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	<title>arcade &#8211; Set Side B</title>
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	<link>https://setsideb.com</link>
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	<title>arcade &#8211; Set Side B</title>
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	<item>
		<title>Web Documentary on Ridge Racer Games</title>
		<link>https://setsideb.com/web-documentary-on-ridge-racer-games/</link>
					<comments>https://setsideb.com/web-documentary-on-ridge-racer-games/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 05 Mar 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[ridgeracer]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11758</guid>

					<description><![CDATA[It&#8217;s an hour and 54 minutes long, but Greg Sewart&#8217;s doc on the Ridge Racer series is a through backgrounder on every game with that name, and all the others too like Rave Racer and Rage Racer. From 1993 to 2016, it&#8217;s a family reunion of the whole dual-R clan, from arcades to Sony consoles &#8230; <a href="https://setsideb.com/web-documentary-on-ridge-racer-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Web Documentary on Ridge Racer Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s an hour and 54 minutes long, but <a href="https://www.youtube.com/watch?v=5HIYZjkoUkQ"><strong>Greg Sewart&#8217;s doc on the Ridge Racer series</strong></a> is a through backgrounder on every game with that name, and all the others too like Rave Racer and Rage Racer. From 1993 to 2016, it&#8217;s a family reunion of the whole dual-R clan, from arcades to Sony consoles to the odd Nintendo machine to smartphones. You really don&#8217;t get much more niche than that.</p>



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<iframe title="Racing Evolution - The Rise and Fall of Ridge Racer" width="840" height="473" src="https://www.youtube.com/embed/5HIYZjkoUkQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>10-hour Superplay of Arcade Gauntlet</title>
		<link>https://setsideb.com/10-hour-superplay-of-arcade-gauntlet/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[gauntlet]]></category>
		<category><![CDATA[longplay]]></category>
		<category><![CDATA[mackey_special]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11627</guid>

					<description><![CDATA[Gauntlet is one of the best games that Atari Games made, and is certainly one of the best known, but it&#8217;s interesting how little even people who played it know about it. Gauntlet has 100 levels, although seven of them take the form of an in-game tutorial. The first level has three exits; one if &#8230; <a href="https://setsideb.com/10-hour-superplay-of-arcade-gauntlet/" class="more-link">Continue reading<span class="screen-reader-text"> "10-hour Superplay of Arcade Gauntlet"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Gauntlet is one of the best games that Atari Games made, and is certainly one of the best known, but it&#8217;s interesting how little even people who played it know about it.</p>



<p>Gauntlet has 100 levels, although seven of them take the form of an in-game tutorial. The first level has three exits; one if market EXIT TO 4 and another EXIT TO 8. EXIT TO FOUR skips the player forward a bit, and EXIT TO 8 leaves the training levels entirely. This is how Atari Games&#8217; standard difficulty selection is implemented in Gauntlet, the first levels introduce various game concepts gradually: Ghosts &amp; Generators, Grunts, Demons, Lobbers, Deaths, and Sorcerers get their own spotlights.</p>



<p>Starting with Level 8 though, the remaining 93 levels are part of a great loop. Players will notice that the difficulty increases greatly with Level 8. Which level is 8 actually varies between plays. Gauntlet lasts forever, there is no ending level and the loop never ends. When the last player in the game runs out of health, the machine remembers which level in the loop the game ended on. The next game begins at the start of the tutorial levels again, and when that game reaches Level 8, it&#8217;ll be the map that the previous game ended on. (More information on arcade Gauntlet can be found in <a href="https://gamefaqs.gamespot.com/arcade/583775-gauntlet/faqs/13973">FalkentyneDragon&#8217;s classic infosheet on GameFAQs</a>.)</p>



<p>More than that, the game is known to remove food from levels, depending on how many players are in the game (fewer players means less food), player scores, which characters are being played and how many credits have been inserted during the current game.</p>



<p>Later revisions of the game put the screws on more tightly to try to prevent marathon games. Despite this, very good players can play indefinitely with certain characters. In this <em>ten hour</em> Youtube video, <a href="https://www.youtube.com/watch?v=EPTipxvpEcU"><strong>mackey_special plays continuously with Elf through 474 levels</strong></a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Gauntlet(ガントレット)   ELF Play   10,000,000pts / Level474" width="840" height="473" src="https://www.youtube.com/embed/EPTipxvpEcU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>If you want to find out more, watch the video. They have videos for all four characters on their channel, <a href="https://www.youtube.com/@mackey_special2119/videos">here</a>.</p>



<p>Note: I am not <em>sure</em> this is arcade Gauntlet. It&#8217;s possible that it&#8217;s the Japanese Mega Drive version. The Arcade Mode of Genesis/Mega Drive versions of Gauntlet (known as Gauntlet IV in some territories) looks and plays very similarly to the arcade version.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>An Arcade Ridge Racer Obsessive Explains How to Play Well</title>
		<link>https://setsideb.com/an-arcade-ridge-racer-obsessive-explains-how-to-play/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 10 Jan 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcadearchives]]></category>
		<category><![CDATA[DavidCabrera]]></category>
		<category><![CDATA[GamesoftFunClub]]></category>
		<category><![CDATA[ridgeracer]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11443</guid>

					<description><![CDATA[WARNING: This isn&#8217;t a Youtube video! It&#8217;s good old text, like Frog intended the internet to be! Over on The Gamesoft Fun Club, David Cabrera explains how great arcade Ridge Racer is, that isn&#8217;t exactly like the Playstation version, in fact it runs on more powerful hardware. And he&#8217;s played so much of it, including &#8230; <a href="https://setsideb.com/an-arcade-ridge-racer-obsessive-explains-how-to-play/" class="more-link">Continue reading<span class="screen-reader-text"> "An Arcade Ridge Racer Obsessive Explains How to Play Well"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>WARNING: This isn&#8217;t a Youtube video! It&#8217;s good old text, like Frog intended the internet to be!</p>



<p>Over on The Gamesoft Fun Club, David Cabrera explains <a href="https://gamesoftrobo.ghost.io/heres-what-its-like-to-run-the-ridge-racer-course-for-20-hours/"><strong>how great arcade Ridge Racer is</strong></a>, that isn&#8217;t exactly like the Playstation version, in fact it runs on more powerful hardware. And he&#8217;s played so much of it, including on <a href="https://www.arcadearchives.com/en/ridgeracer/">the recent Arcade Archives release</a>, that he has one of the top 50 times in the world on it. He&#8217;s so enthusiastic about it that I think it may nearly rival my own obsession with arcade Rampart, although that&#8217;d be quite a lot of unhealthy focus indeed.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="576" src="https://setsideb.com/wp-content/uploads/2026/01/image-2-1024x576.png" alt="" class="wp-image-11445" srcset="https://setsideb.com/wp-content/uploads/2026/01/image-2-1024x576.png 1024w, https://setsideb.com/wp-content/uploads/2026/01/image-2-300x169.png 300w, https://setsideb.com/wp-content/uploads/2026/01/image-2-768x432.png 768w, https://setsideb.com/wp-content/uploads/2026/01/image-2-1536x864.png 1536w, https://setsideb.com/wp-content/uploads/2026/01/image-2-1200x675.png 1200w, https://setsideb.com/wp-content/uploads/2026/01/image-2.png 1920w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Image from the linked article.</figcaption></figure>



<p>Mind you, arcade Ridge Racer only has one course, although according to David it plays quite differently depending on your difficulty. There&#8217;s an extra section that opens up at the higher levels, and the course is designed so that higher speeds requires more skill to make it through without crashing.</p>



<p>It&#8217;s not really a long article so go give it a read? It&#8217;s the kind of thing that makes the web great.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Jamey Pittman&#8217;s Pac-Man Grouping Tutorial</title>
		<link>https://setsideb.com/jamey-pittmans-pac-man-grouping-tutorial/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 12 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[grouping]]></category>
		<category><![CDATA[JameyPittman]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[pacmandossier]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11278</guid>

					<description><![CDATA[Jamey Pittman is the creator of the foremost document on the workings of Pac-Man ever created, the Pac-Man Dossier. If you&#8217;ve never read it, but have any interest in playing classic Pac-Man, then you should go read it immediately. It will make so many things make sense to you. Pac-Man has a reputation as a &#8230; <a href="https://setsideb.com/jamey-pittmans-pac-man-grouping-tutorial/" class="more-link">Continue reading<span class="screen-reader-text"> "Jamey Pittman&#8217;s Pac-Man Grouping Tutorial"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Jamey Pittman is the creator of the foremost document on the workings of Pac-Man ever created, <a href="https://pacman.holenet.info/">the Pac-Man Dossier</a>. If you&#8217;ve never read it, but have any interest in playing classic Pac-Man, then you should go read it <em>immediately</em>.  It will make so many things make sense to you.</p>



<p>Pac-Man has a reputation as a game of patterns, and seems designed in such a way as to enable patterns to work. The only randomness is in the behavior of the ghosts when they&#8217;re vulnerable, and even then, if the player has performed the same moves at the same times up to that point in the level, even their vulnerable behavior will be consistent. Its GCC-developed follow-up, Ms. Pac-Man, has the red and pink ghosts move randomly at the start of each board specifically to foil patterns.</p>



<p>But you don&#8217;t have to play Pac-Man as a pattern game. It is possible to play it &#8220;freestyle,&#8221; like a naive player would, reacting to the ghosts&#8217; movements. You&#8217;re unlikely to make it to Pac-Man&#8217;s famous kill screen at board 256 that way, but you can still make it pretty far.</p>



<p>Key to doing that is keeping the ghosts as close to each other as you can. The ghosts are much more dangerous when they&#8217;re scattered around you, because they can block off all of your escape routes. Four ghosts piled up on the same spot not only can&#8217;t block off other corridors, but their AIs tend to continue to keep them together, at least when they&#8217;re far away from Pac-Man. Red and Orange behave identically when they&#8217;re at a distance, and Pink&#8217;s behavior appear to be more like Red&#8217;s the further away from Pac-Man it us. Blue has the most chance of diverging, but often moves the same way anyway.</p>



<p>Not only does keeping the ghosts clustered make survival easier, but it makes it much easier to eat all of them with a single Energizer. The ghosts only turn blue up to around the 4/6th Key board, but up to that point it&#8217;s basically impossible to get the maximum score from every Energizer if one hasn&#8217;t managed to herd the ghosts into a single, easy-to-gobble blob.</p>



<p>That&#8217;s where Jamey&#8217;s tutorial comes through. It presents a series of situations and techniques for getting the ghosts near each other and moving as one unit, whether it&#8217;s for avoiding them or getting the maximum points from an Energizer. It&#8217;s a bit much for casual play, but it can be very interesting to see how a true expert goes about doing it. Here, then, is <a href="https://www.youtube.com/watch?v=LL0LefxiTv0">the tutorial</a> (27 minutes):</p>



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<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Restoring an Arcade Vs. Castlevania Machine</title>
		<link>https://setsideb.com/restoring-an-arcade-vs-castlevania-machine/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 02 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[ElectricStarshipArcade]]></category>
		<category><![CDATA[restoration]]></category>
		<category><![CDATA[unisystem]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11226</guid>

					<description><![CDATA[If you know where to look, there are many arcade machine restoration videos on Youtube, whole channels devoted to them. This Halloween-themed video from Electric Starship Arcade is only one of them. It&#8217;s mostly about the process of fixing up the cabinet and has very little gameplay, but it does end with a fun sequence &#8230; <a href="https://setsideb.com/restoring-an-arcade-vs-castlevania-machine/" class="more-link">Continue reading<span class="screen-reader-text"> "Restoring an Arcade Vs. Castlevania Machine"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>If you know where to look, there are many arcade machine restoration videos on Youtube, whole channels devoted to them. <a href="https://www.youtube.com/watch?v=yDjNJwvJMgs">This Halloween-themed video</a> from <a href="https://www.youtube.com/@ElectricStarshipArcade">Electric Starship Arcade</a> is only one of them. It&#8217;s mostly about the process of fixing up the cabinet and has very little gameplay, but it does end with <a href="https://www.youtube.com/watch?v=yDjNJwvJMgs&amp;t=2111s">a fun sequence</a> where they dress up someone as a vampire and, driven in a hearse, bring him out in a coffin to introduce it! (40 minutes) And if you watch it, it&#8217;ll haunt your view history, and influence Youtube into recommending more restoration videos to you, in a suitably spooky fashion. Ooooooo!</p>



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<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Beat the Springs in Donkey Kong</title>
		<link>https://setsideb.com/beat-the-springs-in-donkey-kong/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 30 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[donkeykong]]></category>
		<category><![CDATA[Elevators]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Springs]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10988</guid>

					<description><![CDATA[Another arcade classic strategy rundown, and again c0ncerning Donkey Kong. As the video rightly notes, the Springs board, a.k.a. Elevators, is most devoted players&#8217; greatest barrier to playing to the kill screen, and even pros mess it up sometimes. I think it&#8217;s the worst part of the game, personally. Donkey Kong is great, says I, &#8230; <a href="https://setsideb.com/beat-the-springs-in-donkey-kong/" class="more-link">Continue reading<span class="screen-reader-text"> "Beat the Springs in Donkey Kong"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Another arcade classic strategy rundown, and again c0ncerning Donkey Kong. As the video rightly notes, the Springs board, a.k.a. Elevators, is most devoted players&#8217; greatest barrier to playing to the kill screen, and even pros mess it up sometimes. I think it&#8217;s the worst part of the game, personally. Donkey Kong is great, says I, because it&#8217;s open to multiple strategies, while the later Elevators boards have to be finished a specific way, all because of those springs. That way is what <a href="https://www.youtube.com/watch?v=IUvUiwKVf20">this video</a> (4m) is about.</p>



<p>Sadly the video has been made non-embedable, so it&#8217;s up to you to follow the link, if you care. The video encapsulates information on <a href="https://donkeykongforum.net/index.php?topic=492.0">donkeykongforum.net</a> (which it mislinks). That link is some <em>hardcore geekery</em>, of the kind beloved to Set Side B&#8217;s cadre of pixelated aliens, so please take a look.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="649" height="752" src="https://setsideb.com/wp-content/uploads/2025/10/image-15.png" alt="" class="wp-image-10993" srcset="https://setsideb.com/wp-content/uploads/2025/10/image-15.png 649w, https://setsideb.com/wp-content/uploads/2025/10/image-15-259x300.png 259w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Image from donkeykongforums.net.</figcaption></figure>



<p>Here&#8217;s the basics, in text form. Donkey Kong gets more difficult over the course of five &#8220;levels.&#8221; These are different from &#8220;boards,&#8221; a.k.a. &#8220;racks&#8221; or &#8220;screens.&#8221; In the corner of the screen there&#8217;s a notice, &#8220;L=X&#8221; where X is some number. That&#8217;s the Level. It goes up by one every time you finish a Rivets board.</p>



<p>The problem is, starting with Level 2, the spots at which the springs hit the ground is slightly randomized. The final climb up to Pauline&#8217;s platform is super dangerous, since Mario is vulnerable the whole way. Level 4 is the hardest difficulty for the springs on Elevators, and you have to handle it a very specific way: climb up to the first safe spot, wait for a spring that comes out bouncing at a specific location (near DK&#8217;s right foot) then running to another safe spot, then waiting for <em>another</em> specific spring speed to rush over and up the ladder.</p>



