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	<title>capcom &#8211; Set Side B</title>
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	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
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	<title>capcom &#8211; Set Side B</title>
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	<item>
		<title>Wherefore Commando&#8217;s Jank?</title>
		<link>https://setsideb.com/wherefore-commandos-jank/</link>
					<comments>https://setsideb.com/wherefore-commandos-jank/#respond</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 07 Feb 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Commando]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[glitches]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11612</guid>

					<description><![CDATA[Displaced Gamers&#8217; Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts &#38; Goblins and Strider, links are to our previous pointers to their peerless product. G&#38;G was implemented by popular early NES anonymous developer and target of player recrimination Micronics, but Commando can&#8217;t use &#8230; <a href="https://setsideb.com/wherefore-commandos-jank/" class="more-link">Continue reading<span class="screen-reader-text"> "Wherefore Commando&#8217;s Jank?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Displaced Gamers&#8217; <a href="https://www.youtube.com/playlist?list=PLn5sTGew1WGD2Tnspn9vhpLGf-kqDRbYy">Behind the Code</a> series is back, with an under-the-hood  look at another NES Capcom game, following their examinations of <a href="https://setsideb.com/displaced-gamers-reprograms-ghosts-goblins-to-hit-60fps/">Ghosts &amp; Goblins</a> and <a href="https://setsideb.com/why-is-nes-strider-so-janky/">Strider</a>, links are to our previous pointers to their peerless product.</p>



<p>G&amp;G was implemented by popular early NES anonymous developer and target of player recrimination Micronics, but Commando can&#8217;t use them as an excuse, as it was developed in-house at Capcom. They were still learning the ropes of the NES at the time (Strider has no such excuse), and it shows. Displaced Gamers thinks that the game was shipped while the programmers were still working on optimizing it. As they do sometimes, DG implemented their own optimizations, improving the game substantially. <a href="https://www.youtube.com/watch?v=OauZmS0Klxw"><strong>You can see the product of their work in a 31-minute video they made about it, here</strong></a>. There is a substantial amount of 6502 assembly code involved, but if you skip around I think you might be able to get the gist of why the glitches happen, and how Displaced Gamers fixes them.</p>



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<iframe title="The Jumpy Scrolling and Graphical Glitches of NES Commando - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/OauZmS0Klxw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>As was often the case with your jankier NES games, the scroll stutters and character chaos were caused by the game failing to make its VBLANK timing targets. Thing is, despite the glitches, NES Commando is arguably the best version of the game! Characters sometimes disappear from the screen and backgrounds turn into garbage, but there&#8217;s so many cool secrets and things to find in it that I can forgive Capcom for it.</p>



<p>Note that Displaced Gamers doesn&#8217;t release patches with their fixes, preferring to focus on making videos. Their code is presented on-screen though, so it&#8217;s possible for others to insert the changed programming on their own. I hope someone does this soon, as a fixed version of NES Commando would be nice to play.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Sundry Sunday: Dr. Light Resorts to Violence</title>
		<link>https://setsideb.com/sundry-sunday-dr-light-resorts-to-violence/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 28 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[DrLight]]></category>
		<category><![CDATA[DrWily]]></category>
		<category><![CDATA[HyperVoiceActing]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11351</guid>

					<description><![CDATA[HyperVoiceActing is a Youtube channel that frequently posts humorous vignettes, often involving video game characters, and hey that&#8217;s what Sundry Sunday mostly presents, so here&#8217;s one of theirs! Dr. Wily and Dr WrLight have had a long rivalry, but usually their battles are by proxy, Wily through Robot Masters, Light through RockMega Man. One has &#8230; <a href="https://setsideb.com/sundry-sunday-dr-light-resorts-to-violence/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Dr. Light Resorts to Violence"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img fetchpriority="high" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="(max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>HyperVoiceActing is a Youtube channel that frequently posts humorous vignettes, often involving video game characters, and hey that&#8217;s what Sundry Sunday mostly presents, so here&#8217;s one of theirs!</p>



<p>Dr. Wily and Dr <s>Wr</s>Light have had a long rivalry, but usually their battles are by proxy, Wily through Robot Masters, Light through <s>Rock</s>Mega Man. One has to wonder if their time in grad school prepared them for this.</p>



<p>This video presents a scenario in which Light has had enough, and calls out Dr. Wily for what is refrered to in robotics circles as an <em>ass-whoopin</em>. The interesting things about that is, first, Dr. Wily seems worried that Dr. Light might actually get squished by his latest skull machine. This should properly be seen as a sop to the shippers, but I&#8217;m not annoyed, it&#8217;d probably happen anyway. Wily obviously cares deeply about what Dr. Light thinks, otherwise he wouldn&#8217;t rail* against him so much.</p>



<p>Second, Wily actually takes Dr. Light up on his challenge to settle their rivalry with fisticuffs. <a href="https://www.youtube.com/watch?v=9R9ULRcvbrk">As for the outcome, well</a>&#8230;. (2 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mega Man - &quot;Dr. Light vs Dr. Wily&quot; Fan Comic Dub" width="840" height="473" src="https://www.youtube.com/embed/9R9ULRcvbrk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>* <em>Note: Completely platonic meaning for &#8220;rail&#8221;</em></p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Nintendo eShop Deals (11/6/2025)</title>
		<link>https://setsideb.com/nintendo-eshop-deals-11-6-2025/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 07 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[eshop]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[squareenix]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11036</guid>

					<description><![CDATA[I am a sucker for a bargain. If something is 90% off I&#8217;ll often buy it if I have little interest in ever playing it (that&#8217;s how I ended up with the Borderlands games, don&#8217;t tell anyone). And if you keep your eyes open, you can build quite a game library that way. I made &#8230; <a href="https://setsideb.com/nintendo-eshop-deals-11-6-2025/" class="more-link">Continue reading<span class="screen-reader-text"> "Nintendo eShop Deals (11/6/2025)"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I am a sucker for a bargain. If something is 90% off I&#8217;ll often buy it if I have little interest in ever playing it (that&#8217;s how I ended up with the Borderlands games, don&#8217;t tell anyone). And if you keep your eyes open, you can build quite a game library that way.</p>



<p>I made a list of everything on my Nintendo Switch account: &lt;b>&lt;u>&lt;i>two hundred and seventy-one items&lt;/i>&lt;/u>&lt;/b>&lt;/ironicfakehtmltag>. Some day I&#8217;ll give you the list, but not today. But I figured it&#8217;d be useful to people if I reported on some notable deals happening on the eShop from time to time. Nintendo doesn&#8217;t pay me to do this, and any links you use earn me nothing, it isn&#8217;t advertising. And only items that catch my eye, and survive the crushing wave of ennui these tasks produce, make it into this list.</p>



<p>Note 1: I round off most prices. I count every keypress dearly, and typing &#8220;.99&#8221; over and over again pours caustic soda on my remaining nerve endings.</p>



<p>Note 2: I use em-dashes in this. That is not proof I am some idiotic LLM, you <em>adjective</em>[entire] <em>derisive noun</em>[breadbin].</p>



<p>Note 3: A foundational requirement for being included in this list is it must be <em>at least</em> half off.</p>



<p>Note 4: No screenshots or covers this time. I&#8217;ve just been up all night tracking down Japanese words in the Super Famicom version of Shiren the Wanderer, my neurons are floating in a thick soup right now.</p>



<p>Ahem:</p>



<h3 class="wp-block-heading">General</h3>



<p><strong><a href="https://www.nintendo.com/us/store/products/the-wonderful-101-remastered-switch/">The Wonderful 101 Remastered</a></strong> ($18, 55% off) — One of the most beloved games for the Wii-U, and contains a superhero character called Wonder Toilet, I say approvingly.</p>



<p><strong><a href="https://www.nintendo.com/us/store/products/dokapon-sword-of-fury-switch/">Dokapon: Sword of Fury</a></strong> ($12.50, 50%) — new entry in the cult JRPG-styled board-and-party game series.</p>



<p><strong><a href="https://www.nintendo.com/us/store/products/steamworld-heist-ii-and-steamworld-build-bundle-switch/">SteamWorld Heist II &amp; Build Bundle</a></strong> ($18, 60% off) and <strong><a href="https://www.nintendo.com/us/store/products/steamworld-build-and-dig-bundle-switch/">SteamWorld Build &amp; Dig Bundle</a></strong> ($14, 60% off)</p>



<p><strong><a href="https://www.nintendo.com/us/store/products/teenage-mutant-ninja-turtles-mutants-unleashed-switch/">Teenage Mutant Ninja Turtles: Mutants Unleashed</a></strong> ($16, 60% off)</p>



<p><strong><a href="https://www.nintendo.com/us/store/products/save-me-mr-tako-definitive-edition-switch/">Save Me Mr Tako: Definitive Edition</a></strong> ($3, 80% off): A rerelease of another Switch game that, I hear, was sabotaged by its original publisher. A challenging-yet-cartoony pixel art platformer with Game Boy graphics about an octopus hero, with a more involved story than you might expect. It&#8217;s three bucks, what have you got to lose?</p>



<h3 class="wp-block-heading">Capcom</h3>



<p><strong><a href="https://www.nintendo.com/us/store/products/resident-evil-4-switch/">Resident Evil 4</a></strong> ($10, 50% off) — The entry on the site spells &#8220;Resident Evil&#8221; all in lowercase for some stupid marketing reason. It&#8217;s widely acknowledge that this port of a Gamecube title is a high-point in the series, and contains zero percent zombies by weight. A lot of Resident Evil games seem to be on sale right now in fact, along with the Monster Hunter series, but I&#8217;ll leave those for you to seek out if you want them.</p>



<p><strong><a href="https://www.nintendo.com/us/store/products/street-fighter-6-switch-2/">Street Fighter 6</a></strong> (Switch 2 version, $20, 50% off) — After a dalliance with SoulCalibur back on the Dreamcast, and a ridiculous amount of time spent training amiibo fighters in Smash Ultimate, I&#8217;ve largely stayed away from fighting games. Still, it&#8217;s nice to see a classic series survive.</p>



