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	<title>shooter &#8211; Set Side B</title>
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	<description>The Flipside of Gaming</description>
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	<title>shooter &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
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	<item>
		<title>Beyond Sunset Review</title>
		<link>https://setsideb.com/beyond-sunset-review/</link>
					<comments>https://setsideb.com/beyond-sunset-review/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Thu, 12 Mar 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[BeyondSunset]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[shooter]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11720</guid>

					<description><![CDATA[This is a review of&#160;Beyond Sunset&#160;played with a press key. Josh BycerOwner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221; game-wisdom.com/]]></description>
										<content:encoded><![CDATA[
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<iframe title="Beyond Sunset Is a Synth-Stylied Shooter | #gamewisdom #shootergames #fps #gamewisdom" width="840" height="473" src="https://www.youtube.com/embed/RanJTpkt6sc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>This is a review of&nbsp;<a href="https://store.steampowered.com/app/1665260/Beyond_Sunset/">Beyond Sunset</a>&nbsp;played with a press key.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Obscure Mylstar Arcade Prototype: Wiz Warz</title>
		<link>https://setsideb.com/obscure-mylstar-arcade-prototype-wiz-warz/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 29 Aug 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[InsertCoin]]></category>
		<category><![CDATA[Mylstar]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[WizWarz]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10629</guid>

					<description><![CDATA[I&#8217;ve lamented how Atari Games shut down lots of interesting prototypes over their operation because they didn&#8217;t perform well on test, or maybe other reasons. Well other game companies did it too, and one was Mylstar, a.k.a. Gottlieb, the makers of Q*Bert and a number of other classics. I found out about a very interesting &#8230; <a href="https://setsideb.com/obscure-mylstar-arcade-prototype-wiz-warz/" class="more-link">Continue reading<span class="screen-reader-text"> "Obscure Mylstar Arcade Prototype: Wiz Warz"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I&#8217;ve lamented how Atari Games shut down lots of interesting prototypes over their operation because they didn&#8217;t perform well on test, or maybe other reasons.</p>



<p>Well other game companies did it too, and one was Mylstar, a.k.a. Gottlieb, the makers of Q*Bert and a number of other classics. I found out about a very interesting little game called Wiz Warz that I&#8217;d have loved to have found in a classic arcade (if I had been able to visit many classic arcades back then). Insert Coin has a nice demonstration of it (9½ minutes). It&#8217;s kind of like Tempest, but you can fire at any direction into the playfield, and there&#8217;s lots of other unique elements too. We&#8217;re still in a low effort mode this weekend, so have a look, and speculate about a game that could have been.</p>



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<iframe title="Wiz Warz Arcade" width="840" height="473" src="https://www.youtube.com/embed/eJa8L8_iY7s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Wolf3D-Style Ray Casting on C64 and PET, For Real</title>
		<link>https://setsideb.com/wolf3d-style-ray-casting-on-c64-and-pet-for-real/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 09 Aug 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[EscapeFromPETSCIICastle]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[jimo9757]]></category>
		<category><![CDATA[pet]]></category>
		<category><![CDATA[petscii]]></category>
		<category><![CDATA[shooter]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10521</guid>

					<description><![CDATA[Read the subject line, and say to yourself quietly, &#8220;No way. What&#8217;s the catch?&#8221; There is a catch, of course. There is an art to these kinds of hacks though, and it lies in finding the right catch. The catch that makes the hack possible at all, but seems the least like a cheat. You &#8230; <a href="https://setsideb.com/wolf3d-style-ray-casting-on-c64-and-pet-for-real/" class="more-link">Continue reading<span class="screen-reader-text"> "Wolf3D-Style Ray Casting on C64 and PET, For Real"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Read the subject line, and say to yourself quietly, &#8220;No way. What&#8217;s the catch?&#8221; </p>



<p>There is a catch, of course. There is an art to these kinds of hacks though, and it lies in finding the <em>right</em> catch. The catch that makes the hack possible at all, but seems the least like a cheat.</p>



<p>You can technically <a href="https://setsideb.com/romhack-thursday-doom-on-a-commodore-64-kinda-sorta/">&#8220;run&#8221; Doom on a C64</a>, if you actually run it on a Raspberry Pi plugged into it, that only uses the machine&#8217;s video hardware for output. That&#8217;s an egregious cheat; Raspberry Pis didn&#8217;t exist back in 1983 when the C64 was new.</p>



<p>There are speed-up cartridges for the C64, and you could even implement a co-processor to do much of the hard work of rendering the display for you. That&#8217;s also a cheat, although a bit less of one.</p>



<p>One could approach the problem from the other direction, diminishing the scope of the hack until it fits more comfortably in the computer&#8217;s capabilities. There are 3D corridor games on the C64; when I was a kid, a tape of software that a co-worker gave to my dad had one, called LABYRINTH, that was written in BASIC. But if it was truly the equal of Wolfenstein 3D it&#8217;d have revolutionized the gaming world. It wasn&#8217;t, and it didn&#8217;t. It generated one of those Wizardry-style mazes, sometimes called &#8220;blobbers,&#8221; where your perspective is fixed in the center of a grid-based maze. It wasn&#8217;t a shooter, it didn&#8217;t animate smoothly, and it was a pretty simple algorithm, simple enough that lots of games used it, especially RPGs.</p>



<p>What makes smoothly rendered graphics slow on a C64, indeed on pretty much all home computers at the time? It&#8217;s the necessity of using a bitmapped graphics mode. The math of deciding where the corridor vertices and lines go is within the machine&#8217;s capability, even at 1 mHz, but writing all those bytes into the C64&#8217;s 8K bitmap screen takes a huge amount of time.</p>



<p>It&#8217;s why few action games on the Commie used the bitmapped modes. Even if you used a hand-tuned machine code loop to write a single value to every byte in the bitmap, it&#8217;d be slow enough that you could visibly watch the screen fill up. If you wanted to actually vary those bytes, such as by rendering walls, it&#8217;d take much longer. Even filling the text screen takes so long that it&#8217;s difficult to do it in a single video frame, which is why games that feature NES-style full-screen scrolling on the C64 are impressive. (There are tricks to doing it; some of them quite bizarre. Let&#8217;s discuss those some other time.)</p>



<p>But you could do what jimo9757 did, and use text characters to simulate the rendering. In fact they did it one better, and used the PETSCII graphics characters for the display. The result is pretty striking! <a href="https://www.youtube.com/watch?v=PgDV_QUUjBg">See for yourself in this demo</a> (8 minutes):</p>



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<iframe loading="lazy" title="Escape From PETSCII Castle for Commodore 64 (v0.5)" width="840" height="630" src="https://www.youtube.com/embed/PgDV_QUUjBg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Reserving a port of the screen for a status display is itself a bit of a cheat, that cuts down on the number of bytes that must be changed for each screen update, but it&#8217;s one that Wolfenstein 3D used too so let&#8217;s give it a pass. The walls only have horizontal lines for textures, but it&#8217;s not like the original&#8217;s were that worthy either. It&#8217;s certainly not 60 fps, it&#8217;s maybe 15 or 12, but it&#8217;s certainly still impressive to see those walls glide by smoothly on a machine with a 1 mHz 6502-class chip.</p>



<p>Since the game uses PETSCII for the maze, this engine can even work on the Commodore&#8217;s first home computer, the PET, whose character set was fixed in unchangeable mask ROM. Here&#8217;s <a href="https://www.youtube.com/watch?v=h_CMY1SOflg">video of the first-person shooter they made for the PET</a> (3 minutes). I think the graphics, while many would call them primitive, have a fun style to them:</p>



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<iframe loading="lazy" title="Escape from PETSCII Castle. A first-person shooter for the Commodore PET inspired by Wolfenstein 3D." width="840" height="473" src="https://www.youtube.com/embed/h_CMY1SOflg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Both the PET game, <a href="https://jimbo.itch.io/escape-from-petscii-castle">Escape From PETSCII Castle</a>, and <a href="https://jimbo.itch.io/escape-from-petscii-castle-v05">the tech demo of the work-in-progress C64 version</a> can be downloaded from itch.io, to play around with in the emulator of your choice.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Girl From Gunma Kai</title>
		<link>https://setsideb.com/the-girl-from-gunma-kai/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 19 Jul 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[HUGA]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[msx]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[TheGirlFromGunmaKai]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10403</guid>

					<description><![CDATA[Some days I write explanations of Kirby Air Ride City Trial netplay. Some days I write guides to new web media sites. And some days, I found a silly shooter on Youtube that I feel you have to know about. Guess which today is, boing! I honestly never got into Touhou-style games, even though I &#8230; <a href="https://setsideb.com/the-girl-from-gunma-kai/" class="more-link">Continue reading<span class="screen-reader-text"> "The Girl From Gunma Kai"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Some days I write explanations of Kirby Air Ride City Trial netplay. Some days I write guides to new web media sites. And some days, I found a silly shooter on Youtube that I feel you have to know about. Guess which today is, boing!</p>



<p>I honestly never got into Touhou-style games, even though I know they&#8217;re popular and influential. Maybe I&#8217;d like them if I gave them a shot, but there&#8217;s so many other things to explore out there, I just haven&#8217;t found the time.</p>