<p>So go forth and conquer the elevators, and as <a href="https://www.youtube.com/watch?v=4ttYlcrA7ys">Coily the Sprite</a> reminds us:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="674" src="https://setsideb.com/wp-content/uploads/2025/10/image-14-1024x674.png" alt="" class="wp-image-10992" srcset="https://setsideb.com/wp-content/uploads/2025/10/image-14-1024x674.png 1024w, https://setsideb.com/wp-content/uploads/2025/10/image-14-300x198.png 300w, https://setsideb.com/wp-content/uploads/2025/10/image-14-768x506.png 768w, https://setsideb.com/wp-content/uploads/2025/10/image-14.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Eh-heh-heh-heh! (whistles) Image borrowed from <a href="https://tomsmith.bandcamp.com/track/coilee-2">https://tomsmith.bandcamp.com/track/coilee-2</a>.</figcaption></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Great Mappy Strategy Video</title>
		<link>https://setsideb.com/awesome-mappy-strategy-video/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 14 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[mappy]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[TheDisconnector]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10859</guid>

					<description><![CDATA[Our retro arcade strategy week is over, but this is a related video that I&#8217;ve been sitting on for quite a while. The Disconnector made a very nice strategy video (20 minutes) for Namco&#8217;s cult favorite cat-and-mouse game Mappy. It works as both an introduction and a guide to the game as it develops. Not &#8230; <a href="https://setsideb.com/awesome-mappy-strategy-video/" class="more-link">Continue reading<span class="screen-reader-text"> "Great Mappy Strategy Video"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Our retro arcade strategy week is over, but this is a related video that I&#8217;ve been sitting on for quite a while. The Disconnector made <a href="https://www.youtube.com/watch?v=JxMp1cJABDc">a very nice strategy video</a> (20 minutes) for Namco&#8217;s cult favorite cat-and-mouse game Mappy. It works as both an introduction and a guide to the game as it develops.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Conquering Mappy&#039;s Hardest Challenge: A Strategy Video" width="840" height="473" src="https://www.youtube.com/embed/JxMp1cJABDc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Not only is the information good, but it&#8217;s really well put together! Looking through the rest of <a href="https://www.youtube.com/@thedisconnector6414">their channel</a>, while the post about other games (most recently about <a href="https://www.youtube.com/watch?v=t_kyBis2CqE">Robotron</a> [8 minutes]) it seems to be the only strategy video of its sort. I hope they make more, I think they have a talent for it!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>The @!#?@! of Q*Bert</title>
		<link>https://setsideb.com/the-of-qbert/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 11 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[q*bert]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10835</guid>

					<description><![CDATA[Fourth of five retro arcade strategy posts this week, how about we learn how to play the swearingist classic game: Q*bert. Here&#8217;s a video that covers what each of Q*bert&#8217;s five levels is like (18 minutes): You play Q*bert, and at first it seems simple. Level 1, you jump on each cube once. Slick and/0r &#8230; <a href="https://setsideb.com/the-of-qbert/" class="more-link">Continue reading<span class="screen-reader-text"> "The @!#?@! of Q*Bert"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Fourth of five retro arcade strategy posts this week, how about we learn how to play the swearingist classic game: Q*bert.</p>



<p>Here&#8217;s <a href="https://www.youtube.com/watch?v=WBS_85-4IQw">a video that covers what each of Q*bert&#8217;s five levels is like</a> (18 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="How to Improve and Win at Q*Bert/Qbert (Arcade/MAME)" width="840" height="473" src="https://www.youtube.com/embed/WBS_85-4IQw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>You play Q*bert, and at first it seems simple. Level 1, you jump on each cube once. Slick and/0r Sam may change them back once in a while, but you can just jump on them again.</p>



<p>Level 2, you jump on each cube twice. That makes each level twice as long, but still not much of a problem. The rising difficulty here comes from more and faster enemies.</p>



<p>Then you reach Level 3, and Q*bert becomes a much different game. Now jumping on a solved cube <em>unsolves</em> it. If you don&#8217;t work out how to handle this, levels can drag on indefinitely. It&#8217;s a bit of a wall for players here, and Slick and Sam become much more annoying.</p>



<p>Level 4 is similar, except you have to jump on each cube twice, and jumping on one after it&#8217;s complete changes it back to the intermediate color. But worst is Level 5, where jumping on a solved cube changes it back to the original color. This is a huge change, for it means the pyramid can actually become unsolvable without using a Disk, or waiting for Slick or Sam to come in and reset some of the cubes. For more details, I refer you to the video. You know, the one I embedded a few paragraphs up. Go! And if you think that&#8217;s nuts, check out what happens in the unreleased sequel Faster, Harder, More Challenging Q*bert (<a href="https://gamefaqs.gamespot.com/arcade/567339-faster-harder-more-challenging-qbert/faqs/44793">GameFAQs link</a>).</p>



<p>Here&#8217;s <a href="https://www.youtube.com/watch?v=DpMFai6k9hk">another strategy video</a> (10 minutes), with tips by Jody Martin, released to <a href="https://www.youtube.com/@StarfightersArcade">the Youtube channel of Starfighters Arcade</a>. It more basic in focus, but is more interested in explaining enemy behavior and how to react to it.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Q*bert - Bonus Points: Tips from the Pros. | Episode 2" width="840" height="473" src="https://www.youtube.com/embed/DpMFai6k9hk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Something I&#8217;ve thought is interesting about Q*bert, which is also true of Pac-Man, is that it&#8217;s like a turn-based game, but where you can play around with the timing of the moves. I&#8217;ll try to explain.</p>



<p>While both games let you decide when to make decisions, both encourage playing in a discrete, point-by-point way. When Q*bert lands on a cube, there&#8217;s a limited number of decisions they can make, other than waiting to make your move. In Pac-Man, your moves are constrained to the maze paths, but you can turn slightly early, you can pause when you hit a wall, and you can double back at any point. You usually don&#8217;t want to pause or double back in that game, because they introduce uncertainty in patterns (although a few patterns rely on them, which makes them much harder to perform). Q*bert is resistant to patterns, using pseudorandomness to affect the paths of the balls and most enemies, and the player&#8217;s ability to break out of the rigid temporal confines of that game&#8217;s movement is more helpful.</p>



<p>Contrast both games to Robotron and Defender. Those games have &#8220;free&#8221; movement, they&#8217;re not confined to a playfield with limited choices but let the player move around how they want. In actuality they&#8217;re games where the turns are taken in real time each frame. That adds a much greater role for player skill, but it also requires you to be much more precise.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Defender Strategy</title>
		<link>https://setsideb.com/defender-strategy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 10 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Baiter]]></category>
		<category><![CDATA[defender]]></category>
		<category><![CDATA[EugeneJarvis]]></category>
		<category><![CDATA[JoeDearman]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[williams]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10828</guid>

					<description><![CDATA[Defender&#8217;s difficulty is legendary. Craig Kubey in The Winner&#8217;s Guide to Video Games said it was like being locked in a closet with a swarm of killer bees, and I actually think that&#8217;s not overstatement. And yet, people have flipped Defender&#8217;s score counter many times in a single game. In an 18-minute strategy session, Joe &#8230; <a href="https://setsideb.com/defender-strategy/" class="more-link">Continue reading<span class="screen-reader-text"> "Defender Strategy"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Defender&#8217;s difficulty is legendary. Craig Kubey in <em>The Winner&#8217;s Guide to Video Games</em> said it was like being locked in a closet with a swarm of killer bees, and I actually think that&#8217;s not overstatement. And yet, people have flipped Defender&#8217;s score counter many times in a single game.</p>



<p>In <a href="https://www.youtube.com/watch?v=ydmCG9e0Z-M&amp;list=PLs3s44WopfS-Xd-fJgXGIx_aXgSpWkiDl&amp;index=641&amp;pp=gAQBiAQB">an 18-minute strategy session</a>, Joe Dearman explains the basics of playing Defender well, but I&#8217;m afraid if you don&#8217;t have a certain base facility it might be hopeless. Although I&#8217;m generally good at video games, I don&#8217;t seem to have it myself. Take a look and see if this looks like something you might be good at, but be warned, Defender&#8217;s controls themselves are complicated, with a lever and five buttons, although I dunno, game controllers these days tend to have many more than that. It is important, however, not to underestimate this game. It will rapidly annihilate you if you aren&#8217;t <em>very</em> good.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Defender Strategy Tips from Joe Dearman - Golden Age Defender Champion" width="840" height="473" src="https://www.youtube.com/embed/ydmCG9e0Z-M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Both Defender and Robotron 2084, mentioned yesterday, were made by Williams, and designed by Eugene Jarvis, who still works in arcade game production today, or did last time I checked.</p>



<p>Another thing these games have in common is they&#8217;re very adjustable. Operators can choose starting difficulty, ending difficulty and on which wave it&#8217;s reached. <a href="https://forums.arcade-museum.com/threads/defender-operations-manual-question.183068/">This thread at arcade-museum.com</a> breaks down the different romsets and differences between them. The earlier roms, &#8220;Blue&#8221; and &#8220;Green,&#8221; are generally harder, and increase in difficulty through 99 possible levels. The most common and latest set, &#8220;Red,&#8221; only has 30 effective levels.</p>



<p>At the higher numbers of Blue and Green, weird behavior can be seen. Defender has an enemy called the Baiter, which exists to harass the player if they take too long in clearing a wave of other enemies. At maximum difficulty Baiters become hilariously numerous, the game sending them in about once every two or three seconds. Watch a few minutes of <a href="https://www.youtube.com/watch?v=eu1BF-pZcUw">this game with the wave difficulty settings cranked up to maximum from wave 1</a> (39 minutes). The extra ship level is set it easier than normal, needing just 5K to get an extra, <em>and</em> it&#8217;s set to restore all the Humanoids every wave, but that&#8217;s mostly to make the game possible, although there does exist <a href="https://www.youtube.com/watch?v=yrkx6vuiMrE">video of someone surviving maximum difficulty with ships and Humanoids at normal settings, up to a score of 909K</a>. (1 hour 7 minutes, somehow).</p>



<p>Here is the first of those two links, I&#8217;ll leave the other for you to click on if you&#8217;re interested. Both of them have the amazingly persistent Baiters, and in both of them the player manages to hold up under the pressure, for a while anyway.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Williams Defender at 99/99 (max difficulty) and 5K per ship" width="840" height="473" src="https://www.youtube.com/embed/eu1BF-pZcUw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Robotron 2084 Strategy from arcadeimpossible</title>
		<link>https://setsideb.com/robotron-2084-strategy-from-arcadeimpossible/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 09 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcadeimpossible]]></category>
		<category><![CDATA[Greg&Darrin]]></category>
		<category><![CDATA[Robotron]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[twinstickshooter]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10823</guid>

					<description><![CDATA[It&#8217;s the third of this week&#8217;s classic arcade strategy find posts, and today&#8217;s dedicated to the original twin-stick shooter, Robotron 2084. Robotron&#8217;s what I&#8217;d call a very pure game. It&#8217;s simple in play, nowhere near as complex as Eugene Jarvis&#8217; first game Defender, but deep despite it. The left joystick moves, the right joystick fires, &#8230; <a href="https://setsideb.com/robotron-2084-strategy-from-arcadeimpossible/" class="more-link">Continue reading<span class="screen-reader-text"> "Robotron 2084 Strategy from arcadeimpossible"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s the third of this week&#8217;s classic arcade strategy find posts, and today&#8217;s dedicated to the original twin-stick shooter, Robotron 2084.</p>



<p>Robotron&#8217;s what I&#8217;d call a very <em>pure</em> game. It&#8217;s simple in play, nowhere near as complex as Eugene Jarvis&#8217; first game Defender, but deep despite it. The left joystick moves, the right joystick fires, and until you get used to that you&#8217;ll have short games. In fact, you&#8217;ll probably have short games regardless. It is ruthless.</p>



<p>These videos feature host &#8220;Greg&#8221; and star player &#8220;Darrin,&#8221; who is the one giving most of the advice. <a href="https://www.youtube.com/watch?v=IlMGMqF9Quw&amp;t=156s">The first video covers the first nine waves</a> (5½ minutes). They set the template for the game: there are theme levels that cycle every ten waves. There are Spheroid, Quark, Brain and, for levels ending in 9, Grunt waves that completely surround you with enemies right from the start, and each poses its own kind of challenge.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Robotron 2084 Arcade Strategy: Part 1 (Beginners)" width="840" height="473" src="https://www.youtube.com/embed/IlMGMqF9Quw?start=156&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=bccCGyULs-E">The second video covers intermediate-level play, and wave beginnings</a> (7 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Robotron 2084 Arcade Strategy: Part 2 (Intermediate)" width="840" height="473" src="https://www.youtube.com/embed/bccCGyULs-E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The videos mention three parts, but it appears that only two were ever uploaded. They  mention a site in their descriptions, robotron2084guidebook.com. In the 12 years since the videos were posted that site&#8217;s gone dark, but being a text site <a href="https://web.archive.org/web/20221202194611/http://www.robotron2084guidebook.com/gameplay/startingjourney/">it&#8217;s pretty well preserved on the Wayback Machine</a>, and has lots of good information. They also mention video on the high score site scoreground.com, but sadly it&#8217;s also defunct, and the mentioned video that was hosted there is probably lost. If there&#8217;s one good thing about Google, I guess, it&#8217;s that they let Youtube videos persist on their site for decades without culling them too much.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Donkey Kong High-Level Basics</title>
		<link>https://setsideb.com/donkey-kong-high-level-basics/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 08 Oct 2025 16:50:25 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[donkeykong]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10820</guid>

					<description><![CDATA[Continuing with this week&#8217;s theme of classic arcade strategy videos, these Donkey Kong videos are from a variety of Youtube sources. Rob O&#8217;Hara on basic strategy (9½ minutes). Note that he&#8217;s playing on one of those multi-machine emulators so the sounds are a little off. arcadeimpossible talks with former world record holder Hank Chen (22 &#8230; <a href="https://setsideb.com/donkey-kong-high-level-basics/" class="more-link">Continue reading<span class="screen-reader-text"> "Donkey Kong High-Level Basics"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Continuing with this week&#8217;s theme of classic arcade strategy videos, these Donkey Kong videos are from a variety of Youtube sources.</p>



<p><a href="https://www.youtube.com/watch?v=sZGhvrAwYeE">Rob O&#8217;Hara on basic strategy</a> (9½ minutes). Note that he&#8217;s playing on one of those multi-machine emulators so the sounds are a little off.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong: Basic Patterns and Strategy" width="840" height="630" src="https://www.youtube.com/embed/sZGhvrAwYeE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=qG7ZyPvLSqA">arcadeimpossible talks with former world record holder Hank Chen</a> (22 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Lesson from Hank Chien (prev World Record Holder)" width="840" height="473" src="https://www.youtube.com/embed/qG7ZyPvLSqA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Getting deeper into the weeds now. Here&#8217;s <a href="https://www.youtube.com/watch?v=1IZCD21qXx8">a high-level strategy video on just the Barrel (a.k.a. Girders) boards</a> (41 minutes!). All the following videos are from Chambers_N Gaming:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Barrel Training Video Part 1" width="840" height="630" src="https://www.youtube.com/embed/1IZCD21qXx8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Was that a lot to say on this one subject? Well hold on, that was just part 1! <a href="https://www.youtube.com/watch?v=FLcH-B5nn2M">Here&#8217;s part 2</a>, which is another 42 minutes!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Barrel Training Video Part 2" width="840" height="630" src="https://www.youtube.com/embed/FLcH-B5nn2M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>And here&#8217;s <a href="https://www.youtube.com/watch?v=sVmX80UX5Ec">detailed strategy on the Rivets (a.k.a. Ziggurat) boards</a>, although it&#8217;s &#8220;only&#8221; 19 minutes:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Donkey Kong Rivet Training Video" width="840" height="630" src="https://www.youtube.com/embed/sVmX80UX5Ec?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>That a single game can inspire so much discussion so long after its release speaks volumes about the quality of its design. A lot of it has to do with how much randomness is in the game. Even the best players die sometimes! Donkey Kong is heavily resistant to rote patterns, although there&#8217;s still things the player can do to subtly affect each board, and make it more manageable. On the Barrels boards, on higher levels, you can affect when barrels decide to come down ladders by steering towards them as they reach their decision point.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Classic Arcade Tips: Phoenix &#038; the Centipede Trap</title>
		<link>https://setsideb.com/classic-arcade-tips-phoenix-the-centipede-trap/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 07 Oct 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[centipede]]></category>
		<category><![CDATA[phoenix]]></category>
		<category><![CDATA[trap]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10809</guid>