<p><strong><a href="https://www.nintendo.com/us/store/products/devil-may-cry-switch/">Devil May Cry</a></strong>, <strong><a href="https://www.nintendo.com/us/store/products/devil-may-cry-2-switch/">Devil May Cry 2</a></strong>, <strong><a href="https://www.nintendo.com/us/store/products/devil-may-cry-3-special-edition-switch/">Devil May Cry 3 Special Edition</a></strong> (all individually $10, 50% off) — I never got into these, finding them a bit too preposterous, but I understand a lot of people like them, and hey, they&#8217;re here.</p>



<p><strong><a href="https://www.nintendo.com/us/store/products/phoenix-wright-ace-attorney-trilogy-switch/">Phoenix Wright: Ace Attorney Trilogy</a></strong> ($10, 66% off) &amp; <strong><a href="https://www.nintendo.com/us/store/products/apollo-justice-ace-attorney-trilogy-switch/">Apollo Justice: Ace Attorney Trilogy</a></strong> ($25, 50% off) — Why is Apollo Justice more expensive than Nick&#8217;s games? I don&#8217;t know, but it&#8217;s a good reason to get it now before its price shoots back up.</p>



<h3 class="wp-block-heading">Atari</h3>



<p><strong><a href="https://www.nintendo.com/us/store/products/akka-arrh-switch/">AKKA ARRH</a></strong> ($6, 70% off): To think AKKA ARRH finally saw commercial release decades after the old Atari passed on producing its prototype, and this version was developed by Jeff Minter himself. But how do you pronounce it? Like a pirate? ARRRRRH.</p>



<p>In fact, a lot of Atari games are on discount right now, including multiple titles in its Recharged series of updated arcade remakes. A few others: <strong><a href="https://www.nintendo.com/us/store/products/head-over-heels-switch/">Head Over Heels</a></strong> ($2, 80% off), <strong><a href="https://www.nintendo.com/us/store/products/asteroids-recharged-switch/">Asteroids Recharged</a></strong> ($3, 80% off), <strong><a href="https://www.nintendo.com/us/store/products/atari-50-the-anniversary-celebration-switch/">Atari 50: The Anniversary Celebration</a></strong> ($18, 55% off), <strong><a href="https://www.nintendo.com/us/store/products/atari-flashback-classics-switch/">Atari Flashback Classics</a></strong> ($12, 70% off), <strong><a href="https://www.nintendo.com/us/store/products/atari-mania-switch/">Atari Mania</a></strong> ($6.24, 75% off) and <strong><a href="https://www.nintendo.com/us/store/products/centipede-recharged-switch/">Centipede Recharged</a></strong> ($3, 70% off), among many others.</p>



<h3 class="wp-block-heading">SquareEnix</h3>



<p>A lot of SquareEnix games are on sale at the moment. <strong><a href="https://www.nintendo.com/us/store/products/collection-of-mana-switch/">Collection of Mana</a></strong> ($16, 60% off) — Three games, Final Fantasy Legend (Game Boy), the beloved Secret of Mana (SNES) and the heretofore unreleased-in-English Seiken Densetsu III, now christened Trials of Mana. Sadly Trials, unlike Secret, doesn&#8217;t support three human players, not even in its original version, but it does offer a lot of replay value with multiple scenarios to complete.</p>



<p>A while bunch of Final Fantasy games are currently on sale, too many to link them all. <strong><a href="https://www.nintendo.com/us/store/products/final-fantasy-vii-switch/">VII</a></strong> is $6.39 (60% off); <strong><a href="https://www.nintendo.com/us/store/products/final-fantasy-ix-switch/">IX</a></strong> is $8.39 (also 60% off). On the Enix side of the building, <strong><a href="https://www.nintendo.com/us/store/products/dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition-switch/">Dragon Quest XI S: Echoes of an Elusive Age</a></strong> ($20, 50% off) is interesting. There&#8217;s also four Kingdom Hearts games with typically silly names, like <strong><a href="https://www.nintendo.com/us/store/products/kingdom-hearts-hd-1-5-plus-2-5-remix-cloud-version-switch/">HD 1.5 + 2.5 ReMIX</a></strong> ($16, 60% off), but be careful, many of them are cloud versions that won&#8217;t work without an internet connection. There&#8217;s also <strong><a href="https://www.nintendo.com/us/store/products/octopath-traveler-switch/">Octopath Traveler</a></strong> and <strong><a href="https://www.nintendo.com/us/store/products/octopath-traveler-ii-switch/">its sequel</a></strong> (both $24, 60% off) and <a href="https://www.nintendo.com/us/store/products/romancing-saga-2-switch/"><strong>Romancing SaGa 2</strong></a> ($7.50, 70% off), among others.</p>



<p><br></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Luxocrates&#8217; Project to Get C64 Commando Music Running On Arcade</title>
		<link>https://setsideb.com/luxocrates-project-to-get-c64-commando-music-running-on-arcade/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 02 Sep 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Commando]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[RonHubbard]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10645</guid>

					<description><![CDATA[I am back from DragonCon, but got hit by a staggering blow from life (which I will not mention the details of here) that&#8217;s going to take me a long time to recover from. So in the meantime, please enjoy this 19 minute video in which someone on Youtube describes his plan to get arcade &#8230; <a href="https://setsideb.com/luxocrates-project-to-get-c64-commando-music-running-on-arcade/" class="more-link">Continue reading<span class="screen-reader-text"> "Luxocrates&#8217; Project to Get C64 Commando Music Running On Arcade"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>I am back from DragonCon, but got hit by a staggering blow from life (which I will not mention the details of here) that&#8217;s going to take me a long time to recover from. So in the meantime,  please enjoy <a href="https://www.youtube.com/watch?v=ewyzM-H286U">this 19 minute video</a> in which someone on Youtube describes his plan to get arcade Commando (a.k.a. &#8220;Wolf of the Battlefield&#8221;) to play Ron Hubbard&#8217;s excellent soundtrack from the C64 port.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Can I port C64 Commando music to arcade hardware?" width="840" height="473" src="https://www.youtube.com/embed/ewyzM-H286U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Arcade Command didn&#8217;t have bad music at all, but Ron Hubbard&#8217;s score is generally regarded to outshine it. The two hardware platforms are really different: the C64 has a 6502-workalike and the legendary SID chip, while the arcade version used a custom platform. This is a first video in a projected series, so at this point we don&#8217;t even know if he&#8217;ll be successful. Let&#8217;s hope.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Capcom&#8217;s Weird Save Data Checksum System In GBA Zeldas</title>
		<link>https://setsideb.com/capcoms-weird-game-data-checksum-system-in-gba-zelda/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 09 Apr 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[gba]]></category>
		<category><![CDATA[linktothepast]]></category>
		<category><![CDATA[MinishCap]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9690</guid>

					<description><![CDATA[Skawo reports on an odd bug in both the Capcom-made Gameboy Advance releases of Zelda games A Link to the Past and The Minish Cap. It&#8217;s explained, as is frequently the fashion, in a ten minute Youtube video, here: The video&#8217;s a bit padded with injokes and gimmicks, but beneath it all the bug is &#8230; <a href="https://setsideb.com/capcoms-weird-game-data-checksum-system-in-gba-zelda/" class="more-link">Continue reading<span class="screen-reader-text"> "Capcom&#8217;s Weird Save Data Checksum System In GBA Zeldas"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Skawo reports on an odd bug in both the Capcom-made Gameboy Advance releases of Zelda games A Link to the Past and The Minish Cap. It&#8217;s explained, as is frequently the fashion, in <a href="https://www.youtube.com/watch?v=nQ6e2_QKnmg">a ten minute Youtube video</a>, here:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Why a God Can&#039;t Play A Link to the Past" width="840" height="473" src="https://www.youtube.com/embed/nQ6e2_QKnmg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The video&#8217;s a bit padded with injokes and gimmicks, but beneath it all the bug is really interesting. Many games have checks to ensure the validity of save data, but the developers of both games implemented theirs in an odd way, calculating a 16-bit checksum for the file data twice, once by adding and once by subtracting, saving them both, and them when the File Select screen is setting up adding them to each other and checking for zero with the negative bit set (the high-order bit). It usually works, except when the checksum is exactly zero, which happens one in 65,536 times.</p>



<p>When that occurs, the total will be zero without the negative sign, which will be detected falsely as corrupted save data. As luck would have it, naming your character &#8220;God&#8221; in the European version of GBA Link to the Past will trigger the bug, and make it so you can&#8217;t create the file. But the 1-in-65536 chance comes up every time you save and exit. (The file check is made upon loading the File Select screen, so just saving with a checksum of 0 won&#8217;t trigger it; if the player saves later in the same play session, non-zero checksums will be written over the bad ones.)</p>



<p>1-in-65536 is a rare event, but it&#8217;s not <em>extremely</em> rare, and it&#8217;s absolutely the case that over the years many players have had their games declared corrupted and made unloadable. If a player saves their game, say, 20 times through a playthrough, then that&#8217;s about a 1-in-3250 chance of losing all their progress, and both games sold much more than 3,250 copies.</p>



<p><a href="https://www.youtube.com/watch?v=gG9-UZCyNR0">Skawo demonstrates the bug in action in The Minish Cap</a> here, in the peocess responding to some naysayers (10 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Zelda Checksum Video: An Unnecessary Follow Up" width="840" height="473" src="https://www.youtube.com/embed/gG9-UZCyNR0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Sundry Sunday: Tourists Happen Upon Street Fighter II Battles</title>
		<link>https://setsideb.com/sundry-sunday-tourists-happen-upon-street-fighter-ii-battles/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 23 Mar 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dorkly]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[SF2]]></category>
		<category><![CDATA[streetfighter2]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9591</guid>

