiT5N7fic">Could You SURVIVE in Super Mario 64?</a> (Youtube, 14 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>2 Great Indie Platformers</title>
		<link>https://setsideb.com/2-great-indie-platformers/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 05 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[koa and the five pirates of mara]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[super catboy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6939</guid>

					<description><![CDATA[This is a double review of Koa and the Five Pirates of Mara and Super Catboy, both played with press keys provided by the developers. 0:00 Intro00:18&#160;Koa and the Five Pirates of Mara Review4:36&#160;Super Catboy Review Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design &#8230; <a href="https://setsideb.com/2-great-indie-platformers/" class="more-link">Continue reading<span class="screen-reader-text"> "2 Great Indie Platformers"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Two Solid Indie Platformers To Enjoy | Super Cat Boy, Koa and the Five Pirates Review #indiegame" width="840" height="473" src="https://www.youtube.com/embed/64ksIH6A0ZA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>This is a double review of Koa and the Five Pirates of Mara and Super Catboy, both played with press keys provided by the developers.</p>



<p>0:00 Intro<br>00:18&nbsp;<a href="https://store.steampowered.com/app/1819450/Koa_and_the_Five_Pirates_of_Mara/">Koa and the Five Pirates of Mara Review</a><br>4:36&nbsp;<a href="https://store.steampowered.com/app/1376910/Super_Catboy/">Super Catboy Review</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Two Slices of Indie Platformers Review</title>
		<link>https://setsideb.com/two-slices-of-indie-platformers-review/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 19 Mar 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[doomblade]]></category>
		<category><![CDATA[forza polpo]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[review]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6804</guid>

					<description><![CDATA[This is a double indie game review of Forza Polpo and Doomblade, both played with press keys provided by the developer. 0:00 Intro00:14&#160;Forza Polpo7:38&#160;Doomblade Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep &#8230; <a href="https://setsideb.com/two-slices-of-indie-platformers-review/" class="more-link">Continue reading<span class="screen-reader-text"> "Two Slices of Indie Platformers Review"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Two Slices of Indie Platformers | Forza Polpo and Doomblade Reviews" width="840" height="473" src="https://www.youtube.com/embed/MZbyAO0Toww?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>This is a double indie game review of Forza Polpo and Doomblade, both played with press keys provided by the developer.</p>



<p>0:00 Intro<br>00:14&nbsp;<a href="https://store.steampowered.com/app/1187870/FORZA_POLPO/">Forza Polpo</a><br>7:38&nbsp;<a href="https://store.steampowered.com/app/922050/DOOMBLADE/">Doomblade</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Project To Completely Finish Super Mario Maker 1 Enters Home Stretch</title>
		<link>https://setsideb.com/project-to-completely-finish-super-mario-maker-1-enters-home-stretch/</link>
					<comments>https://setsideb.com/project-to-completely-finish-super-mario-maker-1-enters-home-stretch/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 20 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[mariomaker]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[supermariomaker]]></category>
		<category><![CDATA[team0%]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6983</guid>