<p>That Touhou style, and their tremendous <em>Japaneseness</em> is part of what The Girl From Gunma Kai has going for it. According to its instruction screens, it&#8217;s a spinoff from a light novel from 2014, and a sequel to a short tie-in game to that novel. <a href="https://store.steampowered.com/app/3473890/THE_GIRL_FROM_GUNMA_Kai/">It&#8217;s on Steam for $10</a>, which may seem a bit much for a relatively short game that purposely chases the MSX aesthetic, with backgrounds that don&#8217;t move smoothly but lurch along character block grid, and with large characters that overwrite the background they appear in front of. But that&#8217;s just the kind of thing it is.</p>



<p>It&#8217;s certainly got tons of personality. While you control a flying anime girl who blasts animals, daruma and steam locomotives(?), a large distracting version of that girl resides in the border, dancing to the music. The &#8220;dancing&#8221; mostly means being horizontally mirrored to the beat, meaning the feathers in her hair swap sides every frame. In the upper-right corner appear descriptions (and English translations) of the various enemies the girl attacks, giving you helpful information on them, like that this one is made of two different-colored sprites, and that one happens to be delicious to eat.</p>



<p>It&#8217;s still an entertaining game to watch. <a href="https://www.youtube.com/watch?v=lrvWkhN969M">Here&#8217;s a one-credit playthrough</a>, although it doesn&#8217;t earn all the letters in NEPTUNE (a reference to the Neptunia games) so doesn&#8217;t get to go on to the secret end stages. It&#8217;s 31 minutes long, but if you don&#8217;t have an affection for this kind of fare you probably won&#8217;t watch it all. A few minutes will give you the idea. (I did watch the whole thing, mind you.)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="THE GIRL FROM GUNMA Kai  群馬県から来た少女・改 - 1cc" width="840" height="473" src="https://www.youtube.com/embed/lrvWkhN969M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>At the end of the instructions, it says: <em>The game includes a strong homage to the MSX which (creator) HUGA dearly loves, particularly aiming for the cheap rough-around-the-edges vibe of CASIO-made games. Back in the day, there were tons of these unpolished games, and we think there&#8217;s room for at least one today. We hope this game sparks a wave of cheap, carefree and delightfully crude games flooding the world—games you can play without overthinking it.</em></p>



<p>HUGA, you and me both. I love both your style and your affection for that era. May The Girl From Gunma Kai take over the world!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Loadstar Finds: Zorphon</title>
		<link>https://setsideb.com/loadstar-finds-zorphon/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 17 Jun 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[Loadstar]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[loadstar]]></category>
		<category><![CDATA[LoadstarFinds]]></category>
		<category><![CDATA[NickPeck]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Zorphon]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10136</guid>

					<description><![CDATA[Even though I&#8217;ve been spending a lot of time working on the Loadstar project, I&#8217;m trying not to overwhelm this blog with items related to this Commodore 64 disk magazine. So for the time being I&#8217;m restricting myself to weekly Loadstar posts at most. Maybe on Wednesday? How would &#8220;Loadstar Lendsday&#8221; be as a name? &#8230; <a href="https://setsideb.com/loadstar-finds-zorphon/" class="more-link">Continue reading<span class="screen-reader-text"> "Loadstar Finds: Zorphon"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="646" src="https://setsideb.com/wp-content/uploads/2025/06/loadstartitle-1024x646.png" alt="" class="wp-image-10138" style="width:209px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2025/06/loadstartitle-1024x646.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/loadstartitle-300x189.png 300w, https://setsideb.com/wp-content/uploads/2025/06/loadstartitle-768x484.png 768w, https://setsideb.com/wp-content/uploads/2025/06/loadstartitle-1536x968.png 1536w, https://setsideb.com/wp-content/uploads/2025/06/loadstartitle-1200x757.png 1200w, https://setsideb.com/wp-content/uploads/2025/06/loadstartitle.png 1759w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p><em>Loadstar was a disk magazine for the Commodore 64 that lasted for 22 years! I&#8217;ve been put in charge of <a href="https://rodneylives.itch.io/loadstar">organizing its archives</a>. From time to time I&#8217;ll present something interesting from its thousands of published items.</em></p>



<p>Even though I&#8217;ve been spending a lot of time working on the Loadstar project, I&#8217;m trying not to overwhelm this blog with items related to this Commodore 64 disk magazine. So for the time being I&#8217;m restricting myself to weekly Loadstar posts at most. Maybe on Wednesday? How would &#8220;Loadstar Lendsday&#8221; be as a name? Hm, not great. I&#8217;ll work on it.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="626" src="https://setsideb.com/wp-content/uploads/2025/06/zorphontitle-1024x626.png" alt="" class="wp-image-10140" srcset="https://setsideb.com/wp-content/uploads/2025/06/zorphontitle-1024x626.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/zorphontitle-300x183.png 300w, https://setsideb.com/wp-content/uploads/2025/06/zorphontitle-768x469.png 768w, https://setsideb.com/wp-content/uploads/2025/06/zorphontitle-1536x939.png 1536w, https://setsideb.com/wp-content/uploads/2025/06/zorphontitle-2048x1251.png 2048w, https://setsideb.com/wp-content/uploads/2025/06/zorphontitle-1200x733.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>This week I bring you one of the most polished games Loadstar published, Zorphon by Nick Peck, from issue 39. Here&#8217;s some demonstration video I recorded and <a href="https://www.youtube.com/watch?v=_LBLhSFmTYw">posted to Youtube</a> (13 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Zorphon demonstration" width="840" height="630" src="https://www.youtube.com/embed/_LBLhSFmTYw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>While he did have a few miscellaneous other items published on its disks, Nick Peck only ever made two games for Loadstar. Both are great, technically impressive, programmed entirely in machine code, and challenging. (The other is Paragon, from Issue 50.)</p>



<p>Zorphon is a space shooter in the vein of Gorf, where each stage offers different gameplay. Zorphon has three stages that loop, although there is an extra one, &#8220;Genesis,&#8221; that plays before the first loop, that&#8217;s only encountered at the beginning of the game.</p>



<p>You have your standard-issue spaceship that&#8217;s locked to the bottom of the screen, that can only move left and right, like the ships in Space Invaders, Galaxian and Galaga. This poses special problems in the stage that plays like Centipede: if one of the purple space bugs makes it down to your ship&#8217;s level it&#8217;s done for, because it&#8217;s not possible then to shoot or dodge it at that point, so it&#8217;s essential to ensure that doesn&#8217;t happen.</p>



<p>I played this game long ago, when it had just appeared in the magazine&#8217;s September 1987 issue, and even though it&#8217;s a fairly simple game, its quality has stayed with me all these years. There are different ways to represent moving objects on the Commodore 64. The most obvious, and smoothest, way is using its hardware sprites, but there are only eight of them. You could use sprite multiplexing to reuse them as the raster beam traces down the screen, but that poses certain limitations on the graphics and gameplay.</p>



<p>Zorphon instead chooses a different means of representing enemies, it draws them on the character map. That means that the attacking aliens can only be displayed on character grid boundaries, which is a drawback, but it takes the cap off of the number of foes the C64&#8217;s VIC-II chip can display. You also get free collision detection: just check the register at memory location $D01E (53278) to see if the sprite that represents the player&#8217;s ship comes in contact with any background graphics data. This method means the collision detection is <em>pixel perfect</em>, the flag isn&#8217;t set if the sprite overlaps empty portions of a character cell. This isn&#8217;t always desirable, but the ship in Zorphon is large and chunky, so mis-detected collisions are unlikely.</p>



<p>Zorphon is, of course, in the archive of Loadstar Compleat that I maintain, although admittedly it is $15 there. You could also play it on <a href="https://archive.org/details/Zorphon_1988_Loadstar_cr_FLT">the Internet Archive&#8217;s emulation of it</a>. That is a &#8220;cracked&#8221; version though, which I find funny because Loadstar is for the most part not copy-protected. It will offer you unlimited lives, which is also funny since it&#8217;s a score attack game, and running out of lives is the only way for it to end. I think Loadstar #39 is also available there somewhere, but I can&#8217;t seem to find it easily.</p>



<p>If you decide to try it, by however means, here&#8217;s some tips.</p>



<p>All the stages of Zorphon are made more challenging by your ship&#8217;s limited firepower, having only one shot onscreen at a time. If you miss your shot you&#8217;ll have to wait until the other one exits the screen to try again, and that can take two or three whole seconds. Getting into a rhythm of shooting at monsters helps a lot, especially in the first stage, which is all about finding that rhythm.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="782" src="https://setsideb.com/wp-content/uploads/2025/06/image-7-1024x782.png" alt="" class="wp-image-10144" srcset="https://setsideb.com/wp-content/uploads/2025/06/image-7-1024x782.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/image-7-300x229.png 300w, https://setsideb.com/wp-content/uploads/2025/06/image-7-768x586.png 768w, https://setsideb.com/wp-content/uploads/2025/06/image-7-1536x1173.png 1536w, https://setsideb.com/wp-content/uploads/2025/06/image-7-1200x916.png 1200w, https://setsideb.com/wp-content/uploads/2025/06/image-7.png 1574w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The bouncing enemies phase of the first level, Genesis. Until you figure out how to clear all of them, you&#8217;ll be stuck cycling between Genesis&#8217; two phases.</figcaption></figure>



<p>The first stage, Genesis, has two phases. The first end when you shoot enough of the red TIE-Fighter enemies, but to finish the second you must destroy <em>all</em> of the blue bouncing aliens within a limited number of passes. If you don&#8217;t get all of them in time, they&#8217;ll completely replenish, and if you fail at it again you&#8217;ll be sent back to the TIE-fighter phase!</p>