					<description><![CDATA[Its from Dorkly, a gamer content channel on Youtube. I usually try to keep the finds we present here to one-person operations or similar. But the animation (2 ½ minutes) is entertaining, and it addresses the experience of those people standing to the side watching others beat the crap out of each other. I&#8217;m surprised &#8230; <a href="https://setsideb.com/sundry-sunday-tourists-happen-upon-street-fighter-ii-battles/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Tourists Happen Upon Street Fighter II Battles"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p>Its from Dorkly, a gamer content channel on Youtube. I usually try to keep the finds we present here to one-person operations or similar. But <a href="https://www.youtube.com/watch?v=FUKfeytfh80">the animation</a> (2 ½ minutes) is entertaining, and it addresses the experience of those people standing to the side watching others beat the crap out of each other. I&#8217;m surprised they don&#8217;t take an accidental Hadoken from time to time. Doesn&#8217;t seem very safe to be at ringside for a Psycho Crusher.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Street Fighter Tourists" width="840" height="473" src="https://www.youtube.com/embed/FUKfeytfh80?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Displaced Gamers Reprograms Ghosts &#038; Goblins to Overcome Jankiness</title>
		<link>https://setsideb.com/displaced-gamers-reprograms-ghosts-goblins-to-hit-60fps/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 03 Feb 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[GhostsNGoblins]]></category>
		<category><![CDATA[Micronics]]></category>
		<category><![CDATA[TalkinCode]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9223</guid>

					<description><![CDATA[Displaced Gamers is one of the best NES gaming channels on Youtube. They do sterling work diving into the very code of the games, to figure out what they are like they are. We link to nearly every video they do. Here&#8217;s a recap: Well here&#8217;s another, and it actually is a follow-up to a &#8230; <a href="https://setsideb.com/displaced-gamers-reprograms-ghosts-goblins-to-hit-60fps/" class="more-link">Continue reading<span class="screen-reader-text"> "Displaced Gamers Reprograms Ghosts &#38; Goblins to Overcome Jankiness"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Displaced Gamers is one of the best NES gaming channels on Youtube. They do sterling work diving into the very code of the games, to figure out what they are like they are. We link to nearly every video they do. Here&#8217;s a recap:</p>



<ul class="wp-block-list">
<li><a href="https://setsideb.com/behind-the-code-why-is-contra-force-slow/">Contra Force</a> (why is it slow?)</li>



<li><a href="https://setsideb.com/displaced-gamers-on-mega-man-3-glitches/">Mega Man 3</a> (glitches)</li>



<li><a href="https://setsideb.com/behind-the-code-why-does-nintendos-tetris-crash-at-extremely-high-levels/">NES Tetris</a> (why does it crash at extremely high levels?)</li>



<li><a href="https://setsideb.com/behind-the-code-the-problems-with-dr-jekyll-and-mr-hyde/">Dr. Jekyll &amp; Mr. Hyde</a> (wherefore the jank?)</li>



<li><a href="https://setsideb.com/more-from-displaced-gamers-on-dr-jekyll-and-mr-hyde/">Also Dr. Jekyll &amp; Mr. Hyde</a> (mo jank mo problems)</li>



<li><a href="https://setsideb.com/why-is-nes-strider-so-janky/">Strider</a> (the hideousness of its code)</li>



<li><a href="https://setsideb.com/more-on-the-terribleness-of-nes-striders-programming/">Strider Again</a> (more hideousness)</li>



<li><a href="https://setsideb.com/behind-the-code-about-the-nes-sprite-capabilities/">A primer on the NES&#8217; sprites</a></li>



<li><a href="https://setsideb.com/behind-the-code-examines-the-nes-punch-out-boxer-engine/">A deep dive into Punch-Out&#8217;s enemy boxer engine</a></li>
</ul>



<p>Well here&#8217;s another, and it actually is a follow-up to a video that I don&#8217;t <em>think</em> we linked to before. So here&#8217;s that video first, on <a href="https://www.youtube.com/watch?v=sRXXkFzpIPQ&amp;pp=ygUfRGlzcGxhY2VkIEdhbWVycyBnaG9zdHMgZ29ibGlucw%3D%3D">Micronics&#8217; port of Ghosts n&#8217; Goblins to NES</a>. (32 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="NES Ghosts &#039;n Goblins, 60 fps, and Micronics&#039; Bloated Sprite Engine - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/sRXXkFzpIPQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Pretty long already, exquisitely geeky! Well its successor is even more geeky, as they actually reprogrammed the game to have a more optimized sprite engine. Although it&#8217;s a shorter video, at 24 minutes!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Destroying and Reprogramming the Sprite Engine of Ghosts &#039;n Goblins - Talkin&#039; Code Episode 6" width="840" height="473" src="https://www.youtube.com/embed/WmHpMRtgU3I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Ghost n&#8217; Goblins is <em>designed</em> around being a 20fps game, so no amount of optimization will change that, it requires more substantial modification. But the time visualizations they use indicate that it may be possible to change that to 30fps, and with other changes 60fps may be possible. Mind you, the logic for the player, enemies and weapons all assume 20fps, so unless they&#8217;re changed to account moving to 60 frames per second will triple the speed of the game, so that obviously would need to be changed as well. I look forward to seeing the next chapter in this retrocoding saga.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Obscure Facts About Classic Mega Man Games</title>
		<link>https://setsideb.com/obscure-facts-about-classic-mega-man-games/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 04 Jan 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[rockman]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9072</guid>

					<description><![CDATA[RollingCutter over on Youtube has compiled two videos, so far, of unusual and unexpected facts about classic Mega Man titles. First I link the videos (here&#8217;s the first, and the second), then some of the more interesting facts from them: #1 (10 minutes) #2 (15 minutes) So, some (but by no means all) of the &#8230; <a href="https://setsideb.com/obscure-facts-about-classic-mega-man-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Obscure Facts About Classic Mega Man Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<p><a href="https://www.youtube.com/@RollingCutter">RollingCutter</a> over on Youtube has compiled two videos, so far, of unusual and unexpected facts about classic Mega Man titles. First I link the videos (here&#8217;s <a href="https://www.youtube.com/watch?v=ZEMy-4uVxu8">the first</a>, and <a href="https://www.youtube.com/watch?v=a4kMx-NHTvM">the second</a>), then some of the more interesting facts from them:</p>



<p>#1 (10 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="10 Things You Don&#039;t Know About Classic Mega Man | RollingCutter" width="840" height="473" src="https://www.youtube.com/embed/ZEMy-4uVxu8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>#2 (15 minutes)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="15 MORE Things You Don&#039;t Know About Classic Mega Man | RollingCutter" width="840" height="473" src="https://www.youtube.com/embed/a4kMx-NHTvM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>So, some (but by no means all) of the interesting facts they revealed:</p>



<ul class="wp-block-list">
<li>In Mega Man 2, most of the Robot Masters get healed if you use their own weapons against them (with the exception of Metal Man, who dies in two hits to his weapon).</li>



<li>With the exception of Mega Man 3, the paths drawn on the map screen between levels of the multi-part Dr. Wily stages roughly match the routes you take through them.</li>



<li>In Mega Man 10, there are three boss fight rooms between drone enemies that match the weapons and behavior of past bosses from throughout the series. The lit boxes in the background of the fight generally correspond to the numbers of those bosses. For example, the drone that matches the behavior of Elecman, DLN #8, lights up the 8th of those background tiles, counting left-to-right from the top of the screen. Watch the first video for details.</li>



<li>Mega Man 6 has two instances (one described in each video) where two elements in a stage are linked. In Flame Man&#8217;s stage there are oil pools that light up and become deadly if struck by fire from enemies. But one pool late in the level is sometimes already on fire when you reach it. It&#8217;s because its state matches that of another oil pool earlier in the level: if that oil pool gets set aflame, then it&#8217;ll be on fire too. And in one of the Mr X stages later on, there are balance platforms in the level that match the state you left the same kind of platforms in in the room before.</li>



<li>In Mega Man 7, the cloud platforms can be frozen or electrified by your weapons. If electrified, they&#8217;ll do damage to you for a short time.</li>



<li>Hitting Heat Man with the Crash Bomber (MM2) heals him and speeds him up. Hitting Spring Man with thunderbolts repeatedly eventually causes him to glitch out and make the level impossible to finish. (You have to use around three full weapon tanks of energy to do it.)</li>



<li>In Mega Man 3, you usually can&#8217;t pause the game while a weapon&#8217;s bullets are onscreen, either your default Mega Buster&#8217;s shots or those of a special weapon, but they didn&#8217;t implement this check when firing shots when Rush is onscreen. If while Rush is onscreen you fire shots, then switch to another weapon, the Buster&#8217;s shots will have the properties of the weapon you switched to. In certain places (depicted in the second video) this makes certain enemies must easier to defeat.</li>



<li>In the Copy Mega Man fight in MM3, where there&#8217;s one true boss and two fakes, the first time they appear the top one is always the real one; when the bosses teleport out and back in, the real one always appears one frame before the others.</li>



<li>In Mega Man 2, if you pause the game while Wood Man&#8217;s in the middle of a jump, the boss will immediately jump again in mid-air.</li>



<li>In my opinion the highlights of the series so far. Mega Man 3 has debug features left enabled in the game, that can be operated using the second controller. This is the reason for the generally-known trick (from Nintendo Power) where you can make Mega Man jump super high, even in the air, using the second controller. And in Mega Man 1, if you&#8217;re very high up on the screen in a specific place in Ice Man&#8217;s stage (above the score), and jump and quickly move back and forth at the top of your jump, the game can glitch out in surprising ways. The second video has several examples, such as the game resetting or crashing, messing up the palette or graphics, or even immediately starting the Yellow Devil boss fight with incorrect graphics.</li>



