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	<title>strategy &#8211; Set Side B</title>
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	<title>strategy &#8211; Set Side B</title>
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		<title>What is a Jagen?</title>
		<link>https://setsideb.com/what-is-a-jagen/</link>
					<comments>https://setsideb.com/what-is-a-jagen/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[ActualLizard]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fireemblem]]></category>
		<category><![CDATA[intelligentsystems]]></category>
		<category><![CDATA[Jagen]]></category>
		<category><![CDATA[Seth]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11674</guid>

					<description><![CDATA[Let&#8217;s jump right to the subject. A &#8220;Jagen&#8221; is a type of character in Fire Emblem games, named after a character from the very first game. Here is ActualLizard&#8217;s video on the subject (19 minutes), which has a lot of interesting things to say about strategy. Jagens are characters, often given to you in the &#8230; <a href="https://setsideb.com/what-is-a-jagen/" class="more-link">Continue reading<span class="screen-reader-text"> "What is a Jagen?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Let&#8217;s jump right to the subject. A &#8220;Jagen&#8221; is a type of character in Fire Emblem games, named after a character from the very first game. Here is <a href="https://www.youtube.com/watch?v=2hhIiW6faV4"><strong>ActualLizard&#8217;s video on the subject</strong></a> (19 minutes), which has a lot of interesting things to say about strategy.</p>



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<p>Jagens are characters, often given to you in the early game, sometimes available even from the very first battle. They have high stats for the early game, and are often already promoted, of the advanced classes that your other troops will have to use a special item to obtain. Jagens often have little to fear from the enemy hordes, at least in the early game.</p>



<p>Jagens are very useful characters, but are kind of a trap. They&#8217;re already promoted so they get few experience points from battling lesser foes, and when they do gain a level, they tend to have very low growth rates in their stats. If you over-rely on Jagens, your other characters will be underleveled, and eventually a Jagen&#8217;s slow stat gains will cause it to be unable to keep up with the increasing power of the enemies in the advanced levels. That doesn&#8217;t mean they shouldn&#8217;t be used at all, but they&#8217;re best purpose is to take the edge off of the difficulty curve and supporting your other troops. Since the original Jagen was a mentor figure to Marth and his allies, it&#8217;s an excellent case of the game&#8217;s story mirroring its design: Jagen&#8217;s days of glory are past, his true purpose to help shield and guide the next generation into becoming the best fighters they can be.But! Each game is different, and not all early game powerhouses neatly fit into the Jagen archtype. Some such characters don&#8217;t actually stay competitive for long at all, while others (like the awesome Titania in Path of Radiance ) have a strong chance of being useful for the entire game.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>You should know a few things about how Fire Emblem&#8217;s character growth works. Every character has a number of stats: HP, Strength, Speed, Defense, things like that. The Fire Emblem series is defined, in terms of combat design, by its slow character growth. Every time a character gains an experience level, it only has a chance of gaining a single point in each stat. This chance is preset for each character, and gives everyone a tendency towards certain destination stats, an average spread throughout its 40 potential experience levels. What its <em>actual</em> stats will become will be different each game, depending on what that character rolls upon growth. While many characters have a <em>chance</em> of really great stats, whether they&#8217;ll achieve them differs on every playthrough. Growth rates affect that likelihood.</p>



<p>Fire Emblem games tend to put characters right on the edge of survival. When you go up against a boss, you may only have a handful of characters who are capable of denting its high armor, or surviving its counterattack. (Remember, in classic Fire Emblem, is a character dies, it&#8217;s gone <em>permanently</em>. If you want to keep using the character, you&#8217;ll have to go back to the save before the battle!) This makes it possible to get into situations where all of your characters, even if they&#8217;re of decent level, aren&#8217;t strong enough to safely defeat a boss.</p>



<p>Characters who join at a high level, or pre-promoted, are a solution to this. The story will sometimes hand you a new recruit to help you keep going, in the event that your party&#8217;s been betrayed by the RNG.  Whether you should keep using them is something that only experience (and multiple playthoughs, or, let&#8217;s be honest, FAQs and walkthroughs) will tell you.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>An Arcade Ridge Racer Obsessive Explains How to Play Well</title>
		<link>https://setsideb.com/an-arcade-ridge-racer-obsessive-explains-how-to-play/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 10 Jan 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcadearchives]]></category>
		<category><![CDATA[DavidCabrera]]></category>
		<category><![CDATA[GamesoftFunClub]]></category>
		<category><![CDATA[ridgeracer]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11443</guid>

					<description><![CDATA[WARNING: This isn&#8217;t a Youtube video! It&#8217;s good old text, like Frog intended the internet to be! Over on The Gamesoft Fun Club, David Cabrera explains how great arcade Ridge Racer is, that isn&#8217;t exactly like the Playstation version, in fact it runs on more powerful hardware. And he&#8217;s played so much of it, including &#8230; <a href="https://setsideb.com/an-arcade-ridge-racer-obsessive-explains-how-to-play/" class="more-link">Continue reading<span class="screen-reader-text"> "An Arcade Ridge Racer Obsessive Explains How to Play Well"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>WARNING: This isn&#8217;t a Youtube video! It&#8217;s good old text, like Frog intended the internet to be!</p>



<p>Over on The Gamesoft Fun Club, David Cabrera explains <a href="https://gamesoftrobo.ghost.io/heres-what-its-like-to-run-the-ridge-racer-course-for-20-hours/"><strong>how great arcade Ridge Racer is</strong></a>, that isn&#8217;t exactly like the Playstation version, in fact it runs on more powerful hardware. And he&#8217;s played so much of it, including on <a href="https://www.arcadearchives.com/en/ridgeracer/">the recent Arcade Archives release</a>, that he has one of the top 50 times in the world on it. He&#8217;s so enthusiastic about it that I think it may nearly rival my own obsession with arcade Rampart, although that&#8217;d be quite a lot of unhealthy focus indeed.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2026/01/image-2-1024x576.png" alt="" class="wp-image-11445" srcset="https://setsideb.com/wp-content/uploads/2026/01/image-2-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2026/01/image-2-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/01/image-2-768x432.png 768w, https://setsideb.com/wp-content/uploads/2026/01/image-2-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2026/01/image-2-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2026/01/image-2.png 1920w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Image from the linked article.</figcaption></figure>



<p>Mind you, arcade Ridge Racer only has one course, although according to David it plays quite differently depending on your difficulty. There&#8217;s an extra section that opens up at the higher levels, and the course is designed so that higher speeds requires more skill to make it through without crashing.</p>



<p>It&#8217;s not really a long article so go give it a read? It&#8217;s the kind of thing that makes the web great.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Jamey Pittman&#8217;s Pac-Man Grouping Tutorial</title>
		<link>https://setsideb.com/jamey-pittmans-pac-man-grouping-tutorial/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 12 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[grouping]]></category>
		<category><![CDATA[JameyPittman]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[pacmandossier]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11278</guid>

					<description><![CDATA[Jamey Pittman is the creator of the foremost document on the workings of Pac-Man ever created, the Pac-Man Dossier. If you&#8217;ve never read it, but have any interest in playing classic Pac-Man, then you should go read it immediately. It will make so many things make sense to you. Pac-Man has a reputation as a &#8230; <a href="https://setsideb.com/jamey-pittmans-pac-man-grouping-tutorial/" class="more-link">Continue reading<span class="screen-reader-text"> "Jamey Pittman&#8217;s Pac-Man Grouping Tutorial"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Jamey Pittman is the creator of the foremost document on the workings of Pac-Man ever created, <a href="https://pacman.holenet.info/">the Pac-Man Dossier</a>. If you&#8217;ve never read it, but have any interest in playing classic Pac-Man, then you should go read it <em>immediately</em>.  It will make so many things make sense to you.</p>



<p>Pac-Man has a reputation as a game of patterns, and seems designed in such a way as to enable patterns to work. The only randomness is in the behavior of the ghosts when they&#8217;re vulnerable, and even then, if the player has performed the same moves at the same times up to that point in the level, even their vulnerable behavior will be consistent. Its GCC-developed follow-up, Ms. Pac-Man, has the red and pink ghosts move randomly at the start of each board specifically to foil patterns.</p>



<p>But you don&#8217;t have to play Pac-Man as a pattern game. It is possible to play it &#8220;freestyle,&#8221; like a naive player would, reacting to the ghosts&#8217; movements. You&#8217;re unlikely to make it to Pac-Man&#8217;s famous kill screen at board 256 that way, but you can still make it pretty far.</p>



<p>Key to doing that is keeping the ghosts as close to each other as you can. The ghosts are much more dangerous when they&#8217;re scattered around you, because they can block off all of your escape routes. Four ghosts piled up on the same spot not only can&#8217;t block off other corridors, but their AIs tend to continue to keep them together, at least when they&#8217;re far away from Pac-Man. Red and Orange behave identically when they&#8217;re at a distance, and Pink&#8217;s behavior appear to be more like Red&#8217;s the further away from Pac-Man it us. Blue has the most chance of diverging, but often moves the same way anyway.</p>



<p>Not only does keeping the ghosts clustered make survival easier, but it makes it much easier to eat all of them with a single Energizer. The ghosts only turn blue up to around the 4/6th Key board, but up to that point it&#8217;s basically impossible to get the maximum score from every Energizer if one hasn&#8217;t managed to herd the ghosts into a single, easy-to-gobble blob.</p>



<p>That&#8217;s where Jamey&#8217;s tutorial comes through. It presents a series of situations and techniques for getting the ghosts near each other and moving as one unit, whether it&#8217;s for avoiding them or getting the maximum points from an Energizer. It&#8217;s a bit much for casual play, but it can be very interesting to see how a true expert goes about doing it. Here, then, is <a href="https://www.youtube.com/watch?v=LL0LefxiTv0">the tutorial</a> (27 minutes):</p>



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</div></figure>
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			</item>
		<item>
		<title>On the Kirby Air Riders Demo</title>
		<link>https://setsideb.com/on-the-kirby-air-ride-demo/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 11 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[citytrial]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[kirbyairriders]]></category>
		<category><![CDATA[MasahiroSakural]]></category>
		<category><![CDATA[observations]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11057</guid>

					<description><![CDATA[My Experience with the Global Test Ride Demo Acronyms:KAR: Kirby Air Ride, the original for Gamecube.KARs: Kirby Air Riders, the new game for Switch 2. (Note the following lowercase &#8216;s&#8217;.) Who&#8217;d have thought that a Kirby game could be so vicious? If you think Smash Bros is a fun and lighthearted romp then this game &#8230; <a href="https://setsideb.com/on-the-kirby-air-ride-demo/" class="more-link">Continue reading<span class="screen-reader-text"> "On the Kirby Air Riders Demo"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>My Experience with the Global Test Ride Demo</p>



<p><b>Acronyms</b>:<br>KAR: Kirby Air Ride, the original for Gamecube.<br>KARs: Kirby Air Riders, the new game for Switch 2. (Note the following lowercase &#8216;s&#8217;.)</p>



<p>Who&#8217;d have thought that a Kirby game could be so vicious? If you think Smash Bros is a fun and lighthearted romp then this game will show you how perilous a Sakurai game can be. Several of the characters, even among the limited selection in the demo, are former bosses (King Dedede, Meta Knight, Magalor, Susie), so you might think of this game as them taking out their frustrations on Kirby for beating them up.</p>



<p>I should say that the demo was missing many items and events, this only covers elements from the Global Test Ride demo, <a href="https://www.nintendo.com/us/store/products/kirby-air-riders-global-test-ride-switch-2/">available here</a>. The first Global Test Ride is over, but there is another one on November the 15-16th, depending on your timezone. The full version of Kirby Air Riders is out on the 20th.</p>



<p>While it allowed playing Air Ride, the namesake mode, in an offline capacity, the demo focuses on City Trial, the mode everyone remembers from the original KAR. The game comes with a bunch of tutorials, and they can be played even outside of the demo period. They explain the basics adequately, so other than a bit of a recap I&#8217;ll content myself with explaining City Trial in more detail.</p>



<p>If you&#8217;d like to see what it was like during play, I recorded some of my adventures playing the demo and uploaded it to Youtube, <a href="https://youtu.be/vprXqkndAF0">here</a> (1 hour, 22 minutes):</p>



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<iframe loading="lazy" title="Kirby Air Riders, gameplay from Global Test Ride (11/9/25)" width="840" height="473" src="https://www.youtube.com/embed/vprXqkndAF0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading"><b>How it works</b></h2>



<ul class="wp-block-list">
<li>You and up to 15 other people are thrown onto a big sandbox map, a city on Kirby&#8217;s home planet of Pop Star called Skyah. In the demo, in practice, you&#8217;ll be playing with 15 others; I never had a match with fewer than that.</li>



<li>You all start out riding Compact Stars, which are maneuverable and can glide a bit, but are really fragile and have little else to recommend them.</li>



<li>Rapidly move the control stick from one side to the other to do a &#8220;Quick Spin.&#8221; This is an essential move! While you can damage other machines just by driving into them at a sufficent speed, Quick Spins make it easier to do damage, and you even get a brief period of invulnerability at the start of a spin.</li>



<li>You have five minutes to pick up &#8220;patches,&#8221; single-color icons that increase your stats a bit in one of a number of categories. Get as many as you can!</li>



<li>There are different colors of boxes that appear. Blue boxes are the most important, as they contain both patches and food items that can repair damage. Red boxes contain Copy Essences that give you different attacks; Green boxes have other kinds of items. Only the patches are permanent. Break boxes by either boosting into them repeatedly or using the &#8220;quick spin&#8221; move.</li>



<li>You can also change vehicles. Ride up to an empty vehicle and hold down the Y button (sometimes called &#8220;Special&#8221; in the game) to switch to it. You take all of your patches with you when you do this!</li>



<li>While you can get off your vehicle by holding Y for a while, there is little reason to do so. You can&#8217;t even pick up power-ups while unmounted.</li>



<li>You can attack other players. So, too, can they attack you, and as mentioned at the start 16-player City Trial can be incredibly vicious. Stay on your guard. Players who are attacked usually lose a patch or two. If your vehicle gets destroyed, you&#8217;ll lose a bunch of patches, although not as many as in the original KAR, where you usually lost half of your patches. By the way, when I say you&#8217;ve &#8220;died,&#8221; I really mean your vehicle got destroyed. Your character cannot be harmed.</li>



<li>The city is pretty big, and has several hidden areas. Generally, the more out-of-the-way areas are safer, and have more powerups to collect.</li>



<li>Throughout the time period, different random events can occur. Some good, some bad, and some are just weird. If the event has some special location, an arrow will often appear around you pointing which direction it&#8217;s in.</li>



<li>One kind of event is the competition event, and it&#8217;s like a minigame. You&#8217;re told a &#8220;quick race&#8221; or a &#8220;dustup derby&#8221; is about to begin, with a start location somewhere in the city. It&#8217;s up to you if you want to participate, but if you do you&#8217;ll get at least eight random patches for participating, a few more if you arrive early, and you&#8217;ll get some more if you place well. Even if your vehicle gets destroyed in the event, it isn&#8217;t permanent. If you choose not to participate you can continue to explore the city, and without the participants attacking you might come out ahead. It&#8217;s your choice.</li>



<li>The purpose of all of this comes after time runs out. You&#8217;ll be given a selection of one of four &#8220;stadiums&#8221; to participate in using the machine and all the patches you&#8217;ve collected. The stadiums are all very different from each other: there are races of several types, battles, combat against enemies, button-pressing competitions, jumping contests, and even boss fights. At least one will be recommended to you based upon which machine you&#8217;re riding. Think carefully: some machines are unsuited to some stadiums. If your machine is <i>really</i> unsuited (a wheeled vehicle in an aerial stadium), the game will even stop you and ask if you&#8217;re sure, but it&#8217;ll let you do if anyway if you tell it yes.</li>



<li>This bit is important. <b>Each stadium is its own game: you&#8217;re playing to win your stadium, not the City Trial session</b>. Due to this a large game of City Trial can have up to four first-place finishers. If a lot of players (more than eight) pick a stadium, it&#8217;ll be split off into two separate competitions with their own winners. If you&#8217;re the only person to pick a given stadium, <em>you win it automatically</em>.</li>
</ul>



<h2 class="wp-block-heading"><b>The finer points</b></h2>



<p><b>Machine choice</b><br>You start out with the Compact Star, which is extremely fragile. I don&#8217;t know if this is still true, but in KAR it was found to have zero defense, meaning Defense patches had no effect on it! </p>



<p>You&#8217;ll want to switch to another machine, scattered around the city, as soon as possible, before some of the players will pick up the stronger machines. Shadow Star is prone to being taken out in one hit, with the main compensation that the rider can do the same to other vehicles. Also, Wing Star has always been notoriously killable, and Paper Star is even more frail. All of the flight-focused machines are made of paper, figuratively or literally.</p>



<p>The sturdiest machines are Rex Wheelie, Bulk Star, Wagon Star, Battle Chariot and Tank. Especially Wagon Star, whose health bar can extend up and off the screen.</p>



<p>You can choose your character too, and that can have a substantial effect on your longevity. Throughout all the vehicles and characters there&#8217;s a general theme of lighter: easier to get killed and fly, and heavier: does more damage and sticks more to the ground.</p>



<p><b>Evasive maneuvers</b><br>Driving in a straight line is pretty dangerous. In fact with people riding Battle Chariots and Tanks roaming around almost anything you do can be lethal to your machine, but driving in a straight line out in the open pretty much paints a big bullseye on your back. The more fragile your machine, the more important it is to avoid open spaces and driving in obvious straight lines.</p>



<p>Try not to brake for too long, or drive into walls. This might seem obvious, but there are players that look for people driving into barriers.</p>



<p><b>Awareness</b><br>Despite all these things, you&#8217;re gonna die sometimes. Somethings that could help: look for icons at the bottom of the screen indicating pursuers. And be aware of a red border along a side of the screen: that means there&#8217;s a big danger nearby, like a bomb explosion or a Gordo.</p>



<p><b>Machine advice</b><br>If you decide to go with a flying machine, all I can suggest is being very careful. Most of them can&#8217;t take more than one or two hits. If you go with one, you&#8217;ll want to spend most of your time in the air, where it&#8217;s much easier to survive, and get your stats from the tops of buildings and flying through rings</p>



<p>The most important stat, as with the original, is Top Speed. Not only is it generally useful in most stadiums, but the faster you move, the quicker you can get to patches, and the faster you can grow your machine.</p>



<p>Unlike in Kirby Air Ride however, depending on your choice of character you might have low acceleration, a.k.a. Boost. And all drivers that have high Top Speed have low Boost, and vice versa. If you&#8217;re playing a high Top Speed character, Boost may be a higher priority for you. At least one machine, the Bulk Star, can&#8217;t move at all unless you charge it up, so the Charge patches will be more important to you.</p>



<p><b>Places</b><br>&#8211; Underground mall<br>No place is completely safe, but the underground areas tend to have a better ratio of reward to risk. The mall is tight corridors and little room to avoid conflict, but also more boxes than other places.<br>&#8211; Crystal Caverns<br>The crystals here can be destroyed, and contain patches. They tend to get cleared out early in each match, but it&#8217;s pretty common for one or two to be missed if you find yourself here anyway.<br>&#8211; Shipwreck<br>The lift pad in inside puts you on deck, where you can use the cannons to immediately become airborne<br>&#8211; Plaza<br>This central location has ramps for getting into the air<br>&#8211; Rails<br>Like the original, there&#8217;s a system of rails that goes around the outside perimeter of the city. KAR enthusiasts tend to call these &#8220;rail jail,&#8221; since getting on them tends to mean you&#8217;re stuck for a few oh-so-important seconds. Now the rails sometimes have a patch on them, and you can escape a rail by holding to the side for a second or two. Be careful now to fall off on the wrong side though.<br>&#8211; The Volcano<br>During the Portal event you can sometimes find a lunar landscape, which is actually beneath the Volcano! The lift pad inside it sends you way up high in the air. Is there another way into the Volcano? I&#8217;m not telling! Because, honestly, I don&#8217;t know. Sakurai says there is, but that could just be via the portals.</p>



<p><strong>Events</strong><br>&#8211; Meteors &amp; Gordos<br>Both involve huge round dangerous things falling from the sky. You don&#8217;t have much vertical range of vision, so it&#8217;s difficult to avoid them while you&#8217;re out on the surface. It might be a good idea to hide underground during these events.<br>&#8211; Bosses (Dynablade, Grand Wheelie, Kracko)<br>Fighting the bosses is dangerous, but can be a good source of patches. As with any event that attracts lots of players to one spot, you might actually get more benefit from attacking the distracted players than the boss.<br>&#8211; Lots of Boxes<br>They all appear in one location. Again, attacking the gathered players feeding at the trough works well here.<br>&#8211; Portals<br>The game hurries you into them, but they just lead to other places in the city. As explained before though, one of them leads to the lunar chamber beneath the Volcano.<br>&#8211; Competition events<br>It&#8217;s usually a good idea to participate in the competition events even if you don&#8217;t have a good vehicle or character for it. There are two kinds: Races and &#8220;Dustup Derby&#8221; bouts that are kind of like vehicular deathmatch. Even if you lose, your state is restored afterward, and you get at least eight random patches, risk-free, just for participating.<br>&#8211; Secret rooms<br>There&#8217;s a few secret rooms in the city that are usually locked off, and only open for this event. When they open, each has several of the same powerup in it. Sometimes they&#8217;re patches, but sometimes they&#8217;re just attack items. Unlike KAR, there&#8217;s more than one secret room in the city this time. The arrow around you points to the nearest one that still has powerups in it.<br>&#8211; UFO<br>One of the few upsides of aerial machines is being able to get up on the flying saucer when it occasionally visits. There&#8217;s a lot of patches up there, often including an All patch, which increases all your stats by one point.<br>&#8211; Rare boxes, and Rare boxes with fakes<br>Rare boxes have lots of patches and few downsides. Rare boxes with fakes, though, are infuriating; opening the wrong box will inflict a lot of damage on you, and has a good chance of destroying your machine outright. If it follows a similar philosophy as KAR then there&#8217;s some way to tell them apart, but in the hectic atmosphere of the demo period I didn&#8217;t have a chance to figure out what it was.<br>&#8211; Treasure chests<br>Search the city for a key, then take it to a treasure chest for a prize. The arrow around your vehicle points the way, although the two times I spotted this rare event I wasn&#8217;t able to get anywhere near one of the keys.<br>&#8211; Tiny players! Gigantic items! All the boxes contain the same items! All machines fly more easily!<br>Some of the events are just strange happenings. At least the worst events from KAR, dense fog, fake items and bouncing items, don&#8217;t seem to occur here, or they don&#8217;t in the demo.</p>



<p><strong>Priorities</strong><br>&#8211; In the original, Top Speed was the undisputed king of powerups. Higher Top Speed means you can explore and find more patches faster, and most of the stadiums prioritize speed. Two things challenge Top Speed&#8217;s domimance. Bigger characters and vehicles tend to already have a good speed, but are slow to reach it; for them, Boost (acceleration) might be a greater priority. Second designer Masahiro Sakurai said in KARs&#8217;s first Nintendo Direct stated that Top Speed actually reduces your Defense a bit, which as far as I&#8217;m aware is new. Now Top Speed, while still very important, is a bit more of a tradeoff. Rider/vehicle combos with lower acceleration will want to get more Boost (which should properly be called Acceleration). Weight increases speed a little and makes you a bit more durable. Flight patches on a wheeled vehicle are practically worthless, and Flight lowers durability a bit too. Look out for the <i>gray</i> patches though, those are powerdowns.<br>&#8211; The best Copy Abilities are Needle and Sword. Both are excellent for attacking bosses. Plasma is also pretty good, and easier to use than in KAR.<br>&#8211; There are also special weapons and powerups. One of them, the Firecracker, has gotten a severe downgrade since KAR, it&#8217;s only got ten automatic shots now instead of the original&#8217;s 25 and so is useless if there isn&#8217;t a target in sight right away. That&#8217;s a common issuen with the powerups, but it&#8217;s especially bad with the Firecrackers.</p>



<p><strong>Stadiums</strong><br>Oval Course: A race around a simple course. In KAR, all of the Air Ride courses got used as stadiums, but there&#8217;s been no hint that this will happen in the new City Trial. </p>



<p>Drag Race: A quick trip down a straight course. While races are a bit more competitive in KARs than they were in KAR because of the new trail-of-stars catchup drafting mechanic, this still usually comes down to whoever has the best speed stat.</p>



<p>Beam Gauntlet: The event doesn&#8217;t mention the fact that this is a race, but through a treacherous obstacle course. If your machine gets destroyed along the way, you end up in last place. </p>



<p>Gourmet Race: While called a &#8220;race,&#8221; the players are actually trying to collect as many food points as they can. The winner, I think, is usually the one who knows how to get extra food on top of the buildings, instead of grubbing the ground grub with the other players stuck down there.</p>



<p>Target Flight: A good event for upsets, if your vehicle has enough airtime to make it to the target board you might earn up to 100 points. This event gives you two tries to get the best total score. </p>