					<description><![CDATA[Let&#8217;s have a week of tricks &#38; tips for retro arcade games. Here&#8217;s one you don&#8217;t hear about too often, Phoenix, and one still popular, Centipede. Phoenix is a standard old-school space shooter. Your spaceship is affixed to the bottom of the screen, where spaceships should be affixed as God and Kazunori Sawano (designer of &#8230; <a href="https://setsideb.com/classic-arcade-tips-phoenix-the-centipede-trap/" class="more-link">Continue reading<span class="screen-reader-text"> "Classic Arcade Tips: Phoenix &#038; the Centipede Trap"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Let&#8217;s have a week of tricks &amp; tips for retro arcade games. Here&#8217;s one you don&#8217;t hear about too often, Phoenix, and one still popular, Centipede.</p>



<p>Phoenix is a standard old-school space shooter. Your spaceship is affixed to the bottom of the screen, where spaceships <em>should</em> be affixed as God and Kazunori Sawano (designer of Galaxian) intended. It&#8217;s got a bit more atmosphere than most of them from the time, and is particularly known for being one of the first video games to feature a boss battle, with a big flying saucer with shields to chip through.</p>



<p>One trick in Phoenix, the result of a bug: if you shoot three enemies in rapid succession as they ascend upwards onscreen, you get 200,000 points! This is a gigantic amount, in <a href="https://www.youtube.com/watch?v=jhJeW-aDsys">the video below</a> (18 minutes), which is blurry so you can&#8217;t really tell.</p>



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<p>The interesting thing about it (<a href="http://www.donhodges.com/phoenix.htm">which is explained here</a>) is, it&#8217;s not a bonus. The score is <em>set</em> to around 204,000 points. If you had a higher score (which is very unlikely in Phoenix) then you lose points because of it.</p>



<p>As for Centipede, there&#8217;s a clever trick that takes advantage of a number of converging aspects of the game. First, nothing affects the playfield mushrooms globally (this was corrected in its sequel Millipede, making it ineffective there); second, the Spiders that emerge and periodically clear out mushrooms from the bottom of the screen never touch the first two rows on the side they emerge from; third, centipedes that make it to the bottom of the screen and cycle up and down through the player&#8217;s area can get caught by carefully-placed mushrooms at the side of the screen; and fourth, a trapped centipede may halt game progression, but it doesn&#8217;t stop scoring, as Spiders, Fleas and Scorpions will continue to emerge into the board, which are worth significant points by themselves.</p>



<p>The result is: The Centipede Trap. <a href="https://www.youtube.com/watch?v=8Cn7XRvVk-0">Observe</a> (video by &#8220;pat,&#8221; 12 minutes). If you want to skip right to the trap in action, <a href="https://www.youtube.com/watch?v=8Cn7XRvVk-0&amp;t=278s">you can jump to an appropriate place here</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="centipede trap trick (arcade) by pat" width="840" height="473" src="https://www.youtube.com/embed/8Cn7XRvVk-0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>I&#8217;ve known about the trap for a long while, it was reported in an issue of my favorite classic arcade magazine, Joystik, in a feature interview with early arcade champion Eric Ginner, where he laid out how to make it, and how it could be useful. It&#8217;s a pretty boring way to play, but it works. It doesn&#8217;t make the game completely boing, Spiders can still be a big threat, and if one makes it across the screen from the opposite side without being shot it still has a chance to eat the trap. But it does give the player an opportunity to clear the upper reaches of the screen of mushrooms while the centipede is pinned in.</p>



<p>If it&#8217;s done on the first wave of each set of twelve, the one where a whole centipede emerges at the start, then Fleas won&#8217;t ever appear to add mushrooms, and you can actually clean the entire board of mushrooms, excepting the ones that make the trap. Fleas emerge, on most boards, when the number of mushrooms near the bottom of the screen get too low, but are programmed never to appear on a full-centipede board.</p>



<p>I&#8217;ve got some interesting strategy video finds for other classic arcade games coming up over the next couple of days, I hope you&#8217;ll like them!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sundry Sunday: Game Over by PES</title>
		<link>https://setsideb.com/sundry-sunday-game-over-by-pes/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 28 Sep 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[GameOver]]></category>
		<category><![CDATA[PES]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<guid isPermaLink="false">https://setsideb.com/sundry-sunday-game-over-by-pes/</guid>

					<description><![CDATA[(grumble grumble&#8230; stupid WordPress&#8230;) PES is an acclaimed and Oscar-nominated stop motion animator. They&#8217;ve done terrific work. One of their videos is game-related, and additionally references classic-era arcade games. Have a look (1½ minutes): rodneylives]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>(grumble grumble&#8230; stupid WordPress&#8230;)</p>



<p>PES is an acclaimed and Oscar-nominated stop motion animator. They&#8217;ve done terrific work. One of their videos is game-related, and additionally references classic-era arcade games. Have a look (1½ minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Game Over by PES" width="840" height="630" src="https://www.youtube.com/embed/Ovvk7T8QUIU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>A huge old-timey penny arcade in Yorkshire</title>
		<link>https://setsideb.com/a-huge-old-timey-penny-arcade-in-yorkshire/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 25 Sep 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[ElectroMechanical]]></category>
		<category><![CDATA[PennyArcade]]></category>
		<category><![CDATA[Yorkshire]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10761</guid>

					<description><![CDATA[It&#8217;s hard to believe, but an &#8220;arcade&#8221; didn&#8217;t used to mean video games. Across &#8220;the pond,&#8221; to trade in ludicrous understatement, in &#8220;old blighty,&#8221; there is an amazing collection of old-style mechanical machines. Northern Introvert has an &#8216;alf-hour video exploration of them that makes for fascinating viewing! rodneylives]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s hard to believe, but an &#8220;arcade&#8221; didn&#8217;t used to mean video games. Across &#8220;the pond,&#8221; to trade in ludicrous understatement, in &#8220;old blighty,&#8221; there is an amazing collection of old-style mechanical machines. Northern Introvert has <a href="https://www.youtube.com/watch?v=0A6UxOZXmjY">an &#8216;alf-hour video exploration of them</a> that makes for fascinating viewing!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Yorkshire’s Largest Old Penny Arcade" width="840" height="473" src="https://www.youtube.com/embed/0A6UxOZXmjY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Stuff on Raimais</title>
		<link>https://setsideb.com/stuff-on-raimais/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 18 Sep 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcadearchives]]></category>
		<category><![CDATA[GamingMoe]]></category>
		<category><![CDATA[hg101]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[Raimais]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[suddendesu]]></category>
		<category><![CDATA[taito]]></category>
		<category><![CDATA[thecuttingroomfloor]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10724</guid>

					<description><![CDATA[Raimais is a sci-fi-focused maze game from Taito in 1988. Ryan Oliver, writing over at Hardcore Gaming 101, has written an excellent description of the game, including why you might be interested in it. Not only is it like a kind of Arkanoid-style revision of a pre-existing genre but with powerups, in this case maze &#8230; <a href="https://setsideb.com/stuff-on-raimais/" class="more-link">Continue reading<span class="screen-reader-text"> "Stuff on Raimais"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2025/09/image-5.png" alt="" class="wp-image-10726" style="width:570px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2025/09/image-5.png 320w, https://setsideb.com/wp-content/uploads/2025/09/image-5-300x210.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">Pretty hard to read. Is that supposed to be AAIMAIS?</figcaption></figure>
</div>


<p>Raimais is a sci-fi-focused maze game from Taito in 1988. Ryan Oliver, writing over at Hardcore Gaming 101, has written <a href="http://www.hardcoregaming101.net/raimais/">an excellent description of the game</a>, including why you might be interested in it. Not only is it like a kind of Arkanoid-style revision of a pre-existing genre but with powerups, in this case maze games, it reminds me a lot of the early arcade and Atari 2600 game Dodge &#8216;Em. It&#8217;s got multiple routes and lots of secrets, including secret endings. It pulls some Druaga-style dirty tricks on the player: without a secret item, you&#8217;re doomed to get a bad ending. Even with it, you have to complete a sequence of Quick Time Events during the ending or your character gets zapped by a laser gun and just dies, no do-overs, no continues.</p>



<p>Furthermore, the hardest-to-reach ending was actually impossible to get! The game&#8217;s included on Taito Legends 2 from 2006, but there&#8217;s a more-recent Arcade Archives version (<a href="https://www.nintendo.com/us/store/products/arcade-archives-raimais-switch/?srsltid=AfmBOorytvzN4EJiLhTCsLa-uEpYltAWU1tXof3Y2JjviifekxMH1hGa">Switch</a>, <a href="https://store.playstation.com/en-us/product/UP0571-CUSA29765_00-HAMPRDC000000001">Playstation Store</a>), that gives you the option of making the impossible ending possible.</p>



<p>This <a href="https://www.youtube.com/watch?v=3CIGs7SMpt0">Arcade Archives trailer</a> gives a good sense of the play without giving too much away (3 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Arcade Archives RAIMAIS | Trailer (Nintendo Switch)" width="840" height="473" src="https://www.youtube.com/embed/3CIGs7SMpt0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Here&#8217;s a recap of links at the end of the HG101 article:</p>



<ul class="wp-block-list">
<li><a href="http://gaming.moe/?page_id=1817">gaming.moe</a> &#8211; another good explanation of the game</li>



<li><a href="https://tcrf.net/Raimais">The Cutting Room Floor</a> explains the endings</li>



<li><a href="https://sudden-desu.net/entry/raimais-pause-and-level-select/">Sudden Desu</a>, where the impossible-to-reach ending was first revealed</li>
</ul>



<p>I&#8217;ve known about Raimais for some time, and in a reversal of the usual turn of events I had already read the gaming.moe and Sudden Desu pages before HG101 covered it. This is an excellent excuse to link to them though.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kim Justice on I&#8217;m Sorry, Sega&#8217;s Political Arcade Game</title>
		<link>https://setsideb.com/kim-justice-on-im-sorry/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 15 Sep 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Coreland]]></category>
		<category><![CDATA[ImSorry]]></category>
		<category><![CDATA[KakueiTanaka]]></category>
		<category><![CDATA[KimJustice]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[sega]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10713</guid>

					<description><![CDATA[It&#8217;s a really strange game even without the context that your protagonist, a fan-waving Japanese guy running around from sunglasses-wearing agents, and occasionally celebrities like Michael Jackson (probably his first role in a Sega game) and a barrel chasing him around mazes, is based on a real person, Kakuei Tanaka, a prime minister in Japan &#8230; <a href="https://setsideb.com/kim-justice-on-im-sorry/" class="more-link">Continue reading<span class="screen-reader-text"> "Kim Justice on I&#8217;m Sorry, Sega&#8217;s Political Arcade Game"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s a really strange game even without the context that your protagonist, a fan-waving Japanese guy running around from sunglasses-wearing agents, and occasionally celebrities like Michael Jackson (probably his first role in a Sega game) and a barrel chasing him around mazes, is based on a real person, Kakuei Tanaka, a prime minister in Japan in the early 70s who was taken down by a bribery scandal. When he gets caught by the suits, they put on S&amp;M garb and Tanaka gets whipped by them! <a href="https://www.youtube.com/watch?v=OcgFLhThAGU">Here&#8217;s Kim Justice&#8217;s report on it</a> (19 minutes). <a href="https://www.youtube.com/watch?v=hKftC31DEXI">Here&#8217;s about five minutes of gameplay</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="I&#039;M SORRY: Sega&#039;s Strangest Arcade Game | Kim Justice" width="840" height="473" src="https://www.youtube.com/embed/OcgFLhThAGU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>I can vouch that it&#8217;s playable in MAME, and it&#8217;s not even that bad a game, certainly better than <a href="https://www.youtube.com/watch?v=A3JMBROy8ZU">Abscam</a>, a pretty terrible Pac-Man bootleg that&#8217;s probably our closest version of it.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Obscure Mylstar Arcade Prototype: Wiz Warz</title>
		<link>https://setsideb.com/obscure-mylstar-arcade-prototype-wiz-warz/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 29 Aug 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[InsertCoin]]></category>
		<category><![CDATA[Mylstar]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[WizWarz]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10629</guid>

					<description><![CDATA[I&#8217;ve lamented how Atari Games shut down lots of interesting prototypes over their operation because they didn&#8217;t perform well on test, or maybe other reasons. Well other game companies did it too, and one was Mylstar, a.k.a. Gottlieb, the makers of Q*Bert and a number of other classics. I found out about a very interesting &#8230; <a href="https://setsideb.com/obscure-mylstar-arcade-prototype-wiz-warz/" class="more-link">Continue reading<span class="screen-reader-text"> "Obscure Mylstar Arcade Prototype: Wiz Warz"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I&#8217;ve lamented how Atari Games shut down lots of interesting prototypes over their operation because they didn&#8217;t perform well on test, or maybe other reasons.</p>



<p>Well other game companies did it too, and one was Mylstar, a.k.a. Gottlieb, the makers of Q*Bert and a number of other classics. I found out about a very interesting little game called Wiz Warz that I&#8217;d have loved to have found in a classic arcade (if I had been able to visit many classic arcades back then). Insert Coin has a nice demonstration of it (9½ minutes). It&#8217;s kind of like Tempest, but you can fire at any direction into the playfield, and there&#8217;s lots of other unique elements too. We&#8217;re still in a low effort mode this weekend, so have a look, and speculate about a game that could have been.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Wiz Warz Arcade" width="840" height="473" src="https://www.youtube.com/embed/eJa8L8_iY7s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Nicole Express on The Legend of Makai</title>
		<link>https://setsideb.com/nicole-express-on-the-legend-of-makai/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 19 Aug 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Jaleco]]></category>
		<category><![CDATA[LegendOfMakai]]></category>
		<category><![CDATA[NHK]]></category>
		<category><![CDATA[nicoleexpress]]></category>
		<category><![CDATA[rare]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10584</guid>

					<description><![CDATA[What a weird game Nicole Express has dug up, an excellent example of how interconnected video gaming can be, in unexpected ways. The Legend of Makai is a 1988 arcade game from Jaleco, developed by NMK. NMK made a variety of games around that time, but one especially notable thing they did was publish a &#8230; <a href="https://setsideb.com/nicole-express-on-the-legend-of-makai/" class="more-link">Continue reading<span class="screen-reader-text"> "Nicole Express on The Legend of Makai"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://nicole.express/2024/your-makai-ing-me-crazy.html">What a weird game Nicole Express has dug up</a>, an excellent example of how interconnected video gaming can be, in unexpected ways.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="640" height="480" src="https://setsideb.com/wp-content/uploads/2025/08/image-4.png" alt="" class="wp-image-10586" srcset="https://setsideb.com/wp-content/uploads/2025/08/image-4.png 640w, https://setsideb.com/wp-content/uploads/2025/08/image-4-300x225.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>The Legend of Makai is a 1988 arcade game from Jaleco, developed by NMK. NMK made a variety of games around that time, but one especially notable thing they did was publish a Famicom game in Japan called Densetsu no Kishi Elrond, which is a slightly modified version of Rare&#8217;s Wizards &amp; Warriors. It&#8217;s no bootleg: it was licensed from them for release.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>This is getting off the track a bit, but Elrond is one of those games where the changes are minimal, but what was changed is extremely interesting, since rarely will you have so a clear an example of what the publisher&#8217;s priorities are. In the Japanese version the level order has been rearranged, and your knight hero has only one life, but does have a numeric counter for their health, and by collecting health-granting meat you can increase your life total above its initial maximum.</p>