<li>There are certain bosses throughout the series where it&#8217;s possible to land a hit on them while their energy bars are filling at the start of the fight. In some cases this results in weird behavior, but in Mega Man 7, you can destroy Spring Man and Turbo Man before the fight starts this way. (Cloud Man can also be damaged this way, but it <em>might</em> cause the game to glitch out.)</li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sundry Sunday: Dumb Lawyer Quotes in Ace Attorney</title>
		<link>https://setsideb.com/sundry-sunday-dumb-lawyer-quotes-in-ace-attorney/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 20 Oct 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[aceattorney]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Chessete]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8525</guid>

					<description><![CDATA[Chessete&#8216;s video series Dumb Lawyer Quotes in Ace Attorney is a series of dumb statements made by lawyers animated in the style of the Ace Attorney Games. Many of them are even stupider than the statement I just made. Here are just the first two. The first (3 1/2 minutes): The second (4 minutes): The &#8230; <a href="https://setsideb.com/sundry-sunday-dumb-lawyer-quotes-in-ace-attorney/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: Dumb Lawyer Quotes in Ace Attorney"</span></a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png" alt="" class="wp-image-4584" srcset="https://setsideb.com/wp-content/uploads/2023/05/sundrysunday.png 256w, https://setsideb.com/wp-content/uploads/2023/05/sundrysunday-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure>
</div>


<p><em>Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.</em></p>



<p><a href="https://www.youtube.com/@Chessete">Chessete</a>&#8216;s video series Dumb Lawyer Quotes in Ace Attorney is a series of dumb statements made by lawyers animated in the style of the Ace Attorney Games. Many of them are even stupider than the statement I just made. Here are just the first two.</p>



<p><a href="https://www.youtube.com/watch?v=DQkEGnV3Cwc">The first</a> (3 1/2 minutes):</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Dumb Lawyer Quotes IRL but in Ace Attorney" width="840" height="473" src="https://www.youtube.com/embed/DQkEGnV3Cwc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=LhXfd5DUQxM">The second</a> (4 minutes):</p>



<figure class="wp-block-embed is-provider-youtube wp-block-embed-youtube"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Dumb Lawyer Quotes IRL but in Ace Attorney 2" width="840" height="630" src="https://www.youtube.com/embed/LhXfd5DUQxM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The rest can be found in <a href="https://www.youtube.com/watch?v=DQkEGnV3Cwc&amp;list=PL3aERHWBYwQ8Pal7Mfw60v2OCTS15-JWj&amp;pp=iAQB">this playlist</a> (9 videos)!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Displaced Gamers on Mega Man 3 Glitches</title>
		<link>https://setsideb.com/displaced-gamers-on-mega-man-3-glitches/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 27 Jun 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[displacedgamers]]></category>
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		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7707</guid>

					<description><![CDATA[A bit of scanline flickering is a fairly common problem on the NES. Even Super Mario Bros. 3 had it, and that game was made by Nintendo themselves. Game graphics in the 8- and 16-bit ages often came down to tricky hardware manipulation. The art of doing raster effects, changing the registers in the video &#8230; <a href="https://setsideb.com/displaced-gamers-on-mega-man-3-glitches/" class="more-link">Continue reading<span class="screen-reader-text"> "Displaced Gamers on Mega Man 3 Glitches"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>A bit of scanline flickering is a fairly common problem on the NES. Even Super Mario Bros. 3 had it, and that game was made by Nintendo themselves.</p>



<p>Game graphics in the 8- and 16-bit ages often came down to tricky hardware manipulation. The art of doing raster effects, changing the registers in the video hardware so as to divide the screen into different sections, ultimately comes down to timing. On the Atari VCS/2600, nearly all the graphics had to be done that way, but it was still a useful technique for over a decade after that.</p>



<p>A lot depends on the specifics of the video chip, a custom-built piece of silicon developed for the express purpose of taking graphics defined in memory and folding it, like electronic origami, into a shape that the TV would perceive as a broadcast signal. At that time, while it might still have been possible with clever coding, CPUs weren&#8217;t nearly fast enough to do that job themselves and still produce acceptable graphic quality <em>and</em> run game logic. (If you want to see what it would be like, I refer readers interested in doing it the <em>very hard way</em> to <a href="https://www.youtube.com/watch?v=zprSxCMlECA">the amazing Freespin demo</a>, which runs on <em>a 1541 disk drive</em>, and no video hardware at all.)</p>



<p>Older NES games used a supported bit of hackery called the &#8220;Sprite 0 Hit,&#8221; a signal the PPU would send at the moment the first of the system&#8217;s 64 sprites began to be drawn. By watching for it, games could do rudimentary raster effects on a system not designed for them. The issue there was processor time: the Sprite 0 Hit feature wasn&#8217;t hooked up to an interrupt line, so the program had to continually watch for it, checking a memory location repetitively over and over until it changed.  Some games spent large portions of their runtime in a tight loop checking for the Sprite 0 Hit. Since, from the program&#8217;s perspective, the signal might come at any time, the loop needed to be tight, meaning the game couldn&#8217;t spend that time doing other work or else it might be delayed in responding to the extremely time-sensitive signal.</p>



<p>The MMC3 mapper had a special function though that could time out when a programmable scanline was reached, and send the processor an interrupt request at that time, greatly freeing up the processor for doing other things with that time. But not all programmers understood the best way to use it, which is why Mega Man 3 has some scanline glitching in a couple of very visible places, in the pause window and on the level select screen.</p>



<p>Displaced Gamers&#8217; Behind the Code series, which we&#8217;ve linked to multiple times in the past, has done <a href="https://www.youtube.com/watch?v=o9Ohvi10sM0">an exposé looking into how Mega Man III&#8217;s glitches happen</a> (28 minutes), and even wrote some code that erases all trace of them. As usual for Behind the Code, the explanation is fairly technical, especially of the fix, but the first half of it is fairly comprehensible. No one says you have to watch the whole thing. Or, indeed, any of it, but I always enjoy them!</p>



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<iframe loading="lazy" title="Mega Man 3&#039;s Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/o9Ohvi10sM0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Nintendo Direct 2/21/24 Quick Takes</title>
		<link>https://setsideb.com/nintendo-direct-2-21-quick-takes/</link>
					<comments>https://setsideb.com/nintendo-direct-2-21-quick-takes/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 22 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
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		<guid isPermaLink="false">https://setsideb.com/?p=7008</guid>

					<description><![CDATA[Here is the whole video in case you missed it: Here is the list, with personal hype level expressed in stars, none to five: 00:30 – Grounded. Your characters are &#8220;shruken at the hands of an evil corporation.&#8221; First, corporations don&#8217;t have hands, their employees do. Second, it&#8217;s interesting to see how corporations have joined &#8230; <a href="https://setsideb.com/nintendo-direct-2-21-quick-takes/" class="more-link">Continue reading<span class="screen-reader-text"> "Nintendo Direct 2/21/24 Quick Takes"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Here is the whole video in case you missed it:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Nintendo Direct: Partner Showcase 2.21.2024" width="840" height="473" src="https://www.youtube.com/embed/0ER2hl7HUWI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>Here is the list, with personal hype level expressed in stars, none to five:</p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=30s">00:30</a> – <strong>Grounded</strong>. Your characters are &#8220;shruken at the hands of an evil corporation.&#8221; First, corporations don&#8217;t have hands, their employees do. Second, it&#8217;s interesting to see how corporations have joined mad scientists, sorcerers and alien emperors as &#8220;the evil.&#8221; Anyway, this looks mostly like Generic Action-Adventure Game. &#8220;Work your way through the campaign to uncover the mysteries of the back yard.&#8221; Like, where they buried the water pipe? Good luck with that. <em>Two stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=97s">01:37</a> – <strong>ENDER MAGNOLIA: Bloom in the mist</strong>. Big contrast to the previous trailer. It&#8217;s a &#8220;return to the Ender Lily&#8217;s world,&#8221; just assuming you know what that is. From the trailer I assume the &#8220;Ender Lily&#8221; must be a really bad flower, because everything is dark and grim, but especially dark. &#8220;This once flourishing country sits atop a wealth of buried magic,&#8221; yet somehow it looks like Blade Runner. Points for using the word <em>homunculi</em> (16 points if you have the tiles for it) and not inventing another bullshit video game word like &#8220;the Aeinsward,&#8221; or &#8220;the Valarath&#8221; or some crap like that. Your character is told early on that &#8220;your eyes says[sic] that you long for death.&#8221; <em>Sometimes the winning move is not to play</em>. I feel bad about talking down the work of so many hard-working developers, but I don&#8217;t think it&#8217;s possible to make a game less appealing to me, personally. <em>One star.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=184s">03:04</a> – <strong>Arranger: A Role-Puzzling Adventure</strong>. &#8220;Role-puzzling&#8221; is not a thing. Looks like it might be okay, but I&#8217;m rating my enthusiasm as generated by the trailers, and they give me flashbacks to the PULL word in Baba Is You, so: <em>Two stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=225s">03:45</a> – <strong>Unicorn Overlord</strong>. Oh, I want to play the fantasy title game too! Gargoyle Emperor! Chimera General! Minotaur President! Looks to me like a Vanillaware joint. Checking: I was right. Reading the transcript, I&#8217;m struck by the word <em>unleash</em>, one of those overused videogame words. It literally means <em>to let go</em>, but because it sounds good it gets used for all kinds of things. But really, if it ain&#8217;t a dog, it doesn&#8217;t fit. Vanillaware&#8217;s cool though, so I&#8217;ve talked myself into looking forward to it. <em>Three stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=263s">04:23</a> – <strong>Monster Hunter Stories</strong>. &#8220;Monster Hunter&#8221; brings to mind fighting dragons and behemoths. &#8220;Stories&#8221; suggests <em>Scenes From A Marriage</em>. Combined, I&#8217;m imaging getting hitched to Smaug. (This is probably the backstory to the classic anime Dragon Half, come to think of it.) Anyway, it&#8217;s Monster Hunter. You hunt monsters. It&#8217;s a remake of a 3DS game, discarding the (mostly) realistic look of other Monster Hunter games for cartoony human characters. I have a previous Monster Hunter on my shelf but I&#8217;ve never played it, so I can only rate this <em>One star</em>. </p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=300s">05:00</a> – <strong>Disney Epic Mickey: Rebrushed</strong>. I remember when Epic Mickey games filled the discount bins at Walmart, but I always liked the idea, and the internet-viral concept art that inspired them, and they were &#8220;directed&#8221; by Warren Spector. One thing that always confused me about Epic Mickey, of which the trailer reminds me, is the opening positions Mickey as an innocent interloper, but the content of the Epic Mickey games clearly indicate that these worlds are about him, as a character. He&#8217;s not a plucky underdog, he&#8217;s the center of the Disney-pocalypse. And yet, that&#8217;s interesting. <em>Three stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=367s">06:07</a> – <strong>Shin Megami Tensei V: Vengeance</strong>. The title logo makes it look like it&#8217;s called Shin Megami Tensei V: Engeance. This being a remake, I&#8217;m just glad they didn&#8217;t call it something like <em>Re</em>vengance, hah wouldn&#8217;t that be stupid. I don&#8217;t remember at this point whether a mainline Shin Megami Tensei game has ever appeared in English before. Maybe on the Playstation or Playstation 2? Sounds about right. (Checking: it was recent! 2021! Huh.) I think it defies belief that this isn&#8217;t yet another Persona game. <em>Two stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=461s">07:41</a> – <strong>STAR WARS: Battlefront Classic Collection</strong>. Okay I was wrong, it&#8217;s not possible for me to be less interested in <em>this</em>. It&#8217;s exciting to some people or else they wouldn&#8217;t have made this, but I&#8217;m writing this, and I say, <em>One star.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=504s">08:24</a> – <strong>SOUTH PARK: SNOW DAY!</strong> When your franchise stars a character who was once grounded by his mother for &#8220;trying to exterminate the Jews,&#8221; I submit that there is something deeply wrong with it. <em>No stars.</em></p>