<p>Skydive: Also prone to upsets, this is my favorite of the new stadiums. Use the boost button to plummet down through the target rings, and find the highest-value landing place you can. You get a time bonus for finishing quickly, so even if you somehow end up here with a non-flying vehicle, you can get a good basic score by just plummeting down as fast as you can.</p>



<p>High Jump: Use a ramp to jump as high as you can. This one is mostly a stat check: how good is your flying power?</p>



<p>Air Glider: Use a ramp to jump as far as you can. While also a stat check in essence, at least in this one you have to strike a balance between forward speed and height.</p>



<p>Dustup Derby: a version of the &#8220;deathmatch&#8221; event from the city. If your machine gets destroyed you get another one, letting you stay in the game (but also letting the other players kill you again for another point).</p>



<p>Kirby Melee: the players are put in an arena with a cloud of basic enemies, many with copy abilities, and compete to defeat as many as they can. I found the Needle copy power to be very helpful here, if you can snatch up an enemy that has it.</p>



<p>Vs. Boss: A co-op event where all the players work together to defeat a bit enemy. The only boss in the demo is Robo Dedede. If you don&#8217;t work hard at attacking it you won&#8217;t win, although the players get ranked either win or lose. Quick Spins won&#8217;t cut it: you&#8217;ll need to use the powerups that appear in the arena to have even a slight chance.</p>



<p>There was also stadium where you tried to change more buttons to your color than the other players, and another battle event where there are powerups that make you huge and extra powerful. I&#8217;m pretty sure there will be more events in the full game than featured in the demo.</p>



<p>References:<br><a href="https://www.youtube.com/watch?v=QtkHiB7WKf4">Kirby Air Riders Direct #1</a> and <a href="https:// www.youtube.com/watch?v=QtkHiB7WKf4">Kirby Air Riders Direct #2</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Beat the Springs in Donkey Kong</title>
		<link>https://setsideb.com/beat-the-springs-in-donkey-kong/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 30 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[donkeykong]]></category>
		<category><![CDATA[Elevators]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Springs]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10988</guid>

					<description><![CDATA[Another arcade classic strategy rundown, and again c0ncerning Donkey Kong. As the video rightly notes, the Springs board, a.k.a. Elevators, is most devoted players&#8217; greatest barrier to playing to the kill screen, and even pros mess it up sometimes. I think it&#8217;s the worst part of the game, personally. Donkey Kong is great, says I, &#8230; <a href="https://setsideb.com/beat-the-springs-in-donkey-kong/" class="more-link">Continue reading<span class="screen-reader-text"> "Beat the Springs in Donkey Kong"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Another arcade classic strategy rundown, and again c0ncerning Donkey Kong. As the video rightly notes, the Springs board, a.k.a. Elevators, is most devoted players&#8217; greatest barrier to playing to the kill screen, and even pros mess it up sometimes. I think it&#8217;s the worst part of the game, personally. Donkey Kong is great, says I, because it&#8217;s open to multiple strategies, while the later Elevators boards have to be finished a specific way, all because of those springs. That way is what <a href="https://www.youtube.com/watch?v=IUvUiwKVf20">this video</a> (4m) is about.</p>



<p>Sadly the video has been made non-embedable, so it&#8217;s up to you to follow the link, if you care. The video encapsulates information on <a href="https://donkeykongforum.net/index.php?topic=492.0">donkeykongforum.net</a> (which it mislinks). That link is some <em>hardcore geekery</em>, of the kind beloved to Set Side B&#8217;s cadre of pixelated aliens, so please take a look.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="649" height="752" src="https://setsideb.com/wp-content/uploads/2025/10/image-15.png" alt="" class="wp-image-10993" srcset="https://setsideb.com/wp-content/uploads/2025/10/image-15.png 649w, https://setsideb.com/wp-content/uploads/2025/10/image-15-259x300.png 259w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Image from donkeykongforums.net.</figcaption></figure>



<p>Here&#8217;s the basics, in text form. Donkey Kong gets more difficult over the course of five &#8220;levels.&#8221; These are different from &#8220;boards,&#8221; a.k.a. &#8220;racks&#8221; or &#8220;screens.&#8221; In the corner of the screen there&#8217;s a notice, &#8220;L=X&#8221; where X is some number. That&#8217;s the Level. It goes up by one every time you finish a Rivets board.</p>



<p>The problem is, starting with Level 2, the spots at which the springs hit the ground is slightly randomized. The final climb up to Pauline&#8217;s platform is super dangerous, since Mario is vulnerable the whole way. Level 4 is the hardest difficulty for the springs on Elevators, and you have to handle it a very specific way: climb up to the first safe spot, wait for a spring that comes out bouncing at a specific location (near DK&#8217;s right foot) then running to another safe spot, then waiting for <em>another</em> specific spring speed to rush over and up the ladder.</p>



<p>So go forth and conquer the elevators, and as <a href="https://www.youtube.com/watch?v=4ttYlcrA7ys">Coily the Sprite</a> reminds us:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="674" src="https://setsideb.com/wp-content/uploads/2025/10/image-14-1024x674.png" alt="" class="wp-image-10992" srcset="https://setsideb.com/wp-content/uploads/2025/10/image-14-1024x674.png 1024w, https://setsideb.com/wp-content/uploads/2025/10/image-14-300x198.png 300w, https://setsideb.com/wp-content/uploads/2025/10/image-14-768x506.png 768w, https://setsideb.com/wp-content/uploads/2025/10/image-14.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Eh-heh-heh-heh! (whistles) Image borrowed from <a href="https://tomsmith.bandcamp.com/track/coilee-2">https://tomsmith.bandcamp.com/track/coilee-2</a>.</figcaption></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Great Mappy Strategy Video</title>
		<link>https://setsideb.com/awesome-mappy-strategy-video/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 14 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[mappy]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[TheDisconnector]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10859</guid>

					<description><![CDATA[Our retro arcade strategy week is over, but this is a related video that I&#8217;ve been sitting on for quite a while. The Disconnector made a very nice strategy video (20 minutes) for Namco&#8217;s cult favorite cat-and-mouse game Mappy. It works as both an introduction and a guide to the game as it develops. Not &#8230; <a href="https://setsideb.com/awesome-mappy-strategy-video/" class="more-link">Continue reading<span class="screen-reader-text"> "Great Mappy Strategy Video"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Our retro arcade strategy week is over, but this is a related video that I&#8217;ve been sitting on for quite a while. The Disconnector made <a href="https://www.youtube.com/watch?v=JxMp1cJABDc">a very nice strategy video</a> (20 minutes) for Namco&#8217;s cult favorite cat-and-mouse game Mappy. It works as both an introduction and a guide to the game as it develops.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Conquering Mappy&#039;s Hardest Challenge: A Strategy Video" width="840" height="473" src="https://www.youtube.com/embed/JxMp1cJABDc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Not only is the information good, but it&#8217;s really well put together! Looking through the rest of <a href="https://www.youtube.com/@thedisconnector6414">their channel</a>, while the post about other games (most recently about <a href="https://www.youtube.com/watch?v=t_kyBis2CqE">Robotron</a> [8 minutes]) it seems to be the only strategy video of its sort. I hope they make more, I think they have a talent for it!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>The @!#?@! of Q*Bert</title>
		<link>https://setsideb.com/the-of-qbert/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 11 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[q*bert]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10835</guid>

					<description><![CDATA[Fourth of five retro arcade strategy posts this week, how about we learn how to play the swearingist classic game: Q*bert. Here&#8217;s a video that covers what each of Q*bert&#8217;s five levels is like (18 minutes): You play Q*bert, and at first it seems simple. Level 1, you jump on each cube once. Slick and/0r &#8230; <a href="https://setsideb.com/the-of-qbert/" class="more-link">Continue reading<span class="screen-reader-text"> "The @!#?@! of Q*Bert"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Fourth of five retro arcade strategy posts this week, how about we learn how to play the swearingist classic game: Q*bert.</p>



<p>Here&#8217;s <a href="https://www.youtube.com/watch?v=WBS_85-4IQw">a video that covers what each of Q*bert&#8217;s five levels is like</a> (18 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How to Improve and Win at Q*Bert/Qbert (Arcade/MAME)" width="840" height="473" src="https://www.youtube.com/embed/WBS_85-4IQw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>You play Q*bert, and at first it seems simple. Level 1, you jump on each cube once. Slick and/0r Sam may change them back once in a while, but you can just jump on them again.</p>



<p>Level 2, you jump on each cube twice. That makes each level twice as long, but still not much of a problem. The rising difficulty here comes from more and faster enemies.</p>



<p>Then you reach Level 3, and Q*bert becomes a much different game. Now jumping on a solved cube <em>unsolves</em> it. If you don&#8217;t work out how to handle this, levels can drag on indefinitely. It&#8217;s a bit of a wall for players here, and Slick and Sam become much more annoying.</p>



<p>Level 4 is similar, except you have to jump on each cube twice, and jumping on one after it&#8217;s complete changes it back to the intermediate color. But worst is Level 5, where jumping on a solved cube changes it back to the original color. This is a huge change, for it means the pyramid can actually become unsolvable without using a Disk, or waiting for Slick or Sam to come in and reset some of the cubes. For more details, I refer you to the video. You know, the one I embedded a few paragraphs up. Go! And if you think that&#8217;s nuts, check out what happens in the unreleased sequel Faster, Harder, More Challenging Q*bert (<a href="https://gamefaqs.gamespot.com/arcade/567339-faster-harder-more-challenging-qbert/faqs/44793">GameFAQs link</a>).</p>



<p>Here&#8217;s <a href="https://www.youtube.com/watch?v=DpMFai6k9hk">another strategy video</a> (10 minutes), with tips by Jody Martin, released to <a href="https://www.youtube.com/@StarfightersArcade">the Youtube channel of Starfighters Arcade</a>. It more basic in focus, but is more interested in explaining enemy behavior and how to react to it.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Q*bert - Bonus Points: Tips from the Pros. | Episode 2" width="840" height="473" src="https://www.youtube.com/embed/DpMFai6k9hk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Something I&#8217;ve thought is interesting about Q*bert, which is also true of Pac-Man, is that it&#8217;s like a turn-based game, but where you can play around with the timing of the moves. I&#8217;ll try to explain.</p>



<p>While both games let you decide when to make decisions, both encourage playing in a discrete, point-by-point way. When Q*bert lands on a cube, there&#8217;s a limited number of decisions they can make, other than waiting to make your move. In Pac-Man, your moves are constrained to the maze paths, but you can turn slightly early, you can pause when you hit a wall, and you can double back at any point. You usually don&#8217;t want to pause or double back in that game, because they introduce uncertainty in patterns (although a few patterns rely on them, which makes them much harder to perform). Q*bert is resistant to patterns, using pseudorandomness to affect the paths of the balls and most enemies, and the player&#8217;s ability to break out of the rigid temporal confines of that game&#8217;s movement is more helpful.</p>



<p>Contrast both games to Robotron and Defender. Those games have &#8220;free&#8221; movement, they&#8217;re not confined to a playfield with limited choices but let the player move around how they want. In actuality they&#8217;re games where the turns are taken in real time each frame. That adds a much greater role for player skill, but it also requires you to be much more precise.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Defender Strategy</title>
		<link>https://setsideb.com/defender-strategy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 10 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Baiter]]></category>
		<category><![CDATA[defender]]></category>
		<category><![CDATA[EugeneJarvis]]></category>
		<category><![CDATA[JoeDearman]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[williams]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10828</guid>

					<description><![CDATA[Defender&#8217;s difficulty is legendary. Craig Kubey in The Winner&#8217;s Guide to Video Games said it was like being locked in a closet with a swarm of killer bees, and I actually think that&#8217;s not overstatement. And yet, people have flipped Defender&#8217;s score counter many times in a single game. In an 18-minute strategy session, Joe &#8230; <a href="https://setsideb.com/defender-strategy/" class="more-link">Continue reading<span class="screen-reader-text"> "Defender Strategy"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Defender&#8217;s difficulty is legendary. Craig Kubey in <em>The Winner&#8217;s Guide to Video Games</em> said it was like being locked in a closet with a swarm of killer bees, and I actually think that&#8217;s not overstatement. And yet, people have flipped Defender&#8217;s score counter many times in a single game.</p>



<p>In <a href="https://www.youtube.com/watch?v=ydmCG9e0Z-M&amp;list=PLs3s44WopfS-Xd-fJgXGIx_aXgSpWkiDl&amp;index=641&amp;pp=gAQBiAQB">an 18-minute strategy session</a>, Joe Dearman explains the basics of playing Defender well, but I&#8217;m afraid if you don&#8217;t have a certain base facility it might be hopeless. Although I&#8217;m generally good at video games, I don&#8217;t seem to have it myself. Take a look and see if this looks like something you might be good at, but be warned, Defender&#8217;s controls themselves are complicated, with a lever and five buttons, although I dunno, game controllers these days tend to have many more than that. It is important, however, not to underestimate this game. It will rapidly annihilate you if you aren&#8217;t <em>very</em> good.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Defender Strategy Tips from Joe Dearman - Golden Age Defender Champion" width="840" height="473" src="https://www.youtube.com/embed/ydmCG9e0Z-M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Both Defender and Robotron 2084, mentioned yesterday, were made by Williams, and designed by Eugene Jarvis, who still works in arcade game production today, or did last time I checked.</p>



<p>Another thing these games have in common is they&#8217;re very adjustable. Operators can choose starting difficulty, ending difficulty and on which wave it&#8217;s reached. <a href="https://forums.arcade-museum.com/threads/defender-operations-manual-question.183068/">This thread at arcade-museum.com</a> breaks down the different romsets and differences between them. The earlier roms, &#8220;Blue&#8221; and &#8220;Green,&#8221; are generally harder, and increase in difficulty through 99 possible levels. The most common and latest set, &#8220;Red,&#8221; only has 30 effective levels.</p>



<p>At the higher numbers of Blue and Green, weird behavior can be seen. Defender has an enemy called the Baiter, which exists to harass the player if they take too long in clearing a wave of other enemies. At maximum difficulty Baiters become hilariously numerous, the game sending them in about once every two or three seconds. Watch a few minutes of <a href="https://www.youtube.com/watch?v=eu1BF-pZcUw">this game with the wave difficulty settings cranked up to maximum from wave 1</a> (39 minutes). The extra ship level is set it easier than normal, needing just 5K to get an extra, <em>and</em> it&#8217;s set to restore all the Humanoids every wave, but that&#8217;s mostly to make the game possible, although there does exist <a href="https://www.youtube.com/watch?v=yrkx6vuiMrE">video of someone surviving maximum difficulty with ships and Humanoids at normal settings, up to a score of 909K</a>. (1 hour 7 minutes, somehow).</p>



<p>Here is the first of those two links, I&#8217;ll leave the other for you to click on if you&#8217;re interested. Both of them have the amazingly persistent Baiters, and in both of them the player manages to hold up under the pressure, for a while anyway.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Williams Defender at 99/99 (max difficulty) and 5K per ship" width="840" height="473" src="https://www.youtube.com/embed/eu1BF-pZcUw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Robotron 2084 Strategy from arcadeimpossible</title>
		<link>https://setsideb.com/robotron-2084-strategy-from-arcadeimpossible/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 09 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcadeimpossible]]></category>
		<category><![CDATA[Greg&Darrin]]></category>
		<category><![CDATA[Robotron]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[twinstickshooter]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10823</guid>

					<description><![CDATA[It&#8217;s the third of this week&#8217;s classic arcade strategy find posts, and today&#8217;s dedicated to the original twin-stick shooter, Robotron 2084. Robotron&#8217;s what I&#8217;d call a very pure game. It&#8217;s simple in play, nowhere near as complex as Eugene Jarvis&#8217; first game Defender, but deep despite it. The left joystick moves, the right joystick fires, &#8230; <a href="https://setsideb.com/robotron-2084-strategy-from-arcadeimpossible/" class="more-link">Continue reading<span class="screen-reader-text"> "Robotron 2084 Strategy from arcadeimpossible"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s the third of this week&#8217;s classic arcade strategy find posts, and today&#8217;s dedicated to the original twin-stick shooter, Robotron 2084.</p>



<p>Robotron&#8217;s what I&#8217;d call a very <em>pure</em> game. It&#8217;s simple in play, nowhere near as complex as Eugene Jarvis&#8217; first game Defender, but deep despite it. The left joystick moves, the right joystick fires, and until you get used to that you&#8217;ll have short games. In fact, you&#8217;ll probably have short games regardless. It is ruthless.</p>



<p>These videos feature host &#8220;Greg&#8221; and star player &#8220;Darrin,&#8221; who is the one giving most of the advice. <a href="https://www.youtube.com/watch?v=IlMGMqF9Quw&amp;t=156s">The first video covers the first nine waves</a> (5½ minutes). They set the template for the game: there are theme levels that cycle every ten waves. There are Spheroid, Quark, Brain and, for levels ending in 9, Grunt waves that completely surround you with enemies right from the start, and each poses its own kind of challenge.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Robotron 2084 Arcade Strategy: Part 1 (Beginners)" width="840" height="473" src="https://www.youtube.com/embed/IlMGMqF9Quw?start=156&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=bccCGyULs-E">The second video covers intermediate-level play, and wave beginnings</a> (7 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Robotron 2084 Arcade Strategy: Part 2 (Intermediate)" width="840" height="473" src="https://www.youtube.com/embed/bccCGyULs-E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The videos mention three parts, but it appears that only two were ever uploaded. They  mention a site in their descriptions, robotron2084guidebook.com. In the 12 years since the videos were posted that site&#8217;s gone dark, but being a text site <a href="https://web.archive.org/web/20221202194611/http://www.robotron2084guidebook.com/gameplay/startingjourney/">it&#8217;s pretty well preserved on the Wayback Machine</a>, and has lots of good information. They also mention video on the high score site scoreground.com, but sadly it&#8217;s also defunct, and the mentioned video that was hosted there is probably lost. If there&#8217;s one good thing about Google, I guess, it&#8217;s that they let Youtube videos persist on their site for decades without culling them too much.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Donkey Kong High-Level Basics</title>
		<link>https://setsideb.com/donkey-kong-high-level-basics/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 08 Oct 2025 16:50:25 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[donkeykong]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10820</guid>

					<description><![CDATA[Continuing with this week&#8217;s theme of classic arcade strategy videos, these Donkey Kong videos are from a variety of Youtube sources. Rob O&#8217;Hara on basic strategy (9½ minutes). Note that he&#8217;s playing on one of those multi-machine emulators so the sounds are a little off. arcadeimpossible talks with former world record holder Hank Chen (22 &#8230; <a href="https://setsideb.com/donkey-kong-high-level-basics/" class="more-link">Continue reading<span class="screen-reader-text"> "Donkey Kong High-Level Basics"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Continuing with this week&#8217;s theme of classic arcade strategy videos, these Donkey Kong videos are from a variety of Youtube sources.</p>



<p><a href="https://www.youtube.com/watch?v=sZGhvrAwYeE">Rob O&#8217;Hara on basic strategy</a> (9½ minutes). Note that he&#8217;s playing on one of those multi-machine emulators so the sounds are a little off.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong: Basic Patterns and Strategy" width="840" height="630" src="https://www.youtube.com/embed/sZGhvrAwYeE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=qG7ZyPvLSqA">arcadeimpossible talks with former world record holder Hank Chen</a> (22 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Lesson from Hank Chien (prev World Record Holder)" width="840" height="473" src="https://www.youtube.com/embed/qG7ZyPvLSqA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Getting deeper into the weeds now. Here&#8217;s <a href="https://www.youtube.com/watch?v=1IZCD21qXx8">a high-level strategy video on just the Barrel (a.k.a. Girders) boards</a> (41 minutes!). All the following videos are from Chambers_N Gaming:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Barrel Training Video Part 1" width="840" height="630" src="https://www.youtube.com/embed/1IZCD21qXx8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Was that a lot to say on this one subject? Well hold on, that was just part 1! <a href="https://www.youtube.com/watch?v=FLcH-B5nn2M">Here&#8217;s part 2</a>, which is another 42 minutes!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Barrel Training Video Part 2" width="840" height="630" src="https://www.youtube.com/embed/FLcH-B5nn2M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>And here&#8217;s <a href="https://www.youtube.com/watch?v=sVmX80UX5Ec">detailed strategy on the Rivets (a.k.a. Ziggurat) boards</a>, although it&#8217;s &#8220;only&#8221; 19 minutes:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Rivet Training Video" width="840" height="630" src="https://www.youtube.com/embed/sVmX80UX5Ec?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>That a single game can inspire so much discussion so long after its release speaks volumes about the quality of its design. A lot of it has to do with how much randomness is in the game. Even the best players die sometimes! Donkey Kong is heavily resistant to rote patterns, although there&#8217;s still things the player can do to subtly affect each board, and make it more manageable. On the Barrels boards, on higher levels, you can affect when barrels decide to come down ladders by steering towards them as they reach their decision point.</p>
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			</item>
		<item>
		<title>Introducing Simon Tatham&#8217;s Puzzles &#038; Tips On Dominosa</title>
		<link>https://setsideb.com/introducing-simon-tathams-puzzles-tips-on-dominosa/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 21 Mar 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[dominosa]]></category>
		<category><![CDATA[long]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[simontatham]]></category>
		<category><![CDATA[SimonTathamsPuzzleCollection]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9549</guid>

					<description><![CDATA[I&#8217;ve brought up Simon Tatham&#8217;s Puzzle Collection here before. It was then, and still is now, one of the great wonders of the World Wide Web, a completely, utterly free, in both beer and libre, collection of randomly-generated puzzles of 40 different styles and counting, available for pretty much every platform. Not currently for Mac, &#8230; <a href="https://setsideb.com/introducing-simon-tathams-puzzles-tips-on-dominosa/" class="more-link">Continue reading<span class="screen-reader-text"> "Introducing Simon Tatham&#8217;s Puzzles &#038; Tips On Dominosa"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="673" src="https://setsideb.com/wp-content/uploads/2025/03/image-9-1024x673.png" alt="" class="wp-image-9580" srcset="https://setsideb.com/wp-content/uploads/2025/03/image-9-1024x673.png 1024w, https://setsideb.com/wp-content/uploads/2025/03/image-9-300x197.png 300w, https://setsideb.com/wp-content/uploads/2025/03/image-9-768x505.png 768w, https://setsideb.com/wp-content/uploads/2025/03/image-9-1536x1009.png 1536w, https://setsideb.com/wp-content/uploads/2025/03/image-9-2048x1346.png 2048w, https://setsideb.com/wp-content/uploads/2025/03/image-9-1200x788.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p><a href="https://setsideb.com/simon-tathams-puzzle-collection/">I&#8217;ve brought up</a> <a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/">Simon Tatham&#8217;s Puzzle Collection</a> here before. It was then, and still is now, one of the great wonders of the World Wide Web, a completely, utterly free, in both beer and libre, collection of randomly-generated puzzles of 40 different styles and counting, available for pretty much every platform. Not currently for Mac, because Simon&#8217;s Mac stopped working, but you&#8217;re free to compile it yourself if you can.</p>



<p>Let&#8217;s delineate the platforms: Windows, Linux, Mac (with the above caveat), Android, iOS, Java and even Javascript. You should be able to field one of those options, right? And which puzzles are provided? Black Box, <strong>Bridges</strong>, Cube, <strong>Dominosa</strong>, Fifteen, <strong>Filling</strong>, Flip, Flood, <strong>Galaxies</strong>, Guess (Mastermind without the trademarked name), Inertia, Keen, <strong>Light Up</strong>, <strong>Loopy</strong>, <strong>Magnets</strong>, Map, Mines(weeper), <strong>Mosaic</strong>, Net, Netslide, Palisade, <strong>Pattern</strong> (a.k.a. Nonograms, or Picross), <strong>Pearl</strong>, Pegs, <strong>Range</strong>, <strong>Rectangles</strong>, Same Game, <strong>Signpost</strong>, <strong>Singles</strong>, Sixteen, <strong>Slant</strong>, <strong>Solo</strong> (genericized Sokoban), <strong>Tents</strong>, <strong>Towers</strong>, <strong>Tracks</strong>, Twiddle, <strong>Undead</strong>, <strong>Unequal</strong>, <strong>Unruly</strong> and Untangle. Not only will the software generate an endless of stream of puzzles for you to solve, often with a user-selected difficulty, but some platforms will even print out books of these generated puzzles for you to solve, along with an answer key.</p>



<p>The puzzles I&#8217;ve boldfaced are what I call <em>Nikoli-style puzzles</em>. <a href="https://www.nikoli.co.jp/en/">Nikoli</a> is a popular Japanese puzzle magazine, the original home of Sudoku, and has a particular kind of logic puzzle that&#8217;s really satisfying to play. They usually have simple rules, but with profound implications, and with some thought you can deduce processes to help you solve them. Sudoku aficionados will immediately know what I&#8217;m talking about. The main subject of this post is about one of these Nikoli-style puzzles, Dominosa.</p>