					<description><![CDATA[Super Mario Maker. Not the one for Switch, with the Master Sword power up and Superball Flower and the like. The one for WiiU, with all the Amibo characters and that formerly had the website listing all the levels, that Nintendo took down because it is a company of good and bad, and for them &#8230; <a href="https://setsideb.com/project-to-completely-finish-super-mario-maker-1-enters-home-stretch/" class="more-link">Continue reading<span class="screen-reader-text"> "Project To Completely Finish Super Mario Maker 1 Enters Home Stretch"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Super Mario Maker. Not the one for Switch, with the Master Sword power up and Superball Flower and the like. The one for WiiU, with all the Amibo characters and that formerly had the website listing <em>all</em> the levels, that Nintendo took down because it is a company of good and bad, and for them software preservation is among the worst.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2024/02/Super_Mario_Maker-1024x576.webp" alt="" class="wp-image-6986" srcset="https://setsideb.com/wp-content/uploads/2024/02/Super_Mario_Maker-1024x576.webp 1024w, https://setsideb.com/wp-content/uploads/2024/02/Super_Mario_Maker-300x169.webp 300w, https://setsideb.com/wp-content/uploads/2024/02/Super_Mario_Maker-768x432.webp 768w, https://setsideb.com/wp-content/uploads/2024/02/Super_Mario_Maker-1536x864.webp 1536w, https://setsideb.com/wp-content/uploads/2024/02/Super_Mario_Maker-1200x675.webp 1200w, https://setsideb.com/wp-content/uploads/2024/02/Super_Mario_Maker.webp 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Super Mario Maker survives, for now, but its online services will be shut down in April, removing the vast swath of levels that players made for the software, because Nintendo can&#8217;t be assèd to preserve it. That sucks epically, gigantically, humongously, <em>brobdingnagianly</em>. But it&#8217;s Nintendo. They always do what they want, heedless of the opinion of others, and as I said, that&#8217;s both good and bad.</p>



<p>Remember Super Mario Maker? Most players used it to construct hyper-lethal deathtraps, literal abattoirs of Marios. (Tip: <em>don&#8217;t Google image search the word &#8220;abattoir.&#8221;)</em> Sure, <em>I</em> tried constructing reasonable levels of fair situations, but saying that online is like claiming I don&#8217;t watch television: it sounds pretentious. In practice everyone made at least one Smiling Hellscape, and yes I did make at least a couple.</p>



<p>But on the other hand there is speedrun culture, who attempts to overcome any challenge in a game no matter how ridiculous. In order to upload your level to the SMM servers, you have to complete it. That means it must be completable, even if it&#8217;s ludicrously unfair. In addition to the usual kaizo gauntlets, some players created levels that rely on prior knowledge to finish, and tackling one of those if you don&#8217;t have that information can be Promethean exercise in trial and error, emphasis on the <em>trial</em>.</p>



<p>That brings us to <a href="https://discord.gg/dw7WKs8">the Discord server of Team 0%</a> (invite link). There mission: to show <em>every</em> level created for Super Mario Maker some love, and by love I mean, at least one completion, before the servers go dark for bad in a month&#8217;s time. SMM helps out by offering to give players uncompleted levels. And so they play on, no challenge to great, no gimmick too obscure. Recently they finished every level made in the year 2019. And they&#8217;re down to their last 1,000 levels overall!</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="143" src="https://setsideb.com/wp-content/uploads/2024/02/image-6-1024x143.png" alt="" class="wp-image-6985" srcset="https://setsideb.com/wp-content/uploads/2024/02/image-6-1024x143.png 1024w, https://setsideb.com/wp-content/uploads/2024/02/image-6-300x42.png 300w, https://setsideb.com/wp-content/uploads/2024/02/image-6-768x107.png 768w, https://setsideb.com/wp-content/uploads/2024/02/image-6-1200x168.png 1200w, https://setsideb.com/wp-content/uploads/2024/02/image-6.png 1380w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>One month to go. 1,000 levels to finish. Can they do it? They finished 1,000 levels back in the first week of their project, so it&#8217;s definitely possible. We&#8217;re watching them on their epic quest, and wish them luck. The good kind!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Randy Glover, Creator of Jumpman</title>
		<link>https://setsideb.com/randy-glover-creator-of-jumpman/</link>
					<comments>https://setsideb.com/randy-glover-creator-of-jumpman/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 28 Dec 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[atari800]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[epyx]]></category>
		<category><![CDATA[jumpman]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[randyglover]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6627</guid>