<p>There&#8217;s so many games here that I&#8217;m going to skip around a bit from here on.</p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=623s">10:23</a> – <strong>Super Monkey Ball Banana Rumble</strong>. It&#8217;s an article of faith now that there have been no good Monkey Ball games since Super Monkey Ball Deluxe, and the recent Banana Mania, which was primarily content recycled from the old games. I just picked up Banana Mania a couple of days ago and was reminded why I like the Gamecube-era titles so much, so what the hell, <em>Three stars</em>.</p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=700s">11:40</a> – <strong>World of Goo 2</strong>. World of Goo was beloved of many people, myself included, and I&#8217;ve also liked everything Tomorrow Corporation has done, so I&#8217;m really looking forward to this, even if World of Goo is a very hard act to follow. <em>Five stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=843s">14:03</a> – <strong>Another Crab’s Treasure</strong>.That&#8217;s a great title. The trailer, itself, actually calls this game a <em>soulslike</em>, which I guess is just the word we use now when a game is meant to be hard. The game does fix my main issue with Souls games, their relentless dourness. It&#8217;s whimsical and charming! <em>Three stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=932s">15:32</a> – <strong>Penny&#8217;s Big Breakaway</strong>. From some of the people who made Sonic Mania, which itself makes it worthy of examination. A 3D platformer in 2024 that isn&#8217;t Mario, who&#8217;d have thought it possible. <em>Three stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=973s">16:13</a> – <strong>Suika Game Multi-Player Mode Expansion Pack</strong>. I&#8217;ve been a bit outspoken that I don&#8217;t really like this version of the concept, prefering Cosmic Collapse on itch.io. Paid DLC that lets you play against others does nothing to improve the concept for me. <em>One star.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=1017s">16:57</a> – <strong>Pepper Grinder</strong>. It looks a bit interesting, but it feels a bit like a cheat that the tunnels you dig close up behind you. <em>Two stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=1046s">17:26</a> – <strong>Pocket Card Jockey: Ride On!</strong> Originally a F2P mobile game by Game Freak as one of their occasional non-Pokemon titles, like Drill Dozer and Part-Time UFO, which always seem to be terrific. They released a 3DS port that was one of those games that critics (including myself) couldn&#8217;t stop gushing over. I&#8217;m so hyped for this that I&#8217;ve already bought it, as of this writing it&#8217;s on my Switch back at home waiting for me to get back and play it. <em>Five stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=1096s">18:16</a> – <strong>Snufkin: Melody of Moominvalley</strong>. A Moomintroll game! One where you play as his enigmatic, vaguely Link-like friend Snufkin! I&#8217;m in! Sadly its trailer is really brief. <em>Four stars.</em></p>



<p><a href="https://www.youtube.com/watch?v=0ER2hl7HUWI&amp;t=1166s">19:26</a> – <strong>Rare Games Added to Nintendo Switch Online</strong>. Five games are added: <strong>RC Pro-Am</strong> (NES), a classic; <strong>Snake Rattle &amp; Roll</strong> (NES), challenging and a bit underrated; <strong>Killer Instinct</strong> (N64), which I never cared for but some people will like; <strong>Battletoads in Battlemaniacs</strong> (SNES), likewise; and <strong>Blast Corps</strong> (N64), which is <em>very</em> underrated, a launch game that helped define its system. All of these games except Battletoads in Battlemaniacs were previously collected in Rare Replay for Xbox One, but there is a feeling of coming home here. Overall: <em>Four stars</em>.</p>



<p>These releases are notable all because of Hiroshi Yamauchi&#8217;s decision not to buy Rare from the Stamper brothers at the dawning of the Gamecube era, which lost Nintendo Rare&#8217;s then-formidable reputation and coding prowess. Nintendo sold its 49% stake to Rare, and Microsoft bought controlling interest. The Gamecube took a substantial hit to its library, and Rare has never been the same. Despite a few distinctive hits (Banjo-Kazooie: Nuts and Bolts, Viva Pinata and Sea of Thieves) I think Microsoft has never really used them well. For a time they were basically devoted to making Kinect games! (Checking: in fact, Rare&#8217;s Kinect Sports was at that time their best-selling game since Microsoft acquired them! Shame that its being tied to an abandoned peripheral means it has had practically no lasting legacy.) I would suppose the return of these titles to a Nintendo system is part of the deal that enabled Goldeneye 007 to come to both Xbox and Switch, but that is only speculation.</p>



<p>RC Pro-Am and Snake Rattle &amp; Roll, are extra notable for their copyright notice by Rare Coin-It, a Miami-based subsidiary of Rare, that seemed to be devoted to games that had arcade pretensions. I don&#8217;t <em>know</em> that, but a lot of their games released with that copyright have strange arcade affectations: attract modes, high score lists, and arcade structure. In particular: Slalom (which <em>did</em> get an arcade release, as Vs. Slalom for Nintendo&#8217;s Unisystem arcade platform), Wizards &amp; Warriors, RC Pro-Am and Cobra Triangle. But these weren&#8217;t the only games that bore the Rare Coin-It copyright. I really don&#8217;t know why; maybe they were assign games that Rare thought might have potential as arcade games.</p>



<p>Back to the Switch Online collection, this move gives me hope that the Wizards &amp; Warriors games, especially the first, and its sequel Ironsword, will make it there someday.</p>
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		<title>Mega Man&#8217;s Score System</title>
		<link>https://setsideb.com/mega-mans-score-system/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 26 Jan 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[famicom]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[rockman]]></category>
		<category><![CDATA[score]]></category>
		<category><![CDATA[thatretrodude]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6793</guid>

					<description><![CDATA[Looks like we&#8217;re on another Youtube binge, ayup ayup. This time it&#8217;s another hopeful video constructor asking us to consider the oddity of the score system in the original Mega Man (a.k.a. Rockman). When you post as many Youtube videos as I do, it&#8217;s easy to form opinions about their style. That of &#8220;TheRetroDude,&#8221; as &#8230; <a href="https://setsideb.com/mega-mans-score-system/" class="more-link">Continue reading<span class="screen-reader-text"> "Mega Man&#8217;s Score System"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Looks like we&#8217;re on another Youtube binge, ayup ayup. This time it&#8217;s another hopeful video constructor asking us to consider the oddity of the score system in the original Mega Man (a.k.a. Rockman).</p>



<p>When you post as many Youtube videos as I do, it&#8217;s easy to form opinions about their style. That of &#8220;TheRetroDude,&#8221; as he styles himself, is interesting, it&#8217;s still hyper-edited in the way that so many Youtubers loathsomely adopt, but it&#8217;s not nearly as distracting as those. He keeps the volume down, as well as the number of swoopy objects tearing around the screen like a toddler newly introduced to  <em>Toblerone</em>.</p>



<p>He has good points about how extraneous the game&#8217;s scoring system is too, although his misgivings could be laid against many other games. In Super Mario Bros, score is mostly a spacer before toppled turtles start giving extra lives. I think that score isn&#8217;t a bad addition to a game as long as it&#8217;s implemented thoughtfully, yet for too long it hasn&#8217;t been. Even in the NES days it was included to give players a short term goal to aim for, when they didn&#8217;t really need it.</p>



<p>What would a good scoring system look like, one that rewarded skill? Well&#8211;</p>



<ul class="wp-block-list">
<li>Losing a life would reset score to that at the last passed checkpoint, eliminating point pressing from lives.</li>



<li>Extra lives at game end would be worth a bonus each.</li>



<li>Game timers are worth a small, yet substantial, award at level end, to prioritize fast play over slow.</li>



<li>Awards should be given for score, most typically extra lives, but others are possible too.</li>



<li>Replaying levels, and other means of &#8220;minting points,&#8221; earning arbitrary scores, should be ruthlessly eliminated. If the player can replay levels indefinitely then think about if your game really needs a score, and if it does, don&#8217;t allow players to earn more points from replaying them without costing them the points from that last pass.</li>
</ul>