<p>Nikoli specializes in human-created puzzles, and Simon Tatham&#8217;s Puzzle Collection creates its puzzles by computerized process. These kinds of puzzles really are better when set by hand. But that doesn&#8217;t mean the automatically-generated kind doesn&#8217;t have its place.</p>



<p>Also, Simon Tatham&#8217;s puzzles are completely free, don&#8217;t track you, and don&#8217;t have ads, making them a real rarity in this money-desperate age. If you need any proof that the app stores of Apple and Google are rigged against you, then consider that the Puzzles have been available on both their platforms for over a decade, but their discovery algorithms never seem to surface them. (Here&#8217;s some help in finding them: <a href="https://play.google.com/store/apps/details?id=name.boyle.chris.sgtpuzzles&amp;hl=en_US">Google Play</a>, <a href="https://apps.apple.com/us/app/simon-tathams-puzzles/id622220631">Apple App Store</a>.)</p>



<p>To give you idea of what kind of puzzles these are, and to get you on your way to solving one kind of them, here are my observations about <a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/dominosa.html">Dominosa</a>. The rest of this post is pretty long, so this is your chance to check out if you don&#8217;t want basic tips on how to solve it.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="859" src="https://setsideb.com/wp-content/uploads/2025/03/image-7-1024x859.png" alt="" class="wp-image-9551" srcset="https://setsideb.com/wp-content/uploads/2025/03/image-7-1024x859.png 1024w, https://setsideb.com/wp-content/uploads/2025/03/image-7-300x252.png 300w, https://setsideb.com/wp-content/uploads/2025/03/image-7-768x644.png 768w, https://setsideb.com/wp-content/uploads/2025/03/image-7-1536x1289.png 1536w, https://setsideb.com/wp-content/uploads/2025/03/image-7-1200x1007.png 1200w, https://setsideb.com/wp-content/uploads/2025/03/image-7.png 1822w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Dominosa, KDE version</figcaption></figure>



<p>Dominosa presents you with a grid of numbers, usually from 0 to 6 (you can choose to solve larger puzzles). The numbers represent the values on a field of dominoes, but the edges between them have been removed, leaving only the numbers of pips that would be on their two sides. Your job is to place dominoes on the field, over the numbers, to reconstruct where they were originally. The puzzle is solved when every number is accounted for, filling the board with exactly one domino of each pair of values, with no contradictions.</p>



<p>I&#8217;ll present a series of images representing working out one of these puzzles at a basic level of difficulty. Not all of them are as simple as this.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="975" height="856" src="https://setsideb.com/wp-content/uploads/2025/03/first.png" alt="" class="wp-image-9552" srcset="https://setsideb.com/wp-content/uploads/2025/03/first.png 975w, https://setsideb.com/wp-content/uploads/2025/03/first-300x263.png 300w, https://setsideb.com/wp-content/uploads/2025/03/first-768x674.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">A Dominosa puzzle, from the Android version of Simon Tatham&#8217;s Puzzles.</figcaption></figure>



<p>The way I solve these, I first look through for pairs of numbers. If you&#8217;re on a version of the Puzzles with keyboard support, you can press a number to highlight all of its values throughout the board. If you don&#8217;t have a keyboard, there will usually be number buttons onscreen that fill the same purpose. There may also be Undo/Redo buttons; if there aren&#8217;t, you can use Ctrl-Z/Ctrl-R for that.</p>



<p>I start out by looking for all the zeroes. Here they are:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/1.png" alt="" class="wp-image-9553" srcset="https://setsideb.com/wp-content/uploads/2025/03/1.png 928w, https://setsideb.com/wp-content/uploads/2025/03/1-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/1-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>In a double-six puzzle like this one, there will always be eight of each digit. What I&#8217;m hoping to find is exactly one isolated pair of one of the numbers. There&#8217;s only one domino with each pair, from 0-0 through to 6-6, so a single pair means that a domino must be there.</p>



<p>No luck with Double-Zero, so I keep going, checking each number in turn. (You can only have up to two digits highlighted at once; pressing a number again turns off its highlighting.)</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/2.png" alt="" class="wp-image-9554" srcset="https://setsideb.com/wp-content/uploads/2025/03/2.png 928w, https://setsideb.com/wp-content/uploads/2025/03/2-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/2-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>I have better luck with the 2s: there&#8217;s only one adjacent pair. So I click on the space between them to place a domino, as so:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/3.png" alt="" class="wp-image-9555" srcset="https://setsideb.com/wp-content/uploads/2025/03/3.png 928w, https://setsideb.com/wp-content/uploads/2025/03/3-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/3-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>In Nikoli-style puzzles, as you correctly fill out each little bit of the puzzle, it makes the rest of it slightly easier. When you make progress in solving it correctly, the puzzle seems almost to knit together, until the whole grid is complete.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/4.png" alt="" class="wp-image-9557" srcset="https://setsideb.com/wp-content/uploads/2025/03/4.png 928w, https://setsideb.com/wp-content/uploads/2025/03/4-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/4-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>It&#8217;s not just single pairs that are useful though. Sometimes you&#8217;ll find single triples, either in a straight line as here, or in an L-shape. So long as there aren&#8217;t any other adjacent digits of that value in the puzzle, then you know that one of the two possible pairs must be the correct one.</p>



<p>How is that useful? In the below case, there are borders between the digits that the two possible placements have in common. Since one or the other must be correct, the two domino edges that the possibilities share must be edges in the solution. We can mark edges in Dominosa with the right mouse button, or on mobile platforms with a long press:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/5.png" alt="" class="wp-image-9558" srcset="https://setsideb.com/wp-content/uploads/2025/03/5.png 928w, https://setsideb.com/wp-content/uploads/2025/03/5-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/5-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Above I&#8217;ve placed the horizontal edges that the two possible Double-Three locations have in common.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/6.png" alt="" class="wp-image-9559" srcset="https://setsideb.com/wp-content/uploads/2025/03/6.png 928w, https://setsideb.com/wp-content/uploads/2025/03/6-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/6-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Moving on. There&#8217;s a single pair of 4s, so I&#8217;ve marked that domino. And there&#8217;s an L-shaped arrangement of three 6s. It&#8217;s on the outside of the puzzle, so there&#8217;s really just one edge to place, like so:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/7.png" alt="" class="wp-image-9560" srcset="https://setsideb.com/wp-content/uploads/2025/03/7.png 928w, https://setsideb.com/wp-content/uploads/2025/03/7-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/7-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>I&#8217;ve also started on the second step of the puzzle, looking for non-identical domino pairs. This is where the ability to highlight two different numbers becomes useful.</p>



<p>Now we&#8217;re looking for each possible 0-1 combo. There&#8217;s three possibilities here, which isn&#8217;t helpful.</p>



<p>The process I use is to check for the dominoes with one zero: 0-1, 0-2, 0-3, 0-4, 0-5 and 0-6. After that, the remaining pairs beginning with 1: 1-2, 1-3, 1-4, 1-5 and 1-6. When I move to the next digit, there&#8217;s fewer to check, because we&#8217;ve already done some: 2-3, 2-4, 2-5, 2-6; then 3-4, 3-5 and 3-6; then 4-5, 4-6, and finally 5-6.</p>



<p>Of the 1-2 domino, there&#8217;s only two places where it could be, so I can place edges alongside them. Also, there are two 1-6 pairs. But because we&#8217;ve ruled out one of them, when we tried the Double-Sixes, there&#8217;s only one pair left that could possibly be the domino.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/8.png" alt="" class="wp-image-9561" srcset="https://setsideb.com/wp-content/uploads/2025/03/8.png 928w, https://setsideb.com/wp-content/uploads/2025/03/8-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/8-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Ah. Now we have one of the best things we can find: a dead-end. A place with a cul-de-sac, where a domino has to go regardless of its digits. Every digit in the puzzle must connect in one direction, and the 3 to the right of the 4-4 has only one way to go, so that must be where the 3-1 goes. And because of the two edges nearby, the 1-2 also has a location where it has to go.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/10.png" alt="" class="wp-image-9562" srcset="https://setsideb.com/wp-content/uploads/2025/03/10.png 928w, https://setsideb.com/wp-content/uploads/2025/03/10-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/10-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>The great thing about these placements is, they weren&#8217;t narrowed down from the lack of other pairs of digits. Since the 3-1 has to go there regardless, all the other 1s by 3s on the board can&#8217;t be options, so we can place edges between those numbers.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/11.png" alt="" class="wp-image-9563" srcset="https://setsideb.com/wp-content/uploads/2025/03/11.png 928w, https://setsideb.com/wp-content/uploads/2025/03/11-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/11-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>We&#8217;re lucky again; each of these edges produces mandatory domino placements, in the same way!</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/12.png" alt="" class="wp-image-9564" srcset="https://setsideb.com/wp-content/uploads/2025/03/12.png 928w, https://setsideb.com/wp-content/uploads/2025/03/12-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/12-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>These, in turn, allow us to place another domino, a 1-4, and to block an edge between another 1 &amp; 4. It results in an unfilled region of the puzzle with only one entrance. Dominoes have exactly two ends, so any region containing an odd number of digits is impossible. This lets us place a useful edge, between a 5 and a 6, because if the edge were below the 6 instead, the region would have 11 digits in it.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/13.png" alt="" class="wp-image-9565" srcset="https://setsideb.com/wp-content/uploads/2025/03/13.png 928w, https://setsideb.com/wp-content/uploads/2025/03/13-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/13-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Continuing with checking for pairs, there&#8217;s a triple, a 1-5-1 with no alternatives around them. Since each puzzle must have exactly one 1-5, it has to be one of these two places, so all the other 1-5s in the puzzle must have edges between them.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/14.png" alt="" class="wp-image-9566" srcset="https://setsideb.com/wp-content/uploads/2025/03/14.png 928w, https://setsideb.com/wp-content/uploads/2025/03/14-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/14-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>And that means a mandatory placement for the 1-0.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/15.png" alt="" class="wp-image-9567" srcset="https://setsideb.com/wp-content/uploads/2025/03/15.png 928w, https://setsideb.com/wp-content/uploads/2025/03/15-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/15-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Hah, I neglected the mandatory 6-2 at the right side of the puzzle! But I did find a single remaining instance of a 2-4, which I filled in.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/16.png" alt="" class="wp-image-9568" srcset="https://setsideb.com/wp-content/uploads/2025/03/16.png 928w, https://setsideb.com/wp-content/uploads/2025/03/16-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/16-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>And then I noticed the 6-2:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/17.png" alt="" class="wp-image-9569" srcset="https://setsideb.com/wp-content/uploads/2025/03/17.png 928w, https://setsideb.com/wp-content/uploads/2025/03/17-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/17-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>We&#8217;ve done about half the puzzle now, but really we don&#8217;t have much left to do. The 6-2 we place means we can place edges between the 2 and 6 at the bottom of the puzzle, as so:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/18.png" alt="" class="wp-image-9570" srcset="https://setsideb.com/wp-content/uploads/2025/03/18.png 928w, https://setsideb.com/wp-content/uploads/2025/03/18-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/18-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>We can hurry through the rest of the puzzle. There&#8217;s a single triple of 3-4-3, so we can place an edge above its 4:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/19.png" alt="" class="wp-image-9571" srcset="https://setsideb.com/wp-content/uploads/2025/03/19.png 928w, https://setsideb.com/wp-content/uploads/2025/03/19-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/19-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>There&#8217;s a single 3-6:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/20.png" alt="" class="wp-image-9572" srcset="https://setsideb.com/wp-content/uploads/2025/03/20.png 928w, https://setsideb.com/wp-content/uploads/2025/03/20-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/20-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>That creates two dead-ends, a Double-3 and 0-4, and then a 4-3:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/21.png" alt="" class="wp-image-9573" srcset="https://setsideb.com/wp-content/uploads/2025/03/21.png 928w, https://setsideb.com/wp-content/uploads/2025/03/21-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/21-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>From here, most of the rest of it can be worked out with the same principles.  When we get to small areas like this, often figuring out where to place one domino, or even edge, makes the rest of its region obvious. There&#8217;s a small region with a single path into it, so the fact that regions can only have an even number of digits comes into play again.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/22.png" alt="" class="wp-image-9574" srcset="https://setsideb.com/wp-content/uploads/2025/03/22.png 928w, https://setsideb.com/wp-content/uploads/2025/03/22-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/22-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/23.png" alt="" class="wp-image-9575" srcset="https://setsideb.com/wp-content/uploads/2025/03/23.png 928w, https://setsideb.com/wp-content/uploads/2025/03/23-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/23-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>This puzzle is almost solved, so let&#8217;s just jump straight to the solution:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="928" height="811" src="https://setsideb.com/wp-content/uploads/2025/03/28.png" alt="" class="wp-image-9576" srcset="https://setsideb.com/wp-content/uploads/2025/03/28.png 928w, https://setsideb.com/wp-content/uploads/2025/03/28-300x262.png 300w, https://setsideb.com/wp-content/uploads/2025/03/28-768x671.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>As noted before, most puzzles aren&#8217;t this easy. Often after you&#8217;ve been through all the possible pairs of digits, you still have a significant amount of puzzle left to do. Usually, if you look carefully at the puzzle, you can figure out placements that, if made, will result in contradictions to the rules of the puzzle. If you find one of those, you can then place an edge between its numbers.</p>



<p>There&#8217;s a couple more tricks I know of, but they start getting harder to explain easily here. I&#8217;m by no means an expert: I&#8217;m sure that experienced Dominosa solvers know tricks I have yet to figure out. I also don&#8217;t want to explain <em>too much</em> about how to solve these puzzles, as I got a lot of entertainment in figuring out my solving process, and I&#8217;d hate to deny that to you. Most of the processes I&#8217;ve mentioned so far are pretty obvious implications of the rules. Revealing the less obvious tricks feels a bit like a spoiler.</p>



<p>One great advantage you have in solving Nikoli-style puzzles on a computer is the Undo feature. Like doing Sudoku by hand, if you reach a point where tricks fail you and solving algorithms leave you stranded, you can progress by making assertions, basically guesses, then working them through until you reach a contradiction. There&#8217;s a whole strategy to this: you want to make a single binary, this-or-that guess, and to pick an <em>unlikely</em> guess, one that will prove itself incorrect quickly. Then you can erase the marks you made following your guess, and then mark its opposite.</p>



<p>On a computer, you can undo until the point where you made the guess, with Ctrl-Z. On paper, you&#8217;d not only have to remember all the marks you&#8217;d made since the guess, but you&#8217;d have to erase them all, which makes a huge mess. If you undo too far, you can press Ctrl-R to redo the removed moves. It&#8217;s really a tremendous aid!</p>



<p><a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/dominosa.html">Give Dominosa a try</a>, and see what you can deduce. If you want to try some of the other Nikoli-style puzzles, that feel similar but have a different process, I recommend <a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html">Loopy</a>, <a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/slant.html">Slant</a> and <a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/bridges.html">Bridges</a>.</p>
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		<title>Grouping Ghosts in Ms. Pac-Man</title>
		<link>https://setsideb.com/grouping-ghosts-in-ms-pac-man/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 19 Dec 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[DavidMannning]]></category>
		<category><![CDATA[gcc]]></category>
		<category><![CDATA[grouping]]></category>
		<category><![CDATA[mspacman]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8972</guid>

					<description><![CDATA[Ms. Pac-Man. Currently on the outs with Pac-Man rights-owner Bandai-Namco because its origins weren&#8217;t with them, and its developer GCC licensed the rights to another party than them, which has given us such travesties as &#8220;Pac-Mom.&#8221; Which is a shame, because in general Ms. Pac-Man is a better game than Pac-Man. Its four mazes don&#8217;t &#8230; <a href="https://setsideb.com/grouping-ghosts-in-ms-pac-man/" class="more-link">Continue reading<span class="screen-reader-text"> "Grouping Ghosts in Ms. Pac-Man"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Ms. Pac-Man. Currently on the outs with Pac-Man rights-owner Bandai-Namco because its origins weren&#8217;t with them, and its developer GCC licensed the rights to another party than them, which has given us such travesties as &#8220;Pac-Mom.&#8221; Which is a shame, because in general Ms. Pac-Man is a better game than Pac-Man. Its four mazes don&#8217;t have the nuance that Pac-Man&#8217;s does (there&#8217;s no one-way routes, for instance), it doesn&#8217;t have scatter periods to give the player a breather during each board, and after board #7 its fruit, and the score award for chasing it down, is random, taking an important measure of skill and just throwing it up in the air and shrugging.</p>



<p>But it does have multiple mazes. And its Red and Pink ghosts behave randomly for the first bit of each board (<a href="https://setsideb.com/whats-so-random-about-ms-pac-man/">here&#8217;s a prior post about that</a>), eliminating the major design flaw of Pac-Man: its vulnerability to patterns. Pac-Man is certainly not the only game to lack substantive randomness, but the nature of its maze-based play is that it&#8217;s relatively easy to perform them. So long as you hold in the direction you need to go at least five frames before you reach an intersection, you can be sure that you&#8217;re performing a pattern perfectly, making Pac-Man into an endurance game more than anything. Ms. Pac-Man doesn&#8217;t have that problem.</p>



<p>But that doesn&#8217;t mean that Ms. Pac-Man can&#8217;t be mastered, and the basis of that is through a technique called grouping. Grouping can be done in Pac-Man too, but if you know some good patterns it isn&#8217;t necessary. But in Ms. Pac-Man it&#8217;s a key skill, both to make sure you eat as many ghosts as possible in the early and mid boards, and for general survival, for a bunch of ghosts in one lump is much easier to avoid than a scattered mess of four separate ghosts.</p>



<p>David Manning&#8217;s <a href="https://www.youtube.com/watch?v=iU7HPrItng4">introductory video on grouping ghosts in Ms. Pac-Man</a> (20m) is ten years old, but it&#8217;s still an invaluable aid for players seeking to master that game. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ms. Pac-Man Tutorial 2: Intro to Grouping" width="840" height="630" src="https://www.youtube.com/embed/iU7HPrItng4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The basic idea is to understand the ways to move in the maze so that pursuing ghosts take slightly different routes to reach you, so that leading ghosts are delayed just a bit, or trailing ghosts approach you slightly faster.</p>



<p>This time I&#8217;m going to leave the explanation to the video, but it&#8217;s interesting to think about, and to see if you can apply this information yourself.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Someone Other Than Me Talks About Rampart</title>
		<link>https://setsideb.com/someone-other-than-me-talks-about-rampart/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 19 Nov 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[obsession]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[ThanetianGaming]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8710</guid>

					<description><![CDATA[It&#8217;s true! Thanetian Gaming on Youtube has an 18-minute video about Atari Games&#8217; neglected classic Rampart. Remember back in September when I posted a strategy guide that no one asked for over four days? Judging by his video he could stand to read it, but no matter, I&#8217;ll accept anyone talking about my favorite arcade &#8230; <a href="https://setsideb.com/someone-other-than-me-talks-about-rampart/" class="more-link">Continue reading<span class="screen-reader-text"> "Someone Other Than Me Talks About Rampart"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s true! Thanetian Gaming on Youtube has an 18-minute video about Atari Games&#8217; neglected classic Rampart. Remember back in September when I posted a strategy guide that no one asked for over four days? Judging by his video he could stand to read it, but no matter, I&#8217;ll accept anyone talking about my favorite arcade game in a positive light!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Game That Invented Tower Defence: Rampart!" width="840" height="473" src="https://www.youtube.com/embed/p1STK3gCfiM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>On Gatekeeper Info, Tim Walz and Crazy Taxi</title>
		<link>https://setsideb.com/on-crazy-taxi-tim-walz-dragoncon-crazy-dashes/</link>
					<comments>https://setsideb.com/on-crazy-taxi-tim-walz-dragoncon-crazy-dashes/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 29 Oct 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[CrazyDash]]></category>
		<category><![CDATA[crazytaxi]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[GatekeeperInformation]]></category>
		<category><![CDATA[LimitedCut]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[TimWalz]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8586</guid>

					<description><![CDATA[(EDIT: I&#8217;m reminded that AOC is a representative, not a Senator. Which is like, lol, if you care about facts or something. Still I&#8217;ve corrected it.) We don&#8217;t post about politics much here. This is entirely not because it might drive people away, but it is because much of the rest of the internet is &#8230; <a href="https://setsideb.com/on-crazy-taxi-tim-walz-dragoncon-crazy-dashes/" class="more-link">Continue reading<span class="screen-reader-text"> "On Gatekeeper Info, Tim Walz and Crazy Taxi"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>(EDIT: I&#8217;m reminded that AOC is a representative, not a Senator. Which is like, lol, if you care about facts or something. Still I&#8217;ve corrected it.)</p>



<p>We don&#8217;t post about politics much here. This is entirely not because it might drive people away, but it <em>is</em> because much of the rest of the internet is full of it, and we&#8217;re feeling a bit overwhelmed by it all, and the terrible consequences if the wrong person (you know who he is) wins in the US in just a week. Anyway, many of our readers aren&#8217;t even in the US, and to all of you, I say, I envy you.</p>



<p>But a weird bit of news came out involving Kamala Harris&#8217;* VP** candidate Tim Walz that both edges into our lane and is an excuse to talk about something I&#8217;ve long been wanting to remark upon, about Sega&#8217;s classic arcade racing-game-but-not Crazy Taxi.</p>



<p>(* For non US-people: Kamala Harris is the Democratic candidate for President in 2024. **&#8221;VP&#8221; stands for Vice President, a largely ceremonial role, but should something happen to the President, the Vice President becomes the new President.)</p>



<p>I&#8217;ve played a <em>lot</em> of Crazy Taxi. I played a lot of Crazy Taxi 2 as well. I had a Dreamcast, for the brief period it existed, and they were unquestionably great games for that system, with amazing (if Youtube-unfriendly) soundtracks. Well as it turns out Tim Walz has great taste in games, because back then he had a Dreamcast too, and he had Crazy Taxi for it. And he streamed a few minutes of it, with terrific Democratic*** House Representative**** Alexandria Ocasio-Cortez.</p>



<p>(***&#8221;Democratic&#8221; refers to the Democratic Party, the US&#8217;s left-ish party that currently serves as our feeble bulwark against the hooting forces of awfulness that beset our entire world. ****&#8221;House Representative&#8221; means a member of the House of Repesentatives, one of the US&#8217;s two Legislative Houses. That concludes the US civics portion of our post.)</p>



<p>Most of the stream was taken up with playing Madden, which isn&#8217;t in one of our more favored categories, but <a href="https://www.youtube.com/watch?v=1n9Gqa-0Cp0">the five minutes of Crazy Taxi</a> were posted to <a href="https://www.youtube.com/@TimWalz">Walz&#8217;s Youtube channel</a>:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gov. Tim Walz Plays Crazy Taxi with AOC | Harris-Walz 2024" width="840" height="473" src="https://www.youtube.com/embed/1n9Gqa-0Cp0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>I am conflicted about this video. Walz is one of the most personable people ever to be nominated for high office, a genuinely friendly individual. But he isn&#8217;t a great Crazy Taxi player. And it might be because he doesn&#8217;t know how to do a maneuver called a &#8220;Crazy Dash.&#8221;</p>



<p>(Let me say now: I don&#8217;t even appreciate <em>making jokes</em> that sound like &#8220;he&#8217;s bad at gaemz lol im voting for other guy,&#8221; the stakes are <em>way too high</em> for me to be able to laugh at that. Just, keep it in your hat/purse/gender neutral container, please.)</p>



<p>But this reminded me of something I&#8217;ve thought about for a long time, and was driven (heh) home to me over DragonCon this year. There was a Crazy Taxi machine there, at stand-up model, I think with a slightly flaky gas pedal, that made it unreliable to perform Crazy Dashes.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="768" height="480" src="https://setsideb.com/wp-content/uploads/2024/10/image-12.png" alt="" class="wp-image-8589" srcset="https://setsideb.com/wp-content/uploads/2024/10/image-12.png 768w, https://setsideb.com/wp-content/uploads/2024/10/image-12-300x188.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Crazy Taxi. Image from MobyGames.</figcaption></figure>



<p>A Crazy Dash is simple to perform once you know how. From a halt, with the gear shift in Reverse, in quick succession shift to Drive and slam the gas pedal. If the timing is right, your car will lurch forward with a burst of speed. And if you do this while driving, shifting to Reverse with foot off the gas, then shifting to Drive and flooring it with the same timing as a Dash, it&#8217;s called a &#8220;Limiter Cut,&#8221; and you get an even greater burst of speed!</p>



<p>Crazy Dashes and Limiter Cuts are <em>essential</em> to even slightly good games of Crazy Taxi, which is why the sit down version of the game puts instructions for how to do them on the control panel, why the Dreamcast version&#8217;s manual explains precisely how to do them, and why at least one of the squares in the &#8220;Crazy Box&#8221; challenge mode is all about teaching you how to perform them. It&#8217;s what I&#8217;ve come to think of as <em>gatekeeper knowledge</em>: it guards the way to good scores and long games. If you don&#8217;t know it, you&#8217;re doomed to fail.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-1024x768.jpg" alt="" class="wp-image-8591" srcset="https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-1200x900.jpg 1200w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1.jpg 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Image from Kotaku</figcaption></figure>