					<description><![CDATA[Here is a talk by the creator of the brilliant 8-bit platforming game Jumpman (who isn&#8217;t Mario). That&#8217;s all the lead-in I have time to provide right now. And if you get the chance to try Jumpman, do it. There&#8217;s a version on Steam! (Note, the C64 version is preferable to the DOS version.) The &#8230; <a href="https://setsideb.com/randy-glover-creator-of-jumpman/" class="more-link">Continue reading<span class="screen-reader-text"> "Randy Glover, Creator of Jumpman"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Here is a talk by the creator of the brilliant 8-bit platforming game Jumpman (who isn&#8217;t Mario). That&#8217;s all the lead-in I have time to provide right now. And if you get the chance to try Jumpman, do it. <a href="https://store.steampowered.com/app/1462970/Jumpman_C64MSDOS/">There&#8217;s a version on Steam</a>! (Note, the C64 version is preferable to the DOS version.)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Man Behind Jumpman: Retro Gaming Revealed!" width="840" height="473" src="https://www.youtube.com/embed/O-ppmTKIdyc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>The Man Behind Jumpman: Retro Gaming Revealed (Youtube, 58 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Little Runmo: The Game</title>
		<link>https://setsideb.com/little-runmo-the-game/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 30 Nov 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[callback]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[gooseworx]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itch]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[juhosprite]]></category>
		<category><![CDATA[littlerunmo]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6382</guid>

					<description><![CDATA[Last year for Sundry Sunday we linked to Gooseworx&#8217;s video game-inspired cartoon Little Runmo. In summary: a platforming character discovers that the peril-filled world he&#8217;s tasked with traversing is part of a system designed to support the life of a grotesque ruler. They turn it off, but other circumstances happen, and in the end things &#8230; <a href="https://setsideb.com/little-runmo-the-game/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Runmo: The Game"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_title-1-1024x576.png" alt="" class="wp-image-6392" srcset="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_title-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_title-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_title-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_title-1-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_title-1-2048x1152.png 2048w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_title-1-1200x675.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Last year for Sundry Sunday we linked to <a href="https://setsideb.com/sundry-sunday-little-runmo/">Gooseworx&#8217;s video game-inspired cartoon Little Runmo</a>. In summary: a platforming character discovers that the peril-filled world he&#8217;s tasked with traversing is part of a system designed to support the life of a grotesque ruler. They turn it off, but other circumstances happen, and in the end things don&#8217;t go too well. <a href="https://www.youtube.com/watch?v=ErQHVUQ6QCk&amp;pp=ygUMbGl0dGxlIHJ1bm1v">Here&#8217;s the video, again</a> (16 minutes).</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_beginning-1-1024x576.png" alt="" class="wp-image-6393" srcset="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_beginning-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_beginning-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_beginning-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_beginning-1-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_beginning-1-2048x1152.png 2048w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_beginning-1-1200x675.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">A little green person off on a dangerous journey.</figcaption></figure>



<p>Little Runmo was made four years ago and has amassed 30 million views. Much more recently, a month ago Gooseworx made a pilot for a show to be called <a href="https://www.youtube.com/watch?v=HwAPLk_sQ3w&amp;t=1s&amp;pp=ygUWYW1hemluZyBkaWdpdGFsIGNpcmN1cw%3D%3D">The Amazing Digital Circus</a>, which in that short time has gotten an incredible 147 million views. Presumably it&#8217;ll get a series, but who really can tell these days? We have one major media company that thinks it&#8217;s worthwhile to make complete expensive productions then purposely kill them before release for a tax writeoff, but these are not the pages to discuss <em>that</em>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_morespikes-1-1024x576.png" alt="" class="wp-image-6394" srcset="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_morespikes-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_morespikes-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_morespikes-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_morespikes-1-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_morespikes-1-2048x1152.png 2048w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_morespikes-1-1200x675.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Pointy things: the bane of all runny jumpy people</figcaption></figure>