<p>The blue bouncing enemies are really hard to hit. I find it&#8217;s best to hang out at the left side of the screen and shoot the ones there. Every time they pass by, they distribute themselves again, and there will always be an enemy on the left side unless there&#8217;s only one left (which will move to the center of the screen).</p>



<p>Since Genesis cycles until you pass it, one way to get a good score is to purposely repeat it, letting the blue enemies reset and then fighting the TIE-fighter phase again. Once you know the patterns Genesis isn&#8217;t very hard, and can be easily farmed for points. It&#8217;s not a very exciting way to play though.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="826" src="https://setsideb.com/wp-content/uploads/2025/06/image-5-1024x826.png" alt="" class="wp-image-10142" srcset="https://setsideb.com/wp-content/uploads/2025/06/image-5-1024x826.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/image-5-300x242.png 300w, https://setsideb.com/wp-content/uploads/2025/06/image-5-768x619.png 768w, https://setsideb.com/wp-content/uploads/2025/06/image-5-1536x1238.png 1536w, https://setsideb.com/wp-content/uploads/2025/06/image-5-1200x967.png 1200w, https://setsideb.com/wp-content/uploads/2025/06/image-5.png 1574w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The Challenge stage, which is pretty hard!</figcaption></figure>



<p>The second stage, Challenge, will be the end for many players. It&#8217;s the Centipede-like stage, but your shots do nothing to the mushrooms! Many of the enemies wipe out mushrooms when they pass over them, which will help you out a lot.</p>



<p>To finish Challenge, you must wipe out two complete waves of centipede aliens, and a few pairs of segments that come in between them. After the second wave spawns, clear the stage of centipede segments and you&#8217;ll progress.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="824" src="https://setsideb.com/wp-content/uploads/2025/06/image-6-1024x824.png" alt="" class="wp-image-10143" srcset="https://setsideb.com/wp-content/uploads/2025/06/image-6-1024x824.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/image-6-300x242.png 300w, https://setsideb.com/wp-content/uploads/2025/06/image-6-768x618.png 768w, https://setsideb.com/wp-content/uploads/2025/06/image-6-1536x1237.png 1536w, https://setsideb.com/wp-content/uploads/2025/06/image-6-1200x966.png 1200w, https://setsideb.com/wp-content/uploads/2025/06/image-6.png 1570w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The third stage, Attack, is even harder!</figcaption></figure>



<p>The third stage, Attack, is really tough, and made harder by the fact that it&#8217;s so hard to get to it that you can&#8217;t practice it easily! Maybe getting better at it is a use for that infinite lives cheat on the Internet Archive version? Maybe! To finish it, I <em>think</em> you have to shoot enough of the bouncing asterisk enemies to pass it. Look out for the exploding bombs dropped by the flying saucers that come in from the side!</p>



<p>I don&#8217;t know remember if I&#8217;ve ever finished Attack and gotten to the last stage, but I seem to remember seeing a full loop at some point so I think I have. See if you can do it.</p>
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		<title>The Miracle of C64 Salamander</title>
		<link>https://setsideb.com/the-miracle-of-c64-salamander/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 14 May 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[lifeforce]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[Salamander]]></category>
		<category><![CDATA[shooter]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9948</guid>

					<description><![CDATA[The Commodore 64 has many great games, but it tends to be best suited for computer-style games. When you compare it to the NES, for instance, it&#8217;s usually for Japanese-made action games. In Japan, hundreds of programmers had the Famicom boom to get better at the platform, and the system itself has an entire off-screen &#8230; <a href="https://setsideb.com/the-miracle-of-c64-salamander/" class="more-link">Continue reading<span class="screen-reader-text"> "The Miracle of C64 Salamander"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The Commodore 64 has many great games, but it tends to be best suited for computer-style games. When you compare it to the NES, for instance, it&#8217;s usually for Japanese-made action games. In Japan, hundreds of programmers had the Famicom boom to get better at the platform, and the system itself has an entire off-screen area of the screen to use as a scroll buffer. The C64 only had eight pixels of scroll buffer. There were scrolling games on the C64, even fast ones (I point to Andrew Braybrook&#8217;s Uridium and Paradroid that show the Commodore at its scrolling best), but it&#8217;s just a fact that the Famicom/NES was just better at it, and it was a time when there were lots of scrolling games coming in out of arcades.</p>



<p>I would like to highlight a particular case where the C64 acquits itself fairly well: its version of Konami&#8217;s Salamander, a.k.a. Life Force in some territories.</p>



<p>There&#8217;s a ton of scrolling C64 games that don&#8217;t hold up well. Take Strider, for instance. It tries to be a lot more like the arcade game than the NES version, I&#8217;ll give it that, but at the cost of all of its bosses, most of its speed, and it doesn&#8217;t even end very well, it just <em>stops</em>, feeding the player a line about having passed a test. Urk! If you want to see what I mean, <a href="https://www.youtube.com/watch?v=zNZnk903Hvo">have a look</a> (11 minutes), but frankly why would you want to?</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="C64 Longplay [110] Strider" width="840" height="630" src="https://www.youtube.com/embed/zNZnk903Hvo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">Here&#8217;s C64 Strider, but if you&#8217;re played the arcade version it&#8217;ll only make you sad.</figcaption></figure>



<p>There <em>are</em> good arcade, and arcade-style, games on the platform, and when they&#8217;re done well they can make the platform, quite literally, sing&#8211;the C64 has a terrific sound synthesizer chip. Ghosts &amp; Goblins is often held aloft as a good example of a good C64 conversion, but although it has an iconic song, it only has <em>one</em> song, it&#8217;s not the classic tune from the arcade game, and it&#8217;s only got four levels. <a href="https://www.youtube.com/watch?v=RALMVJq8qXc">It plays a lot more smoothly than the NES version</a> (7 minutes), but c&#8217;mon, Micronics made that one.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ghosts&#039;n Goblins Longplay (C64) [50 FPS]" width="840" height="630" src="https://www.youtube.com/embed/RALMVJq8qXc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">It runs at a good frame rate, has a great and spooky tune, and it manages to load four levels into the C64&#8217;s RAM at once, but it&#8217;s missing the last two levels and its two major bosses. And yet, it&#8217;s still a technical feat on the C64. BTW, there&#8217;s <a href="https://youtu.be/WNfS5NUohtM?si=l-MG-7O-vwy2Gis5&amp;t=488">a 2015 port of GnG to the Commie</a> (<a href="https://csdb.dk/release/?id=139257">download</a>) that&#8217;s better than the NES version in just about every way.</figcaption></figure>



<p>The C64 version of Life Force also only has four levels, but they&#8217;re <em>very remarkable</em> levels, impressively like the arcade game. It has a different tune for each stage! They actually sound like the arcade game! And one of the levels is the &#8220;Prominence Stage,&#8221; the most eye-catching part of the arcade and NES games, and <a href="https://www.youtube.com/watch?v=mpisB-gGBZY">it holds up</a> (11 minutes), the flaming solar surfaces are animated, and the solar flares are just as deadly as in the other versions. It even exceeds the NES version in a couple of ways: your ship tops out at three Options instead of the NES&#8217;s two, and the Ripple and Laser beams are impressively flicker-free, since they&#8217;re drawn with background tiles, a feat the NES has trouble duplicating due to its background tile drawing limitations.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="SALAMANDER (C64 - FULL GAME)" width="840" height="630" src="https://www.youtube.com/embed/mpisB-gGBZY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Is it equal to the NES version? Well&#8230; I can&#8217;t say that it is. And the Famicom version lets you have three Options, so the C64 version loses ground there too. But look at it! For the levels it has, the C64 really does its best to match the arcade. (If you&#8217;re surprised that the second level is different, the Famicom/NES puts the vertical mountain level there; the C64 sticks more closely to the arcade game, where the second stage is an asteroid belt.)</p>



<p>So even though the C64 port is about as good as you can expect from a 1983 computer with only eight hardware sprites, the Famicom/NES port is <em>also</em> great. Oh well, C64 users can content themselves to having <a href="https://youtu.be/L9l9kIvbOB8?si=TmzsdRCcazVTtkAl&amp;t=115">a much better version of M.U.L.E.</a>, the NES version <em>stinks</em>.</p>
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		<title>16-Player Faceball 2000</title>
		<link>https://setsideb.com/16-player-faceball-2000/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 12 Apr 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Faceball2000]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[MiniMaze]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[StopSkeletonsFromFighting]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<category><![CDATA[ZanthSoftwareFX]]></category>
		<category><![CDATA[Zarithya]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9720</guid>

					<description><![CDATA[Making the rounds has been a two hour Youtuber doc by Stop Skeletons Fro Fighting about the construction of a 16-player Faceball 2000 game. Here is the video, but don&#8217;t feel you have to watch it yet: The video refers to a shorter video (19 minutes) by Zarithya, who solved some particular technical issues that &#8230; <a href="https://setsideb.com/16-player-faceball-2000/" class="more-link">Continue reading<span class="screen-reader-text"> "16-Player Faceball 2000"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Making the rounds has been <a href="https://www.youtube.com/watch?v=y2AG-gAuS-U">a <em>two hour</em> Youtuber doc by Stop Skeletons Fro Fighting</a> about the construction of a 16-player Faceball 2000 game. Here is the video, but don&#8217;t feel you have to watch it yet:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="My 2 Year Journey to Solve the 30-Year Myth of Faceball 2000 | SSFF" width="840" height="473" src="https://www.youtube.com/embed/y2AG-gAuS-U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The video refers to <a href="https://www.youtube.com/watch?v=d9dVVRv70aA">a shorter video</a> (19 minutes) by Zarithya, who solved some particular technical issues that made the 16-player game possible. If you&#8217;re in the mood for the full journey watch the above video; if you want less of your day consumed, try this one:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How I Fixed the Legendary 16-Player Game Boy Game" width="840" height="473" src="https://www.youtube.com/embed/d9dVVRv70aA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The gist: Faceball 2000 was a console (and portable) recreation of an Atari ST game called Midi Maze. Midi Maze was probably the first true FPS. Faceball 2000 got releases for multiple platforms, but the first, and most impressive technically, is probably the Gameboy version.</p>