<p>Crazy Taxi is an arcade game. Even on the Dreamcast, it&#8217;s just a direct port of the arcade version with added modes. Arcade games <em>want your money</em>, and they don&#8217;t want to give you very long games in exchange for it, so the next player can step up and put in their doomed quarters as well. But the catch is, if good players can&#8217;t have decently-playing games, then people won&#8217;t play. I heard it said that the average target game length was 90 seconds, and <em>average</em> means a substantial number of games will come in under that mark.</p>



<p>Yet, I can play Crazy Taxi for substantially longer than 90 seconds. I can go for 30 minutes. And it&#8217;s thanks in part to the Crazy Dash and the Limiter Cut, essential knowledge for the reckless cabbies of Faux San Francisco.</p>



<p>Because of the DragonCon Crazy Taxi machine&#8217;s flaky gas pedal, I didn&#8217;t have any 30 minute games there. But I did manage to make the scoreboard, barely, at 20th place, with a score of just over $5,000, getting (by the inflated metrics of its scoring system) a Class S license. Thing is, I must have watched a dozen other people play the game at DragonCon this year (the arcades there are always super packed), and none of them came close even to my meager score. Because <em>none of them knew how to do a Crazy Dash</em>. It was a stand-up cabinet, which didn&#8217;t have that sticker explaining how to do one.</p>



<p>That&#8217;s what I mean by <em>gatekeeper information</em>: it&#8217;s literally One Weird Trick to stellar Crazy Taxi scores and game times. Once you know how to do it your journey isn&#8217;t over, in fact I think that&#8217;s where the game starts to get really interesting, and my highest scores on the easiest difficulty are nearly $70K. But if you don&#8217;t know how to at least do a Crazy Dash, you will <em>never</em> get a good game of Crazy Taxi, you just have no chance. You&#8217;ll just waste too much time accelerating from a stop, and you&#8217;ll have to stop frequently to let off customers and pick up new ones. Its just how it&#8217;s designed.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="724" src="https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-1024x724.jpg" alt="" class="wp-image-8592" srcset="https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-1024x724.jpg 1024w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-300x212.jpg 300w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-768x543.jpg 768w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-1536x1087.jpg 1536w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-2048x1449.jpg 2048w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-1200x849.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">There, this is a slightly more respectable score. It&#8217;s from <a href="https://www.youtube.com/watch?v=hwMD4IxA1f4">my Youtube playthrough</a>!</figcaption></figure>



<p>What amazes me is that Crazy Taxi was a hit, it did very well in arcades and on Dreamcast, and yet still most players never learn this information. And in a way, and understand  that I&#8217;m uncomfortable with this conclusion, that&#8217;s for the best? Like how a crane game set to reflex towards a target winning percentage will be more likely not to drop a piece of plush if a lot of players have recently lost, so too are all those players losing quickly at CT allowing the designers to guard half-hour games behind a simple maneuver that, still, few players will ever bother learning. The alternative is to make the trick harder, or even not to have one, dooming everyone, the casual and the dedicated, to those pitiful 90-second games. That&#8217;s capitalism for you.</p>



<p>Which shows, I guess, that the illusion of being able to do better is more important to arcade game success than reality? I don&#8217;t know, I&#8217;m uncomfortable talking about illusions in a post that started out mentioning politics. But hey, Tim Walz! If you read this and want some Crazy Taxi tips, reach out! And good luck in November, please help Kamala Harris to send That Other Person as far away from public office as possible.</p>



<p>Once you start thinking of it in terms of gatekeeper knowledge, you start seeing it everywhere. One-hit kill action games are full of it, since the first time you encounter any enemy, it&#8217;s likely to behave in some way that will kill you. The best action games will try to have an enemy demonstrate unexpected behavior at least once before it&#8217;s likely to be fatal. And any time a game kills your character out of basic unfairness, like from a sudden unavoidable death trap, that&#8217;s gatekeeper info.</p>



<p>UFO 50, for all its greatness, does this a lot. The very first game in the collection, Barbuta, has an instant death laughably close to the start. Some of its games feel like a sequence of deaths you have to experience, each at least once, before you&#8217;re allowed to win. But it&#8217;s far from unique in this, and in presenting itself as the history of a fictional 80s developer, it could be argued that it&#8217;s mirroring the development of game design at the time.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/on-crazy-taxi-tim-walz-dragoncon-crazy-dashes/feed/</wfw:commentRss>
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		<item>
		<title>Balatro University&#8217;s Beginner&#8217;s Guide to Extremely High Scores</title>
		<link>https://setsideb.com/beginners-guide-to-scoring-high-in-balatro/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 09 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[Balatro]]></category>
		<category><![CDATA[BalatroUniversity]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[poker]]></category>
		<category><![CDATA[ScientificNotation]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8206</guid>

					<description><![CDATA[It&#8217;s a long one today folks. To mark the release of the mobile version of poker-based time sink Balatro, let&#8217;s sit back, for two hours and 42 minutes, and watch Balatro University plot their way through the first eight antes of a game: The video says it&#8217;s part 1 of 2, and ends after the &#8230; <a href="https://setsideb.com/beginners-guide-to-scoring-high-in-balatro/" class="more-link">Continue reading<span class="screen-reader-text"> "Balatro University&#8217;s Beginner&#8217;s Guide to Extremely High Scores"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s a long one today folks. To mark the release of the mobile version of poker-based time sink Balatro, let&#8217;s sit back, for two hours and 42 minutes, and watch Balatro University <a href="https://www.youtube.com/watch?v=-Fnach4gIN8">plot their way through the first eight antes of a game</a>:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Beginner&#039;s Guide to High Scores and High Antes (Part 1/2)" width="840" height="473" src="https://www.youtube.com/embed/-Fnach4gIN8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The video says it&#8217;s part 1 of 2, and ends after the nominal win, but the game doesn&#8217;t end there. If you want to watch <a href="https://www.youtube.com/watch?v=TNuuuu6RTtU">the rest of the game</a>, it&#8217;ll take another two hours and 27 minutes of your time, to get to Ante <em>18</em>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Make YOUR number go big (Part 2/2)" width="840" height="473" src="https://www.youtube.com/embed/TNuuuu6RTtU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">Irrelevant note in passing: the Youtube ID for this video contains four consecutive lowercase &#8216;u&#8217;s.</figcaption></figure>



<p>High-level Balatro is a game of extremely big numbers, and Ante 18&#8217;s requirements are along the lines of 5.531<sup>30</sup>, which in regular notation is 5,531,000,000,000,000,000,000,000,000,000. Be still my beating heart! If you just want to jump to where the game starts to get insane, <a href="https://www.youtube.com/watch?v=TNuuuu6RTtU&amp;t=1227s">try this link to a moment a little into that video</a>.</p>



<p>So if you don&#8217;t want to watch five hours of video but still wan to know something of what&#8217;s going on? First off they use a lot of Purple Seals. Every time a Purple Seal card is discarded you receive a random consumable Tarot card. Tarot cards have a bunch of uses. Two of them give you money, but most of them give you some way to modify your deck. Particularly, Strength lets you increase the rank of two cards, Hanged Man lets you destroy two cards, and Death lets you turn one card into a copy of a different one.</p>



<p>With enough Tarot cards you can perform potent crimes against power, like turning your entire deck into a single type of card! That not only makes some poker hands, like Four of a Kind, or the secret hand Flush Five, really easy to make, but it lets you exploit certain Jokers that operate on a different card each round. These Jokers always pick one of the cards in your deck at random, but if you only have one type of card, they have to pick that one!</p>



<p>The most valuable kind of Joker for the long haul is one that gives you multiple Mult Multipliers, and to retrigger those multipliers. A Glass card multiplies your Mult by 2; a Glass card with a Red Seal multiplies it by 2 twice; other Jokers that retrigger cards multiply it by 2 more times.</p>



<p>It sounds fairly simple written out here, but setting up this system is where the skill lies. While I observe that the real game of Balatro isn&#8217;t merely in performing these ludicrous offenses to mathematics, but in figuring our how to do them, watching a really high-level player smash through its strictures and rules might give you some ideas for improving your own game, even if you don&#8217;t follow Balatro University&#8217;s techniques exactly.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
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		<title>Arcade Mermaid: Rampart, Part 4: Level Strategy</title>
		<link>https://setsideb.com/arcade-mermaid-rampart-part-4-level-strategy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 04 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8167</guid>

					<description><![CDATA[Yes! More Rampart! I&#8217;m still out of town at DragonCon so I&#8217;m repurposing an old strategy guide I wrote for Extended Play into a week of posts. Even I&#8217;m starting to get sick of Rampart by now, but please stick around. And if you&#8217;ve ever tried playing this infuriating game in the arcade, this might &#8230; <a href="https://setsideb.com/arcade-mermaid-rampart-part-4-level-strategy/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Rampart, Part 4: Level Strategy"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>Yes! More Rampart! I&#8217;m still out of town at DragonCon so I&#8217;m repurposing an old strategy guide I wrote for Extended Play into a week of posts. Even I&#8217;m starting to get sick of Rampart by now, but please stick around. And if you&#8217;ve ever tried playing this infuriating game in the arcade, this might give you the advice you need to get through to levels you might not have thought possible! And this is even a fairly short post!</p>



<h2 class="wp-block-heading">Level Strategies</h2>



<h3 class="wp-block-heading">Level One (&#8220;Recruit&#8221;)</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/09/0007.png" alt="" class="wp-image-8169" style="width:544px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/0007.png 336w, https://setsideb.com/wp-content/uploads/2024/09/0007-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Castles available: 6</p>



<p>It&#8217;s advised not to start on this level unless it&#8217;s your first game. You&#8217;ll not only miss out of 5,000 points by starting here, but it means the beginning of Level 2 will begin you with only two cannons instead of three, and you&#8217;ll face more ships.</p>



<p>This level is so easy that it barely rates mention. It has six castles, and only Gunships appear. Unless you&#8217;re purposely stalling, you&#8217;ll finish this map in two rounds. Even if you stall, the level auto-completes in three rounds, regardless of if you fire a single shot.</p>



<p>Another reason to avoid picking Beginner is that its selection is always the &#8220;J&#8221; map, which is one of the easier selections from the initial four boards. It&#8217;s better if you pick it later, when the opposition is harder, to balance out the difficulty.</p>



<h3 class="wp-block-heading">Level Two (&#8220;Veteran&#8221;)</h3>



<p>Castles available: 5</p>



<p>The Veteran level is randomly chosen from one of the other three basic maps, although it tends to be the &#8220;C&#8221; map most often. Ideally it won&#8217;t be the &#8220;Hat&#8221; map, it being the easiest, as you&#8217;ll want it to be your Level 4.</p>



<p>If you started on the board, the first round will always put you up against four ships, one of which may be a Lander. Later ships are frequently also Landers. As a result grunts may appear on this board, but even if some appear, so long as you focus on destroying enemy ships and don&#8217;t suffer major setbacks like losing your home castle, you&#8217;ll probably wipe out the attackers before they become a huge problem.</p>



<p>On a later round in this level you’ll probably encounter your first Red Ship. A Red Ship tends to get off two or three shots in a round, each producing flaming crater you must build around.</p>



<h3 class="wp-block-heading">Level Three</h3>



<p>Castles available: 5</p>



<p>You always get to pick this level yourself. I usually try to make it &#8220;C,&#8221; &#8220;J&#8221; or &#8220;Hat,&#8221; in that order. I usually avoid picking &#8220;N,&#8221; but it&#8217;s not really harder than &#8220;C,&#8221; so pick whatever is your preference.</p>



<p>Much of the fleet will be Landers here, so this is the first level where you must be diligent about thinning out their numbers. Especially try to take care of ships about to land; grunts are unwelcome visitors to deal with, and it&#8217;s best if they never show up at all. In the event of a landin, which is sometimes unavoidable, try to spare a few seconds to build a barrier to them, to wall them off from the rest of the board. If you can contain them in a small area around the landing, you can keep their numbers down that way and thus reduce the number of shots you must expend in cleaning them up. Don&#8217;t think you can just let them be! They will overwhelm you easily if you ignore them.</p>



<p>I try to pick a home castle that&#8217;s near another castle, so I can capture them both with one wall. If you can consistently get both each round, that&#8217;s three cannons each time. Use them to connect the space between the two castles, but try to keep that space as small as possible. Try to aim for the minimum-sized rectangle needed to save both of them, and then try to place all your cannons within that rectangle.</p>



<h3 class="wp-block-heading">Level Four</h3>



<p>Castles available: 4</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/09/0021.png" alt="" class="wp-image-8170" style="width:588px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/0021.png 336w, https://setsideb.com/wp-content/uploads/2024/09/0021-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
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<p>Now the game starts to get serious. If you can get here on your first credit you&#8217;ve done very well, but your weak basic guns will become more and more of a liability for you. Dark ships start appearing on this level, and will continue to appear until the end of the game. They all take one extra hit to sink. That&#8217;s three hits for Gunships, four for Landers, and six for Red Ships.</p>



<p>Try to make Landers that have a chance of landing at a diagonal shore your top priority. If one makes it through, then at the start of the Building phase devote three seconds or so it blocking their progress with walls. If they get away from the shore and a significant number appear, then focus on surviving and shoot them with cannons during Battle. Red Ships start to be a significant threat here. Once all the potential landings are taken care of, try to pump six shots into a Red Ship.</p>



<h3 class="wp-block-heading">Level Five (peninsula)</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/09/rampart_peninsula2.png" alt="" class="wp-image-8172" style="width:610px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/rampart_peninsula2.png 336w, https://setsideb.com/wp-content/uploads/2024/09/rampart_peninsula2-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Castles available: 3</p>



<p>Regardless of how you got here, you have a choice between two new maps for this level, a diagonal peninsula going upper-right to lower-left, or one going from upper-left to lower-right. I call these the &#8220;slash&#8221; and &#8220;backslash&#8221; maps, respectively. I usually pick backslash, but both are about the same difficulty.</p>



<p>These maps have the property of having two seas, a small one at the top of the screen and a more typical larger one at the bottom. The small water region is both a blessing and a curse; the restricted movement makes it easier to destroy ships there, but landings are very likely unless you clear out the Landers arriving there. What is more, these maps are the only ones in the game that break the rule about landings only being possible on diagonal shores. Landers in the small sea are also counted as landed if they contact land at the very edge of the screen, even if there&#8217;s no diagonal shore nearby. This property doesn&#8217;t extend to screen-edge landings in the larger sea.</p>



<p>The worst thing about these levels is that the game takes off the limiter on the number of Red Ships that can be generated each round. Red Ships here are nearly as common as Double-Sailed ones! You&#8217;ll frequently see seven or more on-screen at a time. While you must remain vigilant to prevent and/or mitigate landings, you must also work towards reducing the number of Red Ships. The large number of flaming craters on these levels made adopting a &#8220;summer home&#8221; strategy imperative, where you switch off between castles when one gets too difficult, or even impossible, to save. It&#8217;s usually a good idea to try to capture two castles in the first round because of this; then you can station some or all of your cannons for that round at the other castle, so you&#8217;re not defenseless when you&#8217;re forced to turn to it for survival. From there, you can focus on getting cannons around the third castle for maximum safety.</p>



<p>This level is a strong test of your Rampart skills, and often is a barrier to progression until you&#8217;ve played many games. But it’s not invincible. On Easy difficulty, I&#8217;ve passed this level still on my first credit multiple times. The biggest thing you have to worry about is the high probability of impossible situations.</p>



<p>Consider: when any castle is adjacent to other objects, you must capture the whole collection as a set. Chains of objects like this increase the difficulty of getting the whole thing, and increases the odds of getting an impossible save. I&#8217;ve seen this happen after even the first round on a peninsula board, and I&#8217;ve seen it happen on all three castles on one of these maps at the same time.<br>The only substantive thing you can do, besides rotating between castles, is to shoot some of the dangerous walls yourself. Red Cannonballs don&#8217;t leave craters if the wall is already destroyed, but that takes time and often makes for a difficult repair.</p>



<p>So, what if you manage to clear this map? What happens next? The game scrolls the FINAL BATTLE banner, and you get a one-way ticket to:</p>



<h3 class="wp-block-heading">Level Six (island)</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/09/0032.png" alt="" class="wp-image-8174" style="width:580px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/0032.png 336w, https://setsideb.com/wp-content/uploads/2024/09/0032-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Castles available: 2</p>



<p>It all comes down to this. This level is a special kind of hell, only slightly mitigated by the fact that it seems you can get away with sinking fewer ships here, and, because you&#8217;re surrounded on all sides, your shots often don&#8217;t have that far to travel to reach a ship. There are four prime landing areas, each in one corner of the map, so landings can only be delayed, not prevented. And you only get two castles. Enjoy!</p>



<p>When you start looking more closely at the map, some slight advantages become apparent. There&#8217;s a lake in the bottom-left of the board, which gets in the way, somewhat, of grunts approaching from the bottom. Both castles have a good amount of land around them, although there are so many Red Ships here that the &#8220;summer home&#8221; strategy is essential to survival.</p>



<p>The continue limit eases up a little bit here. If you were at the maximum of four continues upon starting Level Six, the game will grant you an extra continue when you get here. (You still have to pay your coins for it though.) And also, if you were at that final credit, the game will actually downgrade your cannons one step when you get here, so get used to expending two/three/five shots for Gunships/Landers/Red Ships again. If (ha ha, &#8220;if&#8221;) you do expend that last continue, you go back to only needing one/two/four shots to sink ships. (There is more information on the effects of continues on cannon power in the notes, later on.)</p>



<p>This level is an ordeal, but it can be finished surprisingly quickly. I&#8217;ve seen it cleared in three rounds, although that was after several continues (it had been a pretty great game up to that point). This level is the big obstacle to one-credit clears, I&#8217;ve managed to finish everything up to it on one credit only to bang my head against it repeatedly. Using save states, I&#8217;ve managed to finish it with a single continue, so it is possible to finish it relatively cheaply, but making do with such weak cannons is a real challenge.</p>



<p></p>



<p></p>
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			</item>
		<item>
		<title>Arcade Mermaid: Rampart, Part 3: The Phases</title>
		<link>https://setsideb.com/arcade-mermaid-rampart-part-3-the-phases/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 02 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[phases]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8150</guid>

					<description><![CDATA[Because I&#8217;m out of town for a few days, we&#8217;re continuing our week-long coverage of Atari Games&#8217; brilliant, yet really hard classic arcade strategy game Rampart. Each of Rampart&#8217;s phases has its own considerations, so let&#8217;s take them one at a time. Battle Phase Rampart&#8217;s most traditional mode is its Battle sequence, which plays a &#8230; <a href="https://setsideb.com/arcade-mermaid-rampart-part-3-the-phases/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Rampart, Part 3: The Phases"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
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<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>Because I&#8217;m out of town for a few days, we&#8217;re continuing our week-long coverage of Atari Games&#8217; brilliant, yet <em>really hard</em> classic arcade strategy game Rampart.</p>



<p>Each of Rampart&#8217;s phases has its own considerations, so let&#8217;s take them one at a time.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="40" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_prepareforbattle.png" alt="" class="wp-image-8152" style="width:614px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_prepareforbattle.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_prepareforbattle-300x36.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
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<h3 class="wp-block-heading">Battle Phase</h3>



<p>Rampart&#8217;s most traditional mode is its Battle sequence, which plays a bit like Atari&#8217;s old hit Missile Command. For a limited amount of time, players use the trackball to move a crosshairs around the screen, and the Fire button launches a cannonball from one of their cannons aimed at that spot.<br>Cannonballs have a set speed that they travel as they move through the air; nearby shots go directly towards the destination, but distant targets travel in a high arc. Thus, more distant shots take much more time to reach their targets, due to the fact that they have to be angled upward.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/0024.png" alt="" class="wp-image-8153" style="width:574px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/0024.png 336w, https://setsideb.com/wp-content/uploads/2024/08/0024-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
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<p>The speed of your shots matters for two important reasons. First, in single-player mode, enemy ships don&#8217;t always sit still and let your projectiles sink them, but move around at different speeds, and sometimes even try to dodge your shots. One of the most annoying events in Rampart is when you launch a volley towards a ship, and it decides to pull anchor and float elsewhere just as your shots launch, wasting those precious missiles. Firing at close-up ships means you don&#8217;t have to lead your targets by nearly as much, and reduces the chance that a ship will just sail out from under your projectiles.</p>



<p>The other important thing is, each cannon can only have one shot in the air at a time. Firing at nearby targets means you can get more shots off during a Battle phase. The combination of the two, being more accurate when shooting moving targets and getting more shots off, means that, absent other issues, you should prioritize firing at ships near your guns.</p>



<p>You cannot entirely erase the chance that a ship will decide to start, or stop, moving after you launch shots towards it, but there is some finesse that can be applied. Ships always sail in a straight line in one of the eight cardinal/diagonal directions, and ships cannot move through other ships. If a moving ship runs into another one, it will stop. They cannot turn around while in motion, but must wait until their invisible captain picks a new direction, which could be immediately or never. They also stop if they reach the shoreline, which for a Lander could be very bad for you. Once in a while a moving ship will just stop for no reason. The only constant is, all ships stop moving at the very end of the Battle phase, once all cannonballs have landed.</p>



<p>The rules of cannonfire, the ones concerning shot speed and there only being one shot in play at a time per weapon, they also apply to the enemy ships. Nearby ships are able to launch more shots at closer walls than distant ones, another reason to prioritize shooting nearby ships. But this must be balanced against those times when you need to prevent a landing, or take out some Red Ships to make the Build phase more survivable.</p>



<p>The game continues no matter how many ships you sink in Battle, but to progress to the next level, and eventually win the game, it&#8217;s advantageous to sink ships. The exact qualification for finishing a level is unknown, but it seems to happen after you wipe out most of the ships on-screen.</p>



<p>There is a maximum of 16 ships that can be in play at any time. If that number is reached, but there are some weakened or Single-Sailed Ships on-screen, Rampart is known to remove some of them so stronger ships may enter the fray.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="40" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_buildandrepair.png" alt="" class="wp-image-8154" style="width:622px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_buildandrepair.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_buildandrepair-300x36.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<h3 class="wp-block-heading">Building Phase</h3>



<p>This is the meat of the game. While shooting ships eventually clears levels, you can&#8217;t do that without cannons, and cannons are awarded from skill at building. Also, if you fail to capture at least one castle in a round, you lose.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/0025.png" alt="" class="wp-image-8155" style="width:564px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/0025.png 336w, https://setsideb.com/wp-content/uploads/2024/08/0025-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
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<p>The way it works is, the game hands you an assortment of building pieces of various shapes, one at a time. The pieces you&#8217;re given first exist as just a flashing outline that you can maneuver freely over the land with the trackball or joystick. You can move it anywhere while you&#8217;re getting it into position, or rotate it clockwise with a press of the &#8220;Rotate&#8221; button. (If you start out your first building phase without using the button, the game&#8217;s voice will suddenly intone, &#8220;Use ROTATE for a better fit!&#8221; Rampart doesn&#8217;t have nearly as much digitized speech as Gauntlet, but it sure is memorable when it does speak.)</p>



<p>The difficult bit is, you cannot place pieces anywhere there is something per-existing. A piece cannot be placed if any part of it overlaps with another wall, the shore, a castle, a cannon, a crater, a grunt, or the edge of the screen. Everything visible beneath the piece&#8217;s outline must be the clean, green checkerboard of countryside.</p>



<p>You must place the current piece before you get the next one. Intermediate Rampart players ruefully observe that the game tends to hand out just the wrong piece they need at a given time. A lot of this is observation bias, you don&#8217;t tend to notice the times when the game hands you just the right piece, but it&#8217;s true that the pieces the game has to hand get larger and more complex as the game continues.</p>



<p>When a piece is plopped down it turns into wall. If the wall adjoins wall pieces already extant, they&#8217;ll join together pleasingly into a solid-looking structure. Your task is to connect wall pieces together like this until you have a complete loop all the way around and enclosing at least one castle. Usually you want this castle will be the one you start with, called your &#8220;Home Castle.&#8221; It&#8217;s worth extra points and cannons if you capture it, but any castle will allow you to survive.</p>



<p>There are two particular hassles in the Building phase that deserve special mention. The first are those grunts the Landers sometimes drop off if they reach the shore, and that have the power to move around during Building. They look like tiny tanks, or little battering rams.</p>



<p>Grunts move during Building, meaning they can actually block pieces just as you&#8217;re trying to place them. They not only move, but slowly multiply as they go, tending to form lines between the shore and your castles. Worst of all, grunts that make it to your castles have the power to destroy them during the following Battle phase, the only thing in the game that can harm a castle itself.</p>