<p>Wizards &amp; Warriors is one of those games that&#8217;s fallen into the classic gaming netherworld. Its publisher Acclaim no longer exists, and Rare has little connection with Nintendo these days, so while it&#8217;s possible to play it officially these days (as part of Rare Replay), it&#8217;s missing from most of the prominent avenues in which classic NES games have been kept playable, like the Wii and Wii-U Virtual Consoles, the NES Mini and Nintendo Switch Online. Back on the NES W&amp;W was rather popular; its hero Kuros actually got a cartoon rendition as part of the cartoon segments of the game show Video Power (there he&#8217;s a generic barbarian who speaks in thees and thous forsooth, and has no armor). His second and third adventures were developed for Rare by the legendary Pickford Bros. But now, the series is gone, and probably will never be revived.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>So why do I bring up Wizards &amp; Warriors, a British game, in an article about The Legend of Makai? Because as Nicole points out, The Legend of Makai is a arcade game made by W&amp;W&#8217;s Japanese publisher, and it has many things in common with Wizards &amp; Warriors that can&#8217;t be coincidental.</p>



<ul class="wp-block-list">
<li>Your character jumps in a similar way, that few other games replicate</li>



<li>Your character holds their sword out at all times, and if you jump into enemies you can stab them with it</li>



<li>You&#8217;re searching for colored keys</li>



<li>Levels have a verticality to them that&#8217;s reminiscent of W&amp;W</li>



<li>You&#8217;re searching for permanent powerup items that increase your abilities, some similar to W&amp;W.</li>
</ul>



<p><a href="http://www.hardcoregaming101.net/legend-of-makai/">Hardcore Gaming 101 also noticed the similarities</a>. It&#8217;s unlikely we&#8217;ll ever know what went on there (maybe someone who can read Japanese can look through old magazines from the time?), but in one of those twists of fate, it&#8217;s easier to legally play The Legend of Makai now than Wizards &amp; Warriors, for <a href="https://www.arcadearchives.com/en/title/aca-148/">it&#8217;s been released through Arcade Archives</a> (<a href="https://www.nintendo.com/us/store/products/arcade-archives-legend-of-makai-switch/">Switch</a>, <a href="https://store.playstation.com/en-us/product/UP0571-CUSA26197_00-HAMPRDC000000001">PS4</a>), while W&amp;W has to be sought out through <a href="https://www.xbox.com/en-US/games/store/rare-replay/C22T53SQ7FLM">Rare Replay</a>, or else on the original cartridge.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Jesh &#038; Zac&#8217;s 100 Facts About Gauntlet: Dark Legacy</title>
		<link>https://setsideb.com/jesh-zacs-100-facts-about-gauntlet-dark-legacy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 02 Aug 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[gauntlet]]></category>
		<category><![CDATA[GauntletDarkLegacy]]></category>
		<category><![CDATA[GauntletLegends]]></category>
		<category><![CDATA[Jesh&Zac]]></category>
		<category><![CDATA[MidwayGamesWest]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10474</guid>

					<description><![CDATA[Finding this one was a real treat for me. I&#8217;m so pleased that there are still people who care deeply about these weird arcade/console hack &#38; slash games from a twice-defunct publisher. While in its final years it got renamed to &#8220;Midway Games West,&#8221; it&#8217;ll always be Atari Games in my mind, and that&#8217;s what &#8230; <a href="https://setsideb.com/jesh-zacs-100-facts-about-gauntlet-dark-legacy/" class="more-link">Continue reading<span class="screen-reader-text"> "Jesh &#038; Zac&#8217;s 100 Facts About Gauntlet: Dark Legacy"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Finding this one was a real treat for me. I&#8217;m so pleased that there are still people who care deeply about these weird arcade/console hack &amp; slash games from a twice-defunct publisher. While in its final years it got renamed to &#8220;Midway Games West,&#8221; it&#8217;ll always be Atari Games in my mind, and that&#8217;s what it rightfully should be called, it having had a direct lineage to the first successful arcade video game manufacturer of all.</p>



<p>Gauntlet Dark Legacy is the last of the &#8220;real&#8221; Gauntlet games (it&#8217;s best not to talk about Seven Sorrows), and is especially notable to have received something of a redesign when it came out on consoles. I don&#8217;t think the changes were all for the better; the make work of collecting crystals and stuff does not substantively add to the game, but there are some nice additions, like extra class magic effects, poisonable food and destructable items (they&#8217;re nice in game design terms, that doesn&#8217;t have to mean nice to the player).</p>



<p>The Youtube account Jess &amp; Zac arguably likes the Gauntlet games even more than I do. In a 27-minute video, they give <a href="https://www.youtube.com/watch?v=doNQQNMmyF8">100 little-known facts about G:DL</a>. Just knowing someone else cares so deeply about the games was enough for me; the information that fans have made updates for the game to fix bugs is even better. I should seek that patch out! I&#8217;m entitled, or should be: I own a copy of the game on Gamecube! Also, the N64 and Dreamcast versions of Legends! Me and friends in college played <em>so much</em> of N64 Gauntlet Legends&#8230;.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="100 Facts About Gauntlet Dark Legacy You Probably Didn&#039;t Know" width="840" height="473" src="https://www.youtube.com/embed/doNQQNMmyF8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>That video&#8217;s pretty short. They also have a <em>much longer</em> video (1 hour 27 minutes) that rates all 60 maps of Gauntlet Dark Legacy. That one&#8217;s rather more obsessive, but it&#8217;s not like I&#8217;m any strange to video game obsession (<em>Rampart</em>), and it&#8217;s a game that isn&#8217;t talked about nearly enough these days, at least within my hearing. They&#8217;re in order from worst to best, so maybe skip through to the end? Up to you.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="ALL Gauntlet Dark Legacy Levels Ranked Worst to Best!" width="840" height="473" src="https://www.youtube.com/embed/yNJrwqGNy9g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>I personally think Dark Legacy is a little too long. Gauntlet Legends, its predecessor, is thematically tighter, DL&#8217;s extra characters aren&#8217;t differentiated enough from the originals, and in the arcade it took many more quarters to get through DL. But I&#8217;ve played through both games, and I&#8217;d do it again. They&#8217;re a little mindless, but less mindless than they seem at first.</p>



<p>I wish Atari Games had stayed in business and allowed to keep iterating and improving on the Gauntlet games, and not closed by stupid corporate cost-cutting. The United States relies on corporations for so much of its creative presence, but regularly destroys huge portions of its culture due to being judged by clueless moneypeople who are way to sure of themselves. It&#8217;s a problem that other countries suffer from too, but no where else is it so bad. The US just decided that the skill and thought that all of Atari&#8217;s people, who had worked much of their lives making games, didn&#8217;t matter. It&#8217;s a damn crying shame, and it&#8217;s far from the only time it&#8217;s happened.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>LordBBH on SNK&#8217;s The Super Spy</title>
		<link>https://setsideb.com/lordbbh-on-snks-the-super-spy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 01 Jul 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[LordBBH]]></category>
		<category><![CDATA[NeoGeo]]></category>
		<category><![CDATA[oldweb]]></category>
		<category><![CDATA[SuperSpy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10235</guid>

					<description><![CDATA[LordBBH has a most excellent website, of the style that those/old of us remember fondly, made out of plain hand-coded HTML scrolling down the finite-length page, with images and writing. Like &#124;tsr&#8217;s classic NES site, and Gaming Hell&#8217;s current one. (A lot of the pages from our list of great gaming sites are like that!) &#8230; <a href="https://setsideb.com/lordbbh-on-snks-the-super-spy/" class="more-link">Continue reading<span class="screen-reader-text"> "LordBBH on SNK&#8217;s The Super Spy"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>LordBBH has <a href="https://lordbbh.rustedlogic.net/">a most excellent website</a>, of the style that those/old of us remember fondly, made out of plain hand-coded HTML scrolling down the finite-length page, with images and writing. Like <a href="https://atarihq.com/tsr/">|tsr&#8217;s classic NES site</a>, and <a href="https://gaminghell.co.uk/">Gaming Hell&#8217;s current one</a>. (A lot of the pages from <a href="https://setsideb.com/a-bunch-of-sites-you-should-follow/">our list of great gaming sites</a> are like that!) Some days I fantasize about remaking Set Side B in that style, but we&#8217;re daily, I&#8217;m not the only one who posts here, and I don&#8217;t think Josh Bycer would appreciate it if I suddenly decreed that he write posts in raw HTML. Maybe some other time, or for some other site&#8230;.</p>



<p>LordBBH is <a href="https://bsky.app/profile/lordbbh.bsky.social">on Bluesky</a>, but is taking a break from all social media right now, which proves his great wisdom and power. His site is still online, and hosts descriptions and information on several old arcade games, which as we all know are the <em>best</em> descriptions and information. One of them is on an SNK arcade game from the early days of the NeoGeo, <a href="https://lordbbh.rustedlogic.net/superspy/">The Super Spy</a>.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2025/07/image.png" alt="" class="wp-image-10237" style="width:540px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2025/07/image.png 320w, https://setsideb.com/wp-content/uploads/2025/07/image-300x210.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /><figcaption class="wp-element-caption">Images from LordBBH&#8217;s site, used for the purpose of providing context and to convince you to go to <a href="https://lordbbh.rustedlogic.net/superspy/">the site itself</a> and read it!</figcaption></figure>
</div>


<p>The Super Sky is of a small field of three arcade games, NeoGeo first-person brawlers. It wasn&#8217;t too popular when released, but its two followups, Crossed Swords and Crossed Swords II, did considerably better. You can think of them as like Nintendo&#8217;s Punch-Out<em>!!</em> series, but less pattern-basis, more scaling, and fighting more opponents at once.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="304" height="224" src="https://setsideb.com/wp-content/uploads/2025/07/image-1.png" alt="" class="wp-image-10238" style="width:552px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2025/07/image-1.png 304w, https://setsideb.com/wp-content/uploads/2025/07/image-1-300x221.png 300w" sizes="auto, (max-width: 304px) 85vw, 304px" /><figcaption class="wp-element-caption">It&#8217;s an ambitious game for an arcade format, it has non-linear explorable buildings and an experience system.</figcaption></figure>
</div>


<p>In The Super Spy, you&#8217;re the titular uber-agent. You know <em>karate</em>, and can also box, and you take your lethal hands and feet (and a knife and a pistol too) against enemy terrorists in a series of three settings. It&#8217;s behind-the-back first-person yes, but you can&#8217;t rotate your perspective; you&#8217;re always facing north. An array of icons at the upper-right corner of the screen show which directions you can move in, and it&#8217;s the only indication if you can go south, or &#8220;down.&#8221; There&#8217;s at least one secret passage in the game that&#8217;s hidden that way.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="304" height="224" src="https://setsideb.com/wp-content/uploads/2025/07/image-2.png" alt="" class="wp-image-10239" style="width:546px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2025/07/image-2.png 304w, https://setsideb.com/wp-content/uploads/2025/07/image-2-300x221.png 300w" sizes="auto, (max-width: 304px) 85vw, 304px" /></figure>
</div>


<p>You have an array of moves that would make Little Mac proud, including multiple kinds of punchse, but also kicks and slashes and shots. Each building you explore is swarming with enemies, fist guys, ninjas, mini-bosses, bosses, and exactly one woman, who you know SNK&#8217;s team of graphics creators were very normal about.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="298" height="312" src="https://setsideb.com/wp-content/uploads/2025/07/image-3.png" alt="" class="wp-image-10240" style="width:544px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2025/07/image-3.png 298w, https://setsideb.com/wp-content/uploads/2025/07/image-3-287x300.png 287w" sizes="auto, (max-width: 298px) 85vw, 298px" /><figcaption class="wp-element-caption">Dammit SNK. This isn&#8217;t even the most ridiculous thing about her art, which is that, in the Japanese version, her panties are <em>randomized</em> each time you reach her.</figcaption></figure>
</div>


<p>It&#8217;s easy to make fun of The Super Spy, but LoadBBH asks us to take it seriously, and while it&#8217;s quite unfair in places he makes a strong case that it&#8217;s worth your time. He&#8217;s written one of my favorite kinds of web pages about it, and I recommend you taking a look of you like weird arcade games. <a href="https://lordbbh.rustedlogic.net/superspy/">Go, go!</a> And hover the mouse over images on the site to read entertaining alt text about each one!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>An &#8220;Arcade Raid&#8221; in West Virginia</title>
		<link>https://setsideb.com/an-arcade-raid-in-west-virginia/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[foodfight]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[UrbanExploration]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9458</guid>

					<description><![CDATA[The title of the video makes it sound like feds crashing an illegal gaming establishment or something, but instead, it&#8217;s a number of people who discovered an abandoned house with a bunch of arcade games in it! And they didn&#8217;t crash it uninvited, but instead, once they figured out it existed, they contacted the Mayor&#8217;s &#8230; <a href="https://setsideb.com/an-arcade-raid-in-west-virginia/" class="more-link">Continue reading<span class="screen-reader-text"> "An &#8220;Arcade Raid&#8221; in West Virginia"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The title of the video makes it sound like feds crashing an illegal gaming establishment or something, but instead, it&#8217;s a number of people who discovered an abandoned house with a bunch of arcade games in it! And they didn&#8217;t crash it uninvited, but instead, once they figured out it existed, they contacted the Mayor&#8217;s office of the nearby town, discovered that the property had fallen into the town&#8217;s ownership, and arranged to purchase the machines from them. So, <a href="https://www.youtube.com/watch?v=ZztizDMro6M">a happy ending</a>! (34 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Terrible games - Blomby Car" width="840" height="473" src="https://www.youtube.com/embed/ZztizDMro6M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Well, mostly happy. Some of the machines had been stolen in the meantime, and some of them weren&#8217;t in great shape. The Centipede they tried to rescue fell apart. But they did manage to obtain a real classic, an Atari Food Fight, one of the arcade games designed by GCC, who also hacked together Ms. Pac-Man for Bally/Midway, and Quantum, also for Atari. It&#8217;s overall a nice story, as these machines aren&#8217;t getting any younger.</p>



<p>The video concludes with gameplay of the two rescuers competing against each other at Food Fight, and one of them managed to trigger a full-length Instant Replay, playing the complete (I believe) Instant Replay music, which is rarely heard since it gets trimmed to the length of the play, and requires waiting out nearly the entire timer to hear it!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Entertaining Bits of the Arcade Manual of Wizard of Wor</title>
		<link>https://setsideb.com/entertaining-bits-of-the-arcade-manual-of-wizard-of-wor/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 18 Feb 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[astrocade]]></category>
		<category><![CDATA[bally]]></category>
		<category><![CDATA[manuals]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[WizardOfWar]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9342</guid>

					<description><![CDATA[Lots of arcade machines have boring manuals, full of schematics, operator settings and assembly instructions, and nothing else. The manual for Bally/Midway&#8217;s Wizard of Wor machine has some other information, including a fairly complete play description including inner details of how the monsters are generated and how levels get harder, and a listing of all &#8230; <a href="https://setsideb.com/entertaining-bits-of-the-arcade-manual-of-wizard-of-wor/" class="more-link">Continue reading<span class="screen-reader-text"> "Entertaining Bits of the Arcade Manual of Wizard of Wor"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Lots of arcade machines have boring manuals, full of schematics, operator settings and assembly instructions, and nothing else. <a href="https://archive.org/details/wizard_of_wor_parts_and_operating_manual_jun_1981_ptm/">The manual for Bally/Midway&#8217;s Wizard of Wor machine</a> has some other information, including a fairly complete play description including inner details of how the monsters are generated and how levels get harder, and a listing of all the phrases the game&#8217;s voice synth uses during play.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2025/02/image-9-1024x640.png" alt="" class="wp-image-9344" srcset="https://setsideb.com/wp-content/uploads/2025/02/image-9-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2025/02/image-9-300x188.png 300w, https://setsideb.com/wp-content/uploads/2025/02/image-9-768x480.png 768w, https://setsideb.com/wp-content/uploads/2025/02/image-9-1536x960.png 1536w, https://setsideb.com/wp-content/uploads/2025/02/image-9-2048x1280.png 2048w, https://setsideb.com/wp-content/uploads/2025/02/image-9-1200x750.png 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Wizard of Wor</figcaption></figure>