<p>Developer Xanth Software F/X had a 16-player version of Gameboy Faceball working internally with special cables. Nintendo wanted them to support their new four-player adapter, but the mode that allowed for 16 players with the rigged cables was left in (it still works with an ordinary Gameboy link cable, jut limited to two players), although the devs noted in a 2005 interview that they had only managed to test it with up to 10 players.</p>



<p>Zarithya managed to figure out a way to play it with higher player counts with minimal extra hardware, and also discovered, and fixed, a bug that made 16-player games impossible with the code as released. It&#8217;s a pretty accessible explanation, you can probably understand it without much of a technical background.</p>



<p>That&#8217;s the main point; for the full story, the videos above are available. Enjoy, if you have the time!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>DOOM: The Gallery Experience</title>
		<link>https://setsideb.com/doom-the-gallery-experience/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 06 Jan 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[idsoftware]]></category>
		<category><![CDATA[newgrounds]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9079</guid>

					<description><![CDATA[Found by long-term MeFite Going To Maine, DOOM: The Gallery Experience is a DOOM mod that changes out all of its various elements for museum equivalents. Ammo becomes drinks from among Wine, Beer, Gin or &#8220;Watr&#8221;; Health has become Cash (which you can spend in the gift shop) and Armor becomes Cheese. (You still pick &#8230; <a href="https://setsideb.com/doom-the-gallery-experience/" class="more-link">Continue reading<span class="screen-reader-text"> "DOOM: The Gallery Experience"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://www.metafilter.com/207050/CHEESE-100">Found by long-term MeFite Going To Maine</a>, DOOM: The Gallery Experience is a DOOM mod that changes out all of its various elements for museum equivalents. Ammo becomes drinks from among Wine, Beer, Gin or &#8220;Watr&#8221;; Health has become Cash (which you can spend in the gift shop) and Armor becomes Cheese. (You still pick them up like powerups, though.) And there&#8217;s still secret passages to find. The map is generally the same as that as the first level from the shareware game, although the demons have been moved out and replaced with <em>objets d&#8217;art</em>, all of which can be examined for information on the work.</p>



<p>You can either play it yourself <a href="https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqbDM2N1FycmRIeTduMGZUZTl6QURJUjBsamhDUXxBQ3Jtc0tsTFZkaXNmUk1lMl91R3QzVGpwemkzSUVsR1BhWWhmMkJiV1NISmlZZWlLMzhqZDFrcGNSczFyVFZVaXo4VHZtUThuZTlVbVB5by1TSEJIYXd6NkJoX1B2ek81aUxfZGhTYjA0U1JyQnVIZjNzMDZJbw&amp;q=https%3A%2F%2Fwww.newgrounds.com%2Fportal%2Fview%2F960452&amp;v=WiqaloIBsvE">on Newgrounds</a>, or get the general idea from <a href="https://www.youtube.com/watch?v=WiqaloIBsvE">this Youtube video</a> (4 1/2 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="DOOM: THE GALLERY EXPERIENCE" width="840" height="473" src="https://www.youtube.com/embed/WiqaloIBsvE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Gamefinds: GAR-TYPE</title>
		<link>https://setsideb.com/gamefinds-gar-type/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 01 Jan 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[gamefinds]]></category>
		<category><![CDATA[Gar-Type]]></category>
		<category><![CDATA[garfield]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[irem]]></category>
		<category><![CDATA[itch]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[R-Type]]></category>
		<category><![CDATA[shooter]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9061</guid>

					<description><![CDATA[It&#8217;s a new year, and probably going to be an exceedingly crappy one, so let&#8217;s at least start it out with something amazing and wonderful. For while it&#8217;s a world where millions of people make extremely stupid decisions, it&#8217;s also one where some people work diligently to make bafflingly detailed works of art like Lumpy &#8230; <a href="https://setsideb.com/gamefinds-gar-type/" class="more-link">Continue reading<span class="screen-reader-text"> "Gamefinds: GAR-TYPE"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png" alt="" class="wp-image-6282" srcset="https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big.png 256w, https://setsideb.com/wp-content/uploads/2023/11/gamefinds_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.</em></p>



<p>It&#8217;s a new year, and probably going to be an exceedingly crappy one, so let&#8217;s at least start it out with something amazing and wonderful. For while it&#8217;s a world where millions of people make extremely stupid decisions, it&#8217;s also one where some people work diligently to make bafflingly detailed works of art like <a href="https://www.youtube.com/@LumpyTouch">Lumpy Touch</a>&#8216;s GAR-TYPE, the R-Type/Saturday Morning cartoon crossover you didn&#8217;t know you&#8217;d love. CW: pixelated cartoon gore, but that sounds worse than it is.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="616" src="https://setsideb.com/wp-content/uploads/2025/01/gartype-1024x616.png" alt="" class="wp-image-9063" srcset="https://setsideb.com/wp-content/uploads/2025/01/gartype-1024x616.png 1024w, https://setsideb.com/wp-content/uploads/2025/01/gartype-300x180.png 300w, https://setsideb.com/wp-content/uploads/2025/01/gartype-768x462.png 768w, https://setsideb.com/wp-content/uploads/2025/01/gartype-1536x924.png 1536w, https://setsideb.com/wp-content/uploads/2025/01/gartype-1200x722.png 1200w, https://setsideb.com/wp-content/uploads/2025/01/gartype.png 1583w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>To reuse my Metafilter description: Help ace fighter JON STARBUCKLE, stationed on the USS ACRES, pilot the GAR-TYPE D to destroy GORESTAR, a planet-eating threat, with your choice of three different weapons: Ravioli, Macaroni or Spaghetti.</p>



<p>There&#8217;s so many genius touches in this, like the signs for Italian restaurants in the first level, or the name of the Lasagna Base, or the unexpected boss of the second level. It vividly realizes the aesthetic of the anime-influenced Japanese shooter. Even if it&#8217;s too difficult for you (and it might be too difficult for <em>me</em>), you can enjoy the trailer and playthrough video below for a tour of its ridiculous action.</p>



<p>Here&#8217;s that <a href="https://www.youtube.com/watch?v=i-9hIsEsSSo">trailer</a> (1 minute):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="GAR-TYPE: Launch Trailer (Gorefield Fangame)" width="840" height="473" src="https://www.youtube.com/embed/i-9hIsEsSSo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>And the <a href="https://www.youtube.com/watch?v=hFxutbGCF-I">playthrough video</a> (19m):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gar-Type - Garfield meets R-Type! Defend Earth from a giant living Garfield Planet!" width="840" height="473" src="https://www.youtube.com/embed/hFxutbGCF-I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>GAR-TYPE &#8212; <a href="https://www.newgrounds.com/portal/view/961445">Newgrounds</a>, <a href="https://lumpytouch.itch.io/gar-type">itch.io</a> ($0, Unity: HTML5, Windows &amp; Mac)</p>
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			</item>
		<item>
		<title>Stinger, aka Moero Twinbee</title>
		<link>https://setsideb.com/stinger-aka-moero-twinbee/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 20 Dec 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[cuteemup]]></category>
		<category><![CDATA[fds]]></category>
		<category><![CDATA[kimimi]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[MoeroTwinbee]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Stinger]]></category>
		<category><![CDATA[twinbee]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8975</guid>

					<description><![CDATA[Kimimi the Game-Eating She-Monster recently covered Moero Twinbee, known in the US as Stinger in one of Konami&#8217;s few attempts to establish their cute-em-up series in foreign territories. I think Twinbee is a terrific name for a game of this type, so it puzzles me why they insist on renaming it. In addition to &#8220;Stinger,&#8221; &#8230; <a href="https://setsideb.com/stinger-aka-moero-twinbee/" class="more-link">Continue reading<span class="screen-reader-text"> "Stinger, aka Moero Twinbee"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://kimimithegameeatingshemonster.com/2024/12/20/moero-twinbee-cinnamon-hakase-o-sukue-a-sweet-and-silly-shmup/">Kimimi the Game-Eating She-Monster recently covered Moero Twinbee</a>, known in the US as Stinger in one of Konami&#8217;s few attempts to establish their cute-em-up series in foreign territories. I think  Twinbee is a terrific name for a game of this type, so it puzzles me why they insist on renaming it. In addition to &#8220;Stinger,&#8221; in Europe they retitled the arcade game Detana! Twinbee to Bells &amp; Whistles, where the bells may fit but the whistles sure don&#8217;t.</p>



<p>(A warning if you play this one and are sensitive to flashing images, there is a violently flashing effect right before the bosses that won&#8217;t treat you very well, I&#8217;m afraid.)</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="784" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-1024x784.png" alt="" class="wp-image-8979" style="width:378px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-1024x784.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-300x230.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-768x588.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-1536x1176.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-2048x1568.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-042730-1200x919.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Here it is. The first NES game I ever beat.</figcaption></figure>
</div>