<p>Grunts are so dangerous that landings must quickly be dealt with or else your game will soon be over. You can shoot them during the Battle phase, or you can surround the territory they&#8217;re on, destroying them instantly with a satisfying crunching noise.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_landingzones.png" alt="" class="wp-image-8156" style="width:530px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_landingzones.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_landingzones-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption class="wp-element-caption">Keep Landers away from diagonal shorelines, or you&#8217;ll have a bad time!</figcaption></figure>
</div>


<p>One important thing to note about grunts is that they can&#8217;t be dropped off just anywhere. Landers (here circled) can only leave grunts on diagonal shorelines. Highlighted above are the landing sites on the &#8220;Hat&#8221; map. Guard them at all costs.</p>



<p>The other problem you must worry about during Building is craters, flaming pits in the very ground left when the red cannonballs launched by Red Ships strike your wall. A crater is an implacable obstacle; there is no way to remove a crater from the board other than time. Near the end of the game, depending on the randomized ship generation, you may end up with rounds where you must face six or more Red Ships at once, which is horrifying.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_impossible.png" alt="" class="wp-image-8157" style="width:586px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_impossible.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_impossible-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption class="wp-element-caption">Caused by too many craters left by Red Ships, this situation cannot be survived. Can you see why?</figcaption></figure>
</div>


<p>When a crater is formed, it&#8217;s a full-strength pit of fire. Every Battle phase, each crater diminishes a bit. They all do this in lockstep: all the craters formed in one round will advance to the next state at once.</p>



<p>How does the game decide how quickly to make craters disappear? It’s a function of how recently you&#8217;ve put in money and continued the game! If you&#8217;ve recently continued, then for a while the game makes craters disappear in two rounds instead of three.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="40" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_placecannons.png" alt="" class="wp-image-8158" style="width:610px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_placecannons.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_placecannons-300x36.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<h3 class="wp-block-heading">Cannon Phase</h3>



<p>The Cannon phase is much less tense than the others. You get ten seconds to place additional cannons for subsequent Battles. But placement of cannons is one of the most important decisions of all. In a sense, the reason you&#8217;re capturing castles, beyond mere survival, is to support your artillery.</p>



<p>For the first Cannon phase of the whole game, the game gives you three cannons to get you started. On the first Cannon phase after continuing, you get four, as part of the &#8220;and more firepower&#8221; the game promises. On the first round of other levels, you start with just two.</p>



<p>Beyond that, on each successive Cannon phase, you get two more cannons to place for having captured your home castle, and one more for each other castle. But this only happens if you have room to place them. When surrounding castles in the Building phase, you must not only survive, but try to leave extra room for placing cannons, that is, if you want more artillery.</p>



<p>The more cannons you have, the more shots you can get off in the Battle phase, and thus the more of a dent you can put into the enemy navy and/or other players&#8217; walls. This, in turn, decreases the shots coming in towards your walls, lets you do something about Landers before they drop off Grunts, lets you shoot at Grunts directly, allows you to sink more Red Ships before they set your whole countryside ablaze, and ultimately depletes the opposing navy faster.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_e-1024x768.png" alt="" class="wp-image-8159" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_e-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_e-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_e-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_e-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_e.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Lots of cannons mean lots of shots! Shots can stop landings, clear out Red Ships, and hasten the end of the level.</p>



<p>But cannons are also a big problem. Each cannon you place is a 2&#215;2 square of ground that cannot be otherwise built upon, which restricts the shapes of pieces that can fit on the ground. Having lots of cannons progresses you through the level, but increases the area you have to surround to survive.<br>Practically, you must build at least some cannons directly adjacent to your castle, and other cannons adjacent to those, in a big sulfuric blob. Thus, to capture that castle, you&#8217;ll also have to capture all the cannons that adjoin it, a mass of guns that grows in size with each round. And in case you come up with the idea to build cannons away from castles to avoid this, you should know that cannons that aren&#8217;t &#8220;owned&#8221; during a battle phase sit idle, doing nothing.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_summerhome.png" alt="" class="wp-image-8160" style="width:458px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_summerhome.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_summerhome-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>A &#8220;summer home&#8221; is a secondary castle you turn to in order to survive, usually with cannons attached, when your home castle is too difficult to recover.</p>



<p>You must have cannons to survive through each level, to punch back against the enemy, to take care of threats and eventually to advance towards finishing it, but having them makes later Building phases harder. Once a cannon is placed, it cannot be removed except by losing and continuing the game. And not having any cannons is a counter to using the &#8220;summer home&#8221; strategy for every round: while you can often abandon your home castle and its armaments in favor of a small unadorned dwelling out in the sticks, unless you&#8217;ve built cannons there on previous rounds, you&#8217;ll have, at most, one gun to thwart landings. A lot of games have ended due to this.</p>



<p>One subtle aspect to Rampart strategy is the cannon firing order. Cannons fire in the order in which they were placed. Any uncaptured cannons, and also cannons with shots in the air, are ignored in the queue. The difference in lead time between a cannon near the shore, and one way back at the screen edge, is significant, and can result in a lot of missed shots. To thwart this, it helps to try to build cannons in one mass, instead of spread out, and to try to build in more centralized locations, but truthfully it&#8217;s difficult to consciously make use of this strategy during a game.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="343" height="361" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_dangerspot.png" alt="" class="wp-image-8161" style="width:503px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_dangerspot.png 343w, https://setsideb.com/wp-content/uploads/2024/08/rampart_dangerspot-285x300.png 285w" sizes="auto, (max-width: 343px) 85vw, 343px" /></figure>
</div>


<p>This is a danger spot, a location where, if a single Red Cannonball hits, it renders the whole castle and its cannons impossible to capture.</p>



<p>One thing that players cannot afford to ignore is the danger of building cannons too close to the water or the edge of the screen. This is a huge concern. Building cannons close to hard barriers like those greatly reduces the number of pieces that will fit between the gun and the obstacle, and increases the chance that a red cannonball will hit in a such a place as to create an impossible rescue. To the game&#8217;s credit, Red Ships do not appear to target these locations intentionally, but neither do they avoid them, so It&#8217;s important to try to leave at least two spaces between cannons and any hard barriers, and more if you can. Especially look out for one-space diagonal separation, because it isn&#8217;t as obviously dangerous as horizontal or vertical. The more free space around your installations, the easier it&#8217;ll be to build walls there later, and the better off you&#8217;ll be.</p>



<p>So what if you decide you have enough cannons and don&#8217;t want to place some or all this round, do you have to sit and wait out the clock? Why, no: if you make five consecutive illegal cannon placements in a row, the game will take that as a signal that you&#8217;re done placing them and end the Cannon phase immediately.</p>



<p>That&#8217;s three parts so far! Yes, there&#8217;s more to say about this diabolical game, but we&#8217;ll take a break for a couple of days, for other posts. See you soon!</p>
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		<title>Arcade Mermaid: Rampart, Part 2: Overview</title>
		<link>https://setsideb.com/arcade-mermaid-rampart-part-2-overview/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 29 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8131</guid>

					<description><![CDATA[We continue our lengthy, obsessive coverage of Atari Games&#8217; brilliant, but really difficult, arcade strategy game Rampart. Overview Rampart is really two separate but related games, the single-player game and multiplayer. Both are excellent. Even so, this article mostly concerns itself with single-player, but towards the end I will have a few things to say &#8230; <a href="https://setsideb.com/arcade-mermaid-rampart-part-2-overview/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Rampart, Part 2: Overview"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
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<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>We continue our lengthy, obsessive coverage of Atari Games&#8217; brilliant, but really difficult, arcade strategy game Rampart.</p>



<h3 class="wp-block-heading"><strong>Overview</strong></h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/0017.png" alt="" class="wp-image-8133" style="width:614px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/0017.png 336w, https://setsideb.com/wp-content/uploads/2024/08/0017-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption class="wp-element-caption">Building Phase</figcaption></figure>
</div>


<p>Rampart is really two separate but related games, the single-player game and multiplayer. Both are excellent. Even so, this article mostly concerns itself with single-player, but towards the end I will have a few things to say about its multiplayer mode.</p>



<p>Before we begin, you should know that Rampart is a highly abstract game, and as such it might not be easy to see how it all fits together from a text description. I have <a href="https://youtu.be/K6q68SM1_ak">uploaded</a> <a href="https://youtu.be/mFc-WwhHg9c">several</a> <a href="https://youtu.be/ZrHNI7P04Yk">complete</a> <a href="https://youtu.be/0Sj30e9_UGU">playthroughs</a> of the game to YouTube, the first such on that site of the arcade version. You might watch a bit of one of them, it should make it pretty obvious how the game works.</p>



<h3 class="wp-block-heading">The Board</h3>



<p>In both single-player and multiplayer, after selecting a home castle and placing initial cannons, the game repeats a sequence of rounds, each consisting of a Battle phase, Building phase and Cannon phase. In the Battle phase, players shoot at ships or the other players&#8217; walls, while those ships or enemy cannons fire back at their own walls. In the Building phase, players place a variety of shaped pieces in an attempt to fix their wall and/or construct walls around at least one of the castles on their land within a time limit. Then in the Cannon phase, players get a number of new cannons to place within the territory they captured in the Building phase, adding to the number of shots they can get off in Battle.</p>



<p class="has-text-align-center"><strong>Select Home Castle, then<br>Cannons -> Battle -> Building -> repeat</strong></p>



<p>This cycle continues until the player wins or loses. Losing happens when a player fails to capture a castle in time in Building. Winning happens, in single-player, when the game decides the ships don&#8217;t have a reasonable chance of defeating the player, and advances to the next level, out of six in total. In multiplayer, it happens when all the other players have lost and don&#8217;t continue, or for a set number of battles. If the fight goes the full distance, the winner is the surviving player with the highest score.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_continue.png" alt="" class="wp-image-8134" style="width:508px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_continue.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_continue-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>A defeated player can put more money in the machine to continue the game &#8220;with more firepower.&#8221; This is allowed four times in single-player, so up to five credits in all, and losing after that results in a solid Game Over. The dynamics of continuing in Rampart are really more complex than this, and I&#8217;ll explain those later, but for the time being, you should know &#8220;with more firepower&#8221; signifies several important changes that are not all clear during play.<br>In multiplayer, losing players can choose to continue individually twice. That can make for a decently long game if all the players choose to buy all their continues. But eventually, the game will declare a round to be the &#8220;Final Battle,&#8221; after which no continues will be offered to losing players, and the game ends regardless. The number of rounds a game is allowed to go is operator-adjustable, and continued games usually add a few battles to the overall length.<br>There also exists one semi-secret game variation. If just two players play Rampart, and at least one of them is joining in again after a completed game, there is a map selection screen that offers the chance to play a composite game mode, featuring both two players and ships! In this, the ships belong to one or the other side, and are color-coded based on who they belong to. They function like extra cannons, generally firing where the player aims their cursor, but are more autonomous. This mode is an interesting variation, and is fairly obscure. Could there be other such secrets hidden in Rampart&#8217;s code?</p>



<h3 class="wp-block-heading">Basics</h3>



<p>For now, we&#8217;re most concerned with figuring out and defeating the very difficult single-player game. The basic play of both games is similar, but there is a lot of difference between attacking ships or walls, and the structure of single-player is quite different, so it&#8217;s worth treating each mode separately.<br>When you put a coin in and press Start, this appears:</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/0003-1.png" alt="" class="wp-image-8135" style="width:542px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/0003-1.png 336w, https://setsideb.com/wp-content/uploads/2024/08/0003-1-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>This ornate lobby screen is accompanied by booming drums and realistic, although synthesized, trumpets and fifes. With the volume turned up (as all Rampart machines should rightfully have) the effect is startling and bound to attract some attention. The purpose of this screen is to give other players the opportunity to join the game, for unlike the Gauntlet-style, &#8220;join any time&#8221; play model Atari pioneered and most arcade games used, once underway a game of Rampart cannot be entered by others. Players can only leave a game, by failing and not continuing.</p>



<p>An interesting thing about Rampart is that, after a game concludes, it always returns to the lobby screen and adds the player&#8217;s score to a total across all their games in the session. This encourages players to play repeated games, to see their overall score climb higher and higher. I&#8217;ve seen the total go up to over 900,000 points, which takes around 18 full-length games. I know of no reason to go for a high total score other than vanity, but if someone else has information on this I&#8217;d certainly like to know!</p>



<h3 class="wp-block-heading">Your Domain</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_difficulty.png" alt="" class="wp-image-8136" style="width:526px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_difficulty.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_difficulty-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Assuming a single-player game, the screen clears and shows an overview screen of an island. There are four possible maps that can be selected for play here. At the start of the game, two areas along the shore are boxed, one marked &#8220;RECRUIT,&#8221; the other &#8220;VETERAN +5000 points.&#8221; Most of Atari Games&#8217; arcade releases had such a selection, for it was a major part of their house style to offer a basic and an advanced difficulty, with a score bonus for starting harder. With Rampart, this choice is mostly an illusion. All choosing Recruit does is start you off with a very easy first board (the Recruit map is always the &#8220;J&#8221; map), which usually takes two rounds to finish.</p>



<p>Each level pits the player against a larger and more dangerous enemy navy.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="62" height="86" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_1sail.png" alt="" class="wp-image-8137" style="width:98px;height:auto"/></figure>
</div>


<p>At first, only weak Single-Sailed Ships attack, which go down with two hits from basic cannonry. Here, I call these Gunships.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="62" height="86" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_2sail.png" alt="" class="wp-image-8138" style="width:128px;height:auto"/></figure>
</div>


<p>With level two comes Double-Sailed Ships, a.k.a. Landers, which take three hits, and if they manage to get close to a diagonal shoreline, they drop off a swarm of evil little Grunts.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="64" height="64" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_grunt.png" alt="" class="wp-image-8139" style="width:104px;height:auto"/></figure>
</div>


<p>Grunts are a huge danger! They are the only enemy that has the power to move around during the Building phase. I&#8217;ll have more to say about them later, but for now just know that a grunt beachhead, left unopposed, has more credit-ending power than anything else in the game.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="63" height="94" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_redship.png" alt="" class="wp-image-8140" style="width:127px;height:auto"/></figure>
</div>


<p>Starting with level three, Red Ships join the battle. Although few in number at first, these take five shots to sink, and their red cannonballs leave fiery craters where they land. Craters block piece placement and persist for multiple rounds. Usually a Red Ship can get off two or three shots each Battle, and they add up.</p>



<p>Levels four through six feature the same kinds of ships, but they&#8217;re darker in color, which in game terms means they take one additional hit before sinking. Dark Gunships take three hits, Dark Landers require four hits, and Dark Red Ships only go down after six cannonballs have struck them.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_map.png" alt="" class="wp-image-8141" style="width:502px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_map.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_map-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Every time you complete a level, you&#8217;re returned to the island screen to pick a new map to play. After the first level, three remaining unplayed options are offered. If you chose a Recruit game you&#8217;ll eventually have to face all these boards, but if you picked Veteran and started on level two, you end up skipping one of them, an opportunity to avoid a disliked map.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-1024x768.png" alt="" class="wp-image-8142" style="width:402px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>The &#8220;C&#8221; Map</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-1024x768.png" alt="" class="wp-image-8143" style="width:408px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>The &#8220;Hat&#8221; Map</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-1024x768.png" alt="" class="wp-image-8144" style="width:410px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>The &#8220;J&#8221; Map</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_n_level.png" alt="" class="wp-image-8145" style="width:412px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_n_level.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_n_level-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>The &#8220;N&#8221; Map</p>



<p>The maps are not even in difficulty. Generally, easier maps have castles with land around them on all sides, and more straight horizontal or vertical coastline, giving Landers fewer places to land. My opinion is that the &#8220;Hat&#8221; map is the easiest, followed by the &#8220;J&#8221; map, then the &#8220;C&#8221; and &#8220;Lowercase N&#8221; maps. A good strategy is to try to get one of the harder two maps out of the way as first selection, so you can later play the J and Hat maps to offset the harshness of the third and fourth levels, but sometimes the Veteran selection level ends up being the Hat, and you&#8217;ll have to play them in a different order.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula1.png" alt="" class="wp-image-8146" style="width:410px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula1.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula1-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>The &#8220;Slash&#8221; Map</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula2.png" alt="" class="wp-image-8147" style="width:410px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula2.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula2-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>The &#8220;Backslash&#8221; Map</p>



<p>Level five is selected from one of two unique maps, both peninsulas with water on both sides. Both are difficult, although I think the &#8220;Backslash&#8221; board is a little easier. As you progress, each level starts you out with fewer castles to capture. By this point you&#8217;re only getting three castles, and you&#8217;ll probably have to use all of them to survive.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_island-1024x768.png" alt="" class="wp-image-8148" style="width:420px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_island-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_island-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_island-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_island-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_island.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>The final, &#8220;Island&#8221; Map</p>



<p>The last level is an island to itself, with a lake on it and only two castles! Here, ships attack from both sides of the screen. This level is a trial; although you have to sink fewer ships here to win, it&#8217;s difficult to prevent landings and grunts from overwhelming you, and the craters from Red Ships can easily give you an inescapable situation unless you mitigate them.</p>



<p>If you finish the last level, you get special ending music, and an illustration that few arcade goers have seen, before being returned to the High Score and Lobby screens. It may seem anti-climatic, but final victory and safe shores are their own reward.</p>
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			</item>
		<item>
		<title>Arcade Mermaid: Rampart, Part 1: Introduction</title>
		<link>https://setsideb.com/rampart-part-1-introduction/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 28 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[DaveRalston]]></category>
		<category><![CDATA[JohnSalwitz]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8126</guid>

					<description><![CDATA[The next week is going to be pretty busy for me, so I&#8217;m reusing a long long piece I originally wrote for the short-lived fanzine I made, Extended Play. It&#8217;s been seen before, but only by a very small audience. Rampart has been an obsession to me since it came out around 1990. I still &#8230; <a href="https://setsideb.com/rampart-part-1-introduction/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Rampart, Part 1: Introduction"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>The next week is going to be pretty busy for me, so I&#8217;m reusing a long long piece I originally wrote for the short-lived fanzine I made, Extended Play. It&#8217;s been seen before, but only by a very small audience.</p>



<p>Rampart has been an obsession to me since it came out around 1990. I still think it&#8217;s one of the finest arcade games ever made, actually one of the best video games period. People tend to describe it as either an early version of Tower Defense, or Missile Command meets Tetris, but neither description is very good. Simply, there had never been a game like Rampart before, and despite some attempts to clone it, there&#8217;s never been a game like it since, either.</p>



<p>We&#8217;re all as obsessed with weird old arcade games as I am, right? Right?? Most (but not all) of the next week of posts will all be about this wonderful, but extremely difficult, game, one of the best from Atari Games at their heights. Please bear with me, and please, try to understand why I&#8217;ve been so into this unique game for so long.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-1024x768.png" alt="" class="wp-image-8128" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>In the late 80s Atari Games was recovering from 1983&#8217;s Great Game Crash, which decimated the US arcade industry and resulted in a great dying out of companies. Atari Games, newly split away from the consumer electronics company that would make the Atari ST, weathered it better than most, primarily through developing ingenious kinds of games the likes of which were seen nowhere else.</p>



<p>This period, 1984-1990, is the age that began with Marble Madness and the System 1 hardware, followed by hits like Paperboy, 720 Degrees, Gauntlet, Toobin&#8217;, Cyberball and others. It lasted roughly to the release of Street Fighter II, which sparked the fighting game craze and made arcades inhospitable to most other genres for a while. At the tail end of this period came Rampart, designed by John Salwitz and Dave Ralston, who also created three of the games in the foregoing list.</p>



<p>It&#8217;s a bit obscure now, but it was quite a hit for Atari at the time. For home systems Rampart received no less than thirteen distinct ports, plus a few notable emulations. It got very good reviews from Nintendo Power (SNES version) and Videogames &amp; Computer Entertainment (arcade). More recently, it was released emulated with network play for free for the PlayStation 3. And yet, still, no one talks about Rampart anymore.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_0027.png" alt="" class="wp-image-8129" style="width:622px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_0027.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_0027-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption class="wp-element-caption">Battle Phase</figcaption></figure>
</div>


<p><br>That is a weird thing about what I call Atari Games&#8217; &#8220;Silver Age,&#8221; that time after the classic arcade boom of the late 70s/early 80s but before the rise of one-on-one fighting games, its games, while still fun and surprisingly ingenious, and widely ported, don&#8217;t have the star power, other than a couple of things like Gauntlet, that Japanese releases from the same time have garnered.</p>



<p>Part of the reason may be trademark-related. The name Atari still carries considerable nostalgic weight, but another company, the one formerly known as Infogrammes, bought the trademark and the classic Fuji logo, and still releases games under it. They own the rights to everything before Marble Madness. Games after that were owned by Midway for a while, but Midway then, in a crushing indignity, renamed them Midway Games West, before closing them outright in 2005, getting out of arcades altogether. Many of its assets were sold to Warner Bros. Entertainment, who presumably now owns the rights to Atari&#8217;s post-Marble Madness catalog.</p>



<p>I&#8217;ve written before that, at their peak, I think Atari Games was more ingenious and original than Nintendo themselves. They made some stinkers, sure (few remember Thunderjaws, or their arcade take on Tim Burton&#8217;s Batman movie) but their best games were, and still are, amazing. I think that Rampart, while little talked about now, is at the top of the gilded heap.</p>



<p>Rampart is great, but it&#8217;s difficult. For a game I&#8217;ve been obsessed with since its release in arcades in 1989, I can only complete it on default settings about a third of the time, and usually only after expending all the continues the game allows. This was common for Atari Games games, who tended to make arcade machines that mocked the idea of one credit runs, but even among those, Rampart is hard. You are not going to master this one overnight.</p>



<p>I view my purpose here usually to be a secondary source. That is, I prefer to summarize, encapsulate, explain and preserve information available elsewhere. But the thing about Rampart is, there is very little of this information to find. For a game that was popular at the time of its release and with so many ports, googling it will not turn up much to aid you. As far as I know, and I&#8217;ve searched for it many times throughout the years, Rampart has never had a good, comprehensive strategy guide written for it.</p>



<p>It is because of this, favored reader, that I have decided that this shall be that guide. Since most of it is self-discovered, I have no one to blame for errors but myself. I have made some efforts to make sure it&#8217;s correct, but, well, sometimes even well-considered assumptions turn out to be false. I&#8217;ve done what I can.</p>



<p>(More tomorrow!)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Mission: Impossible for CP/M</title>
		<link>https://setsideb.com/mission-impossible-for-cp-m/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 21 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[basic]]></category>
		<category><![CDATA[CP/M]]></category>
		<category><![CDATA[MissionImpossible]]></category>
		<category><![CDATA[RichardAltman]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[TechTinkering]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8096</guid>

					<description><![CDATA[Set Side B&#8217;s mission statement is to cover three categories of gaming: retro, which let&#8217;s be honest is most of what we do; indie, often the province of blogmate Josh Bycer; and niche, which is usually what all the Nintendo stuff gets filed under. Well, you don&#8217;t get much more niche than the category of &#8230; <a href="https://setsideb.com/mission-impossible-for-cp-m/" class="more-link">Continue reading<span class="screen-reader-text"> "Mission: Impossible for CP/M"</span></a>]]></description>
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<p>Set Side B&#8217;s mission statement is to cover three categories of gaming: retro, which let&#8217;s be honest is most of what we do; indie, often the province of blogmate Josh Bycer; and niche, which is usually what all the Nintendo stuff gets filed under.</p>



<p>Well, you don&#8217;t get much more niche than the category of CP/M gaming. CP/M, or &#8220;Control Program for Microcomputers,&#8221; is an ancient OS for 8-bit Z80 computers that recently turned 50. Half a century old! While CP/M was very popular in its era and had a lot of software made for it, much of it is obscure and hard to find now, and in histories of home computing tends to get largely overshadowed by Apple and Commodore. It&#8217;s a huge vanished scene, but it can be thought of as the DOS before DOS: the OS that would become PC-DOS, then later MS-DOS, was made as a recreation of CP/M&#8217;s API for the 8086 family of processors.</p>



<p>If you think MS-DOS software looks primitive then CP/M will appear to you like the freaking Stone Age. MS-DOS had early adapters like CGA and EGA for graphics, but CP/M had none of those. The point of CP/M was that it ran on <a href="https://en.wikipedia.org/wiki/List_of_computers_running_CP/M">a plethora of systems</a>, from manufacturers like <a href="https://en.wikipedia.org/wiki/Kaypro">Kaypro</a> and <a href="https://en.wikipedia.org/wiki/Osborne_1">Osbourne</a>. Many big microcomputers from the age, like the Commodore 64, TRS-80 and Atari 8-bit line, had add-on cartridges with Z80 processors in them so they could take advantage of the huge CP/M software library. Since the point of CP/M, as would be for MS-DOS later, then Windows after that, was cross-compatibility, it had to run on all those systems. But it didn&#8217;t have the IBM PC&#8217;s standardized graphics hardware, so little, if any, CP/M software took advantage of special graphics functionality. It&#8217;s <em>all</em> terminal gaming.</p>