<p>Two games that come to mind that do scores well are:</p>



<ul class="wp-block-list">
<li>ZANAC on the NES, being a scrolling shooter without checkpointing score is generally fair, although it is possible to warp backwards does break the no-replay rule, and</li>



<li>Star Fox 64, which only adds a level&#8217;s score to the player&#8217;s total at its end. SF64 is a game obviously designed around score attacks.</li>
</ul>



<p>Where was I? Oh! Here is that video about Mega Man&#8217;s scoring system.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mega Man 1&#039;s Really Weird Score System" width="840" height="473" src="https://www.youtube.com/embed/GGArv0BB41I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://youtu.be/GGArv0BB41I">Mega Man 1&#8217;s Really Weird Score System</a> (Youtube, 9 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>More on the Terribleness of NES Strider&#8217;s Programming</title>
		<link>https://setsideb.com/more-on-the-terribleness-of-nes-striders-programming/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 18 Sep 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[displacedgamers]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[strider]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5570</guid>

					<description><![CDATA[A while ago Displaced Gamers, as part of their great Behind The Code series, did a video about how awful NES Strider&#8217;s sprite updating was. Arcade Strider was huge hit and outright masterpiece, a great arcade platformer released right before fighting games took over game rooms around the world, but NES Strider was a wretched &#8230; <a href="https://setsideb.com/more-on-the-terribleness-of-nes-striders-programming/" class="more-link">Continue reading<span class="screen-reader-text"> "More on the Terribleness of NES Strider&#8217;s Programming"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>A while ago Displaced Gamers, as part of their great Behind The Code series, did a video about how awful NES Strider&#8217;s sprite updating was. Arcade Strider was huge hit and outright masterpiece, a great arcade platformer released right before fighting games took over game rooms around the world, but NES Strider was a wretched thing, full of big ideas but with code woefully unable to live up to them. Imagine a puppy trying to do your taxes. It might put up an adorable effort, but it&#8217;s just not going to get the job done.</p>



<p>We linked to <a href="https://setsideb.com/why-is-nes-strider-so-janky/">their last video</a> examining its malformed construction. Well, Strider is the well of crap that keeps on gushing, and so Displaced Gamers has another video on the subject of the flaws in its programming, this time about its player physics. Walking into walls causes Strider Hiryu to shudder in place; jumping beneath a low ceiling causes him to bump his head repeatedly as his jump continues even though there&#8217;s no room to ascent; and his infamous &#8220;triangle&#8221; wall jump is so wonky that it literally requires a frame-perfect input to pull off, and not even the <em>right</em> frame. You have to jump the frame <em>before</em> you contact the wall!</p>



<p>Here is the new video, which explicates the entire cruddy system. It goes into exquisite/excruciating detail, including tracing the code and examining Hiryu&#8217;s X and Y coordinates on a frame-by-frame basis. It&#8217;s the kind of deep geekery that I just know you love/hate! Enjoy/despair!</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/dbYQOon4z84?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=dbYQOon4z84">The Physics Nightmare and Bizarre Jumping of Strider (NES) &#8211; Behind The Code</a> (19 minutes)</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Why Is NES Strider So Janky?</title>
		<link>https://setsideb.com/why-is-nes-strider-so-janky/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 08 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[glitches]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[behindthecode]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[internals]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[strider]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5308</guid>

					<description><![CDATA[There are a number of NES games that feel like they&#8217;re held together with paperclips and chewing gum. Some of them are almost endearing for their glitchiness. When it comes to janky NES games, a few that I tend to think of are those made by Micronics (who implemented Ghosts N&#8217; Goblins, which has an &#8230; <a href="https://setsideb.com/why-is-nes-strider-so-janky/" class="more-link">Continue reading<span class="screen-reader-text"> "Why Is NES Strider So Janky?"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>There are a number of NES games that feel like they&#8217;re held together with paperclips and chewing gum. Some of them are almost endearing for their glitchiness. When it comes to janky NES games, a few that I tend to think of are those made by Micronics (who implemented Ghosts N&#8217; Goblins, which has an awful frame rate) and Athena (where one boss has a death animation that causes it to flip through many of the sprites in the game).</p>



<p>A company that usually did a lot better with their internally-developed games was Capcom, makers of Mega Man, 1943, Bionic Commando, and all the Disney Afternoon games from the time, all of which have slick 60 fps update rates and smooth animation. One game they made of which that is definitely not true, however, is NES Strider.</p>



<p>If you&#8217;re only familiar with Strider from the beautiful arcade version, you might wonder what even NES Strider has to do with it. It&#8217;s not proper to say <em>Famicom</em> Strider, because Capcom never released it in their home territory, perhaps because they were too embarrassed to.</p>



<p>Other than the first stage being set in generally the same fictional location in Russia (even if it doesn&#8217;t look at all the same), its story has absolutely nothing to do with it. Jeremy Parish looked at it (and remarked on its glitchiness) in <a href="https://www.youtube.com/watch?v=tUPbmrg0MKw">an episode of Metroidvania Works</a> from a couple of weeks ago. Some people, like Kid Fenris of the self-titled blog, <a href="http://www.kidfenris.com/2020/07/in-defense-of-nes-strider.html">actually likes it</a>, although acknowledges its many issues.</p>



<p>Behind the Code, one of the best game internals series on Youtube, had a look at the implementation of NES Strider. It&#8217;s an interesting 15 minutes to my taste, but if you want a tl;dr, NES Strider often doesn&#8217;t make its framerate target, and instead of slowing the game down as most games do, it plows ahead forward into the next frame, leaving the incomplete data in its update buffer to be copied into the PPU. This causes the individual hardware sprites that compose enemy characters to sometimes have only one of their coordinates updated, or even causing data remaining from previous frames to be copied over.</p>



<p>Why does it does this instead of just slowing the game down? Possibly the coding was so crappy that it would have caused excessive slowdown; the scene chosen as an example in the video has the problem occur when there&#8217;s only two basic enemies on the screen in the game&#8217;s first area! Not the best engine on the system there Capcom.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Garbage Sprites in Strider (NES) - Behind the Code" width="840" height="473" src="https://www.youtube.com/embed/01aBYq91KnA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=01aBYq91KnA">The Garbage Sprites in Strider (NES)</a> (Behind the Code on Youtube, 15 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>SNK vs Capcom&#8230; on a Commodore 64?!</title>
		<link>https://setsideb.com/capcom-vs-snk-on-a-commodore-64/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 05 Jun 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[demonstration]]></category>
		<category><![CDATA[fightinggames]]></category>
		<category><![CDATA[jonegg]]></category>
		<category><![CDATA[retrogl]]></category>
		<category><![CDATA[snk]]></category>
		<category><![CDATA[snkvscapcom]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4686</guid>

					<description><![CDATA[The title is no joke, a couple of crazy people RetroGL and JoneGG, are actually doing it, and while they&#8217;re close to a final release you can also download a current alpha for free, with manual, from links in the description on their Youtube demonstration video: It&#8217;s a great example of playing to a system&#8217;s &#8230; <a href="https://setsideb.com/capcom-vs-snk-on-a-commodore-64/" class="more-link">Continue reading<span class="screen-reader-text"> "SNK vs Capcom&#8230; on a Commodore 64?!"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>The title is no joke, a couple of crazy people RetroGL and JoneGG, are actually doing it, and while they&#8217;re close to a final release you can also download a current alpha for free, with manual, from links in the description on their Youtube demonstration video:</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="C64 new versus fighting game - SNK vs CAPCOM alpha release" width="840" height="473" src="https://www.youtube.com/embed/dboMkEPMb40?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>It&#8217;s a great example of playing to a system&#8217;s strengths (surprisingly large sprites and a legendary sound chip) while downplaying its limitations (only eight sprites, low multicolor resolution, 16 colors, a controller with only one button). It&#8217;s <em>much</em> better than the arcade porters of the system&#8217;s heyday would have accomplished. I mean, just look at it! On the Commodore 128, they even plan to implement stage scrolling!</p>



<p>I&#8217;m not sure how it works internally, but given that it&#8217;s being distributed as a CRT file and not a disk image, my guess is on physical hardware it&#8217;d rely on a physical cartridge for expanded, bank-switched ROM space. It&#8217;s a trick that&#8217;s being used more often, like how Champ Games uses it for <a href="https://champ.games/released">their Atari 2600 ports of classic arcade games</a>.</p>



<p><a href="https://www.youtube.com/watch?v=dboMkEPMb40">SNK vs CAPCOM for Commodore 64</a> Demonstration (Youtube, 4 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sundry Sunday: The Ballad of Mike Haggar</title>
		<link>https://setsideb.com/sundry-sunday-the-ballad-of-mike-haggar/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sun, 30 Apr 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[sundaysundry]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[finalfight]]></category>
		<category><![CDATA[hortyort]]></category>
		<category><![CDATA[mikehaggar]]></category>
		<category><![CDATA[sundrysunday]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4145</guid>

					<description><![CDATA[It&#8217;s 11 years old now but still as ringing and fun as when it was new. If you&#8217;ve never before encountered the video tale of the afterlife journey of the shirtless mayor of Metro City from Final Fight, here you go! If you have seen it before then why not have a second look? The &#8230; <a href="https://setsideb.com/sundry-sunday-the-ballad-of-mike-haggar/" class="more-link">Continue reading<span class="screen-reader-text"> "Sundry Sunday: The Ballad of Mike Haggar"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>It&#8217;s 11 years old now but still as ringing and fun as when it was new. If you&#8217;ve never before encountered the video tale of the afterlife journey of the shirtless mayor of Metro City from Final Fight, here you go! If you have seen it before then why not have a second look?</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Ballad of Mike Haggar" width="840" height="630" src="https://www.youtube.com/embed/ce9J-J30B3o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p><a href="https://www.youtube.com/watch?v=ce9J-J30B3o">The Ballad of Mike Haggar</a> (Youtube, 9 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Gaming Hell: The Speed Rumbler</title>
		<link>https://setsideb.com/gaming-hell-the-speed-rumbler/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 23 Jan 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[CAR]]></category>
		<category><![CDATA[gaminghell]]></category>
		<category><![CDATA[speedrumbler]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3578</guid>