<p>There was recently <a href="https://archive.org/details/@peter_mount?and%5B%5D=subject%3A%22Arcade+Manual%22">an upload of 2,000 arcade manuals to the Internet Archive</a> (as <a href="https://bsky.app/profile/textfiles.com/post/3lia26bqqyk2u">reported by Jason Scott</a> on <a href="https://bsky.app/profile/textfiles.com">his Bluesky account</a>, although <a href="https://mastodon.archive.org/@textfiles">he&#8217;s also on Mastodon</a>, twice apparently), and that&#8217;s where I found the manual for Wizard of Wor.</p>



<p>Some quotes (italics are mine):</p>



<p>&#8220;When you have reached dungeons eight and above, you have become a Worlord. Now you have the honor of testing your skill in the Worlord dungeons. These dungeons are much tougher, there are fewer walls and more open spaces. If even one shot misses, and travels the long distance down to the opposite wall, a monster wiii very likely come up and gobble you down. Finding and establishing yourself in solid strategic positions is very difficult. It is easy to have several worriors chomped up in a row. <em>Sometimes the monsters will line up along one edge of the maze — a lovely parade.</em> However, if just one monster starts approaching from the top, watch out!&#8221; (page 11)</p>



<p>&#8220;The Wizard of Wor loves to hear the patter of little feet running through his dungeons. So he created some lovely beasties, known as Worlings. Burwor is beautiful, bouncing blue. Six of them exist on each dungeon level. They always remain visible. <em>This is because the Wizards favorite color is blue.</em> As each Burwor is shot, a Garwor may come to take his place. Garwor is kind of overfed, and waddles a bit, but he has yellow scales that are just delicate. As Garwors are shot, Thorwors are teleported in to take their place. Thorwor is sleek and dangerous red.&#8221; (page 11)</p>



<p>&#8220;The Wizard of Wor: Even at a young age, the Wizard showed promise in the mystic arts. But it took many dangerous encounters and many years of research and study to sharpen his skills to his current high level. <em>Over the centuries, the Wizard has retained his chaotic sense of humor</em>, much to the chagrin of worriors entering his dungeons (see the list of phrases).&#8221; (page 12)</p>



<p>And some of the phrases spoken by the Wizard during the game, spoken by the synth:</p>



<ul class="wp-block-list">
<li>&#8220;Hey! Insert Coin!&#8221;</li>



<li>&#8220;Another coin for my treasure chest.&#8221;</li>



<li>&#8220;Ah good! My pets were getting hungry. Ha ha ha ha!&#8221;</li>



<li>&#8220;You&#8217;re off to see the Wizard, the magical Wizard of Wor.&#8221;</li>



<li>&#8220;Remember, I&#8217;m the wizard, not you.&#8221;</li>



<li>&#8220;If you can&#8217;t beat the rest, then you&#8217;ll never get the best! Ha ha ha ha!&#8221; (The Wizard laughs a lot.)</li>



<li>&#8220;If you destroy my babies, l&#8217;ll pop you in the oven! На һа һа һа!&#8221;</li>



<li>&#8220;Wasn’t that lightning bolt delicious? Ha ha ha ha!&#8221;</li>



<li>&#8220;Hey! Your space boot&#8217;s untied! Ha ha ha ha!&#8221;</li>



<li>&#8220;The Wizard of Wor thanks you.&#8221; (aww)</li>
</ul>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Blaster Master &#038; Wing of Madoola&#8217;s Lost Arcade Versions</title>
		<link>https://setsideb.com/blaster-master-wing-of-madoolas-lost-arcade-versions/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 08 Nov 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[blastermaster]]></category>
		<category><![CDATA[higenekodo]]></category>
		<category><![CDATA[sunsoft]]></category>
		<category><![CDATA[unisystem]]></category>
		<category><![CDATA[WingOfMadoola]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8652</guid>

					<description><![CDATA[Blaster Master, Sunsoft&#8217;s English localization of Japan&#8217;s Metafight, turns out to have an unreleased arcade version for the Vs. Unisystem. The Unisystem was substantially Famicom/NES hardware with some changes, so it makes sense that there were once plans to make an arcade version. No known public copies exist, and I don&#8217;t think any ROM dumps &#8230; <a href="https://setsideb.com/blaster-master-wing-of-madoolas-lost-arcade-versions/" class="more-link">Continue reading<span class="screen-reader-text"> "Blaster Master &#038; Wing of Madoola&#8217;s Lost Arcade Versions"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Blaster Master, Sunsoft&#8217;s English localization of Japan&#8217;s Metafight, turns out to have an unreleased arcade version for the Vs. Unisystem. The Unisystem was substantially Famicom/NES hardware with some changes, so it makes sense that there were once plans to make an arcade version.</p>



<p>No known public copies exist, and I don&#8217;t think any ROM dumps have been released. The sole record of its existence may be <a href="https://www.youtube.com/watch?v=kANVfRbeYa0">a video</a> (8 minutes) on <a href="https://www.youtube.com/@higenekodo">the Youtube channel of higenekodo</a>:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="【資料映像】ブラスターマスター　 アーケード版" width="840" height="630" src="https://www.youtube.com/embed/kANVfRbeYa0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>They have more videos on their channel than this one, including <a href="https://www.youtube.com/watch?v=FKKC1KHHi4Q">one of another possibly-unreleased Unisystem adaption of a Sunsoft Famicom game, the Wing of Madoola</a> (16 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="【資料映像】　マドゥーラの翼　アーケード版" width="840" height="630" src="https://www.youtube.com/embed/FKKC1KHHi4Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Both games have added scoring systems and other changes to adapt them for arcade play. Without ROM dumps though, we can&#8217;t know the full extent of the changes. Wing of Madoola seems to have been given an English localization, and had Gauntlet-ish timed health loss added to prevent player stalling, but it&#8217;s not known what changes were made to Blaster Master&#8217;s play to keep them moving. Blaster Master was also made less free-roaming: once you defeat the boss of an area and collect the powerup, the player is taken directly to the entrance of the next area, and each area begins with a map screen giving an overview of the area. And collected vehicle weapons appear in the corner of the screen, which suggests that the pause screen was removed.</p>



<p>I love hearing about games being adapted in design to meet different needs, like arcade play, and I&#8217;d love to try these modified versions some day to see what other changes were planned. Maybe they&#8217;ll come to light, eventually. I can only hope.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>On Gatekeeper Info, Tim Walz and Crazy Taxi</title>
		<link>https://setsideb.com/on-crazy-taxi-tim-walz-dragoncon-crazy-dashes/</link>
					<comments>https://setsideb.com/on-crazy-taxi-tim-walz-dragoncon-crazy-dashes/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 29 Oct 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[CrazyDash]]></category>
		<category><![CDATA[crazytaxi]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[GatekeeperInformation]]></category>
		<category><![CDATA[LimitedCut]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[TimWalz]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8586</guid>

					<description><![CDATA[(EDIT: I&#8217;m reminded that AOC is a representative, not a Senator. Which is like, lol, if you care about facts or something. Still I&#8217;ve corrected it.) We don&#8217;t post about politics much here. This is entirely not because it might drive people away, but it is because much of the rest of the internet is &#8230; <a href="https://setsideb.com/on-crazy-taxi-tim-walz-dragoncon-crazy-dashes/" class="more-link">Continue reading<span class="screen-reader-text"> "On Gatekeeper Info, Tim Walz and Crazy Taxi"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>(EDIT: I&#8217;m reminded that AOC is a representative, not a Senator. Which is like, lol, if you care about facts or something. Still I&#8217;ve corrected it.)</p>



<p>We don&#8217;t post about politics much here. This is entirely not because it might drive people away, but it <em>is</em> because much of the rest of the internet is full of it, and we&#8217;re feeling a bit overwhelmed by it all, and the terrible consequences if the wrong person (you know who he is) wins in the US in just a week. Anyway, many of our readers aren&#8217;t even in the US, and to all of you, I say, I envy you.</p>



<p>But a weird bit of news came out involving Kamala Harris&#8217;* VP** candidate Tim Walz that both edges into our lane and is an excuse to talk about something I&#8217;ve long been wanting to remark upon, about Sega&#8217;s classic arcade racing-game-but-not Crazy Taxi.</p>



<p>(* For non US-people: Kamala Harris is the Democratic candidate for President in 2024. **&#8221;VP&#8221; stands for Vice President, a largely ceremonial role, but should something happen to the President, the Vice President becomes the new President.)</p>



<p>I&#8217;ve played a <em>lot</em> of Crazy Taxi. I played a lot of Crazy Taxi 2 as well. I had a Dreamcast, for the brief period it existed, and they were unquestionably great games for that system, with amazing (if Youtube-unfriendly) soundtracks. Well as it turns out Tim Walz has great taste in games, because back then he had a Dreamcast too, and he had Crazy Taxi for it. And he streamed a few minutes of it, with terrific Democratic*** House Representative**** Alexandria Ocasio-Cortez.</p>



<p>(***&#8221;Democratic&#8221; refers to the Democratic Party, the US&#8217;s left-ish party that currently serves as our feeble bulwark against the hooting forces of awfulness that beset our entire world. ****&#8221;House Representative&#8221; means a member of the House of Repesentatives, one of the US&#8217;s two Legislative Houses. That concludes the US civics portion of our post.)</p>



<p>Most of the stream was taken up with playing Madden, which isn&#8217;t in one of our more favored categories, but <a href="https://www.youtube.com/watch?v=1n9Gqa-0Cp0">the five minutes of Crazy Taxi</a> were posted to <a href="https://www.youtube.com/@TimWalz">Walz&#8217;s Youtube channel</a>:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Gov. Tim Walz Plays Crazy Taxi with AOC | Harris-Walz 2024" width="840" height="473" src="https://www.youtube.com/embed/1n9Gqa-0Cp0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>I am conflicted about this video. Walz is one of the most personable people ever to be nominated for high office, a genuinely friendly individual. But he isn&#8217;t a great Crazy Taxi player. And it might be because he doesn&#8217;t know how to do a maneuver called a &#8220;Crazy Dash.&#8221;</p>



<p>(Let me say now: I don&#8217;t even appreciate <em>making jokes</em> that sound like &#8220;he&#8217;s bad at gaemz lol im voting for other guy,&#8221; the stakes are <em>way too high</em> for me to be able to laugh at that. Just, keep it in your hat/purse/gender neutral container, please.)</p>



<p>But this reminded me of something I&#8217;ve thought about for a long time, and was driven (heh) home to me over DragonCon this year. There was a Crazy Taxi machine there, at stand-up model, I think with a slightly flaky gas pedal, that made it unreliable to perform Crazy Dashes.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="768" height="480" src="https://setsideb.com/wp-content/uploads/2024/10/image-12.png" alt="" class="wp-image-8589" srcset="https://setsideb.com/wp-content/uploads/2024/10/image-12.png 768w, https://setsideb.com/wp-content/uploads/2024/10/image-12-300x188.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption class="wp-element-caption">Crazy Taxi. Image from MobyGames.</figcaption></figure>



<p>A Crazy Dash is simple to perform once you know how. From a halt, with the gear shift in Reverse, in quick succession shift to Drive and slam the gas pedal. If the timing is right, your car will lurch forward with a burst of speed. And if you do this while driving, shifting to Reverse with foot off the gas, then shifting to Drive and flooring it with the same timing as a Dash, it&#8217;s called a &#8220;Limiter Cut,&#8221; and you get an even greater burst of speed!</p>



<p>Crazy Dashes and Limiter Cuts are <em>essential</em> to even slightly good games of Crazy Taxi, which is why the sit down version of the game puts instructions for how to do them on the control panel, why the Dreamcast version&#8217;s manual explains precisely how to do them, and why at least one of the squares in the &#8220;Crazy Box&#8221; challenge mode is all about teaching you how to perform them. It&#8217;s what I&#8217;ve come to think of as <em>gatekeeper knowledge</em>: it guards the way to good scores and long games. If you don&#8217;t know it, you&#8217;re doomed to fail.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-1024x768.jpg" alt="" class="wp-image-8591" srcset="https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-1024x768.jpg 1024w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-300x225.jpg 300w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-768x576.jpg 768w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-1536x1152.jpg 1536w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1-1200x900.jpg 1200w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi1.jpg 1600w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Image from Kotaku</figcaption></figure>



<p>Crazy Taxi is an arcade game. Even on the Dreamcast, it&#8217;s just a direct port of the arcade version with added modes. Arcade games <em>want your money</em>, and they don&#8217;t want to give you very long games in exchange for it, so the next player can step up and put in their doomed quarters as well. But the catch is, if good players can&#8217;t have decently-playing games, then people won&#8217;t play. I heard it said that the average target game length was 90 seconds, and <em>average</em> means a substantial number of games will come in under that mark.</p>



<p>Yet, I can play Crazy Taxi for substantially longer than 90 seconds. I can go for 30 minutes. And it&#8217;s thanks in part to the Crazy Dash and the Limiter Cut, essential knowledge for the reckless cabbies of Faux San Francisco.</p>



<p>Because of the DragonCon Crazy Taxi machine&#8217;s flaky gas pedal, I didn&#8217;t have any 30 minute games there. But I did manage to make the scoreboard, barely, at 20th place, with a score of just over $5,000, getting (by the inflated metrics of its scoring system) a Class S license. Thing is, I must have watched a dozen other people play the game at DragonCon this year (the arcades there are always super packed), and none of them came close even to my meager score. Because <em>none of them knew how to do a Crazy Dash</em>. It was a stand-up cabinet, which didn&#8217;t have that sticker explaining how to do one.</p>



<p>That&#8217;s what I mean by <em>gatekeeper information</em>: it&#8217;s literally One Weird Trick to stellar Crazy Taxi scores and game times. Once you know how to do it your journey isn&#8217;t over, in fact I think that&#8217;s where the game starts to get really interesting, and my highest scores on the easiest difficulty are nearly $70K. But if you don&#8217;t know how to at least do a Crazy Dash, you will <em>never</em> get a good game of Crazy Taxi, you just have no chance. You&#8217;ll just waste too much time accelerating from a stop, and you&#8217;ll have to stop frequently to let off customers and pick up new ones. Its just how it&#8217;s designed.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="724" src="https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-1024x724.jpg" alt="" class="wp-image-8592" srcset="https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-1024x724.jpg 1024w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-300x212.jpg 300w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-768x543.jpg 768w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-1536x1087.jpg 1536w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-2048x1449.jpg 2048w, https://setsideb.com/wp-content/uploads/2024/10/crazytaxi2-1200x849.jpg 1200w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">There, this is a slightly more respectable score. It&#8217;s from <a href="https://www.youtube.com/watch?v=hwMD4IxA1f4">my Youtube playthrough</a>!</figcaption></figure>