<p>A beneficiary of the limited prospects for games on the CP/M was Infocom, which released a number of their early titles, including the Zork trilogy, on CP/M, which wouldn&#8217;t be held back by the lack of graphics. But other games were made. Many of these titles were reviewed by the ultra-niche blog TechTinkering, which has <a href="https://www.youtube.com/@TechTinkering">a Youtube channel</a>, which uploaded video of a lot of CP/M software, including <a href="https://techtinkering.com/articles/mission-impossible-on-cpm/">Mission: Impossible</a>.</p>



<p>Mission: Impossible, by Richard Altman, is one of the category of terminal games, which are often played by printing information on the game state to the screen, then asking the player to enter options from a numbered list. In addition to only rarely having real-time play, because there are no visual or aural components to engage the senses, a lot of the weight has to be borne by the gameplay, which often means it&#8217;s pretty difficult. It&#8217;s of the class of games that can be found in David Ahl&#8217;s BASIC Computer Games books, games like Star Trek, Lemonade Stand and Hammurabi.</p>



<p>Mission: Impossible is a fairly complex game that I don&#8217;t yet fully understand. Here, watch <a href="https://www.youtube.com/watch?v=YCCiVCSJTwY">TechTinkering&#8217;s 19-minute video</a> on it.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mission: Impossible on CP/M" width="840" height="473" src="https://www.youtube.com/embed/YCCiVCSJTwY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p><a href="https://techtinkering.com/articles/mission-impossible-on-cpm/">Mission: Impossible</a> (TechTinkering)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>M.U.L.E. Turns 40</title>
		<link>https://setsideb.com/m-u-l-e-turns-40/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 03 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atari8bit]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[commodore64]]></category>
		<category><![CDATA[danibunten]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[everything]]></category>
		<category><![CDATA[everything2]]></category>
		<category><![CDATA[ibmpc]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[itchio]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mule]]></category>
		<category><![CDATA[ozarksoftscape]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5271</guid>

					<description><![CDATA[Dani Bunten&#8217;s classic economic simulation M.U.L.E. is one of the all-time greats, still fairly obscure even among people who know and talk about video and computer games, but hugely influential. Wikipedia tells us that Shigeru Miyamoto considers it an influence on the Pikmin games (although other than in theme I really don&#8217;t see it). There &#8230; <a href="https://setsideb.com/m-u-l-e-turns-40/" class="more-link">Continue reading<span class="screen-reader-text"> "M.U.L.E. Turns 40"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Dani Bunten&#8217;s classic economic simulation M.U.L.E. is one of the all-time greats, still fairly obscure even among people who know and talk about video and computer games, but hugely influential. Wikipedia tells us that Shigeru Miyamoto considers it an influence on the Pikmin games (although other than in theme I really don&#8217;t see it).</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="370" height="186" src="https://setsideb.com/wp-content/uploads/2023/08/image.png" alt="" class="wp-image-5273" srcset="https://setsideb.com/wp-content/uploads/2023/08/image.png 370w, https://setsideb.com/wp-content/uploads/2023/08/image-300x151.png 300w" sizes="auto, (max-width: 370px) 85vw, 370px" /></figure>
</div>


<p>There are three current ways to play M.U.L.E. One is <a href="http://www.planetmule.com/"><strong>Planet M.U.L.E.</strong></a>, an official port sponsored by <a href="http://ozarksoftscape.com/">Ozark Softscape</a>, which is several years old, and I was certain I had posted here about before. It&#8217;s a proper update with new graphics and a lot of character. A thing about M.U.L.E. is that the original versions were intricately designed in a lot of ways, not just in game rules but the little details. The way the phase ending noise speeds up, the exact difficulty of catching a Wampus, the speeds with which players walk through terrain, the many details of auctions, even the time it takes to outfit a mule and leave/enter town, it&#8217;s all finely calculated. You can tell that Dani cared deeply about the game, and it&#8217;s a polished as any game I&#8217;ve ever seen, and that&#8217;s the old 8-bit computer versions. Planet M.U.L.E. isn&#8217;t as polished, but it&#8217;s still very nice, and you can tell its makers thought hard about it. It offers both local and online play.</p>



<p>Sadly, Planet M.U.L.E. seems to be on life support. While games can still be played, and the automated best player posts still go up on its blog, it&#8217;s not gotten an update in years, and it&#8217;s even possible they&#8217;ve lost the source code.</p>



<p>One legacy of Planet M.U.L.E. is a wonderful Youtube video they made that explains the game and how to play. It&#8217;s a great introduction:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Planet M.U.L.E. - Game Introduction Video" width="840" height="630" src="https://www.youtube.com/embed/G1W52wQUkKc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><strong><a href="http://mulereturns.com/">M.U.L.E. Returns</a></strong> was a mobile port. It has <a href="http://mulereturns.com/">a website</a>, that&#8217;s still around, but apparently none of those versions are available. It&#8217;s got a page for a Steam version, but it&#8217;s not available despite the original game being released in 2013. The site claims it may come back some day, but it cannot be purchased currently.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="600" height="139" src="https://setsideb.com/wp-content/uploads/2023/08/image-1.png" alt="" class="wp-image-5274" srcset="https://setsideb.com/wp-content/uploads/2023/08/image-1.png 600w, https://setsideb.com/wp-content/uploads/2023/08/image-1-300x70.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>
</div>


<p>Then there&#8217;s the new roboanimal on the block, <strong><a href="https://puzzud.itch.io/mule-online">M.U.L.E. Online</a></strong>, which is on itch.io for a very reasonable $5. It has the blessing of Ozark Softscape, and is a near match for the Atari 800 version. You won&#8217;t get any improved graphics or sound here, but you will get a game that copies the original very closely, which is perfectly fine in my opinion. It offers local single and multiplayer, as well as internet-based online play. They also promote a board game version of M.U.L.E, which I&#8217;ve long wanted to try!</p>



<p>Or there&#8217;s emulation. Back in college I played M.U.L.E. with roommates via an Atari 800 emulator burnt to a Dreamcast disk, a great way to play if you have the system, controllers and means to construct the disk because the Dreamcast has four controller ports. (M.U.L.E. is by far at its best when you have four people playing.) The Commdore 64 and IBM PC versions were also made by Dani and the others at Ozark Softscape. The C64 port is close to the Atari 8-bit version. I don&#8217;t know about the DOS PC version. I <em>can</em> say that the NES version made by Mindscape is a terrible version, while sadly possibly the most-played because of the great popularity of the NES. If you tried that version and wondered what the fuss is about, you should seek out the Atari 8-bit version and play it before writing off the game entirely.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="800" height="600" src="https://setsideb.com/wp-content/uploads/2023/08/image-2.png" alt="" class="wp-image-5275" srcset="https://setsideb.com/wp-content/uploads/2023/08/image-2.png 800w, https://setsideb.com/wp-content/uploads/2023/08/image-2-300x225.png 300w, https://setsideb.com/wp-content/uploads/2023/08/image-2-768x576.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p><a href="https://www.carpeludum.com/world-of-m-u-l-e/">World Of Mule</a> is a fansite dedicated to M.U.L.E. in all its forms. For its 40th anniversary, they&#8217;ve published a long retrospective on the game, its history and the new versions. (That&#8217;s where the above image comes from.) It&#8217;s a fitting tribute to one of the most influential computer games ever made.</p>



<p>Long ago, on primordial wiki-like site <a href="https://everything2.com/">everything2.com</a>, I personally wrote <a href="https://everything2.com/user/Milen/writeups/M.U.L.E.">a long examination and play guide to M.U.L.E</a>. While my writing style back then was pretty crazy, I think the information holds up. If you have an interest, you may want to take a look.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><a href="http://www.planetmule.com/">Planet Mule</a> ($0, Windows, Mac and Linux)</p>



<p><a href="http://mulereturns.com/">M.U.L.E. Returns</a> (versions currently unavailable)</p>



<p><a href="https://puzzud.itch.io/mule-online">M.U.L.E. Online</a> (itch.io, Windows, Mac and Linux, $5)</p>



<p><a href="https://www.carpeludum.com/m-u-l-e-40th-anniversary-special/">World of M.U.L.E.</a> (carpeludum.com)</p>



<p><a href="https://boardgamegeek.com/boardgame/182619/mule-board-game">M.U.L.E. The Board Game</a> (boardgamegeek item page)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>U Can Beat Video Games: Dragon Warrior III</title>
		<link>https://setsideb.com/u-can-beat-video-games-dragon-warrior-iii/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 24 Feb 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[dragonquest]]></category>
		<category><![CDATA[dragonwarrior]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[ucanbeatvideogames]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3965</guid>

					<description><![CDATA[I&#8217;ve been waiting for this one for a long time! U Can Beat Video Games has finally covered the best NES Dragon Warrior, the third game in the series. It was Dragon Quest III in Japan, due to some trademark issue with TSR I think. IV isn&#8217;t bad, and has fun characters, but there aren&#8217;t &#8230; <a href="https://setsideb.com/u-can-beat-video-games-dragon-warrior-iii/" class="more-link">Continue reading<span class="screen-reader-text"> "U Can Beat Video Games: Dragon Warrior III"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I&#8217;ve been waiting for this one for a long time! <a href="https://www.youtube.com/@UCanBeatVideoGames">U Can Beat Video Games</a> has finally covered the best NES Dragon Warrior, the third game in the series. It was Dragon Quest III in Japan, due to some trademark issue with TSR I think. IV isn&#8217;t bad, and has fun characters, but there aren&#8217;t as many variant strategies in it, and in the last chapter you don&#8217;t get to control the actions of most of your party members. DWIII always gives you full control of your characters, plus it lets you create characters with names and classes of your choosing, meaning, like the first Final Fantasy, you can make completely custom parties and play the game in many different ways. It was the game that spawned the urban legend that the Japanese government requested that Enix release Dragon Quest games on weekends, because so many people ditched work to stand in line to buy it. (I don&#8217;t know if it&#8217;s true, but the story has often been passed around.)</p>



<p>It&#8217;s also the first Dragon Quest/Warrior game that allows for class changing, which resets a character to Level 1 (similar to an human AD&amp;D character who dual-classed), but only halves their stats, and lets them keep all the spells they learned. Since they&#8217;re Level 1 again, they gain levels very rapidly for a while, allowing them to quickly surpass their previous heights. It&#8217;s kind of an early version of the &#8220;prestige&#8221; mode of clicker games, where you reset all your progress in exchange for faster progress afterward!</p>



<p>It also has a cool story that eventually connects with the first two games, and has a good variety of activity, including growing a town from scratch like 25 years before Breath of the Wild and betting on monster fights! It&#8217;s also got all the challenge of the early Dragon Quest games, with later monsters who can cast instant death spells on everyone in your party at once, as well as doing other horrible things to them.</p>



<p>Because Dragon Warrior III doesn&#8217;t pull its punches against the player, the various tricks that the narrator does to use the engine&#8217;s bugs against it feel like playing fair, and yet, even with full knowledge of the game and multiple player leveling and cash gaining strategies he still has problems once in a while. It&#8217;s a really tough game!</p>



<p>This may end up being U Can Beat Video Games&#8217; magnum opus, at least of the NES era, it&#8217;s a really long game that takes three videos, of almost 12 hours total length, to cover in its entirety! Here they are:</p>



<p><a href="https://www.youtube.com/watch?v=e93dJThobC4&amp;t=5s">EPISODE ONE: Creating Your Party Through to Getting the Ship</a> (3 hours, 59 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="#DragonQuestIII Dragon Warrior 3 NES - ULTIMATE GUIDE - ALL Treasures, ALL Dungeons, ALL Secrets!" width="840" height="473" src="https://www.youtube.com/embed/e93dJThobC4?start=5&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=rr3tcbKd2qk">EPISODE TWO: Getting the Ship through to Defeating Archfiend Baramos</a> (4 hours, 22 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="#DragonQuestIII Dragon Warrior 3 NES - ULTIMATE GUIDE - Part 2: Exploring the Sea!" width="840" height="473" src="https://www.youtube.com/embed/rr3tcbKd2qk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=UR7Wzcx7LEA">EPISODE THREE: The Dark World to the Final Boss, Plus Extras</a> (3 hours, 35 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="#DragonQuestIII Dragon Warrior 3 NES - ULTIMATE GUIDE - Part 3: The Conclusion!" width="840" height="473" src="https://www.youtube.com/embed/UR7Wzcx7LEA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Please enjoy, and Rubiss help us all!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>@Play: An Early-Level FAQ For Omega</title>
		<link>https://setsideb.com/play-omega-advice/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 07 Jul 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[@play]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[long]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[dos]]></category>
		<category><![CDATA[faq]]></category>
		<category><![CDATA[omega]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1306</guid>

					<description><![CDATA[We&#8217;re approaching the end of our burst of coverage of Unix, DOS, Linux, Mac and Amiga roguelike Omega. There are even other places to play it that have arrived since then, including OS/2, Windows console native, Windows with graphics, and even in-browser. My experiences with Omega have been filled with death, frustration, annoyance, exasperation, and &#8230; <a href="https://setsideb.com/play-omega-advice/" class="more-link">Continue reading<span class="screen-reader-text"> "@Play: An Early-Level FAQ For Omega"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="128" height="128" src="https://setsideb.com/wp-content/uploads/2022/04/a_at1.png" alt="" class="wp-image-126"/></figure>
</div>


<p><em>&#8216;<a href="https://setsideb.com/tag/play/">@Play</a>&#8216; is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.</em></p>



<p>We&#8217;re approaching the end of our burst of coverage of Unix, <a href="http://www.alcyone.com/max/projects/omega/">DOS, Linux, Mac and Amiga roguelike Omega</a>. There are even other places to play it that have arrived since then, including <a href="http://www.alcyone.com/binaries/omega/omega-0.75-msdos.zip">OS/2</a>, <a href="https://www.prankster.com/wp/winomega/">Windows console native</a>, <a href="http://www.davidkinder.co.uk/omega.html">Windows with graphics</a>, and even <a href="http://donnierussellii.github.io/JSomega.html">in-browser</a>.</p>



<p>My experiences with Omega have been filled with death, frustration, annoyance, exasperation, and death. But I have also greatly enjoyed the game. While even with source-diving I have not gotten much farther than completing the Goblin Caves, the game is still enjoyable for me to play. There&#8217;s lots of cool things to discover, powerful items to find, and interesting strategies to formulate. In Omega one may see early forms of ideas found in venerable NetHack and ADOM.</p>



<p>Those two games have had a lot more fan obsession directed at them over the years, which has broken off some of their sharper edges. There are entire <em>genres</em> of NetHack variants devoted to fixing things about it that some people disagree with.</p>



<p>Omega has not had this advantage. Rather more things will just kill you in Omega. There are a lot of things that deserve experimentation, but that experimentation will often result in an expedited demise, or else make your character unplayable, or merely erase much of your progress.</p>



<p>At @Play we are of the opinion that more people should play all roguelikes, be they classic, modern, or lite. So please, allow me to present a basic strategy FAQ for Omega. Information from this has been derived from many sources: <a href="http://www.alcyone.com/binaries/omega/roguelike-faq.txt">an old FAQ for 0.75</a>, <a href="https://groups.google.com/g/rec.games.roguelike.misc">ancient posts on the Usenet group rec.games.roguelike.misc</a> (that&#8217;s a link to Google Groups, so follow it before it goes the way of late lamented Reader), and <a href="http://www.alcyone.com/max/projects/omega/#Source">the source code to Omega</a> (<a href="https://github.com/geoffdunbar/winomega">these here are the sources I examined</a>). </p>



<p>Why am I so into this? It&#8217;s because it&#8217;s a worthy game, one that can give an interested player a lot of enjoyment, yet few people talk about it anymore. And yet there is a real sense that this game could someday just vanish. While there&#8217;s several Github projects hosting the source with grandiose aims, like <a href="https://github.com/cwc/OmegaRPG">converting the code to use C++</a> or <a href="https://github.com/muspellsson/omega-ng">making a &#8220;Next Generation&#8221; version</a>, they haven&#8217;t seen movement in several years.</p>



<p>In a file in the code, Omega creator Laurence Brothers offers his hopes for future development of his project. But then he graduated from college, and passed the game on to others, who, after some initial effort, have not done a great amount with it in the decades since.</p>



<p>Adult Life happens to everyone, and no one should be faulted for failing to maintain an old terminal game that was mostly played by college students. But it is a shame that Omega doesn&#8217;t have an inscrutable and forbidding DevTeam like NetHack does, to be mysterious in their aims and slightly malicious in their efforts.</p>



<p>As I&#8217;ve said, I&#8217;ve been tooling around a little with the source code. Omega&#8217;s structure isn&#8217;t that hard to understand. Maybe something will come of it. If it does, you can be sure that I&#8217;ll mention it here, and probably try to get some more column mileage out of it. Until then, here is a whole lot of strategy discussion on Omega.</p>



<p>This is pretty long! It may be the longest single @Play column I&#8217;ve ever written. It&#8217;s basically a FAQ itself, although in actuality few have done any asking for a long time. <a href="https://nethackwiki.com/wiki/Main_Page">NetHack</a> and <a href="https://ancardia.fandom.com/wiki/ADOM_Wiki">ADOM</a> have full wikis. Omega deserves one too, but until that day happens, this is what I&#8217;ve been able to piece together.</p>



<p>This logjam of an article is presented along the lines that, if people want to read it, it&#8217;s here, and if they don&#8217;t, well, at least I&#8217;m done talking about Omega for now, and it&#8217;s all here neatly in a single page that you can hit Close Tab on with a song in your heart. I don&#8217;t expect you to share my obsessions, only that you recognize why I&#8217;m obsessed, and to consider if you&#8217;d like to house this ancient DOS roguelike in your own brain too.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="666" src="https://setsideb.com/wp-content/uploads/2022/07/omega_killedgreatwyrm-1024x666.png" alt="" class="wp-image-1408" srcset="https://setsideb.com/wp-content/uploads/2022/07/omega_killedgreatwyrm-1024x666.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omega_killedgreatwyrm-300x195.png 300w, https://setsideb.com/wp-content/uploads/2022/07/omega_killedgreatwyrm-768x500.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omega_killedgreatwyrm-1200x781.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omega_killedgreatwyrm.png 1242w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">About as far as I&#8217;ve been, having completed the Sewer dungeon.</figcaption></figure>



<p>Here, you will discover how to join guilds, what spells the religions teach, how to immediately earn thousands of gold pieces, the details of more than one secret game mechanic, what to wish for, and how to enter Omega&#8217;s secret cheat mode&#8230;.</p>



<p>Here are the previous posts on Omega: <a href="https://setsideb.com/play-the-alpha-of-omega/">one</a> &#8211; <a href="https://setsideb.com/play-omega-in-overview/">two</a> &#8211; <a href="https://setsideb.com/play-omega-character-creation-and-inventory/">three</a> &#8211; <a href="https://setsideb.com/play-death-in-omega/">four</a>. And while we&#8217;re at it, here&#8217;s the two previous posts on Omega&#8217;s contemporary Alphaman: <a href="https://setsideb.com/play-alphaman-part-1/">first</a> &#8211; <a href="https://setsideb.com/play-alphaman-part-2/">second</a>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">What Is The Objective?</h2>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2022/07/omegadungeon-1024x640.png" alt="" class="wp-image-1376" srcset="https://setsideb.com/wp-content/uploads/2022/07/omegadungeon-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omegadungeon-300x188.png 300w, https://setsideb.com/wp-content/uploads/2022/07/omegadungeon-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omegadungeon-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omegadungeon.png 1240w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>So, what is your character trying to accomplish in Omega? The answer is: who knows?</p>



<p>In its way a bit like Animal Crossing, there is no <em>definite</em> ending to Omega. Your character can retire if they earn 50,000 gold pieces and buy a condo in Rampart. If you do that, then visit it and choose to retire, to the game, that&#8217;s a win: it calls the function p_win(), and ends the game. Pay off Tom Nook!</p>



<p>The other form of winning involves becoming an Adept, which means completing the Adept&#8217;s Challenge. In the game&#8217;s code this is called a &#8220;bigwin.&#8221; I am not completely sure of the requirements, but part of it involves going to the Astral Plane, which is done through the auspices of the Oracle of the Blue Flame, so don&#8217;t attack her! Once you do so you can make wishes when you want, but your score is frozen at the moment you complete the challenge.</p>



<p>Another form of victory is to get your name in one of the positions of the scoreboard. Instead of a Top-X list of scores, it&#8217;s a number of positions in the game world. If your character gets to the top of a guild, or a religion, or completes all the Duke&#8217;s quests, or gets the greatest Law or Chaos alignment score seen on that installation, gets commemorated, not just on the scoreboard, but as a presence in the game world for future players to hear about.</p>



<h2 class="wp-block-heading">Some Nuances</h2>



<p><strong>Alignment</strong></p>



<p>Maintaining alignment is a weird process. Omega was created at a time when old school D&amp;D&#8217;s lawful/chaotic system was still in recent memory. In this moral setup, good and lawfulness get generally conflated, as do evil and chaoticness. A necessarily reductive, even medieval, outlook upon the world, no distinction is made for rulebreaking to help the oppressed, or the enforcement of evil laws.</p>



<p>In D&amp;D, you decide your character&#8217;s alignment when you create it, and the DM is expected to enforce that decision, with consequences should the player&#8217;s actions not line up with it. This is especially bad for paladins, who can lose all their class powers. In roguelikes like Hacklikes, ADOM and Omega, alignment naturally changes according to the player&#8217;s actions: if you do lawful things, your character slowly becomes more lawful, and the same goes for chaotic things.</p>



<p>There are a small number of things that can greatly affect your alignment. One of them is reading a scroll of law or drinking a potion of chaos when you&#8217;re already of that alignment. I find it instructive to recognize how Omega represents: law is information, but chaoticness is physical. There is a &#8220;chaos sea&#8221; in the game, but no such physical manifestation of law. Even so, each undoes the other.</p>



<p>Over time, the things that affect your alignment the most are small but frequent changes, especially how you deal with monsters. If you attack a monster before it gets a swing on you, it&#8217;s chaotic; if you let try to hit you first, it&#8217;s lawful. No allowance is made for whether you had a choice in the matter.</p>



<p>If you are purposely trying to change your alignment, the best way to do it is, perhaps oddly, by threatening to intelligent monsters.</p>



<p>By threatening them, instead of killing them wordlessly, you get three lawful points. If you threaten them and they surrender (usually from goblins), you&#8217;re give a choice to kill them, rob them, or to free it.</p>



<p>If you let them free, you get two more lawful points. If you rob them, you gain two chaotic points, which is not enough to overwhelm the push towards lawful. But if you execute them on the spot, you gain <em>thirteen </em>chaos points, enough to negate the lawful gain and ten more! It&#8217;s unsporting, but it&#8217;s a good way to ensure that you stay chaotic, like, if you&#8217;re in the Sorceror&#8217;s Guild and you don&#8217;t want to get mega-cursed, or want to advance with them.</p>



<p><strong>Guilds</strong></p>



<p>One of the first things you&#8217;ll want to do in a game of Omega is to join at least one guild in the town of Rampart.</p>



<p>There is a ton of information to relate on the guilds and what they each do, their requirements for joining, what you get when you join up and advance, etc. I decided to summarize it all by way of this chart:</p>



<figure class="wp-block-image size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/omega_guildchart-1-1024x254.png" alt="" class="wp-image-1310" width="906" height="224" srcset="https://setsideb.com/wp-content/uploads/2022/07/omega_guildchart-1-1024x254.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omega_guildchart-1-300x74.png 300w, https://setsideb.com/wp-content/uploads/2022/07/omega_guildchart-1-768x191.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omega_guildchart-1-1536x381.png 1536w, https://setsideb.com/wp-content/uploads/2022/07/omega_guildchart-1-1200x298.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omega_guildchart-1.png 1810w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>You might have to right-click it and save if you want to get a good look; I&#8217;d like to increase its size by more, but WordPress seems determined to maintain that left margin, argh.</p>



<p>The Fighting, Magic and Religion categories of guilds are all mutually exclusive with each other: you can only belong to one of each at a time. Some will throw you out if you escape their good graces, which allows you to then join another one: the Paladins if you cease to be lawful, the Gladiators if you somehow escape a match without winning, and the Sorcerors&#8217; if you stop being chaotic-although in that case, you also get pretty heavily cursed, and they refuse to sell you mana for the rest of the game. (I&#8217;ve seen at least one report that they outright kill you, but this is not supported by my reading of the source code. They <em>do</em> cause some damage, though.)</p>



<p>The whole early period in Rampart is a lot like an extended character creation session. In D&amp;D terms, you don&#8217;t even have a &#8220;class&#8221; until you pick out your first guild. It&#8217;s a good idea to not to earn any experience points until you&#8217;ve joined at least one XP-using guild, so you don&#8217;t waste any.</p>



