More From Displaced Gamers on Dr. Jekyll and Mr Hyde

We presented Displaced Gamers’/Behind the Code’s video on the jankiness of kusoge disgrace Dr. Jekyll and Mr. Hyde back on Saturday. They did another video on that game, that delves into why the game’s frame rate is so inconsistent. In summary, its engine throttles its framerate in a terrible way, using long delay loops. It’s a pretty awful idea! It’s 19 1/2 minutes long. The video claims it’s even geekier than their first video on the game, but I think it’s actually slightly less technical, at least it doesn’t fill the screen with as much 6502 assembly code.

Another fact about J&H: the Japanese version had two full levels that were cut from the U.S. version, which replaced them with replays of other levels. It made a bad game even worse!

Now, because of Behind The Code, you know more about the Dr. Jekyll and Mr. Hyde game than many much better NES titles. Congratulations!