<p>Her article is ostensibly the subject of this post, and I&#8217;ll try not to repeat points that she makes. Stinger holds a place in my heart, if not a prominent one then still one at all, after all it has blood to pump. It was the first NES game I ever beat! If memory holds correctly the second one was The Legend of Zelda, which is kind of fitting: Stinger is easier than it looks, so it builds confidence, while Zelda is harder. (It took me <em>months</em>, mostly from being stuck finding the entrance to Level 7 in the Second Quest.)</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-1024x840.png" alt="" class="wp-image-8981" style="width:342px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043650-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Pay no mind to the glitch at the top of the screen, being in the NES&#8217; &#8220;overscan area&#8221; it&#8217;s usually not visible when played on a real TV.</figcaption></figure>
</div>


<p>In Japan, Moero Twinbee was not only a Famicom Disk System game but one that supported up to three players (P3 used a controller plugged into the expansion port). The US ROM version only allows two players, which realistically probably makes for a better game anyway. Even with a single player, once you get the five-way shot powerup it&#8217;s easy to fill the screen with so many bullets that you don&#8217;t actually see many enemies.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-1024x840.png" alt="" class="wp-image-8982" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-043843-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Stinger has really fun bosses! The manual says this character is &#8220;Willie the Watermelon-Head,&#8221; but she&#8217;s obviously presenting as a girl, and the watermelon&#8217;s not her head, it&#8217;s her whole body!</figcaption></figure>



<p>Kimimi recounts much of what makes Moero Twinbee/Stinger different both from other shoot-em-ups and from other Twinbee games: the bell powerup system that&#8217;s Twinbee&#8217;s trademark, and the side-scrolling stages that are unique in its series. The side-view levels are particularly interesting, not only because the game both begins and ends with one, but because it completely changes the gameplay in a couple of significant ways.</p>



<p>You see Twinbee is a variation upon the theme of Namco&#8217;s Xevious, complete with its bomb button to attack ground-based installations, and that depends on its overhead perspective. But Moero&#8217;s side-scrolling levels ditch it completely: in those, and <em>only</em> those, the Bees fire arcing bombs along with their main shots, with the same button, and it&#8217;s those that can hit ground targets at the bottom of the screen. The bomb button is repurposed to fire <em>hearts</em>, a different special weapon that only works on bells.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-1024x840.png" alt="" class="wp-image-8983" style="width:324px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044657-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">One of the vertical-scroll, overhead-view stages, using the classic Xevious-style bombs. BTW, don&#8217;t pick up the L or R powerups, they give you a side-shot but, like the Double in many Gradius games, it comes at the expense of half of your forward shots. They&#8217;ll just get you killed, and other than by dying there&#8217;s no way to get rid of one if you pick it up!</figcaption></figure>
</div>


<p>Oh those bells, them and all their tintinnabulations. If you&#8217;ve never played Twinbee, but have played one of the Cotton games, you already know how they work. Some targets (usually clouds in the Twinbee games) release colored powerup objects. They rapidly fall down towards the bottom of the screen, but they can be kept in play by shooting them, bouncing them up. As you shoot them, every few hits it changes color, and different colored bells award different powerups. I like powerup systems like this and the Gradius system, and consider them superior to the standard icon-based setup from Salamander and practically every other shmup. You get to decide which powerups you want, possibly to activate them just when you need them, but you still have to use skill and judgement to get the ones you need when you need them, whereas games with set powerup locations force you to choose between what you have and what you&#8217;re given.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-1024x840.png" alt="" class="wp-image-8984" style="width:362px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044546-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">This is the boss of Stage 3. Believe it or don&#8217;t, this murderous spigot is called Fang.</figcaption></figure>
</div>


<p>Hearts get fired from your ship upward in the side-view stages. It&#8217;s a lot harder to hit bells when they&#8217;re falling vertically past your horizontally-moving shots, instead of when both bells and bullets move vertically, and the hearts are meant to make up for that, but they&#8217;re so useless that it&#8217;s a much better strategy, in practice, to just get up close and pepper them with shots up close. The best powerup is the force field, which grants you several free hits (and doesn&#8217;t summon the wave of shield-weakening egg enemies from the first game), but it&#8217;s also the one that takes the most bell hits to earn. Another thing to aim for is just collecting the default yellow bells, which award no powerups, but every one you collect without letting a bell fall off-screen rapidly earns you more points, up to 10,000 points each after collecting just four yellow bell in a row. It only requires 100,000 points for an extra life, then additionals every 200,000, up to about 900,000 or so. 10,000 points per bell is such a huge bonus that, once you&#8217;re good with your powerup state, gigantic scores aren&#8217;t too hard to reach, and there&#8217;s three extra lives right in the first stage anyway.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-1024x840.png" alt="" class="wp-image-8987" style="width:378px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-045326-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">This is Stage 6, the next-to-last. The final level is entirely in space so it&#8217;s not that interesting to look at. Get that Star! It&#8217;s the only five-way shot in the game!</figcaption></figure>
</div>


<p>The Twinbee games have always had interesting bosses, which helps to distract from the fact that, up to Detana! (the fourth Twinbee game, and the second in the arcade) most of the other targets are just popcorn enemies. When you just get started playing Moero Twinbee, it&#8217;s not uncommon to rule through the game with 3- or 5-way shot, the best powerups you can get from the ground targets, then get demolished by a boss you don&#8217;t yet know how to beat and then, reduced to single shots, either have your game end right there, or barely get in the last few shots against the boss and then get inundated by the popcorn enemies in the next level.</p>



<p>The first bell powerup in the sequence, blue, is Speed-Up, and unlike Gradius where too much speed will kill you extra dead, it&#8217;s mostly beneficial in Stinger, because you can&#8217;t crash into the terrain and you&#8217;ll probably have a force field anyway. With at least 3-Way shot, a couple of Speedups and the force field, the only real danger is the harder bosses and your force field running out. The blue-white flashing force field bells don&#8217;t appear if you already have one, and you&#8217;ll probably run out in the middle of Stage 6, where the game finally rolls up its sleeves and gets to punching. If you can then somehow build up another blue-white bell (it takes exactly 25 hits on a bell to make one), you have a chance at finishing the game. Like many Konami games at the time, Stinger continues indefinitely, loop after loop, and it gets slightly harder each time.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="840" src="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-1024x840.png" alt="" class="wp-image-8986" style="width:353px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-1024x840.png 1024w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-300x246.png 300w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-768x630.png 768w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-1536x1260.png 1536w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-2048x1680.png 2048w, https://setsideb.com/wp-content/uploads/2024/12/Stinger-U-241220-044857-1200x984.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">I forget what this boss is called, but it&#8217;s especially notable for being a lite version of classic Salamander boss Tetran, a.k.a. Intruder</figcaption></figure>
</div>


<p>Konami made three Twinbee games for the NES; the first was a remake of the arcade original; this was the second; and the third, Poko Poko Daimaou, I think is inferior. They form a trilogy; then for the fourth game, Detana! Twinbee, it was rebooted, keeping the Bees&#8217; creator Professor Cinnamon but bequeathing them to his grandnephew, grandson and granddaughter Light, Mint and Pastel, whose popularity would soon outstrip the originals, especially Pastel who became quite a phenomenon. Detana was followed up by Pop&#8217;n Twinbee and Rainbow Bell Adventures on Super Famicom, Twinbee Yahho in arcades, and a handful of anime OAVs.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="464" height="550" src="https://setsideb.com/wp-content/uploads/2024/12/image-7.png" alt="" class="wp-image-8991" style="width:268px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/12/image-7.png 464w, https://setsideb.com/wp-content/uploads/2024/12/image-7-253x300.png 253w" sizes="auto, (max-width: 464px) 85vw, 464px" /><figcaption class="wp-element-caption">Pastel: early crush of many a Japanese kid, and her ship Winbee. I emphasize, <em>Pastel is not in this game</em>, although Winbee is Player 2.</figcaption></figure>
</div>


<p><a href="https://kimimithegameeatingshemonster.com/2024/12/20/moero-twinbee-cinnamon-hakase-o-sukue-a-sweet-and-silly-shmup/">Kimimi on Moero Twinbee</a> &#8211; <a href="http://www.hardcoregaming101.net/stinger/">Hardcore Gaming 101 on Moero Twinbee and Stinger</a></p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Jordan Dorrington&#8217;s Galaga Strategy Tips</title>
		<link>https://setsideb.com/jordan-dorringtons-galaga-strategy-tips/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 28 Nov 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[ballymidway]]></category>
		<category><![CDATA[galaga]]></category>
		<category><![CDATA[jordandorrington]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[shootemup]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6370</guid>

					<description><![CDATA[In this video from four years ago, top-level Galaga player Jordan Dorrington gives us advice for how to get far into the venerable arcade classic. Some of the tips given: Galaga Strategy Tips from Pro Player Jordan Dorrington (Youtube, 14 minutes, from Tim&#8217;s Tiny Arcade) rodneylives]]></description>
										<content:encoded><![CDATA[
<p>In this video from four years ago, top-level Galaga player Jordan Dorrington gives us advice for how to get far into the venerable arcade classic.</p>



<p>Some of the tips given: </p>



<ul class="wp-block-list">
<li>On the first level, enemies never shoot as they enter. Shoot as many of the bugs as you can as they enter the screen.</li>



<li>Boss Galagas never try to capture your ship if there&#8217;s only one remaining.</li>