<p>Once you&#8217;re a member of a guild, however, it can be a good idea to hold back before joining a second. Your earned XP is split between all the guilds you&#8217;re a member of. While you&#8217;re a member of only one guild, all of your experience goes only into it, making your advancement in it very rapid. The next-to-last rank in each guild is reached at 4,000 XP. It&#8217;s not hugely difficult to get to this if you only have one. That&#8217;s only like four trifids. If you have four XP-needing guilds (the maximum), you need to get 16,000 XP to get that far.</p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/omega_qg14-1024x640.png" alt="" class="wp-image-1320" width="331" height="206" srcset="https://setsideb.com/wp-content/uploads/2022/07/omega_qg14-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg14-300x188.png 300w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg14-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg14-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg14.png 1280w" sizes="auto, (max-width: 331px) 85vw, 331px" /></figure>
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<p>The exception to this is the Gladiators. Advancement in the Gladiators doesn&#8217;t use XP, and so it doesn&#8217;t take a share of the XP you earn. This, makes the Gladiators rather best fighting guild for the magic reliant. Even if you never choose to fight in the Arena, you can still take advantage of their extra combat maneuver point and gym credit. You still need pretty good stats to get accepted by them, however.</p>



<p>The highest rank in all the guilds but the Gladiators requires both completing a special quest and exceeding the guild experience total of the last player to reach the top of that guild. In the Gladiators, you must beat a character with about the strength of the current Arena champion. On multi-user systems, players may compete on a shared scoreboard. Provided you then retire, this puts your character up on the scoreboard as the leader of that guild.</p>



<p>Back in the day, I&#8217;ve read, players would compete with each other to get up on the board; nowadays, is there any system in the whole world still running Omega this way? It is sadly a lost form of gaming. Nowadays, if you&#8217;re playing solo and don&#8217;t come up with a different name for all your characters, you&#8217;ll end up with multiple slots taken up by the same name, which breaks your perception of the world, a little.</p>



<p>This explanation of higher-level Omega play brings with it the caveat that I myself have yet to win, despite (and, in a way, because of) all of my experimentation with Omega. I will report in with more on Omega&#8217;s endgame someday, once I&#8217;ve managed to get to it.</p>



<p>So, which guilds should you choose?</p>



<p><strong>Fighting guilds</strong>: My favorite is the Gladiators, because they don&#8217;t take a share of XP away from the other guilds, and because they give you gym credit, which lets you pick which stats you want to improve. The Mercenaries mostly give you cash, Strength, and Constitution. The Paladins don&#8217;t give you any stat advances at all, and you have to be Lawful to join and remain a member. They do give you a lot of perks though, and every advancement gives you a very good item. That absence of stat advances hurts though, it means you end up spending your own money on stat boosts to make up for it.</p>



<p><strong>Magic guilds</strong>: There are two choices here. The tradeoff here is between a chance of random spells from the Collegium Magii, or specific spells and half-price mana refills from the Sorcerors. The randomness from the college is fun, and sometimes gets you very powerful magic (and free experience for learning it!) but makes it difficult to plan your magic game. The Sorcerors&#8217; discount on mana helps you make much more use of your spells, whatever they end up being.</p>



<p>The college is free to join if your Int is at least 18. The Sorcerors Guild is much cheaper to join if you become more chaotic first; the fee can be reduced to as little as 100 gold pieces merely by executing a few goblins (talk to the with &#8216;t&#8217;, threaten them, then kill them).</p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/omega_qg9-1024x640.png" alt="" class="wp-image-1377" width="378" height="235" srcset="https://setsideb.com/wp-content/uploads/2022/07/omega_qg9-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg9-300x188.png 300w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg9-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg9-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg9.png 1280w" sizes="auto, (max-width: 378px) 85vw, 378px" /></figure>
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<p><br><strong>Religions</strong>: The main reasons to join a religion, it seems to be, are some extra Power and the many spells they can teach you. Here they are, and the levels on which you receive them:</p>



<figure class="wp-block-image size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/godspells.png" alt="" class="wp-image-1311" width="630" height="190" srcset="https://setsideb.com/wp-content/uploads/2022/07/godspells.png 994w, https://setsideb.com/wp-content/uploads/2022/07/godspells-300x91.png 300w, https://setsideb.com/wp-content/uploads/2022/07/godspells-768x232.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Level 3 in all the religions teaches Sanctify, and Level 4 gives you Blessing. The Lords of Destiny don&#8217;t offer any spells other than those, but you do still get Pow for advancing.</p>



<p>Note that Set grants Invisibility at Level 1, and again at Level 3, which seems to be an error. Getting Invisibility right away is a point in favor of Set, but getting it twice is a point against him. And Athena and Hecate get Shadowform, a very cool spell, a whole level before Set does.</p>



<p><strong>Pawn Shop</strong></p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/omega_qg11-1024x640.png" alt="" class="wp-image-1319" width="335" height="208" srcset="https://setsideb.com/wp-content/uploads/2022/07/omega_qg11-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg11-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg11-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg11.png 1280w" sizes="auto, (max-width: 335px) 85vw, 335px" /></figure>
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<p>One of my favorite aspects of the game is the pawn shop in Rampart. It&#8217;s a rotating selection of random items for sale at a discount. Everything there is pre-identified, both good and bad items can be found, and a large selection of items can appear there. There&#8217;s enough good items that show up that it&#8217;s usually worth your while to check in, but not so many that it makes the random items you find in dungeons pointless.</p>



<p>Coupled with the cash from robbing the autoteller, it&#8217;s a great resource that helps make every game feel different, even when much of the opening time in Rampart is not actually all that random. It also has a lot of psychological value. As I mentioned last time, Omega can be really capricious, and sometimes there&#8217;s nothing you can do to save your character. If you&#8217;re going to be forced to start over for frustrating reasons, it helps a lot to know you can look in on the pawn shop and have a good chance of finding something useful and different to help your new character get on their feet.</p>



<p>If you&#8217;re playing Omega 0.90, you&#8217;ll find that the Pawn Shop has a much larger selection!</p>



<h2 class="wp-block-heading">Strategies</h2>



<p>There are a lot of spoilers here, many of which derived from reading the source code. That is your only warning. A game like Omega benefits strongly from having a community around it, to trade discoveries and observations and compete against each other. This community used to exist. Its annals are recorded in the archives of rec.games.roguelike.misc. It doesn&#8217;t seem to exist any more. Please take these notes in substitution for it. I have yet to get into the later portions of the game anyway. The early phases are the hardest parts to survive, so maybe this will help get you through the early frustrating phases.</p>



<p><strong>Rolling a character</strong></p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/omega_qg1-1024x640.png" alt="" class="wp-image-1318" width="312" height="194" srcset="https://setsideb.com/wp-content/uploads/2022/07/omega_qg1-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg1-300x188.png 300w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg1-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg1-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg1.png 1280w" sizes="auto, (max-width: 312px) 85vw, 312px" /></figure>
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<p>Major effects of the stats<br>Strength: Damage with heavy weapons and carry capacity<br>Constitution: Maximum hit points<br>Dexterity: Chance to hit and damage with light weapons, chance to disarm traps<br>Agility: Movement speed and dodging<br>Intelligence: Chance of learning spells randomly and some aspects of spellcasting<br>Power: Maximum mana points<br><br>Caveats of the above: I have yet to decode the source far enough to be sure of the effects of Strength and Dexterity in fighting; what&#8217;s given here is summarized from the game&#8217;s help file. There may be minor cases for each that are not covered here.<br><br>So long as your character can join a guild that can increase the above, low stats are not necessarily a big problem. See the section on guilds, above, for more information.</p>



<p><strong>Robbing the autoteller</strong></p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/omega_qg7-1024x640.png" alt="" class="wp-image-1317" width="354" height="220" srcset="https://setsideb.com/wp-content/uploads/2022/07/omega_qg7-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg7-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg7-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omega_qg7.png 1280w" sizes="auto, (max-width: 354px) 85vw, 354px" /></figure>
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<p>The ATM is &#8220;badly programmed,&#8221; not in the game&#8217;s code but in the game&#8217;s fiction, and can be easily exploited. Use Shift-O to open an account and set a password. (All of the ATM key commands are shifted, for some reason.) Then use Shift-P to enter a password, and enter anything except the password you entered. The teller will print a message saying the police have been alerted, and to press space to continue. Hit <em>any key other than space</em>, and after about half a minute you&#8217;ll have from 1,000 to 4,000 more gold pieces and five more chaos alignment points.<br><br>You can use those alignment points to get started on a career of gleeful lawlessness, or have the Archdruid neutralize most of them, or give 100 gold pieces at the hospice (or 1 gold piece five times) to get back to net zero if you want to join the Paladins or a lawful religion.</p>



<p><strong>Exploring town</strong><br><br>Rampart has a lot of resources available, enough so that it can be hard to keep them all in your head. I offer this chart to summarize what&#8217;s there. Note, while the layout of the main city is the same from game to game, many of these locations are moved to a random door. Most of these doors will be the ones that are open at the start of the game, but two, the Thieves&#8217; Guild and the Brothel, will be in random closed (yet, unlocked) doors.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="992" height="544" src="https://setsideb.com/wp-content/uploads/2022/07/rampartchart-3.png" alt="" class="wp-image-1338" srcset="https://setsideb.com/wp-content/uploads/2022/07/rampartchart-3.png 992w, https://setsideb.com/wp-content/uploads/2022/07/rampartchart-3-300x165.png 300w, https://setsideb.com/wp-content/uploads/2022/07/rampartchart-3-768x421.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p><strong>The Hedge Maze</strong></p>


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<p>The hedge maze is probably the most dangerous location in Rampart, other than the Sewer dungeon. Traps in the maze are a concern; setting off an alarm trap in here can be disastrous, setting the whole guard off looking for you. If this happens, the game can become almost unplayable. Talk to one of them and they may ask you to give yourself up. Doing this pacifies them, but also means you are sent to the City Gaol, although you tend to be released the first time this happens.</p>



<p>There are certain locations in each hedge maze layout that tend to generate either a trap, an item or a monster. As you play you&#8217;ll gradually get a sense of where those are.</p>



<p>The primary attractions in the hedge maze are the house of the Oracle, who gives advice as to the next places to go as well as having a mirror that can provide a free self knowledge spell, and the entrance to the Sewers, a popular second destination after finishing with the Goblin Caves.</p>



<p>Around the side and back of the maze is the Cemetary, which has some interesting items in it, which are unfortunately guarded over by liches. At the entrance to the cemetery, when you try to walk in, you&#8217;ll be asked something like &#8220;Are you sure?&#8221; This is not because of any special property of the cemetery itself, there&#8217;s a peaceful invisible monster, a haunt, standing in the entrance.<br>Of special note, the hedges of the maze are separated from the castle by only a narrow moat of water. It is thought that there might be a secret back way into the castle, if one could get past the moat….</p>



<p>There is one more interesting property of the hedge maze. Randomly each game, a few of its bushes are chosen to be trifids. They look identical, and it&#8217;s not easy to tell them apart from hedges without special means. If you walk into either, you&#8217;re asked if you&#8217;re sure.</p>



<p>Walking into a hedge can do a variety of bad things to you, including tearing up your cloak or poisoning you, but walking into a trifid is usually fatal-unless you&#8217;re carrying a bucket of salt water outside of your pack! If this is the case, then instead of getting devoured by an evil plant monster, you automatically destroy the trifid and get 1,000 experience points for it! This is usually enough to advance you to the next experience level until you get up to 8,000 XP, and even then it&#8217;s a substantial boost. The more experience you get from methods like this, the less you&#8217;re put at the mercy of Omega&#8217;s combat systems.</p>



<p>The key is, you need the bucket of salt water to perform this trick, and also to either identify which bushes are the trifids. The salt water is sometimes sold for cheap in the Pawn Shop, and are reasonably common finds in the Goblin Caves. Identifying the trifids can be as simple as walking systematically through the hedges, although it&#8217;s best if you go cloakless and have poison resistance from a ring. You can also use some spells, like Firebolt and Ball Lightning, which destroy hedges but don&#8217;t affect trifids.</p>



<p>Why am I so into this? It&#8217;s because it&#8217;s a worthy game, one that can give an interested player a lot of enjoyment, yet few people talk about it anymore. There is a real sense that this game could vanish. There&#8217;s several Github projects hosting the source. They tend to have grandiose aims like <a href="https://github.com/cwc/OmegaRPG">converting the code to use C++</a> (last update: three years ago), or <a href="https://github.com/muspellsson/omega-ng">making a &#8220;Next Generation&#8221; version (last update: six years ago)</a>.</p>



<p>In a file in the code, Omega creator Laurence Brothers mentions his hopes for future development of his project. And then he graduated from college, and passed the game on to others, who, after some initial effort, have not done a great amount with it in the decades since.</p>



<p>Adult Life happens to everyone, and no one should be faulted for failing to maintain an old console game that was mostly played by people in college. But it is a shame that Omega doesn&#8217;t have an inscrutible and forbidding DevTeam like NetHack does.</p>



<p>I&#8217;m tooling around a little with the source code. Omega&#8217;s structure isn&#8217;t that hard to understand. Maybe something will come of it. If it does, you can be sure that I&#8217;ll mention it here, and probably try to get some column mileage out of it. Until then, here is the conclusion of our strategy coverage of Omega. Previous articles are here: <a href="https://setsideb.com/play-the-alpha-of-omega/">first</a> &#8211; <a href="https://setsideb.com/play-omega-in-overview/">second</a> &#8211; <a href="https://setsideb.com/play-omega-character-creation-and-inventory/">third</a> &#8211; <a href="https://setsideb.com/play-death-in-omega/">fourth</a>.</p>



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<h2 class="wp-block-heading">Spells</h2>


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<p>Certain spells, if you can get them, can make your journeys much easier:</p>



<ul class="wp-block-list">
<li>Invisibility makes most enemies escapable if you can get at least one space away from an attacker. <em>It offers no protection in melee combat</em>, but no one can chase or shoot you while you&#8217;re unseen. Items can make you invisible too, though.</li>



<li>Sleep used against you is dangerous (but see more on that below). Sleep used against a monster tends to be even more dangerous for them, however: they tend to stay asleep indefinitely until attacked. You can doze a monster in the Arena and take your time resting for many minutes (with the comma key), and I haven&#8217;t seen the opponent awaken yet!</li>



<li>Firebolt is does moderate damage, and can destroy hedges. It doesn&#8217;t affect trifids, so it&#8217;s a good way of telling them apart.</li>



<li>Ball lightning is even better, and can affect a 3&#215;3 area. However the low-end attack spell, Magic Missile, tends not to be too helpful.</li>



<li>Identification is extremely important if you don&#8217;t join the thieves&#8217; guild; there are so many cursed items that some means of identification is basically required, and identification scrolls are too uncommon.</li>



<li>Shadowform makes exploration a lot easier, making overland travel faster, letting you pass through walls, and making it harder for many monsters to hit you.</li>



<li>Curing is nice for battling disease without having to find healers or a Potion of Curing. Healing, however, isn&#8217;t that useful; it doesn&#8217;t heal for much so in battle it&#8217;s mostly giving your enemy free hits, it consumes your precious mana points, and if you&#8217;re not in battle, you can use the comma key to rest for ten minutes for a similar effect.</li>



<li>The Enchantment spell is extremely useful if you can get it. It allows you to add pluses to equipment, weapons, armor, and rings, at the cost of mana points. All of these things help out a lot. I have discovered that enchanting an item to more than +6 will probably destroy the item. Beyond that, the catch is that nothing in the game that I know of grants Enchantment specifically. The only way to get it is through random means, particularly studying at the Collegium Magii.</li>



<li>At higher levels I can&#8217;t offer much advice. Two gods offer Hellfire at top rank, which instantly kills many monsters. Disrupt does high damage at a point in sight of your choosing. Disintegrate can destroy both monsters and walls.</li>
</ul>



<h2 class="wp-block-heading">Free experience</h2>



<p>There&#8217;s a good number of ways to gain experience points without fighting!</p>



<ul class="wp-block-list">
<li>Every lock you pick with thieves&#8217; picks gives you 3 XP. Given the number of locked doors in Rampart, and the low experience requirements for the lowest levels (level 1 at 20 XP, level 2 at 50), if you can get picks somewhere, you can gain two levels right off the bat that way. You get free lockpicks from the Thieves&#8217; Guild, but you don&#8217;t have to be a member to pick locks, or gain experience from it. If you don&#8217;t want to join the guild, sometimes you can find some in the pawn shop.</li>



<li>Disarming a trap earns 5 XP. If you score a critical success on the roll (more common at high Dexterity) and manage to salvage a trap component, you gain another 25 XP.</li>



<li>Greeting the Archdruid in the temple north of Rampart (talk with the &#8216;t&#8217; key) is worth 300 XP. This is not only worth three levels from zero XP, but if you&#8217;re a member of only one guild or religion, it&#8217;s nearly enough to get you to the first level of advancement in it, which happens at 400 guild XP points. Reaching the first tier in a religion earns you two new spells! The biggest danger of doing this is the chance that you&#8217;ll be eaten by the lions and doberman death-hounds that perpetually roam the countryside.</li>



<li>Scrolls of Law and Potions of Chaos earn you experience points relative to how much alignment you have in their areas. They can be worth a lot! Don&#8217;t read/drink one if you&#8217;re of a different alignment, though.</li>



<li>I mentioned above that killing a trifid by carrying salt water earns you 1,000 free XP!</li>



<li>At the brothel in town (&#8220;The House of the Eclipse&#8221;), if you knock on the door at night and have 500 gold, you&#8217;ll have an &#8220;educational experience&#8221; and earn 100 XP. This also has a chance of increasing your Constitution, unless you answered &#8220;n&#8221; to the sexual preference prompt at the start of the game. In that event, you&#8217;ll instead have a chance to increase Intelligence. That&#8217;s rather a lot of money for 100 XP,  but it&#8217;s a risk-free option if you have a lot of cash.</li>
</ul>



<h2 class="wp-block-heading">Survival</h2>



<p><strong>Food</strong></p>



<p>You can always buy cheap food from the fast food places in Rampart, but they weigh 20 units. Although the default description of fast food is &#8220;red-and-white buckets,&#8221; they&#8217;re just food rations that haven&#8217;t been identified yet. Other food may be lighter, but can only be found randomly. I usually buy 10 food rations to start out, which is enough to make it to the Archdruid&#8217;s temple and back to Rampart. Note that the food rations you find in dungeons may be poisoned food, which is a different item class than normal food rations.</p>


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<figure class="alignright size-large is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/07/omega_longgame7-1024x640.png" alt="" class="wp-image-1379" width="333" height="207" srcset="https://setsideb.com/wp-content/uploads/2022/07/omega_longgame7-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2022/07/omega_longgame7-768x480.png 768w, https://setsideb.com/wp-content/uploads/2022/07/omega_longgame7-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2022/07/omega_longgame7.png 1280w" sizes="auto, (max-width: 333px) 85vw, 333px" /></figure>
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<p><strong>Combat</strong></p>



<p>Remember to set your combat routine! That&#8217;s Shift-F. Read the game&#8217;s help about combat to find out more about it. At first you only two points to spend. Generally I find it&#8217;s best to spend them on Lunge Center: you get hit more often, but at least you can strike opponents with reasonable frequency. Whenever you gain some Agility, gain a level, or join the Gladiators, check to see if you gained another combat maneuver point. All of these matter, but except for the guaranteed bonus point you get as a Gladiator, they seem to be awarded a bit randomly. My first addition to my combat routine is Block Low at the start; after than, Block Center. From there I may add extra attacks. You can have as many as eight points, which can make you quite the terror.</p>



<p>If you&#8217;re against a stronger foe in an encounter, and have a chance, set your fighting routine to blocking at as many different levels as you can. You can escape from an encounter if you get to an edge of the tactical map, even if monsters are adjacent to you. Remember to set your moves back to how you want them later.</p>



<p>If you speed drops significantly (to 0.50 or slower), you&#8217;ll be warned that your maneuvers have been reset. This usually means you&#8217;re already in big trouble.</p>



<p><strong>Lunarity</strong></p>



<p>This is an obscure but extremely important aspect of Omega! At the side of the screen, there is a display they tells you what the current phase of the moon is. Do not ignore it!</p>



<p>If the phase of the moon matches your alignment, then you get an extra to-hit bonus equal to your experience level, and also do double damage! But if the phase is opposite your alignment, then you take a to-hit penalty of half your level, and do half-damage!</p>



<p>The Lawful phase is a full moon; the Chaotic phase is a new moon. Each is each other&#8217;s bad phase. For Druids, the half phases are the best times, and the bad phases are both full and new moons. Each phase period lasts for two game days. If you&#8217;re not aware of the effects of the moon, the result is your character just mysteriously rocks or sucks every so often. Lunarity also affects the magic consumption of your spells.</p>



<p><strong>Overworld</strong></p>



<p>In the overworld, unless your character is really strong, there is always the chance the game will screw you over with an adverse effect. Chaos storms can, on a whim, reduce your Power by 10 and zero out your mana, or teleport you into the middle of the Chaos Sea, or even reset your experience total and level to zero and remove all your spells and guild ranks. These eventualities are <em>unavoidable</em>, except by wearing Seven League Boots, which nullifies outdoor travel time. In all other cases they happen ever game hour when on the land. The only solution is to spend as little time outside as possible. Being a Druid, riding a horse, or being in shadowform can reduce this time, but only Seven League Boots negates it entirely.</p>



<p>Aside: One possible result of a chaos storm is being teleported to a random location in the overworld. A possible result of this is being sent to the middle of the Chaos sea, surrounded on all sides. Your only recourse in this instance is to try to swim to shore. The following is one possible result of that:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="668" height="185" src="https://setsideb.com/wp-content/uploads/2022/07/chaoscode.png" alt="" class="wp-image-1328" srcset="https://setsideb.com/wp-content/uploads/2022/07/chaoscode.png 668w, https://setsideb.com/wp-content/uploads/2022/07/chaoscode-300x83.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Summarized: the player is given a big negative alignment boost, then usually a whole experience level, and is then <em>killed outright</em>. Thanks for nothing!</p>



<p><strong>Traps</strong></p>


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<p>Four types of traps offer special dangers:</p>



<p>Alarm &#8211; In dungeons, basically harmless. In Rampart though, probably makes the game unplayable until you turn yourself in by talking to the guards out trying to kill you.hysically, harmless. But spellcasters will find their magical reserves instantly depleted by this, usually meaning an expensive trip to the Sorceror&#8217;s Guild at the very least.</p>



<p>Disintegration &#8211; Destroys your cloak, your armor, or you, in that order. It does no damage to you personally if you&#8217;re wearing either of those two things. Just be sure to always be wearing either of those things.</p>



<p>Acid &#8211; Does damage, but more importantly, can destroy multiple items you&#8217;re carrying, even in your pack. Worst of all, if the trap decides to destroy a wand it&#8217;ll explode and cause a manastorm, doing heavy damage to you. I&#8217;ve been wiped out by two wands exploring from an acid trap.</p>



<p>Abyss &#8211; This is the worst trap. Teleports you to The Abyss, a place where you fall for an arbitrary distance, then back to the countrysite to land and take falling damage from the distance you fell. The higher amounts of damage are uncommon, but all too possible, and it can thdo <em>any</em> amount of damage.</p>



<p><strong>Curses</strong></p>



<p>Generally curses are of the typical roguelike style. Both wearable equipment and wands you&#8217;re carrying can be cursed. Worn equipment that gets cursed can&#8217;t be removed unless you can somehow lift the curse. The item often gains big negative effects too, like Rings of Strength are transformed into Rings of Burden when cursed.</p>



<p>I don&#8217;t have all the information on curses that I&#8217;d like to give you. As near as I can tell so far, to actually remove a curse, you have to get a blessing from a god you worship, which relies on sacrificing a good-enough item to them first. Scrolls or spells of blessing do not appear to work, although a blessed item is further away from being cursed to begin with and so can be an effective preventable measure. Your best recourse, that I know of, is to destroy the item by bashing it (Shift-Z). Some items may take multiple attempts.</p>



<p><strong>Dungeon features</strong></p>



<p>Rivers</p>



<p>Water is sometimes a big obstacle dungeons. Once in a while you might get a setup where you can&#8217;t make forward progress. You can jump over water, but only if you have seen the ground on the other side and know it&#8217;s empty. This is a prime use for a scroll of clairvoyance, which lets you map out a small square section of the current dungeon of your choosing. As an aside, this definition of &#8220;clairvoyance&#8221; in roguelike terms may have been an influence on NetHack&#8217;s, which maps out a section of the dungeon around the player. Or, maybe it was the other way around, and NetHack inspired Omega?</p>



<p>Anyway, a good way to die is to jump into water, which puts you at the mercy of whether the game thinks you&#8217;re carrying too much weight to swim out. You&#8217;ll be offered the chance to drop various objects to try to lighten your load enough, including as a single action, dropping your entire pack to be lost in the unknown depths. This is one of a number of ways the game has to destroy your whole non-equipped inventory at once; others include overweighing your horse while out in the countryside (it runs off and your pack is in its saddlebags) and an effect from touching a stone in a village.</p>



<p>It&#8217;s difficult to have a horse in a dungeon, since your character automatically releases a horse when you enter, but if you can manage it, it seems that they will swim across it readily. The way I know is to befriend a horse found in the dungeon.</p>