<p>Over on itch.io JuhoSprite has made <a href="https://juhosprite.itch.io/little-runmo">a platformer game inspired by Little Runmo</a>, constructed in Godot and (it seems) with Gooseworx&#8217;s permission. <a href="https://www.youtube.com/watch?v=MzpfIbzOBFU">Here is the trailer</a> (2 1/2 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Little Runmo The Game | Official Launch Trailer (2023)" width="840" height="473" src="https://www.youtube.com/embed/MzpfIbzOBFU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>You might think it&#8217;d be a simple recreation, in game form, of the original, but it&#8217;s got its own things going on! Its platforming is pretty sharp. In addition to basic running and jumping, pressing an action button in the air gives Runmo a forward dive that gives a slight bit of extra height and some forward distance. On the ground while ducking, this move turns into a forward dash that can get through low ceiling passages.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_spinningspikes-1-1024x576.png" alt="" class="wp-image-6395" srcset="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_spinningspikes-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_spinningspikes-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_spinningspikes-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_spinningspikes-1-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_spinningspikes-1-2048x1152.png 2048w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_spinningspikes-1-1200x675.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Even with all the thematic deconstruction happening in Little Runmo, we never find out <em>why</em> Runmo has to traverse dangerous worlds. Presumably the evil king their deaths supports has set up some social pressure to convince his people to traverse spiky obstacle courses. Maybe the local rulers are in cahoots with him. BTW, it&#8217;s fun to say &#8220;cahoots.&#8221; Cahoots!</figcaption></figure>



<p>The game is divided into levels, but they aren&#8217;t clearly announced, and to a limited extent you can explore the areas as you wish, in a different order than as presented in the cartoon. The game world isn&#8217;t exactly as the cartoon presents it either, with the areas much larger, and containing a decent number of secrets to find! It&#8217;s usually worth it to poke around out of the way places if you can figure out how to get to them.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_plusminus1-1-1024x576.png" alt="" class="wp-image-6396" srcset="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_plusminus1-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_plusminus1-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_plusminus1-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_plusminus1-1-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_plusminus1-1-2048x1152.png 2048w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_plusminus1-1-1200x675.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">There&#8217;s a section with Mario-style timed alternating blocks, although here, if you&#8217;re inside a block when it appears, you just <em>die</em>.</figcaption></figure>



<p>The game starts out fairly chill, but gets pretty difficult. It doesn&#8217;t seem like an unfair level of difficulty, although it may take you a few plays to build up the skills to conquer it. Here is some advice to playing it:</p>



<ul class="wp-block-list">
<li>If you haven&#8217;t seen the cartoon, you should know that the above ground area is only a small part of the game. The wide pit, the first one with the alternative spike wall over it, is the entrance to the rest of the game. Pikit&#8217;s message hints that that&#8217;s the way to go (press up to listen to it).</li>



<li>Unlike as seen in the original cartoon, you have to use the midair dive move to get past the pit, it&#8217;s too wide to cross with wall jumps alone.</li>



<li>Get used to hugging walls on the way down, to slow your descent. This can be used to scout out pits for secrets, to see if the scrolling continues.</li>



<li>If you press towards most walls but keep jumping, you can climb them easily. Get used to doing this all the time.</li>



<li>If a ceiling has a one block overhang, you can get around it with a jump off the wall and a dive back towards it.</li>



<li>Watch the cartoon, and think about ways to explore regions that the animated Runmo doesn&#8217;t go to.</li>



<li>There is at least one place where there are extra lives hidden off the top of the screen.</li>



<li>While running out of lives doesn&#8217;t erase your metaprogress, it just sends you back to level 1, the game does not save its state when you exit it. If you quit out and reload, you&#8217;ll be at the very beginning.</li>
</ul>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_mmdoor-1-1024x576.png" alt="" class="wp-image-6397" srcset="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_mmdoor-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_mmdoor-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_mmdoor-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_mmdoor-1-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_mmdoor-1-2048x1152.png 2048w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_mmdoor-1-1200x675.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The Meatball Man is one of the funniest parts of the cartoon. It is possible to complete his room, but it&#8217;s optional in any case.</figcaption></figure>