<p>What amazes me is that Crazy Taxi was a hit, it did very well in arcades and on Dreamcast, and yet still most players never learn this information. And in a way, and understand  that I&#8217;m uncomfortable with this conclusion, that&#8217;s for the best? Like how a crane game set to reflex towards a target winning percentage will be more likely not to drop a piece of plush if a lot of players have recently lost, so too are all those players losing quickly at CT allowing the designers to guard half-hour games behind a simple maneuver that, still, few players will ever bother learning. The alternative is to make the trick harder, or even not to have one, dooming everyone, the casual and the dedicated, to those pitiful 90-second games. That&#8217;s capitalism for you.</p>



<p>Which shows, I guess, that the illusion of being able to do better is more important to arcade game success than reality? I don&#8217;t know, I&#8217;m uncomfortable talking about illusions in a post that started out mentioning politics. But hey, Tim Walz! If you read this and want some Crazy Taxi tips, reach out! And good luck in November, please help Kamala Harris to send That Other Person as far away from public office as possible.</p>



<p>Once you start thinking of it in terms of gatekeeper knowledge, you start seeing it everywhere. One-hit kill action games are full of it, since the first time you encounter any enemy, it&#8217;s likely to behave in some way that will kill you. The best action games will try to have an enemy demonstrate unexpected behavior at least once before it&#8217;s likely to be fatal. And any time a game kills your character out of basic unfairness, like from a sudden unavoidable death trap, that&#8217;s gatekeeper info.</p>



<p>UFO 50, for all its greatness, does this a lot. The very first game in the collection, Barbuta, has an instant death laughably close to the start. Some of its games feel like a sequence of deaths you have to experience, each at least once, before you&#8217;re allowed to win. But it&#8217;s far from unique in this, and in presenting itself as the history of a fictional 80s developer, it could be argued that it&#8217;s mirroring the development of game design at the time.</p>



<p></p>
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					<wfw:commentRss>https://setsideb.com/on-crazy-taxi-tim-walz-dragoncon-crazy-dashes/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>Ed Logg on Creating Gauntet</title>
		<link>https://setsideb.com/ed-logg-on-creating-gauntet/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[edlogg]]></category>
		<category><![CDATA[gauntlet]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8384</guid>

					<description><![CDATA[Recently I&#8217;ve been working on a getting-started guide on what I think is one of the most interesting games in UFO 50, Pilot Quest. (Other games I&#8217;ve really enjoyed, though I&#8217;ve by no means tried every game in the collection yet: Magic Garden, Waldorf&#8217;s Journey, Planet Zoldath, Attactics, Kick Club, Onion Delivery, Porgy, Valbrace, Grimstone &#8230; <a href="https://setsideb.com/ed-logg-on-creating-gauntet/" class="more-link">Continue reading<span class="screen-reader-text"> "Ed Logg on Creating Gauntet"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Recently I&#8217;ve been working on a getting-started guide on what I think is one of the most interesting games in UFO 50, Pilot Quest. (Other games I&#8217;ve really enjoyed, though I&#8217;ve by no means tried every game in the collection yet: Magic Garden, Waldorf&#8217;s Journey, Planet Zoldath, Attactics, Kick Club, Onion Delivery, Porgy, Valbrace, Grimstone and Mini &amp; Max.)</p>



<p>Guides take time, so in the meantime here&#8217;s an hour-long talk by Ed Logg on the creation of Gauntlet, from GDC 2012!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Classic Game Postmortem: Gauntlet" width="840" height="473" src="https://www.youtube.com/embed/YbEw8J4pbC4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Arcade Mermaid: Rampart, Part 4: Level Strategy</title>
		<link>https://setsideb.com/arcade-mermaid-rampart-part-4-level-strategy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 04 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8167</guid>

					<description><![CDATA[Yes! More Rampart! I&#8217;m still out of town at DragonCon so I&#8217;m repurposing an old strategy guide I wrote for Extended Play into a week of posts. Even I&#8217;m starting to get sick of Rampart by now, but please stick around. And if you&#8217;ve ever tried playing this infuriating game in the arcade, this might &#8230; <a href="https://setsideb.com/arcade-mermaid-rampart-part-4-level-strategy/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Rampart, Part 4: Level Strategy"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>Yes! More Rampart! I&#8217;m still out of town at DragonCon so I&#8217;m repurposing an old strategy guide I wrote for Extended Play into a week of posts. Even I&#8217;m starting to get sick of Rampart by now, but please stick around. And if you&#8217;ve ever tried playing this infuriating game in the arcade, this might give you the advice you need to get through to levels you might not have thought possible! And this is even a fairly short post!</p>



<h2 class="wp-block-heading">Level Strategies</h2>



<h3 class="wp-block-heading">Level One (&#8220;Recruit&#8221;)</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/09/0007.png" alt="" class="wp-image-8169" style="width:544px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/0007.png 336w, https://setsideb.com/wp-content/uploads/2024/09/0007-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Castles available: 6</p>



<p>It&#8217;s advised not to start on this level unless it&#8217;s your first game. You&#8217;ll not only miss out of 5,000 points by starting here, but it means the beginning of Level 2 will begin you with only two cannons instead of three, and you&#8217;ll face more ships.</p>



<p>This level is so easy that it barely rates mention. It has six castles, and only Gunships appear. Unless you&#8217;re purposely stalling, you&#8217;ll finish this map in two rounds. Even if you stall, the level auto-completes in three rounds, regardless of if you fire a single shot.</p>



<p>Another reason to avoid picking Beginner is that its selection is always the &#8220;J&#8221; map, which is one of the easier selections from the initial four boards. It&#8217;s better if you pick it later, when the opposition is harder, to balance out the difficulty.</p>



<h3 class="wp-block-heading">Level Two (&#8220;Veteran&#8221;)</h3>



<p>Castles available: 5</p>



<p>The Veteran level is randomly chosen from one of the other three basic maps, although it tends to be the &#8220;C&#8221; map most often. Ideally it won&#8217;t be the &#8220;Hat&#8221; map, it being the easiest, as you&#8217;ll want it to be your Level 4.</p>



<p>If you started on the board, the first round will always put you up against four ships, one of which may be a Lander. Later ships are frequently also Landers. As a result grunts may appear on this board, but even if some appear, so long as you focus on destroying enemy ships and don&#8217;t suffer major setbacks like losing your home castle, you&#8217;ll probably wipe out the attackers before they become a huge problem.</p>



<p>On a later round in this level you’ll probably encounter your first Red Ship. A Red Ship tends to get off two or three shots in a round, each producing flaming crater you must build around.</p>



<h3 class="wp-block-heading">Level Three</h3>



<p>Castles available: 5</p>



<p>You always get to pick this level yourself. I usually try to make it &#8220;C,&#8221; &#8220;J&#8221; or &#8220;Hat,&#8221; in that order. I usually avoid picking &#8220;N,&#8221; but it&#8217;s not really harder than &#8220;C,&#8221; so pick whatever is your preference.</p>



<p>Much of the fleet will be Landers here, so this is the first level where you must be diligent about thinning out their numbers. Especially try to take care of ships about to land; grunts are unwelcome visitors to deal with, and it&#8217;s best if they never show up at all. In the event of a landin, which is sometimes unavoidable, try to spare a few seconds to build a barrier to them, to wall them off from the rest of the board. If you can contain them in a small area around the landing, you can keep their numbers down that way and thus reduce the number of shots you must expend in cleaning them up. Don&#8217;t think you can just let them be! They will overwhelm you easily if you ignore them.</p>



<p>I try to pick a home castle that&#8217;s near another castle, so I can capture them both with one wall. If you can consistently get both each round, that&#8217;s three cannons each time. Use them to connect the space between the two castles, but try to keep that space as small as possible. Try to aim for the minimum-sized rectangle needed to save both of them, and then try to place all your cannons within that rectangle.</p>



<h3 class="wp-block-heading">Level Four</h3>



<p>Castles available: 4</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/09/0021.png" alt="" class="wp-image-8170" style="width:588px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/0021.png 336w, https://setsideb.com/wp-content/uploads/2024/09/0021-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Now the game starts to get serious. If you can get here on your first credit you&#8217;ve done very well, but your weak basic guns will become more and more of a liability for you. Dark ships start appearing on this level, and will continue to appear until the end of the game. They all take one extra hit to sink. That&#8217;s three hits for Gunships, four for Landers, and six for Red Ships.</p>



<p>Try to make Landers that have a chance of landing at a diagonal shore your top priority. If one makes it through, then at the start of the Building phase devote three seconds or so it blocking their progress with walls. If they get away from the shore and a significant number appear, then focus on surviving and shoot them with cannons during Battle. Red Ships start to be a significant threat here. Once all the potential landings are taken care of, try to pump six shots into a Red Ship.</p>



<h3 class="wp-block-heading">Level Five (peninsula)</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/09/rampart_peninsula2.png" alt="" class="wp-image-8172" style="width:610px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/rampart_peninsula2.png 336w, https://setsideb.com/wp-content/uploads/2024/09/rampart_peninsula2-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Castles available: 3</p>



<p>Regardless of how you got here, you have a choice between two new maps for this level, a diagonal peninsula going upper-right to lower-left, or one going from upper-left to lower-right. I call these the &#8220;slash&#8221; and &#8220;backslash&#8221; maps, respectively. I usually pick backslash, but both are about the same difficulty.</p>



<p>These maps have the property of having two seas, a small one at the top of the screen and a more typical larger one at the bottom. The small water region is both a blessing and a curse; the restricted movement makes it easier to destroy ships there, but landings are very likely unless you clear out the Landers arriving there. What is more, these maps are the only ones in the game that break the rule about landings only being possible on diagonal shores. Landers in the small sea are also counted as landed if they contact land at the very edge of the screen, even if there&#8217;s no diagonal shore nearby. This property doesn&#8217;t extend to screen-edge landings in the larger sea.</p>



<p>The worst thing about these levels is that the game takes off the limiter on the number of Red Ships that can be generated each round. Red Ships here are nearly as common as Double-Sailed ones! You&#8217;ll frequently see seven or more on-screen at a time. While you must remain vigilant to prevent and/or mitigate landings, you must also work towards reducing the number of Red Ships. The large number of flaming craters on these levels made adopting a &#8220;summer home&#8221; strategy imperative, where you switch off between castles when one gets too difficult, or even impossible, to save. It&#8217;s usually a good idea to try to capture two castles in the first round because of this; then you can station some or all of your cannons for that round at the other castle, so you&#8217;re not defenseless when you&#8217;re forced to turn to it for survival. From there, you can focus on getting cannons around the third castle for maximum safety.</p>



<p>This level is a strong test of your Rampart skills, and often is a barrier to progression until you&#8217;ve played many games. But it’s not invincible. On Easy difficulty, I&#8217;ve passed this level still on my first credit multiple times. The biggest thing you have to worry about is the high probability of impossible situations.</p>



<p>Consider: when any castle is adjacent to other objects, you must capture the whole collection as a set. Chains of objects like this increase the difficulty of getting the whole thing, and increases the odds of getting an impossible save. I&#8217;ve seen this happen after even the first round on a peninsula board, and I&#8217;ve seen it happen on all three castles on one of these maps at the same time.<br>The only substantive thing you can do, besides rotating between castles, is to shoot some of the dangerous walls yourself. Red Cannonballs don&#8217;t leave craters if the wall is already destroyed, but that takes time and often makes for a difficult repair.</p>



<p>So, what if you manage to clear this map? What happens next? The game scrolls the FINAL BATTLE banner, and you get a one-way ticket to:</p>



<h3 class="wp-block-heading">Level Six (island)</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/09/0032.png" alt="" class="wp-image-8174" style="width:580px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/09/0032.png 336w, https://setsideb.com/wp-content/uploads/2024/09/0032-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Castles available: 2</p>



<p>It all comes down to this. This level is a special kind of hell, only slightly mitigated by the fact that it seems you can get away with sinking fewer ships here, and, because you&#8217;re surrounded on all sides, your shots often don&#8217;t have that far to travel to reach a ship. There are four prime landing areas, each in one corner of the map, so landings can only be delayed, not prevented. And you only get two castles. Enjoy!</p>



<p>When you start looking more closely at the map, some slight advantages become apparent. There&#8217;s a lake in the bottom-left of the board, which gets in the way, somewhat, of grunts approaching from the bottom. Both castles have a good amount of land around them, although there are so many Red Ships here that the &#8220;summer home&#8221; strategy is essential to survival.</p>



<p>The continue limit eases up a little bit here. If you were at the maximum of four continues upon starting Level Six, the game will grant you an extra continue when you get here. (You still have to pay your coins for it though.) And also, if you were at that final credit, the game will actually downgrade your cannons one step when you get here, so get used to expending two/three/five shots for Gunships/Landers/Red Ships again. If (ha ha, &#8220;if&#8221;) you do expend that last continue, you go back to only needing one/two/four shots to sink ships. (There is more information on the effects of continues on cannon power in the notes, later on.)</p>



<p>This level is an ordeal, but it can be finished surprisingly quickly. I&#8217;ve seen it cleared in three rounds, although that was after several continues (it had been a pretty great game up to that point). This level is the big obstacle to one-credit clears, I&#8217;ve managed to finish everything up to it on one credit only to bang my head against it repeatedly. Using save states, I&#8217;ve managed to finish it with a single continue, so it is possible to finish it relatively cheaply, but making do with such weak cannons is a real challenge.</p>



<p></p>



<p></p>
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			</item>
		<item>
		<title>Arcade Mermaid: Rampart, Part 3: The Phases</title>
		<link>https://setsideb.com/arcade-mermaid-rampart-part-3-the-phases/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 02 Sep 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[phases]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8150</guid>

					<description><![CDATA[Because I&#8217;m out of town for a few days, we&#8217;re continuing our week-long coverage of Atari Games&#8217; brilliant, yet really hard classic arcade strategy game Rampart. Each of Rampart&#8217;s phases has its own considerations, so let&#8217;s take them one at a time. Battle Phase Rampart&#8217;s most traditional mode is its Battle sequence, which plays a &#8230; <a href="https://setsideb.com/arcade-mermaid-rampart-part-3-the-phases/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Rampart, Part 3: The Phases"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
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<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>Because I&#8217;m out of town for a few days, we&#8217;re continuing our week-long coverage of Atari Games&#8217; brilliant, yet <em>really hard</em> classic arcade strategy game Rampart.</p>



<p>Each of Rampart&#8217;s phases has its own considerations, so let&#8217;s take them one at a time.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="40" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_prepareforbattle.png" alt="" class="wp-image-8152" style="width:614px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_prepareforbattle.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_prepareforbattle-300x36.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
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<h3 class="wp-block-heading">Battle Phase</h3>



<p>Rampart&#8217;s most traditional mode is its Battle sequence, which plays a bit like Atari&#8217;s old hit Missile Command. For a limited amount of time, players use the trackball to move a crosshairs around the screen, and the Fire button launches a cannonball from one of their cannons aimed at that spot.<br>Cannonballs have a set speed that they travel as they move through the air; nearby shots go directly towards the destination, but distant targets travel in a high arc. Thus, more distant shots take much more time to reach their targets, due to the fact that they have to be angled upward.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/0024.png" alt="" class="wp-image-8153" style="width:574px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/0024.png 336w, https://setsideb.com/wp-content/uploads/2024/08/0024-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
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<p>The speed of your shots matters for two important reasons. First, in single-player mode, enemy ships don&#8217;t always sit still and let your projectiles sink them, but move around at different speeds, and sometimes even try to dodge your shots. One of the most annoying events in Rampart is when you launch a volley towards a ship, and it decides to pull anchor and float elsewhere just as your shots launch, wasting those precious missiles. Firing at close-up ships means you don&#8217;t have to lead your targets by nearly as much, and reduces the chance that a ship will just sail out from under your projectiles.</p>



<p>The other important thing is, each cannon can only have one shot in the air at a time. Firing at nearby targets means you can get more shots off during a Battle phase. The combination of the two, being more accurate when shooting moving targets and getting more shots off, means that, absent other issues, you should prioritize firing at ships near your guns.</p>