<p>Statues</p>



<p>There are statues in Rampart and the villages too. You can try to bash them (with the &#8216;z&#8217; key), which can turn them to rubble, cause them to give you a random hint, or sometimes come to life. I have seen a statue, in a dungeon once, actually come to life when I stepped near it and immediately attack me. (It was a salamander, and since I didn&#8217;t have fire resistance at the time, I died very quickly. Statues aren&#8217;t defined to be of any type, they describe as &#8220;A strange-looking statue,&#8221; so there&#8217;s no hint as to what a statue might turn into. It&#8217;s for the best to be wary of them.</p>



<p>Rubble</p>



<p>Rubble is created when you tunnel through a wall, sometimes when you bash a statue, and when a monster destroys a door, as well as sometimes just generated randomly in dungeons. When you step on rubble, sometimes you take a small amount of damage, and sometimes you&#8217;re stuck in place for a number of turns. You don&#8217;t have to repeatedly try to get out of the rubble to escape it. All that matters is the amount of time that passes. You can still attack adjacent monsters while you&#8217;re stuck in rubble, you just can&#8217;t leave it.</p>



<p>Altars</p>



<p>Altars appear in dungeons as well as in Rampart and villages, and can be used for the same purposes. Most of these random altars will be of alignments other than that of your current god just from the law of averages, so if you&#8217;re already in a religion, praying at one in the dungeon is usually a bad idea. You can interact with altars in a couple of other ways. You can bash one, but this will draw the wrath of the altar&#8217;s deity. You can also cast the spell of Energy Drain at one. If I read the code right, you might get a couple of points of Power out of one this way if you&#8217;re not in a religion, but in any event you&#8217;ll still suffer from divine wrath. In this case, you take a random amount of damage between 0 and ten times your experience level, which is often a chance of immediate death. For many characters, this has the potential to be instantly fatal. I shouldn&#8217;t have to say this, but <em>especially</em> don&#8217;t bash or cast Energy Drain on an altar belonging to a god you&#8217;re a follower of.</p>



<p>Lava</p>



<p>Most lava takes the form of isolated pools. You can jump over it. I wouldn&#8217;t jump into it. Having a horse is no use here. There seems to only be one defense against walking into lava, other than just answering &#8220;n&#8221; to the question of whether you&#8217;d like to cook yourself: from reading the code, if your character&#8217;s name is &#8220;Saltheart Foamfollower&#8221;, and it&#8217;s got to be that <em>exact capitalization</em>, you&#8217;ll only take one damage from lava. It appears to be a reference to the Thomas Covenant books by Stephen Donaldson.</p>



<p><strong>Conditions</strong></p>



<p>Poison: Caused by hedges, spells, traps and some monsters. Means your hit points decrease maybe once a game minute. Cure it at the Healer&#8217;s, at the Paladins if you&#8217;re a member, a potion of poison antidote, or by eating lembas. It goes away on its own if you can survive long enough, but don&#8217;t take it lightly.</p>



<p>Disease: Caused by spells and some monsters. Means you don&#8217;t naturally heal. (Usually, you regain some hit points every ten minutes.) Get it cursed at the Healer&#8217;s, the Paladins if you&#8217;re a member, by eating lembas, or by drinking a potion of curing. Note, this is a different curative potion than poison.</p>



<p>Stat loss: Caused by poisoning and miscellaneous other causes. This lowers a stat, but not the max stat associated to it. Cured with a potion of spell of restoration, or by resting for a week in a rented condo. (That cures a number of the more obscure conditions.)</p>



<p>Slowness: This is caused by some spells, especially those of the goblin shamans. It is a long-lived condition. The only cure I know of is a week of rest in a condo, which you should avail yourself of as soon as possible.</p>



<p>Sleep: This one is extremely dangerous. Although the game still lets your character block and even counterspell while you&#8217;re asleep, you don&#8217;t get to take any non-automatic actions. The death march of flipping through page after page of attack messages, unable to do anything, is one of the most frustrating events in Omega. Fortunately it&#8217;s simple to become completely immune to sleep: just eat a schezuan pepper, which when unidentified are described as being &#8220;withered reddish stringy vegetables.&#8221; They&#8217;re not uncommon in the Goblin Caves, and sleep resistance is important enough to get that, if you haven&#8217;t found them by the time you&#8217;re done with Level 5 in the Caves, it&#8217;s worth regenerating the caves to gain more chances to find one. (You regenerate a dungeon by entering a different dungeon, even if just for one turn, the Sewers in the Hedge Maze are good for this. When you go back to the Goblin Caves, they&#8217;ll be unmapped, with a new set of monsters, and some of the treasure will be different.)</p>



<p>Level drain: Your level is distinct from your experience total. You can lose levels without losing experience points, which is what level drain is. If it happens, it&#8217;s immediately bad, but you get those levels back the next time you earn XP. You can <em>also </em>lose experience points, which in turn brings your level down. That can only be fixed by earning those experience points anew. Certain interactions with altars, particularly, can cause that, like asking for a blessing when a god doesn&#8217;t think you&#8217;re worthy.</p>



<p>Of special note, conditions are recorded by the number of turns they have left. There are special cases in the code that cause conditions that have more than 1,000 turns to never run out! At that point, the game considers them to be permanent! This is true of both good and bad conditions.</p>



<p><strong>Specific monsters</strong></p>



<p>Lions &#8211; Deadly if you&#8217;re not already a competent fighter, and fast. A common source of death from random encounters. If you don&#8217;t think you can take one, you might set your combat sequence to all blocking at different heights, then trying to get out of the map.</p>



<p>Goblin Chieftains &#8211; Common foes in the Goblin Caves, and will kill you a lot if you&#8217;re not ready for them. Setting one of your combat sequence items to Lunge Center helps. The big trouble with them is the great axes they wield, which have the potential to go lots of damage. If your own Strength is high, they aren&#8217;t bad weapons to wield yourself.</p>



<p>Goblin Shamans &#8211; They begin appearing at Level 6 of the Goblin Caves. You need to be sleep resistant (use the schezuan pepper trick I mentioned) before you try fighting them. If one of the slows you, rent a condo for a week to cure it.</p>



<p>Grunts &#8211; Usually pretty easy to beat, but if it connects with that club it can do 20+ damage. Best to treat it with respect, especially the one that shows up in the Arena.</p>



<p>Phantoms &#8211; They can drain your levels, which a cloak of negimmunity can protect against. They&#8217;re also incorporeal, so you can&#8217;t just smack them to re-death, but they can be harmed with magic.</p>



<p>Salamanders &#8211; As near as I can tell, you just want to make sure you have fire resistance. If you do, they&#8217;re pretty easy. If you don&#8217;t, you will be well-roasted.</p>



<p>Horses &#8211; Can be tamed by giving them a bag of unmilled grain (give with &#8216;g&#8217;). Talk (&#8216;t&#8217;) to a tamed horse to ride it.</p>



<p>Mendicant Priests &#8211; These annoying supplicants follow you looking for a handout. Once they see you, they stick to you like glue, and can block you in a dead-end. You can give them a trinket to make them go away; this counts as a lawful act. They aren&#8217;t hard to kill, but can curse an item if you don&#8217;t finish them quickly.</p>



<p>Itinerant Merchants &#8211; Worth talking to on the off chance they have a good item for sale. They usually just sell junk, or hype their stables back home.</p>



<p>Fnords &#8211; These peaceful creatures are nevertheless very dangerous; while you&#8217;re adjacent to them, they summon other monsters, who probably won&#8217;t be peaceful. Usually best to just slay, despite this being a chaotic act you may want to avoid.</p>



<p>Soldier Ants &#8211; As in NetHack, soldier ants are a particularly deadly foe in Omega. They&#8217;re fast and the can poison you. While poisoning in Omega doesn&#8217;t have the risk of instant death that it does in NetHack, it drains significant health over a short period of time. If you get stung more than once, you&#8217;re probably done for. It can be worth trying to drink unidentified potions to save yourself; either Curing or Neutralize Poison will end the condition. It might be best to turtle up (set your fighting maneuvers to all blocks) and make for the stairs.</p>



<p>Harder foes &#8211; Run. A tactic that might work is to set your combat maneuvers to all Block at different heights, to &#8220;turtle up.&#8221; If you do that, and you do escape, remember to change your maneuvers back after. Note, however, that if you see a really out-of-depth monster, there&#8217;s a good chance that it&#8217;s actually a phantasticon, a fairly weak creature that masquerades as other types of monster. Its alternate appearances do not give it any special powers. It flips randomly between forms every few turns, so hang out at a distance and see if it changes.</p>



<h2 class="wp-block-heading">Miscellaneous advice</h2>



<p>Here&#8217;s something really basic: how should you run the game? Most of my playing has been in the DOS version of 0.80.4 running in DOSbox, and that&#8217;s how I suggest you play. Every other version has some issue: the Amiga version requires you set up UAE and figure out how to activate it in Workbench; the OS/2 version requires you set up a virtual machine running that OS; the two Windows versions both hide your location from you (the player) when you (the character) are invisible, a joke that&#8217;s not so funny when it makes the game difficult to play. The DOS version also hides your location, but still reveals where you&#8217;re standing with the terminal cursor.</p>



<p>In that DOS version, when you see the Oracle in the Hedge Maze, the game will ask if you want to ring the [b]ell or look in the [m]irror. Due to a coding oversight, after you look in the mirror, it looks like the prompt is still active. If you then press &#8216;b&#8217;, it&#8217;ll be interpreted as a movement command (diagonal down-left), and ask something like &#8220;Are you sure?&#8221; If you then answer &#8216;y&#8217;es, you&#8217;ll walk into the hedge, where you might get stuck, poisoned, or if you&#8217;re really unlucky eaten by a trifid. There is a command for interacting again with something right where you&#8217;re standing: the &#8216;@&#8217; key.</p>



<p>There&#8217;s a similar issue when you step on a disintegration trap. The game will flip immediately past the notice that your cloak or armor has been destroyed. You can see the notice if you press CTRL-O (in DOS) to look back through the message buffer. Be careful not to step on the trap again immediately after, as you&#8217;ll probably disintegrate yourself if you do.</p>



<p>Don&#8217;t forget to check the key commands, with &#8216;?&#8217;. There are different keys for ordinary play and the overworld map.</p>



<p>It&#8217;s easier to get started playing a chaotic character than a lawful one. A chaotic character can get cheap mana from the Sorceror&#8217;s Guild, can build experience and alignment alike by threatening goblins then killing them (starting at around Level 5 you can even do it to chieftains), and you don&#8217;t have to worry about giving monsters the first try to hit you. Lawful characters have to play a bit more carefully at first. Neutral characters (like druids) have to play more carefully still.</p>



<p>Don&#8217;t drop anything in the overworld, as you won&#8217;t be able to pick it back up.</p>



<p>When you see an unfamiliar monster (especially in the overworld, where almost anything can turn up), the first thing you should use is Shift-X to identify it. Especially if it&#8217;s displayed as a letter with a background color, it&#8217;s almost guaranteed to be something dreadful.</p>



<p>Unlike NetHack, there are no &#8220;false&#8221; rumors. Anything you read on a hint sheet, hear on the wind, or get from other sources is true.</p>



<p>True Sight protects you from blindness.</p>



<p>At the start of the game, if you plan on going Lawful, it&#8217;s not a bad idea to save enough money from the ATM to join the Thieves&#8217; Guild, which can be done before you get to +10 alignment. You can join the Paladins so long as your alignment is &gt;0, so there is a window in there where you can join both. Once you&#8217;re in with the Thieves, they&#8217;ll never kick you out, but the Paladins definitely might.</p>



<p>Why join the thieves? They identify things cheaply, and then buy the identified things for more than the Pawn Shop will. Identified things generally sell for much more than un-identified. Joining the Thieves, depending on your Dexterity and alignment, may cost more than 1,000 gold. If you don&#8217;t have the cash from robbing the autoteller, you might get trapped in a spiral where it&#8217;s difficult to scrounge up enough money to join later.</p>



<p>If you get trapped in a dungeon, which happens once in a while, you can tunnel (Shift-T) through walls to get out of it, but you&#8217;ll leave a pile of rubble where you dig, which can trap you for some turns and harm you when you try to get over it. Also: if you tunnel too much on a level, you can collapse the dungeon around you, usually resulting in an immediate demise. (There are several warning messages that appear before that occurs though, so occasional tunneling is okay.) Tunneling is generally not useful for getting money embedded in walls, though: the money gets buried in the rubble.</p>



<p>Monsters in Omega never follow you through the stairs to a different level. This is an important fact!</p>



<p>Once the money from robbing the autoteller is used up, you may find yourself in need of more cash. The money you find in dungeons (in the early game at least) tends to be small amounts, worth 10 gold or less.</p>



<p>Here are some other likely sources of money. The best way to earn cash in the early going is selling great axes from goblin chieftains to the Thieves&#8217; guild. You can&#8217;t do this unless you&#8217;re a member. You get more money if items are identified. If you identify them first, you can get 133 gold each, which tends to pay for your membership before long. The pawn shop doesn&#8217;t pay as much, but can be an acceptable fallback, although they, too, pay more if an item has been identified. Neither location will accept cursed items, but great axes used by the goblins are not generated cursed.</p>



<p>Once you find better magic items, you can get a good amont of money from them. And look out for &#8220;huge green gem&#8221; and &#8220;some stones,&#8221; as those are gem stones that bring you a lot of cash once they&#8217;re ID&#8217;d.</p>



<p>It&#8217;s risky at low levels, but there&#8217;s the Arena. Look out for the grunt, apprentice ninja, and especially salamander opponents in the early going. The salamander follows the apprentice ninja, you really want fire resistance before you tackle that one.</p>



<p>If you&#8217;re <em>really</em> low on money, you can go to the Public Works building in Rampart to get your money increased to 99 gold once.</p>



<p>When you talk to an animal, you get a silly reaction that results in the animal handing you an academic paper indicating that ANIMALS CAN&#8217;T TALK, DUMMY. Har har.</p>



<p>The Alchemist&#8217;s shop in Rampart can buy monster parts from you, or else for a fee turn some parts into useful items. But if you go to see them with such items in your pack, you might be dismayed to constantly be told you don&#8217;t have anything. In fact they can use lots of things, but they can only see items if you&#8217;re carrying them in one of your main inventory slots. They won&#8217;t notice anything in your pack.</p>



<p>The single most useful thing you can do to survive the early game is buy a good weapon (warhammer or morning-star for strong characters, epee or rapier for dexterous ones), then set your fighting routine (Shift-&#8216;F&#8217;) to Lunge Center. I usually check the Pawn Shop before buying something in the Armory, in case something better can be had there for cheap. If you&#8217;re a strong character, you should probably switch to a great axe, from a goblin chieftain, as soon as you can.</p>



<p>The second most important thing is to have decent armor, which takes the edge off of each source of damage. I usually go with chain mail, or better if the Pawn Shop has something, but try to upgrade to plate, or especially . Generally, I find good heavy armor is better than light armor, even if it slows you down a bit.</p>



<p>Many of the miscellaneous items you find in dungeons, like tin soldiers or broken swords, have no useful purpose, but a few do. We&#8217;ve already noted eating schezuan peppers makes you permanently sleep resistant. Giving (with the &#8216;g&#8217; key) a sack of grain to a horse can make it rideable.</p>



<p>The general loop of the early game is to find useful stuff in the Goblin Mines that you can identify at the Thieves&#8217; Guild (only open at night), then either use or fence there. Use this money to improve your equipment and build your stats at the Gym and Library. There are stones you can touch in the towns that can also improve your stats, but they can have severe drawbacks, including but not limited to destroying everything in your pack.</p>



<p>If you manage to get the Enchantment spell, I know from experimentation that enchanting rings past +6, at least, is risky.</p>



<p>The problem with most good armor is that it&#8217;s heavy, and reduces the amount you can carry back to town at once. An exception to this is the best armor the Armory sells, lamellar armor, which offers both great protection and is very light. The problem is, it costs 3,000 gold pieces.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="719" height="508" src="https://setsideb.com/wp-content/uploads/2022/07/omegawizardmode.png" alt="" class="wp-image-1381" srcset="https://setsideb.com/wp-content/uploads/2022/07/omegawizardmode.png 719w, https://setsideb.com/wp-content/uploads/2022/07/omegawizardmode-300x212.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>Omega has a cheat mode, which is called &#8220;wizard mode&#8221; by roguelike tradition. The DOS binaries have it enabled. While broadly intended for development use, it&#8217;s also a good way to learn how to play the game. You can activate it by going to the very upper-right corner of Rampart and attacking the corner of the wall to the north-west. The game will ask if you&#8217;re sure. Wizard mode is cheating and will disqualify you from the winner&#8217;s board, but it can be a less frustrating way to get used to Omega. It has a couple of special commands: Ctrl-W maps the current area, and Ctrl-X lets you make a wish.</p>



<p>If you do this, or you get a wish randomly (which happens once in a great while), a text prompt will appear asking what to wish for. The first thing you&#8217;ve got to know is, <em>you only get one try</em>. If you wish for something and the game doesn&#8217;t like it, it tells you &#8220;you feel stupid,&#8221; and what you actually receive is bupkis.</p>



<p>There&#8217;s a <em>very</em> limited number of things you can wish for. This isn&#8217;t an Infocom-style parser, nor a NetHack-style wish for an item. You can only wish for one of a small number of discrete things. This is a pretty big spoiler, but the game is so laughably precise about what you can wish for and how you must wish for it that I&#8217;m going to go ahead and lay out the whole damn list, directly from the source code. You can wish for:</p>



<ul class="wp-block-list">
<li>Power (grants a lot of mana)</li>



<li>Skill (seems to grant one experience level in 0.80, or a flat 10,000 xp in 0.90)</li>



<li>Wealth (10,000 gold)</li>



<li>Law or Chaos (25 alignment points in that direction)</li>



<li>Balance (zeros out alignment completely)</li>



<li>Location (asks you which area of the game you want to go to)</li>



<li>Knowledge (teaches you a highly random number of spells, and may reduce the casting cost of some spells you already know)</li>



<li>Health (heals you and curses any poisons or diseases)</li>



<li>Acquisition (gives you a random item, works differently in wizard mode)</li>



<li>Summoning (sends in a monster, also works differently in wizard mode)</li>



<li>Death and Destruction work, but they&#8217;re really not a good idea.</li>



<li>You can wish for Stats only from wizard mode</li>
</ul>



<p>Everything you wish for <strong>must be in lowercase beginning with a capital letter, and with no trailing spaces</strong>. You won&#8217;t get anything you wish for if you don&#8217;t capitalize it! The code uses the standard C library function strcmp() to do the check, so you have to get it exactly right.</p>



<p>If you do some searching for old Omega spoilers, you might find indication that you can wish for the main stats in normal play. That used to be possible, but was removed from the game by 0.80. You also used to be able to decide what was summoned. It&#8217;s not the only feature that had been heavily nerfed: blessed rods of summoning used to let you specify what you wanted to summon in an oblique way, but in 0.80 and 0.90, it&#8217;s always random.</p>



<h2 class="wp-block-heading">And&#8230;</h2>



<p>Rods of Apportation lets you get money embedded in walls.</p>



<p>Day businesses in Rampart open at 7 AM and close at 9 PM. Night businesses keep the opposite hours.</p>



<p>Dungeon levels can have multiple down and up stairs, but each has only one entry point coming from above and below. All the stairs doing down from a level lead to the same upstairs. All the stairs going up from a level lead to the same downstairs. If you teleport into a level, you end up at the same entry point. This can be taken advantage of sometimes to speed your travel, but it can also slow you down. It also means, if you&#8217;re sent down into a level by a pit trap, you&#8217;ll always be left at a place where you can immediately walk back up stairs.</p>



<p>White underscores in dungeons are elevators, they ask you to enter a dungeon level to be taken to. Don&#8217;t use them to ascent by more levels than there are in the dungeon. If you&#8217;re on Level 3, and go up three levels, it&#8217;ll take you to the surface. Higher than that and you&#8217;ll suffer a terrible fall.</p>



<p>Goal levels in dungeons cannot be warped to, so go to the level before. The goal level of the Goblin Caves is Level 10, and the goal of the Sewers is Level 18. The other dungeons you&#8217;ll have to find yourself (or read one of the FAQs linked below).</p>



<p>The Return spell from the Explorer&#8217;s Club is great, acting somewhat like Angband&#8217;s Scroll of Recall, or Diablo&#8217;s Scroll of Town Portal. Cast it on the first level of a dungeon, and it&#8217;ll take you to the deepest level you&#8217;ve been to. Otherwise, it&#8217;ll take you back to the first level. It usually takes some time to activate though. Because of its operation, it&#8217;s usually a good idea to go down stairs you find in a dungeon, even if just for one turn, if they&#8217;ll take you to a level you haven&#8217;t seen.</p>



<p>In addition to the chance of arbitrary damage, when you trigger an abyss trap, the game rolls d100, and if it comes up 13, you meet Yog-Sothoth (people familiar with H.P. Lovecraft will recognize the name), and if your alignment is higher than -10, you just die instantly. If your alignment is lower than that, you are granted 2,000 XP. There is no special effect if the number comes up as anything <em>other</em> than 13.</p>



<h2 class="wp-block-heading">At Last!</h2>



<p>We&#8217;re done talking about Omega for a good while! If you need more information, some documents on the official Omega distribution site may help you, although they&#8217;re all for 0.75: the <a href="http://www.alcyone.com/binaries/omega/omega-0.75-faq.txt">FAQ</a> for 0.75, a <a href="http://www.alcyone.com/binaries/omega/omega-0.75-hints.txt">hint sheet</a>,  and a <a href="http://www.alcyone.com/binaries/omega/omega-0.75-spoilers.txt">spoiler file</a>. There&#8217;s more to say, I&#8217;m sure, but let&#8217;s save some for a future time.</p>



<p>Next month, we&#8217;ll have some other roguelike obscurity to talk about. See you then!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>A Map Randomizer Denounces Map Randomization</title>
		<link>https://setsideb.com/a-map-randomizer-denounces-map-randomization/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 21 Apr 2022 01:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[essay]]></category>
		<category><![CDATA[keithburgun]]></category>
		<category><![CDATA[proceduralgeneration]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tactics]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=295</guid>

					<description><![CDATA[I&#8217;ve known and spoken with Keith Burgun for over a decade now, and his early hit 100 Rogues for iOS was featured back on @Play. (It&#8217;s sadly now unplayable because of a combination of rights issues and Apple&#8217;s upgrade policy that makes old iOS software impossible to use.) Many of Keith&#8217;s games made heavy use &#8230; <a href="https://setsideb.com/a-map-randomizer-denounces-map-randomization/" class="more-link">Continue reading<span class="screen-reader-text"> "A Map Randomizer Denounces Map Randomization"</span></a>]]></description>
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<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="646" height="364" src="https://setsideb.com/wp-content/uploads/2022/04/gemwizardstacticsscreen.jpg" alt="" class="wp-image-296" srcset="https://setsideb.com/wp-content/uploads/2022/04/gemwizardstacticsscreen.jpg 646w, https://setsideb.com/wp-content/uploads/2022/04/gemwizardstacticsscreen-300x169.jpg 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption>Keith&#8217;s <em>Gem Wizards Tactics</em></figcaption></figure>



<p>I&#8217;ve known and spoken with Keith Burgun for over a decade now, and his early hit <em>100 Rogues</em> for iOS was featured back on @Play. (It&#8217;s sadly now unplayable because of a combination of rights issues and Apple&#8217;s upgrade policy that makes old iOS software impossible to use.)</p>



<p>Many of Keith&#8217;s games made heavy use of randomization. 100 Rogues was a roguelike, <em>Auro</em> was a single-character puzzle/tactics game with randomized maps, and his current <em>Gem Wizards Tactics</em> (<a href="https://store.steampowered.com/app/1360270/Gem_Wizards_Tactics/">Steam</a>, <a href="https://www.nintendo.com/store/products/gem-wizards-tactics-switch/">Switch</a>, <a href="https://www.xbox.com/en-US/games/store/gem-wizards-tactics/9mzqc20pw79w">Xbox</a>, <a href="https://play.google.com/store/apps/details?id=com.gem.wizards&amp;hl=en_US&amp;gl=US">Android</a>) uses random maps.</p>



<p>But Keith is always reexamining his ideas. A while back he decided he didn&#8217;t want to keep making roguelikes, taking the ideas from it he liked and leaving the rest behind. And now he&#8217;s questioning his use of randomization as well.</p>



<p>He&#8217;s written an essay on his blog, titled &#8220;Space Narratives: A Map Randomizer Denounces Map Randomization.&#8221; It&#8217;s got some very interesting points, and he draws in the awesome Ocarina of Time Randomizer project in his discussion, as a way to have benefits of randomness without having to randomize the map itself. <a href="http://keithburgun.net/space-narratives/">It&#8217;s good food for thought for developers interested in procedural content!</a></p>



<p></p>
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