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	<title>redshot game &#8211; Set Side B</title>
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		<title>Redshot Developer Interview</title>
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		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[metroidvania]]></category>
		<category><![CDATA[metroidvania design]]></category>
		<category><![CDATA[metroidvania games]]></category>
		<category><![CDATA[redshot]]></category>
		<category><![CDATA[redshot game]]></category>
		<category><![CDATA[redshot metroidvania]]></category>
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					<description><![CDATA[An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more. Josh BycerOwner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author &#8230; <a href="https://setsideb.com/redshot-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Redshot Developer Interview"</span></a>]]></description>
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<iframe title="Bullet Time Metroidvania Design with Redshot | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/yFBC2xINz7I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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<p>An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1745520/REDSHOT/">Find it on steam</a></li>



<li><a href="https://twitter.com/wiseyoungfool">Follow him on Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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