					<description><![CDATA[We&#8217;ve been meaning to do an Arcade Mermaid article on Capcom&#8217;s very difficult late-80s arcade game The Speed Rumbler, since it&#8217;s a stand-out inclusion on Capcom Arcade 2nd Stadium on current console. This article is still coming, but in the meantime you can read Gaming Hell&#8217;s own take on this sadly unknown yet really cool &#8230; <a href="https://setsideb.com/gaming-hell-the-speed-rumbler/" class="more-link">Continue reading<span class="screen-reader-text"> "Gaming Hell: The Speed Rumbler"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>We&#8217;ve been meaning to do an Arcade Mermaid article on Capcom&#8217;s very difficult late-80s arcade game The Speed Rumbler, since it&#8217;s a stand-out inclusion on Capcom Arcade 2nd Stadium on current console. This article is still coming, but in the meantime you can read <a href="http://gaminghell.co.uk/TheSpeedRumbler.html">Gaming Hell&#8217;s own take on this sadly unknown yet really cool game</a>.</p>



<p>There&#8217;s a lot to like about it, but my favorite thing about The Speed Rumbler, known as Rush &amp; Crash in Japan, is the CAR meter:</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="512" height="256" src="https://setsideb.com/wp-content/uploads/2023/01/CAR.png" alt="" class="wp-image-3580" srcset="https://setsideb.com/wp-content/uploads/2023/01/CAR.png 512w, https://setsideb.com/wp-content/uploads/2023/01/CAR-300x150.png 300w" sizes="auto, (max-width: 512px) 85vw, 512px" /><figcaption class="wp-element-caption">*CAR*</figcaption></figure>
</div>


<p>There is no reason that I know of to put the word CAR in a red splash, other than that the word CRASH in its arcade title screen is also within one. It somehow seems appropriate in the game though, since sometimes just rolling through things is as useful as shooting them.</p>



<p>If I wrote more about Speed Rumbler here I&#8217;ll just be using words I&#8217;ll have to repeat when I write about it myself, so go read Gaming Hell&#8217;s article!</p>



<p><a href="http://gaminghell.co.uk/TheSpeedRumbler.html">Gaming Hell: The Speed Rumbler</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>News 1/5/2022: DidYouKnowGaming, Pocket Card Jockey, Unionization</title>
		<link>https://setsideb.com/news-1-5-2022/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 05 Jan 2023 23:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[blockchain]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[didyouknowgaming]]></category>
		<category><![CDATA[gamefreak]]></category>
		<category><![CDATA[gamepass]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[megamanbattlenetwork]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pitch]]></category>
		<category><![CDATA[pocketcardjockey]]></category>
		<category><![CDATA[rerelease]]></category>
		<category><![CDATA[retrostudios]]></category>
		<category><![CDATA[squareenix]]></category>
		<category><![CDATA[union]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3544</guid>

					<description><![CDATA[Hiya hiya hiya Earth pleps, it&#8217;s your favorite alien gaming newscaster, here again with all the news that&#8217;s fit to blorp! Let&#8217;s get underway&#8211; Ethan Gach at Kotaku notes that Nintendo had a video from DidYouKnowGaming about a failed pitch for a Zelda game that Retro Studios put together, but DYKG managed to get it &#8230; <a href="https://setsideb.com/news-1-5-2022/" class="more-link">Continue reading<span class="screen-reader-text"> "News 1/5/2022: DidYouKnowGaming, Pocket Card Jockey, Unionization"</span></a>]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft size-full"><img loading="lazy" decoding="async" width="256" height="256" src="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png" alt="" class="wp-image-381" srcset="https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big.png 256w, https://setsideb.com/wp-content/uploads/2022/04/drebnar2_big-150x150.png 150w" sizes="auto, (max-width: 256px) 85vw, 256px" /></figure></div>



<p><em>&#8220;We scour the Earth web for indie, retro, and niche gaming news so you don&#8217;t have to, drebnar!&#8221;</em> &#8211; your faithful reporter</p>



<p>Hiya hiya hiya Earth pleps, it&#8217;s your favorite alien gaming newscaster, here again with all the news that&#8217;s fit to blorp! Let&#8217;s get underway&#8211;</p>



<p>Ethan Gach at Kotaku notes that Nintendo had a video from DidYouKnowGaming about a failed pitch for a Zelda game that Retro Studios put together, but <a href="https://kotaku.com/zelda-tactics-nintendo-youtube-retro-studios-copyright-1849944006">DYKG managed to get it reversed</a>! Judging by the fact that like 90% of the posts on this blog seem to be about Nintendo one way or another you might think we&#8217;d be on their side in this, but <em>nuh-uh</em>! Nintendo abuses copyright law way too much, it&#8217;s good that this video was allowed to stand, yet it&#8217;s bad that ultimately Nintendo doesn&#8217;t suffer from these egregious actions. They can effectively throw out these legal threats with impunity, and their fans will just forgive them every time! I know that it certainly makes us feel a little bad about talking up their games so much!</p>



<p>So, more Nintendo stuff. At NintendoLife, Ollie Reynolds says that <a href="https://www.nintendolife.com/news/2023/01/video-we-hereby-declare-that-2023-will-be-the-year-of-3ds-streetpass">2023 will be the year of 3DS GamePass</a>. They even got an unshaven video maker on their staff to <a href="https://www.youtube.com/watch?v=VAyY1OvI2q8">make the case for it</a>. I mean, we&#8217;d like nothing better than to see that, but Nintendo themselves largely gave up on the 3DS and all its features years ago. It&#8217;s a nice thought though!</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="349" height="419" src="https://setsideb.com/wp-content/uploads/2023/01/pcj.jpg" alt="" class="wp-image-3547" srcset="https://setsideb.com/wp-content/uploads/2023/01/pcj.jpg 349w, https://setsideb.com/wp-content/uploads/2023/01/pcj-250x300.jpg 250w" sizes="auto, (max-width: 349px) 85vw, 349px" /><figcaption class="wp-element-caption">Pocket Card Jockey<br>Official image, from the Mobygames site</figcaption></figure>
</div>


<p>Also from Reynolds, good news: <a href="https://www.nintendolife.com/news/2023/01/game-freaks-secret-best-game-is-no-longer-3ds-exclusive">Pocket Card Jockey is getting a new edition</a>! And they call it Game Freak&#8217;s secret best game! Yes, sweet vendication! And to think they gave its 3DS incarnation a &#8220;solid&#8221; 7 out of 10 at its release. But wait, there&#8217;s also bad news: it&#8217;s not coming to the Switch! <em>It&#8217;s an exclusive release for Apple Arcade!</em> Seems pretty boneheaded to me, but I don&#8217;t have an internal skeleton so what do I know?</p>



<p>While we&#8217;re on the subject of folk with heads of bone, Chris Moyse at Destructoid tells us that, in one of the most ridiculous decisions within memory,  <a href="https://www.destructoid.com/square-enix-remains-fully-committed-to-blockchain-gaming-in-2023/">Square-Enix is doubling down on blockchain support in their games</a>.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2023/01/mmbn_mobygames.png" alt="" class="wp-image-3546" width="327" height="218"/><figcaption class="wp-element-caption">Mega Man Battle Network<br>Image from Mobygames</figcaption></figure>
</div>


<p>We love it when we can link to an article outside our usual stable, so here&#8217;s an article originally published in Japanese on Rockman Unity, translated into English and presented on Rockman Corner, <a href="https://www.rockman-corner.com/2023/01/mega-man-battle-network-legacy.html">an interview with the director of <em>Mega Man Battle Network Legacy Collection</em> about its upcoming release</a>. Those games don&#8217;t get nearly the love they&#8217;re due, and it&#8217;s nice to see them given another chance to shine. Particularly, we&#8217;re told that the link cable battle play of the original games has been replaced with online matchmaking!</p>



<p>And to continue the upbeat tone at the end of our post this week, an article on Vice from Emanuel Maiberg about <a href="https://www.vice.com/en/article/epzw7p/fallout-and-doom-qa-testers-just-formed-the-biggest-union-in-the-us-games-industry">the formation of the biggest union in the US games industry</a>!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
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		<title>Fabian Sanglard on Sprite Creation on the Capcom CPS-1</title>
		<link>https://setsideb.com/fabian-sanglard-on-sprite-creation-on-the-capcom-cps-1/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 07 Nov 2022 14:18:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[cps1]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fabiansanglard]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[streetfighter2]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2404</guid>

					<description><![CDATA[Street Fighter II has some really complex spritework! Its characters don&#8217;t actually use traditional sprites, but more what amounts to custom tile layers for each one. This helped unlock characters from being mostly rectangular, and allow them to have poses with radically different shapes. Fabian Sanglard has a great article about how character art was &#8230; <a href="https://setsideb.com/fabian-sanglard-on-sprite-creation-on-the-capcom-cps-1/" class="more-link">Continue reading<span class="screen-reader-text"> "Fabian Sanglard on Sprite Creation on the Capcom CPS-1"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Street Fighter II has some really complex spritework! Its characters don&#8217;t actually use traditional sprites, but more what amounts to custom tile layers for each one. This helped unlock characters from being mostly rectangular, and allow them to have poses with radically different shapes.</p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/10/honda.png" alt="" class="wp-image-2405" width="248" height="279" srcset="https://setsideb.com/wp-content/uploads/2022/10/honda.png 384w, https://setsideb.com/wp-content/uploads/2022/10/honda-267x300.png 267w" sizes="auto, (max-width: 248px) 85vw, 248px" /></figure>
</div>