<p>You cannot entirely erase the chance that a ship will decide to start, or stop, moving after you launch shots towards it, but there is some finesse that can be applied. Ships always sail in a straight line in one of the eight cardinal/diagonal directions, and ships cannot move through other ships. If a moving ship runs into another one, it will stop. They cannot turn around while in motion, but must wait until their invisible captain picks a new direction, which could be immediately or never. They also stop if they reach the shoreline, which for a Lander could be very bad for you. Once in a while a moving ship will just stop for no reason. The only constant is, all ships stop moving at the very end of the Battle phase, once all cannonballs have landed.</p>



<p>The rules of cannonfire, the ones concerning shot speed and there only being one shot in play at a time per weapon, they also apply to the enemy ships. Nearby ships are able to launch more shots at closer walls than distant ones, another reason to prioritize shooting nearby ships. But this must be balanced against those times when you need to prevent a landing, or take out some Red Ships to make the Build phase more survivable.</p>



<p>The game continues no matter how many ships you sink in Battle, but to progress to the next level, and eventually win the game, it&#8217;s advantageous to sink ships. The exact qualification for finishing a level is unknown, but it seems to happen after you wipe out most of the ships on-screen.</p>



<p>There is a maximum of 16 ships that can be in play at any time. If that number is reached, but there are some weakened or Single-Sailed Ships on-screen, Rampart is known to remove some of them so stronger ships may enter the fray.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="40" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_buildandrepair.png" alt="" class="wp-image-8154" style="width:622px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_buildandrepair.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_buildandrepair-300x36.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<h3 class="wp-block-heading">Building Phase</h3>



<p>This is the meat of the game. While shooting ships eventually clears levels, you can&#8217;t do that without cannons, and cannons are awarded from skill at building. Also, if you fail to capture at least one castle in a round, you lose.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/0025.png" alt="" class="wp-image-8155" style="width:564px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/0025.png 336w, https://setsideb.com/wp-content/uploads/2024/08/0025-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
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<p>The way it works is, the game hands you an assortment of building pieces of various shapes, one at a time. The pieces you&#8217;re given first exist as just a flashing outline that you can maneuver freely over the land with the trackball or joystick. You can move it anywhere while you&#8217;re getting it into position, or rotate it clockwise with a press of the &#8220;Rotate&#8221; button. (If you start out your first building phase without using the button, the game&#8217;s voice will suddenly intone, &#8220;Use ROTATE for a better fit!&#8221; Rampart doesn&#8217;t have nearly as much digitized speech as Gauntlet, but it sure is memorable when it does speak.)</p>



<p>The difficult bit is, you cannot place pieces anywhere there is something per-existing. A piece cannot be placed if any part of it overlaps with another wall, the shore, a castle, a cannon, a crater, a grunt, or the edge of the screen. Everything visible beneath the piece&#8217;s outline must be the clean, green checkerboard of countryside.</p>



<p>You must place the current piece before you get the next one. Intermediate Rampart players ruefully observe that the game tends to hand out just the wrong piece they need at a given time. A lot of this is observation bias, you don&#8217;t tend to notice the times when the game hands you just the right piece, but it&#8217;s true that the pieces the game has to hand get larger and more complex as the game continues.</p>



<p>When a piece is plopped down it turns into wall. If the wall adjoins wall pieces already extant, they&#8217;ll join together pleasingly into a solid-looking structure. Your task is to connect wall pieces together like this until you have a complete loop all the way around and enclosing at least one castle. Usually you want this castle will be the one you start with, called your &#8220;Home Castle.&#8221; It&#8217;s worth extra points and cannons if you capture it, but any castle will allow you to survive.</p>



<p>There are two particular hassles in the Building phase that deserve special mention. The first are those grunts the Landers sometimes drop off if they reach the shore, and that have the power to move around during Building. They look like tiny tanks, or little battering rams.</p>



<p>Grunts move during Building, meaning they can actually block pieces just as you&#8217;re trying to place them. They not only move, but slowly multiply as they go, tending to form lines between the shore and your castles. Worst of all, grunts that make it to your castles have the power to destroy them during the following Battle phase, the only thing in the game that can harm a castle itself.</p>



<p>Grunts are so dangerous that landings must quickly be dealt with or else your game will soon be over. You can shoot them during the Battle phase, or you can surround the territory they&#8217;re on, destroying them instantly with a satisfying crunching noise.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_landingzones.png" alt="" class="wp-image-8156" style="width:530px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_landingzones.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_landingzones-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption class="wp-element-caption">Keep Landers away from diagonal shorelines, or you&#8217;ll have a bad time!</figcaption></figure>
</div>


<p>One important thing to note about grunts is that they can&#8217;t be dropped off just anywhere. Landers (here circled) can only leave grunts on diagonal shorelines. Highlighted above are the landing sites on the &#8220;Hat&#8221; map. Guard them at all costs.</p>



<p>The other problem you must worry about during Building is craters, flaming pits in the very ground left when the red cannonballs launched by Red Ships strike your wall. A crater is an implacable obstacle; there is no way to remove a crater from the board other than time. Near the end of the game, depending on the randomized ship generation, you may end up with rounds where you must face six or more Red Ships at once, which is horrifying.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_impossible.png" alt="" class="wp-image-8157" style="width:586px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_impossible.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_impossible-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption class="wp-element-caption">Caused by too many craters left by Red Ships, this situation cannot be survived. Can you see why?</figcaption></figure>
</div>


<p>When a crater is formed, it&#8217;s a full-strength pit of fire. Every Battle phase, each crater diminishes a bit. They all do this in lockstep: all the craters formed in one round will advance to the next state at once.</p>



<p>How does the game decide how quickly to make craters disappear? It’s a function of how recently you&#8217;ve put in money and continued the game! If you&#8217;ve recently continued, then for a while the game makes craters disappear in two rounds instead of three.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="40" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_placecannons.png" alt="" class="wp-image-8158" style="width:610px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_placecannons.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_placecannons-300x36.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<h3 class="wp-block-heading">Cannon Phase</h3>



<p>The Cannon phase is much less tense than the others. You get ten seconds to place additional cannons for subsequent Battles. But placement of cannons is one of the most important decisions of all. In a sense, the reason you&#8217;re capturing castles, beyond mere survival, is to support your artillery.</p>



<p>For the first Cannon phase of the whole game, the game gives you three cannons to get you started. On the first Cannon phase after continuing, you get four, as part of the &#8220;and more firepower&#8221; the game promises. On the first round of other levels, you start with just two.</p>



<p>Beyond that, on each successive Cannon phase, you get two more cannons to place for having captured your home castle, and one more for each other castle. But this only happens if you have room to place them. When surrounding castles in the Building phase, you must not only survive, but try to leave extra room for placing cannons, that is, if you want more artillery.</p>



<p>The more cannons you have, the more shots you can get off in the Battle phase, and thus the more of a dent you can put into the enemy navy and/or other players&#8217; walls. This, in turn, decreases the shots coming in towards your walls, lets you do something about Landers before they drop off Grunts, lets you shoot at Grunts directly, allows you to sink more Red Ships before they set your whole countryside ablaze, and ultimately depletes the opposing navy faster.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_e-1024x768.png" alt="" class="wp-image-8159" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_e-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_e-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_e-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_e-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_e.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Lots of cannons mean lots of shots! Shots can stop landings, clear out Red Ships, and hasten the end of the level.</p>



<p>But cannons are also a big problem. Each cannon you place is a 2&#215;2 square of ground that cannot be otherwise built upon, which restricts the shapes of pieces that can fit on the ground. Having lots of cannons progresses you through the level, but increases the area you have to surround to survive.<br>Practically, you must build at least some cannons directly adjacent to your castle, and other cannons adjacent to those, in a big sulfuric blob. Thus, to capture that castle, you&#8217;ll also have to capture all the cannons that adjoin it, a mass of guns that grows in size with each round. And in case you come up with the idea to build cannons away from castles to avoid this, you should know that cannons that aren&#8217;t &#8220;owned&#8221; during a battle phase sit idle, doing nothing.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_summerhome.png" alt="" class="wp-image-8160" style="width:458px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_summerhome.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_summerhome-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>A &#8220;summer home&#8221; is a secondary castle you turn to in order to survive, usually with cannons attached, when your home castle is too difficult to recover.</p>



<p>You must have cannons to survive through each level, to punch back against the enemy, to take care of threats and eventually to advance towards finishing it, but having them makes later Building phases harder. Once a cannon is placed, it cannot be removed except by losing and continuing the game. And not having any cannons is a counter to using the &#8220;summer home&#8221; strategy for every round: while you can often abandon your home castle and its armaments in favor of a small unadorned dwelling out in the sticks, unless you&#8217;ve built cannons there on previous rounds, you&#8217;ll have, at most, one gun to thwart landings. A lot of games have ended due to this.</p>



<p>One subtle aspect to Rampart strategy is the cannon firing order. Cannons fire in the order in which they were placed. Any uncaptured cannons, and also cannons with shots in the air, are ignored in the queue. The difference in lead time between a cannon near the shore, and one way back at the screen edge, is significant, and can result in a lot of missed shots. To thwart this, it helps to try to build cannons in one mass, instead of spread out, and to try to build in more centralized locations, but truthfully it&#8217;s difficult to consciously make use of this strategy during a game.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="343" height="361" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_dangerspot.png" alt="" class="wp-image-8161" style="width:503px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_dangerspot.png 343w, https://setsideb.com/wp-content/uploads/2024/08/rampart_dangerspot-285x300.png 285w" sizes="auto, (max-width: 343px) 85vw, 343px" /></figure>
</div>


<p>This is a danger spot, a location where, if a single Red Cannonball hits, it renders the whole castle and its cannons impossible to capture.</p>



<p>One thing that players cannot afford to ignore is the danger of building cannons too close to the water or the edge of the screen. This is a huge concern. Building cannons close to hard barriers like those greatly reduces the number of pieces that will fit between the gun and the obstacle, and increases the chance that a red cannonball will hit in a such a place as to create an impossible rescue. To the game&#8217;s credit, Red Ships do not appear to target these locations intentionally, but neither do they avoid them, so It&#8217;s important to try to leave at least two spaces between cannons and any hard barriers, and more if you can. Especially look out for one-space diagonal separation, because it isn&#8217;t as obviously dangerous as horizontal or vertical. The more free space around your installations, the easier it&#8217;ll be to build walls there later, and the better off you&#8217;ll be.</p>



<p>So what if you decide you have enough cannons and don&#8217;t want to place some or all this round, do you have to sit and wait out the clock? Why, no: if you make five consecutive illegal cannon placements in a row, the game will take that as a signal that you&#8217;re done placing them and end the Cannon phase immediately.</p>



<p>That&#8217;s three parts so far! Yes, there&#8217;s more to say about this diabolical game, but we&#8217;ll take a break for a couple of days, for other posts. See you soon!</p>
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		<title>Arcade Mermaid: Rampart, Part 2: Overview</title>
		<link>https://setsideb.com/arcade-mermaid-rampart-part-2-overview/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 29 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8131</guid>

					<description><![CDATA[We continue our lengthy, obsessive coverage of Atari Games&#8217; brilliant, but really difficult, arcade strategy game Rampart. Overview Rampart is really two separate but related games, the single-player game and multiplayer. Both are excellent. Even so, this article mostly concerns itself with single-player, but towards the end I will have a few things to say &#8230; <a href="https://setsideb.com/arcade-mermaid-rampart-part-2-overview/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Rampart, Part 2: Overview"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
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<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>We continue our lengthy, obsessive coverage of Atari Games&#8217; brilliant, but really difficult, arcade strategy game Rampart.</p>



<h3 class="wp-block-heading"><strong>Overview</strong></h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/0017.png" alt="" class="wp-image-8133" style="width:614px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/0017.png 336w, https://setsideb.com/wp-content/uploads/2024/08/0017-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption class="wp-element-caption">Building Phase</figcaption></figure>
</div>


<p>Rampart is really two separate but related games, the single-player game and multiplayer. Both are excellent. Even so, this article mostly concerns itself with single-player, but towards the end I will have a few things to say about its multiplayer mode.</p>



<p>Before we begin, you should know that Rampart is a highly abstract game, and as such it might not be easy to see how it all fits together from a text description. I have <a href="https://youtu.be/K6q68SM1_ak">uploaded</a> <a href="https://youtu.be/mFc-WwhHg9c">several</a> <a href="https://youtu.be/ZrHNI7P04Yk">complete</a> <a href="https://youtu.be/0Sj30e9_UGU">playthroughs</a> of the game to YouTube, the first such on that site of the arcade version. You might watch a bit of one of them, it should make it pretty obvious how the game works.</p>



<h3 class="wp-block-heading">The Board</h3>



<p>In both single-player and multiplayer, after selecting a home castle and placing initial cannons, the game repeats a sequence of rounds, each consisting of a Battle phase, Building phase and Cannon phase. In the Battle phase, players shoot at ships or the other players&#8217; walls, while those ships or enemy cannons fire back at their own walls. In the Building phase, players place a variety of shaped pieces in an attempt to fix their wall and/or construct walls around at least one of the castles on their land within a time limit. Then in the Cannon phase, players get a number of new cannons to place within the territory they captured in the Building phase, adding to the number of shots they can get off in Battle.</p>



<p class="has-text-align-center"><strong>Select Home Castle, then<br>Cannons -> Battle -> Building -> repeat</strong></p>



<p>This cycle continues until the player wins or loses. Losing happens when a player fails to capture a castle in time in Building. Winning happens, in single-player, when the game decides the ships don&#8217;t have a reasonable chance of defeating the player, and advances to the next level, out of six in total. In multiplayer, it happens when all the other players have lost and don&#8217;t continue, or for a set number of battles. If the fight goes the full distance, the winner is the surviving player with the highest score.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_continue.png" alt="" class="wp-image-8134" style="width:508px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_continue.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_continue-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>A defeated player can put more money in the machine to continue the game &#8220;with more firepower.&#8221; This is allowed four times in single-player, so up to five credits in all, and losing after that results in a solid Game Over. The dynamics of continuing in Rampart are really more complex than this, and I&#8217;ll explain those later, but for the time being, you should know &#8220;with more firepower&#8221; signifies several important changes that are not all clear during play.<br>In multiplayer, losing players can choose to continue individually twice. That can make for a decently long game if all the players choose to buy all their continues. But eventually, the game will declare a round to be the &#8220;Final Battle,&#8221; after which no continues will be offered to losing players, and the game ends regardless. The number of rounds a game is allowed to go is operator-adjustable, and continued games usually add a few battles to the overall length.<br>There also exists one semi-secret game variation. If just two players play Rampart, and at least one of them is joining in again after a completed game, there is a map selection screen that offers the chance to play a composite game mode, featuring both two players and ships! In this, the ships belong to one or the other side, and are color-coded based on who they belong to. They function like extra cannons, generally firing where the player aims their cursor, but are more autonomous. This mode is an interesting variation, and is fairly obscure. Could there be other such secrets hidden in Rampart&#8217;s code?</p>



<h3 class="wp-block-heading">Basics</h3>



<p>For now, we&#8217;re most concerned with figuring out and defeating the very difficult single-player game. The basic play of both games is similar, but there is a lot of difference between attacking ships or walls, and the structure of single-player is quite different, so it&#8217;s worth treating each mode separately.<br>When you put a coin in and press Start, this appears:</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/0003-1.png" alt="" class="wp-image-8135" style="width:542px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/0003-1.png 336w, https://setsideb.com/wp-content/uploads/2024/08/0003-1-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>This ornate lobby screen is accompanied by booming drums and realistic, although synthesized, trumpets and fifes. With the volume turned up (as all Rampart machines should rightfully have) the effect is startling and bound to attract some attention. The purpose of this screen is to give other players the opportunity to join the game, for unlike the Gauntlet-style, &#8220;join any time&#8221; play model Atari pioneered and most arcade games used, once underway a game of Rampart cannot be entered by others. Players can only leave a game, by failing and not continuing.</p>