<li>On the first two Challenging Stages, if a double ship is positioned exactly in the center of the screen, you can stay there to shoot the bugs fairly easily and get an easy Perfect.</li>



<li>Starting from Stage 4, some extra will be among the ones that will swoop around entering formation, and will leave the attacking ranks to rush you.</li>



<li>After the first three stages, the game settles into a pattern of four stages. The first three stages of each set have distinct patterns, followed by a Challenging Stage.</li>



<li>The first stage in each set of four has the bugs entering in two mirrored processions from the sides of the screen. The second stage has them entering from one side in double rows. On the third stage they enter from the side in one long string.</li>



<li>Galaga kill screens are difficulty dependent. There&#8217;s a game-ending screen on difficulty levels (or &#8220;ranks&#8221;) A and C. The other difficulty levels loop and continue indefinitely</li>



<li>Basic strategy for cleaning up the remaining bugs is to start at one edge of the screen, and as they fly down at your ship, to move towards the other side a tiny bit at a time, to avoid the shots coming at you, and shooting to eliminate as many of the bugs as you can in the process.</li>



<li>If you survive a long time on a single wave, there&#8217;s <a href="http://www.computerarcheology.com/Arcade/Galaga/">a well-documented bug in the code</a> that causes the enemies to shoot less and less, and eventually cease firing completely. In casual play that&#8217;s great, but Twin Galaxies rules are that you cannot take advantage of this bug intentionally.</li>



<li>If you get really good at Galaga, it&#8217;s best to play as Player 2, as the first player&#8217;s score rolls over after six digits, but the second player&#8217;s score records seven digits.</li>



<li>The game&#8217;s difficulty stops increasing at Stage 31.</li>



<li>If you&#8217;re playing on a difficulty without a kill screen, after Stage 255 you&#8217;ll progress to Stage 0. It throws many players off in that the bugs travel at the slowest speed, but their shots are extremely rapid.</li>



<li>The hardest part of the game is recovering from losing a double ship. The game is much harder in single ship play.</li>
</ul>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Galaga Strategy Tips from Pro Player Jordan Dorrington" width="840" height="473" src="https://www.youtube.com/embed/_EwqGlElSWw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=_EwqGlElSWw">Galaga Strategy Tips from Pro Player Jordan Dorrington</a> (Youtube, 14 minutes, from Tim&#8217;s Tiny Arcade)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kid Fenris on Wurm</title>
		<link>https://setsideb.com/kid-fenris-on-wurm/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 11 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[angela]]></category>
		<category><![CDATA[asmik]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[gdri]]></category>
		<category><![CDATA[kidfenris]]></category>
		<category><![CDATA[moby]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[shouichiyoshikawa]]></category>
		<category><![CDATA[visualnovel]]></category>
		<category><![CDATA[wurm]]></category>
		<category><![CDATA[ziggy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5324</guid>

					<description><![CDATA[Wurm: Journey to the Center of the Earth is a Famicom/NES title with a lot of ambition, perhaps too much. Over on his self-named blog Kid Fenris posted a long article on it back in March. It makes it seem a lot more interesting than it otherwise would! We at Set Side B love experiments, &#8230; <a href="https://setsideb.com/kid-fenris-on-wurm/" class="more-link">Continue reading<span class="screen-reader-text"> "Kid Fenris on Wurm"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Wurm: Journey to the Center of the Earth is a Famicom/NES title with a lot of ambition, perhaps too much. Over on his self-named blog Kid Fenris <a href="http://www.kidfenris.com/2023/02/journey-to-center-of-wurm.html">posted a long article on it</a> back in March. It makes it seem a lot more interesting than it otherwise would! We at Set Side B love experiments, successful or failed, and Wurm certainly was one, with shooter, side-scrolling platformer, first-person boss fights and even some visual novel elements. And protagonist lady named &#8220;Moby&#8221; is searching for her boyfriend named &#8220;Ziggy.&#8221;</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="500" height="480" src="https://setsideb.com/wp-content/uploads/2023/08/wurm4.png" alt="" class="wp-image-5326" srcset="https://setsideb.com/wp-content/uploads/2023/08/wurm4.png 500w, https://setsideb.com/wp-content/uploads/2023/08/wurm4-300x288.png 300w" sizes="auto, (max-width: 500px) 85vw, 500px" /><figcaption class="wp-element-caption">Green-haired Moby wears the kind of outfit you could only find in something inspired by 80s anime.</figcaption></figure>
</div>


<p>The post mentions that designer Shouichi Yoshikawa, a.k.a. &#8220;Angela,&#8221; has <a href="https://gdri.smspower.org/wiki/index.php/Interview:Shouichi_Yoshikawa">an interview up at GDRI</a>. It also mentions that Angela used to have a site devoted to their game, which while gone now has <a href="https://web.archive.org/web/20161003093343/http://www.interq.or.jp/mars/lucky3/">a backup on the Wayback Machine</a>! Sadly the promised English version of the site never materialized.</p>



<p>Also&#8211;Kid Fenris mentions he once wrote about Wurm on GameSetWatch. My old stomping grounds!</p>



<p><a href="http://www.kidfenris.com/2023/02/journey-to-center-of-wurm.html">Kid Fenris: Journey to the Center of Wurm</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>When Shooters Became RPGs</title>
		<link>https://setsideb.com/when-shooters-became-rpgs/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 31 Jul 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5184</guid>

					<description><![CDATA[For this podcast I did, we took a look at the Shooter genre focusing on the 2010&#8217;s, when more RPGs elements were added to shooters and the rise of the &#8220;Role Playing Shooter&#8221;. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. &#8230; <a href="https://setsideb.com/when-shooters-became-rpgs/" class="more-link">Continue reading<span class="screen-reader-text"> "When Shooters Became RPGs"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="When Shooters Turned Into RPGs | Key to Games Podcast #gamedev #indiedev" width="840" height="473" src="https://www.youtube.com/embed/uCjydhlvDVo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this podcast I did, we took a  look at the Shooter genre focusing on the 2010&#8217;s, when more RPGs elements were added to shooters and the rise of the &#8220;Role Playing Shooter&#8221;.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>On Beam Lighting&#8217;s Removal From Metroid Prime Remastered</title>
		<link>https://setsideb.com/beam-lightings-removal-from-metroid-prime-remastered/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 21 Jun 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jackmathews]]></category>
		<category><![CDATA[kiwitalkz]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[metroidprime]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[switch]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4886</guid>

					<description><![CDATA[One of the coolest graphic effects from the original Metroid Prime was dynamic lighting from some of your weapons. Not only did it look amazing to see your shots light up surfaces as they zoomed down corridors and across rooms, but they even made the game a little easier in dark places. I remember at &#8230; <a href="https://setsideb.com/beam-lightings-removal-from-metroid-prime-remastered/" class="more-link">Continue reading<span class="screen-reader-text"> "On Beam Lighting&#8217;s Removal From Metroid Prime Remastered"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>One of the coolest graphic effects from the original Metroid Prime was dynamic lighting from some of your weapons. Not only did it look amazing to see your shots light up surfaces as they zoomed down corridors and across rooms, but they even made the game a little easier in dark places. I remember at least once using shots to help me get a read on surfaces in a pitch black area.</p>



<p>It was such a distinctive feature that some people were a bit upset that it wasn&#8217;t included in the recent remastered version for the Switch, especially since it was included in the remake of Metroid Prime, in the Metroid Prime Collection released for the Wii. What happened?</p>



<p>Youtube channel KIWI TALKZ spoke with Jack Mathews, one of the programmers of the original version, in a Youtube video, where they revealed that the beam lighting effect was designed around a specific feature of the Gamecube hardware, that made it nearly free. They theorize that it could have been included in the Switch&#8217;s version, but it would have been much more costly there, especially at its 60 fps target. The Switch was designed, either cleverly or infamously depending on your point of view, around a mobile graphics chip, that was never intended to wow with effects, even those available to 22-year-old hardware.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Why Beam Lighting Was Removed In Metroid Prime Remastered" width="840" height="473" src="https://www.youtube.com/embed/0oiIm5Ymu6s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>It is interesting though, to think there are things the Gamecube&#8217;s now-ancient 3D chips can do easily that the Switch has trouble with. Mind you, the Switch does target a much higher resolution than the Gamecube, not 1080p but still 900, which is a lot more than the Gamecube which was aimed at standard def televisions. But on the other armored hand, it <em>has</em> been over two decades. Ah well.</p>



<p><a href="https://www.youtube.com/watch?v=0oiIm5Ymu6s">Why Beam Lighting Was Removed In Metroid Prime Remastered</a> (KIWI TALKZ on Youtube, 6 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Youtube Dev&#8217;s Experiences Making New Dual-Stick Shooter Roguelite</title>
		<link>https://setsideb.com/youtube-devs-experiences-making-new-dual-stick-shooter-roguelite/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 19 May 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[dualstick]]></category>
		<category><![CDATA[helperwestley]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[newgrounds]]></category>
		<category><![CDATA[roguelite]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[spendshells]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4564</guid>