<p>If you don&#8217;t care to see the game yourself, this 100% completion speedrun shows off the locations, although of course it doesn&#8217;t waste time talking to Pikit or exploring unnecessary places. There don&#8217;t seem to be any unnarrated longplays around yet, so, best to sharpen those skills if you want to experience it all.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Little Runmo: The Game | FIRST 100% Speedrun - 37:26" width="840" height="473" src="https://www.youtube.com/embed/aX2HUPZTkn0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://juhosprite.itch.io/little-runmo">Little Runmo: The Game</a> (itch.io, $0, Windows &amp; Linux)</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_computerroom-1-1024x576.png" alt="" class="wp-image-6398" srcset="https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_computerroom-1-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_computerroom-1-300x169.png 300w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_computerroom-1-768x432.png 768w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_computerroom-1-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_computerroom-1-2048x1152.png 2048w, https://setsideb.com/wp-content/uploads/2023/11/littlerunmo_computerroom-1-1200x675.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Here is a secret room. What is this place? A possible reference to The Amazing Digital Circus?</figcaption></figure>
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			</item>
		<item>
		<title>Kid Fenris on Wurm</title>
		<link>https://setsideb.com/kid-fenris-on-wurm/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 11 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[angela]]></category>
		<category><![CDATA[asmik]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[gdri]]></category>
		<category><![CDATA[kidfenris]]></category>
		<category><![CDATA[moby]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[shouichiyoshikawa]]></category>
		<category><![CDATA[visualnovel]]></category>
		<category><![CDATA[wurm]]></category>
		<category><![CDATA[ziggy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5324</guid>

					<description><![CDATA[Wurm: Journey to the Center of the Earth is a Famicom/NES title with a lot of ambition, perhaps too much. Over on his self-named blog Kid Fenris posted a long article on it back in March. It makes it seem a lot more interesting than it otherwise would! We at Set Side B love experiments, &#8230; <a href="https://setsideb.com/kid-fenris-on-wurm/" class="more-link">Continue reading<span class="screen-reader-text"> "Kid Fenris on Wurm"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Wurm: Journey to the Center of the Earth is a Famicom/NES title with a lot of ambition, perhaps too much. Over on his self-named blog Kid Fenris <a href="http://www.kidfenris.com/2023/02/journey-to-center-of-wurm.html">posted a long article on it</a> back in March. It makes it seem a lot more interesting than it otherwise would! We at Set Side B love experiments, successful or failed, and Wurm certainly was one, with shooter, side-scrolling platformer, first-person boss fights and even some visual novel elements. And protagonist lady named &#8220;Moby&#8221; is searching for her boyfriend named &#8220;Ziggy.&#8221;</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="500" height="480" src="https://setsideb.com/wp-content/uploads/2023/08/wurm4.png" alt="" class="wp-image-5326" srcset="https://setsideb.com/wp-content/uploads/2023/08/wurm4.png 500w, https://setsideb.com/wp-content/uploads/2023/08/wurm4-300x288.png 300w" sizes="auto, (max-width: 500px) 85vw, 500px" /><figcaption class="wp-element-caption">Green-haired Moby wears the kind of outfit you could only find in something inspired by 80s anime.</figcaption></figure>
</div>


<p>The post mentions that designer Shouichi Yoshikawa, a.k.a. &#8220;Angela,&#8221; has <a href="https://gdri.smspower.org/wiki/index.php/Interview:Shouichi_Yoshikawa">an interview up at GDRI</a>. It also mentions that Angela used to have a site devoted to their game, which while gone now has <a href="https://web.archive.org/web/20161003093343/http://www.interq.or.jp/mars/lucky3/">a backup on the Wayback Machine</a>! Sadly the promised English version of the site never materialized.</p>



<p>Also&#8211;Kid Fenris mentions he once wrote about Wurm on GameSetWatch. My old stomping grounds!</p>