<p>Fabian Sanglard has <a href="https://fabiensanglard.net/sf2_sheets/index.html">a great article about how character art was created for that system</a> that&#8217;s well worth your time to have a look at. Well, maybe it&#8217;s worth it? I don&#8217;t know you. For all I know you&#8217;re looking for sewing advice. This is probably the wrong site for that. No offense to all you clothes-makers out there.</p>



<p>ROMs were expensive, and Street Fighter II required a lot of them, so it was important to make the most out of each one. A big rectangular shape around Edmond Honda would contain a lot of empty, wasted space. Imagine how much space they would have wasted with Dhalsim&#8217;s long stretchy legs! With this system, they only had to include the graphics data that would actually contain pixels.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img loading="lazy" decoding="async" width="358" height="364" src="https://setsideb.com/wp-content/uploads/2022/10/ryuspritesheet-1.png" alt="" class="wp-image-2407" srcset="https://setsideb.com/wp-content/uploads/2022/10/ryuspritesheet-1.png 358w, https://setsideb.com/wp-content/uploads/2022/10/ryuspritesheet-1-295x300.png 295w" sizes="auto, (max-width: 358px) 85vw, 358px" /></figure>
</div>


<p>This was in 1991, mind you. More recent development practices would probably have the data be compressed in storage, which would take care of all those empty pixels, or at least they could make a tool to handle figuring out which tiles should contain data. What the Street Fighter II artists had to do was create physical representations of each character on a physical board, chop that up into squares, and figure out what each tile had to contain, a laborious process.</p>



<p>Fabian reckons this system was used for other CPS-1 games, going back to at least Forgotten Worlds. Looking at the tile layouts of CPS-2 titles, it seems a lot more evident that they used a packing tool to handle fitting their characters into the memory space. For more info, please go check out the article!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<title>Indie Fangame Constructor Mega Man Maker Approaches V1.8</title>
		<link>https://setsideb.com/indie-fangame-constructor-mega-man-maker-reaches-v1-8/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 02 Nov 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[constructionset]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[fanmade]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[megaman]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2601</guid>

					<description><![CDATA[Mega Man Maker (available for PC, Mac and Linux) is a fan project to do for Mega Man what Super Mario Maker does for Mario games, and it&#8217;s very well-made! It has a huge variety of levels available on its website to play, although what seems to be an account creation bug makes it difficult &#8230; <a href="https://setsideb.com/indie-fangame-constructor-mega-man-maker-reaches-v1-8/" class="more-link">Continue reading<span class="screen-reader-text"> "Indie Fangame Constructor Mega Man Maker Approaches V1.8"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="768" height="672" src="https://setsideb.com/wp-content/uploads/2022/10/megamanmaker_editor.png" alt="" class="wp-image-2604" srcset="https://setsideb.com/wp-content/uploads/2022/10/megamanmaker_editor.png 768w, https://setsideb.com/wp-content/uploads/2022/10/megamanmaker_editor-300x263.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p><a href="https://megamanmaker.com/">Mega Man Maker</a> (available for PC, Mac and Linux) is a fan project to do for Mega Man what Super Mario Maker does for Mario games, and it&#8217;s very well-made! It has a huge variety of levels available on its website to play, although what seems to be an account creation bug makes it difficult to tell you about them from experience. In addition to Mega Man (a.k.a. Rock), it allows Proto Man, Beat, or fan-favorite character Roll to be included in levels, each with their own special abilities.</p>



<p>It has a pretty cool tutorial as well, in which Dr. Wily and Dr. Light explain how the editor works. Their pixel artist really nailed that air of playful malevolence in Dr. Wily, who seems like he&#8217;d be fun to know if it weren&#8217;t for constantly trying to take over the world. Have a look:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1025" height="251" src="https://setsideb.com/wp-content/uploads/2022/10/drwilytutorial1.png" alt="" class="wp-image-2605" srcset="https://setsideb.com/wp-content/uploads/2022/10/drwilytutorial1.png 1025w, https://setsideb.com/wp-content/uploads/2022/10/drwilytutorial1-300x73.png 300w, https://setsideb.com/wp-content/uploads/2022/10/drwilytutorial1-768x188.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1025" height="259" src="https://setsideb.com/wp-content/uploads/2022/10/drwily_tutorial2.png" alt="" class="wp-image-2606" srcset="https://setsideb.com/wp-content/uploads/2022/10/drwily_tutorial2.png 1025w, https://setsideb.com/wp-content/uploads/2022/10/drwily_tutorial2-300x76.png 300w, https://setsideb.com/wp-content/uploads/2022/10/drwily_tutorial2-768x194.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="1024" height="259" src="https://setsideb.com/wp-content/uploads/2022/10/drwily_tutorial3.png" alt="" class="wp-image-2607" srcset="https://setsideb.com/wp-content/uploads/2022/10/drwily_tutorial3.png 1024w, https://setsideb.com/wp-content/uploads/2022/10/drwily_tutorial3-300x76.png 300w, https://setsideb.com/wp-content/uploads/2022/10/drwily_tutorial3-768x194.png 768w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>I feel I should mention that it doesn&#8217;t contain <em>all</em> of the classic Mega Man series&#8217; enemies and bosses, nor does it allow you to string levels together into a Mega Man adventure itself. As did Super Mario Maker, and SMM2 before its world creator update, it&#8217;s focused on designing single levels, although you can make them quite large, even big enough to be a whole adventure in itself. </p>



<p>Version 1.8 is due to come out in a few weeks, with a whole bunch of new features, and its creators have been busy hyping it up. We look forward to trying out the new version!</p>



<p><a href="https://megamanmaker.com/">Mega Man Maker</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Info on Knights of the Round &#038; Warlock&#8217;s Tower Romhack</title>
		<link>https://setsideb.com/info-on-knights-of-the-round-warlocks-tower-romhack/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 28 Jun 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[beatemup]]></category>
		<category><![CDATA[beltscroller]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[knightsoftheround]]></category>
		<category><![CDATA[romhack]]></category>
		<category><![CDATA[sebastianmihai]]></category>
		<category><![CDATA[warlockstower]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=987</guid>

					<description><![CDATA[Scattered throughout the World Wide Web (which, I remind you, is not the same thing as &#8220;the internet&#8221;) is a wealth of game information, although as old sites die out increasing this info is really hosted on the Wayback Machine. I previously presented the Bubble Bobble Info Pages, which are among my favorite game sites &#8230; <a href="https://setsideb.com/info-on-knights-of-the-round-warlocks-tower-romhack/" class="more-link">Continue reading<span class="screen-reader-text"> "Info on Knights of the Round &#038; Warlock&#8217;s Tower Romhack"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="488" src="https://setsideb.com/wp-content/uploads/2022/06/kotrtitle-1-1024x488.jpg" alt="" class="wp-image-991" srcset="https://setsideb.com/wp-content/uploads/2022/06/kotrtitle-1-1024x488.jpg 1024w, https://setsideb.com/wp-content/uploads/2022/06/kotrtitle-1-300x143.jpg 300w, https://setsideb.com/wp-content/uploads/2022/06/kotrtitle-1-768x366.jpg 768w, https://setsideb.com/wp-content/uploads/2022/06/kotrtitle-1-1200x572.jpg 1200w, https://setsideb.com/wp-content/uploads/2022/06/kotrtitle-1.jpg 1316w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure>



<p>Scattered throughout the World Wide Web (which, I remind you, is not the same thing as &#8220;the internet&#8221;) is a wealth of game information, although as old sites die out increasing this info is really hosted on the <a href="https://web.archive.org/">Wayback Machine</a>. I previously presented the <a href="http://www.tjasink.com/games/bb/">Bubble Bobble Info Pages</a>, which are among my favorite game sites of all.</p>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="294" height="171" src="https://setsideb.com/wp-content/uploads/2022/06/kotrgameplay.jpg" alt="" class="wp-image-990"/><figcaption>Image from hardcoregaming101</figcaption></figure>
</div>


<p>A relatively recent addition is <a href="http://www.sebastianmihai.com/knights-of-the-round-arcade-review.html">this description of the great nuance in Capcom&#8217;s 1991 fantasy brawler <em>Knights of the Round</em></a> by Sebastian Mihai. It should be remembered that at that time <em>Street Fighter II</em> was already out and making it harder for games that weren&#8217;t one-on-one fighters to succeed. Capcom had a lot of experience with belt scrollers at that time, having made <em>Final Fight</em> and <em>Dynasty Wars</em> by then. A few years after they&#8217;d make the (IMO) even better <em>Dungeons &amp; Dragons</em> brawlers <em>Tower of Doom</em> and <em>Shadow Over Mystara</em>, which I think are probably the pinnacle of the genre.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="600" height="209" src="https://setsideb.com/wp-content/uploads/2022/06/splittingtreasure.jpg" alt="" class="wp-image-988" srcset="https://setsideb.com/wp-content/uploads/2022/06/splittingtreasure.jpg 600w, https://setsideb.com/wp-content/uploads/2022/06/splittingtreasure-300x105.jpg 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /><figcaption>Image from site</figcaption></figure>
</div>


<p>As just one example of the thought that went into <em>Knights of the Round</em>, most of the pickups in the game can be struck with your character&#8217;s weapon, and this splits them up into multiple smaller treasures, that are both usually worth slightly more than the original, and if desired can be shared with other players. It&#8217;s the only brawler I know of that does this!</p>



<p>Last year hackaday reported on <a href="https://hackaday.com/2021/06/08/the-epic-saga-of-hacking-knights-of-the-round/">Sebastian&#8217;s project to create a improved version of the game by hacking the game&#8217;s roms</a>. The <a href="http://www.sebastianmihai.com/knights-of-the-round-arcade-review.html">project page for it</a> is interesting reading for people of a technical frame of mind, going into detail of the hacking process.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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