					<description><![CDATA[Helper Wesley on Youtube is making a Binding Of Isaac-style randomized twin stick shooter called Spent Shells, and published it on Newgrounds. It&#8217;s on itch.io too. It got about 35,000 plays and an award from the site, which is nice. It also got ripped off and put on a bunch of other sites, which wasn&#8217;t. &#8230; <a href="https://setsideb.com/youtube-devs-experiences-making-new-dual-stick-shooter-roguelite/" class="more-link">Continue reading<span class="screen-reader-text"> "Youtube Dev&#8217;s Experiences Making New Dual-Stick Shooter Roguelite"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Helper Wesley <a href="https://www.youtube.com/@HelperWesley">on Youtube</a> is making a Binding Of Isaac-style randomized twin stick shooter called Spent Shells, and <a href="https://www.newgrounds.com/portal/view/873184">published it on Newgrounds</a>. <a href="https://helperwesley.itch.io/spent-shells">It&#8217;s on itch.io too</a>. It got about 35,000 plays and an award from the site, which is nice. It also got ripped off and put on a bunch of other sites, which wasn&#8217;t. But things seem to be going well with it.</p>



<p>Wesley put up a video with his experiences with its popularity and his attempts to monetize it. It&#8217;s only ten minutes, and it&#8217;s got a lot of useful information for things to do that might help out your own project, if that&#8217;s the kind of thing you do, or just an interesting look at an experience most of us won&#8217;t even have.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="I Published My Roguelike Game - Dealing With The Aftermath" width="840" height="473" src="https://www.youtube.com/embed/SITg9AMvYEs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=SITg9AMvYEs">I Published My Roguelike Game &#8211; Dealing With The Aftermath</a> (Youtube, 10 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Goldeneye on Switch Online and Xbox One</title>
		<link>https://setsideb.com/goldeneye-on-switch-online/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 27 Jan 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[alongtimecoming]]></category>
		<category><![CDATA[eyetatboy]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[goldeneye007]]></category>
		<category><![CDATA[ign64]]></category>
		<category><![CDATA[jamesbond]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo64]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[switchonline]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3704</guid>

					<description><![CDATA[Ordinarily this would be the kind of thing that intrepid blob reporter Kent Drebnar would cover here some week, but this is too big to hide as just one of several links in an omnibus post. At long last, one of the biggest N64 games of all is getting a rerelease on Switch Online (oh, &#8230; <a href="https://setsideb.com/goldeneye-on-switch-online/" class="more-link">Continue reading<span class="screen-reader-text"> "Goldeneye on Switch Online and Xbox One"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Ordinarily this would be the kind of thing that intrepid blob reporter Kent Drebnar would cover here some week, but this is too big to hide as just one of several links in an omnibus post. At long last, one of the biggest N64 games of all is getting a rerelease on Switch Online <sub>(oh, and Xbox One as well)</sub>, even if you have to get the Expansion Pack to play it. It should be playable when, or soon after, this post goes up! It even offers widescreen support and online play!</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="320" height="240" src="https://setsideb.com/wp-content/uploads/2023/01/g007_title.png" alt="" class="wp-image-3707" srcset="https://setsideb.com/wp-content/uploads/2023/01/g007_title.png 320w, https://setsideb.com/wp-content/uploads/2023/01/g007_title-300x225.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">All images in this post (except for the last one) from MobyGames.</figcaption></figure>
</div>


<p>While it couldn&#8217;t save the system in the face of competition from the Playstation, there is no denying Rare&#8217;s Goldeneye 007 moved an awful lot of Nintendo 64 consoles, and until now, <em>25 years later</em>, unless you wanted to pirate it, the original cart and system was still the only way to play it. It remains the most iconic James Bond video game ever made, and it may still be the most popular. They got <em>so much right</em> when making it, both with respect to the franchise and to doing a console-based first-person shooter right.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="320" height="240" src="https://setsideb.com/wp-content/uploads/2023/01/g007_start.png" alt="" class="wp-image-3708" srcset="https://setsideb.com/wp-content/uploads/2023/01/g007_start.png 320w, https://setsideb.com/wp-content/uploads/2023/01/g007_start-300x225.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /></figure>
</div>


<p>WARNING: the following paragraph will make little sense to people who weren&#8217;t both N64 players and internet readers at the time when it was new:</p>



<p>The spirits of countless N64 IGN readers rejoice this day. a golden eye is an eye tat is golden! Sadly, all record of <em>eye tat boy</em> is gone from their current website, Google is of no use at all in ferreting record of it out of the present-day web, and it&#8217;s too much trouble to dredge its memory up from the Wayback Machine. So it goes.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/g007_facility.jpg" alt="" class="wp-image-3709" width="321" height="240" srcset="https://setsideb.com/wp-content/uploads/2023/01/g007_facility.jpg 640w, https://setsideb.com/wp-content/uploads/2023/01/g007_facility-300x225.jpg 300w" sizes="auto, (max-width: 321px) 85vw, 321px" /></figure>
</div>


<p>The gaming landscape has changed so much since then. When shrinkwrapped Goldeneye 007 boxes first saw store shelves, Rare was on their way to becoming one of Nintendo&#8217;s most beloved second parties. People largely came to see them as like a British branch of the company, then the Stamper brothers wanted to sell, Nintendo somehow said no to buying, and as a result the company began largely to languish, until around the time Viva Pinata came out. Since then, the people who made it left Rare and went on to make the Timesplitters games, which are still fondly remembered.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="320" height="240" src="https://setsideb.com/wp-content/uploads/2023/01/g007_hurt.png" alt="" class="wp-image-3710" srcset="https://setsideb.com/wp-content/uploads/2023/01/g007_hurt.png 320w, https://setsideb.com/wp-content/uploads/2023/01/g007_hurt-300x225.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /></figure>
</div>


<p>Such is N64 Goldeneye&#8217;s legend that Activision once actually released <a href="https://www.mobygames.com/game/goldeneye-007_">another James Bond game by that name</a>, that actually wasn&#8217;t a port or remake of the original but was more of a reboot of it, with the Daniel Craig version of James Bond included.</p>



<p>Goldeneye 007&#8217;s twin release on both the Switch and Xbox platforms must have required some deep licensing mojo, but perhaps not even as much needed to wrest the rights for a rerelease of a James Bond movie tie-in game from the Broccoli family, as well as the likeness rights from Pierce Brosnan. With that many owners looking for their pieces of the financial pie, the stars must have aligned mighty right for the game to see the legal light of day again. Someone, please go check R&#8217;lyeh! Cthulhu must be about to awaken!</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1024" src="https://setsideb.com/wp-content/uploads/2023/01/cthulhu_eyetat-1024x1024.jpg" alt="" class="wp-image-3706" srcset="https://setsideb.com/wp-content/uploads/2023/01/cthulhu_eyetat-1024x1024.jpg 1024w, https://setsideb.com/wp-content/uploads/2023/01/cthulhu_eyetat-300x300.jpg 300w, https://setsideb.com/wp-content/uploads/2023/01/cthulhu_eyetat-150x150.jpg 150w, https://setsideb.com/wp-content/uploads/2023/01/cthulhu_eyetat-768x768.jpg 768w, https://setsideb.com/wp-content/uploads/2023/01/cthulhu_eyetat.jpg 1080w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">&#8220;a golden eye is an eye tat is golden!!!!&#8221;<br>(<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1653368909">image source</a>)</figcaption></figure>



<p><a href="https://www.nintendolife.com/news/2023/01/goldeneye-007-shoots-its-way-onto-nintendo-switch-online-this-week">GoldenEye 007 Shoots Its Way Onto Nintendo Switch Online This Week</a> (Nintendo Life)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Arcade Blogger on the Development of Xevious</title>
		<link>https://setsideb.com/the-arcade-blogger-on-the-development-of-xevious/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 18 Jan 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[masanobuendo]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[solvalou]]></category>
		<category><![CDATA[xevious]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3558</guid>

					<description><![CDATA[December 30th of last year, The Arcade Blogger did a piece on the creation of Namco&#8217;s classic vertical shooter Xevious. Xevious was modestly successful in the US, where it was produced by Atari, but it Japan it did amazing numbers. Jeremy Parish (in his NES Works and related series) has mentioned several times that it &#8230; <a href="https://setsideb.com/the-arcade-blogger-on-the-development-of-xevious/" class="more-link">Continue reading<span class="screen-reader-text"> "The Arcade Blogger on the Development of Xevious"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>December 30th of last year, The Arcade Blogger did a piece on <a href="https://arcadeblogger.com/2022/12/30/the-development-of-xevious/">the creation of Namco&#8217;s classic vertical shooter Xevious</a>.</p>



<p>Xevious was modestly successful in the US, where it was produced by Atari, but it Japan it did amazing numbers. Jeremy Parish (in his NES Works and related series) has mentioned several times that it was a vastly influential game in Japan, inspiring a whole generation of designers, and a whole bunch of clones and similar games. Its US release was around the time of the arcade crash, which was mostly an American thing. If it hadn&#8217;t had happened, maybe now we&#8217;d think about Xevious the way we consider Pac-Man.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="841" src="https://setsideb.com/wp-content/uploads/2023/01/xevious_devteam-1024x841.jpeg" alt="" class="wp-image-3564" srcset="https://setsideb.com/wp-content/uploads/2023/01/xevious_devteam-1024x841.jpeg 1024w, https://setsideb.com/wp-content/uploads/2023/01/xevious_devteam-300x246.jpeg 300w, https://setsideb.com/wp-content/uploads/2023/01/xevious_devteam-768x631.jpeg 768w, https://setsideb.com/wp-content/uploads/2023/01/xevious_devteam-1536x1261.jpeg 1536w, https://setsideb.com/wp-content/uploads/2023/01/xevious_devteam-1200x985.jpeg 1200w, https://setsideb.com/wp-content/uploads/2023/01/xevious_devteam.jpeg 1665w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">The team behind Xevious</figcaption></figure>