<p><a href="http://www.kidfenris.com/2023/02/journey-to-center-of-wurm.html">Kid Fenris: Journey to the Center of Wurm</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Adam Dawes&#8217; Guide to Bubble Bobble</title>
		<link>https://setsideb.com/adam-dawes-guide-to-bubble-bobble/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 22 Feb 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[adamdawes]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[bubblebobble]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[taito]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3606</guid>

					<description><![CDATA[For 16 years now, Adam Dawes has had a guide to Bubble Bobble on his website that provides precise, detailed strategies for defeating each of the game&#8217;s 100 levels, most with a demonstration video (one level&#8217;s video I found doesn&#8217;t work). Each level has a difficulty ranking, and such is skill that the hardest of &#8230; <a href="https://setsideb.com/adam-dawes-guide-to-bubble-bobble/" class="more-link">Continue reading<span class="screen-reader-text"> "Adam Dawes&#8217; Guide to Bubble Bobble"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="566" src="https://setsideb.com/wp-content/uploads/2023/01/image-2-1024x566.png" alt="" class="wp-image-3608" srcset="https://setsideb.com/wp-content/uploads/2023/01/image-2-1024x566.png 1024w, https://setsideb.com/wp-content/uploads/2023/01/image-2-300x166.png 300w, https://setsideb.com/wp-content/uploads/2023/01/image-2-768x424.png 768w, https://setsideb.com/wp-content/uploads/2023/01/image-2-1200x663.png 1200w, https://setsideb.com/wp-content/uploads/2023/01/image-2.png 1374w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>For 16 years now, Adam Dawes has had a guide to Bubble Bobble on his website that provides precise, detailed strategies for defeating each of the game&#8217;s 100 levels, most with a demonstration video (one level&#8217;s video I found doesn&#8217;t work). Each level has a difficulty ranking, and such is skill that the hardest of them I found, level 91, is only rated as &#8220;medium-hard.&#8221;</p>



<p>Adam&#8217;s guide provides the details of finishing each specific level, but it doesn&#8217;t explain all of the weird secrets that lie buried deep in the game&#8217;s code. For that, check out the previously-linked <a href="https://setsideb.com/the-bubble-bobble-info-pages/">Bubble Bobble Info Pages</a>!</p>



<p><a href="https://adamdawes.com/retrogaming/bbguide/index.html#round00">Adam Dawes&#8217; Guide to Bubble Bobble</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>How Gravity Works in Super Mario Galaxy</title>
		<link>https://setsideb.com/gravity-in-super-mario-galaxy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 20 Dec 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[supermariogalaxy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3255</guid>

					<description><![CDATA[Another Youtube video? Yeah I know. This one explains how gravity works in Super Mario Galaxy. It&#8217;s 29 minutes long. The basic gist is, there are eight kinds of invisible gravity field objects, based off of simple shapes, in the game, which are used in concert to create the various orientations that Mario switches to &#8230; <a href="https://setsideb.com/gravity-in-super-mario-galaxy/" class="more-link">Continue reading<span class="screen-reader-text"> "How Gravity Works in Super Mario Galaxy"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Another Youtube video? Yeah I know. This one explains how gravity works in Super Mario Galaxy. It&#8217;s 29 minutes long. The basic gist is, there are eight kinds of invisible gravity field objects, based off of simple shapes, in the game, which are used in concert to create the various orientations that Mario switches to as he moves around: Parallel, Sphere, Cube, Disk, Torus, Cylinder, Wedge, Wire (basically an arbitrary path in space), and Cone, which is only used in two places.</p>



<p>An interesting fact from near the end of the video: gravity affects Mario&#8217;s shadow! Shadows point towards where Mario will fall, not according to how light strikes him, to give players a sense of where he is spatially in 3D space.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How Spherical Planets Bent the Rules in Super Mario Galaxy" width="840" height="473" src="https://www.youtube.com/embed/QLH_0T_xv3I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=QLH_0T_xv3I">How Spherical Planets Bent the Rules in Super Mario Galaxy</a> (Youtube, 30 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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