<p>An interesting thing about Rampart is that, after a game concludes, it always returns to the lobby screen and adds the player&#8217;s score to a total across all their games in the session. This encourages players to play repeated games, to see their overall score climb higher and higher. I&#8217;ve seen the total go up to over 900,000 points, which takes around 18 full-length games. I know of no reason to go for a high total score other than vanity, but if someone else has information on this I&#8217;d certainly like to know!</p>



<h3 class="wp-block-heading">Your Domain</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_difficulty.png" alt="" class="wp-image-8136" style="width:526px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_difficulty.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_difficulty-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Assuming a single-player game, the screen clears and shows an overview screen of an island. There are four possible maps that can be selected for play here. At the start of the game, two areas along the shore are boxed, one marked &#8220;RECRUIT,&#8221; the other &#8220;VETERAN +5000 points.&#8221; Most of Atari Games&#8217; arcade releases had such a selection, for it was a major part of their house style to offer a basic and an advanced difficulty, with a score bonus for starting harder. With Rampart, this choice is mostly an illusion. All choosing Recruit does is start you off with a very easy first board (the Recruit map is always the &#8220;J&#8221; map), which usually takes two rounds to finish.</p>



<p>Each level pits the player against a larger and more dangerous enemy navy.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="62" height="86" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_1sail.png" alt="" class="wp-image-8137" style="width:98px;height:auto"/></figure>
</div>


<p>At first, only weak Single-Sailed Ships attack, which go down with two hits from basic cannonry. Here, I call these Gunships.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="62" height="86" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_2sail.png" alt="" class="wp-image-8138" style="width:128px;height:auto"/></figure>
</div>


<p>With level two comes Double-Sailed Ships, a.k.a. Landers, which take three hits, and if they manage to get close to a diagonal shoreline, they drop off a swarm of evil little Grunts.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="64" height="64" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_grunt.png" alt="" class="wp-image-8139" style="width:104px;height:auto"/></figure>
</div>


<p>Grunts are a huge danger! They are the only enemy that has the power to move around during the Building phase. I&#8217;ll have more to say about them later, but for now just know that a grunt beachhead, left unopposed, has more credit-ending power than anything else in the game.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="63" height="94" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_redship.png" alt="" class="wp-image-8140" style="width:127px;height:auto"/></figure>
</div>


<p>Starting with level three, Red Ships join the battle. Although few in number at first, these take five shots to sink, and their red cannonballs leave fiery craters where they land. Craters block piece placement and persist for multiple rounds. Usually a Red Ship can get off two or three shots each Battle, and they add up.</p>



<p>Levels four through six feature the same kinds of ships, but they&#8217;re darker in color, which in game terms means they take one additional hit before sinking. Dark Gunships take three hits, Dark Landers require four hits, and Dark Red Ships only go down after six cannonballs have struck them.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_map.png" alt="" class="wp-image-8141" style="width:502px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_map.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_map-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>Every time you complete a level, you&#8217;re returned to the island screen to pick a new map to play. After the first level, three remaining unplayed options are offered. If you chose a Recruit game you&#8217;ll eventually have to face all these boards, but if you picked Veteran and started on level two, you end up skipping one of them, an opportunity to avoid a disliked map.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-1024x768.png" alt="" class="wp-image-8142" style="width:402px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_c_level.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>The &#8220;C&#8221; Map</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-1024x768.png" alt="" class="wp-image-8143" style="width:408px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_hat_level.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>The &#8220;Hat&#8221; Map</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-1024x768.png" alt="" class="wp-image-8144" style="width:410px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_j_level.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>The &#8220;J&#8221; Map</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_n_level.png" alt="" class="wp-image-8145" style="width:412px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_n_level.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_n_level-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>The &#8220;N&#8221; Map</p>



<p>The maps are not even in difficulty. Generally, easier maps have castles with land around them on all sides, and more straight horizontal or vertical coastline, giving Landers fewer places to land. My opinion is that the &#8220;Hat&#8221; map is the easiest, followed by the &#8220;J&#8221; map, then the &#8220;C&#8221; and &#8220;Lowercase N&#8221; maps. A good strategy is to try to get one of the harder two maps out of the way as first selection, so you can later play the J and Hat maps to offset the harshness of the third and fourth levels, but sometimes the Veteran selection level ends up being the Hat, and you&#8217;ll have to play them in a different order.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula1.png" alt="" class="wp-image-8146" style="width:410px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula1.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula1-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>The &#8220;Slash&#8221; Map</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula2.png" alt="" class="wp-image-8147" style="width:410px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula2.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_peninsula2-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /></figure>
</div>


<p>The &#8220;Backslash&#8221; Map</p>



<p>Level five is selected from one of two unique maps, both peninsulas with water on both sides. Both are difficult, although I think the &#8220;Backslash&#8221; board is a little easier. As you progress, each level starts you out with fewer castles to capture. By this point you&#8217;re only getting three castles, and you&#8217;ll probably have to use all of them to survive.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_island-1024x768.png" alt="" class="wp-image-8148" style="width:420px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_island-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_island-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_island-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_island-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_island.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>
</div>


<p>The final, &#8220;Island&#8221; Map</p>



<p>The last level is an island to itself, with a lake on it and only two castles! Here, ships attack from both sides of the screen. This level is a trial; although you have to sink fewer ships here to win, it&#8217;s difficult to prevent landings and grunts from overwhelming you, and the craters from Red Ships can easily give you an inescapable situation unless you mitigate them.</p>



<p>If you finish the last level, you get special ending music, and an illustration that few arcade goers have seen, before being returned to the High Score and Lobby screens. It may seem anti-climatic, but final victory and safe shores are their own reward.</p>
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			</item>
		<item>
		<title>Arcade Mermaid: Rampart, Part 1: Introduction</title>
		<link>https://setsideb.com/rampart-part-1-introduction/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 28 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[arcademermaid]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atarigames]]></category>
		<category><![CDATA[DaveRalston]]></category>
		<category><![CDATA[JohnSalwitz]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[rampart]]></category>
		<category><![CDATA[strategy]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8126</guid>

					<description><![CDATA[The next week is going to be pretty busy for me, so I&#8217;m reusing a long long piece I originally wrote for the short-lived fanzine I made, Extended Play. It&#8217;s been seen before, but only by a very small audience. Rampart has been an obsession to me since it came out around 1990. I still &#8230; <a href="https://setsideb.com/rampart-part-1-introduction/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Mermaid: Rampart, Part 1: Introduction"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png" alt="" class="wp-image-356" srcset="https://setsideb.com/wp-content/uploads/2022/04/mermaid1.png 256w, https://setsideb.com/wp-content/uploads/2022/04/mermaid1-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Arcade Mermaid is our classic arcade weirdness and obscurity column! Frequently (no promises) we aim to bring you an interesting and odd arcade game to wonder at.</em></p>



<p>The next week is going to be pretty busy for me, so I&#8217;m reusing a long long piece I originally wrote for the short-lived fanzine I made, Extended Play. It&#8217;s been seen before, but only by a very small audience.</p>



<p>Rampart has been an obsession to me since it came out around 1990. I still think it&#8217;s one of the finest arcade games ever made, actually one of the best video games period. People tend to describe it as either an early version of Tower Defense, or Missile Command meets Tetris, but neither description is very good. Simply, there had never been a game like Rampart before, and despite some attempts to clone it, there&#8217;s never been a game like it since, either.</p>



<p>We&#8217;re all as obsessed with weird old arcade games as I am, right? Right?? Most (but not all) of the next week of posts will all be about this wonderful, but extremely difficult, game, one of the best from Atari Games at their heights. Please bear with me, and please, try to understand why I&#8217;ve been so into this unique game for so long.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="768" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-1024x768.png" alt="" class="wp-image-8128" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-1024x768.png 1024w, https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-300x225.png 300w, https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-768x576.png 768w, https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle-1200x900.png 1200w, https://setsideb.com/wp-content/uploads/2024/08/rampart_maintitle.png 1311w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>In the late 80s Atari Games was recovering from 1983&#8217;s Great Game Crash, which decimated the US arcade industry and resulted in a great dying out of companies. Atari Games, newly split away from the consumer electronics company that would make the Atari ST, weathered it better than most, primarily through developing ingenious kinds of games the likes of which were seen nowhere else.</p>



<p>This period, 1984-1990, is the age that began with Marble Madness and the System 1 hardware, followed by hits like Paperboy, 720 Degrees, Gauntlet, Toobin&#8217;, Cyberball and others. It lasted roughly to the release of Street Fighter II, which sparked the fighting game craze and made arcades inhospitable to most other genres for a while. At the tail end of this period came Rampart, designed by John Salwitz and Dave Ralston, who also created three of the games in the foregoing list.</p>



<p>It&#8217;s a bit obscure now, but it was quite a hit for Atari at the time. For home systems Rampart received no less than thirteen distinct ports, plus a few notable emulations. It got very good reviews from Nintendo Power (SNES version) and Videogames &amp; Computer Entertainment (arcade). More recently, it was released emulated with network play for free for the PlayStation 3. And yet, still, no one talks about Rampart anymore.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img loading="lazy" decoding="async" width="336" height="240" src="https://setsideb.com/wp-content/uploads/2024/08/rampart_0027.png" alt="" class="wp-image-8129" style="width:622px;height:auto" srcset="https://setsideb.com/wp-content/uploads/2024/08/rampart_0027.png 336w, https://setsideb.com/wp-content/uploads/2024/08/rampart_0027-300x214.png 300w" sizes="auto, (max-width: 336px) 85vw, 336px" /><figcaption class="wp-element-caption">Battle Phase</figcaption></figure>
</div>


<p><br>That is a weird thing about what I call Atari Games&#8217; &#8220;Silver Age,&#8221; that time after the classic arcade boom of the late 70s/early 80s but before the rise of one-on-one fighting games, its games, while still fun and surprisingly ingenious, and widely ported, don&#8217;t have the star power, other than a couple of things like Gauntlet, that Japanese releases from the same time have garnered.</p>



<p>Part of the reason may be trademark-related. The name Atari still carries considerable nostalgic weight, but another company, the one formerly known as Infogrammes, bought the trademark and the classic Fuji logo, and still releases games under it. They own the rights to everything before Marble Madness. Games after that were owned by Midway for a while, but Midway then, in a crushing indignity, renamed them Midway Games West, before closing them outright in 2005, getting out of arcades altogether. Many of its assets were sold to Warner Bros. Entertainment, who presumably now owns the rights to Atari&#8217;s post-Marble Madness catalog.</p>



<p>I&#8217;ve written before that, at their peak, I think Atari Games was more ingenious and original than Nintendo themselves. They made some stinkers, sure (few remember Thunderjaws, or their arcade take on Tim Burton&#8217;s Batman movie) but their best games were, and still are, amazing. I think that Rampart, while little talked about now, is at the top of the gilded heap.</p>



<p>Rampart is great, but it&#8217;s difficult. For a game I&#8217;ve been obsessed with since its release in arcades in 1989, I can only complete it on default settings about a third of the time, and usually only after expending all the continues the game allows. This was common for Atari Games games, who tended to make arcade machines that mocked the idea of one credit runs, but even among those, Rampart is hard. You are not going to master this one overnight.</p>



<p>I view my purpose here usually to be a secondary source. That is, I prefer to summarize, encapsulate, explain and preserve information available elsewhere. But the thing about Rampart is, there is very little of this information to find. For a game that was popular at the time of its release and with so many ports, googling it will not turn up much to aid you. As far as I know, and I&#8217;ve searched for it many times throughout the years, Rampart has never had a good, comprehensive strategy guide written for it.</p>



<p>It is because of this, favored reader, that I have decided that this shall be that guide. Since most of it is self-discovered, I have no one to blame for errors but myself. I have made some efforts to make sure it&#8217;s correct, but, well, sometimes even well-considered assumptions turn out to be false. I&#8217;ve done what I can.</p>



<p>(More tomorrow!)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Sundry Sunday: NES Blades of Steel, Sung A Cappella</title>
		<link>https://setsideb.com/sundry-sunday-nes-blades-of-steel-sung-a-cappella/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 18 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[ACappella]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[BladesOfSteel]]></category>
		<category><![CDATA[hockey]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8021</guid>

					<description><![CDATA[On Youtube, Triforcefilms has made it their niche to sing music from various game and other media properties a cappella, that is, entirely with voice doing the music. They have lots of videos, and are still going today, but the one I&#8217;m choosing to call out is from nine years ago, their rendition of music &#8230; <a href="https://setsideb.com/sundry-sunday-nes-blades-of-steel-sung-a-cappella/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: NES Blades of Steel, Sung A Cappella"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
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<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>On Youtube, Triforcefilms has made it their niche to sing music from various game and other media properties a cappella, that is, entirely with voice doing the music. </p>



<p><a href="https://www.youtube.com/@Triforcefilms/videos">They have lots of videos</a>, and are still going today, but the one I&#8217;m choosing to call out is from nine years ago, their rendition of music from one of the lesser-known NES efforts: Konami&#8217;s Blades of Steel, which despite the name isn&#8217;t a fantasy hack-and-slash game, but a <em>hockey</em> game, actually a conversion of an arcade game of the same name, both with unexpectedly atmospheric visuals and music.</p>



<p>Here&#8217;s a link to <a href="https://www.youtube.com/watch?v=V_3IjqYpt6g&amp;list=PLDE6B3ABDBE6075F3&amp;index=1">a playlist of the NES soundtrack</a>. The highlight I think is <a href="https://www.youtube.com/watch?v=V_3IjqYpt6g">the game setup menu</a>. While a zamboni resurfaces the ice for the upcoming match, one of the better menu tracks in the NES library plays in the background. It&#8217;s the first of three pieces in <a href="https://www.youtube.com/watch?v=y1DkbHnvRnw">Triforcefilms&#8217; video</a> (2 minutes), which are the menu theme, the match start theme, and the intermission. They don&#8217;t adapt <a href="https://www.youtube.com/watch?v=5l3yytC-bv4">the triumphant victory theme</a>, but I&#8217;ll take what we get.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Blades of Steel - Acapella" width="840" height="473" src="https://www.youtube.com/embed/y1DkbHnvRnw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>Note, if you&#8217;re confused by the unexpected appearance of Gradius towards the end, that&#8217;s from NES Blades of Steel! As a minigame, sometimes you get to shoot at the Big Core during intermission. Win or lose, it doesn&#8217;t affect the match, and you still get the advertisement for other Konami properties.</p>



<p>As a minor extra, here&#8217;s <a href="https://www.youtube.com/watch?v=nQ7FW8lVTtI&amp;pp=ygUlYmxhZGVzIG9mIHN0ZWVsIG5lcyBzb3VuZHRyYWNrIHN0ZXJlbw%3D%3D">a stereo separation of the soundtrack made by 8BitStereo</a>. It&#8217;s mostly the same as the straight NES version, but in stereo, and will a little more echo.</p>



<p>If I&#8217;m presenting Konami sports music that rocks unexpectedly hard, I <em>have</em> to also link <a href="https://www.youtube.com/watch?v=nJVJzYwfvrI">the menu theme from NES Double Dribble</a>, and <a href="https://www.youtube.com/watch?v=Y-xupZPclYw">that game&#8217;s victory theme</a>. Why did they put so much musical effort into their sports games?</p>



<p><a href="https://www.youtube.com/watch?v=y1DkbHnvRnw">Blades of Steel &#8211; Acappella</a> (Youtube, 2 minutes)</p>
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