<p>Xevious basically invented the vertical scrolling shooter where your ship has free movement of the screen. It also included a Bomb button to attack objects on the ground, displayed on the game&#8217;s background layer. It was a concept that would later be iterated upon in Konami&#8217;s Twinbee games.</p>



<p>Revealed in the article is an interesting fact.  The scrolling background is stored in ROM as a huge 1024&#215;2048 bitmapped image. That&#8217;s much wider than the screen is though. What the game does is send the player into a vertical portion of it 224 pixels wide.</p>



<p>When the player reaches the top, they wrap around to the bottom of another vertical stripe of the game world. In a complete loop, the player will travel from the bottom to the top 16 times. You can tell when you&#8217;re about to start another loop because the background will reach a place with trees all the way across! </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="548" src="https://setsideb.com/wp-content/uploads/2023/01/xevious-journey-map-1024x548.webp" alt="" class="wp-image-3565" srcset="https://setsideb.com/wp-content/uploads/2023/01/xevious-journey-map-1024x548.webp 1024w, https://setsideb.com/wp-content/uploads/2023/01/xevious-journey-map-300x161.webp 300w, https://setsideb.com/wp-content/uploads/2023/01/xevious-journey-map-768x411.webp 768w, https://setsideb.com/wp-content/uploads/2023/01/xevious-journey-map-1536x823.webp 1536w, https://setsideb.com/wp-content/uploads/2023/01/xevious-journey-map-2048x1097.webp 2048w, https://setsideb.com/wp-content/uploads/2023/01/xevious-journey-map-1200x643.webp 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>You always start off a life in a tree-filled area because it begins you at the bottom of a stripe; each vertical pass over the map functions as a checkpoint. The stripes overlap somewhat, so you sometimes pass over an area you&#8217;ve seen before but offset by a bit.</p>



<p>For more facts on Xevious and its development, be sure to click through to the article!</p>



<p><a href="https://arcadeblogger.com/2022/12/30/the-development-of-xevious/">The Arcade Blogger: The Development of Xevious</a></p>
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		<title>Romhack Thursday: Astro Smash &#8216;N&#8217; Blast!</title>
		<link>https://setsideb.com/romhack-thursday-astro-smash-n-blast/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 01 Dec 2022 15:00:00 +0000</pubDate>
				<category><![CDATA[homebrew]]></category>
		<category><![CDATA[indies]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[romhacks]]></category>
		<category><![CDATA[romhackthursday]]></category>
		<category><![CDATA[astroblast]]></category>
		<category><![CDATA[astrosmash]]></category>
		<category><![CDATA[astrosmashnblast]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[doublez]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[intellivision]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[vcs]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3156</guid>

					<description><![CDATA[Most of the things we post here are game hacks. That is, something that has been modified from a published game. Hacking games is not illegal, but the process that some people usually use to obtain the roms themselves may be somewhat questionable. Well not for the subject of this week&#8217;s article: it&#8217;s 100% homebrew, &#8230; <a href="https://setsideb.com/romhack-thursday-astro-smash-n-blast/" class="more-link">Continue reading<span class="screen-reader-text"> "Romhack Thursday: Astro Smash &#8216;N&#8217; Blast!"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png" alt="" class="wp-image-2234" srcset="https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1.png 256w, https://setsideb.com/wp-content/uploads/2022/09/romhackfrog2-1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>On Romhack Thursdays, we bring you interesting finds from the world of game modifications.</em></p>



<p>Most of the things we post here are game hacks. That is, something that has been modified from a published game. Hacking games is not illegal, but the process that some people usually use to obtain the roms themselves may be somewhat questionable. Well not for the subject of this week&#8217;s article: it&#8217;s 100% homebrew, created from scratch and unencumbered by such considerations! It runs on NES hardware (or an NES emulator), but technically speaking what we have here is more of an indie game on classic console hardware more than a hack.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/11/asnb_title.png" alt="" class="wp-image-3158" width="627" height="549"/></figure>
</div>


<p>It&#8217;s also an unusual subject for a 2022 indie game. You&#8217;ll find all kinds of hacks to, say, put silly characters into Super Mario Bros., but a remake of an Intellivision game, and one with an Atari port that is very much its equal, <em>and</em> porting those games to the NES-that&#8217;s unusual enough to merit discussion, even if the game itself is very simple.</p>



<p>Astrosmash! (with the exclamation point) was a very popular game for the Intellivision. I heard it was originally intended to be an Asteroids-style game, with rocks that split into pieces when shot, but turned out to be interesting translated to a Space Invaders-style missile base game, where your ship is stuck to the bottom of the screen shooting at targets falling from above. Astroblast! was released by M-Network (Mattel&#8217;s label for publishing games for competing systems), and was a very similar game for the Atari VCS/2600, but actually improved on the original in two ways: it can be played with either the joystick or paddle controller. It&#8217;s the only game for the VCS like that! Both control schemes are fun, although experts can probably play much better with the paddle, due to both its faster and more precise movement. And, it&#8217;s <em>extremely fast</em>! The sheer pace of the VCS Astroblast is so much greater than the Intellivision Astrosmash that it kind of demonstrates why VCS games tend to be more engaging than Intellivision games: it wastes no time with an easy ramp up in difficulty, but starts faster than almost any other game, and only gets harder from there. It&#8217;s simply exhilarating!</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/11/asnb_smallspinner.png" alt="" class="wp-image-3159"/></figure>
</div>


<p>The way it works is like this. Rocks, Pulsars and Spinners fall from the sky, and your ship tries to shoot them before they hit the ground. You get points for shooting things, but lose points for things that get past you. Rocks come in two sizes (smaller ones have higher point values), but only kill you if they hit you. Big rocks break apart into small rocks when stuck. Pulsars home in on you as they fall, which makes it more likely they&#8217;ll hit you, but also means they&#8217;re easier to shoot. The most dangerous items plummeting towards you though, by far, are the Spinners. You <em>must</em> shoot Spinners, you don&#8217;t just lose points if one lands but a life. Small Spinners are your greatest enemy, since they&#8217;re also hard to hit. There&#8217;s also UFOs that harass you, which pass by horizontally and drop bombs on you.</p>



<p>Here is a short game of Astroblast, to give you a sense of how it works. Notice how fast it is. Know that this is nowhere near as fast as it gets. It is my kind of game:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Astroblast for the Atari 2600" width="840" height="630" src="https://www.youtube.com/embed/YsQgf2l45v8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>As you score gets higher, the background color changes, and the game gets faster. You get extra lives every 1,000 points, and you start with <em>ten</em>, far more generous than most arcade-style skill tests from that time, but you need all those lives because you&#8217;re constantly dying. Difficulty is determined by score, the more points you have the faster it gets. Because you lose points as well as gain them, and because the speed is balanced right at the edge of human reaction time, players tend to play until they reach a difficulty score boundary, where only nearly-inhuman focus, and lots of practice, can push you beyond it. Astroblast will push your playing skills to the very limits.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/11/asnb_bluescreen.png" alt="" class="wp-image-3160"/></figure>
</div>


<p>Astro Smash &#8216;N&#8217; Blast is an homage to these two games. It takes the same form, your ship at the bottom shoots upwards at an endless wave of plummeting targets, Rocks, Pulsars and Spinners. (There are no UFOs in this version.) There&#8217;s fewer things falling, but the game is a bit more precise about hitting small targets. Pressing the Select button turns on autofire, which you&#8217;ll probably want to use, to avoid compressing your thumb tissue into a singularity with rapid frantic tapping.</p>



<p>Rocks don&#8217;t split in two in this version, but otherwise it plays a lot like VCS Astroblast. Small Spinners are particularly difficult targets to hit, and must be aimed at precisely.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/11/asnb_timebonus.png" alt="" class="wp-image-3161"/></figure>
</div>


<p>This version takes on a bit of inspiration from Pac-Man CE, in that in addition to having limited lives, you have a time limit. You can earn extra time by hitting +30 second targets that pass by horizontally, and you can regain hits on your ship by hitting passing 1UPs. These are the only bonuses; unlike the originals, you don&#8217;t get extra ships from points at all. Although the game ends if you run out of time, chances are great that you&#8217;re going to lose all five of your lives before then.</p>



<p>As in Astrosmash/blast, as you ascend to tougher difficulties, the screen&#8217;s background color changes. You probably won&#8217;t see the later levels though without a <em>lot</em> of practice. Astro Smash &#8216;N&#8217; Blast offers a level of challenge rarely seen in most games. I prefer games like this, with a strong element of chaos, to more typical modern examples of high challenge, like bullet hell shooters and rhythm games. I think the essence of the super fast video game is in randomness, not memorizing levels and playing them almost by rote but in reacting instantly to dynamic situations, and that&#8217;s why I like all the Astro-style games.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="224" src="https://setsideb.com/wp-content/uploads/2022/11/asnb_highscore.png" alt="" class="wp-image-3162"/></figure>
</div>


<p>I am left wondering what inspired Double Z to look to old Intellivision and Atari games for inspiration. They were released when I was a small child; had Double Z even been born yet when the Astro games were on store shelves? For whatever reason they made it, I am glad they did. Games like this don&#8217;t come around often any more, and I intend to put in some solid practice on it.</p>



<p><a href="https://www.romhacking.net/homebrew/179/">Astro Smash &#8216;N&#8217; Blast, for NES</a> (romhacking.net)</p>
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